GL- level format more updates....
This commit is contained in:
parent
c75493b6ce
commit
26755f8b0b
|
@ -17,7 +17,14 @@ struct LevelLoader::PrivData
|
|||
LevelLoader::LevelLoader()
|
||||
: pData(new PrivData)
|
||||
{
|
||||
pData->folderPath = "Standard path";
|
||||
//standard path
|
||||
pData->folderPath = "";
|
||||
}
|
||||
|
||||
LevelLoader::LevelLoader(std::string folderPath)
|
||||
: pData(new PrivData)
|
||||
{
|
||||
pData->folderPath = folderPath;
|
||||
}
|
||||
|
||||
LevelLoader::~LevelLoader()
|
||||
|
@ -26,10 +33,20 @@ LevelLoader::~LevelLoader()
|
|||
|
||||
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> LevelLoader::LoadLevel(std::string fileName)
|
||||
{
|
||||
return pData->parser.Parse(fileName);
|
||||
return pData->parser.Parse(pData->folderPath + fileName);
|
||||
}
|
||||
|
||||
LevelMetaData LevelLoader::LoadLevelHeader(std::string fileName)
|
||||
{
|
||||
return pData->parser.ParseHeader(fileName);
|
||||
return pData->parser.ParseHeader(pData->folderPath + fileName);
|
||||
}
|
||||
|
||||
std::string LevelLoader::GetFolderPath()
|
||||
{
|
||||
return this->pData->folderPath;
|
||||
}
|
||||
|
||||
void LevelLoader::SetFolderPath(std::string folderPath)
|
||||
{
|
||||
|
||||
}
|
|
@ -17,11 +17,15 @@ namespace GameLogic
|
|||
|
||||
public:
|
||||
LevelLoader();
|
||||
/***********************************************************
|
||||
* Lets you set the standard folderpath for the levels
|
||||
********************************************************/
|
||||
LevelLoader(std::string folderPath);
|
||||
~LevelLoader();
|
||||
|
||||
/********************************************************
|
||||
* Loads the level and objects from file.
|
||||
* @param fileName: Path to the level-file that you want to load.
|
||||
* @param fileName: Path/name to the level-file that you want to load.
|
||||
* @return: Returns all structs with objects and information about the level.
|
||||
********************************************************/
|
||||
std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> LoadLevel(std::string fileName);
|
||||
|
@ -33,10 +37,20 @@ namespace GameLogic
|
|||
********************************************************/
|
||||
LevelMetaData LoadLevelHeader(std::string fileName); //.
|
||||
|
||||
/***********************************************************
|
||||
* @return: Returns the current standard folder path
|
||||
********************************************************/
|
||||
std::string GetFolderPath();
|
||||
|
||||
/***********************************************************
|
||||
* Sets the standard folder path
|
||||
********************************************************/
|
||||
void SetFolderPath(std::string folderPath);
|
||||
|
||||
private:
|
||||
struct PrivData;
|
||||
Utility::DynamicMemory::SmartPointer<PrivData> pData;
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -13,7 +13,7 @@ using namespace Utility::DynamicMemory;
|
|||
|
||||
LevelParser::LevelParser()
|
||||
{
|
||||
formatVersion.formatVersionMajor = 2;
|
||||
formatVersion.formatVersionMajor = 3;
|
||||
formatVersion.formatVersionMinor = 0;
|
||||
}
|
||||
|
||||
|
@ -71,7 +71,6 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
|||
{
|
||||
//These three does not have any specail variables at this time.
|
||||
//There for they are using the same 'parser'.
|
||||
case ObjectSpecialType_World:
|
||||
case ObjectSpecialType_Building:
|
||||
case ObjectSpecialType_Damaging:
|
||||
case ObjectSpecialType_Explosive:
|
||||
|
@ -113,17 +112,26 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
|
|||
|
||||
break;
|
||||
}
|
||||
case ObjectSpecialType_SpawnPoint:
|
||||
|
||||
case ObjectSpecialType_World:
|
||||
{
|
||||
SpawnPointAttributes* header = new SpawnPointAttributes;
|
||||
WorldAttributes* header = new WorldAttributes;
|
||||
ParseObject(&buffer[counter], *header, counter);
|
||||
|
||||
ParseObject(&buffer[counter], header->spawnPosition, 12);
|
||||
ParseObject(&buffer[counter], &header->worldSize, 8);
|
||||
objects.push_back(header);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case ObjectSpecialType_Sky:
|
||||
{
|
||||
SkyAttributes* header = new SkyAttributes;
|
||||
ParseObject(&buffer[counter], *header, counter);
|
||||
|
||||
ParseObject(&buffer[counter], &header->skySize, 4);
|
||||
objects.push_back(header);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
//Couldn't find specialType
|
||||
break;
|
||||
|
@ -240,9 +248,6 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
|
|||
case ObjectSpecialType_Portal:
|
||||
counter += sizeof(12);
|
||||
break;
|
||||
case ObjectSpecialType_SpawnPoint:
|
||||
counter += sizeof(12);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace GameLogic
|
|||
ObjectSpecialType_JumpPad,
|
||||
ObjectSpecialType_BoostPad,
|
||||
ObjectSpecialType_Portal,
|
||||
ObjectSpecialType_SpawnPoint,
|
||||
ObjectSpecialType_Sky,
|
||||
|
||||
ObjectSpecialType_Count,
|
||||
ObjectSpecialType_Unknown = -1
|
||||
|
@ -134,7 +134,7 @@ namespace GameLogic
|
|||
|
||||
namespace LevelLoaderInternal
|
||||
{
|
||||
const FormatVersion boundingVolumeVersion(1, 0);
|
||||
const FormatVersion boundingVolumeVersion(2, 0);
|
||||
|
||||
struct BoundingVolumeBase
|
||||
{
|
||||
|
@ -224,11 +224,19 @@ namespace GameLogic
|
|||
float destination[3];
|
||||
};
|
||||
|
||||
struct SpawnPointAttributes : public ObjectHeader
|
||||
struct WorldAttributes : public ObjectHeader
|
||||
{
|
||||
float spawnPosition[3];
|
||||
float worldSize;
|
||||
float atmoSphereSize;
|
||||
};
|
||||
|
||||
struct SkyAttributes : public ObjectHeader
|
||||
{
|
||||
float skySize;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/************************************
|
||||
Lights
|
||||
*************************************/
|
||||
|
|
|
@ -16,6 +16,7 @@ namespace GameLogic
|
|||
{
|
||||
namespace LevelFileLoader
|
||||
{
|
||||
//can parse any struct without strings or char[]
|
||||
void ParseObject(char* buffer, void *header, int size)
|
||||
{
|
||||
memcpy(header, buffer, size);
|
||||
|
|
Loading…
Reference in New Issue