Excluded Shaders from Project
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d8e5e7b56f
commit
29e45ba113
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@ -166,43 +166,6 @@
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<ClInclude Include="Resourses\PipelineResources.h" />
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<ClInclude Include="Resourses\PipelineResources.h" />
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<ClInclude Include="Resourses\ShaderEffects.h" />
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<ClInclude Include="Resourses\ShaderEffects.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Shader\HLSL\2D.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\BasicDemo.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\CollisionMethods.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\Deffered.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\Lazer.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\LightMaterialMethods.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\Obj.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\SSAO.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\Text.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\TileBasedDeffered.hlsl">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</FxCompile>
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</ItemGroup>
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<ItemGroup>
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<Text Include="Shader\HLSL\ShaderConfig.txt">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</Text>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Misc\Misc.vcxproj">
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<ProjectReference Include="..\Misc\Misc.vcxproj">
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<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
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<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
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@ -93,19 +93,4 @@
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Shader\HLSL\2D.hlsl" />
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<FxCompile Include="Shader\HLSL\BasicDemo.hlsl" />
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<FxCompile Include="Shader\HLSL\CollisionMethods.hlsl" />
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<FxCompile Include="Shader\HLSL\Deffered.hlsl" />
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<FxCompile Include="Shader\HLSL\Lazer.hlsl" />
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<FxCompile Include="Shader\HLSL\LightMaterialMethods.hlsl" />
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<FxCompile Include="Shader\HLSL\Obj.hlsl" />
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<FxCompile Include="Shader\HLSL\SSAO.hlsl" />
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<FxCompile Include="Shader\HLSL\Text.hlsl" />
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<FxCompile Include="Shader\HLSL\TileBasedDeffered.hlsl" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="Shader\HLSL\ShaderConfig.txt" />
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</ItemGroup>
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</Project>
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</Project>
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