Merge remote-tracking branch 'origin/Physics' into GameLogicBranch

This commit is contained in:
Dander7BD 2013-11-25 11:48:15 +01:00
commit 275c1a96d9
4 changed files with 34 additions and 4 deletions

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@ -0,0 +1,11 @@
#define NOMINMAX
#include <windows.h>
#include "OysterMath.h"
BOOL WINAPI DllMain( _In_ HINSTANCE hinstDLL,
_In_ DWORD fdwReason,
_In_ LPVOID lpvReserved )
{
return ::Oyster::Math::IsSupported();
}

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@ -90,6 +90,7 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;DLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -100,6 +101,7 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;DLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -112,6 +114,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;DLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -126,6 +129,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;DLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -153,6 +157,7 @@
<ClCompile Include="Implementation\NullBody.cpp" /> <ClCompile Include="Implementation\NullBody.cpp" />
<ClCompile Include="Implementation\PhysicsAPI_Impl.cpp" /> <ClCompile Include="Implementation\PhysicsAPI_Impl.cpp" />
<ClCompile Include="Implementation\SimpleRigidBody.cpp" /> <ClCompile Include="Implementation\SimpleRigidBody.cpp" />
<ClCompile Include="DLLMain.cpp" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

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@ -41,5 +41,8 @@
<ClCompile Include="Implementation\NullBody.cpp"> <ClCompile Include="Implementation\NullBody.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="DLLMain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -4,6 +4,12 @@
#include "OysterCollision3D.h" #include "OysterCollision3D.h"
#include "OysterMath.h" #include "OysterMath.h"
#if defined DLL_EXPORT
#define DLL_USAGE __declspec(dllexport)
#else
#define DLL_USAGE __declspec(dllimport)
#endif
namespace Oyster namespace Oyster
{ {
namespace Physics namespace Physics
@ -22,7 +28,7 @@ namespace Oyster
const float gravity_constant = (const float)6.67284e-11; //!< The _big_G_! ( N(m/kg)^2 ) Used in real gravityforcefields. const float gravity_constant = (const float)6.67284e-11; //!< The _big_G_! ( N(m/kg)^2 ) Used in real gravityforcefields.
} }
class MomentOfInertia class DLL_USAGE MomentOfInertia
{ {
public: public:
static ::Oyster::Math::Float4x4 & CreateSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius); static ::Oyster::Math::Float4x4 & CreateSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius);
@ -36,7 +42,7 @@ namespace Oyster
static ::Oyster::Math::Float4x4 & CreateRodMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float length ); static ::Oyster::Math::Float4x4 & CreateRodMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float length );
}; };
class API class DLL_USAGE API
{ {
public: public:
typedef void (*EventAction_Collision)( unsigned int, unsigned int ); typedef void (*EventAction_Collision)( unsigned int, unsigned int );
@ -200,11 +206,16 @@ namespace Oyster
virtual ~API() {} virtual ~API() {}
}; };
class ICustomBody //! documentation in progress
class DLL_USAGE ICustomBody
{ {
public: public:
virtual ~ICustomBody() {}; virtual ~ICustomBody() {};
/********************************************************
* Creates a complete copy of the current (type)object.
* @return An ICustomBody pointer along with the responsibility to delete.
********************************************************/
virtual ::Utility::DynamicMemory::UniquePointer<ICustomBody> Clone() const = 0; virtual ::Utility::DynamicMemory::UniquePointer<ICustomBody> Clone() const = 0;
virtual bool IsSubscribingCollisions() const = 0; virtual bool IsSubscribingCollisions() const = 0;
@ -232,7 +243,7 @@ namespace Oyster
namespace Error namespace Error
{ //! The content in here is used as API return errorvalues. { //! The content in here is used as API return errorvalues.
class NullBody : public ICustomBody class DLL_USAGE NullBody : public ICustomBody
{ {
public: public:
virtual ~NullBody(); virtual ~NullBody();