GL - initiating objects

This commit is contained in:
lindaandersson 2014-02-14 11:07:03 +01:00
parent 50d07a102d
commit 1a01dbd760
1 changed files with 7 additions and 6 deletions

View File

@ -64,8 +64,9 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
case ObjectSpecialType_RedExplosiveBox:
{
int dmg = 50;
//gameObj = new ExplosiveBox(rigidBody, ObjectSpecialType_RedExplosiveBox);
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID,objID++);
Oyster::Math::Float3 force(50, 50,50);
int radie = 50;
gameObj = new ExplosiveCrate(rigidBody, (ObjectSpecialType)obj->specialTypeID,objID++, dmg, force, radie);
}
break;
//case ObjectSpecialType_BlueExplosiveBox:
@ -98,14 +99,14 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
{
float power = ((JumpPadAttributes*)obj)->power;
Oyster::Math::Float3 dir = ((JumpPadAttributes*)obj)->direction;
//gameObj = JumpPad(rigidBody, );
gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID,objID++);
Oyster::Math::Float3 pushForce = dir * power;
gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID,objID++ , pushForce);
}
break;
case ObjectSpecialType_Portal:
{
Oyster::Math::Float3 destination = ((PortalAttributes*)obj)->destination;
gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID,objID++);
gameObj = new Portal(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID,objID++, destination);
}
break;
case ObjectSpecialType_SpawnPoint: