MousePos available in all relevant states

This commit is contained in:
Dander7BD 2014-02-14 11:32:16 +01:00
parent 22f8a6c9ea
commit 2bfcda3b50
3 changed files with 3 additions and 6 deletions

View File

@ -80,8 +80,7 @@ GameClientState::ClientState LanMenuState::Update(float deltaTime, InputClass* K
{ {
MouseInput mouseState; MouseInput mouseState;
{ {
mouseState.x = KeyInput->GetPitch(); KeyInput->GetMousePos( mouseState.x, mouseState.y );
mouseState.y = KeyInput->GetYaw();
mouseState.mouseButtonPressed = KeyInput->IsMousePressed(); mouseState.mouseButtonPressed = KeyInput->IsMousePressed();
} }

View File

@ -70,8 +70,7 @@ GameClientState::ClientState LobbyAdminState::Update(float deltaTime, InputClass
MouseInput mouseState; MouseInput mouseState;
{ {
mouseState.x = KeyInput->GetPitch(); KeyInput->GetMousePos( mouseState.x, mouseState.y );
mouseState.y = KeyInput->GetYaw();
mouseState.mouseButtonPressed = KeyInput->IsMousePressed(); mouseState.mouseButtonPressed = KeyInput->IsMousePressed();
} }

View File

@ -70,8 +70,7 @@ GameClientState::ClientState LobbyState::Update(float deltaTime, InputClass* Key
MouseInput mouseState; MouseInput mouseState;
{ {
mouseState.x = KeyInput->GetPitch(); KeyInput->GetMousePos( mouseState.x, mouseState.y );
mouseState.y = KeyInput->GetYaw();
mouseState.mouseButtonPressed = KeyInput->IsMousePressed(); mouseState.mouseButtonPressed = KeyInput->IsMousePressed();
} }