Merge branch 'MiscBranch' of https://github.com/dean11/Danbias into Graphics

This commit is contained in:
lanariel 2013-11-22 14:14:54 +01:00
commit 205c58430f
11 changed files with 721 additions and 0 deletions

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@ -69,21 +69,29 @@
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -138,10 +146,16 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Resource\Loaders\Textloader.cpp" />
<ClCompile Include="Resource\OResourceHandler.cpp" />
<ClCompile Include="Resource\OResource.cpp" />
<ClCompile Include="Utilities.cpp" />
<ClCompile Include="WinTimer.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Resource\OResourceHandler.h" />
<ClInclude Include="Resource\OysterResource.h" />
<ClInclude Include="Resource\OResource.h" />
<ClInclude Include="Utilities-InlineImpl.h" />
<ClInclude Include="Utilities.h" />
<ClInclude Include="WinTimer.h" />

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@ -21,6 +21,15 @@
<ClCompile Include="WinTimer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resource\Loaders\Textloader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resource\OResource.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resource\OResourceHandler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Utilities.h">
@ -32,5 +41,14 @@
<ClInclude Include="Utilities-InlineImpl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource\OysterResource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource\OResource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource\OResourceHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -0,0 +1,156 @@
#include "..\OResource.h"
#include "..\..\Utilities.h"
#include <fstream>
using namespace Oyster::Resource;
bool readANSI = false;
bool ReadFromFile(const wchar_t fileName[], const wchar_t openFlag[], std::wstring& outData, size_t elemSize)
{
size_t bytesTotal = 0;
size_t bytesRead = 0;
FILE *stream;
if( _wfopen_s( &stream, fileName, openFlag ) == 0 )
{
//Get size of the file
fseek(stream, 0L, SEEK_END);
bytesTotal = ftell(stream);
fseek(stream, 0L, SEEK_SET);
//Sanity check
if(bytesTotal == 0) return false;
//Create the new byte buffer
wchar_t *buff = new wchar_t[bytesTotal + 1];
//Read the bytes to the end
bytesRead = fread_s( buff, bytesTotal, elemSize, bytesTotal ,stream );
fclose( stream );
//Did we read enough bytes
if(!readANSI && bytesRead != bytesTotal) return false;
//Add delimiter
buff[bytesRead] = L'\0';
outData.resize(bytesTotal);
outData = buff;
delete [] buff;
}
else
{
std::wstring msg = L"Failed to open file: \n";
msg.append(fileName);
return false;
}
return true;
}
bool ReadFromFile(const wchar_t fileName[], const char openFlag[], std::string& outData, size_t elemSize)
{
std::string sFilename;
std::wstring wsFile = fileName;
::Utility::String::WStringToString(wsFile, sFilename);
size_t bytesTotal = 0;
size_t bytesRead = 0;
FILE *stream;
if( fopen_s( &stream, sFilename.c_str(), openFlag ) == 0 )
{
//Get size of the file
fseek(stream, 0L, SEEK_END);
bytesTotal = ftell(stream);
fseek(stream, 0L, SEEK_SET);
fflush(stream);
//Sanity check
if(bytesTotal == 0) return false;
//Create the new byte buffer
char *buff = new char[bytesTotal + 1];
//Read the bytes to the end
bytesRead = fread_s( buff, bytesTotal, elemSize, bytesTotal ,stream );
fclose( stream );
//Did we read enough bytes (Get the bytes if we read with ANSI since the hidden characters is ignored)
if(!readANSI && bytesRead != bytesTotal) return false;
buff[bytesRead + 1];
outData.clear();
outData.resize(bytesRead);
memcpy(&outData[0], &buff[0], bytesRead);
delete [] buff;
}
else
{
std::string msg = "Failed to open file: \n";
msg.append(sFilename.c_str());
return false;
}
return true;
}
OResource* OResource::ByteLoader(const wchar_t filename[], ResourceType type)
{
OResource *resource = 0;
std::wstring wOut;
std::string sOut;
bool success = false;
switch (type)
{
case Oyster::Resource::ResourceType_UNKNOWN:
case Oyster::Resource::ResourceType_Byte_Raw:
success = ReadFromFile(filename, "rb", sOut, sizeof(char));
break;
case Oyster::Resource::ResourceType_Byte_ANSI:
readANSI = true;
success = ReadFromFile(filename, "r", sOut, sizeof(char));
readANSI = false;
break;
case Oyster::Resource::ResourceType_Byte_UTF8:
success = ReadFromFile(filename, "r, ccs=UTF-8", sOut, sizeof(char));
break;
case Oyster::Resource::ResourceType_Byte_UNICODE:
success = ReadFromFile(filename, "r, ccs=UNICODE", sOut, sizeof(char));
break;
case Oyster::Resource::ResourceType_Byte_UTF16LE:
success = ReadFromFile(filename, "r, ccs=UTF-16LE", sOut, sizeof(char));
break;
}
if(!success) return 0;
if(wOut.size())
{
//const wchar_t *data = new wchar_t[wOut.size()];
//resource = new OResource((void*)data, type, (sizeof(wchar_t) * wOut.size()), sizeof(wchar_t), filename);
}
else if(sOut.size())
{
char *data = new char[sOut.size()+1];
data[sOut.size()] = '\0';
memcpy(&data[0], &sOut[0], sOut.size());
resource = new OResource((OHRESOURCE)data, type, (sizeof(char) * sOut.size()), sizeof(char), filename);
}
return resource;
}

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@ -0,0 +1,64 @@
#include "OResource.h"
using namespace Oyster::Resource;
OResource::OResource(OHRESOURCE handle, ResourceType type, size_t resourceSize, size_t elementSize, ::std::wstring filename)
: resourceData (handle)
, resourceFilename (filename)
, resourceSize (resourceSize)
, resourceElementSize (elementSize)
, resourceType (type)
{
}
OResource::~OResource()
{}
bool OResource::Release()
{
if(this->resourceRef.Decref() == 0)
{
Remove(this->resourceType, this->resourceData);
return true;
}
return false;
}
void OResource::Remove(ResourceType t, OHRESOURCE& r)
{
switch (t)
{
case Oyster::Resource::ResourceType_Texture_PNG:
case Oyster::Resource::ResourceType_Texture_DDS:
case Oyster::Resource::ResourceType_Texture_JPG:
break;
case Oyster::Resource::ResourceType_Mesh_VertexData:
case Oyster::Resource::ResourceType_Mesh_AnimationData:
break;
case Oyster::Resource::ResourceType_Audio_mp3:
break;
case Oyster::Resource::ResourceType_Shader_Vertex:
case Oyster::Resource::ResourceType_Shader_Hull:
case Oyster::Resource::ResourceType_Shader_Domain:
case Oyster::Resource::ResourceType_Shader_Geometry:
case Oyster::Resource::ResourceType_Shader_Pixel:
case Oyster::Resource::ResourceType_Shader_Compute:
break;
case Oyster::Resource::ResourceType_UNKNOWN:
case Oyster::Resource::ResourceType_Byte_Raw:
case Oyster::Resource::ResourceType_Byte_ANSI:
case Oyster::Resource::ResourceType_Byte_UTF8:
case Oyster::Resource::ResourceType_Byte_UNICODE:
case Oyster::Resource::ResourceType_Byte_UTF16LE:
delete ((char*)r);
break;
}
}

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@ -0,0 +1,60 @@
/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#ifndef MISC_O_RESOURCE_H
#define MISC_O_RESOURCE_H
#include "..\Utilities.h"
#include "OysterResource.h"
#include <string>
namespace Oyster
{
namespace Resource
{
class OResource
{
public:
OResource(OHRESOURCE handle, ResourceType type, size_t size, size_t elementSize, ::std::wstring resourceFilename);
virtual~ OResource();
bool Release();
inline ResourceType GetResourceType() const
{ return this->resourceType; }
inline const wchar_t* GetResourceFilename() const
{ return this->resourceFilename.c_str(); }
inline OHRESOURCE GetResourceHandle() const
{ return this->resourceData; }
inline unsigned long long GetResourceSize() const
{ return this->resourceSize; }
inline unsigned long long GetResourceElementSize() const
{ return this->resourceElementSize; }
inline unsigned int GetResourceID() const
{ return this->resourceID; }
inline void SetResourceID(unsigned int id)
{ this->resourceID = id; }
public:
static OResource* TextureLoader (const wchar_t filename[], ResourceType type) {return 0;}
static OResource* MeshLoader (const wchar_t filename[], ResourceType type) {return 0;};
static OResource* AudioLoader (const wchar_t filename[], ResourceType type) {return 0;};
static OResource* ShaderLoader (const wchar_t filename[], ResourceType type) {return 0;};
static OResource* ByteLoader (const wchar_t filename[], ResourceType type);
Utility::DynamicMemory::RefCount resourceRef;
private:
static void Remove (ResourceType t, OHRESOURCE& r);
OHRESOURCE resourceData;
ResourceType resourceType;
size_t resourceSize;
size_t resourceElementSize;
::std::wstring resourceFilename;
unsigned int resourceID;
};
}
}
#endif

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@ -0,0 +1,182 @@
/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#include "OysterResource.h"
#include "OResource.h"
#include <string>
#include <map>
using namespace Oyster::Resource;
class ResourcePrivate
{
public:
std::map<std::wstring, OResource*> resources;
OResource* FindResource(const OHRESOURCE& h) const;
OResource* FindResource(const wchar_t c[]) const;
void SaveResource(OResource* r, bool addNew = true);
} resourcePrivate;
void IResourceHandler::Release()
{
IResourceHandler::Clean();
}
void IResourceHandler::Clean()
{
auto i = resourcePrivate.resources.begin();
auto last = resourcePrivate.resources.end();
for (i; i != last; i++)
{
if(i->second->Release())
{
const wchar_t* temp = i->second->GetResourceFilename();
delete resourcePrivate.resources[temp];
resourcePrivate.resources.erase(temp);
}
}
}
OHRESOURCE IResourceHandler::LoadResource(const wchar_t* filename, ResourceType type, bool force)
{
OResource *resourceData = resourcePrivate.FindResource(filename);
if(resourceData)
{
resourcePrivate.SaveResource(resourceData, false);
return resourceData->GetResourceHandle();
}
switch (type)
{
case Oyster::Resource::ResourceType_Texture_PNG:
case Oyster::Resource::ResourceType_Texture_DDS:
case Oyster::Resource::ResourceType_Texture_JPG:
resourceData = OResource::TextureLoader(filename, type);
break;
case Oyster::Resource::ResourceType_Mesh_VertexData:
case Oyster::Resource::ResourceType_Mesh_AnimationData:
resourceData = OResource::MeshLoader(filename, type);
break;
case Oyster::Resource::ResourceType_Audio_mp3:
resourceData = OResource::AudioLoader(filename, type);
break;
case Oyster::Resource::ResourceType_Shader_Vertex:
case Oyster::Resource::ResourceType_Shader_Hull:
case Oyster::Resource::ResourceType_Shader_Domain:
case Oyster::Resource::ResourceType_Shader_Geometry:
case Oyster::Resource::ResourceType_Shader_Pixel:
case Oyster::Resource::ResourceType_Shader_Compute:
resourceData = OResource::ShaderLoader(filename, type);
break;
case Oyster::Resource::ResourceType_UNKNOWN:
case Oyster::Resource::ResourceType_Byte_Raw:
case Oyster::Resource::ResourceType_Byte_ANSI:
case Oyster::Resource::ResourceType_Byte_UTF8:
case Oyster::Resource::ResourceType_Byte_UNICODE:
case Oyster::Resource::ResourceType_Byte_UTF16LE:
resourceData = OResource::ByteLoader(filename, type);
break;
default:
//The format is not supported.
printf("(%i) is not a resourceData type or it is currently not supported!", type);
break;
}
//Resource exists! It's a miracle =D.
resourcePrivate.SaveResource(resourceData);
return resourceData->GetResourceHandle();
}
void IResourceHandler::ReleaseResource(const OHRESOURCE& resourceData)
{
OResource* t = resourcePrivate.FindResource(resourceData);
if(t)
{
if(t->Release())
{
const wchar_t* temp = t->GetResourceFilename();
delete resourcePrivate.resources[temp];
resourcePrivate.resources.erase(temp);
}
}
}
void IResourceHandler::SetResourceId (const OHRESOURCE& resourceData, unsigned int id)
{
OResource* t = resourcePrivate.FindResource(resourceData);
if(t) t->SetResourceID(id);
}
ResourceType IResourceHandler::GetResourceType (const OHRESOURCE& resourceData)
{
OResource* t = resourcePrivate.FindResource(resourceData);
if(t) return t->GetResourceType();
return ResourceType_UNKNOWN;
}
const wchar_t* IResourceHandler::GetResourceFilename (const OHRESOURCE& resourceData)
{
OResource* t = resourcePrivate.FindResource(resourceData);
if(t) return t->GetResourceFilename();
return 0;
}
unsigned int IResourceHandler::GetResourceId (const OHRESOURCE& resourceData)
{
OResource* t = resourcePrivate.FindResource(resourceData);
if(t) return t->GetResourceID();
return -1;
}
OResource* ResourcePrivate::FindResource(const OHRESOURCE& h) const
{
for (auto i = this->resources.begin(); i != this->resources.end() ; i++)
{
if(i->second->GetResourceHandle() == h)
{
return i->second;
}
}
return 0;
}
OResource* ResourcePrivate::FindResource(const wchar_t c[]) const
{
std::wstring temp = c;
auto t = this->resources.find(c);
if(t == this->resources.end()) return 0;
return t->second;
}
void ResourcePrivate::SaveResource( OResource* r, bool addNew )
{
if(!r) return;
if(!addNew)
{
r->resourceRef.Incref();
}
else
{
this->resources[r->GetResourceFilename()] = r;
r->resourceRef.Incref();
}
}

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@ -0,0 +1,37 @@
#ifndef MISC_O_RESOURCE_HANLDER_H
#define MISC_O_RESOURCE_HANLDER_H
#include "OysterResource.h"
#include <map>
/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
namespace Oyster
{
namespace Resource
{
class OResourceHandler :public IResourceHandler
{
public:
OResourceHandler ();
virtual~ OResourceHandler ();
void Release () override;
void Clean () override;
OHRESOURCE LoadResource (const wchar_t filename[], ResourceType type, bool force) override;
void ReleaseResource (const OHRESOURCE& resource) override;
void SetResourceId (const OHRESOURCE& resource, unsigned int id) override;
ResourceType GetResourceType (const OHRESOURCE& resource) const override;
const wchar_t* GetResourceFilename (const OHRESOURCE& resource) const override;
unsigned int GetResourceId (const OHRESOURCE& resource) const override;
};
}
}
#endif

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@ -0,0 +1,115 @@
/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#ifndef MISC_OYSTER_RESOURCE_H
#define MISC_OYSTER_RESOURCE_H
namespace Oyster
{
namespace Resource
{
/** A Resource handle representing various resources */
typedef unsigned long OHRESOURCE;
/** An enum class representing all avalible resources that is supported. */
enum ResourceType
{
//Texture
ResourceType_Texture_PNG, /**< Handle can be interpeted as ID3D11ShaderResourceView */
ResourceType_Texture_DDS, /**< Handle can be interpeted as ID3D11ShaderResourceView */
ResourceType_Texture_JPG, /**< Handle can be interpeted as ID3D11ShaderResourceView */
//Mesh
ResourceType_Mesh_AllInOne, /**< Handle can be interpeted as ? */
ResourceType_Mesh_VertexData, /**< Handle can be interpeted as ? */
ResourceType_Mesh_AnimationData, /**< Handle can be interpeted as ? */
//Audio
ResourceType_Audio_mp3, /**< Handle can be interpeted as ? */
//Shaders
ResourceType_Shader_Vertex, /**< Handle can be interpeted as ? */
ResourceType_Shader_VertexBLOB, /**< Handle can be interpeted as ID3Blob */
ResourceType_Shader_Hull, /**< Handle can be interpeted as ? */
ResourceType_Shader_Domain, /**< Handle can be interpeted as ? */
ResourceType_Shader_Geometry, /**< Handle can be interpeted as ? */
ResourceType_Shader_Pixel, /**< Handle can be interpeted as ? */
ResourceType_Shader_Compute, /**< Handle can be interpeted as ? */
//Byte
ResourceType_Byte_Raw, /**< Handle can be interpeted as char[] or char* */
ResourceType_Byte_ANSI, /**< Handle can be interpeted as char[] or char* */
ResourceType_Byte_UTF8, /**< Handle can be interpeted as char[] or char* */
ResourceType_Byte_UNICODE, /**< Handle can be interpeted as char[] or char* */
ResourceType_Byte_UTF16LE, /**< Handle can be interpeted as char[] or char* */
ResourceType_COUNT, /**< Handle can be interpeted as ? */
ResourceType_UNKNOWN = -1 /**< Handle can be interpeted as char[] or char* */
};
/** A resource handler interface to interact with when loading resources.
* The resource handler uses the filename to make resources unuiqe.
*/
class IResourceHandler
{
public:
/**
* Release the resource handle, wich in turn releases every resource loaded with this instance.
* @return Nothing.
*/
static void Release();
/**
* Load a resource given a type.
* @param filename The path to the resource.
* @param type The resource type to load.
* @param force If set to true, the resource will be reloaded if it already exists. If it does not, nothing happens.
* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
*/
static OHRESOURCE LoadResource(const wchar_t filename[], ResourceType type, bool force = false);
/**
* Releases all resources loaded by the resource handler.
* @return Nothing
*/
static void Clean();
/**
* Release a reference to the resource handle
* @param resource The handle to release.
* @return Nothing
*/
static void ReleaseResource(const OHRESOURCE& resource);
/** Set a user defined ID
* @param resource A handle to accociate the id with.
* @param id A user defined identifier that the resource handler does not touch.
*/
static void SetResourceId(const OHRESOURCE& resource, unsigned int id);
/** Get a resource type given a OHRESOURCE handle
* @param resource The handle to check
* @return Returns the resource type of the handle
*/
static ResourceType GetResourceType(const OHRESOURCE& resource);
/** Get a resource filename given a OHRESOURCE handle
* @param resource The handle to check
* @return Returns the accociated filename
*/
static const wchar_t* GetResourceFilename(const OHRESOURCE& resource);
/** Get a user defined ID accociated with a handle
* @param resource The handle to check
* @return Returns the accociated ID
*/
static unsigned int GetResourceId(const OHRESOURCE& resource);
};
}
}
#endif

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@ -281,6 +281,53 @@ namespace Utility
return output;
}
::std::wstring & wToLowerCase( ::std::wstring &output, const ::std::wstring &str )
{
int length = (int)str.length();
output.resize( length );
for( int i = 0; i < length; ++i )
output[i] = ::std::tolower( str[i], ::std::locale() );
return output;
}
::std::wstring & wToLowerCase( ::std::wstring &str )
{
int length = (int)str.length();
for( int i = 0; i < length; ++i )
str[i] = ::std::tolower( str[i], ::std::locale() );
return str;
}
//To wstring
::std::wstring & StringToWString( const ::std::string &str, ::std::wstring &wstr )
{
const char *orig = str.c_str();
// Convert to a wchar_t*
size_t origsize = strlen(orig) + 1;
const size_t newsize = 255;
size_t convertedChars = 0;
wchar_t wcstring[newsize];
mbstowcs_s(&convertedChars, wcstring, origsize, orig, _TRUNCATE);
wstr = wcstring;
//wcscat_s(wcstring, L" (wchar_t *)");
return wstr;
}
::std::string & WStringToString( const ::std::wstring &wstr, ::std::string &str )
{
const wchar_t* orig = wstr.c_str();
// Convert to a char*
size_t origsize = wcslen(orig) + 1;
const size_t newsize = 255;
size_t convertedChars = 0;
char nstring[newsize];
wcstombs_s(&convertedChars, nstring, origsize, orig, _TRUNCATE);
str = nstring;
//strcat_s(nstring, " (char *)");
return str;
}
}
// STREAM ////////////////////////////////////////////////////////////

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@ -105,6 +105,19 @@ namespace Utility
private:
mutable Type *ownedArray;
};
struct RefCount
{
private:
int count;
public:
RefCount() :count(0) { }
void Incref() { this->count++; }
void Incref(int c) { this->count += c; }
int Decref() { return --this->count;}
void Reset() { this->count = 0; }
};
}
namespace String
@ -128,6 +141,13 @@ namespace Utility
::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, char delim, ::std::wstring::size_type offset = 0 );
::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, const ::std::wstring &delim, ::std::wstring::size_type offset = 0 );
::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, const ::std::vector<::std::wstring> &delim, ::std::wstring::size_type offset = 0 );
::std::wstring & wToLowerCase( ::std::wstring &output, const ::std::wstring &str );
::std::wstring & wToLowerCase( ::std::wstring &str );
//To wstring
::std::wstring & StringToWstring( const ::std::string &str, ::std::wstring &wstr );
::std::string & WStringToString( const ::std::wstring &wstr, ::std::string &str );
}
namespace Stream

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@ -69,18 +69,26 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>