Project Include Model

This commit is contained in:
lanariel 2013-11-20 16:55:13 +01:00
parent adfec528bf
commit 16be725743
2 changed files with 37 additions and 2 deletions

View File

@ -145,13 +145,20 @@
<ClCompile Include="Core\Core.cpp" />
<ClCompile Include="Core\Init.cpp" />
<ClCompile Include="Core\ShaderManager.cpp" />
<ClCompile Include="Render\Preparations\Basic.cpp" />
<ClCompile Include="Render\Rendering\Basic.cpp" />
<ClCompile Include="Resources\Resources.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Core\Buffer.h" />
<ClInclude Include="Core\Core.h" />
<ClInclude Include="Core\CoreIncludes.h" />
<ClInclude Include="EngineIncludes.h" />
<ClInclude Include="Render\Preparations.h" />
<ClInclude Include="Model\Model.h" />
<ClInclude Include="Model\ModelInfo.h" />
<ClInclude Include="Render\Preparations\Preparations.h" />
<ClInclude Include="Render\Rendering\Render.h" />
<ClInclude Include="Resources\Resources.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Misc\Misc.vcxproj">
@ -162,6 +169,12 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugCameraVertex.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
</FxCompile>
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>

View File

@ -27,6 +27,15 @@
<ClCompile Include="Core\Init.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Render\Preparations\Basic.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Render\Rendering\Basic.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resources\Resources.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Core\Buffer.h">
@ -41,12 +50,25 @@
<ClInclude Include="EngineIncludes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Render\Preparations.h">
<ClInclude Include="Render\Preparations\Preparations.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Render\Rendering\Render.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Model\ModelInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Model\Model.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resources\Resources.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl" />
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugCameraVertex.hlsl" />
</ItemGroup>
</Project>