Connection between server and client is stable

This commit is contained in:
dean11 2014-02-18 16:38:08 +01:00
parent c89ec7bbcd
commit 22f9daf0d8
12 changed files with 141 additions and 67 deletions

View File

@ -54,6 +54,7 @@ IObjectData* Game::LevelData::GetObjectAt(int ID) const
void Game::LevelData::GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray<IObjectData*>& mem) const void Game::LevelData::GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray<IObjectData*>& mem) const
{ {
mem.Resize(level->dynamicObjects.Size());
for(int i = 0; i < level->dynamicObjects.Size(); i++) for(int i = 0; i < level->dynamicObjects.Size(); i++)
{ {
mem[i] = level->dynamicObjects[i]; mem[i] = level->dynamicObjects[i];

View File

@ -17,6 +17,13 @@ namespace DanBias
*/ */
class GameClient class GameClient
{ {
public:
enum ClientState
{
ClientState_CreatingGame,
ClientState_Ready,
};
public: public:
GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> nwClient); GameClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> nwClient);
virtual~GameClient(); virtual~GameClient();
@ -33,6 +40,7 @@ namespace DanBias
inline bool IsReady() const { return this->isReady; } inline bool IsReady() const { return this->isReady; }
inline GameLogic::IPlayerData* GetPlayer() const { return this->player; } inline GameLogic::IPlayerData* GetPlayer() const { return this->player; }
Oyster::Network::NetClient GetClient() const { return this->client; } Oyster::Network::NetClient GetClient() const { return this->client; }
ClientState GetState() const { return this->state; }
void SetPlayer(GameLogic::IPlayerData* player); void SetPlayer(GameLogic::IPlayerData* player);
@ -40,6 +48,7 @@ namespace DanBias
void SetAlias(std::wstring alias); void SetAlias(std::wstring alias);
void SetCharacter(std::wstring character); void SetCharacter(std::wstring character);
void SetSinceLastResponse(float seconds); void SetSinceLastResponse(float seconds);
void SetState(ClientState state);
GameLogic::IPlayerData* ReleasePlayer(); GameLogic::IPlayerData* ReleasePlayer();
Oyster::Network::NetClient ReleaseClient(); Oyster::Network::NetClient ReleaseClient();
@ -50,13 +59,15 @@ namespace DanBias
private: private:
GameLogic::IPlayerData* player; GameLogic::IPlayerData* player;
Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client; Oyster::Network::NetClient client;
bool isReady; bool isReady;
float secondsSinceLastResponse; float secondsSinceLastResponse;
std::wstring alias; std::wstring alias;
std::wstring character; std::wstring character;
ClientState state;
}; };
}//End namespace DanBias }//End namespace DanBias

View File

@ -58,6 +58,9 @@ namespace DanBias
void LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_ClientReadyState: void LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_ClientReadyState:
void LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_QuerryGameType: void LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_QuerryGameType:
private:
int FindClient(Oyster::Network::NetworkClient* c);
private: private:
void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override; void ClientEventCallback(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override;
void ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override; void ClientConnectedEvent(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) override;

View File

@ -50,6 +50,10 @@ void GameClient::SetCharacter(std::wstring character)
{ {
this->character = character; this->character = character;
} }
void GameClient::SetState(ClientState state)
{
this->state = state;
}
void GameClient::SetOwner(Oyster::Network::NetworkSession* owner) void GameClient::SetOwner(Oyster::Network::NetworkSession* owner)
@ -58,7 +62,12 @@ void GameClient::SetOwner(Oyster::Network::NetworkSession* owner)
} }
void GameClient::UpdateClient() void GameClient::UpdateClient()
{ {
this->client->Update(); switch (this->state)
{
case ClientState_Ready:
this->client->Update();
break;
}
} }

View File

@ -17,7 +17,7 @@ GameLobby::GameLobby()
{ } { }
GameLobby::~GameLobby() GameLobby::~GameLobby()
{ {
this->clients.Clear(); this->gClients.Clear();
} }
void GameLobby::Release() void GameLobby::Release()
{ {
@ -26,11 +26,11 @@ void GameLobby::Release()
} }
void GameLobby::Update() void GameLobby::Update()
{ {
for (unsigned int i = 0; i < this->clients.Size(); i++) for (unsigned int i = 0; i < this->gClients.Size(); i++)
{ {
if(this->clients[i]) if(this->gClients[i])
{ {
this->clients[i]->Update(); this->gClients[i]->GetClient()->Update();
} }
} }
} }
@ -119,7 +119,7 @@ void GameLobby::ClientEventCallback(NetEvent<NetworkClient*, NetworkClient::Clie
break; break;
case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend: case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend:
printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", e.sender->GetID(), e.sender->GetIpAddress().c_str()); printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
e.sender->Disconnect(); //e.sender->Disconnect();
//this->readyList.Remove(e.sender); //this->readyList.Remove(e.sender);
//this->gClients.Remove(e.sender); //this->gClients.Remove(e.sender);
break; break;
@ -184,7 +184,9 @@ void GameLobby::ProcessClients()
} }
bool GameLobby::Attach(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client) bool GameLobby::Attach(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
{ {
if(this->clientCount = this->description.maxClients) return false; if(this->clientCount == this->description.maxClients) return false;
client->SetOwner(this);
bool added = false; bool added = false;
for (unsigned int i = 0; i < this->gClients.Size(); i++) for (unsigned int i = 0; i < this->gClients.Size(); i++)

View File

@ -40,26 +40,46 @@ void GameLobby::GeneralStatus(GameLogic::Protocol_General_Status& p, Oyster::Net
{ {
case Protocol_General_Status::States_ready: case Protocol_General_Status::States_ready:
{ {
int temp = FindClient(c);
if(temp != -1 )
{
switch (this->gClients[temp]->GetState())
{
case GameClient::ClientState_CreatingGame:
{
this->gameSession.Join(this->gClients[temp]);
this->gClients[temp] = 0;
}
break;
}
}
else
{
c->Disconnect();
}
} }
break;
case Protocol_General_Status::States_idle: case Protocol_General_Status::States_idle:
{ {
} }
break;
case Protocol_General_Status::States_leave: case Protocol_General_Status::States_leave:
break;
case Protocol_General_Status::States_disconected: case Protocol_General_Status::States_disconected:
{ {
Detach(c)->Disconnect(); Detach(c)->Disconnect();
} }
break;
} }
} }
void GameLobby::GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c) void GameLobby::GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c)
{ {
for (unsigned int i = 0; i < this->clients.Size(); i++) for (unsigned int i = 0; i < this->gClients.Size(); i++)
{ {
if(this->clients[i]) if(this->gClients[i])
{ {
this->clients[i]->Send(p); this->gClients[i]->GetClient()->Send(p);
} }
} }
printf(p.text.c_str()); printf(p.text.c_str());
@ -69,9 +89,9 @@ void GameLobby::LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Ne
if(this->sessionOwner->GetClient()->GetID() == c->GetID()) if(this->sessionOwner->GetClient()->GetID() == c->GetID())
{ {
//Send countdown timer before lobby shuts down //Send countdown timer before lobby shuts down
for (unsigned int i = 0; i < this->clients.Size(); i++) for (unsigned int i = 0; i < this->gClients.Size(); i++)
{ {
this->clients[i]->Send(Protocol_LobbyStartGame(3.0f)); this->gClients[i]->GetClient()->Send(Protocol_LobbyStartGame(3.0f));
} }
} }
else else
@ -118,32 +138,41 @@ void GameLobby::LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyste
{ {
if(this->gameSession) if(this->gameSession)
{ {
gClient temp; int temp = FindClient(c);
bool found = false;
//find client in waiting list
for (unsigned int i = 0; !found && i < this->clients.Size(); i++)
{
if(this->gClients[i]->GetClient()->GetID() == c->GetID())
{
temp = this->gClients[i];
found = true;
}
}
//Something is wrong //Something is wrong
if(!found) if(temp == -1)
{ {
c->Disconnect(); c->Disconnect();
} }
else else
{ {
//Send game data //Send game data
this->gameSession.Join(temp); Protocol_LobbyCreateGame lcg((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
c->Send(lcg);
this->gClients[temp]->SetState(GameClient::ClientState_CreatingGame);
} }
} }
else else
{ {
// Nothing.-
} }
} }
int GameLobby::FindClient(Oyster::Network::NetworkClient* c)
{
int temp = -1;
//find client in waiting list
for (unsigned int i = 0; i < this->gClients.Size(); i++)
{
if(this->gClients[i]->GetClient()->GetID() == c->GetID())
{
temp = i;
break;
}
}
return temp;
}

View File

@ -45,7 +45,7 @@ using namespace DanBias;
//Find the idiot //Find the idiot
for (unsigned int i = 0; i < this->gClients.Size(); i++) for (unsigned int i = 0; i < this->gClients.Size(); i++)
{ {
if(this->gClients[i]->Equals(e.sender)) if(this->gClients[i] && this->gClients[i]->Equals(e.sender))
{ {
temp = i; temp = i;
} }
@ -78,7 +78,7 @@ using namespace DanBias;
{ {
for (unsigned int i = 0; i < this->gClients.Size(); i++) for (unsigned int i = 0; i < this->gClients.Size(); i++)
{ {
if(this->gClients[i]) if(this->gClients[i] )
{ {
this->gClients[i]->UpdateClient(); this->gClients[i]->UpdateClient();
} }

View File

@ -200,17 +200,11 @@ bool GameSession::Join(gClient gameClient)
gameClient->SetPlayer(playerData); gameClient->SetPlayer(playerData);
NetworkClient* nwClient = gameClient->GetClient(); NetworkClient* nwClient = gameClient->GetClient();
// Send the level information
{
Protocol_LobbyCreateGame lcg((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
nwClient->Send(lcg);
}
// Send the player data only // Send the player data only
{ {
Protocol_ObjectCreatePlayer oc( playerData->GetPosition(), playerData->GetRotation(), playerData->GetScale(), Protocol_ObjectCreatePlayer oc( playerData->GetPosition(), playerData->GetRotation(), playerData->GetScale(),
playerData->GetID(), true, playerData->GetTeamID(), playerData->GetID(), true, playerData->GetTeamID(),
/*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan"); /*nwClient->GetAlias()*/"Unknown", /*playerData->GetMesh()*/"char_white.dan");
nwClient->Send(oc); nwClient->Send(oc);
} }
@ -223,7 +217,7 @@ bool GameSession::Join(gClient gameClient)
IPlayerData* temp = this->gClients[i]->GetPlayer(); IPlayerData* temp = this->gClients[i]->GetPlayer();
Protocol_ObjectCreatePlayer oc( temp->GetPosition(), temp->GetRotation(), temp->GetScale(), Protocol_ObjectCreatePlayer oc( temp->GetPosition(), temp->GetRotation(), temp->GetScale(),
temp->GetID(), false, temp->GetTeamID(), temp->GetID(), false, temp->GetTeamID(),
/*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan"); /*nwClient->GetAlias()*/"Unknown", /*playerData->GetMesh()*/"char_white.dan");
nwClient->Send(oc); nwClient->Send(oc);
} }
} }
@ -259,6 +253,8 @@ bool GameSession::Join(gClient gameClient)
} }
} }
gameClient->SetState(GameClient::ClientState_Ready);
return added; return added;
} }

View File

@ -43,6 +43,7 @@
this.forceStart = new System.Windows.Forms.CheckBox(); this.forceStart = new System.Windows.Forms.CheckBox();
this.label2 = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label(); this.label4 = new System.Windows.Forms.Label();
this.labelClientsConnected = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label(); this.label1 = new System.Windows.Forms.Label();
this.nrOfClients = new System.Windows.Forms.NumericUpDown(); this.nrOfClients = new System.Windows.Forms.NumericUpDown();
this.buttonStartGame = new System.Windows.Forms.Button(); this.buttonStartGame = new System.Windows.Forms.Button();
@ -50,13 +51,14 @@
this.ServerInfoTextArea = new System.Windows.Forms.RichTextBox(); this.ServerInfoTextArea = new System.Windows.Forms.RichTextBox();
this.splitter1 = new System.Windows.Forms.Splitter(); this.splitter1 = new System.Windows.Forms.Splitter();
this.clientInfoBox = new System.Windows.Forms.ListBox(); this.clientInfoBox = new System.Windows.Forms.ListBox();
this.labelClientsConnected = new System.Windows.Forms.Label(); this.panel_CommanArea = new System.Windows.Forms.Panel();
((System.ComponentModel.ISupportInitialize)(this.listenPort)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.listenPort)).BeginInit();
this.panel_serverOptions.SuspendLayout(); this.panel_serverOptions.SuspendLayout();
this.panel_commands.SuspendLayout(); this.panel_commands.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.timeLimit)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).BeginInit();
this.panel_clientArea.SuspendLayout(); this.panel_clientArea.SuspendLayout();
this.panel_CommanArea.SuspendLayout();
this.SuspendLayout(); this.SuspendLayout();
// //
// serverToggle // serverToggle
@ -135,9 +137,10 @@
this.panel_serverOptions.Controls.Add(this.label_listenPort); this.panel_serverOptions.Controls.Add(this.label_listenPort);
this.panel_serverOptions.Controls.Add(this.lanBroadcast); this.panel_serverOptions.Controls.Add(this.lanBroadcast);
this.panel_serverOptions.Controls.Add(this.label_serverName); this.panel_serverOptions.Controls.Add(this.label_serverName);
this.panel_serverOptions.Location = new System.Drawing.Point(12, 12); this.panel_serverOptions.Dock = System.Windows.Forms.DockStyle.Top;
this.panel_serverOptions.Location = new System.Drawing.Point(0, 0);
this.panel_serverOptions.Name = "panel_serverOptions"; this.panel_serverOptions.Name = "panel_serverOptions";
this.panel_serverOptions.Size = new System.Drawing.Size(183, 141); this.panel_serverOptions.Size = new System.Drawing.Size(200, 141);
this.panel_serverOptions.TabIndex = 6; this.panel_serverOptions.TabIndex = 6;
// //
// panel_commands // panel_commands
@ -153,19 +156,19 @@
this.panel_commands.Controls.Add(this.label1); this.panel_commands.Controls.Add(this.label1);
this.panel_commands.Controls.Add(this.nrOfClients); this.panel_commands.Controls.Add(this.nrOfClients);
this.panel_commands.Controls.Add(this.buttonStartGame); this.panel_commands.Controls.Add(this.buttonStartGame);
this.panel_commands.Location = new System.Drawing.Point(12, 159); this.panel_commands.Location = new System.Drawing.Point(3, 150);
this.panel_commands.Name = "panel_commands"; this.panel_commands.Name = "panel_commands";
this.panel_commands.Size = new System.Drawing.Size(183, 202); this.panel_commands.Size = new System.Drawing.Size(191, 202);
this.panel_commands.TabIndex = 7; this.panel_commands.TabIndex = 7;
this.panel_commands.Visible = false; this.panel_commands.Visible = false;
// //
// mapName // mapName
// //
this.mapName.Location = new System.Drawing.Point(78, 7); this.mapName.Location = new System.Drawing.Point(75, 10);
this.mapName.Name = "mapName"; this.mapName.Name = "mapName";
this.mapName.Size = new System.Drawing.Size(98, 20); this.mapName.Size = new System.Drawing.Size(113, 20);
this.mapName.TabIndex = 12; this.mapName.TabIndex = 12;
this.mapName.Text = "Unknown"; this.mapName.Text = "2ofAll_updated.bias";
// //
// timeLimit // timeLimit
// //
@ -194,7 +197,7 @@
"Team death-match"}); "Team death-match"});
this.gameModes.Location = new System.Drawing.Point(78, 66); this.gameModes.Location = new System.Drawing.Point(78, 66);
this.gameModes.Name = "gameModes"; this.gameModes.Name = "gameModes";
this.gameModes.Size = new System.Drawing.Size(99, 21); this.gameModes.Size = new System.Drawing.Size(110, 21);
this.gameModes.TabIndex = 10; this.gameModes.TabIndex = 10;
// //
// label3 // label3
@ -236,6 +239,15 @@
this.label4.TabIndex = 8; this.label4.TabIndex = 8;
this.label4.Text = "Map name"; this.label4.Text = "Map name";
// //
// labelClientsConnected
//
this.labelClientsConnected.AutoSize = true;
this.labelClientsConnected.Location = new System.Drawing.Point(9, 149);
this.labelClientsConnected.Name = "labelClientsConnected";
this.labelClientsConnected.Size = new System.Drawing.Size(104, 13);
this.labelClientsConnected.TabIndex = 8;
this.labelClientsConnected.Text = "Clients connected: 0";
//
// label1 // label1
// //
this.label1.AutoSize = true; this.label1.AutoSize = true;
@ -282,9 +294,10 @@
this.panel_clientArea.Controls.Add(this.ServerInfoTextArea); this.panel_clientArea.Controls.Add(this.ServerInfoTextArea);
this.panel_clientArea.Controls.Add(this.splitter1); this.panel_clientArea.Controls.Add(this.splitter1);
this.panel_clientArea.Controls.Add(this.clientInfoBox); this.panel_clientArea.Controls.Add(this.clientInfoBox);
this.panel_clientArea.Location = new System.Drawing.Point(202, 12); this.panel_clientArea.Dock = System.Windows.Forms.DockStyle.Fill;
this.panel_clientArea.Location = new System.Drawing.Point(200, 0);
this.panel_clientArea.Name = "panel_clientArea"; this.panel_clientArea.Name = "panel_clientArea";
this.panel_clientArea.Size = new System.Drawing.Size(303, 349); this.panel_clientArea.Size = new System.Drawing.Size(535, 616);
this.panel_clientArea.TabIndex = 8; this.panel_clientArea.TabIndex = 8;
// //
// ServerInfoTextArea // ServerInfoTextArea
@ -297,7 +310,7 @@
this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 152); this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 152);
this.ServerInfoTextArea.Name = "ServerInfoTextArea"; this.ServerInfoTextArea.Name = "ServerInfoTextArea";
this.ServerInfoTextArea.ReadOnly = true; this.ServerInfoTextArea.ReadOnly = true;
this.ServerInfoTextArea.Size = new System.Drawing.Size(303, 197); this.ServerInfoTextArea.Size = new System.Drawing.Size(535, 464);
this.ServerInfoTextArea.TabIndex = 1; this.ServerInfoTextArea.TabIndex = 1;
this.ServerInfoTextArea.Text = ""; this.ServerInfoTextArea.Text = "";
// //
@ -306,7 +319,7 @@
this.splitter1.Dock = System.Windows.Forms.DockStyle.Top; this.splitter1.Dock = System.Windows.Forms.DockStyle.Top;
this.splitter1.Location = new System.Drawing.Point(0, 147); this.splitter1.Location = new System.Drawing.Point(0, 147);
this.splitter1.Name = "splitter1"; this.splitter1.Name = "splitter1";
this.splitter1.Size = new System.Drawing.Size(303, 5); this.splitter1.Size = new System.Drawing.Size(535, 5);
this.splitter1.TabIndex = 2; this.splitter1.TabIndex = 2;
this.splitter1.TabStop = false; this.splitter1.TabStop = false;
// //
@ -316,26 +329,26 @@
this.clientInfoBox.FormattingEnabled = true; this.clientInfoBox.FormattingEnabled = true;
this.clientInfoBox.Location = new System.Drawing.Point(0, 0); this.clientInfoBox.Location = new System.Drawing.Point(0, 0);
this.clientInfoBox.Name = "clientInfoBox"; this.clientInfoBox.Name = "clientInfoBox";
this.clientInfoBox.Size = new System.Drawing.Size(303, 147); this.clientInfoBox.Size = new System.Drawing.Size(535, 147);
this.clientInfoBox.TabIndex = 0; this.clientInfoBox.TabIndex = 0;
// //
// labelClientsConnected // panel_CommanArea
// //
this.labelClientsConnected.AutoSize = true; this.panel_CommanArea.Controls.Add(this.panel_commands);
this.labelClientsConnected.Location = new System.Drawing.Point(9, 149); this.panel_CommanArea.Controls.Add(this.panel_serverOptions);
this.labelClientsConnected.Name = "labelClientsConnected"; this.panel_CommanArea.Dock = System.Windows.Forms.DockStyle.Left;
this.labelClientsConnected.Size = new System.Drawing.Size(104, 13); this.panel_CommanArea.Location = new System.Drawing.Point(0, 0);
this.labelClientsConnected.TabIndex = 8; this.panel_CommanArea.Name = "panel_CommanArea";
this.labelClientsConnected.Text = "Clients connected: 0"; this.panel_CommanArea.Size = new System.Drawing.Size(200, 616);
this.panel_CommanArea.TabIndex = 9;
// //
// Form1 // Form1
// //
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(517, 373); this.ClientSize = new System.Drawing.Size(735, 616);
this.Controls.Add(this.panel_clientArea); this.Controls.Add(this.panel_clientArea);
this.Controls.Add(this.panel_commands); this.Controls.Add(this.panel_CommanArea);
this.Controls.Add(this.panel_serverOptions);
this.Name = "Form1"; this.Name = "Form1";
this.Text = "Form1"; this.Text = "Form1";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FormClosingEvent); this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FormClosingEvent);
@ -347,6 +360,7 @@
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.timeLimit)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).EndInit();
this.panel_clientArea.ResumeLayout(false); this.panel_clientArea.ResumeLayout(false);
this.panel_CommanArea.ResumeLayout(false);
this.ResumeLayout(false); this.ResumeLayout(false);
} }
@ -376,6 +390,7 @@
private System.Windows.Forms.TextBox mapName; private System.Windows.Forms.TextBox mapName;
private System.Windows.Forms.CheckBox forceStart; private System.Windows.Forms.CheckBox forceStart;
private System.Windows.Forms.Label labelClientsConnected; private System.Windows.Forms.Label labelClientsConnected;
private System.Windows.Forms.Panel panel_CommanArea;
} }
} }

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@ -9,6 +9,8 @@ using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using System.Windows.Interop; using System.Windows.Interop;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
using System.Timers;
namespace StandAloneLauncher namespace StandAloneLauncher
{ {
@ -30,13 +32,12 @@ namespace StandAloneLauncher
return true; return true;
} }
public void Run() public void Run()
{ {
while (this.Created) while (this.Created)
{ {
Application.DoEvents(); Application.DoEvents();
//Do some stuff
this.gameServer.ServerUpdate(); this.gameServer.ServerUpdate();
this.labelClientsConnected.Text = "Clients connected: " + this.gameServer.GetClientsConnectedCount().ToString(); this.labelClientsConnected.Text = "Clients connected: " + this.gameServer.GetClientsConnectedCount().ToString();
} }
@ -88,8 +89,9 @@ namespace StandAloneLauncher
{ {
//this.gameServer.GameSetGameMode(this.gameModes.SelectedText); //this.gameServer.GameSetGameMode(this.gameModes.SelectedText);
this.gameServer.GameSetGameTime((int)this.timeLimit.Value); this.gameServer.GameSetGameTime((int)this.timeLimit.Value);
//this.gameServer.GameSetMapId(0); this.gameServer.GameSetMapName(this.mapName.Text);
this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value); this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value);
if (!this.gameServer.GameStart( this.forceStart.Checked )) if (!this.gameServer.GameStart( this.forceStart.Checked ))
{ {
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n"); this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n");

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@ -52,6 +52,8 @@ OHRESOURCE OysterResource::LoadResource(const wchar_t* filename, ResourceType ty
} }
} }
if(!resourceData) return 0;
return resourceData->GetResourceHandle(); return resourceData->GetResourceHandle();
} }
OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int customId, bool force) OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int customId, bool force)

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@ -96,6 +96,10 @@ struct NetworkClient::PrivateData : public IThreadObject
//printf("\t(%i)\n", this->sendQueue.Size()); //printf("\t(%i)\n", this->sendQueue.Size());
OysterByte temp; OysterByte temp;
CustomNetProtocol p = this->sendQueue.Pop(); CustomNetProtocol p = this->sendQueue.Pop();
if(p[0].value.netShort == 304)
int i = 0;
this->translator.Pack(temp, p); this->translator.Pack(temp, p);
errorCode = this->connection.Send(temp); errorCode = this->connection.Send(temp);