Added beginning of Octree class.
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@ -149,6 +149,7 @@
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Implementation\Octree.h" />
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<ClInclude Include="Implementation\PhysicsAPI_Impl.h" />
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<ClInclude Include="Implementation\PhysicsAPI_Impl.h" />
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<ClInclude Include="Implementation\SimpleRigidBody.h" />
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<ClInclude Include="Implementation\SimpleRigidBody.h" />
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<ClInclude Include="PhysicsAPI.h" />
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<ClInclude Include="PhysicsAPI.h" />
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#ifndef OCTREE_H
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#define OCTREE_H
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#include <vector>
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#include <map>
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#include "Sphere.h"
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#include "BoxAxisAligned.h"
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#include "Utilities.h"
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#include "../PhysicsAPI.h"
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namespace Oyster
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{
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namespace Physics
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{
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class Octree
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{
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public:
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struct Data
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{
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Data* prev;
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Data* next;
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Collision3D::Sphere container;
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Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef;
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unsigned int queueRef;
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};
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struct OctreeNode
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{
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};
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Octree(unsigned int bufferSize, unsigned char numLayers, Math::Float3 worldSize);
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virtual ~Octree();
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void AddObject(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef);
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void MoveToUpdateQueue(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef);
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void Update();
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void DestroyObject(Utility::DynamicMemory::UniquePointer< ICustomBody > customBodyRef);
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void Sample(Collision3D::ICollideable& collideable);
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private:
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std::vector < Data > leafData;
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std::map< ICustomBody*, unsigned int > mapReferences;
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};
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}
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}
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#endif
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