From 1f28c0598396b8c757fc7b495530fd8358f4c385 Mon Sep 17 00:00:00 2001 From: lindaandersson Date: Mon, 3 Feb 2014 16:30:47 +0100 Subject: [PATCH] GL - added jump --- Code/Game/GameLogic/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Code/Game/GameLogic/Player.cpp b/Code/Game/GameLogic/Player.cpp index bc862553..235fab13 100644 --- a/Code/Game/GameLogic/Player.cpp +++ b/Code/Game/GameLogic/Player.cpp @@ -146,7 +146,8 @@ void Player::Rotate(const Oyster::Math3D::Float4 lookDir) void Player::Jump() { - + Oyster::Math::Float3 up = currPhysicsState.GetOrientation().v[1]; + newPhysicsState.ApplyLinearImpulse(up * 2000 * this->gameInstance->GetFrameTime()); } bool Player::IsWalking()