diff --git a/Code/OysterPhysics3D/RigidBody.cpp b/Code/OysterPhysics3D/RigidBody.cpp index 9f031979..3bc68f1a 100644 --- a/Code/OysterPhysics3D/RigidBody.cpp +++ b/Code/OysterPhysics3D/RigidBody.cpp @@ -258,6 +258,10 @@ Float3 RigidBody::GetTangentialImpulseForceAt_World( const Float3 &worldPos ) co return this->GetTangentialImpulseForceAt_Local( (this->GetView() * Float4(worldPos, 1.0f)).xyz ); // should not be any disform thus result.w = 1.0f } +// Dan +////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Robin + Float3 RigidBody::GetTangentialLinearMomentumAt_Local( const Float3 &localPos ) const { // by Dan Andersson return Formula::TangentialLinearMomentum( this->angularMomentum, localPos );