Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts: Bin/Content/Shaders/DebugVertex.cso
This commit is contained in:
commit
2424b51c3e
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@ -0,0 +1,233 @@
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# This file uses centimeters as units for non-parametric coordinates.
|
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|
||||
mtllib crate.mtl
|
||||
g default
|
||||
v -0.500000 -0.500000 0.500000
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vt 0.003809 1.003774
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vt 0.000007 1.000526
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vt 0.999640 0.992119
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vt 0.003809 0.995671
|
||||
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|
||||
vt 0.999640 0.003892
|
||||
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|
||||
vt 0.003809 0.999723
|
||||
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|
||||
vt 0.999640 0.007944
|
||||
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|
||||
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|
||||
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|
||||
vt 0.995035 0.004695
|
||||
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|
||||
vt -0.000796 1.000526
|
||||
vt 0.000007 0.004695
|
||||
vt 0.995838 0.004695
|
||||
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|
||||
vt 0.000007 1.000526
|
||||
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|
||||
vt 0.999640 -0.000160
|
||||
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|
||||
vt 0.003809 0.995671
|
||||
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|
||||
vt 0.999640 0.007944
|
||||
vt 0.999640 1.003774
|
||||
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|
||||
vt -0.000796 0.004695
|
||||
vt 0.995035 0.004695
|
||||
vt 0.995035 1.000526
|
||||
vt -0.000796 1.000526
|
||||
vt 0.000007 0.004695
|
||||
vt 0.995838 0.004695
|
||||
vt 0.995838 1.000526
|
||||
vt 0.000007 1.000526
|
||||
vt 0.003809 -0.003712
|
||||
vt 0.999640 -0.003712
|
||||
vt 0.999640 0.992119
|
||||
vt 0.003809 0.992119
|
||||
vt 0.003809 0.003892
|
||||
vt 0.999640 0.003892
|
||||
vt 0.999640 0.999723
|
||||
vt 0.003809 0.999723
|
||||
vn -0.031209 -0.033799 0.998941
|
||||
vn 0.033799 -0.031209 0.998941
|
||||
vn -0.033799 0.031209 0.998941
|
||||
vn 0.031209 0.033799 0.998941
|
||||
vn -0.030245 0.999045 0.031527
|
||||
vn 0.031527 0.999045 0.030245
|
||||
vn -0.031527 0.999045 -0.030245
|
||||
vn 0.030245 0.999045 -0.031527
|
||||
vn -0.034614 0.037052 -0.998714
|
||||
vn 0.037051 0.034614 -0.998714
|
||||
vn -0.037051 -0.034614 -0.998714
|
||||
vn 0.034614 -0.037052 -0.998714
|
||||
vn -0.038824 -0.998397 -0.041174
|
||||
vn 0.041174 -0.998397 -0.038824
|
||||
vn -0.041174 -0.998397 0.038824
|
||||
vn 0.038824 -0.998397 0.041174
|
||||
vn 0.999134 -0.030589 0.028224
|
||||
vn 0.999134 -0.028224 -0.030589
|
||||
vn 0.999134 0.028224 0.030589
|
||||
vn 0.999134 0.030589 -0.028224
|
||||
vn -0.998933 -0.033811 -0.031470
|
||||
vn -0.998933 -0.031470 0.033811
|
||||
vn -0.998933 0.031470 -0.033811
|
||||
vn -0.998933 0.033811 0.031470
|
||||
vn 0.577350 0.577350 -0.577350
|
||||
vn 0.577350 -0.577350 -0.577350
|
||||
vn -0.577350 0.577350 -0.577350
|
||||
vn -0.577350 -0.577350 -0.577350
|
||||
vn 0.577350 -0.577350 0.577350
|
||||
vn -0.577350 -0.577350 0.577350
|
||||
vn 0.577350 0.577350 0.577350
|
||||
vn -0.577350 0.577350 0.577350
|
||||
vn -0.608285 0.469952 0.639637
|
||||
vn 0.633500 0.454555 0.626145
|
||||
vn 0.657522 0.474071 -0.585595
|
||||
vn -0.626276 0.491669 -0.605013
|
||||
vn -0.608373 -0.534484 -0.586694
|
||||
vn 0.635292 -0.520408 -0.570596
|
||||
vn 0.616200 -0.500955 0.607735
|
||||
vn -0.589957 -0.516183 0.620891
|
||||
s 1
|
||||
g meshCrate
|
||||
usemtl matCrateSG
|
||||
f 33/65/1 34/66/2 36/68/3
|
||||
f 36/68/3 34/66/2 35/67/4
|
||||
f 17/49/5 18/50/6 20/52/7
|
||||
f 20/52/7 18/50/6 19/51/8
|
||||
f 37/69/9 38/70/10 40/72/11
|
||||
f 40/72/11 38/70/10 39/71/12
|
||||
f 21/53/13 22/54/14 24/56/15
|
||||
f 24/56/15 22/54/14 23/55/16
|
||||
f 26/57/17 25/58/18 28/60/19
|
||||
f 28/60/19 25/58/18 27/59/20
|
||||
f 29/61/21 30/62/22 32/64/23
|
||||
f 32/64/23 30/62/22 31/63/24
|
||||
s 7
|
||||
f 1/25/25 3/28/26 2/26/27
|
||||
f 2/26/27 3/28/26 4/27/28
|
||||
f 3/29/26 5/32/29 4/30/28
|
||||
f 4/30/28 5/32/29 6/31/30
|
||||
f 5/33/29 7/36/31 6/34/30
|
||||
f 6/34/30 7/36/31 8/35/32
|
||||
f 7/37/31 1/40/25 8/38/32
|
||||
f 8/38/32 1/40/25 2/39/27
|
||||
f 2/41/27 4/44/28 8/42/32
|
||||
f 8/42/32 4/44/28 6/43/30
|
||||
f 7/45/31 5/48/29 1/46/25
|
||||
f 1/46/25 5/48/29 3/47/26
|
||||
s 1
|
||||
f 12/3/33 11/22/34 17/49/5
|
||||
f 17/49/5 11/22/34 18/50/6
|
||||
f 11/22/34 13/6/35 18/50/6
|
||||
f 18/50/6 13/6/35 19/51/8
|
||||
f 13/6/35 14/20/36 19/51/8
|
||||
f 19/51/8 14/20/36 20/52/7
|
||||
f 14/20/36 12/3/33 20/52/7
|
||||
f 20/52/7 12/3/33 17/49/5
|
||||
f 16/7/37 15/15/38 21/53/13
|
||||
f 21/53/13 15/15/38 22/54/14
|
||||
f 15/15/38 10/10/39 22/54/14
|
||||
f 22/54/14 10/10/39 23/55/16
|
||||
f 10/10/39 9/9/40 23/55/16
|
||||
f 23/55/16 9/9/40 24/56/15
|
||||
f 9/9/40 16/7/37 24/56/15
|
||||
f 24/56/15 16/7/37 21/53/13
|
||||
f 10/16/39 15/11/38 26/57/17
|
||||
f 26/57/17 15/11/38 25/58/18
|
||||
f 15/11/38 13/12/35 25/58/18
|
||||
f 25/58/18 13/12/35 27/59/20
|
||||
f 13/12/35 11/4/34 27/59/20
|
||||
f 27/59/20 11/4/34 28/60/19
|
||||
f 11/4/34 10/16/39 28/60/19
|
||||
f 28/60/19 10/16/39 26/57/17
|
||||
f 16/13/37 9/1/40 29/61/21
|
||||
f 29/61/21 9/1/40 30/62/22
|
||||
f 9/1/40 12/24/33 30/62/22
|
||||
f 30/62/22 12/24/33 31/63/24
|
||||
f 12/24/33 14/14/36 31/63/24
|
||||
f 31/63/24 14/14/36 32/64/23
|
||||
f 14/14/36 16/13/37 32/64/23
|
||||
f 32/64/23 16/13/37 29/61/21
|
||||
f 9/18/40 10/2/39 33/65/1
|
||||
f 33/65/1 10/2/39 34/66/2
|
||||
f 10/2/39 11/21/34 34/66/2
|
||||
f 34/66/2 11/21/34 35/67/4
|
||||
f 11/21/34 12/23/33 35/67/4
|
||||
f 35/67/4 12/23/33 36/68/3
|
||||
f 12/23/33 9/18/40 36/68/3
|
||||
f 36/68/3 9/18/40 33/65/1
|
||||
f 14/5/36 13/19/35 37/69/9
|
||||
f 37/69/9 13/19/35 38/70/10
|
||||
f 13/19/35 15/8/38 38/70/10
|
||||
f 38/70/10 15/8/38 39/71/12
|
||||
f 15/8/38 16/17/37 39/71/12
|
||||
f 39/71/12 16/17/37 40/72/11
|
||||
f 16/17/37 14/5/36 40/72/11
|
||||
f 40/72/11 14/5/36 37/69/9
|
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After Width: | Height: | Size: 4.4 KiB |
|
@ -57,6 +57,7 @@ Global
|
|||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.Build.0 = Debug|x64
|
||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
|
@ -68,6 +69,7 @@ Global
|
|||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.Build.0 = Debug|x64
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
|
@ -79,6 +81,7 @@ Global
|
|||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|x64.Build.0 = Debug|x64
|
||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
|
@ -90,6 +93,7 @@ Global
|
|||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|x64.Build.0 = Debug|x64
|
||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
|
@ -101,6 +105,7 @@ Global
|
|||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|x64.Build.0 = Debug|x64
|
||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
|
@ -124,6 +129,7 @@ Global
|
|||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.Build.0 = Debug|x64
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
|
@ -157,6 +163,7 @@ Global
|
|||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.Build.0 = Debug|x64
|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
|
@ -168,6 +175,7 @@ Global
|
|||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.Build.0 = Release|Win32
|
||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|x64.Build.0 = Debug|x64
|
||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
|
@ -185,6 +193,7 @@ Global
|
|||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|x64.Build.0 = Debug|x64
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
|
@ -196,6 +205,7 @@ Global
|
|||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.Build.0 = Debug|x64
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
|
@ -207,6 +217,7 @@ Global
|
|||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|x64.Build.0 = Debug|x64
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
|
@ -218,6 +229,7 @@ Global
|
|||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|x64.Build.0 = Debug|x64
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
|
@ -229,6 +241,7 @@ Global
|
|||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|x64.Build.0 = Debug|x64
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
|
@ -240,6 +253,7 @@ Global
|
|||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|x64.Build.0 = Debug|x64
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
|
|
|
@ -71,15 +71,15 @@
|
|||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<LibraryPath>$(LibraryPath)$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)Network/NetworkAPI;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -87,7 +87,7 @@
|
|||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -95,7 +95,7 @@
|
|||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
|
@ -106,7 +106,7 @@
|
|||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Game/GameProtocols;$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -123,12 +123,12 @@
|
|||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)GameProtocols;$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;Input_$(PlatformShortName)D.lib;GameLogic_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>GameProtocols_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -142,14 +142,14 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)GameProtocols;$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>GameProtocols_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>OysterGraphics_x86.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -163,14 +163,14 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)GameProtocols;$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>GameProtocols_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>OysterGraphics_x86.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -178,16 +178,41 @@
|
|||
<ProjectReference Include="..\..\Input\Input.vcxproj">
|
||||
<Project>{7e3990d2-3d94-465c-b58d-64a74b3ecf9b}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Misc\Misc.vcxproj">
|
||||
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Network\NetworkAPI\NetworkAPI.vcxproj">
|
||||
<Project>{460d625f-2ac9-4559-b809-0ba89ceaedf4}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OysterGraphics\OysterGraphics.vcxproj">
|
||||
<Project>{0ec83e64-230e-48ef-b08c-6ac9651b4f82}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OysterMath\OysterMath.vcxproj">
|
||||
<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="GameClientState\Obj\C_UIobject.cpp" />
|
||||
<ClCompile Include="DanBiasGame_Impl.cpp" />
|
||||
<ClCompile Include="DLLMain.cpp" />
|
||||
<ClCompile Include="GameClientState\Obj\C_DynamicObj.cpp" />
|
||||
<ClCompile Include="GameClientState\GameClientState.cpp" />
|
||||
<ClCompile Include="GameClientState\GameState.cpp" />
|
||||
<ClCompile Include="GameClientState\LobbyState.cpp" />
|
||||
<ClCompile Include="GameClientState\Obj\C_Player.cpp" />
|
||||
<ClCompile Include="GameClientState\Obj\C_StaticObj.cpp" />
|
||||
<ClCompile Include="GameClientState\C_Object.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="GameClientState\Obj\C_UIobject.h" />
|
||||
<ClInclude Include="GameClientState\Obj\C_DynamicObj.h" />
|
||||
<ClInclude Include="GameClientState\GameClientState.h" />
|
||||
<ClInclude Include="GameClientState\GameState.h" />
|
||||
<ClInclude Include="Include\DanBiasGame.h" />
|
||||
<ClInclude Include="GameClientState\LobbyState.h" />
|
||||
<ClInclude Include="GameClientState\Obj\C_Player.h" />
|
||||
<ClInclude Include="GameClientState\Obj\C_StaticObj.h" />
|
||||
<ClInclude Include="GameClientState\C_Object.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
@ -1,17 +1,55 @@
|
|||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include "Include\DanBiasGame.h"
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
#include "GameClientState/GameClientState.h"
|
||||
#include "GameClientState\GameState.h"
|
||||
#include "GameClientState\LobbyState.h"
|
||||
#include "PlayerProtocols.h"
|
||||
#include "NetworkClient.h"
|
||||
|
||||
#include "L_inputClass.h"
|
||||
#include "vld.h"
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
__int64 DanBiasGame::cntsPerSec = 0;
|
||||
__int64 DanBiasGame::prevTimeStamp = 0;
|
||||
float DanBiasGame::secsPerCnt = 0;
|
||||
InputClass* DanBiasGame::inputObj = NULL;
|
||||
HINSTANCE DanBiasGame::g_hInst = NULL;
|
||||
HWND DanBiasGame::g_hWnd = NULL;
|
||||
|
||||
#pragma region Game Data
|
||||
|
||||
|
||||
struct MyRecieverObject // :public PontusRecieverObject
|
||||
{
|
||||
Oyster::Network::NetworkClient nwClient;
|
||||
|
||||
static void ProtocolRecieved(Network::CustomNetProtocol* p)
|
||||
{
|
||||
int pType = ((*p)[0]).value.netInt;
|
||||
switch (pType)
|
||||
{
|
||||
case protocol_PlayerNavigation:
|
||||
|
||||
break;
|
||||
case protocol_PlayerPosition:
|
||||
//int x = ((*p)[1]).value.netInt;
|
||||
//int y = ((*p)[2]).value.netInt;
|
||||
//int z = ((*p)[3]).value.netInt;
|
||||
break;
|
||||
|
||||
|
||||
case protocol_ObjectPosition:
|
||||
// DanBiasGame::protocolRecived();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
class DanBiasGamePrivateData
|
||||
{
|
||||
|
||||
|
@ -26,10 +64,23 @@ namespace DanBias
|
|||
}
|
||||
|
||||
public:
|
||||
Client::GameClientState* gameClientState;
|
||||
InputClass* inputObj;
|
||||
GameLogic::Protocol_PlayerMovement player_move;
|
||||
//Oyster::Network::NetworkClient nwClient;
|
||||
MyRecieverObject r;
|
||||
|
||||
// gameClient;
|
||||
|
||||
} data;
|
||||
#pragma endregion
|
||||
|
||||
|
||||
DanBiasGamePrivateData* DanBiasGame::m_data = new DanBiasGamePrivateData();
|
||||
void DanBiasGame::protocolRecived()
|
||||
{
|
||||
//m_data->gameClientState.setPos()
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Interface API functions
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
@ -41,7 +92,7 @@ namespace DanBias
|
|||
if( FAILED( InitDirect3D() ) )
|
||||
return DanBiasClientReturn_Error;
|
||||
|
||||
if( FAILED( InitGame() ) )
|
||||
if( FAILED( InitInput() ) )
|
||||
return DanBiasClientReturn_Error;
|
||||
|
||||
cntsPerSec = 0;
|
||||
|
@ -51,6 +102,10 @@ namespace DanBias
|
|||
prevTimeStamp = 0;
|
||||
QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);
|
||||
|
||||
|
||||
// Start in lobby state
|
||||
m_data->gameClientState = new Client::LobbyState();
|
||||
m_data->gameClientState->Init();
|
||||
return DanBiasClientReturn_Sucess;
|
||||
}
|
||||
|
||||
|
@ -72,8 +127,10 @@ namespace DanBias
|
|||
float dt = (currTimeStamp - prevTimeStamp) * secsPerCnt;
|
||||
|
||||
//render
|
||||
Update(dt);
|
||||
Render(dt);
|
||||
if(Update(dt) != S_OK)
|
||||
return DanBiasClientReturn_Error;
|
||||
if(Render(dt) != S_OK)
|
||||
return DanBiasClientReturn_Error;
|
||||
|
||||
prevTimeStamp = currTimeStamp;
|
||||
}
|
||||
|
@ -145,48 +202,76 @@ namespace DanBias
|
|||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Init the input and the game
|
||||
// Init the input
|
||||
//-------------------------------------------------------------------------------------
|
||||
HRESULT DanBiasGame::InitGame()
|
||||
HRESULT DanBiasGame::InitInput()
|
||||
{
|
||||
inputObj = new InputClass;
|
||||
if(!inputObj->Initialize(g_hInst, g_hWnd, 1024, 768))
|
||||
m_data->inputObj = new InputClass;
|
||||
if(!m_data->inputObj->Initialize(g_hInst, g_hWnd, 1024, 768))
|
||||
{
|
||||
MessageBox(0, L"Could not initialize the input object.", L"Error", MB_OK);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT DanBiasGame::Update(float deltaTime)
|
||||
{
|
||||
inputObj->Update();
|
||||
m_data->inputObj->Update();
|
||||
|
||||
DanBias::Client::GameClientState::ClientState state = DanBias::Client::GameClientState::ClientState_Same;
|
||||
state = m_data->gameClientState->Update(deltaTime, m_data->inputObj);
|
||||
|
||||
if(state != Client::GameClientState::ClientState_Same)
|
||||
{
|
||||
m_data->gameClientState->Release();
|
||||
delete m_data->gameClientState;
|
||||
m_data->gameClientState = NULL;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case Client::GameClientState::ClientState_Lobby:
|
||||
m_data->gameClientState = new Client::LobbyState();
|
||||
break;
|
||||
case Client::GameClientState::ClientState_Game:
|
||||
m_data->gameClientState = new Client::GameState();
|
||||
break;
|
||||
default:
|
||||
return E_FAIL;
|
||||
break;
|
||||
}
|
||||
m_data->gameClientState->Init(); // send game client
|
||||
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT DanBiasGame::Render(float deltaTime)
|
||||
{
|
||||
int isPressed = 0;
|
||||
if(inputObj->IsKeyPressed(DIK_A))
|
||||
if(m_data->inputObj->IsKeyPressed(DIK_A))
|
||||
{
|
||||
isPressed = 1;
|
||||
}
|
||||
|
||||
Oyster::Graphics::API::NewFrame(Oyster::Math3D::Float4x4::null, Oyster::Math3D::Float4x4::null);
|
||||
|
||||
wchar_t title[255];
|
||||
swprintf(title, sizeof(title), L"| Pressing A: %d | \n", (int)(isPressed));
|
||||
SetWindowText(g_hWnd, title);
|
||||
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
m_data->gameClientState->Render();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT DanBiasGame::CleanUp()
|
||||
{
|
||||
m_data->gameClientState->Release();
|
||||
delete m_data->gameClientState;
|
||||
delete m_data->inputObj;
|
||||
delete m_data;
|
||||
|
||||
|
||||
Oyster::Graphics::API::Clean();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
#include "C_Object.h"
|
||||
using namespace DanBias::Client;
|
||||
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef DANBIAS_CLIENT_COBJECT_H
|
||||
#define DANBIAS_CLIENT_COBJECT_H
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
|
||||
struct ModelInitData
|
||||
{
|
||||
std::wstring modelPath;
|
||||
Oyster::Math::Float4x4 world;
|
||||
bool visible;
|
||||
};
|
||||
|
||||
class C_Object
|
||||
{
|
||||
private:
|
||||
|
||||
public:
|
||||
|
||||
virtual void Init(ModelInitData modelInit) = 0;
|
||||
virtual void setPos() = 0;
|
||||
|
||||
virtual void Render() = 0;
|
||||
virtual void Release() = 0;
|
||||
};};};
|
||||
#endif
|
|
@ -0,0 +1,12 @@
|
|||
#include "GameClientState.h"
|
||||
|
||||
using namespace DanBias::Client;
|
||||
|
||||
GameClientState::GameClientState(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
GameClientState::~GameClientState(void)
|
||||
{
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
#ifndef DANBIAS_CLIENT_GAMECLIENTSTATE_H
|
||||
#define DANBIAS_CLIENT_GAMECLIENTSTATE_H
|
||||
|
||||
#define NOMINMAX
|
||||
#include "L_inputClass.h"
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
|
||||
class GameClientState
|
||||
{
|
||||
public:
|
||||
enum ClientState
|
||||
{
|
||||
ClientState_Lobby,
|
||||
ClientState_Game,
|
||||
ClientState_Same,
|
||||
};
|
||||
|
||||
public:
|
||||
GameClientState(void);
|
||||
virtual ~GameClientState(void);
|
||||
virtual bool Init() = 0;
|
||||
virtual ClientState Update(float deltaTime, InputClass* KeyInput) = 0;
|
||||
virtual bool Render() = 0;
|
||||
virtual bool Release() = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
#endif
|
|
@ -0,0 +1,129 @@
|
|||
#include "GameState.h"
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
#include "Obj/C_Player.h"
|
||||
#include "Obj/C_DynamicObj.h"
|
||||
|
||||
using namespace DanBias::Client;
|
||||
|
||||
struct GameState::myData
|
||||
{
|
||||
myData(){}
|
||||
Oyster::Math3D::Float4x4 view;
|
||||
Oyster::Math3D::Float4x4 proj;
|
||||
C_Object* object[3];
|
||||
int modelCount;
|
||||
//Oyster::Network::NetworkClient* nwClient;
|
||||
gameStateState state;
|
||||
}privData;
|
||||
|
||||
GameState::GameState(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
GameState::~GameState(void)
|
||||
{
|
||||
|
||||
}
|
||||
bool GameState::Init()
|
||||
{
|
||||
// load models
|
||||
privData = new myData();
|
||||
privData->state = gameStateState_loading;
|
||||
privData->state = LoadGame();
|
||||
return true;
|
||||
}
|
||||
GameState::gameStateState GameState::LoadGame()
|
||||
{
|
||||
LoadModels(L"map");
|
||||
InitCamera(Oyster::Math::Float3(0,0,5.4f));
|
||||
return gameStateState_playing;
|
||||
}
|
||||
bool GameState::LoadModels(std::wstring mapFile)
|
||||
{
|
||||
// open file
|
||||
// read file
|
||||
// init models
|
||||
privData->modelCount = 2;
|
||||
|
||||
ModelInitData modelData;
|
||||
|
||||
modelData.world = Oyster::Math3D::Float4x4::identity;
|
||||
modelData.visible = true;
|
||||
modelData.modelPath = L"worldDummy";
|
||||
// load models
|
||||
privData->object[0] = new C_Player();
|
||||
privData->object[0]->Init(modelData);
|
||||
|
||||
Oyster::Math3D::Float4x4 translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(2,2,2));
|
||||
modelData.world = modelData.world * translate;
|
||||
modelData.modelPath = L"crate";
|
||||
|
||||
privData->object[1] = new C_DynamicObj();
|
||||
privData->object[1]->Init(modelData);
|
||||
return true;
|
||||
}
|
||||
bool GameState::InitCamera(Oyster::Math::Float3 startPos)
|
||||
{
|
||||
privData->proj = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000);
|
||||
//privData->proj = Oyster::Math3D::ProjectionMatrix_Orthographic(1024, 768, 1, 1000);
|
||||
Oyster::Graphics::API::SetProjection(privData->proj);
|
||||
|
||||
privData->view = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),startPos);
|
||||
privData->view = Oyster::Math3D::InverseOrientationMatrix(privData->view);
|
||||
return true;
|
||||
}
|
||||
|
||||
GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyInput)
|
||||
{
|
||||
switch (privData->state)
|
||||
{
|
||||
case gameStateState_loading:
|
||||
// load map
|
||||
// wait for all players
|
||||
LoadGame();
|
||||
privData->state = gameStateState_playing;
|
||||
break;
|
||||
case gameStateState_playing:
|
||||
// read server data
|
||||
// update objects
|
||||
// Client.send(obj);
|
||||
|
||||
if(KeyInput->IsKeyPressed(DIK_L))
|
||||
privData->state = GameState::gameStateState_end;
|
||||
break;
|
||||
case gameStateState_end:
|
||||
return ClientState_Lobby;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// send key input to server.
|
||||
return ClientState_Same;
|
||||
}
|
||||
bool GameState::Render()
|
||||
{
|
||||
Oyster::Graphics::API::SetView(privData->view);
|
||||
Oyster::Graphics::API::SetProjection(privData->proj);
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
for (int i = 0; i < privData->modelCount; i++)
|
||||
{
|
||||
privData->object[i]->Render();
|
||||
}
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
return true;
|
||||
}
|
||||
bool GameState::Release()
|
||||
{
|
||||
for (int i = 0; i < privData->modelCount; i++)
|
||||
{
|
||||
privData->object[i]->Release();
|
||||
delete privData->object[i];
|
||||
privData->object[i] = NULL;
|
||||
}
|
||||
|
||||
delete privData;
|
||||
privData = NULL;
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef DANBIAS_CLIENT_GAMESTATE_H
|
||||
#define DANBIAS_CLIENT_GAMESTATE_H
|
||||
#include "GameClientState.h"
|
||||
#include "OysterMath.h"
|
||||
#include <string>
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
class GameState : public GameClientState
|
||||
{
|
||||
enum gameStateState
|
||||
{
|
||||
gameStateState_loading,
|
||||
gameStateState_playing,
|
||||
gameStateState_end,
|
||||
};
|
||||
private:
|
||||
|
||||
struct myData;
|
||||
myData* privData;
|
||||
public:
|
||||
GameState(void);
|
||||
~GameState(void);
|
||||
bool Init();
|
||||
GameClientState::ClientState Update(float deltaTime, InputClass* KeyInput);
|
||||
bool LoadModels(std::wstring mapFile);
|
||||
bool InitCamera(Oyster::Math::Float3 startPos);
|
||||
gameStateState LoadGame();
|
||||
|
||||
bool Render();
|
||||
bool Release();
|
||||
};
|
||||
};
|
||||
};
|
||||
#endif
|
|
@ -0,0 +1,121 @@
|
|||
#include "LobbyState.h"
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
#include "OysterMath.h"
|
||||
#include "Obj/C_Player.h"
|
||||
#include "Obj/C_StaticObj.h"
|
||||
#include "Obj/C_DynamicObj.h"
|
||||
|
||||
using namespace DanBias::Client;
|
||||
|
||||
struct LobbyState::myData
|
||||
{
|
||||
myData(){}
|
||||
Oyster::Math3D::Float4x4 view;
|
||||
Oyster::Math3D::Float4x4 proj;
|
||||
C_Object* object[2];
|
||||
int modelCount;
|
||||
// UI object
|
||||
// game client*
|
||||
}privData;
|
||||
|
||||
LobbyState::LobbyState(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
LobbyState::~LobbyState(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool LobbyState::Init()
|
||||
{
|
||||
privData = new myData();
|
||||
|
||||
// load models
|
||||
LoadModels(L"UImodels.txt");
|
||||
InitCamera(Oyster::Math::Float3(0,0,5.4f));
|
||||
return true;
|
||||
}
|
||||
bool LobbyState::LoadModels(std::wstring file)
|
||||
{
|
||||
// open file
|
||||
// read file
|
||||
// init models
|
||||
privData->modelCount = 2;
|
||||
|
||||
ModelInitData modelData;
|
||||
|
||||
modelData.world = Oyster::Math3D::Float4x4::identity;
|
||||
modelData.visible = true;
|
||||
modelData.modelPath = L"crate";
|
||||
// load models
|
||||
privData->object[0] = new C_StaticObj();
|
||||
privData->object[0]->Init(modelData);
|
||||
|
||||
Oyster::Math3D::Float4x4 translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(2,2,2));
|
||||
modelData.world = modelData.world * translate;
|
||||
|
||||
privData->object[1] = new C_DynamicObj();
|
||||
privData->object[1]->Init(modelData);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LobbyState::InitCamera(Oyster::Math::Float3 startPos)
|
||||
{
|
||||
privData->proj = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000);
|
||||
//privData->proj = Oyster::Math3D::ProjectionMatrix_Orthographic(1024, 768, 1, 1000);
|
||||
Oyster::Graphics::API::SetProjection(privData->proj);
|
||||
|
||||
privData->view = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),startPos);
|
||||
privData->view = Oyster::Math3D::InverseOrientationMatrix(privData->view);
|
||||
return true;
|
||||
}
|
||||
GameClientState::ClientState LobbyState::Update(float deltaTime, InputClass* KeyInput)
|
||||
{
|
||||
// picking
|
||||
// mouse events
|
||||
// different menus
|
||||
// play sounds
|
||||
// update animation
|
||||
// send data to server
|
||||
// check data from server
|
||||
|
||||
if( KeyInput->IsKeyPressed(DIK_G))
|
||||
return ClientState_Game;
|
||||
return ClientState_Same;
|
||||
}
|
||||
bool LobbyState::Render()
|
||||
{
|
||||
|
||||
Oyster::Graphics::API::SetView(privData->view);
|
||||
Oyster::Graphics::API::SetProjection( privData->proj);
|
||||
|
||||
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
// render objects
|
||||
for (int i = 0; i < privData->modelCount; i++)
|
||||
{
|
||||
privData->object[i]->Render();
|
||||
}
|
||||
|
||||
// render effects
|
||||
|
||||
// render lights
|
||||
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
return true;
|
||||
}
|
||||
bool LobbyState::Release()
|
||||
{
|
||||
for (int i = 0; i < privData->modelCount; i++)
|
||||
{
|
||||
privData->object[i]->Release();
|
||||
delete privData->object[i];
|
||||
privData->object[i] = NULL;
|
||||
}
|
||||
|
||||
delete privData;
|
||||
privData = NULL;
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef DANBIAS_CLIENT_LOBBYSTATE_H
|
||||
#define DANBIAS_CLIENT_LOBBYSTATE_H
|
||||
|
||||
#include "GameClientState.h"
|
||||
#include "OysterMath.h"
|
||||
#include <string>
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
|
||||
class LobbyState : public GameClientState
|
||||
{
|
||||
private:
|
||||
struct myData;
|
||||
myData* privData;
|
||||
public:
|
||||
LobbyState(void);
|
||||
~LobbyState(void);
|
||||
bool Init();
|
||||
bool LoadModels(std::wstring file);
|
||||
bool InitCamera(Oyster::Math::Float3 startPos);
|
||||
ClientState Update(float deltaTime, InputClass* KeyInput);
|
||||
// create session lobby
|
||||
// join session lobby
|
||||
// set name
|
||||
// set rules
|
||||
// set map
|
||||
// ready
|
||||
// chat
|
||||
// kick
|
||||
|
||||
bool Render();
|
||||
bool Release();
|
||||
};};};
|
||||
#endif // ! DANBIAS_CLIENT_GAMECLIENTSTATE_H
|
|
@ -10,8 +10,7 @@
|
|||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
#include "L_inputClass.h"
|
||||
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
|
@ -24,6 +23,8 @@ namespace DanBias
|
|||
DanBiasClientReturn_Sucess,
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct DanBiasGameDesc
|
||||
{
|
||||
//Stuff goes here...
|
||||
|
@ -33,7 +34,7 @@ namespace DanBias
|
|||
|
||||
};
|
||||
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
|
||||
|
||||
class DanBiasGamePrivateData;
|
||||
class DANBIAS_GAME_DLL DanBiasGame
|
||||
{
|
||||
public:
|
||||
|
@ -48,18 +49,21 @@ namespace DanBias
|
|||
|
||||
static HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow);
|
||||
static HRESULT InitDirect3D();
|
||||
static HRESULT InitGame();
|
||||
static HRESULT InitInput();
|
||||
|
||||
static HRESULT Update(float deltaTime);
|
||||
static HRESULT Render(float deltaTime);
|
||||
static HRESULT CleanUp();
|
||||
|
||||
static void protocolRecived();
|
||||
private:
|
||||
static __int64 cntsPerSec;
|
||||
static __int64 prevTimeStamp;
|
||||
static float secsPerCnt;
|
||||
static InputClass* inputObj;
|
||||
|
||||
static HINSTANCE g_hInst;
|
||||
static HWND g_hWnd;
|
||||
static DanBiasGamePrivateData* m_data;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -71,32 +71,32 @@
|
|||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\Bin\DLL;</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
@ -105,13 +105,13 @@
|
|||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Input;$(SolutionDir)Include;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterGraphics\;$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName)D.dll;DanBiasGame_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName)D.lib;DanBiasServer_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>DanBiasServer_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
|
@ -121,13 +121,13 @@
|
|||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Input;$(SolutionDir)Include;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterGraphics\;$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>GameLogic_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;DanBiasServer_$(PlatformShortName)D.dll;DanBiasGame_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName)D.lib;GameLogic_$(PlatformShortName)D.lib;DanBiasServer_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName)D.dll;DanBiasGame_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>DanBiasServer_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -139,15 +139,15 @@
|
|||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Input;$(SolutionDir)Include;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterGraphics\;$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<DelayLoadDLLs>GameLogic_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;DanBiasServer_$(PlatformShortName).dll;DanBiasGame_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName).dll;DanBiasGame_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -159,36 +159,21 @@
|
|||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Input;$(SolutionDir)Include;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterGraphics\;$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Game\DanBiasServer\Include;$(SolutionDir)Game\DanBiasGame\Include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<DelayLoadDLLs>GameLogic_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;DanBiasServer_$(PlatformShortName).dll;DanBiasGame_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>DanBiasServer_$(PlatformShortName).dll;DanBiasGame_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>DanBiasServer_$(PlatformShortName).lib;DanBiasGame_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Launcher.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\GamePhysics\GamePhysics.vcxproj">
|
||||
<Project>{104fa3e9-94d9-4e1d-a941-28a03bc8a095}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Input\Input.vcxproj">
|
||||
<Project>{7e3990d2-3d94-465c-b58d-64a74b3ecf9b}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Misc\Misc.vcxproj">
|
||||
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OysterGraphics\OysterGraphics.vcxproj">
|
||||
<Project>{0ec83e64-230e-48ef-b08c-6ac9651b4f82}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OysterMath\OysterMath.vcxproj">
|
||||
<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\DanBiasGame\DanBiasGame.vcxproj">
|
||||
<Project>{2a1bc987-af42-4500-802d-89cd32fc1309}</Project>
|
||||
</ProjectReference>
|
||||
|
|
|
@ -71,7 +71,9 @@ void Game::Update(keyInput keyPressed, float pitch, float yaw)
|
|||
}
|
||||
void Game::Render()
|
||||
{
|
||||
Oyster::Graphics::API::NewFrame(camera->View(), camera->Proj());
|
||||
Oyster::Graphics::API::SetView(camera->View());
|
||||
Oyster::Graphics::API::SetProjection(camera->Proj());
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
player->Render();
|
||||
box->Render();
|
||||
}
|
|
@ -5,6 +5,7 @@
|
|||
#include "Player.h"
|
||||
#include "IGame.h"
|
||||
#include "Camera.h"
|
||||
#include "DynamicObject.h"
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
|
|
|
@ -172,7 +172,6 @@
|
|||
<ClInclude Include="CollisionManager.h" />
|
||||
<ClInclude Include="DynamicObject.h" />
|
||||
<ClInclude Include="GameMode.h" />
|
||||
<ClInclude Include="GameLogicStates.h" />
|
||||
<ClInclude Include="IAttatchment.h" />
|
||||
<ClInclude Include="Level.h" />
|
||||
<ClInclude Include="Object.h" />
|
||||
|
|
|
@ -154,6 +154,7 @@
|
|||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ObjectProtocols.h" />
|
||||
<ClInclude Include="PlayerProtocols.h" />
|
||||
<ClInclude Include="ProtocolIdentificationID.h" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -0,0 +1,67 @@
|
|||
#ifndef GAMELOGIC_PLAYER_PROTOCOLS_H
|
||||
#define GAMELOGIC_PLAYER_PROTOCOLS_H
|
||||
|
||||
#include <CustomNetProtocol.h>
|
||||
#include "ProtocolIdentificationID.h"
|
||||
|
||||
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
struct Protocol_ObjectPosition :public Network::CustomProtocolObject
|
||||
{
|
||||
float worldMatrix[16];
|
||||
// look at dir
|
||||
|
||||
Protocol_ObjectPosition()
|
||||
{
|
||||
this->protocol[0].value = protocol_PlayerPosition;
|
||||
this->protocol[0].type = Network::NetAttributeType_Int;
|
||||
|
||||
this->protocol[1].type = Network::NetAttributeType_Float;
|
||||
this->protocol[2].type = Network::NetAttributeType_Float;
|
||||
this->protocol[3].type = Network::NetAttributeType_Float;
|
||||
this->protocol[4].type = Network::NetAttributeType_Float;
|
||||
this->protocol[5].type = Network::NetAttributeType_Float;
|
||||
this->protocol[6].type = Network::NetAttributeType_Float;
|
||||
this->protocol[7].type = Network::NetAttributeType_Float;
|
||||
this->protocol[8].type = Network::NetAttributeType_Float;
|
||||
this->protocol[9].type = Network::NetAttributeType_Float;
|
||||
this->protocol[10].type = Network::NetAttributeType_Float;
|
||||
this->protocol[11].type = Network::NetAttributeType_Float;
|
||||
this->protocol[12].type = Network::NetAttributeType_Float;
|
||||
this->protocol[13].type = Network::NetAttributeType_Float;
|
||||
this->protocol[14].type = Network::NetAttributeType_Float;
|
||||
this->protocol[15].type = Network::NetAttributeType_Float;
|
||||
this->protocol[16].type = Network::NetAttributeType_Float;
|
||||
|
||||
}
|
||||
Network::CustomNetProtocol* GetProtocol() override
|
||||
{
|
||||
|
||||
this->protocol[1].value = worldMatrix[0];
|
||||
this->protocol[2].value = worldMatrix[1];
|
||||
this->protocol[3].value = worldMatrix[2];
|
||||
this->protocol[4].value = worldMatrix[4];
|
||||
this->protocol[5].value = worldMatrix[5];
|
||||
this->protocol[6].value = worldMatrix[6];
|
||||
this->protocol[7].value = worldMatrix[7];
|
||||
this->protocol[8].value = worldMatrix[8];
|
||||
this->protocol[9].value = worldMatrix[9];
|
||||
this->protocol[10].value = worldMatrix[10];
|
||||
this->protocol[11].value = worldMatrix[11];
|
||||
this->protocol[12].value = worldMatrix[12];
|
||||
this->protocol[13].value = worldMatrix[13];
|
||||
this->protocol[14].value = worldMatrix[14];
|
||||
this->protocol[15].value = worldMatrix[15];
|
||||
this->protocol[16].value = worldMatrix[16];
|
||||
return &protocol;
|
||||
}
|
||||
|
||||
private:
|
||||
Network::CustomNetProtocol protocol;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // !GAMELOGIC_PLAYER_PROTOCOLS_H
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef GAMELOGIC_PLAYER_PROTOCOLS_H
|
||||
#define GAMELOGIC_PLAYER_PROTOCOLS_H
|
||||
|
||||
#include "CustomNetProtocol.h"
|
||||
#include <CustomNetProtocol.h>
|
||||
#include "ProtocolIdentificationID.h"
|
||||
|
||||
|
||||
|
@ -20,24 +20,24 @@ namespace GameLogic
|
|||
|
||||
Protocol_PlayerMovement()
|
||||
{
|
||||
protocol[0]->value = ProtocolID = protocol_PlayerNavigation;
|
||||
this->protocol[0].value = ProtocolID = protocol_PlayerNavigation;
|
||||
|
||||
protocol[0]->type = Network::NetAttributeType_Int;
|
||||
protocol[1]->type = Network::NetAttributeType_Bool;
|
||||
protocol[2]->type = Network::NetAttributeType_Bool;
|
||||
protocol[3]->type = Network::NetAttributeType_Bool;
|
||||
protocol[4]->type = Network::NetAttributeType_Bool;
|
||||
protocol[5]->type = Network::NetAttributeType_Bool;
|
||||
protocol[6]->type = Network::NetAttributeType_Bool;
|
||||
this->protocol[0].type = Network::NetAttributeType_Int;
|
||||
this->protocol[1].type = Network::NetAttributeType_Bool;
|
||||
this->protocol[2].type = Network::NetAttributeType_Bool;
|
||||
this->protocol[3].type = Network::NetAttributeType_Bool;
|
||||
this->protocol[4].type = Network::NetAttributeType_Bool;
|
||||
this->protocol[5].type = Network::NetAttributeType_Bool;
|
||||
this->protocol[6].type = Network::NetAttributeType_Bool;
|
||||
}
|
||||
Network::CustomNetProtocol* GetProtocol() override
|
||||
{
|
||||
protocol[1]->value = bForward;
|
||||
protocol[2]->value = bBackward;
|
||||
protocol[3]->value = bTurnLeft;
|
||||
protocol[4]->value = bTurnRight;
|
||||
protocol[5]->value = bStrafeRight;
|
||||
protocol[6]->value = bStrafeRight;
|
||||
this->protocol[1].value = bForward;
|
||||
this->protocol[2].value = bBackward;
|
||||
this->protocol[3].value = bTurnLeft;
|
||||
this->protocol[4].value = bTurnRight;
|
||||
this->protocol[5].value = bStrafeRight;
|
||||
this->protocol[6].value = bStrafeRight;
|
||||
|
||||
return &protocol;
|
||||
}
|
||||
|
@ -45,6 +45,35 @@ namespace GameLogic
|
|||
private:
|
||||
Network::CustomNetProtocol protocol;
|
||||
};
|
||||
|
||||
struct Protocol_PlayerPosition :public Network::CustomProtocolObject
|
||||
{
|
||||
float position[3];
|
||||
// look at dir
|
||||
|
||||
Protocol_PlayerPosition()
|
||||
{
|
||||
this->protocol[0].value = protocol_PlayerPosition;
|
||||
this->protocol[0].type = Network::NetAttributeType_Int;
|
||||
|
||||
this->protocol[1].type = Network::NetAttributeType_Float;
|
||||
this->protocol[2].type = Network::NetAttributeType_Float;
|
||||
this->protocol[3].type = Network::NetAttributeType_Float;
|
||||
|
||||
}
|
||||
Network::CustomNetProtocol* GetProtocol() override
|
||||
{
|
||||
|
||||
this->protocol[1].value = position[0];
|
||||
this->protocol[2].value = position[1];
|
||||
this->protocol[3].value = position[2];
|
||||
return &protocol;
|
||||
}
|
||||
|
||||
private:
|
||||
Network::CustomNetProtocol protocol;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // !GAMELOGIC_PLAYER_PROTOCOLS_H
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
/* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */
|
||||
|
||||
#define protocol_PlayerNavigation 0;
|
||||
#define protocol_PlayerNavigation 0
|
||||
#define protocol_PlayerPosition 1
|
||||
#define protocol_ObjectPosition 2
|
||||
|
||||
#endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
|
||||
|
|
|
@ -120,11 +120,12 @@ void OysterResource::Clean()
|
|||
//Remove all the references
|
||||
while (!OResource::Release(i->second));
|
||||
|
||||
const wchar_t* temp = i->second->GetResourceFilename();
|
||||
std::wstring temp = i->second->GetResourceFilename();
|
||||
delete resourcePrivate.resources[temp];
|
||||
resourcePrivate.resources.erase(temp);
|
||||
|
||||
|
||||
}
|
||||
resourcePrivate.resources.clear();
|
||||
}
|
||||
void OysterResource::ReleaseResource(const OHRESOURCE& resourceData)
|
||||
{
|
||||
|
@ -133,7 +134,7 @@ void OysterResource::ReleaseResource(const OHRESOURCE& resourceData)
|
|||
{
|
||||
if(OResource::Release(t))
|
||||
{
|
||||
const wchar_t* temp = t->GetResourceFilename();
|
||||
std::wstring temp = t->GetResourceFilename();
|
||||
delete resourcePrivate.resources[temp];
|
||||
resourcePrivate.resources.erase(temp);
|
||||
}
|
||||
|
@ -146,7 +147,7 @@ void OysterResource::ReleaseResource(const wchar_t filename[])
|
|||
{
|
||||
if(OResource::Release(t))
|
||||
{
|
||||
const wchar_t* temp = t->GetResourceFilename();
|
||||
std::wstring temp = t->GetResourceFilename();
|
||||
delete resourcePrivate.resources[temp];
|
||||
resourcePrivate.resources.erase(temp);
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace Oyster
|
|||
Node *front;
|
||||
Node *back;
|
||||
int nrOfNodes;
|
||||
OysterMutex mutex;
|
||||
std::mutex stdMutex;
|
||||
};
|
||||
|
||||
|
||||
|
@ -68,7 +68,7 @@ namespace Oyster
|
|||
template < typename Type >
|
||||
ThreadSafeQueue<Type>::~ThreadSafeQueue()
|
||||
{
|
||||
this->mutex.LockMutex();
|
||||
stdMutex.lock();
|
||||
|
||||
if(this->front != NULL)
|
||||
{
|
||||
|
@ -87,16 +87,16 @@ namespace Oyster
|
|||
this->back = NULL;
|
||||
}
|
||||
|
||||
this->mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
template < typename Type >
|
||||
void ThreadSafeQueue<Type>::Push(Type item)
|
||||
{
|
||||
stdMutex.lock();
|
||||
Node *e = new Node(item);
|
||||
|
||||
mutex.LockMutex();
|
||||
if(this->front != NULL)
|
||||
{
|
||||
this->back->next = e;
|
||||
|
@ -111,15 +111,14 @@ namespace Oyster
|
|||
|
||||
this->nrOfNodes++;
|
||||
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
Type ThreadSafeQueue<Type>::Pop()
|
||||
{
|
||||
mutex.LockMutex();
|
||||
if(this->front != NULL)
|
||||
{
|
||||
stdMutex.lock();
|
||||
|
||||
Type item = this->front->item;
|
||||
Node *destroyer = this->front;
|
||||
this->front = front->next;
|
||||
|
@ -132,70 +131,66 @@ namespace Oyster
|
|||
this->front = NULL;
|
||||
this->back = NULL;
|
||||
}
|
||||
|
||||
stdMutex.unlock();
|
||||
return item;
|
||||
}
|
||||
|
||||
mutex.UnlockMutex();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
Type ThreadSafeQueue<Type>::Front()
|
||||
{
|
||||
mutex.LockMutex();
|
||||
if(front != NULL)
|
||||
{
|
||||
return this->front->item;
|
||||
}
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.lock();
|
||||
Type temp = this->front->item;
|
||||
stdMutex.unlock();
|
||||
|
||||
return temp;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
Type ThreadSafeQueue<Type>::Back()
|
||||
{
|
||||
mutex.LockMutex();
|
||||
if(back != NULL)
|
||||
{
|
||||
return this->back->item;
|
||||
}
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.lock();
|
||||
Type temp = this->back->item;
|
||||
stdMutex.unlock();
|
||||
|
||||
return temp;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
int ThreadSafeQueue<Type>::Size()
|
||||
{
|
||||
//? behövs denna låsas?
|
||||
mutex.LockMutex();
|
||||
return this->nrOfNodes;
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.lock();
|
||||
int size = this->nrOfNodes;
|
||||
stdMutex.unlock();
|
||||
|
||||
return size;
|
||||
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
bool ThreadSafeQueue<Type>::IsEmpty()
|
||||
{
|
||||
mutex.LockMutex();
|
||||
if(nrOfNodes == 0 && this->front == NULL)
|
||||
stdMutex.lock();
|
||||
if(nrOfNodes == 0 || this->front == NULL)
|
||||
{
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
template < typename Type >
|
||||
void ThreadSafeQueue<Type>::Swap(IQueue<Type> &queue )
|
||||
{
|
||||
mutex.LockMutex();
|
||||
stdMutex.lock();
|
||||
int prevNrOfNodes = this->nrOfNodes;
|
||||
int size = queue.Size();
|
||||
|
||||
|
@ -208,7 +203,7 @@ namespace Oyster
|
|||
{
|
||||
queue.Push(this->Pop());
|
||||
}
|
||||
mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#include "CustomNetProtocol.h"
|
||||
#include <map>
|
||||
|
||||
using namespace Network;
|
||||
|
||||
|
||||
struct CustomNetProtocol::PrivateData
|
||||
{
|
||||
std::map<int, NetAttributeContainer> attributes;
|
||||
|
||||
PrivateData()
|
||||
{ }
|
||||
~PrivateData()
|
||||
{
|
||||
for (auto i = attributes.begin(); i != attributes.end(); i++)
|
||||
{
|
||||
RemoveAttribute(i->first);
|
||||
}
|
||||
}
|
||||
void RemoveAttribute(int ID)
|
||||
{
|
||||
auto i = attributes.find(ID);
|
||||
if(i == attributes.end()) return;
|
||||
|
||||
switch (i->second.type)
|
||||
{
|
||||
case NetAttributeType_CharArray:
|
||||
delete [] i->second.value.netCharPtr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Do network stuff
|
||||
};
|
||||
|
||||
|
||||
CustomNetProtocol::CustomNetProtocol()
|
||||
{
|
||||
this->privateData = new PrivateData();
|
||||
}
|
||||
CustomNetProtocol::~CustomNetProtocol()
|
||||
{
|
||||
delete this->privateData;
|
||||
}
|
||||
NetAttributeContainer& CustomNetProtocol::operator[](int ID)
|
||||
{
|
||||
if(this->privateData->attributes.find(ID) == this->privateData->attributes.end())
|
||||
{
|
||||
this->privateData->attributes[ID];
|
||||
this->privateData->attributes[ID].type = NetAttributeType_UNKNOWN;
|
||||
memset(&this->privateData->attributes[ID].value, 0, sizeof(NetAttributeValue));
|
||||
}
|
||||
|
||||
return this->privateData->attributes[ID];
|
||||
}
|
|
@ -0,0 +1,103 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#ifndef NETWORK_CUSTOM_NETWORK_PROTOCOL_H
|
||||
#define NETWORK_CUSTOM_NETWORK_PROTOCOL_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#ifdef CUSTOM_NET_PROTOCOL_EXPORT
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
namespace Network
|
||||
{
|
||||
extern "C"
|
||||
{
|
||||
enum NetAttributeType
|
||||
{
|
||||
NetAttributeType_Bool,
|
||||
NetAttributeType_Char,
|
||||
NetAttributeType_UnsignedChar,
|
||||
NetAttributeType_Short,
|
||||
NetAttributeType_UnsignedShort,
|
||||
NetAttributeType_Int,
|
||||
NetAttributeType_UnsignedInt,
|
||||
NetAttributeType_Int64,
|
||||
NetAttributeType_UnsignedInt64,
|
||||
NetAttributeType_Float,
|
||||
NetAttributeType_Double,
|
||||
NetAttributeType_CharArray,
|
||||
NetAttributeType_UNKNOWN,
|
||||
};
|
||||
union NetAttributeValue
|
||||
{
|
||||
bool netBool;
|
||||
char netChar;
|
||||
unsigned char netUChar;
|
||||
short netShort;
|
||||
unsigned short netUShort;
|
||||
int netInt;
|
||||
unsigned int netUInt;
|
||||
__int64 netInt64;
|
||||
unsigned __int64 netUInt64;
|
||||
float netFloat;
|
||||
double netDouble;
|
||||
char* netCharPtr;
|
||||
|
||||
NetAttributeValue(){ memset(this, 0, sizeof(NetAttributeValue)); }
|
||||
NetAttributeValue(bool v) : netBool (v) {}
|
||||
NetAttributeValue(char v) : netChar (v) {}
|
||||
NetAttributeValue(unsigned char v) : netUChar (v) {}
|
||||
NetAttributeValue(short v) : netShort (v) {}
|
||||
NetAttributeValue(unsigned short v) : netUShort (v) {}
|
||||
NetAttributeValue(int v) : netInt (v) {}
|
||||
NetAttributeValue(unsigned int v) : netUInt (v) {}
|
||||
NetAttributeValue(__int64 v) : netInt64 (v) {}
|
||||
NetAttributeValue(unsigned __int64 v) : netUInt64 (v) {}
|
||||
NetAttributeValue(float v) : netFloat (v) {}
|
||||
NetAttributeValue(double v) : netDouble (v) {}
|
||||
NetAttributeValue(char* v) : netCharPtr(v) {}
|
||||
};
|
||||
struct NetAttributeContainer
|
||||
{
|
||||
NetAttributeType type;
|
||||
NetAttributeValue value;
|
||||
NetAttributeContainer() { type = NetAttributeType_UNKNOWN; }
|
||||
};
|
||||
class CustomNetProtocol;
|
||||
struct CustomProtocolObject
|
||||
{
|
||||
virtual CustomNetProtocol* GetProtocol() = 0;
|
||||
};
|
||||
|
||||
class NET_PROTOCOL_EXPORT CustomNetProtocol
|
||||
{
|
||||
public:
|
||||
CustomNetProtocol();
|
||||
~CustomNetProtocol();
|
||||
|
||||
NetAttributeContainer& operator[](int ID);
|
||||
|
||||
private:
|
||||
struct PrivateData;
|
||||
PrivateData* privateData;
|
||||
};
|
||||
|
||||
}//End extern "C"
|
||||
} //End namespace Network
|
||||
#endif // !NETWORK_CUSTOM_NETWORK_PROTOCOL_H
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,180 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{460D625F-2AC9-4559-B809-0BA89CEAEDF4}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>NetworkAPI</RootNamespace>
|
||||
<ProjectName>NetworkAPI</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>CUSTOM_NET_PROTOCOL_EXPORT;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>CUSTOM_NET_PROTOCOL_EXPORT;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>CUSTOM_NET_PROTOCOL_EXPORT;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>CUSTOM_NET_PROTOCOL_EXPORT;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="CustomNetProtocol.cpp" />
|
||||
<ClCompile Include="NetworkServer.cpp" />
|
||||
<ClCompile Include="NetworkClient.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CustomNetProtocol.h" />
|
||||
<ClInclude Include="NetworkServer.h" />
|
||||
<ClInclude Include="NetworkClient.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\NetworkDependencies\NetworkDependencies.vcxproj">
|
||||
<Project>{c5aa09d0-6594-4cd3-bd92-1d380c7b3b50}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,41 @@
|
|||
#include "NetworkClient.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
|
||||
/*************************************
|
||||
PrivateData
|
||||
*************************************/
|
||||
|
||||
struct PrivateData
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
/*************************************
|
||||
NetworkClient
|
||||
*************************************/
|
||||
|
||||
NetworkClient::NetworkClient()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
NetworkClient::~NetworkClient()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void NetworkClient::Disconnect()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool NetworkClient::IsConnected()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void NetworkClient::Send()
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
#ifndef NETWORK_API_NETWORK_CLIENT_H
|
||||
#define NETWORK_API_NETWORK_CLIENT_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#ifdef CUSTOM_NET_PROTOCOL_EXPORT
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
class RecieverObject;
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
extern "C"
|
||||
{
|
||||
class NET_PROTOCOL_EXPORT NetworkClient
|
||||
{
|
||||
public:
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
|
||||
virtual void Disconnect();
|
||||
virtual bool IsConnected();
|
||||
|
||||
virtual void Send();
|
||||
|
||||
private:
|
||||
struct PrivateData;
|
||||
PrivateData* privateData;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,202 @@
|
|||
#include "NetworkServer.h"
|
||||
#include "NetworkClient.h"
|
||||
|
||||
#include "../NetworkDependencies/Listener.h"
|
||||
#include "../NetworkDependencies/PostBox.h"
|
||||
|
||||
#include "../../Misc/Utilities.h"
|
||||
#include "../../Misc/Thread/OysterThread.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace ::Server;
|
||||
using namespace Utility::DynamicMemory;
|
||||
using namespace Oyster::Thread;
|
||||
|
||||
/*************************************
|
||||
PrivateData
|
||||
*************************************/
|
||||
|
||||
struct NetworkServer::PrivateData : public IThreadObject
|
||||
{
|
||||
PrivateData();
|
||||
~PrivateData();
|
||||
|
||||
bool Init(INIT_DESC& initDesc);
|
||||
bool Start();
|
||||
bool Stop();
|
||||
bool Shutdown();
|
||||
|
||||
void CheckForNewClient();
|
||||
|
||||
virtual bool DoWork();
|
||||
|
||||
//
|
||||
IListener* listener;
|
||||
INIT_DESC initDesc;
|
||||
bool started;
|
||||
|
||||
//Postbox for new clients
|
||||
IPostBox<int> *postBox;
|
||||
|
||||
//Server thread
|
||||
OysterThread thread;
|
||||
|
||||
};
|
||||
|
||||
NetworkServer::PrivateData::PrivateData()
|
||||
{
|
||||
listener = 0;
|
||||
started = false;
|
||||
postBox = new PostBox<int>;
|
||||
}
|
||||
|
||||
NetworkServer::PrivateData::~PrivateData()
|
||||
{
|
||||
Shutdown();
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::Init(INIT_DESC& initDesc)
|
||||
{
|
||||
//Check if it's a valid port
|
||||
if(initDesc.port == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
this->initDesc = initDesc;
|
||||
|
||||
//Initiate listener
|
||||
listener = new Listener(postBox);
|
||||
((Listener*)listener)->Init(this->initDesc.port, false);
|
||||
|
||||
thread.Create(this, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::Start()
|
||||
{
|
||||
//Start listener
|
||||
((Listener*)listener)->Start();
|
||||
started = true;
|
||||
|
||||
thread.Start();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::Stop()
|
||||
{
|
||||
if(listener)
|
||||
{
|
||||
((Listener*)listener)->Stop();
|
||||
}
|
||||
|
||||
started = false;
|
||||
|
||||
thread.Stop();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::Shutdown()
|
||||
{
|
||||
//Stop server main thread
|
||||
thread.Stop();
|
||||
|
||||
if(listener)
|
||||
{
|
||||
delete listener;
|
||||
listener = NULL;
|
||||
}
|
||||
|
||||
if(postBox)
|
||||
{
|
||||
delete postBox;
|
||||
postBox = NULL;
|
||||
}
|
||||
|
||||
started = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//Checks for new clients and sends them to the proc function.
|
||||
void NetworkServer::PrivateData::CheckForNewClient()
|
||||
{
|
||||
if(postBox->IsFull())
|
||||
{
|
||||
int clientSocketNum;
|
||||
postBox->FetchMessage(clientSocketNum);
|
||||
|
||||
//Safety check that is probably not needed.
|
||||
if(clientSocketNum == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Create client and Proc function if the pointer is not NULL
|
||||
if(initDesc.proc)
|
||||
{
|
||||
Oyster::Network::NetworkClient* client = new Oyster::Network::NetworkClient();
|
||||
initDesc.proc((NetworkClient*)client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool NetworkServer::PrivateData::DoWork()
|
||||
{
|
||||
CheckForNewClient();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*************************************
|
||||
NetworkServer
|
||||
*************************************/
|
||||
|
||||
NetworkServer::NetworkServer()
|
||||
{
|
||||
privateData = new PrivateData();
|
||||
}
|
||||
|
||||
NetworkServer::~NetworkServer()
|
||||
{
|
||||
if(privateData)
|
||||
{
|
||||
delete privateData;
|
||||
}
|
||||
}
|
||||
|
||||
bool NetworkServer::Init(INIT_DESC& initDesc)
|
||||
{
|
||||
privateData->Init(initDesc);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::Start()
|
||||
{
|
||||
privateData->Start();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::Stop()
|
||||
{
|
||||
privateData->Stop();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::Shutdown()
|
||||
{
|
||||
privateData->Shutdown();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NetworkServer::IsStarted() const
|
||||
{
|
||||
return privateData->started;
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
#ifndef NETWORK_API_NETWORK_SERVER_H
|
||||
#define NETWORK_API_NETWORK_SERVER_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#ifdef CUSTOM_NET_PROTOCOL_EXPORT
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
|
||||
//#include "NetworkClient.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
namespace Server
|
||||
{
|
||||
extern "C"
|
||||
{
|
||||
class NET_PROTOCOL_EXPORT NetworkServer
|
||||
{
|
||||
public:
|
||||
class NetworkClient;
|
||||
struct INIT_DESC
|
||||
{
|
||||
unsigned short port; //Port the server should be accepting clients on.
|
||||
void (*proc)(NetworkClient*);
|
||||
};
|
||||
|
||||
NetworkServer();
|
||||
virtual ~NetworkServer();
|
||||
|
||||
virtual bool Init(INIT_DESC& initDesc);
|
||||
virtual bool Start();
|
||||
virtual bool Stop();
|
||||
virtual bool Shutdown();
|
||||
|
||||
virtual bool IsStarted() const;
|
||||
|
||||
private:
|
||||
struct PrivateData;
|
||||
PrivateData* privateData;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -7,6 +7,20 @@
|
|||
|
||||
using namespace Oyster::Network;
|
||||
|
||||
Connection::Connection()
|
||||
{
|
||||
this->socket = 0;
|
||||
bool stillSending = false;
|
||||
bool closed = true;
|
||||
}
|
||||
|
||||
Connection::Connection(int socket)
|
||||
{
|
||||
this->socket = socket;
|
||||
bool stillSending = false;
|
||||
bool closed = true;
|
||||
}
|
||||
|
||||
Connection::~Connection()
|
||||
{
|
||||
closesocket( this->socket );
|
||||
|
@ -30,6 +44,9 @@ int Connection::Connect(unsigned short port , const char serverName[])
|
|||
return WSAGetLastError();
|
||||
}
|
||||
|
||||
closed = false;
|
||||
stillSending = true;
|
||||
|
||||
//connection succesfull!
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,6 +80,9 @@ int Connection::InitiateServer(unsigned short port)
|
|||
return errorCode;
|
||||
}
|
||||
|
||||
closed = false;
|
||||
stillSending = true;
|
||||
|
||||
//Server started!
|
||||
return 0;
|
||||
}
|
||||
|
@ -79,11 +99,11 @@ int Connection::Disconnect()
|
|||
return WSAGetLastError();
|
||||
}
|
||||
|
||||
int Connection::Send(OysterByte& bytes)
|
||||
int Connection::Send(Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
|
||||
{
|
||||
int nBytes;
|
||||
|
||||
nBytes = send(this->socket, bytes, bytes.GetSize(), 0);
|
||||
nBytes = send(this->socket, *bytes, bytes->GetSize(), 0);
|
||||
if(nBytes == SOCKET_ERROR)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
|
@ -92,34 +112,32 @@ int Connection::Send(OysterByte& bytes)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int Connection::Recieve(OysterByte& bytes)
|
||||
int Connection::Recieve(Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
|
||||
{
|
||||
int nBytes;
|
||||
|
||||
bytes.Clear(1000);
|
||||
nBytes = recv(this->socket, bytes, 500, 0);
|
||||
bytes->Resize(1000);
|
||||
nBytes = recv(this->socket, *bytes , 500, 0);
|
||||
if(nBytes == SOCKET_ERROR)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
bytes.SetSize(nBytes);
|
||||
bytes->SetSize(nBytes);
|
||||
}
|
||||
|
||||
std::cout << "Size of the recieved data: " << nBytes << " bytes" << std::endl;
|
||||
|
||||
//bytes.byteArray[nBytes] = '\0';
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Connection::Listen()
|
||||
{
|
||||
int clientSocket;
|
||||
if((clientSocket = accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
|
||||
if((clientSocket = (int)accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
return (int)INVALID_SOCKET;//WSAGetLastError();
|
||||
}
|
||||
|
||||
return clientSocket;
|
||||
|
@ -130,7 +148,7 @@ int Connection::Listen()
|
|||
///////////////////////////////////////
|
||||
int Connection::InitiateSocket()
|
||||
{
|
||||
this->socket = ::socket(AF_INET, SOCK_STREAM, 0);
|
||||
this->socket = (int)::socket(AF_INET, SOCK_STREAM, 0);
|
||||
if(this->socket == SOCKET_ERROR)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
|
@ -139,15 +157,24 @@ int Connection::InitiateSocket()
|
|||
return 0;
|
||||
}
|
||||
|
||||
void Connection::SetBlockingMode(bool blocking)
|
||||
int Connection::SetBlockingMode(bool blocking)
|
||||
{
|
||||
//TODO: Implement this function. Setting the socket to blocking or non-blocking.
|
||||
DWORD nonBlocking;
|
||||
|
||||
if(blocking)
|
||||
{
|
||||
//fcntl(this->socket, F_SETFL, O_NONBLOCK);
|
||||
nonBlocking = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
nonBlocking = 1;
|
||||
}
|
||||
|
||||
int result = ioctlsocket(this->socket, FIONBIO, &nonBlocking);
|
||||
if(result != 0)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -16,28 +16,32 @@ namespace Oyster
|
|||
{
|
||||
|
||||
public:
|
||||
Connection() { this->socket = 0; };
|
||||
Connection( int socket ) { this->socket = socket; };
|
||||
Connection();
|
||||
Connection( int socket );
|
||||
virtual ~Connection();
|
||||
|
||||
|
||||
virtual int InitiateServer( unsigned short port );
|
||||
virtual int InitiateClient();
|
||||
|
||||
virtual int Send( OysterByte& bytes );
|
||||
virtual int Recieve( OysterByte& bytes );
|
||||
virtual int Send( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
virtual int Recieve( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
|
||||
virtual int Disconnect();
|
||||
virtual int Connect( unsigned short port , const char serverName[] );
|
||||
|
||||
virtual int Listen();
|
||||
|
||||
//Setting the socket to blocking/non-blocking mode.
|
||||
int SetBlockingMode( bool blocking );
|
||||
|
||||
private:
|
||||
int InitiateSocket();
|
||||
void SetBlockingMode( bool blocking );
|
||||
|
||||
int socket;
|
||||
|
||||
bool stillSending;
|
||||
bool closed;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
// Created by Sam Svensson 2013 //
|
||||
//////////////////////////////////
|
||||
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
|
@ -17,8 +19,8 @@ namespace Oyster
|
|||
|
||||
//sends and recieve functions with bytearrays,
|
||||
//will send to the users connection via socket
|
||||
virtual int Send( OysterByte& bytes ) = 0;
|
||||
virtual int Recieve( OysterByte& bytes) = 0;
|
||||
virtual int Send( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes ) = 0;
|
||||
virtual int Recieve( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes) = 0;
|
||||
|
||||
//initiates sockets and address for server and client
|
||||
virtual int InitiateServer( unsigned short port ) { return false; };
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace Oyster
|
|||
class IListener
|
||||
{
|
||||
public:
|
||||
virtual ~IListener() {}
|
||||
virtual bool Init(unsigned int port) = 0;
|
||||
virtual int Accept() = 0;
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace Oyster
|
|||
public:
|
||||
virtual ~IPostBox() {}
|
||||
virtual void PostMessage(T& message) = 0;
|
||||
virtual void FetchMessage(T& message) = 0;
|
||||
virtual bool FetchMessage(T& message) = 0;
|
||||
virtual bool IsFull() = 0;
|
||||
|
||||
};
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
// Created by Sam Svensson 2013 //
|
||||
//////////////////////////////////
|
||||
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
|
@ -15,8 +17,8 @@ namespace Oyster
|
|||
|
||||
public:
|
||||
//packs and unpacks packages for sending or recieving over the connection
|
||||
virtual void Pack (Protocols::ProtocolHeader &header, OysterByte& bytes) = 0;
|
||||
virtual void Unpack (Protocols::ProtocolSet* set, OysterByte& bytes ) = 0;
|
||||
virtual void Pack (Protocols::ProtocolHeader &header, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes) = 0;
|
||||
virtual void Unpack (Protocols::ProtocolSet* set, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes ) = 0;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,12 +1,19 @@
|
|||
#include "Listener.h"
|
||||
|
||||
using namespace Oyster::Network::Server;
|
||||
using namespace Utility::DynamicMemory;
|
||||
|
||||
Listener::Listener()
|
||||
{
|
||||
connection = NULL;
|
||||
}
|
||||
|
||||
Listener::Listener(Oyster::Network::IPostBox<int>* postBox)
|
||||
{
|
||||
connection = NULL;
|
||||
this->postBox = postBox;
|
||||
}
|
||||
|
||||
Listener::~Listener()
|
||||
{
|
||||
if(connection)
|
||||
|
@ -15,10 +22,10 @@ Listener::~Listener()
|
|||
}
|
||||
}
|
||||
|
||||
//Starts the thread immediate
|
||||
bool Listener::Init(unsigned int port)
|
||||
{
|
||||
connection = new Connection();
|
||||
|
||||
connection->InitiateServer(port);
|
||||
|
||||
thread.Create(this, true);
|
||||
|
@ -26,26 +33,53 @@ bool Listener::Init(unsigned int port)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Listener::Init(unsigned int port, bool start)
|
||||
{
|
||||
connection = new Connection();
|
||||
connection->InitiateServer(port);
|
||||
|
||||
thread.Create(this, start);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Listener::Start()
|
||||
{
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
void Listener::Stop()
|
||||
{
|
||||
thread.Stop();
|
||||
}
|
||||
|
||||
void Listener::Shutdown()
|
||||
{
|
||||
thread.Terminate();
|
||||
thread.Stop();
|
||||
}
|
||||
|
||||
void Listener::SetPostBox(Oyster::Network::IPostBox<int>* postBox)
|
||||
{
|
||||
mutex.LockMutex();
|
||||
stdMutex.lock();
|
||||
//mutex.LockMutex();
|
||||
this->postBox = postBox;
|
||||
mutex.UnlockMutex();
|
||||
//mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
int Listener::Accept()
|
||||
{
|
||||
int clientSocket = 0;
|
||||
int clientSocket = -1;
|
||||
clientSocket = connection->Listen();
|
||||
|
||||
mutex.LockMutex();
|
||||
if(clientSocket != -1)
|
||||
{
|
||||
stdMutex.lock();
|
||||
//mutex.LockMutex();
|
||||
postBox->PostMessage(clientSocket);
|
||||
mutex.UnlockMutex();
|
||||
//mutex.UnlockMutex();
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
return clientSocket;
|
||||
}
|
||||
|
@ -57,13 +91,10 @@ bool Listener::DoWork()
|
|||
return true;
|
||||
}
|
||||
|
||||
#include <iostream>
|
||||
void Listener::ThreadEntry()
|
||||
{
|
||||
std::cout << "Thread started" << std::endl;
|
||||
}
|
||||
|
||||
void Listener::ThreadExit()
|
||||
{
|
||||
std::cout << "Thread stopped" << std::endl;
|
||||
}
|
|
@ -6,10 +6,11 @@
|
|||
/////////////////////////////////////
|
||||
|
||||
#include "IListener.h"
|
||||
#include "../NetworkDependencies/Connection.h"
|
||||
#include "Connection.h"
|
||||
#include "IPostBox.h"
|
||||
#include "../../Misc/Thread/OysterThread.h"
|
||||
#include "../../Misc/Thread/OysterMutex.h"
|
||||
#include "IPostBox.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
|
@ -17,32 +18,37 @@ namespace Oyster
|
|||
{
|
||||
namespace Server
|
||||
{
|
||||
class Listener : public ::Oyster::Thread::IThreadObject
|
||||
class Listener : public IListener, public ::Oyster::Thread::IThreadObject
|
||||
{
|
||||
public:
|
||||
Listener();
|
||||
Listener(Oyster::Network::IPostBox<int>* postBox);
|
||||
~Listener();
|
||||
|
||||
bool Init(unsigned int port);
|
||||
bool Init(unsigned int port, bool start);
|
||||
void Start();
|
||||
void Stop();
|
||||
|
||||
void Shutdown();
|
||||
|
||||
void SetPostBox(IPostBox<int>* postBox);
|
||||
|
||||
private:
|
||||
//Thread functions
|
||||
bool DoWork();
|
||||
void ThreadEntry();
|
||||
void ThreadExit();
|
||||
|
||||
private:
|
||||
//Function that runs in the thread.
|
||||
int Accept();
|
||||
|
||||
|
||||
private:
|
||||
::Oyster::Network::Connection* connection;
|
||||
|
||||
::Oyster::Thread::OysterThread thread;
|
||||
OysterMutex mutex;
|
||||
std::mutex stdMutex;
|
||||
|
||||
IPostBox<int>* postBox;
|
||||
|
||||
|
|
|
@ -111,7 +111,6 @@ void MessageHeader::PackFloat(float i, OysterByte& bytes)
|
|||
|
||||
void MessageHeader::PackFloat(float i[], unsigned int elementCount, OysterByte& bytes)
|
||||
{
|
||||
bytes.AddSize(4);
|
||||
//Pack number of elements
|
||||
PackUnsignedInt(elementCount, bytes);
|
||||
|
||||
|
@ -131,7 +130,7 @@ void MessageHeader::PackDouble(double i, OysterByte& bytes)
|
|||
|
||||
void MessageHeader::PackStr(char str[], OysterByte& bytes)
|
||||
{
|
||||
int totalSize = 2 + strlen(str);
|
||||
int totalSize = 2 + (int)strlen(str);
|
||||
bytes.AddSize(totalSize);
|
||||
Packing::Pack(&bytes.GetByteArray()[size], str);
|
||||
size += totalSize;
|
||||
|
@ -139,7 +138,7 @@ void MessageHeader::PackStr(char str[], OysterByte& bytes)
|
|||
|
||||
void MessageHeader::PackStr(std::string str, OysterByte& bytes)
|
||||
{
|
||||
int totalSize = 2 + str.length();
|
||||
int totalSize = 2 + (int)str.length();
|
||||
bytes.AddSize(totalSize);
|
||||
Packing::Pack(&bytes.GetByteArray()[size], str);
|
||||
size += totalSize;
|
||||
|
@ -244,7 +243,7 @@ double MessageHeader::UnpackDouble(OysterByte& bytes)
|
|||
std::string MessageHeader::UnpackStr(OysterByte& bytes)
|
||||
{
|
||||
std::string str = Packing::UnpackStr(&bytes.GetByteArray()[size]);
|
||||
size += 2 + str.length();
|
||||
size += 2 + (int)str.length();
|
||||
return str;
|
||||
}
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ namespace Oyster
|
|||
void PackStr(char str[], OysterByte& bytes);
|
||||
void PackStr(std::string str, OysterByte& bytes);
|
||||
|
||||
//Maybe
|
||||
//TODO: Add Pack functions for Vec2, 3, 4 and maybe Matrix. Etc.
|
||||
|
||||
|
||||
|
@ -71,6 +72,7 @@ namespace Oyster
|
|||
|
||||
std::string UnpackStr(OysterByte& bytes);
|
||||
|
||||
//Maybe
|
||||
//TODO: Add Unpack functions for Vec2, 3, 4 and maybe Matrix. Etc.
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
#include "MessagePlayerPos.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace Oyster::Network::Messages;
|
||||
using namespace Oyster::Network::Protocols;
|
||||
|
||||
MessagePlayerPos::MessagePlayerPos()
|
||||
{
|
||||
}
|
||||
|
||||
MessagePlayerPos::~MessagePlayerPos()
|
||||
{
|
||||
}
|
||||
|
||||
void MessagePlayerPos::Pack(Protocols::ProtocolHeader& header, OysterByte& bytes)
|
||||
{
|
||||
MessageHeader::Pack(header, bytes);
|
||||
|
||||
PackInt(static_cast<ProtocolPlayerPos*>(&header)->ID, bytes);
|
||||
PackFloat(static_cast<ProtocolPlayerPos*>(&header)->matrix, static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
|
||||
SetSize(bytes);
|
||||
}
|
||||
|
||||
void MessagePlayerPos::Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header)
|
||||
{
|
||||
MessageHeader::Unpack(bytes, header);
|
||||
|
||||
static_cast<ProtocolPlayerPos*>(&header)->ID = UnpackInt(bytes);
|
||||
static_cast<ProtocolPlayerPos*>(&header)->matrix = UnpackFloat(static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
#ifndef NETWORK_DEPENDENCIES_MESSAGE_PLAYER_POS_H
|
||||
#define NETWORK_DEPENDENCIES_MESSAGE_PLAYER_POS_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#include "MessageHeader.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
namespace Messages
|
||||
{
|
||||
class MessagePlayerPos : public MessageHeader
|
||||
{
|
||||
public:
|
||||
MessagePlayerPos();
|
||||
virtual ~MessagePlayerPos();
|
||||
|
||||
virtual void Pack(Protocols::ProtocolHeader& header, OysterByte& bytes);
|
||||
virtual void Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -7,5 +7,6 @@
|
|||
|
||||
#include "MessageHeader.h"
|
||||
#include "MessageTest.h"
|
||||
#include "MessagePlayerPos.h"
|
||||
|
||||
#endif
|
|
@ -153,11 +153,12 @@
|
|||
<ItemGroup>
|
||||
<ClCompile Include="Connection.cpp" />
|
||||
<ClCompile Include="Listener.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Messages\MessageHeader.cpp" />
|
||||
<ClCompile Include="Messages\MessagePlayerPos.cpp" />
|
||||
<ClCompile Include="Messages\MessageTest.cpp" />
|
||||
<ClCompile Include="OysterByte.cpp" />
|
||||
<ClCompile Include="Packing.cpp" />
|
||||
<ClCompile Include="ThreadedClient.cpp" />
|
||||
<ClCompile Include="Translator.cpp" />
|
||||
<ClCompile Include="WinsockFunctions.cpp" />
|
||||
</ItemGroup>
|
||||
|
@ -168,6 +169,7 @@
|
|||
<ClInclude Include="IPostBox.h" />
|
||||
<ClInclude Include="Listener.h" />
|
||||
<ClInclude Include="Messages\MessageHeader.h" />
|
||||
<ClInclude Include="Messages\MessagePlayerPos.h" />
|
||||
<ClInclude Include="Messages\MessagesInclude.h" />
|
||||
<ClInclude Include="Messages\MessageTest.h" />
|
||||
<ClInclude Include="OysterByte.h" />
|
||||
|
@ -175,6 +177,7 @@
|
|||
<ClInclude Include="ITranslate.h" />
|
||||
<ClInclude Include="PostBox.h" />
|
||||
<ClInclude Include="Protocols.h" />
|
||||
<ClInclude Include="ThreadedClient.h" />
|
||||
<ClInclude Include="Translator.h" />
|
||||
<ClInclude Include="WinsockFunctions.h" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -2,30 +2,33 @@
|
|||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Connection.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Messages\MessageHeader.cpp" />
|
||||
<ClCompile Include="Messages\MessageTest.cpp" />
|
||||
<ClCompile Include="Packing.cpp" />
|
||||
<ClCompile Include="Translator.cpp" />
|
||||
<ClCompile Include="Listener.cpp" />
|
||||
<ClCompile Include="WinsockFunctions.cpp" />
|
||||
<ClCompile Include="Messages\MessageHeader.cpp" />
|
||||
<ClCompile Include="Messages\MessagePlayerPos.cpp" />
|
||||
<ClCompile Include="Messages\MessageTest.cpp" />
|
||||
<ClCompile Include="OysterByte.cpp" />
|
||||
<ClCompile Include="Packing.cpp" />
|
||||
<ClCompile Include="ThreadedClient.cpp" />
|
||||
<ClCompile Include="Translator.cpp" />
|
||||
<ClCompile Include="WinsockFunctions.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Connection.h" />
|
||||
<ClInclude Include="IConnection.h" />
|
||||
<ClInclude Include="IListener.h" />
|
||||
<ClInclude Include="IPostBox.h" />
|
||||
<ClInclude Include="Listener.h" />
|
||||
<ClInclude Include="Messages\MessageHeader.h" />
|
||||
<ClInclude Include="Messages\MessagePlayerPos.h" />
|
||||
<ClInclude Include="Messages\MessagesInclude.h" />
|
||||
<ClInclude Include="Messages\MessageTest.h" />
|
||||
<ClInclude Include="OysterByte.h" />
|
||||
<ClInclude Include="Packing.h" />
|
||||
<ClInclude Include="ITranslate.h" />
|
||||
<ClInclude Include="Protocols.h" />
|
||||
<ClInclude Include="Translator.h" />
|
||||
<ClInclude Include="Messages\MessagesInclude.h" />
|
||||
<ClInclude Include="Listener.h" />
|
||||
<ClInclude Include="IListener.h" />
|
||||
<ClInclude Include="WinsockFunctions.h" />
|
||||
<ClInclude Include="OysterByte.h" />
|
||||
<ClInclude Include="IPostBox.h" />
|
||||
<ClInclude Include="PostBox.h" />
|
||||
<ClInclude Include="Protocols.h" />
|
||||
<ClInclude Include="ThreadedClient.h" />
|
||||
<ClInclude Include="Translator.h" />
|
||||
<ClInclude Include="WinsockFunctions.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -16,16 +16,36 @@ OysterByte::OysterByte(int cap)
|
|||
byteArray = new unsigned char[capacity];
|
||||
}
|
||||
|
||||
OysterByte::OysterByte(const OysterByte& obj)
|
||||
{
|
||||
//delete[] this->byteArray;
|
||||
this->byteArray = new unsigned char[obj.capacity];
|
||||
|
||||
for(int i = 0; i < (int)obj.size; i++)
|
||||
{
|
||||
this->byteArray[i] = obj.byteArray[i];
|
||||
}
|
||||
this->size = obj.size;
|
||||
this->capacity = obj.capacity;
|
||||
}
|
||||
|
||||
OysterByte::~OysterByte()
|
||||
{
|
||||
delete[] byteArray;
|
||||
}
|
||||
|
||||
void OysterByte::Clear(unsigned int cap)
|
||||
void OysterByte::Clear()
|
||||
{
|
||||
size = 0;
|
||||
}
|
||||
|
||||
void OysterByte::Resize(unsigned int cap)
|
||||
{
|
||||
if(capacity < cap)
|
||||
{
|
||||
delete[] byteArray;
|
||||
byteArray = new unsigned char[cap];
|
||||
size = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int OysterByte::GetSize()
|
||||
|
@ -60,6 +80,21 @@ void OysterByte::SetSize(unsigned int size)
|
|||
this->size = size;
|
||||
}
|
||||
|
||||
OysterByte& OysterByte::operator =(const OysterByte& obj)
|
||||
{
|
||||
delete[] this->byteArray;
|
||||
this->byteArray = new unsigned char[obj.capacity];
|
||||
|
||||
for(int i = 0; i < (int)obj.size; i++)
|
||||
{
|
||||
this->byteArray[i] = obj.byteArray[i];
|
||||
}
|
||||
this->size = obj.size;
|
||||
this->capacity = obj.capacity;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
OysterByte::operator char*()
|
||||
{
|
||||
return (char*)byteArray;
|
||||
|
|
|
@ -16,9 +16,11 @@ namespace Oyster
|
|||
public:
|
||||
OysterByte();
|
||||
OysterByte(int cap);
|
||||
OysterByte(const OysterByte& obj);
|
||||
virtual ~OysterByte();
|
||||
|
||||
void Clear(unsigned int cap);
|
||||
void Clear(); //Resets size to 0
|
||||
void Resize(unsigned int cap); //Resizes the array with, it does not keep anything in it.
|
||||
|
||||
int GetSize();
|
||||
unsigned char* GetByteArray();
|
||||
|
@ -27,6 +29,8 @@ namespace Oyster
|
|||
void SetBytes(unsigned char* bytes);
|
||||
void SetSize(unsigned int size); //Only sets the private variable 'size'
|
||||
|
||||
OysterByte& operator =(const OysterByte& obj);
|
||||
|
||||
operator char*();
|
||||
operator const char*();
|
||||
operator unsigned char*();
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace Oyster
|
|||
//floating point (32, 64-bit)
|
||||
void Pack(unsigned char buffer[], float i)
|
||||
{
|
||||
int tempFloat = Pack754(i, 32, 8);
|
||||
int tempFloat = (int)Pack754(i, 32, 8);
|
||||
Pack(buffer, tempFloat);
|
||||
}
|
||||
|
||||
|
@ -100,7 +100,7 @@ namespace Oyster
|
|||
//string
|
||||
void Pack(unsigned char buffer[], char str[])
|
||||
{
|
||||
short len = strlen(str);
|
||||
short len = (short)strlen(str);
|
||||
Pack(buffer, len);
|
||||
buffer += 2;
|
||||
memcpy(buffer, str, len);
|
||||
|
@ -108,7 +108,7 @@ namespace Oyster
|
|||
|
||||
void Pack(unsigned char buffer[], std::string& str)
|
||||
{
|
||||
short len = str.length();
|
||||
short len = (short)str.length();
|
||||
Pack(buffer, len);
|
||||
buffer += 2;
|
||||
memcpy(buffer, str.c_str(), len);
|
||||
|
@ -153,7 +153,7 @@ namespace Oyster
|
|||
fnorm = fnorm - 1.0;
|
||||
|
||||
// calculate the binary form (non-float) of the significand data
|
||||
significand = fnorm * ((1LL << significandbits) + 0.5f);
|
||||
significand = (long long)(fnorm * ((1LL << significandbits) + 0.5f));
|
||||
|
||||
// get the biased exponent
|
||||
exp = shift + ((1 << (expbits - 1)) - 1); // shift + bias
|
||||
|
@ -169,7 +169,7 @@ namespace Oyster
|
|||
//bool (1-bit)
|
||||
bool Unpackb(unsigned char buffer[])
|
||||
{
|
||||
return (bool)buffer;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
//char (8-bit)
|
||||
|
@ -305,7 +305,7 @@ namespace Oyster
|
|||
return 0.0;
|
||||
|
||||
// pull the significand
|
||||
result = (i&((1LL << significandbits) - 1)); // mask
|
||||
result = (long double)(i&((1LL << significandbits) - 1)); // mask
|
||||
result /= (1LL << significandbits); // convert back to float
|
||||
result += 1.0f; // add the one back on
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace Oyster
|
|||
virtual ~PostBox();
|
||||
|
||||
virtual void PostMessage(T& message);
|
||||
virtual void FetchMessage(T& message);
|
||||
virtual bool FetchMessage(T& message);
|
||||
virtual bool IsFull();
|
||||
|
||||
private:
|
||||
|
@ -49,13 +49,14 @@ namespace Oyster
|
|||
}
|
||||
|
||||
template <class T>
|
||||
void PostBox<T>::FetchMessage(T& message)
|
||||
bool PostBox<T>::FetchMessage(T& message)
|
||||
{
|
||||
if(IsFull())
|
||||
{
|
||||
message = messages.Front();
|
||||
messages.Pop();
|
||||
message = messages.Pop();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Oyster
|
|||
PackageType_header,
|
||||
PackageType_test,
|
||||
PackageType_input,
|
||||
PackageType_update_position
|
||||
PackageType_player_pos,
|
||||
};
|
||||
|
||||
struct ProtocolHeader
|
||||
|
@ -45,6 +45,16 @@ namespace Oyster
|
|||
virtual ~ProtocolTest() { delete[] f; }
|
||||
};
|
||||
|
||||
struct ProtocolPlayerPos : public ProtocolHeader
|
||||
{
|
||||
int ID;
|
||||
unsigned int nrOfFloats;
|
||||
float *matrix;
|
||||
|
||||
ProtocolPlayerPos() { this->packageType = PackageType_player_pos; }
|
||||
virtual ~ProtocolPlayerPos() { delete[] matrix; }
|
||||
};
|
||||
|
||||
|
||||
//Holding every protocol in an union.
|
||||
//Used because we now don't have to type case our protocol when we recieve them.
|
||||
|
@ -56,6 +66,7 @@ namespace Oyster
|
|||
{
|
||||
ProtocolHeader* pHeader;
|
||||
ProtocolTest *pTest;
|
||||
ProtocolPlayerPos *pPlayerPos;
|
||||
|
||||
}Protocol;
|
||||
|
||||
|
@ -75,6 +86,12 @@ namespace Oyster
|
|||
delete Protocol.pTest;
|
||||
}
|
||||
break;
|
||||
case PackageType_player_pos:
|
||||
if(Protocol.pPlayerPos)
|
||||
{
|
||||
delete Protocol.pPlayerPos;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -0,0 +1,143 @@
|
|||
#include "ThreadedClient.h"
|
||||
#include "OysterByte.h"
|
||||
|
||||
#include <iostream>
|
||||
using namespace Oyster::Network;
|
||||
using namespace Oyster::Thread;
|
||||
using namespace Utility::DynamicMemory;
|
||||
|
||||
ThreadedClient::ThreadedClient()
|
||||
{
|
||||
this->connection = new Connection();
|
||||
this->sendPostBox = new PostBox<SmartPointer<OysterByte>>();
|
||||
this->recvPostBox = NULL;
|
||||
|
||||
connection->SetBlockingMode(false);
|
||||
}
|
||||
|
||||
ThreadedClient::ThreadedClient(unsigned int socket)
|
||||
{
|
||||
this->connection = new Connection(socket);
|
||||
this->sendPostBox = new PostBox<SmartPointer<OysterByte>>();
|
||||
this->recvPostBox = NULL;
|
||||
|
||||
connection->SetBlockingMode(false);
|
||||
|
||||
thread.Create(this, true);
|
||||
}
|
||||
|
||||
ThreadedClient::ThreadedClient(IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>>* postBox, unsigned int socket)
|
||||
{
|
||||
this->connection = new Connection(socket);
|
||||
this->sendPostBox = new PostBox<SmartPointer<OysterByte>>;
|
||||
this->recvPostBox = postBox;
|
||||
|
||||
connection->SetBlockingMode(false);
|
||||
|
||||
thread.Create(this, true);
|
||||
}
|
||||
|
||||
ThreadedClient::~ThreadedClient()
|
||||
{
|
||||
thread.Terminate();
|
||||
delete this->connection;
|
||||
this->connection = NULL;
|
||||
this->recvPostBox = NULL;
|
||||
|
||||
if(sendPostBox != NULL)
|
||||
{
|
||||
delete sendPostBox;
|
||||
this->sendPostBox = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void ThreadedClient::Send(SmartPointer<OysterByte>& byte)
|
||||
{
|
||||
this->sendPostBox->PostMessage(byte);
|
||||
}
|
||||
|
||||
int ThreadedClient::Send()
|
||||
{
|
||||
int errorCode = 0;
|
||||
|
||||
if(sendPostBox->IsFull())
|
||||
{
|
||||
SmartPointer<OysterByte> temp = new OysterByte;
|
||||
sendPostBox->FetchMessage(temp);
|
||||
errorCode = this->connection->Send(temp);
|
||||
}
|
||||
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
int ThreadedClient::Recv()
|
||||
{
|
||||
int errorCode = -1;
|
||||
|
||||
SmartPointer<OysterByte> temp = new OysterByte;
|
||||
errorCode = this->connection->Recieve(temp);
|
||||
|
||||
if(errorCode == 0)
|
||||
{
|
||||
stdMutex.lock();
|
||||
recvPostBox->PostMessage(temp);
|
||||
stdMutex.unlock();
|
||||
}
|
||||
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
void ThreadedClient::ThreadEntry()
|
||||
{
|
||||
std::cout<< "Client Thread started" << std::endl;
|
||||
}
|
||||
|
||||
void ThreadedClient::ThreadExit()
|
||||
{
|
||||
std::cout << "Client Thread exit" << std::endl;
|
||||
}
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
bool ThreadedClient::DoWork()
|
||||
{
|
||||
int errorCode;
|
||||
errorCode = Send();
|
||||
/*if(errorCode != 0)
|
||||
{
|
||||
return false;
|
||||
}*/
|
||||
|
||||
errorCode = Recv();
|
||||
/*if(errorCode != 0)
|
||||
{
|
||||
return false;
|
||||
}*/
|
||||
Sleep(1);
|
||||
return true;
|
||||
}
|
||||
|
||||
int ThreadedClient::Connect(unsigned short port, const char serverName[])
|
||||
{
|
||||
int errorCode;
|
||||
|
||||
if((errorCode = connection->InitiateClient()) != 0)
|
||||
{
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
else if((errorCode = connection->Connect(port, serverName)) != 0)
|
||||
{
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
thread.Create(this, true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ThreadedClient::setRecvPostBox(IPostBox<SmartPointer<OysterByte>> *postBox)
|
||||
{
|
||||
stdMutex.lock();
|
||||
this->recvPostBox = postBox;
|
||||
stdMutex.unlock();
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
#ifndef NETWORK_DEPENDENCIES_THREADED_CLIENT_H
|
||||
#define NETWORK_DEPENDENCIES_THREADED_CLIENT_H
|
||||
|
||||
//////////////////////////////////
|
||||
// Created by Sam Svensson 2013 //
|
||||
//////////////////////////////////
|
||||
|
||||
#include "../../Misc/Thread/IThreadObject.h"
|
||||
#include "PostBox.h"
|
||||
#include "Connection.h"
|
||||
#include "../../Misc/Thread/OysterThread.h"
|
||||
#include "../../Misc/Thread/OysterMutex.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
#include <mutex>
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
class OysterByte;
|
||||
class ThreadedClient : public Thread::IThreadObject
|
||||
{
|
||||
public:
|
||||
ThreadedClient();
|
||||
ThreadedClient(unsigned int socket);
|
||||
ThreadedClient(IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>> *postBox, unsigned int socket);
|
||||
virtual ~ThreadedClient();
|
||||
|
||||
void Send(Utility::DynamicMemory::SmartPointer<OysterByte>& byte);
|
||||
|
||||
int Connect(unsigned short port, const char serverName[]);
|
||||
|
||||
void setRecvPostBox(IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>> *postBox);
|
||||
|
||||
private:
|
||||
virtual int Send();
|
||||
virtual int Recv();
|
||||
|
||||
virtual void ThreadEntry();
|
||||
virtual void ThreadExit();
|
||||
virtual bool DoWork();
|
||||
|
||||
private:
|
||||
Connection* connection;
|
||||
IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>> *sendPostBox;
|
||||
IPostBox<Utility::DynamicMemory::SmartPointer<OysterByte>> *recvPostBox;
|
||||
Oyster::Thread::OysterThread thread;
|
||||
std::mutex stdMutex;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -4,7 +4,7 @@ using namespace Oyster::Network;
|
|||
using namespace ::Protocols;
|
||||
using namespace ::Messages;
|
||||
|
||||
void Translator::Pack( ProtocolHeader &header, OysterByte& bytes )
|
||||
void Translator::Pack( ProtocolHeader &header, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes )
|
||||
{
|
||||
MessageHeader *message = NULL;
|
||||
|
||||
|
@ -17,23 +17,27 @@ void Translator::Pack( ProtocolHeader &header, OysterByte& bytes )
|
|||
case PackageType_test:
|
||||
message = new MessageTest();
|
||||
break;
|
||||
|
||||
case PackageType_player_pos:
|
||||
message = new MessagePlayerPos();
|
||||
break;
|
||||
}
|
||||
|
||||
if(message != NULL)
|
||||
{
|
||||
message->Pack(header, bytes);
|
||||
message->Pack(header, *bytes);
|
||||
|
||||
delete message;
|
||||
message = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void Translator::Unpack(ProtocolSet* set, OysterByte& bytes )
|
||||
void Translator::Unpack(ProtocolSet* set, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
|
||||
{
|
||||
ProtocolHeader *header = new ProtocolHeader();
|
||||
MessageHeader *message = new MessageHeader();
|
||||
|
||||
message->Unpack(bytes, *header);
|
||||
message->Unpack(*bytes, *header);
|
||||
delete message;
|
||||
message = NULL;
|
||||
|
||||
|
@ -44,13 +48,19 @@ void Translator::Unpack(ProtocolSet* set, OysterByte& bytes )
|
|||
case PackageType_header:
|
||||
message = new MessageHeader();
|
||||
set->Protocol.pHeader = new ProtocolHeader;
|
||||
message->Unpack(bytes, *set->Protocol.pHeader);
|
||||
message->Unpack(*bytes, *set->Protocol.pHeader);
|
||||
break;
|
||||
|
||||
case PackageType_test:
|
||||
message = new MessageTest();
|
||||
set->Protocol.pTest = new ProtocolTest;
|
||||
message->Unpack(bytes, *set->Protocol.pTest);
|
||||
message->Unpack(*bytes, *set->Protocol.pTest);
|
||||
break;
|
||||
|
||||
case PackageType_player_pos:
|
||||
message = new MessagePlayerPos();
|
||||
set->Protocol.pPlayerPos = new ProtocolPlayerPos;
|
||||
message->Unpack(*bytes, *set->Protocol.pPlayerPos);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -20,8 +20,8 @@ namespace Oyster
|
|||
Translator () { };
|
||||
~Translator() { };
|
||||
|
||||
void Pack (Protocols::ProtocolHeader &header, OysterByte& bytes );
|
||||
void Unpack (Protocols::ProtocolSet* set, OysterByte& bytes );
|
||||
void Pack (Protocols::ProtocolHeader &header, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
void Unpack (Protocols::ProtocolSet* set, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ std::wstring GetErrorMessage(int errorCode)
|
|||
LPWSTR lpMessage;
|
||||
std::wstring retVal(L"Succesful");
|
||||
|
||||
DWORD bufLen = FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS ,
|
||||
DWORD bufLen = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS ,
|
||||
NULL,
|
||||
errorCode ,
|
||||
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT) ,
|
||||
|
|
|
@ -1,41 +0,0 @@
|
|||
#include "Client.h"
|
||||
|
||||
using namespace Oyster::Network::Client;
|
||||
|
||||
Client::Client()
|
||||
{
|
||||
connection = new Connection();
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
{
|
||||
delete this->connection;
|
||||
connection = 0;
|
||||
}
|
||||
|
||||
int Client::Connect(unsigned int port, char filename[])
|
||||
{
|
||||
int errorCode;
|
||||
|
||||
if((errorCode = connection->InitiateClient()) != 0)
|
||||
{
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
if((errorCode = connection->Connect(port, filename)) != 0)
|
||||
{
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Client::Send(Oyster::Network::OysterByte& bytes)
|
||||
{
|
||||
connection->Send(bytes);
|
||||
}
|
||||
|
||||
void Client::Recv(Oyster::Network::OysterByte& bytes)
|
||||
{
|
||||
connection->Recieve(bytes);
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
#ifndef NETWORK_CLIENT_CLIENT_H
|
||||
#define NETWORK_CLIENT_CLIENT_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#include "../NetworkDependencies/Connection.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
class Client
|
||||
{
|
||||
public:
|
||||
Client();
|
||||
~Client();
|
||||
|
||||
int Connect(unsigned int port, char filename[]);
|
||||
|
||||
void Send(OysterByte& bytes);
|
||||
void Recv(OysterByte& bytes);
|
||||
|
||||
private:
|
||||
::Oyster::Network::Connection* connection;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -6,15 +6,20 @@
|
|||
#include "..\NetworkDependencies\Protocols.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../../Misc/ThreadSafeQueue.h"
|
||||
#include "Client.h"
|
||||
#include "../NetworkDependencies/ThreadedClient.h"
|
||||
#include "../../Misc/WinTimer.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
|
||||
using namespace std;
|
||||
using namespace Oyster::Network::Protocols;
|
||||
using namespace Oyster::Network::Client;
|
||||
using namespace Oyster::Network;
|
||||
using namespace Utility;
|
||||
using namespace Utility::DynamicMemory;
|
||||
|
||||
void chat(Client &client);
|
||||
void chat(ThreadedClient &client);
|
||||
void PrintOutMessage(ProtocolSet* set);
|
||||
|
||||
int main()
|
||||
{
|
||||
|
@ -27,10 +32,10 @@ int main()
|
|||
cout << "Client" << endl;
|
||||
|
||||
//Create Client
|
||||
Client client;
|
||||
ThreadedClient* client = new ThreadedClient;
|
||||
|
||||
//Connect to server
|
||||
errorCode = client.Connect(9876, "localhost");
|
||||
errorCode = client->Connect(9876, "localhost");
|
||||
|
||||
if(errorCode != 0)
|
||||
{
|
||||
|
@ -38,7 +43,8 @@ int main()
|
|||
wcout << "errorMessage: " << errorTest << endl;
|
||||
}
|
||||
|
||||
chat(client);
|
||||
chat(*client);
|
||||
delete client;
|
||||
|
||||
ShutdownWinSock();
|
||||
|
||||
|
@ -46,76 +52,79 @@ int main()
|
|||
return 0;
|
||||
}
|
||||
|
||||
void chat(Client &client)
|
||||
void chat(ThreadedClient &client)
|
||||
{
|
||||
Oyster::Network::Translator *t = new Oyster::Network::Translator();
|
||||
IPostBox< SmartPointer<OysterByte >> *postBox = new PostBox< SmartPointer<OysterByte >>;
|
||||
|
||||
Oyster::Network::OysterByte msgRecv;
|
||||
string msgSend = "";
|
||||
client.setRecvPostBox(postBox);
|
||||
|
||||
SmartPointer<OysterByte> msgRecv = new OysterByte();
|
||||
SmartPointer<OysterByte> msgSend = new OysterByte();
|
||||
|
||||
ProtocolSet* set = new ProtocolSet;
|
||||
ProtocolTest test;
|
||||
test.numOfFloats = 5;
|
||||
test.f = new float[test.numOfFloats];
|
||||
float temp = 12345.5654f;
|
||||
for(int i = 0; i < 5; i++)
|
||||
ProtocolPlayerPos test;
|
||||
test.ID = 5;
|
||||
test.nrOfFloats = 5;
|
||||
test.matrix = new float[test.nrOfFloats];
|
||||
float temp = 10;
|
||||
for(int i = 0; i < (int)test.nrOfFloats; i++)
|
||||
{
|
||||
test.f[i] = temp;
|
||||
test.matrix[i] = temp;
|
||||
temp++;
|
||||
}
|
||||
t->Pack(test, msgSend);
|
||||
|
||||
bool chatDone = false;
|
||||
WinTimer timer;
|
||||
|
||||
while(!chatDone)
|
||||
while(1)
|
||||
{
|
||||
//Fetch new messages from the postbox
|
||||
if(postBox->FetchMessage(msgRecv))
|
||||
{
|
||||
client.Recv(msgRecv);
|
||||
|
||||
t->Unpack(set, msgRecv);
|
||||
|
||||
//PrintOutMessage(set);
|
||||
set->Release();
|
||||
}
|
||||
|
||||
//Send message to server each second
|
||||
if(timer.getElapsedSeconds() > 1)
|
||||
{
|
||||
cout << "Sending to server." << endl;
|
||||
timer.reset();
|
||||
client.Send(msgSend);
|
||||
}
|
||||
Sleep(1);
|
||||
}
|
||||
|
||||
delete postBox;
|
||||
delete t;
|
||||
delete set;
|
||||
}
|
||||
|
||||
void PrintOutMessage(ProtocolSet* set)
|
||||
{
|
||||
switch(set->type)
|
||||
{
|
||||
case PackageType_header:
|
||||
break;
|
||||
case PackageType_test:
|
||||
cout <<"Client 2: " << set->Protocol.pTest->textMessage <<endl;
|
||||
for(int i = 0; i < set->Protocol.pTest->numOfFloats; i++)
|
||||
for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pTest->f[i] << ' ' ;
|
||||
}
|
||||
cout << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
set->Release();
|
||||
msgRecv.Clear(1000);
|
||||
|
||||
/*std::getline(std::cin, msgSend);
|
||||
|
||||
|
||||
|
||||
if( msgSend != "exit")
|
||||
case PackageType_player_pos:
|
||||
cout << "ID " << set->Protocol.pPlayerPos->ID << endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pPlayerPos->nrOfFloats; i++)
|
||||
{
|
||||
if(msgSend.length() < 1)
|
||||
{
|
||||
msgSend = "ERROR!";
|
||||
cout << set->Protocol.pPlayerPos->matrix[i] << ' ';
|
||||
}
|
||||
|
||||
test.textMessage = msgSend;
|
||||
|
||||
t->Pack(test, msgRecv);
|
||||
|
||||
client.Send(msgRecv);
|
||||
cout << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
chatDone = true;
|
||||
}
|
||||
|
||||
cin.clear();*/
|
||||
|
||||
}
|
||||
|
||||
delete t;
|
||||
delete set;
|
||||
}
|
|
@ -154,12 +154,8 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Client.cpp" />
|
||||
<ClCompile Include="ClientMain.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Client.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
|
|
@ -18,13 +18,5 @@
|
|||
<ClCompile Include="ClientMain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Client.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Client.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,24 +0,0 @@
|
|||
#include "Client.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace Oyster::Network::Server;
|
||||
|
||||
Client::Client(unsigned int socket)
|
||||
{
|
||||
connection = new Connection(socket);
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
{
|
||||
delete connection;
|
||||
}
|
||||
|
||||
void Client::Send(OysterByte& bytes)
|
||||
{
|
||||
connection->Send(bytes);
|
||||
}
|
||||
|
||||
void Client::Recv(OysterByte& bytes)
|
||||
{
|
||||
connection->Recieve(bytes);
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
#ifndef NETWORK_SERVER_CLIENT_H
|
||||
#define NETWORK_SERVER_CLIENT_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#include "../NetworkDependencies/Connection.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Network
|
||||
{
|
||||
namespace Server
|
||||
{
|
||||
class Client
|
||||
{
|
||||
public:
|
||||
Client(unsigned int socket);
|
||||
~Client();
|
||||
|
||||
void Send(OysterByte& bytes);
|
||||
void Recv(OysterByte& bytes);
|
||||
|
||||
private:
|
||||
::Oyster::Network::Connection* connection;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
|
@ -149,16 +149,20 @@
|
|||
<ProjectReference Include="..\..\Misc\Misc.vcxproj">
|
||||
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\NetworkAPI\NetworkAPI.vcxproj">
|
||||
<Project>{460d625f-2ac9-4559-b809-0ba89ceaedf4}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\NetworkDependencies\NetworkDependencies.vcxproj">
|
||||
<Project>{c5aa09d0-6594-4cd3-bd92-1d380c7b3b50}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Client.cpp" />
|
||||
<ClCompile Include="ServerMain.cpp" />
|
||||
<ClCompile Include="TestClass.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Client.h" />
|
||||
<ClInclude Include="RecieverObject.h" />
|
||||
<ClInclude Include="TestClass.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
@ -18,12 +18,15 @@
|
|||
<ClCompile Include="ServerMain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Client.cpp">
|
||||
<ClCompile Include="TestClass.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Client.h">
|
||||
<ClInclude Include="RecieverObject.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TestClass.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef OYSTER_NETWORK_SERVER_RECIEVER_OBJECT_H
|
||||
#define OYSTER_NETWORK_SERVER_RECIEVER_OBJECT_H
|
||||
|
||||
/////////////////////////////////////
|
||||
// Created by Pontus Fransson 2013 //
|
||||
/////////////////////////////////////
|
||||
|
||||
#include "../NetworkDependencies/Protocols.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
|
||||
class RecieverObject
|
||||
{
|
||||
public:
|
||||
virtual void ProcFunc(Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> msg) = 0;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -3,126 +3,53 @@
|
|||
#include <vector>
|
||||
#include <vld.h>
|
||||
#include "../NetworkDependencies/WinsockFunctions.h"
|
||||
#include "../NetworkDependencies/Listener.h"
|
||||
#include "../NetworkDependencies/Translator.h"
|
||||
#include "Client.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../NetworkDependencies/PostBox.h"
|
||||
#include "../../Misc/WinTimer.h"
|
||||
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
#include "TestClass.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace Oyster::Network::Server;
|
||||
using namespace Oyster::Network;
|
||||
using namespace ::Protocols;
|
||||
using namespace Utility;
|
||||
|
||||
void clientProc(Oyster::Network::NetworkClient* client);
|
||||
|
||||
int main()
|
||||
{
|
||||
OysterByte recvBuffer;
|
||||
IPostBox<int>* postBox = new PostBox<int>();
|
||||
|
||||
cout << "Server" << endl;
|
||||
Translator t;
|
||||
int errorCode;
|
||||
|
||||
if(!InitWinSock())
|
||||
{
|
||||
cout << "errorMessage: unable to start winsock" << endl;
|
||||
}
|
||||
|
||||
//Create socket
|
||||
Listener listener;
|
||||
listener.Init(9876);
|
||||
listener.SetPostBox(postBox);
|
||||
Sleep(1000);
|
||||
Test test;
|
||||
|
||||
//Start listening
|
||||
//Accept a client
|
||||
ProtocolTest test;
|
||||
test.clientID = 0;
|
||||
test.size = 2;
|
||||
test.textMessage = "hej";
|
||||
test.numOfFloats = 0;
|
||||
test.f = new float[test.numOfFloats];
|
||||
float temp = 395.456f;
|
||||
for(int i = 0; i < (int)test.numOfFloats; i++)
|
||||
{
|
||||
test.f[i] = temp;
|
||||
temp--;
|
||||
}
|
||||
cout << "Server" << endl;
|
||||
|
||||
t.Pack(test, recvBuffer);
|
||||
test.mainLoop();
|
||||
|
||||
WinTimer timer;
|
||||
|
||||
vector<Client*> clients;
|
||||
int client = -1;
|
||||
while(1)
|
||||
{
|
||||
client = -1;
|
||||
postBox->FetchMessage(client);
|
||||
if(client != -1)
|
||||
{
|
||||
cout << "Client connected: " << client << endl;
|
||||
clients.push_back(new Client(client));
|
||||
|
||||
clients.at(clients.size()-1)->Send(recvBuffer);
|
||||
}
|
||||
|
||||
//Send a message every 1 secounds to all clients.
|
||||
//Fetch new clients from the postbox
|
||||
/*
|
||||
//Send a message every 1 seconds to all clients.
|
||||
if(timer.getElapsedSeconds() > 1)
|
||||
{
|
||||
cout << "Sending to " << clients.size() << " clients." << endl;
|
||||
timer.reset();
|
||||
for(int i = 0; i < (int)clients.size(); i++)
|
||||
{
|
||||
clients.at(i)->Send(recvBuffer);
|
||||
clients.at(i)->Send(sendBuffer);
|
||||
}
|
||||
}
|
||||
Sleep(100);
|
||||
}
|
||||
listener.Shutdown();
|
||||
}*/
|
||||
|
||||
/*
|
||||
ProtocolSet* set = new ProtocolSet;
|
||||
|
||||
client1.Send(recvBuffer);
|
||||
|
||||
while(1)
|
||||
/*//Fetch messages
|
||||
if(recvPostBox->FetchMessage(recvBuffer))
|
||||
{
|
||||
client1.Recv(recvBuffer);
|
||||
|
||||
t.Unpack(set, recvBuffer);
|
||||
cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl;
|
||||
cout << "Client1: " << set->Protocol.pTest->textMessage << endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pTest->f[i] << ' ';
|
||||
}
|
||||
cout << endl;
|
||||
|
||||
//PrintOutMessage(set);
|
||||
set->Release();
|
||||
client2.Send(recvBuffer);
|
||||
|
||||
client2.Recv(recvBuffer);
|
||||
|
||||
t.Unpack(set, recvBuffer);
|
||||
cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl;
|
||||
cout << "Client2: " << set->Protocol.pTest->textMessage << endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pTest->f[i] << ' ';
|
||||
}
|
||||
cout << endl;
|
||||
set->Release();
|
||||
client1.Send(recvBuffer);
|
||||
}*/
|
||||
}
|
||||
|
||||
Sleep(1000);
|
||||
|
||||
ShutdownWinSock();
|
||||
delete set;
|
||||
*/
|
||||
system("pause");
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
#include "TestClass.h"
|
||||
#include "../../Misc/WinTimer.h"
|
||||
#include <iostream>
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace ::Server;
|
||||
using namespace ::Protocols;
|
||||
using namespace Utility;
|
||||
using namespace ::DynamicMemory;
|
||||
using namespace std;
|
||||
|
||||
Test::Test()
|
||||
{
|
||||
recvPostBox = new PostBox<SmartPointer<OysterByte>>;
|
||||
|
||||
sendBuffer = new OysterByte;
|
||||
recvBuffer = new OysterByte;
|
||||
|
||||
NetworkServer::INIT_DESC initDesc;
|
||||
initDesc.port = 9876;
|
||||
initDesc.proc = NULL;
|
||||
server.Init(initDesc);
|
||||
server.Start();
|
||||
|
||||
test.clientID = 0;
|
||||
test.ID = 5;
|
||||
test.nrOfFloats = 10;
|
||||
test.matrix = new float[test.nrOfFloats];
|
||||
|
||||
for(int i = 0; i < (int)test.nrOfFloats; i++)
|
||||
{
|
||||
test.matrix[i] = (float)i;
|
||||
}
|
||||
|
||||
t.Pack(test, sendBuffer);
|
||||
}
|
||||
|
||||
Test::~Test()
|
||||
{
|
||||
for(int i = 0; i < (int)clients.size(); i++)
|
||||
delete clients.at(i);
|
||||
|
||||
server.Stop();
|
||||
}
|
||||
|
||||
void Test::ProcFunc(Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> msg)
|
||||
{
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void Test::mainLoop()
|
||||
{
|
||||
WinTimer timer;
|
||||
|
||||
while(1)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Test::PrintOutMessage(ProtocolSet* set)
|
||||
{
|
||||
switch(set->type)
|
||||
{
|
||||
case PackageType_header:
|
||||
break;
|
||||
case PackageType_test:
|
||||
cout <<"Client 2: " << set->Protocol.pTest->textMessage <<endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pTest->f[i] << ' ' ;
|
||||
}
|
||||
cout << endl;
|
||||
break;
|
||||
|
||||
case PackageType_player_pos:
|
||||
//cout << "ID " << set->Protocol.pPlayerPos->ID << endl;
|
||||
for(int i = 0; i < (int)set->Protocol.pPlayerPos->nrOfFloats; i++)
|
||||
{
|
||||
cout << set->Protocol.pPlayerPos->matrix[i] << ' ';
|
||||
}
|
||||
cout << endl;
|
||||
break;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef TEST_CLASS_H
|
||||
#define TEST_CLASS_H
|
||||
|
||||
#include "RecieverObject.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../NetworkDependencies/PostBox.h"
|
||||
#include "../NetworkAPI/NetworkClient.h"
|
||||
#include "../NetworkAPI/NetworkServer.h"
|
||||
#include "../NetworkDependencies/Translator.h"
|
||||
#include <vector>
|
||||
|
||||
class Test : public RecieverObject
|
||||
{
|
||||
public:
|
||||
Test();
|
||||
~Test();
|
||||
|
||||
void mainLoop();
|
||||
|
||||
virtual void ProcFunc(Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> msg);
|
||||
void PrintOutMessage(Oyster::Network::Protocols::ProtocolSet* set);
|
||||
|
||||
private:
|
||||
std::vector<Oyster::Network::NetworkClient*> clients;
|
||||
Oyster::Network::IPostBox<Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte>> *recvPostBox;
|
||||
|
||||
Oyster::Network::Translator t;
|
||||
Oyster::Network::Protocols::ProtocolPlayerPos test;
|
||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> sendBuffer;
|
||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> recvBuffer;
|
||||
|
||||
Oyster::Network::Server::NetworkServer server;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -33,6 +33,7 @@ namespace Oyster
|
|||
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
#endif
|
||||
|
||||
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
|
||||
D3D_FEATURE_LEVEL featureLevelsToTry[] =
|
||||
{
|
||||
|
|
|
@ -279,7 +279,7 @@ namespace Oyster
|
|||
|
||||
void Core::ShaderManager::Clean()
|
||||
{
|
||||
for(int i = 0; i < VData.size(); ++i)
|
||||
for(int i = 0; i < (int)VData.size(); ++i)
|
||||
{
|
||||
delete[] VData[i].data;
|
||||
}
|
||||
|
|
|
@ -4,11 +4,18 @@
|
|||
#include "../Render/Rendering/Render.h"
|
||||
#include "../FileLoader/ObjReader.h"
|
||||
#include "../../Misc/Resource/OysterResource.h"
|
||||
#include "../FileLoader/GeneralLoader.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
namespace
|
||||
{
|
||||
Math::Float4x4 View;
|
||||
Math::Float4x4 Projection;
|
||||
}
|
||||
|
||||
API::State API::Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Math::Float2 resulotion)
|
||||
{
|
||||
Core::resolution = resulotion;
|
||||
|
@ -26,16 +33,31 @@ namespace Oyster
|
|||
return API::Sucsess;
|
||||
}
|
||||
|
||||
void API::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection)
|
||||
void API::SetProjection(Math::Float4x4& projection)
|
||||
{
|
||||
Projection = projection;
|
||||
}
|
||||
|
||||
void API::SetView(Math::Float4x4& view)
|
||||
{
|
||||
View = view;
|
||||
}
|
||||
|
||||
void API::NewFrame()
|
||||
{
|
||||
Render::Rendering::Basic::NewFrame(View, Projection);
|
||||
}
|
||||
|
||||
void API::RenderScene(Model::Model* models, int count)
|
||||
void API::RenderScene(Model::Model models[], int count)
|
||||
{
|
||||
Render::Rendering::Basic::RenderScene(models,count);
|
||||
}
|
||||
|
||||
void API::RenderModel(Model::Model& m)
|
||||
{
|
||||
Render::Rendering::Basic::RenderScene(&m,1);
|
||||
}
|
||||
|
||||
void API::EndFrame()
|
||||
{
|
||||
Render::Rendering::Basic::EndFrame();
|
||||
|
@ -52,9 +74,7 @@ namespace Oyster
|
|||
m->WorldMatrix = Oyster::Math::Float4x4::identity;
|
||||
m->Visible = true;
|
||||
|
||||
OBJReader or;
|
||||
or.readOBJFile(filename);
|
||||
m->info = or.toModel();
|
||||
m->info = Oyster::Resource::OysterResource::LoadResource(filename.c_str(),Oyster::Graphics::Loading::LoadOBJ);
|
||||
|
||||
return m;
|
||||
}
|
||||
|
@ -63,7 +83,7 @@ namespace Oyster
|
|||
{
|
||||
Model::ModelInfo* info = (Model::ModelInfo*)model->info;
|
||||
delete model;
|
||||
info->Vertices->~Buffer();
|
||||
Oyster::Resource::OysterResource::ReleaseResource((Oyster::Resource::OHRESOURCE)info);
|
||||
}
|
||||
|
||||
void API::Clean()
|
||||
|
@ -72,6 +92,14 @@ namespace Oyster
|
|||
Oyster::Resource::OysterResource::Clean();
|
||||
Oyster::Graphics::Core::ShaderManager::Clean();
|
||||
Oyster::Graphics::Render::Resources::Clean();
|
||||
|
||||
SAFE_RELEASE(Core::depthStencil);
|
||||
SAFE_RELEASE(Core::backBufferRTV);
|
||||
SAFE_RELEASE(Core::backBufferUAV);
|
||||
|
||||
SAFE_RELEASE(Core::swapChain);
|
||||
SAFE_RELEASE(Core::deviceContext);
|
||||
SAFE_RELEASE(Core::device);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,10 +4,10 @@
|
|||
#include "OysterMath.h"
|
||||
#include <Windows.h>
|
||||
|
||||
#if defined GFX_DLL_EXPORT
|
||||
#ifdef GFX_DLL_EXPORT
|
||||
#define GFX_DLL_USAGE __declspec(dllexport)
|
||||
#else
|
||||
#define GFX_DLL_USAGE __declspec(dllimport)
|
||||
#define GFX_DLL_USAGE
|
||||
#endif
|
||||
|
||||
namespace Oyster
|
||||
|
@ -28,9 +28,14 @@ namespace Oyster
|
|||
|
||||
static State Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Oyster::Math::Float2 StartResulotion);
|
||||
static void Clean();
|
||||
//! @brief from Oyster::Math Float4x4, expects corect methods
|
||||
static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection);
|
||||
static void RenderScene(Oyster::Graphics::Model::Model* models, int count);
|
||||
|
||||
static void SetView(Oyster::Math::Float4x4& View);
|
||||
static void SetProjection(Oyster::Math::Float4x4& Projection);
|
||||
|
||||
//! @brief will internally use last values from SetView and SetProjection
|
||||
static void NewFrame();
|
||||
static void RenderScene(Oyster::Graphics::Model::Model models[], int count);
|
||||
static void RenderModel(Oyster::Graphics::Model::Model& model);
|
||||
static void EndFrame();
|
||||
|
||||
static Oyster::Graphics::Model::Model* CreateModel(std::wstring filename);
|
||||
|
|
|
@ -27,7 +27,8 @@ namespace Oyster
|
|||
void UnloadShaderD(void* loadedData);
|
||||
void LoadShaderD(const wchar_t filename[], Oyster::Resource::CustomData& out);
|
||||
|
||||
void LoadShader(const wchar_t filename[], Oyster::Resource::CustomData& out, int type);
|
||||
void UnloadOBJ(void* loadedData);
|
||||
void LoadOBJ(const wchar_t filename[], Oyster::Resource::CustomData& out);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
#include "GeneralLoader.h"
|
||||
#include "..\Core\Dx11Includes.h"
|
||||
#include "..\Core\Core.h"
|
||||
#include "ObjReader.h"
|
||||
|
||||
HRESULT CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
|
||||
ID3D11DeviceContext* d3dContext,
|
||||
|
@ -35,6 +36,30 @@ void Oyster::Graphics::Loading::UnloadTexture(void* data)
|
|||
SAFE_RELEASE(srv);
|
||||
}
|
||||
|
||||
void Oyster::Graphics::Loading::LoadOBJ(const wchar_t filename[], Oyster::Resource::CustomData& out)
|
||||
{
|
||||
OBJReader obj;
|
||||
obj.readOBJFile(filename);
|
||||
Model::ModelInfo* info;
|
||||
info = obj.toModel();
|
||||
out.loadedData = info;
|
||||
out.resourceUnloadFnc = Oyster::Graphics::Loading::UnloadOBJ;
|
||||
}
|
||||
|
||||
void Oyster::Graphics::Loading::UnloadOBJ(void* data)
|
||||
{
|
||||
Model::ModelInfo* info = (Model::ModelInfo*) data;
|
||||
SAFE_DELETE(info->Vertices);
|
||||
if(info->Indexed)
|
||||
{
|
||||
SAFE_DELETE(info->Indecies);
|
||||
}
|
||||
for(int i =0;i<info->Material.size();++i)
|
||||
{
|
||||
Oyster::Resource::OysterResource::ReleaseResource(info->Material[i]);
|
||||
}
|
||||
delete info;
|
||||
}
|
||||
|
||||
#include <wrl.h>
|
||||
#include <memory>
|
|
@ -95,7 +95,7 @@ void OBJReader::readOBJFile( std::wstring fileName )
|
|||
|
||||
inStream.close();
|
||||
|
||||
Mat = Oyster::Resource::OysterResource::LoadResource((fileName + L".jpg").c_str(),Oyster::Graphics::Loading::LoadTexture);
|
||||
Mat = Oyster::Resource::OysterResource::LoadResource((fileName + L".png").c_str(),Oyster::Graphics::Loading::LoadTexture);
|
||||
}
|
||||
|
||||
Oyster::Graphics::Model::ModelInfo* OBJReader::toModel()
|
||||
|
|
|
@ -10,6 +10,8 @@ namespace Oyster
|
|||
{
|
||||
namespace Loading
|
||||
{
|
||||
void LoadShader(const wchar_t filename[], Oyster::Resource::CustomData& out, int type);
|
||||
|
||||
void UnloadShaderP(void* loadedData)
|
||||
{
|
||||
ID3D11PixelShader* ps = ((ID3D11PixelShader*)loadedData);
|
||||
|
@ -165,14 +167,16 @@ namespace Oyster
|
|||
data.data = new char[data.size];
|
||||
memcpy(data.data,Shader->GetBufferPointer(),data.size);
|
||||
#else
|
||||
std::ifstream stream;
|
||||
|
||||
stream.open(filename, std::ifstream::in | std::ifstream::binary);
|
||||
if(stream.good())
|
||||
{
|
||||
stream.seekg(0, std::ios::end);
|
||||
sd.size = size_t(stream.tellg());
|
||||
sd.data = new char[sd.size];
|
||||
data.size = size_t(stream.tellg());
|
||||
data.data = new char[data.size];
|
||||
stream.seekg(0, std::ios::beg);
|
||||
stream.read(&sd.data[0], sd.size);
|
||||
stream.read(&data.data[0], data.size);
|
||||
stream.close();
|
||||
}
|
||||
else
|
||||
|
@ -180,7 +184,6 @@ namespace Oyster
|
|||
memset(&out,0,sizeof(out));
|
||||
return;
|
||||
}
|
||||
|
||||
#endif
|
||||
out.loadedData = Core::ShaderManager::CreateShader(data, Core::ShaderManager::ShaderType(type));
|
||||
}
|
||||
|
|
|
@ -109,6 +109,7 @@
|
|||
</ProjectReference>
|
||||
<FxCompile>
|
||||
<ObjectFileOutput>$(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso</ObjectFileOutput>
|
||||
<ShaderModel>5.0</ShaderModel>
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
|
@ -124,12 +125,13 @@
|
|||
</Link>
|
||||
<FxCompile>
|
||||
<ObjectFileOutput>$(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso</ObjectFileOutput>
|
||||
<ShaderModel>5.0</ShaderModel>
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
|
@ -143,12 +145,14 @@
|
|||
</Link>
|
||||
<FxCompile>
|
||||
<ObjectFileOutput>$(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso</ObjectFileOutput>
|
||||
<EnableDebuggingInformation>true</EnableDebuggingInformation>
|
||||
<ShaderModel>5.0</ShaderModel>
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
|
@ -162,6 +166,8 @@
|
|||
</Link>
|
||||
<FxCompile>
|
||||
<ObjectFileOutput>$(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso</ObjectFileOutput>
|
||||
<EnableDebuggingInformation>true</EnableDebuggingInformation>
|
||||
<ShaderModel>5.0</ShaderModel>
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
@ -172,7 +178,7 @@
|
|||
<ClCompile Include="DllInterfaces\GFXAPI.cpp" />
|
||||
<ClCompile Include="FileLoader\ObjReader.cpp" />
|
||||
<ClCompile Include="FileLoader\ShaderLoader.cpp" />
|
||||
<ClCompile Include="FileLoader\TextureLoader.cpp" />
|
||||
<ClCompile Include="FileLoader\ModelLoader.cpp" />
|
||||
<ClCompile Include="Render\Preparations\BasicPreparations.cpp" />
|
||||
<ClCompile Include="Render\Rendering\BasicRender.cpp" />
|
||||
<ClCompile Include="Render\Resources\Resources.cpp" />
|
||||
|
@ -264,6 +270,8 @@
|
|||
<ItemGroup>
|
||||
<None Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\GBufferHeader.hlsli" />
|
||||
<None Include="Shader\HLSL\Deffered Shaders\Render\Defines.hlsli" />
|
||||
<None Include="Shader\HLSL\Deffered Shaders\Render\LightCalc.hlsli" />
|
||||
<None Include="Shader\HLSL\Deffered Shaders\Render\PosManipulation.hlsli" />
|
||||
<None Include="Shader\HLSL\SimpleDebug\Debug.hlsl" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "../Resources/Resources.h"
|
||||
#include "../../Definitions/GraphicalDefinition.h"
|
||||
#include "../../Model/ModelInfo.h"
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
|
@ -60,7 +62,8 @@ namespace Oyster
|
|||
}
|
||||
void Basic::EndFrame()
|
||||
{
|
||||
Core::swapChain->Present(0,0);
|
||||
IDXGISwapChain* chain = Core::swapChain;
|
||||
chain->Present(0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
|
||||
// /Bin/Executable/Tester ->
|
||||
// /Code/OysterGraphics/Shader/HLSL
|
||||
const std::wstring PathFromExeToHlsl = L"..\\..\\..\\Code\\OysterGraphics\\Shader\\HLSL\\";
|
||||
const std::wstring PathFromExeToCso = L"..\\Content\\Shaders\\";
|
||||
const std::wstring PathFromExeToHlsl = L"..\\..\\Code\\OysterGraphics\\Shader\\HLSL\\";
|
||||
const std::wstring VertexTransformDebug = L"TransformDebugVertex";
|
||||
const std::wstring VertexDebug = L"DebugVertex";
|
||||
const std::wstring PixelRed = L"DebugPixel";
|
||||
|
@ -42,6 +43,12 @@ namespace Oyster
|
|||
|
||||
#else
|
||||
/** Load Vertex Shader with Precompiled */
|
||||
Core::ShaderManager::Init(PathFromExeToCso + L"DebugCameraVertex.cso",ShaderType::Vertex, VertexTransformDebug);
|
||||
Core::ShaderManager::Init(PathFromExeToCso + L"DebugVertex.cso",ShaderType::Vertex, VertexDebug);
|
||||
|
||||
/** Load Pixel Shader with Precompiled */
|
||||
Core::ShaderManager::Init(PathFromExeToCso + L"DebugPixel.cso",ShaderType::Pixel, PixelRed);
|
||||
Core::ShaderManager::Init(PathFromExeToCso + L"TextureDebug.cso",ShaderType::Pixel, PixelTexture);
|
||||
#endif
|
||||
|
||||
#pragma endregion
|
||||
|
@ -152,10 +159,9 @@ namespace Oyster
|
|||
void Resources::Clean()
|
||||
{
|
||||
Resources::ModelData.~Buffer();
|
||||
Resources::VPData.~Buffer();
|
||||
for(int i = 0; i < obj.CBuffers.Vertex.size(); ++i)
|
||||
{
|
||||
//SAFE_RELEASE(obj.CBuffers.Vertex[i]);
|
||||
obj.CBuffers.Vertex[i]->~Buffer();
|
||||
}
|
||||
for(int i = 0; i < obj.CBuffers.Pixel.size(); ++i)
|
||||
{
|
||||
|
|
|
@ -1,7 +1,31 @@
|
|||
#ifndef DEFINES
|
||||
#define DEFINES
|
||||
|
||||
struct PointLight
|
||||
{
|
||||
float3 Pos;
|
||||
float Radius;
|
||||
float4 PosRadius;
|
||||
float4 ColorBright;
|
||||
};
|
||||
|
||||
float3 Color;
|
||||
struct DiffSpec
|
||||
{
|
||||
float3 Diffuse;
|
||||
float3 Specular;
|
||||
};
|
||||
|
||||
cbuffer PointLights : register(b0)
|
||||
{
|
||||
PointLight pl;
|
||||
}
|
||||
|
||||
cbuffer LightConstants : register(b1)
|
||||
{
|
||||
float4x4 InvProj;
|
||||
int2 Pixels;
|
||||
}
|
||||
|
||||
Texture2D DiffuseGlow : register(t0);
|
||||
Texture2D NormalSpec : register(t1);
|
||||
Texture2D DepthTexture : register(t2);
|
||||
|
||||
#endif
|
|
@ -0,0 +1,23 @@
|
|||
#include "Defines.hlsli"
|
||||
|
||||
DiffSpec LightCalc(PointLight pl, float3 pos, int2 texCoord)
|
||||
{
|
||||
DiffSpec output;
|
||||
float4 normalSpec = NormalSpec[texCoord];
|
||||
float3 lightVec = pl.PosRadius.xyz - pos.xyz;
|
||||
float d = length(lightVec);
|
||||
lightVec = lightVec/d;
|
||||
|
||||
float diffFactor = max(dot(lightVec, normalSpec.xyz), 0.0f);
|
||||
float3 v = reflect(-lightVec, normalSpec.xyz);
|
||||
float specFactor = pow(max(dot(v,normalize(-pos)), 0.0f),normalSpec.w);
|
||||
//Check att later
|
||||
float att = (max(d-pl.PosRadius.w,0)/pow(pl.PosRadius.w,2));
|
||||
|
||||
//fix Ilum calcs instead of PhongBlinn
|
||||
output.Diffuse = pl.ColorBright.w * att * diffFactor * pl.ColorBright.xyz;
|
||||
output.Specular = pl.ColorBright.w * att * specFactor * pl.ColorBright.xyz;
|
||||
if(diffFactor == 0)
|
||||
output.Specular * 0;
|
||||
return output;
|
||||
}
|
|
@ -1,11 +1,16 @@
|
|||
|
||||
#include "Defines.hlsli"
|
||||
#include "LightCalc.hlsli"
|
||||
#include "PosManipulation.hlsli"
|
||||
//todo
|
||||
//LightCulling
|
||||
//Calc Diff + Spec
|
||||
//Calc Ambience
|
||||
//Write Glow
|
||||
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main( uint3 DTid : SV_DispatchThreadID )
|
||||
{
|
||||
float3 ViewPos = ToVpos(DTid.xy);
|
||||
//DiffSpec LightCalc(pl, float3 pos)
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
#include "Defines.hlsli"
|
||||
|
||||
//assumes ProperfloatTexCoords
|
||||
float3 ToVpos(float2 texCoord)
|
||||
{
|
||||
//Get proper UV
|
||||
float2 UV = float2(texCoord) / float2(Pixels);
|
||||
|
||||
float4 ViewPos;
|
||||
// Get the depth value for this pixel
|
||||
ViewPos.z= DepthTexture[texCoord].x;
|
||||
//Get X/w
|
||||
ViewPos.x = UV.x * 2 - 1;
|
||||
//Get Y/w
|
||||
ViewPos.y = 1 - 2 * UV.y;
|
||||
ViewPos.w = 1;
|
||||
|
||||
//Un project
|
||||
ViewPos = mul(ViewPos, InvProj);
|
||||
return ViewPos.xyz / ViewPos.w;
|
||||
}
|
|
@ -18,6 +18,7 @@
|
|||
HINSTANCE g_hInst = NULL;
|
||||
HWND g_hWnd = NULL;
|
||||
Oyster::Graphics::Model::Model* m = NULL;
|
||||
Oyster::Graphics::Model::Model* m2 = NULL;
|
||||
Oyster::Math::Float4x4 V;
|
||||
Oyster::Math::Float4x4 P;
|
||||
|
||||
|
@ -41,7 +42,7 @@ HRESULT InitDirect3D();
|
|||
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
|
||||
{
|
||||
|
||||
BOOL b = SetDllDirectoryW(L"..\\..\\DLL");
|
||||
BOOL b = SetDllDirectoryW(L"..\\DLL");
|
||||
typedef struct tagLOADPARMS32
|
||||
{
|
||||
LPSTR lpEnvAddress; // address of environment strings
|
||||
|
@ -92,6 +93,7 @@ int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdL
|
|||
}
|
||||
|
||||
Oyster::Graphics::API::DeleteModel(m);
|
||||
Oyster::Graphics::API::DeleteModel(m2);
|
||||
Oyster::Graphics::API::Clean();
|
||||
return (int) msg.wParam;
|
||||
}
|
||||
|
@ -186,11 +188,15 @@ HRESULT InitDirect3D()
|
|||
#pragma endregion
|
||||
|
||||
#pragma region Obj
|
||||
m = Oyster::Graphics::API::CreateModel(L"orca");
|
||||
m = Oyster::Graphics::API::CreateModel(L"crate");
|
||||
m2 = Oyster::Graphics::API::CreateModel(L"crate");
|
||||
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,5,0),Oyster::Math::Float3::null);
|
||||
#pragma endregion
|
||||
|
||||
|
||||
P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000);
|
||||
Oyster::Graphics::API::SetProjection(P);
|
||||
P.Invert();
|
||||
|
||||
V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f));
|
||||
V = Oyster::Math3D::InverseOrientationMatrix(V);
|
||||
|
@ -203,14 +209,17 @@ HRESULT Update(float deltaTime)
|
|||
{
|
||||
angle += Oyster::Math::pi/30000;
|
||||
m->WorldMatrix = Oyster::Math3D::RotationMatrix_AxisY(angle);
|
||||
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,0,1)*-angle,Oyster::Math::Float3(0,4,0),Oyster::Math::Float3::null);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT Render(float deltaTime)
|
||||
{
|
||||
Oyster::Graphics::API::NewFrame(V,P);
|
||||
Oyster::Graphics::API::SetView(V);
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
|
||||
Oyster::Graphics::API::RenderScene(m,1);
|
||||
Oyster::Graphics::API::RenderModel(*m);
|
||||
Oyster::Graphics::API::RenderModel(*m2);
|
||||
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
|
@ -77,7 +77,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
|
||||
|
@ -85,7 +85,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
|
@ -93,7 +93,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
|
||||
|
@ -113,7 +113,7 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<DelayLoadDLLs>OysterGraphics_x86D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>
|
||||
|
@ -136,7 +136,6 @@
|
|||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -144,9 +143,9 @@
|
|||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>..\OysterGraphics;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -159,7 +158,7 @@
|
|||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<DelayLoadDLLs>OysterGraphics_x86.dll;</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -167,7 +166,7 @@
|
|||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
@ -182,7 +181,6 @@
|
|||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue