Merge remote-tracking branch 'origin/GameServer' into GameClient
This commit is contained in:
commit
220cf30abb
|
@ -123,6 +123,7 @@ bool Game::NewFrame()
|
|||
|
||||
for (unsigned int i = 0; i < this->players.Size(); i++)
|
||||
{
|
||||
this->onMoveFnc(this->players[i]);
|
||||
if(this->players[i] && this->players[i]->player) this->players[i]->player->EndFrame();
|
||||
}
|
||||
|
||||
|
|
|
@ -160,7 +160,6 @@ void Player::EndFrame()
|
|||
|
||||
this->rigidBody->SetUp(this->rigidBody->GetState().centerPos.GetNormalized());
|
||||
|
||||
|
||||
Object::EndFrame();
|
||||
}
|
||||
|
||||
|
|
|
@ -561,11 +561,11 @@ namespace GameLogic
|
|||
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||
|
||||
//PLAYER_ID
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Int;
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Bool;
|
||||
//TEAM_ID
|
||||
this->protocol[2].type = Oyster::Network::NetAttributeType_Int;
|
||||
//OWNER
|
||||
this->protocol[3].type = Oyster::Network::NetAttributeType_Bool;
|
||||
this->protocol[3].type = Oyster::Network::NetAttributeType_Int;
|
||||
//PLAYER-NAME
|
||||
this->protocol[4].type = Oyster::Network::NetAttributeType_CharArray;
|
||||
//MESH-NAME
|
||||
|
@ -585,9 +585,10 @@ namespace GameLogic
|
|||
}
|
||||
Protocol_ObjectCreatePlayer(Oyster::Network::CustomNetProtocol& p)
|
||||
{
|
||||
this->object_ID = p[1].value.netInt;
|
||||
this->teamId = this->protocol[2].value.netInt;
|
||||
this->owner = this->protocol[3].value.netBool;
|
||||
this->owner = p[1].value.netBool;
|
||||
this->object_ID = p[2].value.netInt;
|
||||
this->teamId = p[3].value.netInt;
|
||||
|
||||
this->name.assign(p[4].value.netCharPtr);
|
||||
this->meshName.assign(p[5].value.netCharPtr);
|
||||
|
||||
|
@ -610,11 +611,11 @@ namespace GameLogic
|
|||
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||
|
||||
//PLAYER_ID
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Int;
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Bool;
|
||||
//TEAM_ID
|
||||
this->protocol[2].type = Oyster::Network::NetAttributeType_Int;
|
||||
//OWNER
|
||||
this->protocol[3].type = Oyster::Network::NetAttributeType_Bool;
|
||||
this->protocol[3].type = Oyster::Network::NetAttributeType_Int;
|
||||
//PLAYER-NAME
|
||||
this->protocol[4].type = Oyster::Network::NetAttributeType_CharArray;
|
||||
//MESH-NAME
|
||||
|
@ -644,10 +645,10 @@ namespace GameLogic
|
|||
}
|
||||
Oyster::Network::CustomNetProtocol GetProtocol() override
|
||||
{
|
||||
this->protocol[1].value = this->owner;
|
||||
this->protocol[2].value = this->object_ID;
|
||||
this->protocol[3].value = this->teamId;
|
||||
|
||||
this->protocol[1].value = this->object_ID;
|
||||
this->protocol[2].value = this->teamId;
|
||||
this->protocol[3].value = this->owner;
|
||||
this->protocol.Set(4, this->name);
|
||||
this->protocol.Set(5, this->meshName);
|
||||
|
||||
|
|
|
@ -66,10 +66,10 @@ using namespace DanBias;
|
|||
break;
|
||||
case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend:
|
||||
printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", cl->GetClient()->GetID(), e.sender->GetIpAddress().c_str());
|
||||
this->Detach(e.sender);
|
||||
//this->Detach(e.sender);
|
||||
break;
|
||||
case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
|
||||
printf("\t(%i : %s) - EventType_ProtocolRecieved\n", cl->GetClient()->GetID(), e.sender->GetIpAddress().c_str());
|
||||
//printf("\t(%i : %s) - EventType_ProtocolRecieved\n", cl->GetClient()->GetID(), e.sender->GetIpAddress().c_str());
|
||||
this->ParseProtocol(e.args.data.protocol, cl);
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue