Fixed build errors in GameClient
This commit is contained in:
parent
aa2518a4f6
commit
29f66d2874
|
@ -18,7 +18,7 @@
|
|||
#include "WinTimer.h"
|
||||
#include "vld.h"
|
||||
|
||||
#include "../Misc/EventHandler/EventHandler.h"
|
||||
#include "EventHandler/EventHandler.h"
|
||||
|
||||
#include "GameClientState\SharedStateContent.h"
|
||||
|
||||
|
|
|
@ -111,7 +111,7 @@
|
|||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>Misc\Misc_$(PlatformShortName)D.lib;WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -128,7 +128,7 @@
|
|||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>Misc\Misc_$(PlatformShortName)D.lib;WindowManager\WindowManager_$(PlatformShortName)D.lib;OysterGraphics_$(PlatformShortName)D.lib;Input\Input_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -149,7 +149,7 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>Misc\Misc_$(PlatformShortName).lib;WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -170,14 +170,23 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>Misc\Misc_$(PlatformShortName).lib;WindowManager\WindowManager_$(PlatformShortName).lib;OysterGraphics_$(PlatformShortName).lib;Input\Input_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;OysterGraphics_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Misc\Input\Input.vcxproj">
|
||||
<Project>{7e3990d2-3d94-465c-b58d-64a74b3ecf9b}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Misc\OysterMath\OysterMath.vcxproj">
|
||||
<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Misc\Utilities\Utilities.vcxproj">
|
||||
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Misc\WindowManager\WindowManager.vcxproj">
|
||||
<Project>{35aea3c0-e0a7-4e1e-88cd-514aa5a442b1}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Network\NetworkAPI\NetworkAPI.vcxproj">
|
||||
<Project>{460d625f-2ac9-4559-b809-0ba89ceaedf4}</Project>
|
||||
</ProjectReference>
|
||||
|
@ -233,6 +242,7 @@
|
|||
<ClInclude Include="GameClientState\LobbyAdminState.h" />
|
||||
<ClInclude Include="GameClientState\MainState.h" />
|
||||
<ClInclude Include="GameClientState\NetLoadState.h" />
|
||||
<ClInclude Include="GameClientState\SharedStateContent.h" />
|
||||
<ClInclude Include="Include\GameClient.h" />
|
||||
<ClInclude Include="GameClientState\LobbyState.h" />
|
||||
<ClInclude Include="GameClientState\C_Object.h" />
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>true</ShowAllFiles>
|
||||
<ShowAllFiles>false</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
#ifndef DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
|
||||
#define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
|
||||
|
||||
#include "../Misc/EventHandler/EventButton.h"
|
||||
#include "../OysterGraphics/DllInterfaces/GFXAPI.h"
|
||||
|
||||
|
||||
#include "EventHandler/EventButton.h"
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "../Misc/Utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "ObjectDefines.h"
|
||||
|
||||
namespace GameLogic
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include <string>
|
||||
#include <vector>
|
||||
#include "ObjectDefines.h"
|
||||
#include "../Misc/Utilities.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#ifndef LOADER_H
|
||||
#define LOADER_H
|
||||
|
||||
#include "..\Misc\Resource\OysterResource.h"
|
||||
#include "Resource\OysterResource.h"
|
||||
#include <string>
|
||||
|
||||
namespace GameLogic
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
#include "NetLoadState.h"
|
||||
#include "NetworkClient.h"
|
||||
#include "OysterMath.h"
|
||||
#include "../Game/GameProtocols/Protocols.h"
|
||||
|
||||
using namespace ::DanBias::Client;
|
||||
using namespace ::Oyster;
|
||||
using namespace ::Oyster::Math;
|
||||
using namespace ::Oyster::Network;
|
||||
using namespace ::GameLogic;
|
||||
|
||||
|
|
Loading…
Reference in New Issue