diff --git a/Code/OysterGraphics/DllInterfaces/GFXAPI.cpp b/Code/OysterGraphics/DllInterfaces/GFXAPI.cpp index a175aa58..51ea20a2 100644 --- a/Code/OysterGraphics/DllInterfaces/GFXAPI.cpp +++ b/Code/OysterGraphics/DllInterfaces/GFXAPI.cpp @@ -50,11 +50,11 @@ namespace Oyster { if(Lights.size()) { - Render::DefaultRenderer::NewFrame(View, Projection, Lights[0], (int)Lights.size()); + Render::DefaultRenderer::NewFrame(View, Projection, &Lights[0], (int)Lights.size()); } else { - Render::DefaultRenderer::NewFrame(View, Projection, Definitions::Pointlight(), 0); + Render::DefaultRenderer::NewFrame(View, Projection, NULL, 0); } } @@ -178,7 +178,7 @@ namespace Oyster m->Animation.AnimationPlaying = &(*m->info->Animations.find(name)).second; m->Animation.AnimationTime=0; m->Animation.LoopAnimation = looping; - return m->Animation.AnimationPlaying->duration; + return (float)m->Animation.AnimationPlaying->duration; } void API::Update(float dt) diff --git a/Code/OysterGraphics/Render/DefaultRenderer.cpp b/Code/OysterGraphics/Render/DefaultRenderer.cpp index 3573ad0a..2ad8646b 100644 --- a/Code/OysterGraphics/Render/DefaultRenderer.cpp +++ b/Code/OysterGraphics/Render/DefaultRenderer.cpp @@ -14,11 +14,12 @@ namespace Oyster { Definitions::Pointlight pl; - void DefaultRenderer::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection, Definitions::Pointlight Lights, int numLights) + void DefaultRenderer::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection, Definitions::Pointlight* Lights, int numLights) { Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(1,0,0,1)); Preparations::Basic::ClearRTV(Resources::GBufferRTV,Resources::GBufferSize,Math::Float4(0,0,0,0)); Core::PipelineManager::SetRenderPass(Graphics::Render::Resources::Gather::Pass); + Lights[1]; void* data; @@ -35,12 +36,12 @@ namespace Oyster Resources::Light::LightConstantsData.Unmap(); data = Resources::Light::PointLightsData.Map(); - memcpy(data, &Lights, sizeof(Definitions::Pointlight) * numLights); + memcpy(data, Lights, sizeof(Definitions::Pointlight) * numLights); Resources::Light::PointLightsData.Unmap(); Definitions::PostData pd; - pd.x = lc.Pixels.x; - pd.y = lc.Pixels.y; + pd.x = (int)lc.Pixels.x; + pd.y = (int)lc.Pixels.y; data = Resources::Post::Data.Map(); memcpy(data, &pd, sizeof(Definitions::PostData)); @@ -164,11 +165,11 @@ namespace Oyster Core::deviceContext->Dispatch((UINT)((Core::resolution.x + 15U) / 16U), (UINT)((Core::resolution.y + 15U) / 16U), 1); - Core::PipelineManager::SetRenderPass(Resources::Blur::HorPass); - Core::deviceContext->Dispatch((UINT)((Core::resolution.x + 15U) / 16U), (UINT)((Core::resolution.y + 15U) / 16U), 1); + //Core::PipelineManager::SetRenderPass(Resources::Blur::HorPass); + //Core::deviceContext->Dispatch((UINT)((Core::resolution.x + 15U) / 16U), (UINT)((Core::resolution.y + 15U) / 16U), 1); - Core::PipelineManager::SetRenderPass(Resources::Blur::VertPass); - Core::deviceContext->Dispatch((UINT)((Core::resolution.x + 15U) / 16U), (UINT)((Core::resolution.y + 15U) / 16U), 1); + //Core::PipelineManager::SetRenderPass(Resources::Blur::VertPass); + //Core::deviceContext->Dispatch((UINT)((Core::resolution.x + 15U) / 16U), (UINT)((Core::resolution.y + 15U) / 16U), 1); Core::PipelineManager::SetRenderPass(Resources::Post::Pass); diff --git a/Code/OysterGraphics/Render/DefaultRenderer.h b/Code/OysterGraphics/Render/DefaultRenderer.h index b45f672f..1a5cdcc0 100644 --- a/Code/OysterGraphics/Render/DefaultRenderer.h +++ b/Code/OysterGraphics/Render/DefaultRenderer.h @@ -13,7 +13,7 @@ namespace Oyster class DefaultRenderer { public: - static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection, Definitions::Pointlight Lights, int numLights); + static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection, Definitions::Pointlight* Lights, int numLights); static void RenderScene(Model::Model* models, int count, Math::Matrix View, Math::Matrix Projection, float DeltaTime = 0); static void EndFrame(); }; diff --git a/Code/OysterGraphics/Render/GuiRenderer.cpp b/Code/OysterGraphics/Render/GuiRenderer.cpp index 0fbda1be..ee114898 100644 --- a/Code/OysterGraphics/Render/GuiRenderer.cpp +++ b/Code/OysterGraphics/Render/GuiRenderer.cpp @@ -9,7 +9,7 @@ namespace Oyster namespace Render { const int TEXT_NR_LETTERS=95; - const float TEXT_SIZE=2.5; + const float TEXT_SPACING=1.8f; void Gui::Begin2DRender() { @@ -45,37 +45,21 @@ namespace Oyster void Gui::RenderText(std::wstring text, Math::Float2 pos, Math::Float2 size) { - //Pos.x -= instance.sizeX/2; - //Pos.x += size.x; - //Pos.y -= instance.sizeY/2; - //Pos.y += size.y; - //Matrix m; - //m = Math::Matrix::identity; - //float width = (1.0f/(instance.sizeX/2.0f)); - //float height = (1.0f/(instance.sizeY/2.0f)); - //m.m41=Pos.x * width; - //m.m42=-Pos.y * height; - //m.m43=Pos.z; - //m.m11=width*size.x; - //m.m22=height*size.y; - //void* dest = Resources::Buffers::CBufferGs.Map(); - //memcpy(dest,&m.GetTranspose(),64); - //Resources::Buffers::CBufferGs.Unmap(); - - //Oyster::Render::Textbox::Update(text, size.x); - //Oyster::Engine::PrepareForRendering::Begin2DTextRender(); - //Oyster::Core::DeviceContext->PSSetShaderResources(0,1,&(Oyster::Render::Textbox::Texture)); - ////Should be able to be outside of the for loop. Keeping it here for now though. - //Oyster::Core::DeviceContext->Draw(Oyster::Render::Textbox::NumLetters, 0); + + size.x = size.x / (text.length() * TEXT_SPACING /2); + pos *= 2; pos -= 1; pos.y *= -1; + + pos.x = pos.x - (size.x * (text.length()-1) * TEXT_SPACING /2); + Definitions::GuiData gd; gd.Translation = Math::Matrix::identity; - gd.Translation.m41 = (pos.x - (size.x/2 * text.length())); + gd.Translation.m41 = pos.x; gd.Translation.m42 = pos.y; gd.Translation.m11 = size.x; gd.Translation.m22 = size.y; @@ -93,7 +77,7 @@ namespace Oyster { tmpInst.coff=(1.0f/TEXT_NR_LETTERS); tmpInst.offset=text[i]-32; - tmpInst.pos=i*(size.x*2); + tmpInst.pos=i*(size.x * TEXT_SPACING); //float tst=getCharID(_str[i]); //tmpInst.offset=tst; //tmpInst.charOffset.x=_pos.x-i*TEXT_SIZE; diff --git a/Code/OysterGraphics/Render/Resources.cpp b/Code/OysterGraphics/Render/Resources.cpp index 9f2adbb3..e0a0aa79 100644 --- a/Code/OysterGraphics/Render/Resources.cpp +++ b/Code/OysterGraphics/Render/Resources.cpp @@ -163,8 +163,8 @@ namespace Oyster D3D11_SAMPLER_DESC sdesc; sdesc.Filter = D3D11_FILTER_ANISOTROPIC; - sdesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; - sdesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; + sdesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; + sdesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; sdesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; sdesc.MipLODBias = 0; sdesc.MaxAnisotropy =4; @@ -389,6 +389,7 @@ namespace Oyster Gui::Pass.RenderStates.SampleCount = 1; Gui::Pass.RenderStates.SampleState = RenderStates::ss; + Gui::Pass.RenderStates.BlendState = RenderStates::bs; ////---------------- Blur Pass Setup ---------------------------- Blur::HorPass.Shaders.Compute = GetShader::Compute(L"BlurHor"); diff --git a/Code/OysterGraphics/Shader/Passes/Post/PostPass.hlsl b/Code/OysterGraphics/Shader/Passes/Post/PostPass.hlsl index 69982881..82987bbb 100644 --- a/Code/OysterGraphics/Shader/Passes/Post/PostPass.hlsl +++ b/Code/OysterGraphics/Shader/Passes/Post/PostPass.hlsl @@ -17,7 +17,7 @@ void main( uint3 DTid : SV_DispatchThreadID ) float4 Light = Diffuse[DTid.xy] + saturate(Specular[DTid.xy]); float4 Amb = float4(Ambient[DTid.xy/2].xyz * Ambient[DTid.xy/2].w, 0); float4 GUI; - uint2 index = DTid.xy/2 + int2(Pixels.x/2,0); + uint2 index = DTid.xy/2 + uint2(Pixels.x/2,0); float3 PostLight = Amb.xyz * AmbFactor; PostLight = PostLight + Light.xyz; GUI = float4(Ambient[index]); diff --git a/Code/Tester/MainTest.cpp b/Code/Tester/MainTest.cpp index c857b320..cd614f42 100644 --- a/Code/Tester/MainTest.cpp +++ b/Code/Tester/MainTest.cpp @@ -21,6 +21,7 @@ Oyster::Graphics::Model::Model* m = NULL; Oyster::Graphics::Model::Model* m2 = NULL; Oyster::Graphics::Model::Model* m3 = NULL; Oyster::Graphics::API::Texture t = NULL; +Oyster::Graphics::API::Texture t2 = NULL; Oyster::Math::Float4x4 V; Oyster::Math::Float4x4 P; Oyster::Graphics::Definitions::Pointlight pl; @@ -170,11 +171,15 @@ HRESULT InitDirect3D() } m = Oyster::Graphics::API::CreateModel(L"crate_colonists.dan"); + m->WorldMatrix.m[0][0] = 50; + m->WorldMatrix.m[1][1] = 50; + m->WorldMatrix.m[2][2] = 0.00000005f; m2 = Oyster::Graphics::API::CreateModel(L"char_temporary.dan"); m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null); Oyster::Graphics::API::PlayAnimation(m2, L"movement",true); t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png"); + t2 = Oyster::Graphics::API::CreateTexture(L"whiteGui.png"); P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1280.0f/720.0f,.1f,10000); Oyster::Graphics::API::SetProjection(P); @@ -184,9 +189,23 @@ HRESULT InitDirect3D() - pl.Color = Oyster::Math::Float3(1,0,1); + pl.Color = Oyster::Math::Float3(1,0,0); pl.Bright = 1; - pl.Pos = Oyster::Math::Float3(0,-20.0f,0.4f); + pl.Pos = Oyster::Math::Float3(-20,0,0); + pl.Radius = 90; + + Oyster::Graphics::API::AddLight(pl); + + pl.Color = Oyster::Math::Float3(0,1,0); + pl.Bright = 1; + pl.Pos = Oyster::Math::Float3(0,20,0); + pl.Radius = 90; + + Oyster::Graphics::API::AddLight(pl); + + pl.Color = Oyster::Math::Float3(0,0,1); + pl.Bright = 1; + pl.Pos = Oyster::Math::Float3(0,0,20); pl.Radius = 90; Oyster::Graphics::API::AddLight(pl); @@ -213,9 +232,15 @@ HRESULT Render(float deltaTime) Oyster::Graphics::API::RenderModel(m); Oyster::Graphics::API::RenderModel(m2); Oyster::Graphics::API::StartGuiRender(); - Oyster::Graphics::API::RenderGuiElement(t,Oyster::Math::Float2(0.5f,0.5f),Oyster::Math::Float2(0.8f,0.2f)); + Oyster::Graphics::API::RenderGuiElement(t,Oyster::Math::Float2(0.5f,0.5f),Oyster::Math::Float2(1,1)); + Oyster::Graphics::API::RenderGuiElement(t2,Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f)); Oyster::Graphics::API::StartTextRender(); - Oyster::Graphics::API::RenderText(L"Lanariel Was Here",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.05f,0.08f)); + std::wstring fps; + float f = 1/deltaTime; + fps = std::to_wstring(f); + //Oyster::Graphics::API::RenderText(L"Lanariel",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f)); + //Oyster::Graphics::API::RenderText(L"Lanariel WAS HERE",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f)); + //Oyster::Graphics::API::RenderText(fps,Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f)); Oyster::Graphics::API::EndFrame(); return S_OK;