Excluded Shaders from Project

This commit is contained in:
lanariel 2013-11-10 17:08:10 +01:00
parent d8e5e7b56f
commit 29e45ba113
2 changed files with 0 additions and 52 deletions

View File

@ -166,43 +166,6 @@
<ClInclude Include="Resourses\PipelineResources.h" /> <ClInclude Include="Resourses\PipelineResources.h" />
<ClInclude Include="Resourses\ShaderEffects.h" /> <ClInclude Include="Resourses\ShaderEffects.h" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<FxCompile Include="Shader\HLSL\2D.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="Shader\HLSL\BasicDemo.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="Shader\HLSL\CollisionMethods.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="Shader\HLSL\Deffered.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="Shader\HLSL\Lazer.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="Shader\HLSL\LightMaterialMethods.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="Shader\HLSL\Obj.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="Shader\HLSL\SSAO.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="Shader\HLSL\Text.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
<FxCompile Include="Shader\HLSL\TileBasedDeffered.hlsl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</FxCompile>
</ItemGroup>
<ItemGroup>
<Text Include="Shader\HLSL\ShaderConfig.txt">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</Text>
</ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Misc\Misc.vcxproj"> <ProjectReference Include="..\Misc\Misc.vcxproj">
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project> <Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>

View File

@ -93,19 +93,4 @@
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup>
<FxCompile Include="Shader\HLSL\2D.hlsl" />
<FxCompile Include="Shader\HLSL\BasicDemo.hlsl" />
<FxCompile Include="Shader\HLSL\CollisionMethods.hlsl" />
<FxCompile Include="Shader\HLSL\Deffered.hlsl" />
<FxCompile Include="Shader\HLSL\Lazer.hlsl" />
<FxCompile Include="Shader\HLSL\LightMaterialMethods.hlsl" />
<FxCompile Include="Shader\HLSL\Obj.hlsl" />
<FxCompile Include="Shader\HLSL\SSAO.hlsl" />
<FxCompile Include="Shader\HLSL\Text.hlsl" />
<FxCompile Include="Shader\HLSL\TileBasedDeffered.hlsl" />
</ItemGroup>
<ItemGroup>
<Text Include="Shader\HLSL\ShaderConfig.txt" />
</ItemGroup>
</Project> </Project>