Project Include Model
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@ -145,13 +145,20 @@
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<ClCompile Include="Core\Core.cpp" />
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<ClCompile Include="Core\Core.cpp" />
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<ClCompile Include="Core\Init.cpp" />
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<ClCompile Include="Core\Init.cpp" />
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<ClCompile Include="Core\ShaderManager.cpp" />
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<ClCompile Include="Core\ShaderManager.cpp" />
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<ClCompile Include="Render\Preparations\Basic.cpp" />
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<ClCompile Include="Render\Rendering\Basic.cpp" />
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<ClCompile Include="Resources\Resources.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Core\Buffer.h" />
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<ClInclude Include="Core\Buffer.h" />
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<ClInclude Include="Core\Core.h" />
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<ClInclude Include="Core\Core.h" />
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<ClInclude Include="Core\CoreIncludes.h" />
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<ClInclude Include="Core\CoreIncludes.h" />
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<ClInclude Include="EngineIncludes.h" />
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<ClInclude Include="EngineIncludes.h" />
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<ClInclude Include="Render\Preparations.h" />
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<ClInclude Include="Model\Model.h" />
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<ClInclude Include="Model\ModelInfo.h" />
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<ClInclude Include="Render\Preparations\Preparations.h" />
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<ClInclude Include="Render\Rendering\Render.h" />
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<ClInclude Include="Resources\Resources.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Misc\Misc.vcxproj">
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<ProjectReference Include="..\Misc\Misc.vcxproj">
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@ -162,6 +169,12 @@
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugCameraVertex.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl">
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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@ -27,6 +27,15 @@
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<ClCompile Include="Core\Init.cpp">
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<ClCompile Include="Core\Init.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Render\Preparations\Basic.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Render\Rendering\Basic.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Resources\Resources.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Core\Buffer.h">
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<ClInclude Include="Core\Buffer.h">
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@ -41,12 +50,25 @@
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<ClInclude Include="EngineIncludes.h">
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<ClInclude Include="EngineIncludes.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Render\Preparations.h">
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<ClInclude Include="Render\Preparations\Preparations.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Render\Rendering\Render.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Model\ModelInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Model\Model.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Resources\Resources.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl" />
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl" />
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugCameraVertex.hlsl" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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