Connection between server and client is stable
This commit is contained in:
parent
c89ec7bbcd
commit
22f9daf0d8
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@ -54,6 +54,7 @@ IObjectData* Game::LevelData::GetObjectAt(int ID) const
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void Game::LevelData::GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray<IObjectData*>& mem) const
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void Game::LevelData::GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray<IObjectData*>& mem) const
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{
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{
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mem.Resize(level->dynamicObjects.Size());
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for(int i = 0; i < level->dynamicObjects.Size(); i++)
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for(int i = 0; i < level->dynamicObjects.Size(); i++)
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{
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{
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mem[i] = level->dynamicObjects[i];
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mem[i] = level->dynamicObjects[i];
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@ -17,6 +17,13 @@ namespace DanBias
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*/
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*/
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class GameClient
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class GameClient
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{
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{
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public:
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enum ClientState
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{
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ClientState_CreatingGame,
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ClientState_Ready,
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};
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public:
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public:
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GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> nwClient);
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GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> nwClient);
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virtual~GameClient();
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virtual~GameClient();
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@ -33,6 +40,7 @@ namespace DanBias
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inline bool IsReady() const { return this->isReady; }
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inline bool IsReady() const { return this->isReady; }
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inline GameLogic::IPlayerData* GetPlayer() const { return this->player; }
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inline GameLogic::IPlayerData* GetPlayer() const { return this->player; }
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Oyster::Network::NetClient GetClient() const { return this->client; }
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Oyster::Network::NetClient GetClient() const { return this->client; }
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ClientState GetState() const { return this->state; }
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void SetPlayer(GameLogic::IPlayerData* player);
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void SetPlayer(GameLogic::IPlayerData* player);
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@ -40,6 +48,7 @@ namespace DanBias
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void SetAlias(std::wstring alias);
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void SetAlias(std::wstring alias);
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void SetCharacter(std::wstring character);
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void SetCharacter(std::wstring character);
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void SetSinceLastResponse(float seconds);
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void SetSinceLastResponse(float seconds);
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void SetState(ClientState state);
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GameLogic::IPlayerData* ReleasePlayer();
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GameLogic::IPlayerData* ReleasePlayer();
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Oyster::Network::NetClient ReleaseClient();
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Oyster::Network::NetClient ReleaseClient();
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@ -50,13 +59,15 @@ namespace DanBias
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private:
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private:
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GameLogic::IPlayerData* player;
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GameLogic::IPlayerData* player;
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Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client;
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Oyster::Network::NetClient client;
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bool isReady;
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bool isReady;
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float secondsSinceLastResponse;
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float secondsSinceLastResponse;
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std::wstring alias;
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std::wstring alias;
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std::wstring character;
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std::wstring character;
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ClientState state;
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};
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};
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}//End namespace DanBias
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}//End namespace DanBias
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@ -58,6 +58,9 @@ namespace DanBias
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void LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_ClientReadyState:
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void LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_ClientReadyState:
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void LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_QuerryGameType:
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void LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_QuerryGameType:
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private:
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int FindClient(Oyster::Network::NetworkClient* c);
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private:
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private:
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void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
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void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
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void ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override;
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void ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override;
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@ -50,6 +50,10 @@ void GameClient::SetCharacter(std::wstring character)
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{
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{
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this->character = character;
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this->character = character;
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}
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}
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void GameClient::SetState(ClientState state)
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{
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this->state = state;
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}
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void GameClient::SetOwner(Oyster::Network::NetworkSession* owner)
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void GameClient::SetOwner(Oyster::Network::NetworkSession* owner)
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@ -58,7 +62,12 @@ void GameClient::SetOwner(Oyster::Network::NetworkSession* owner)
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}
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}
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void GameClient::UpdateClient()
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void GameClient::UpdateClient()
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{
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{
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switch (this->state)
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{
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case ClientState_Ready:
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this->client->Update();
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this->client->Update();
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break;
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}
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}
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}
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@ -17,7 +17,7 @@ GameLobby::GameLobby()
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{ }
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{ }
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GameLobby::~GameLobby()
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GameLobby::~GameLobby()
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{
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{
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this->clients.Clear();
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this->gClients.Clear();
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}
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}
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void GameLobby::Release()
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void GameLobby::Release()
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{
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{
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@ -26,11 +26,11 @@ void GameLobby::Release()
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}
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}
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void GameLobby::Update()
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void GameLobby::Update()
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{
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{
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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{
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{
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if(this->clients[i])
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if(this->gClients[i])
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{
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{
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this->clients[i]->Update();
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this->gClients[i]->GetClient()->Update();
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}
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}
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}
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}
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}
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}
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@ -119,7 +119,7 @@ void GameLobby::ClientEventCallback(NetEvent<NetworkClient*, NetworkClient::Clie
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break;
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break;
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case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend:
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case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend:
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printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
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printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
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e.sender->Disconnect();
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//e.sender->Disconnect();
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//this->readyList.Remove(e.sender);
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//this->readyList.Remove(e.sender);
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//this->gClients.Remove(e.sender);
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//this->gClients.Remove(e.sender);
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break;
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break;
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@ -184,7 +184,9 @@ void GameLobby::ProcessClients()
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}
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}
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bool GameLobby::Attach(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
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bool GameLobby::Attach(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
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{
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{
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if(this->clientCount = this->description.maxClients) return false;
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if(this->clientCount == this->description.maxClients) return false;
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client->SetOwner(this);
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bool added = false;
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bool added = false;
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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@ -40,26 +40,46 @@ void GameLobby::GeneralStatus(GameLogic::Protocol_General_Status& p, Oyster::Net
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{
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{
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case Protocol_General_Status::States_ready:
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case Protocol_General_Status::States_ready:
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{
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{
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int temp = FindClient(c);
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if(temp != -1 )
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{
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switch (this->gClients[temp]->GetState())
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{
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case GameClient::ClientState_CreatingGame:
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{
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this->gameSession.Join(this->gClients[temp]);
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this->gClients[temp] = 0;
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}
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}
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break;
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}
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}
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else
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{
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c->Disconnect();
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}
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}
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break;
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case Protocol_General_Status::States_idle:
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case Protocol_General_Status::States_idle:
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{
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{
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}
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}
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break;
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case Protocol_General_Status::States_leave:
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case Protocol_General_Status::States_leave:
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break;
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case Protocol_General_Status::States_disconected:
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case Protocol_General_Status::States_disconected:
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{
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{
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Detach(c)->Disconnect();
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Detach(c)->Disconnect();
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}
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}
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break;
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}
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}
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}
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}
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void GameLobby::GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c)
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void GameLobby::GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c)
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{
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{
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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{
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{
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if(this->clients[i])
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if(this->gClients[i])
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{
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{
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this->clients[i]->Send(p);
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this->gClients[i]->GetClient()->Send(p);
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}
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}
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}
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}
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printf(p.text.c_str());
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printf(p.text.c_str());
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@ -69,9 +89,9 @@ void GameLobby::LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Ne
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if(this->sessionOwner->GetClient()->GetID() == c->GetID())
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if(this->sessionOwner->GetClient()->GetID() == c->GetID())
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{
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{
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//Send countdown timer before lobby shuts down
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//Send countdown timer before lobby shuts down
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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{
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{
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this->clients[i]->Send(Protocol_LobbyStartGame(3.0f));
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this->gClients[i]->GetClient()->Send(Protocol_LobbyStartGame(3.0f));
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}
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}
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}
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}
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else
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else
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{
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{
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if(this->gameSession)
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if(this->gameSession)
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{
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{
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gClient temp;
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int temp = FindClient(c);
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bool found = false;
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//find client in waiting list
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for (unsigned int i = 0; !found && i < this->clients.Size(); i++)
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{
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if(this->gClients[i]->GetClient()->GetID() == c->GetID())
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{
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temp = this->gClients[i];
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found = true;
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}
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}
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//Something is wrong
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//Something is wrong
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if(!found)
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if(temp == -1)
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{
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{
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c->Disconnect();
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c->Disconnect();
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}
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}
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else
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else
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{
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{
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//Send game data
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//Send game data
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this->gameSession.Join(temp);
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Protocol_LobbyCreateGame lcg((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
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c->Send(lcg);
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this->gClients[temp]->SetState(GameClient::ClientState_CreatingGame);
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}
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}
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}
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}
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else
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else
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{
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{
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// Nothing.-
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}
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}
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}
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}
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int GameLobby::FindClient(Oyster::Network::NetworkClient* c)
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{
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int temp = -1;
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//find client in waiting list
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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{
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if(this->gClients[i]->GetClient()->GetID() == c->GetID())
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{
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temp = i;
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break;
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}
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}
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return temp;
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}
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@ -45,7 +45,7 @@ using namespace DanBias;
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//Find the idiot
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//Find the idiot
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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{
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{
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if(this->gClients[i]->Equals(e.sender))
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if(this->gClients[i] && this->gClients[i]->Equals(e.sender))
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{
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{
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temp = i;
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temp = i;
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}
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}
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@ -78,7 +78,7 @@ using namespace DanBias;
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{
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{
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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for (unsigned int i = 0; i < this->gClients.Size(); i++)
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{
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{
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if(this->gClients[i])
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if(this->gClients[i] )
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{
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{
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this->gClients[i]->UpdateClient();
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this->gClients[i]->UpdateClient();
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}
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}
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@ -200,17 +200,11 @@ bool GameSession::Join(gClient gameClient)
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gameClient->SetPlayer(playerData);
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gameClient->SetPlayer(playerData);
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NetworkClient* nwClient = gameClient->GetClient();
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NetworkClient* nwClient = gameClient->GetClient();
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// Send the level information
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{
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Protocol_LobbyCreateGame lcg((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
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nwClient->Send(lcg);
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}
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// Send the player data only
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// Send the player data only
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{
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{
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Protocol_ObjectCreatePlayer oc( playerData->GetPosition(), playerData->GetRotation(), playerData->GetScale(),
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Protocol_ObjectCreatePlayer oc( playerData->GetPosition(), playerData->GetRotation(), playerData->GetScale(),
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playerData->GetID(), true, playerData->GetTeamID(),
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playerData->GetID(), true, playerData->GetTeamID(),
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/*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan");
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/*nwClient->GetAlias()*/"Unknown", /*playerData->GetMesh()*/"char_white.dan");
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nwClient->Send(oc);
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nwClient->Send(oc);
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}
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}
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@ -223,7 +217,7 @@ bool GameSession::Join(gClient gameClient)
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IPlayerData* temp = this->gClients[i]->GetPlayer();
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IPlayerData* temp = this->gClients[i]->GetPlayer();
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Protocol_ObjectCreatePlayer oc( temp->GetPosition(), temp->GetRotation(), temp->GetScale(),
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Protocol_ObjectCreatePlayer oc( temp->GetPosition(), temp->GetRotation(), temp->GetScale(),
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temp->GetID(), false, temp->GetTeamID(),
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temp->GetID(), false, temp->GetTeamID(),
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/*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan");
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/*nwClient->GetAlias()*/"Unknown", /*playerData->GetMesh()*/"char_white.dan");
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nwClient->Send(oc);
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nwClient->Send(oc);
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}
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}
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}
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}
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@ -259,6 +253,8 @@ bool GameSession::Join(gClient gameClient)
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}
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}
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}
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}
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gameClient->SetState(GameClient::ClientState_Ready);
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return added;
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return added;
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}
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}
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@ -43,6 +43,7 @@
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this.forceStart = new System.Windows.Forms.CheckBox();
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this.forceStart = new System.Windows.Forms.CheckBox();
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this.label2 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.labelClientsConnected = new System.Windows.Forms.Label();
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this.label1 = new System.Windows.Forms.Label();
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this.label1 = new System.Windows.Forms.Label();
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this.nrOfClients = new System.Windows.Forms.NumericUpDown();
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this.nrOfClients = new System.Windows.Forms.NumericUpDown();
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this.buttonStartGame = new System.Windows.Forms.Button();
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this.buttonStartGame = new System.Windows.Forms.Button();
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@ -50,13 +51,14 @@
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this.ServerInfoTextArea = new System.Windows.Forms.RichTextBox();
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this.ServerInfoTextArea = new System.Windows.Forms.RichTextBox();
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this.splitter1 = new System.Windows.Forms.Splitter();
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this.splitter1 = new System.Windows.Forms.Splitter();
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this.clientInfoBox = new System.Windows.Forms.ListBox();
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this.clientInfoBox = new System.Windows.Forms.ListBox();
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this.labelClientsConnected = new System.Windows.Forms.Label();
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this.panel_CommanArea = new System.Windows.Forms.Panel();
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((System.ComponentModel.ISupportInitialize)(this.listenPort)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.listenPort)).BeginInit();
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this.panel_serverOptions.SuspendLayout();
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this.panel_serverOptions.SuspendLayout();
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this.panel_commands.SuspendLayout();
|
this.panel_commands.SuspendLayout();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).BeginInit();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).BeginInit();
|
||||||
this.panel_clientArea.SuspendLayout();
|
this.panel_clientArea.SuspendLayout();
|
||||||
|
this.panel_CommanArea.SuspendLayout();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
//
|
//
|
||||||
// serverToggle
|
// serverToggle
|
||||||
|
@ -135,9 +137,10 @@
|
||||||
this.panel_serverOptions.Controls.Add(this.label_listenPort);
|
this.panel_serverOptions.Controls.Add(this.label_listenPort);
|
||||||
this.panel_serverOptions.Controls.Add(this.lanBroadcast);
|
this.panel_serverOptions.Controls.Add(this.lanBroadcast);
|
||||||
this.panel_serverOptions.Controls.Add(this.label_serverName);
|
this.panel_serverOptions.Controls.Add(this.label_serverName);
|
||||||
this.panel_serverOptions.Location = new System.Drawing.Point(12, 12);
|
this.panel_serverOptions.Dock = System.Windows.Forms.DockStyle.Top;
|
||||||
|
this.panel_serverOptions.Location = new System.Drawing.Point(0, 0);
|
||||||
this.panel_serverOptions.Name = "panel_serverOptions";
|
this.panel_serverOptions.Name = "panel_serverOptions";
|
||||||
this.panel_serverOptions.Size = new System.Drawing.Size(183, 141);
|
this.panel_serverOptions.Size = new System.Drawing.Size(200, 141);
|
||||||
this.panel_serverOptions.TabIndex = 6;
|
this.panel_serverOptions.TabIndex = 6;
|
||||||
//
|
//
|
||||||
// panel_commands
|
// panel_commands
|
||||||
|
@ -153,19 +156,19 @@
|
||||||
this.panel_commands.Controls.Add(this.label1);
|
this.panel_commands.Controls.Add(this.label1);
|
||||||
this.panel_commands.Controls.Add(this.nrOfClients);
|
this.panel_commands.Controls.Add(this.nrOfClients);
|
||||||
this.panel_commands.Controls.Add(this.buttonStartGame);
|
this.panel_commands.Controls.Add(this.buttonStartGame);
|
||||||
this.panel_commands.Location = new System.Drawing.Point(12, 159);
|
this.panel_commands.Location = new System.Drawing.Point(3, 150);
|
||||||
this.panel_commands.Name = "panel_commands";
|
this.panel_commands.Name = "panel_commands";
|
||||||
this.panel_commands.Size = new System.Drawing.Size(183, 202);
|
this.panel_commands.Size = new System.Drawing.Size(191, 202);
|
||||||
this.panel_commands.TabIndex = 7;
|
this.panel_commands.TabIndex = 7;
|
||||||
this.panel_commands.Visible = false;
|
this.panel_commands.Visible = false;
|
||||||
//
|
//
|
||||||
// mapName
|
// mapName
|
||||||
//
|
//
|
||||||
this.mapName.Location = new System.Drawing.Point(78, 7);
|
this.mapName.Location = new System.Drawing.Point(75, 10);
|
||||||
this.mapName.Name = "mapName";
|
this.mapName.Name = "mapName";
|
||||||
this.mapName.Size = new System.Drawing.Size(98, 20);
|
this.mapName.Size = new System.Drawing.Size(113, 20);
|
||||||
this.mapName.TabIndex = 12;
|
this.mapName.TabIndex = 12;
|
||||||
this.mapName.Text = "Unknown";
|
this.mapName.Text = "2ofAll_updated.bias";
|
||||||
//
|
//
|
||||||
// timeLimit
|
// timeLimit
|
||||||
//
|
//
|
||||||
|
@ -194,7 +197,7 @@
|
||||||
"Team death-match"});
|
"Team death-match"});
|
||||||
this.gameModes.Location = new System.Drawing.Point(78, 66);
|
this.gameModes.Location = new System.Drawing.Point(78, 66);
|
||||||
this.gameModes.Name = "gameModes";
|
this.gameModes.Name = "gameModes";
|
||||||
this.gameModes.Size = new System.Drawing.Size(99, 21);
|
this.gameModes.Size = new System.Drawing.Size(110, 21);
|
||||||
this.gameModes.TabIndex = 10;
|
this.gameModes.TabIndex = 10;
|
||||||
//
|
//
|
||||||
// label3
|
// label3
|
||||||
|
@ -236,6 +239,15 @@
|
||||||
this.label4.TabIndex = 8;
|
this.label4.TabIndex = 8;
|
||||||
this.label4.Text = "Map name";
|
this.label4.Text = "Map name";
|
||||||
//
|
//
|
||||||
|
// labelClientsConnected
|
||||||
|
//
|
||||||
|
this.labelClientsConnected.AutoSize = true;
|
||||||
|
this.labelClientsConnected.Location = new System.Drawing.Point(9, 149);
|
||||||
|
this.labelClientsConnected.Name = "labelClientsConnected";
|
||||||
|
this.labelClientsConnected.Size = new System.Drawing.Size(104, 13);
|
||||||
|
this.labelClientsConnected.TabIndex = 8;
|
||||||
|
this.labelClientsConnected.Text = "Clients connected: 0";
|
||||||
|
//
|
||||||
// label1
|
// label1
|
||||||
//
|
//
|
||||||
this.label1.AutoSize = true;
|
this.label1.AutoSize = true;
|
||||||
|
@ -282,9 +294,10 @@
|
||||||
this.panel_clientArea.Controls.Add(this.ServerInfoTextArea);
|
this.panel_clientArea.Controls.Add(this.ServerInfoTextArea);
|
||||||
this.panel_clientArea.Controls.Add(this.splitter1);
|
this.panel_clientArea.Controls.Add(this.splitter1);
|
||||||
this.panel_clientArea.Controls.Add(this.clientInfoBox);
|
this.panel_clientArea.Controls.Add(this.clientInfoBox);
|
||||||
this.panel_clientArea.Location = new System.Drawing.Point(202, 12);
|
this.panel_clientArea.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.panel_clientArea.Location = new System.Drawing.Point(200, 0);
|
||||||
this.panel_clientArea.Name = "panel_clientArea";
|
this.panel_clientArea.Name = "panel_clientArea";
|
||||||
this.panel_clientArea.Size = new System.Drawing.Size(303, 349);
|
this.panel_clientArea.Size = new System.Drawing.Size(535, 616);
|
||||||
this.panel_clientArea.TabIndex = 8;
|
this.panel_clientArea.TabIndex = 8;
|
||||||
//
|
//
|
||||||
// ServerInfoTextArea
|
// ServerInfoTextArea
|
||||||
|
@ -297,7 +310,7 @@
|
||||||
this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 152);
|
this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 152);
|
||||||
this.ServerInfoTextArea.Name = "ServerInfoTextArea";
|
this.ServerInfoTextArea.Name = "ServerInfoTextArea";
|
||||||
this.ServerInfoTextArea.ReadOnly = true;
|
this.ServerInfoTextArea.ReadOnly = true;
|
||||||
this.ServerInfoTextArea.Size = new System.Drawing.Size(303, 197);
|
this.ServerInfoTextArea.Size = new System.Drawing.Size(535, 464);
|
||||||
this.ServerInfoTextArea.TabIndex = 1;
|
this.ServerInfoTextArea.TabIndex = 1;
|
||||||
this.ServerInfoTextArea.Text = "";
|
this.ServerInfoTextArea.Text = "";
|
||||||
//
|
//
|
||||||
|
@ -306,7 +319,7 @@
|
||||||
this.splitter1.Dock = System.Windows.Forms.DockStyle.Top;
|
this.splitter1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||||
this.splitter1.Location = new System.Drawing.Point(0, 147);
|
this.splitter1.Location = new System.Drawing.Point(0, 147);
|
||||||
this.splitter1.Name = "splitter1";
|
this.splitter1.Name = "splitter1";
|
||||||
this.splitter1.Size = new System.Drawing.Size(303, 5);
|
this.splitter1.Size = new System.Drawing.Size(535, 5);
|
||||||
this.splitter1.TabIndex = 2;
|
this.splitter1.TabIndex = 2;
|
||||||
this.splitter1.TabStop = false;
|
this.splitter1.TabStop = false;
|
||||||
//
|
//
|
||||||
|
@ -316,26 +329,26 @@
|
||||||
this.clientInfoBox.FormattingEnabled = true;
|
this.clientInfoBox.FormattingEnabled = true;
|
||||||
this.clientInfoBox.Location = new System.Drawing.Point(0, 0);
|
this.clientInfoBox.Location = new System.Drawing.Point(0, 0);
|
||||||
this.clientInfoBox.Name = "clientInfoBox";
|
this.clientInfoBox.Name = "clientInfoBox";
|
||||||
this.clientInfoBox.Size = new System.Drawing.Size(303, 147);
|
this.clientInfoBox.Size = new System.Drawing.Size(535, 147);
|
||||||
this.clientInfoBox.TabIndex = 0;
|
this.clientInfoBox.TabIndex = 0;
|
||||||
//
|
//
|
||||||
// labelClientsConnected
|
// panel_CommanArea
|
||||||
//
|
//
|
||||||
this.labelClientsConnected.AutoSize = true;
|
this.panel_CommanArea.Controls.Add(this.panel_commands);
|
||||||
this.labelClientsConnected.Location = new System.Drawing.Point(9, 149);
|
this.panel_CommanArea.Controls.Add(this.panel_serverOptions);
|
||||||
this.labelClientsConnected.Name = "labelClientsConnected";
|
this.panel_CommanArea.Dock = System.Windows.Forms.DockStyle.Left;
|
||||||
this.labelClientsConnected.Size = new System.Drawing.Size(104, 13);
|
this.panel_CommanArea.Location = new System.Drawing.Point(0, 0);
|
||||||
this.labelClientsConnected.TabIndex = 8;
|
this.panel_CommanArea.Name = "panel_CommanArea";
|
||||||
this.labelClientsConnected.Text = "Clients connected: 0";
|
this.panel_CommanArea.Size = new System.Drawing.Size(200, 616);
|
||||||
|
this.panel_CommanArea.TabIndex = 9;
|
||||||
//
|
//
|
||||||
// Form1
|
// Form1
|
||||||
//
|
//
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
this.ClientSize = new System.Drawing.Size(517, 373);
|
this.ClientSize = new System.Drawing.Size(735, 616);
|
||||||
this.Controls.Add(this.panel_clientArea);
|
this.Controls.Add(this.panel_clientArea);
|
||||||
this.Controls.Add(this.panel_commands);
|
this.Controls.Add(this.panel_CommanArea);
|
||||||
this.Controls.Add(this.panel_serverOptions);
|
|
||||||
this.Name = "Form1";
|
this.Name = "Form1";
|
||||||
this.Text = "Form1";
|
this.Text = "Form1";
|
||||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FormClosingEvent);
|
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FormClosingEvent);
|
||||||
|
@ -347,6 +360,7 @@
|
||||||
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).EndInit();
|
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).EndInit();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).EndInit();
|
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).EndInit();
|
||||||
this.panel_clientArea.ResumeLayout(false);
|
this.panel_clientArea.ResumeLayout(false);
|
||||||
|
this.panel_CommanArea.ResumeLayout(false);
|
||||||
this.ResumeLayout(false);
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -376,6 +390,7 @@
|
||||||
private System.Windows.Forms.TextBox mapName;
|
private System.Windows.Forms.TextBox mapName;
|
||||||
private System.Windows.Forms.CheckBox forceStart;
|
private System.Windows.Forms.CheckBox forceStart;
|
||||||
private System.Windows.Forms.Label labelClientsConnected;
|
private System.Windows.Forms.Label labelClientsConnected;
|
||||||
|
private System.Windows.Forms.Panel panel_CommanArea;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,8 @@ using System.Threading.Tasks;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
using System.Windows.Interop;
|
using System.Windows.Interop;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Timers;
|
||||||
|
|
||||||
namespace StandAloneLauncher
|
namespace StandAloneLauncher
|
||||||
{
|
{
|
||||||
|
@ -30,13 +32,12 @@ namespace StandAloneLauncher
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
while (this.Created)
|
while (this.Created)
|
||||||
{
|
{
|
||||||
Application.DoEvents();
|
Application.DoEvents();
|
||||||
|
|
||||||
//Do some stuff
|
|
||||||
this.gameServer.ServerUpdate();
|
this.gameServer.ServerUpdate();
|
||||||
this.labelClientsConnected.Text = "Clients connected: " + this.gameServer.GetClientsConnectedCount().ToString();
|
this.labelClientsConnected.Text = "Clients connected: " + this.gameServer.GetClientsConnectedCount().ToString();
|
||||||
}
|
}
|
||||||
|
@ -88,8 +89,9 @@ namespace StandAloneLauncher
|
||||||
{
|
{
|
||||||
//this.gameServer.GameSetGameMode(this.gameModes.SelectedText);
|
//this.gameServer.GameSetGameMode(this.gameModes.SelectedText);
|
||||||
this.gameServer.GameSetGameTime((int)this.timeLimit.Value);
|
this.gameServer.GameSetGameTime((int)this.timeLimit.Value);
|
||||||
//this.gameServer.GameSetMapId(0);
|
this.gameServer.GameSetMapName(this.mapName.Text);
|
||||||
this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value);
|
this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value);
|
||||||
|
|
||||||
if (!this.gameServer.GameStart( this.forceStart.Checked ))
|
if (!this.gameServer.GameStart( this.forceStart.Checked ))
|
||||||
{
|
{
|
||||||
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n");
|
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n");
|
||||||
|
|
|
@ -52,6 +52,8 @@ OHRESOURCE OysterResource::LoadResource(const wchar_t* filename, ResourceType ty
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!resourceData) return 0;
|
||||||
|
|
||||||
return resourceData->GetResourceHandle();
|
return resourceData->GetResourceHandle();
|
||||||
}
|
}
|
||||||
OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int customId, bool force)
|
OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int customId, bool force)
|
||||||
|
|
|
@ -96,6 +96,10 @@ struct NetworkClient::PrivateData : public IThreadObject
|
||||||
//printf("\t(%i)\n", this->sendQueue.Size());
|
//printf("\t(%i)\n", this->sendQueue.Size());
|
||||||
OysterByte temp;
|
OysterByte temp;
|
||||||
CustomNetProtocol p = this->sendQueue.Pop();
|
CustomNetProtocol p = this->sendQueue.Pop();
|
||||||
|
|
||||||
|
if(p[0].value.netShort == 304)
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
this->translator.Pack(temp, p);
|
this->translator.Pack(temp, p);
|
||||||
errorCode = this->connection.Send(temp);
|
errorCode = this->connection.Send(temp);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue