projectfiles
This commit is contained in:
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b38545962b
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@ -24,10 +24,10 @@
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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@ -90,7 +90,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -102,7 +102,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -116,7 +116,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -132,7 +132,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>DLL_EXPORT;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -145,6 +145,9 @@
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<ProjectReference Include="..\Misc\Misc.vcxproj">
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<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
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</ProjectReference>
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<ProjectReference Include="..\OysterGraphics\OysterGraphics.vcxproj">
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<Project>{0ec83e64-230e-48ef-b08c-6ac9651b4f82}</Project>
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</ProjectReference>
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<ProjectReference Include="..\OysterMath\OysterMath.vcxproj">
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<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
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</ProjectReference>
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@ -170,6 +173,7 @@
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<ClCompile Include="Object.cpp" />
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<ClCompile Include="Player.cpp" />
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<ClCompile Include="StaticObject.cpp" />
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<ClCompile Include="TestGLMain.cpp" />
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<ClCompile Include="Weapon.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -65,5 +65,8 @@
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<ClCompile Include="DynamicObject.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="TestGLMain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -145,8 +145,8 @@
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<ClCompile Include="Core\Core.cpp" />
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<ClCompile Include="Core\Init.cpp" />
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<ClCompile Include="Core\ShaderManager.cpp" />
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<ClCompile Include="Render\Preparations\Basic.cpp" />
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<ClCompile Include="Render\Rendering\Basic.cpp" />
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<ClCompile Include="Render\Preparations\BasicPreparations.cpp" />
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<ClCompile Include="Render\Rendering\BasicRender.cpp" />
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<ClCompile Include="Resources\Resources.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -27,15 +27,15 @@
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<ClCompile Include="Core\Init.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Render\Preparations\Basic.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Render\Rendering\Basic.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Resources\Resources.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Render\Preparations\BasicPreparations.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Render\Rendering\BasicRender.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Core\Buffer.h">
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