Fixed build errors in GameClient

This commit is contained in:
Dander7BD 2014-02-17 11:50:51 +01:00
parent aa2518a4f6
commit 29f66d2874
8 changed files with 23 additions and 13 deletions

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@ -18,7 +18,7 @@
#include "WinTimer.h" #include "WinTimer.h"
#include "vld.h" #include "vld.h"
#include "../Misc/EventHandler/EventHandler.h" #include "EventHandler/EventHandler.h"
#include "GameClientState\SharedStateContent.h" #include "GameClientState\SharedStateContent.h"

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@ -111,7 +111,7 @@
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Misc\Misc_$(PlatformShortName)D.lib;WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs> <DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -128,7 +128,7 @@
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Misc\Misc_$(PlatformShortName)D.lib;WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs> <DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -149,7 +149,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Misc\Misc_$(PlatformShortName).lib;WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs> <DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@ -170,14 +170,23 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Misc\Misc_$(PlatformShortName).lib;WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs> <DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\Misc\Input\Input.vcxproj">
<Project>{7e3990d2-3d94-465c-b58d-64a74b3ecf9b}</Project>
</ProjectReference>
<ProjectReference Include="..\..\Misc\OysterMath\OysterMath.vcxproj"> <ProjectReference Include="..\..\Misc\OysterMath\OysterMath.vcxproj">
<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project> <Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\Misc\Utilities\Utilities.vcxproj">
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
</ProjectReference>
<ProjectReference Include="..\..\Misc\WindowManager\WindowManager.vcxproj">
<Project>{35aea3c0-e0a7-4e1e-88cd-514aa5a442b1}</Project>
</ProjectReference>
<ProjectReference Include="..\..\Network\NetworkAPI\NetworkAPI.vcxproj"> <ProjectReference Include="..\..\Network\NetworkAPI\NetworkAPI.vcxproj">
<Project>{460d625f-2ac9-4559-b809-0ba89ceaedf4}</Project> <Project>{460d625f-2ac9-4559-b809-0ba89ceaedf4}</Project>
</ProjectReference> </ProjectReference>
@ -233,6 +242,7 @@
<ClInclude Include="GameClientState\LobbyAdminState.h" /> <ClInclude Include="GameClientState\LobbyAdminState.h" />
<ClInclude Include="GameClientState\MainState.h" /> <ClInclude Include="GameClientState\MainState.h" />
<ClInclude Include="GameClientState\NetLoadState.h" /> <ClInclude Include="GameClientState\NetLoadState.h" />
<ClInclude Include="GameClientState\SharedStateContent.h" />
<ClInclude Include="Include\GameClient.h" /> <ClInclude Include="Include\GameClient.h" />
<ClInclude Include="GameClientState\LobbyState.h" /> <ClInclude Include="GameClientState\LobbyState.h" />
<ClInclude Include="GameClientState\C_Object.h" /> <ClInclude Include="GameClientState\C_Object.h" />

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ShowAllFiles>true</ShowAllFiles> <ShowAllFiles>false</ShowAllFiles>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory> <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>

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@ -5,10 +5,8 @@
#ifndef DANBIAS_CLIENT_EVENT_BUTTON_GUI_H #ifndef DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
#define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H #define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
#include "../Misc/EventHandler/EventButton.h" #include "EventHandler/EventButton.h"
#include "../OysterGraphics/DllInterfaces/GFXAPI.h" #include "DllInterfaces/GFXAPI.h"
namespace DanBias namespace DanBias
{ {

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@ -7,7 +7,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "../Misc/Utilities.h" #include "Utilities.h"
#include "ObjectDefines.h" #include "ObjectDefines.h"
namespace GameLogic namespace GameLogic

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@ -4,7 +4,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "ObjectDefines.h" #include "ObjectDefines.h"
#include "../Misc/Utilities.h" #include "Utilities.h"
namespace GameLogic namespace GameLogic
{ {

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@ -5,7 +5,7 @@
#ifndef LOADER_H #ifndef LOADER_H
#define LOADER_H #define LOADER_H
#include "..\Misc\Resource\OysterResource.h" #include "Resource\OysterResource.h"
#include <string> #include <string>
namespace GameLogic namespace GameLogic

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@ -1,9 +1,11 @@
#include "NetLoadState.h" #include "NetLoadState.h"
#include "NetworkClient.h" #include "NetworkClient.h"
#include "OysterMath.h"
#include "../Game/GameProtocols/Protocols.h" #include "../Game/GameProtocols/Protocols.h"
using namespace ::DanBias::Client; using namespace ::DanBias::Client;
using namespace ::Oyster; using namespace ::Oyster;
using namespace ::Oyster::Math;
using namespace ::Oyster::Network; using namespace ::Oyster::Network;
using namespace ::GameLogic; using namespace ::GameLogic;