Fixed build errors in GameClient
This commit is contained in:
parent
aa2518a4f6
commit
29f66d2874
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@ -18,7 +18,7 @@
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#include "WinTimer.h"
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#include "WinTimer.h"
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#include "vld.h"
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#include "vld.h"
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#include "../Misc/EventHandler/EventHandler.h"
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#include "EventHandler/EventHandler.h"
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#include "GameClientState\SharedStateContent.h"
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#include "GameClientState\SharedStateContent.h"
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@ -111,7 +111,7 @@
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>Misc\Misc_$(PlatformShortName)D.lib;WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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@ -128,7 +128,7 @@
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>Misc\Misc_$(PlatformShortName)D.lib;WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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@ -149,7 +149,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>Misc\Misc_$(PlatformShortName).lib;WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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@ -170,14 +170,23 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>Misc\Misc_$(PlatformShortName).lib;WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Misc\Input\Input.vcxproj">
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<Project>{7e3990d2-3d94-465c-b58d-64a74b3ecf9b}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\Misc\OysterMath\OysterMath.vcxproj">
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<ProjectReference Include="..\..\Misc\OysterMath\OysterMath.vcxproj">
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<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
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<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="..\..\Misc\Utilities\Utilities.vcxproj">
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<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\Misc\WindowManager\WindowManager.vcxproj">
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<Project>{35aea3c0-e0a7-4e1e-88cd-514aa5a442b1}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\Network\NetworkAPI\NetworkAPI.vcxproj">
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<ProjectReference Include="..\..\Network\NetworkAPI\NetworkAPI.vcxproj">
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<Project>{460d625f-2ac9-4559-b809-0ba89ceaedf4}</Project>
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<Project>{460d625f-2ac9-4559-b809-0ba89ceaedf4}</Project>
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</ProjectReference>
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</ProjectReference>
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@ -233,6 +242,7 @@
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<ClInclude Include="GameClientState\LobbyAdminState.h" />
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<ClInclude Include="GameClientState\LobbyAdminState.h" />
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<ClInclude Include="GameClientState\MainState.h" />
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<ClInclude Include="GameClientState\MainState.h" />
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<ClInclude Include="GameClientState\NetLoadState.h" />
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<ClInclude Include="GameClientState\NetLoadState.h" />
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<ClInclude Include="GameClientState\SharedStateContent.h" />
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<ClInclude Include="Include\GameClient.h" />
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<ClInclude Include="Include\GameClient.h" />
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<ClInclude Include="GameClientState\LobbyState.h" />
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<ClInclude Include="GameClientState\LobbyState.h" />
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<ClInclude Include="GameClientState\C_Object.h" />
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<ClInclude Include="GameClientState\C_Object.h" />
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<ShowAllFiles>true</ShowAllFiles>
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<ShowAllFiles>false</ShowAllFiles>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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@ -5,10 +5,8 @@
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#ifndef DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
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#ifndef DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
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#define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
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#define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
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#include "../Misc/EventHandler/EventButton.h"
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#include "EventHandler/EventButton.h"
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#include "../OysterGraphics/DllInterfaces/GFXAPI.h"
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#include "DllInterfaces/GFXAPI.h"
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namespace DanBias
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namespace DanBias
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{
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{
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@ -7,7 +7,7 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include "../Misc/Utilities.h"
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#include "Utilities.h"
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#include "ObjectDefines.h"
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#include "ObjectDefines.h"
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namespace GameLogic
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namespace GameLogic
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@ -4,7 +4,7 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include "ObjectDefines.h"
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#include "ObjectDefines.h"
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#include "../Misc/Utilities.h"
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#include "Utilities.h"
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namespace GameLogic
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namespace GameLogic
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{
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{
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@ -5,7 +5,7 @@
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#ifndef LOADER_H
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#ifndef LOADER_H
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#define LOADER_H
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#define LOADER_H
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#include "..\Misc\Resource\OysterResource.h"
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#include "Resource\OysterResource.h"
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#include <string>
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#include <string>
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namespace GameLogic
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namespace GameLogic
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@ -1,9 +1,11 @@
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#include "NetLoadState.h"
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#include "NetLoadState.h"
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#include "NetworkClient.h"
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#include "NetworkClient.h"
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#include "OysterMath.h"
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#include "../Game/GameProtocols/Protocols.h"
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#include "../Game/GameProtocols/Protocols.h"
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using namespace ::DanBias::Client;
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using namespace ::DanBias::Client;
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using namespace ::Oyster;
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using namespace ::Oyster;
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using namespace ::Oyster::Math;
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using namespace ::Oyster::Network;
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using namespace ::Oyster::Network;
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using namespace ::GameLogic;
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using namespace ::GameLogic;
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