Merge remote-tracking branch 'origin/Input' into New-inputsystem

This commit is contained in:
Dander7BD 2014-02-24 16:41:18 +01:00
commit 3071dfcb2f
23 changed files with 447 additions and 194 deletions

View File

@ -60,8 +60,8 @@ namespace DanBias
~DanBiasGamePrivateData()
{
SafeDeleteInstance( this->sharedStateContent.mouseDevice );
SafeDeleteInstance( this->sharedStateContent.keyboardDevice );
//SafeDeleteInstance( this->sharedStateContent.mouseDevice );
//SafeDeleteInstance( this->sharedStateContent.keyboardDevice );
}
} data;
}
@ -273,6 +273,9 @@ LRESULT CALLBACK WindowCallBack(HWND handle, UINT message, WPARAM wParam, LPARAM
case WM_DESTROY:
PostQuitMessage( 0 );
break;
case WM_INPUT:
message = 0;
break;
default: break;
}

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>false</ShowAllFiles>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>

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@ -161,7 +161,7 @@ void GamingUI::ReadKeyInput()
//send delta mouse movement
{
static const float mouseSensitivity = Radian( 1.0f );
::Input::Struct::SAIPoint2D deltaPos;
::Input::Struct::SAIPointFloat2D deltaPos;
this->mouseInput->GetDeltaPosition( deltaPos );
this->camera->PitchDown( deltaPos.y * mouseSensitivity );;

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@ -92,7 +92,7 @@ GameClientState::ClientState LanMenuState::Update( float deltaTime )
{
MouseInput mouseState;
{
::Input::Struct::SAIPoint2D pos;
::Input::Struct::SAIPointInt2D pos;
this->privData->mouseInput->GetPixelPosition( pos );
mouseState.x = pos.x;

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@ -63,7 +63,7 @@ GameClientState::ClientState LobbyAdminState::Update( float deltaTime )
{
MouseInput mouseState;
{
::Input::Struct::SAIPoint2D pos;
::Input::Struct::SAIPointInt2D pos;
this->privData->mouseInput->GetPixelPosition( pos );
mouseState.x = pos.x;

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@ -63,7 +63,7 @@ GameClientState::ClientState LobbyState::Update( float deltaTime )
{
MouseInput mouseState;
{
::Input::Struct::SAIPoint2D pos;
::Input::Struct::SAIPointInt2D pos;
this->privData->mouseInput->GetPixelPosition( pos );
mouseState.x = pos.x;

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@ -81,8 +81,8 @@ GameClientState::ClientState MainState::Update( float deltaTime )
{
MouseInput mouseState;
{
::Input::Struct::SAIPoint2D pos;
this->privData->mouseInput->GetPixelPosition( pos );
::Input::Struct::SAIPointFloat2D pos;
this->privData->mouseInput->GetNormalizedPosition( pos );
this->privData->mousePos.x = mouseState.x = pos.x;
this->privData->mousePos.y = mouseState.y = pos.y;

View File

@ -26,6 +26,11 @@ namespace Input
SAIType_futureExample2,
SAIType_futureExample3,
};
enum InputOptionType
{
InputOptionType_RawInput,
InputOptionType_PlatformDefault,
};
enum ButtonState
{
ButtonState_Press, // When button is pressed (once)
@ -37,15 +42,24 @@ namespace Input
/*********************************************************************/
namespace Struct
{
struct SAIPoint2D
struct SAIPointInt2D
{
int x;
int y;
SAIPoint2D() :x(0), y(0) { }
SAIPoint2D(int _x, int _y) :x(_x), y(_y) { }
SAIPointInt2D() :x(0), y(0) { }
SAIPointInt2D(int _x, int _y) :x(_x), y(_y) { }
int Length() { return (abs(x) + abs(y)); }
};
struct SAIPointFloat2D
{
float x;
float y;
SAIPointFloat2D() :x(0.0f), y(0.0f) { }
SAIPointFloat2D(float _x, float _y) :x(_x), y(_y) { }
float Length() { return (fabs(x) + fabs(y)); }
};
struct InputData;
}
/*********************************************************************/

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@ -7,7 +7,6 @@
#include "InputManager.h"
#include "InputObject.h"
#include "Keyboard.h"
#include "ApplicationKeyboard.h"
#include "Mouse.h"
#endif // !INPUT_INPUT_H

View File

@ -37,9 +37,9 @@ namespace Input
* @see InputDescription
* @return Returns a handle to a device that can be rethrown to a specific device.
*/
virtual InputObject* CreateDevice ( const Enum::SAIType inputType, Typedefs::WindowHandle targetApplication = 0 ) = 0;
virtual Keyboard* CreateKeyboardDevice ( Typedefs::WindowHandle targetApplication = 0 ) { return (Keyboard*)CreateDevice(Enum::SAIType_Keyboard, targetApplication); }
virtual Mouse* CreateMouseDevice ( Typedefs::WindowHandle targetApplication = 0 ) { return (Mouse*)CreateDevice(Enum::SAIType_Mouse, targetApplication); }
virtual InputObject* CreateDevice ( const Enum::SAIType inputType, Typedefs::WindowHandle targetApplication ) = 0;
virtual Keyboard* CreateKeyboardDevice ( Typedefs::WindowHandle targetApplication ) { return (Keyboard*)CreateDevice(Enum::SAIType_Keyboard, targetApplication); }
virtual Mouse* CreateMouseDevice ( Typedefs::WindowHandle targetApplication ) { return (Mouse*)CreateDevice(Enum::SAIType_Mouse, targetApplication); }
/** Enables or Disables the Input proccessing.
* @param The toggler.

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@ -49,6 +49,10 @@ namespace Input
SAKI_7 ,
SAKI_8 ,
SAKI_9 ,
SAKI_Add ,
SAKI_Comma ,
SAKI_Minus ,
SAKI_Period ,
SAKI_A ,
SAKI_B ,
SAKI_C ,
@ -133,9 +137,9 @@ namespace Input
//-----------------------------------------------------------------------------------------------------------------------------
namespace Typedefs
{
typedef void(*OnKeyPressCallback)(Enum::SAKI key, const wchar_t[16], Keyboard* sender);
typedef void(*OnKeyDownCallback)(Enum::SAKI key, const wchar_t[16], Keyboard* sender);
typedef void(*OnKeyReleaseCallback)(Enum::SAKI key, const wchar_t[16], Keyboard* sender);
typedef void(*OnKeyPressCallback)(Enum::SAKI key, Keyboard* sender);
typedef void(*OnKeyDownCallback)(Enum::SAKI key, Keyboard* sender);
typedef void(*OnKeyReleaseCallback)(Enum::SAKI key, Keyboard* sender);
}
//-----------------------------------------------------------------------------------------------------------------------------
@ -145,9 +149,9 @@ namespace Input
class KeyboardEvent
{
public:
virtual void OnKeyPress(Enum::SAKI key, const wchar_t[40], Keyboard* sender) { }
virtual void OnKeyDown(Enum::SAKI key, const wchar_t[40], Keyboard* sender) { }
virtual void OnKeyRelease(Enum::SAKI key, const wchar_t[40], Keyboard* sender) { }
virtual void OnKeyPress(Enum::SAKI key, Keyboard* sender) { }
virtual void OnKeyDown(Enum::SAKI key, Keyboard* sender) { }
virtual void OnKeyRelease(Enum::SAKI key, Keyboard* sender) { }
};
public: /* Manual check functions */
@ -157,6 +161,11 @@ namespace Input
virtual bool IsKeyDown (Enum::SAKI key) = 0;
virtual wchar_t* GetAsText(Enum::SAKI key) = 0;
public: /* From InputObject */
virtual void Activate () override = 0;
virtual void Deactivate () override = 0;
virtual bool IsActive() override = 0;
public: /* global subscribe callback functions */
void AddOnKeyPressCallback (Typedefs::OnKeyPressCallback func);
void AddOnKeyDownCallback (Typedefs::OnKeyDownCallback func);
@ -166,11 +175,6 @@ namespace Input
void RemoveOnKeyDownCallback (Typedefs::OnKeyDownCallback func);
void RemoveOnKeyReleaseCallback (Typedefs::OnKeyReleaseCallback func);
public: /* From InputObject */
virtual void Activate () override { this->active = true; }
virtual void Deactivate () override { this->active = false; }
virtual bool IsActive() override { return this->active; }
public:
void operator+= (KeyboardEvent* object);
void operator-= (KeyboardEvent* object);
@ -185,9 +189,9 @@ namespace Input
Keyboard();
protected: /* Internal event proc */
void InternalOnKeyPress(Enum::SAKI key, wchar_t text[16]);
void InternalOnKeyDown(Enum::SAKI key, wchar_t text[16]);
void InternalOnKeyRelease(Enum::SAKI key, wchar_t text[16]);
void InternalOnKeyPress(Enum::SAKI key);
void InternalOnKeyDown(Enum::SAKI key);
void InternalOnKeyRelease(Enum::SAKI key);
protected:
std::vector<KeyboardEvent*> keyEventSubscrivers;
@ -195,6 +199,7 @@ namespace Input
::std::wstring* textTarget;
::std::wstring::size_type writePos;
bool active;
Enum::InputOptionType inputMode;
};
}

View File

@ -47,7 +47,8 @@ namespace Input
typedef void(*OnMousePressCallback)(Enum::SAMI btn, Mouse* sender);
typedef void(*OnMouseDownCallback)(Enum::SAMI btn, Mouse* sender);
typedef void(*OnMouseReleaseCallback)(Enum::SAMI btn, Mouse* sender);
typedef void(*OnMouseMoveCallback)(Struct::SAIPoint2D cord, Mouse* sender);
typedef void(*OnMouseMovePixelPosCallback)(Struct::SAIPointInt2D cord, Mouse* sender);
typedef void(*OnMouseMoveVelocityCallback)(Struct::SAIPointInt2D cord, Mouse* sender);
typedef void(*OnMouseScrollCallback)(int delta, Mouse* sender);
}
//-----------------------------------------------------------------------------------------------------------------------------
@ -62,38 +63,39 @@ namespace Input
virtual void OnMousePress ( Enum::SAMI key, Mouse* sender ) { }
virtual void OnMouseDown ( Enum::SAMI key, Mouse* sender ) { }
virtual void OnMouseRelease ( Enum::SAMI key, Mouse* sender ) { }
virtual void OnMouseMove ( Struct::SAIPoint2D coordinate, Mouse* sender ) { }
virtual void OnMouseMovePixelPos ( Struct::SAIPointInt2D coordinate, Mouse* sender ) { }
virtual void OnMouseMoveVelocity ( Struct::SAIPointInt2D coordinate, Mouse* sender ) { }
virtual void OnMouseScroll ( int delta, Mouse* sender ) { }
};
public: /* Manual check functions */
virtual ~Mouse();
virtual bool IsBtnUp(Enum::SAMI key) const = 0;
virtual bool IsBtnDown(Enum::SAMI key) const = 0;
virtual int GetWheelDelta() const = 0;
virtual Struct::SAIPointInt2D& GetPixelPosition(Struct::SAIPointInt2D& targetMem = Struct::SAIPointInt2D()) const = 0;
virtual Struct::SAIPointFloat2D& GetNormalizedPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) = 0;
virtual Struct::SAIPointFloat2D& GetDeltaPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) const = 0;
virtual bool IsBtnUp(Enum::SAMI key) = 0;
virtual bool IsBtnDown(Enum::SAMI key) = 0;
public: /* From InputObject */
virtual void Activate () override = 0;
virtual void Deactivate () override = 0;
virtual bool IsActive() override = 0;
public: /* global subscribe callback functions */
int GetWheelDelta() const;
Struct::SAIPoint2D & GetPixelPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const;
Struct::SAIPoint2D & GetDeltaPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const;
void AddOnMousePressCallback( Typedefs::OnMousePressCallback func);
void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
void AddOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func );
void AddOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func );
void AddOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func );
void AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func );
void RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func);
void RemoveOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
void RemoveOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
void RemoveOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func );
void RemoveOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func );
void RemoveOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func );
void RemoveOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func );
public: /* From InputObject */
virtual void Activate () override { this->active = true; }
virtual void Deactivate () override { this->active = false; }
virtual bool IsActive() override { return this->active; }
public:
void operator+= (MouseEvent* object);
void operator-= (MouseEvent* object);
@ -106,21 +108,26 @@ namespace Input
protected:
Mouse();
virtual ~Mouse();
protected:
void InternalOnBtnPress(Enum::SAMI key);
void InternalOnBtnDown(Enum::SAMI key);
void InternalOnBtnRelease(Enum::SAMI key);
void InternalOnMove(Struct::SAIPoint2D cord);
void InternalOnMove(Struct::SAIPointInt2D pixelPos, Struct::SAIPointInt2D velocity);
void InternalOnScroll(int delta);
protected:
std::vector<MouseEvent*> mouseSubscribers;
MouseCallbackList* callbackList;
Struct::SAIPoint2D pixelPos, deltaPos;
Struct::SAIPointInt2D pixelPos;
Struct::SAIPointInt2D velocity;
Struct::SAIPointFloat2D normalPos;
Struct::SAIPointFloat2D deltaPos;
bool isCurorLocked;
int wheelDelta;
bool active;
Enum::InputOptionType inputMode;
};
}

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@ -8,7 +8,6 @@
#include "..\InputManager.h"
#include "Win32Keyboard.h"
#include "Win32Mouse.h"
#include "Win32ApplicationKeyboard.h"
#include <vector>
#define NOMINMAX
#include <Windows.h>
@ -57,7 +56,6 @@ namespace Input
std::vector<Win32Mouse*> mouse;
bool enabled;
bool exclusive;
HWND targetHwin;
private:

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@ -13,14 +13,20 @@ namespace Input
class Win32Keyboard :public Keyboard
{
public:
Win32Keyboard();
Win32Keyboard(HWND target);
~Win32Keyboard();
bool IsKeyUp (Enum::SAKI key) override;
bool IsKeyDown (Enum::SAKI key) override;
wchar_t* GetAsText(Enum::SAKI key) override;
public: /* From InputObject */
void Activate () override;
void Deactivate () override;
inline bool IsActive() override { return this->isActive; }
void ProccessKeyboardData (RAWKEYBOARD keyboard);
bool Create( );
private:
void MapKey(RAWKEYBOARD& rawKB, Enum::SAKI& out_key, bool& isE0);
@ -31,9 +37,10 @@ namespace Input
bool isDown;
unsigned int makecode;
};
RAWINPUTDEVICE device;
static const int MAXKEYS = 256;
Keys keys[MAXKEYS];
bool isActive;
};
}

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@ -12,13 +12,22 @@ namespace Input
class Win32Mouse :public Mouse
{
public:
Win32Mouse();
Win32Mouse(HWND target);
~Win32Mouse();
bool IsBtnUp(Enum::SAMI key) override;
bool IsBtnDown(Enum::SAMI key) override;
bool IsBtnUp(Enum::SAMI key) const override;
bool IsBtnDown(Enum::SAMI key) const override;
int GetWheelDelta() const override;
Struct::SAIPointInt2D& GetPixelPosition(Struct::SAIPointInt2D &targetMem = Struct::SAIPointInt2D()) const override;
Struct::SAIPointFloat2D& GetNormalizedPosition(Struct::SAIPointFloat2D &targetMem = Struct::SAIPointFloat2D()) override;
Struct::SAIPointFloat2D& GetDeltaPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) const override;
void Activate () override;
void Deactivate () override;
inline bool IsActive() override { return this->isActive; }
void ProccessMouseData (RAWMOUSE mouse);
bool Create( );
private:
struct Buttons
@ -26,8 +35,12 @@ namespace Input
unsigned int makeCode;
bool isDown;
};
static const int MAXBUTTONS = 25;
Buttons buttons[25];
static const int MAXBUTTONS =Enum::SAMI_Unknown;
Buttons buttons[MAXBUTTONS];
RAWINPUTDEVICE device;
Struct::SAIPointInt2D windowSize;
bool isActive;
Struct::SAIPointInt2D winCursPos;
};
}

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@ -12,18 +12,45 @@
#include <Windows.h>
#include "Include\Input.h"
#include "..\WindowManager\WindowShell.h"
#include "WindowShell.h"
using namespace std;
using namespace Input;
using namespace Input::Enum;
int main(int agrc, char*args)
Input::Keyboard* keyboard = 0;
Input::Mouse* mouse = 0;
void KeyPress(Input::Enum::SAKI key, Input::Keyboard* sender)
{
WindowShell::CreateWin(WindowShell::WINDOW_INIT_DESC());
if(key == SAKI_A)
{
if(mouse->IsActive()) mouse->Deactivate();
else mouse->Activate();
Input::Keyboard* app = Input::InputManager::Instance()->CreateKeyboardDevice();
app->Deactivate();
}
}
void MouseVelocity(Input::Struct::SAIPointInt2D vel, Input::Mouse* sender)
{
int i = vel.Length();
if(abs(i) > 2)
i = 0;
}
int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
{
std::wstring text;
app->BindTextTarget( &text );
WindowShell::CreateWin(WindowShell::WINDOW_INIT_DESC());
WindowShell::CreateConsoleWindow();
keyboard = Input::InputManager::Instance()->CreateKeyboardDevice(WindowShell::GetHWND());
mouse = Input::InputManager::Instance()->CreateMouseDevice(WindowShell::GetHWND());
mouse->AddOnMouseMoveVelocityCallback(MouseVelocity);
keyboard->BindTextTarget( &text );
keyboard->AddOnKeyPressCallback(KeyPress);
int oldLen = 0;
while (WindowShell::Frame())
@ -31,8 +58,11 @@ int main(int agrc, char*args)
if(text.length() != oldLen)
{
wprintf(text.c_str());
oldLen =text.length();
}
}
system("pause");
return cmdShow;
}

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@ -112,13 +112,13 @@ Keyboard::~Keyboard()
}
void Keyboard::InternalOnKeyPress(Enum::SAKI key, wchar_t text[16])
void Keyboard::InternalOnKeyPress(Enum::SAKI key)
{
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
{
if(this->keyEventSubscrivers[i])
{
this->keyEventSubscrivers[i]->OnKeyPress(key, GetAsText(key), this);
this->keyEventSubscrivers[i]->OnKeyPress(key, this);
}
}
KeyboardCallbackList *w = this->callbackList;
@ -126,17 +126,17 @@ void Keyboard::InternalOnKeyPress(Enum::SAKI key, wchar_t text[16])
{
if(w->function)
if (w->type == KeyboardCallbackList::CallbackDataType_OnPress)
w->function.keyPressCallback(key, GetAsText(key), this);
w->function.keyPressCallback(key, this);
w = w->next;
}
}
void Keyboard::InternalOnKeyDown(Enum::SAKI key, wchar_t text[16])
void Keyboard::InternalOnKeyDown(Enum::SAKI key)
{
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
{
if(this->keyEventSubscrivers[i])
{
this->keyEventSubscrivers[i]->OnKeyDown(key, GetAsText(key), this);
this->keyEventSubscrivers[i]->OnKeyDown(key, this);
}
}
KeyboardCallbackList *w = this->callbackList;
@ -144,17 +144,17 @@ void Keyboard::InternalOnKeyDown(Enum::SAKI key, wchar_t text[16])
{
if(w->function)
if (w->type == KeyboardCallbackList::CallbackDataType_OnDown)
w->function.keyDownCallback(key, GetAsText(key), this);
w->function.keyDownCallback(key, this);
w = w->next;
}
}
void Keyboard::InternalOnKeyRelease(Enum::SAKI key, wchar_t text[16])
void Keyboard::InternalOnKeyRelease(Enum::SAKI key)
{
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
{
if(this->keyEventSubscrivers[i])
{
this->keyEventSubscrivers[i]->OnKeyRelease(key, GetAsText(key), this);
this->keyEventSubscrivers[i]->OnKeyRelease(key, this);
}
}
KeyboardCallbackList *w = this->callbackList;
@ -162,7 +162,7 @@ void Keyboard::InternalOnKeyRelease(Enum::SAKI key, wchar_t text[16])
{
if(w->function)
if (w->type == KeyboardCallbackList::CallbackDataType_OnRelease)
w->function.keyReleaseCallback(key, GetAsText(key), this);
w->function.keyReleaseCallback(key, this);
w = w->next;
}
}

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@ -16,7 +16,8 @@ struct Mouse::MouseCallbackList
CallbackDataType_OnPress,
CallbackDataType_OnDown,
CallbackDataType_OnRelease,
CallbackDataType_OnMove,
CallbackDataType_OnMovePixelPos,
CallbackDataType_OnMoveVelocity,
CallbackDataType_OnScroll,
} type;
union CallbackData
@ -24,7 +25,8 @@ struct Mouse::MouseCallbackList
Typedefs::OnMousePressCallback mousePressCallback;
Typedefs::OnMouseDownCallback mouseDownCallback;
Typedefs::OnMouseReleaseCallback mouseReleaseCallback;
Typedefs::OnMouseMoveCallback mouseMoveCallback;
Typedefs::OnMouseMovePixelPosCallback mouseMovePixelPosCallback;
Typedefs::OnMouseMoveVelocityCallback mouseMoveVelocityCallback;
Typedefs::OnMouseScrollCallback mouseScrollCallback;
void* dummy;
@ -165,19 +167,24 @@ void Mouse::InternalOnBtnRelease(Enum::SAMI btn)
w = w->next;
}
}
void Mouse::InternalOnMove(Struct::SAIPoint2D cord)
void Mouse::InternalOnMove(Struct::SAIPointInt2D pixelPos, Struct::SAIPointInt2D velocity)
{
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
{
if(this->mouseSubscribers[i])
this->mouseSubscribers[i]->OnMouseMove(this->pixelPos, this);
{
this->mouseSubscribers[i]->OnMouseMovePixelPos(pixelPos, this);
this->mouseSubscribers[i]->OnMouseMoveVelocity(velocity, this);
}
}
MouseCallbackList *w = this->callbackList;
while (w)
{
if(w->function)
if (w->type == MouseCallbackList::CallbackDataType_OnMove)
w->function.mouseMoveCallback(this->pixelPos, this);
if (w->type == MouseCallbackList::CallbackDataType_OnMovePixelPos)
w->function.mouseMovePixelPosCallback(pixelPos, this);
else if (w->type == MouseCallbackList::CallbackDataType_OnMoveVelocity)
w->function.mouseMoveVelocityCallback(velocity, this);
w = w->next;
}
}
@ -192,7 +199,7 @@ void Mouse::InternalOnScroll(int delta)
while (w)
{
if(w->function)
if (w->type == MouseCallbackList::CallbackDataType_OnMove)
if (w->type == MouseCallbackList::CallbackDataType_OnScroll)
w->function.mouseScrollCallback(delta, this);
w = w->next;
}
@ -200,36 +207,19 @@ void Mouse::InternalOnScroll(int delta)
int Mouse::GetWheelDelta() const
{
return this->wheelDelta;
}
SAIPoint2D & Mouse::GetPixelPosition( Struct::SAIPoint2D &targetMem ) const
{
targetMem.x = this->pixelPos.x;
targetMem.y = this->pixelPos.y;
return targetMem;
}
SAIPoint2D & Mouse::GetDeltaPosition( Struct::SAIPoint2D &targetMem ) const
{
targetMem.x = this->deltaPos.x;
targetMem.y = this->deltaPos.y;
return targetMem;
}
void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func)
{
MouseCallbackList::CallbackData d;
d.mousePressCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnPress);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnPress);
}
void Mouse::AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func )
{
MouseCallbackList::CallbackData d;
d.mouseDownCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnDown);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnDown);
}
void Mouse::AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func )
{
@ -238,19 +228,26 @@ void Mouse::AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func )
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
}
void Mouse::AddOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func )
void Mouse::AddOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func )
{
MouseCallbackList::CallbackData d;
d.mouseMoveCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
d.mouseMovePixelPosCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnMovePixelPos);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnMovePixelPos);
}
void Mouse::AddOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func )
{
MouseCallbackList::CallbackData d;
d.mouseMoveVelocityCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnMoveVelocity);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnMoveVelocity);
}
void Mouse::AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func )
{
MouseCallbackList::CallbackData d;
d.mouseScrollCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnScroll);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnScroll);
}
void Mouse::RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func)
@ -265,7 +262,11 @@ void Mouse::RemoveOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func
{
RemoveFromList(this->callbackList, func);
}
void Mouse::RemoveOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func )
void Mouse::RemoveOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func )
{
RemoveFromList(this->callbackList, func);
}
void Mouse::RemoveOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func )
{
RemoveFromList(this->callbackList, func);
}

View File

@ -16,8 +16,8 @@ using namespace Input::Enum;
using namespace Input::Struct;
using namespace Input::Typedefs;
Win32Input *Win32Input::instance = 0;
TRACKMOUSEEVENT tme;
LRESULT Win32Input::RawInputParser(HWND h, LPARAM l)
{
@ -89,19 +89,23 @@ LRESULT CALLBACK Win32Input::RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM
return Win32Input::instance->RawInputParser(h, l);
break;
case WM_KEYDOWN:
val = 0;
break;
case WM_CHAR:
val = 0;
break;
case WM_ACTIVATE:
Win32Input::instance->WindowActivate((w == TRUE));
break;
case WM_CREATE:
Win32Input::instance->WindowActivate(true);
//tme.cbSize=sizeof(tme);
//tme.dwFlags=TME_HOVER;
//tme.hwndTrack=h;//hanlde of window you want the mouse over message for.
//tme.dwHoverTime=HOVER_DEFAULT;
//if(TrackMouseEvent(&tme) == FALSE)
//{ }
break;
case WM_MOUSEHOVER:
//val = 0;
break;
case WM_MOUSELEAVE:
//val = 0;
break;
}
@ -109,14 +113,14 @@ LRESULT CALLBACK Win32Input::RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM
}
void Win32Input::WindowActivate(bool activate)
{
if(activate)
{
ShowCursor(0);
}
else
{
ShowCursor(0);
}
//if(activate)
//{
// ShowCursor(0);
//}
//else
//{
// ShowCursor(1);
//}
}
@ -151,55 +155,49 @@ InputObject* Win32Input::CreateDevice(const SAIType inputType, Typedefs::WindowH
{
if(!this->instance->targetHwin)
{
this->targetHwin = CreateWindowExW( 0, L"RawInputCallbackFunc" , NULL, NULL, NULL, NULL, NULL,
NULL, (HWND)targetApplication, NULL, (HINSTANCE)GetModuleHandle(0), NULL );
RECT rc;
GetClientRect((HWND)targetApplication, &rc);
AdjustWindowRect(&rc, GetWindowStyle((HWND)targetApplication), FALSE);
rc.right = rc.right - rc.left;
rc.bottom = rc.bottom - rc.top;
this->targetHwin = CreateWindowExW( 0, L"RawInputCallbackFunc" , NULL, NULL, rc.left, rc.top, rc.right, rc.bottom,
(HWND)targetApplication, NULL, (HINSTANCE)GetModuleHandle(0), NULL );
}
InputObject* val = 0;
RAWINPUTDEVICE rid;
rid.usUsagePage = 0x01;
rid.hwndTarget = this->instance->targetHwin;
switch (inputType)
{
case SAIType_Keyboard:
{
rid.usUsage = RawInput_Usage_keyboard;
rid.dwFlags = RIDEV_NOLEGACY;
if(RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
{
Win32Keyboard* obj = new Win32Keyboard();
this->keyboard.push_back(obj);
val = obj;
}
else
Win32Keyboard* obj = new Win32Keyboard(this->targetHwin);
if(!obj->Create())
{
delete obj;
return 0;
}
this->keyboard.push_back(obj);
val = obj;
}
break;
case SAIType_Mouse:
{
rid.usUsage = RawInput_Usage_mouse;
rid.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
if(RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
Win32Mouse* obj = new Win32Mouse(this->targetHwin);
if(!obj->Create())
{
int i = 0;
val = (InputObject*)1;
Win32Mouse* obj = new Win32Mouse();
delete obj;
return 0;
}
this->mouse.push_back(obj);
val = obj;
}
else
{
return 0;
}
}
break;
//case SAIType_ApplicationKeyboard:
// //val = new Win32ApplicationKeyboard();
// break;
}
return val;
@ -208,6 +206,21 @@ InputObject* Win32Input::CreateDevice(const SAIType inputType, Typedefs::WindowH
void Win32Input::ToggleInputSystem(bool enable)
{
this->enabled = enable;
if(this->enabled)
{
for (unsigned int i = 0; i < this->mouse.size(); i++)
{ this->mouse[i]->Deactivate(); }
for (unsigned int i = 0; i < this->keyboard.size(); i++)
{ this->keyboard[i]->Deactivate(); }
}
else
{
for (unsigned int i = 0; i < this->mouse.size(); i++)
{ this->mouse[i]->Activate(); }
for (unsigned int i = 0; i < this->keyboard.size(); i++)
{ this->keyboard[i]->Activate(); }
}
}
void Win32Input::Destroy ()
{

View File

@ -1,7 +1,7 @@
/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#include "..\..\Include\Win32\Win32Keyboard.h"
#include "..\..\Include\Win32\Win32Input.h"
#include <algorithm>
#pragma warning ( disable : 4172 )
@ -10,8 +10,13 @@ using namespace Input::Enum;
using namespace std;
Win32Keyboard::Win32Keyboard()
Win32Keyboard::Win32Keyboard(HWND target)
{
this->isActive = false;
this->device.usUsagePage = 0x01;
this->device.hwndTarget = target;
this->device.usUsage = RawInput_Usage_keyboard;
this->device.dwFlags = RIDEV_NOLEGACY;
memset(&this->keys[0], 0, sizeof(Win32Keyboard::Keys) * MAXKEYS);
}
Win32Keyboard::~Win32Keyboard()
@ -37,6 +42,28 @@ wchar_t* Win32Keyboard::GetAsText(Enum::SAKI key)
GetKeyNameTextW((LONG)temp, buff, 16);
return buff;
}
void Win32Keyboard::Activate ()
{
if(this->isActive) return;
this->Create();
}
void Win32Keyboard::Deactivate ()
{
if(!this->isActive) return;
RAWINPUTDEVICE d;
d.dwFlags = RIDEV_REMOVE;
d.hwndTarget = 0;
d.usUsage = RawInput_Usage_keyboard;
d.usUsagePage = 0x01;
if(RegisterRawInputDevices(&d, 1, sizeof(RAWINPUTDEVICE)))
{
this->isActive = true;
}
}
void Win32Keyboard::ProccessKeyboardData (RAWKEYBOARD keyboard)
{
if(!this->active)
@ -55,7 +82,7 @@ void Win32Keyboard::ProccessKeyboardData (RAWKEYBOARD keyboard)
//The key is released.
if(isUp)/*(k.Flags == RI_KEY_BREAK || k.Flags == (RI_KEY_BREAK | RI_KEY_E0) || k.Flags == (RI_KEY_BREAK | RI_KEY_E1))*/
{
InternalOnKeyRelease(key, L"");
InternalOnKeyRelease(key);
this->keys[key].isDown = false;
this->keys[key].isE0 = isE0;
this->keys[key].makecode = keyboard.MakeCode;
@ -65,11 +92,11 @@ void Win32Keyboard::ProccessKeyboardData (RAWKEYBOARD keyboard)
{
if(this->keys[key].isDown)
{
this->InternalOnKeyDown(key, L"");
this->InternalOnKeyDown(key);
}
else
{
this->InternalOnKeyPress(key, L"");
this->InternalOnKeyPress(key);
this->keys[key].isDown = true;
this->keys[key].isE0 = isE0;
this->keys[key].makecode = keyboard.MakeCode;
@ -108,8 +135,32 @@ void Win32Keyboard::ProccessKeyboardData (RAWKEYBOARD keyboard)
{
wchar_t test = towlower((wchar_t)virtualKey);
if( this->keys[SAKI_LeftShift].isDown || this->keys[SAKI_RightShift].isDown )
{
if(key == SAKI_0) test = L'=';
else if(key == SAKI_1) test = L'!';
else if(key == SAKI_2) test = L'"';
else if(key == SAKI_3) test = L'#';
else if(key == SAKI_4) test = L'¤';
else if(key == SAKI_5) test = L'%';
else if(key == SAKI_6) test = L'&';
else if(key == SAKI_7) test = L'/';
else if(key == SAKI_8) test = L'(';
else if(key == SAKI_9) test = L')';
else if(key == SAKI_Add) test = L'?';
test = towupper(test);
}
else if( this->keys[SAKI_LeftAlt].isDown || this->keys[SAKI_RightAlt].isDown )
{
if(key == SAKI_2) test = L'@';
else if(key == SAKI_3) test = L'£';
else if(key == SAKI_4) test = L'$';
else if(key == SAKI_5) test = L'';
else if(key == SAKI_7) test = L'{';
else if(key == SAKI_8) test = L'[';
else if(key == SAKI_9) test = L']';
else if(key == SAKI_0) test = L'}';
else if(key == SAKI_Add) test = L'\\';
}
this->textTarget->insert( this->writePos, 1, test);
++this->writePos;
}
@ -614,12 +665,16 @@ void Win32Keyboard::MapKey(RAWKEYBOARD& rawKB, SAKI& out_key, bool& isE0)
break;
case 0xBB://VK_OEM_PLUS
out_key = SAKI_Add;
break;
case 0xBC://VK_OEM_COMMA
out_key = SAKI_Comma;
break;
case 0xBD://VK_OEM_MINUS
out_key = SAKI_Minus;
break;
case 0xBE://VK_OEM_PERIOD
out_key = SAKI_Period;
break;
case 0xBA://VK_OEM_1
break;
@ -639,6 +694,16 @@ void Win32Keyboard::MapKey(RAWKEYBOARD& rawKB, SAKI& out_key, bool& isE0)
break;
}
}
bool Win32Keyboard::Create()
{
if(RegisterRawInputDevices(&this->device, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
{
this->isActive = true;
return true;
}
return false;
}

View File

@ -1,14 +1,14 @@
/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#include "..\..\Include\Win32\Win32Mouse.h"
#include "..\..\Include\Win32\Win32Input.h"
using namespace Input;
using namespace Input::Enum;
using namespace Input::Struct;
using namespace Input::Typedefs;
void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Struct::SAIPoint2D& vel, unsigned int& mcode)
void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Struct::SAIPointInt2D& vel, unsigned int& mcode)
{
if(rawMouse.lLastX != 0 || rawMouse.lLastY != 0)
{
@ -62,43 +62,111 @@ void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Stru
}
}
Win32Mouse::Win32Mouse()
void ContainPoint(Struct::SAIPointInt2D& pixelPos, Struct::SAIPointInt2D& windowSize)
{
if(pixelPos.x < 0) { pixelPos.x = 0; }
else if(pixelPos.x > windowSize.x) { pixelPos.x = windowSize.x; }
if(pixelPos.y < 0) { pixelPos.y = 0; }
else if(pixelPos.y > windowSize.y) { pixelPos.y = windowSize.y; }
}
Win32Mouse::Win32Mouse(HWND target)
{
this->isActive = false;
this->device.usUsagePage = 0x01;
this->device.hwndTarget = target;
this->device.usUsage = RawInput_Usage_mouse;
this->device.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
memset(&this->buttons[0], 0, sizeof(Buttons) * MAXBUTTONS);
}
Win32Mouse::~Win32Mouse()
{
}
{ }
bool Win32Mouse::IsBtnUp(Enum::SAMI btn)
bool Win32Mouse::IsBtnUp(Enum::SAMI btn) const
{
if(btn == SAMI_Unknown) return false;
return !this->buttons[btn].isDown;
}
bool Win32Mouse::IsBtnDown(Enum::SAMI btn)
bool Win32Mouse::IsBtnDown(Enum::SAMI btn) const
{
if(btn == SAMI_Unknown) return false;
return this->buttons[btn].isDown;
}
int Win32Mouse::GetWheelDelta() const
{
return this->wheelDelta;
}
SAIPointInt2D& Win32Mouse::GetPixelPosition( Struct::SAIPointInt2D &targetMem ) const
{
memcpy(&targetMem, &this->pixelPos, sizeof(SAIPointFloat2D));
return targetMem;
}
SAIPointFloat2D& Win32Mouse::GetNormalizedPosition(Struct::SAIPointFloat2D& targetMem)
{
RECT windowVertex;
GetWindowRect( this->device.hwndTarget, &windowVertex );
this->normalPos.x = (float)(pixelPos.x - windowVertex.left);
this->normalPos.x /= (float)(windowVertex.right - windowVertex.left);
this->normalPos.y = (float)(pixelPos.y - windowVertex.top);
this->normalPos.y /= (float)(windowVertex.bottom - windowVertex.top);
memcpy(&targetMem, &this->normalPos, sizeof(SAIPointFloat2D));
return targetMem;
}
SAIPointFloat2D& Win32Mouse::GetDeltaPosition(Struct::SAIPointFloat2D& targetMem) const
{
memcpy(&targetMem, &this->deltaPos, sizeof(SAIPointFloat2D));
return targetMem;
}
void Win32Mouse::Activate ()
{
if(this->isActive) return;
this->Create();
}
void Win32Mouse::Deactivate ()
{
if(!this->isActive) return;
RAWINPUTDEVICE d;
d.dwFlags = RIDEV_REMOVE;
d.hwndTarget = 0;
d.usUsage = RawInput_Usage_mouse;
d.usUsagePage = 0x01;
if(RegisterRawInputDevices(&d, 1, sizeof(RAWINPUTDEVICE)))
{
this->isActive = false;
SetCursorPos(this->winCursPos.x, this->winCursPos.y);
ShowCursor(TRUE);
}
}
void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
{
bool isUp = true;
Enum::SAMI btn = Enum::SAMI_Unknown;
int delta = 0;
Struct::SAIPoint2D velocity;
Struct::SAIPointInt2D velocity;
unsigned int makeCode = 0;
MapButton(mouse, isUp, btn, delta, velocity, makeCode);
if(velocity.Length() != 0)
{
this->pixelPos.x += this->deltaPos.x = velocity.x;
this->pixelPos.y += this->deltaPos.y = velocity.y;
InternalOnMove(this->pixelPos);
this->pixelPos.x += velocity.x;
this->pixelPos.y += velocity.y;
ContainPoint(this->pixelPos, this->windowSize);
InternalOnMove(this->pixelPos, velocity);
}
if(delta != 0)
@ -131,3 +199,38 @@ void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
}
}
}
bool Win32Mouse::Create()
{
if(!this->device.hwndTarget)
{
RECT desktop;
const HWND hDesktop = GetDesktopWindow();
GetClientRect(hDesktop, &desktop);
windowSize.x = desktop.right;
windowSize.y = desktop.bottom;
this->device.dwFlags = 0;
}
else
{
RECT re;
GetClientRect(this->device.hwndTarget, &re);
windowSize.x = re.right - re.left;
windowSize.y = re.bottom - re.top;
}
if(RegisterRawInputDevices(&this->device, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
{
this->isActive = true;
POINT p;
GetCursorPos(&p);
this->winCursPos.x = p.x;
this->winCursPos.y = p.y;
ShowCursor(FALSE);
return true;
}
return false;
}

View File

@ -78,7 +78,6 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
if(desc.windowSize.x <= 0) desc.windowSize.x = 50;
if(desc.windowSize.y <= 0) desc.windowSize.y = 50;
__windowShellData.parent = desc.parent;
__windowShellData.hIns = desc.hInstance;
__windowShellData.windowClassName = WINDOW_SHELL_CLASS_NAME;
@ -111,19 +110,13 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
RECT rectW;
int width;
int height;
DWORD style = desc.windowStyle;
bool windowed = false;
width = desc.windowSize.x + GetSystemMetrics(SM_CXFIXEDFRAME)*2;
height = desc.windowSize.y + GetSystemMetrics(SM_CYFIXEDFRAME)*2 + GetSystemMetrics(SM_CYCAPTION);
rectW.left=(GetSystemMetrics(SM_CXSCREEN)-width)/2;
rectW.top=(GetSystemMetrics(SM_CYSCREEN)-height)/2;
rectW.right=rectW.left+width;
rectW.bottom=rectW.top+height;
rectW.left = 0;
rectW.top = 0;
rectW.right = desc.windowSize.x;
rectW.bottom = desc.windowSize.y;
if(__windowShellData.parent)
{
@ -135,6 +128,8 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
windowed = true;
}
AdjustWindowRect(& rectW, style, FALSE);
if(windowed)
{
__windowShellData.hWnd = CreateWindowExW(
@ -161,8 +156,8 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
style,
desc.windowPosition.x,
desc.windowPosition.y,
desc.windowSize.x,
desc.windowSize.y,
rectW.right - rectW.left,
rectW.bottom - rectW.top,
0,
0,
__windowShellData.hIns,
@ -173,7 +168,6 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
if( !__windowShellData.hWnd )
{
printf("Failed to create window handle : Code ( %ul )", GetLastError());
//MessageBox(0, L"Failed to create window", L"Error!", 0);
return false;
}
@ -258,3 +252,4 @@ bool WindowShell::Frame()
return true;
}

View File

@ -40,7 +40,7 @@ public:
POINT _windowSize = cPOINT(800, 600),
POINT _windowPosition = cPOINT(0,0),
UINT _windowClassStyle = (CS_HREDRAW | CS_VREDRAW | CS_OWNDC),
UINT _windowStyle = (WS_POPUPWINDOW|WS_SYSMENU|WS_CAPTION),
UINT _windowStyle = (WS_POPUPWINDOW|WS_CAPTION),
HICON _icon = LoadIcon(0, IDI_APPLICATION),
HCURSOR _cursor = LoadCursor(NULL, IDC_ARROW),
HBRUSH _background = (HBRUSH)GetStockObject(BLACK_BRUSH)