diff --git a/Code/Game/GameLogic/Level.cpp b/Code/Game/GameLogic/Level.cpp index 1b1692d9..6b9081d7 100644 --- a/Code/Game/GameLogic/Level.cpp +++ b/Code/Game/GameLogic/Level.cpp @@ -108,11 +108,11 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody) gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, destination); } break; - case ObjectSpecialType_SpawnPoint: - { + //case ObjectSpecialType_SpawnPoint: + //{ // save - } + //} break; case ObjectSpecialType_Player: {