diff --git a/Code/Game/GameClient/GameClientState/MainState.cpp b/Code/Game/GameClient/GameClientState/MainState.cpp index f34b9ad6..5b96b385 100644 --- a/Code/Game/GameClient/GameClientState/MainState.cpp +++ b/Code/Game/GameClient/GameClientState/MainState.cpp @@ -79,9 +79,10 @@ GameClientState::ClientState MainState::Update( float deltaTime ) { bool test = this->privData->input->IsMousePressed(); if(test) - { + { // HACK: debug trap still in use? int i = 0; }; + this->privData->input->GetMousePos( mouseState.x, mouseState.y ); mouseState.mouseButtonPressed = this->privData->input->IsMousePressed(); }