diff --git a/Code/Game/DanBiasGame/GameClientState/MainState.cpp b/Code/Game/DanBiasGame/GameClientState/MainState.cpp index aefb4b26..b0b226e6 100644 --- a/Code/Game/DanBiasGame/GameClientState/MainState.cpp +++ b/Code/Game/DanBiasGame/GameClientState/MainState.cpp @@ -67,8 +67,6 @@ bool MainState::Init( NetworkClient* nwClient ) return true; } -float mouseX, mouseY; // debug test - GameClientState::ClientState MainState::Update(float deltaTime, InputClass* KeyInput) { MouseInput mouseState; @@ -79,9 +77,6 @@ GameClientState::ClientState MainState::Update(float deltaTime, InputClass* KeyI EventHandler::Instance().Update( mouseState ); - mouseX = mouseState.x; // debug test - mouseY = mouseState.y; // debug test - return this->privData->nextState; } @@ -96,9 +91,6 @@ bool MainState::Render() Graphics::API::StartTextRender(); this->privData->guiElements.RenderText(); - Graphics::API::RenderText( ::std::to_wstring(mouseX), Float2(0.2f, 0.5f), Float2(0.2f, 0.05f) ); // debug test - Graphics::API::RenderText( ::std::to_wstring(mouseY), Float2(0.5f, 0.5f), Float2(0.2f, 0.05f) ); // debug test - Graphics::API::EndFrame(); return true; }