Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics

Conflicts:
	Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/VertexGatherData.hlsl
	Code/Tester/MainTest.cpp
This commit is contained in:
lanariel 2013-12-18 20:29:24 +01:00
commit 3139585e7b
3 changed files with 309 additions and 171 deletions

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@ -2,6 +2,7 @@
#include "..\Core\Dx11Includes.h" #include "..\Core\Dx11Includes.h"
#include "..\Core\Core.h" #include "..\Core\Core.h"
#include "ObjReader.h" #include "ObjReader.h"
#include "..\..\Misc\Resource\OysterResource.h"
HRESULT CreateWICTextureFromFileEx( ID3D11Device* d3dDevice, HRESULT CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext, ID3D11DeviceContext* d3dContext,
@ -38,10 +39,27 @@ void Oyster::Graphics::Loading::UnloadTexture(void* data)
void Oyster::Graphics::Loading::LoadOBJ(const wchar_t filename[], Oyster::Resource::CustomData& out) void Oyster::Graphics::Loading::LoadOBJ(const wchar_t filename[], Oyster::Resource::CustomData& out)
{ {
OBJReader obj; FileLoaders::ObjReader* obj = FileLoaders::ObjReader::LoadFile(filename);
obj.readOBJFile(filename); Model::ModelInfo* info = new Model::ModelInfo();
Model::ModelInfo* info; Oyster::FileLoaders::ObjReader::Vertex* vdata;
info = obj.toModel(); int count;
obj->GetVertexData(&vdata, count);
info->Vertices = new Core::Buffer();
Core::Buffer::BUFFER_INIT_DESC desc;
desc.ElementSize = sizeof(FileLoaders::ObjReader::Vertex);
desc.NumElements = count;
desc.InitData = vdata;
desc.Type = Core::Buffer::VERTEX_BUFFER;
desc.Usage = Core::Buffer::BUFFER_USAGE_IMMUTABLE;
info->VertexCount = count;
info->Vertices->Init(desc);
info->Indexed = false;
void* texture = Oyster::Resource::OysterResource::LoadResource((std::wstring(filename)+ L".png").c_str(),Graphics::Loading::LoadTexture);
info->Material.push_back((ID3D11ShaderResourceView*)texture);
out.loadedData = info; out.loadedData = info;
out.resourceUnloadFnc = Oyster::Graphics::Loading::UnloadOBJ; out.resourceUnloadFnc = Oyster::Graphics::Loading::UnloadOBJ;
} }

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@ -1,152 +1,285 @@
#include "OBJReader.h" #include "ObjReader.h"
#include "..\Definitions\GraphicalDefinition.h" #include "Utilities.h"
#include <sstream> #include "..\Core\Core.h"
#include <fstream> #include <fstream>
#include "GeneralLoader.h" #include <map>
using namespace std; using namespace std;
OBJReader::OBJReader() using namespace Oyster::FileLoaders;
using namespace Oyster;
using namespace Oyster::Math;
ObjReader *ObjReader::LoadFile(std::wstring fileName, Oyster::Math::Float4x4 transform)
{ {
_mPos = 0; static std::map<std::wstring, ObjReader *> cache;
_mNormal = 0;
_mTexel = 0;
}
OBJReader::~OBJReader() ObjReader *reader = NULL;
{
} if (cache.count(fileName))
void OBJReader::readOBJFile( std::wstring fileName )
{
std::fstream inStream;
std::string typeOfData = " ";
float vertexData;
std::string face1, face2, face3;
inStream.open( fileName + L".obj", std::fstream::in );
if( inStream.is_open() )
{ {
while( !inStream.eof() ) reader = cache[fileName];
}
else
{
reader = new ObjReader();
reader->ParseFile(fileName + L".obj", transform);
cache[fileName] = reader;
}
return reader;
}
ObjReader::ObjReader(void)
{
}
ObjReader::~ObjReader(void)
{
}
void ObjReader::ParseFile(std::wstring fileName, Float4x4 transform)
{
wifstream input;
input.open(fileName.c_str());
if(!input.is_open())
{
return;
}
wstring path;
//Utility::String::ExtractDirPath(path,fileName,'\\');
std::vector<Vertex> VertexList;
std::vector<Float3> vList;
std::vector<Float3> nList;
std::vector<Float2> uvList;
Vertex vertex1, vertex2, vertex3;
Float3 face[3];
Float3 position, normal;
Float2 uv;
wstring s;
while(!input.eof())
{
getline(input,s);
int offset = (int)s.find(' ');
if(offset!=-1)
{ {
inStream >> typeOfData; wstring c = s.substr(0,offset);
if( typeOfData == "v" ) if(c==L"v")
{ {
Oyster::Math::Float3 position; position = readVertex(offset,s);
vList.push_back(position);
inStream >> vertexData;
position.x = vertexData;
inStream >> vertexData;
position.y = vertexData;
inStream >> vertexData;
position.z = vertexData;
_mVertexCoord.push_back( position );
} }
else if( typeOfData == "vt" ) else if(c==L"vt")
{ {
Oyster::Math::Float2 texel; uv = readUV(offset,s);
inStream >> vertexData; uvList.push_back(uv);
texel.x = vertexData;
inStream >> vertexData;
texel.y = 1 - vertexData;
_mVertexTexture.push_back( texel );
} }
else if( typeOfData == "vn" ) else if(c==L"vn")
{ {
Oyster::Math::Float3 normal; normal = readNormal(offset,s);
inStream >> vertexData; nList.push_back(normal);
normal.x = vertexData;
inStream >> vertexData;
normal.y = vertexData;
inStream >> vertexData;
normal.z = vertexData;
_mVertexNormal.push_back( normal );
} }
else if( typeOfData == "f" ) else if(c==L"f")
{ {
inStream >> face1; readFace(offset, s, face);
stringSplit( face1 );
addToOBJarray();
inStream >> face2; vertex1.Position = vList[(int)face[0].x];
stringSplit( face2 ); vertex1.UV = uvList[(int)face[0].y];
vertex1.Normal = nList[(int)face[0].z];
addToOBJarray(); vertex2.Position = vList[(int)face[1].x];
vertex2.UV = uvList[(int)face[1].y];
vertex2.Normal = nList[(int)face[1].z];
inStream >> face3; vertex3.Position = vList[(int)face[2].x];
stringSplit( face3 ); vertex3.UV = uvList[(int)face[2].y];
vertex3.Normal = nList[(int)face[2].z];
addToOBJarray(); VertexList.push_back(vertex1);
VertexList.push_back(vertex2);
VertexList.push_back(vertex3);
}
else if(c==L"mtllib")
{
//this->materials = GetMaterials(path + s.substr(offset+1));
} }
} }
} }
inStream.close(); input.close();
Mat = Oyster::Resource::OysterResource::LoadResource((fileName + L".png").c_str(),Oyster::Graphics::Loading::LoadTexture); this->numVertices = VertexList.size();
} this->vertices = new Vertex[this->numVertices];
Oyster::Graphics::Model::ModelInfo* OBJReader::toModel() for(size_t i=0;i<this->numVertices;++i)
{
Oyster::Graphics::Core::Buffer* b = new Oyster::Graphics::Core::Buffer();
Oyster::Graphics::Core::Buffer::BUFFER_INIT_DESC desc;
Oyster::Graphics::Model::ModelInfo* modelInfo = new Oyster::Graphics::Model::ModelInfo();
desc.ElementSize = 32;
desc.InitData = &this->_myOBJ[0];
desc.NumElements = this->_myOBJ.size();
desc.Type = Oyster::Graphics::Core::Buffer::BUFFER_TYPE::VERTEX_BUFFER;
desc.Usage = Oyster::Graphics::Core::Buffer::BUFFER_DEFAULT;
HRESULT hr = S_OK;
hr = b->Init(desc);
if(FAILED(hr))
{ {
//Something isn't okay here vertices[i].Position=Math::Float4(VertexList[i].Position,1);
vertices[i].Normal=Math::Float4(VertexList[i].Normal,0);
vertices[i].UV = VertexList[i].UV;
} }
modelInfo->Indexed = false;
modelInfo->VertexCount = (int)desc.NumElements;
modelInfo->Vertices = b;
modelInfo->Material.push_back((ID3D11ShaderResourceView*)Mat);
return modelInfo;
} }
//Private functions void ObjReader::GetVertexData(Vertex **vertex,int &numVertex, std::map<std::string, ID3D11ShaderResourceView *> &Textures)
void OBJReader::stringSplit( std::string strToSplit )
{ {
char delim = '/'; numVertex=(int)this->numVertices;
std::string vPos, vNormal, vTexel; (*vertex)=this->vertices;
std::stringstream aStream(strToSplit); //Textures = this->materials;
getline( aStream, vPos, delim );
getline( aStream, vTexel, delim );
getline( aStream, vNormal );
_mPos = atoi( vPos.c_str() );
_mNormal = atoi( vNormal.c_str() );
_mTexel = atoi( vTexel.c_str() );
} }
void OBJReader::addToOBJarray() void ObjReader::GetVertexData(Vertex **vertex,int &numVertex)
{ {
OBJFormat temp; numVertex=(int)this->numVertices;
(*vertex)=this->vertices;
}
temp._d3VertexCoord = _mVertexCoord.at( _mPos - 1 ); Float3 ObjReader::extract(std::string d1)
temp._d3VertexNormal = _mVertexNormal.at( _mNormal - 1 ); {
temp._d3VertexTexture = _mVertexTexture.at( _mTexel - 1 ); Float3 data;
int offset=(int)d1.find('/');
//string d1 = Utility::String::WStringToString(d,d1);
data.x=(float)atoi(d1.substr(1,offset).c_str())-1;
_myOBJ.push_back( temp ); int newOffset = (int)d1.find('/',offset+1);
} string d2=d1.substr(offset+1,newOffset-offset-1);
data.y=(float)atoi(d2.c_str())-1;
offset=newOffset;
newOffset = (int)d1.find('/',offset+1);
string d3=d1.substr(offset+1,newOffset-offset-1);
data.z=(float)atoi(d3.c_str())-1;
return data;
}
Float3 ObjReader::readVertex(int offset,wstring s)
{
int newOffset = (int)s.find(' ',offset+1);
Float3 vertex;
string d;
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
vertex.x = (float)atof(d.c_str());
offset=newOffset;
newOffset = (int)s.find(' ',offset+1);
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
vertex.y = (float)atof(d.c_str());
offset=newOffset;
newOffset = (int)s.find(' ',offset+1);
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
vertex.z = (float)atof(d.c_str());
return vertex;
}
Float2 ObjReader::readUV(int offset,wstring s)
{
int newOffset = (int)s.find(' ',offset+1);
Float2 uv;
string d;
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
uv.x =(float)atof(d.c_str());
offset=newOffset;
newOffset = (int)s.find(' ',offset+1);
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
uv.y =1- (float)atof(d.c_str());
offset=newOffset;
return uv;
}
Float3 ObjReader::readNormal(int offset,wstring s)
{
int newOffset = (int)s.find(' ',offset+1);
Float3 vertex;
string d;
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
vertex.x = (float)atof(d.c_str());
offset=newOffset;
newOffset = (int)s.find(' ',offset+1);
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
vertex.y = (float)atof(d.c_str());
offset=newOffset;
newOffset = (int)s.find(' ',offset+1);
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
vertex.z = (float)atof(d.c_str());
return vertex;
}
void ObjReader::readFace(int offset,wstring s1, Oyster::Math::Float3 face[3])
{
string s;
Utility::String::WStringToString(s1,s);
int newOffset = (int)s.find(' ',offset+1);
string point1 = s.substr(offset,newOffset-offset);
offset = newOffset;
newOffset = (int)s.find(' ',offset+1);
string point2 = s.substr(offset,newOffset-offset);
offset = newOffset;
newOffset = (int)s.find(' ',offset+1);
string point3 = s.substr(offset,newOffset-offset);
face[0] = extract(point1);
face[1] = extract(point2);
face[2] = extract(point3);
}
std::map<std::string, ID3D11ShaderResourceView *> ObjReader::GetMaterials(std::wstring fileName)
{
ifstream input;
input.open(fileName.c_str());
std::map<std::string, ID3D11ShaderResourceView *> materials;
ID3D11ShaderResourceView *srv;
string texture;
string s;
string path;
//Utility::String::extractDirPath(path,fileName,'\\');
if(!input.is_open())
return materials;
while(!input.eof())
{
getline(input,s);
int offset = (int)s.find(' ');
if(offset!=-1)
{
string c = s.substr(0,offset);
if(c=="map_Kd")
{
texture = path+s.substr(offset+1);
//D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device,texture.c_str(), NULL, NULL, &srv, NULL);
//materials["Diffuse"] = srv;
}
if(c=="map_G")
{
texture = path+s.substr(offset+1);
//D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device,texture.c_str(), NULL, NULL, &srv, NULL);
//materials["Glow"] = srv;
}
if(c=="map_Ks")
{
texture = path+s.substr(offset+1);
//D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device,texture.c_str(), NULL, NULL, &srv, NULL);
//materials["Specular"] = srv;
}
}
}
input.close();
return materials;
}

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@ -1,56 +1,43 @@
#ifndef OBJREADER_H #pragma once
#define OBJREADER_H #include "../Model/ModelInfo.h"
#include "..\..\Misc\Utilities.h" #include "../../OysterMath/OysterMath.h"
#include "..\..\OysterMath\OysterMath.h"
#include "..\Model\ModelInfo.h"
//#include <fstream> namespace Oyster
class OBJReader
{ {
public: namespace FileLoaders
struct OBJFormat {
class ObjReader
{ {
Oyster::Math::Float3 _d3VertexCoord; public:
Oyster::Math::Float2 _d3VertexTexture; struct Vertex
Oyster::Math::Float3 _d3VertexNormal;
};
struct OBJMaterialData
{
std::string _name;
std::string _mapKd;
float _kd[3];
float _ka[3];
float _tf[3];
float _ni;
OBJMaterialData()
{ {
_name = " "; Oyster::Math::Float3 Position;
_mapKd = " "; Oyster::Math::Float2 UV;
} Oyster::Math::Float3 Normal;
};
static ObjReader *LoadFile(std::wstring fileName, Oyster::Math::Float4x4 transform = Oyster::Math::Float4x4::identity);
ObjReader(void);
~ObjReader(void);
void GetVertexData(Vertex **vertex,int &numVertex, std::map<std::string, ID3D11ShaderResourceView *> &textures);
void GetVertexData(Vertex **vertex,int &numVertex);
private:
Vertex *vertices;
size_t numVertices;
std::map<std::wstring, ID3D11ShaderResourceView *> materials;
void ParseFile(std::wstring fileName, Oyster::Math::Float4x4 transform = Oyster::Math::Float4x4::identity);
Oyster::Math::Float3 extract(std::string d);
Oyster::Math::Float3 readVertex(int offset,std::wstring s);
Oyster::Math::Float2 readUV(int offset,std::wstring s);
Oyster::Math::Float3 readNormal(int offset,std::wstring s);
void readFace(int offset,std::wstring s, Oyster::Math::Float3 face[3]);
std::map<std::string, ID3D11ShaderResourceView *> GetMaterials(std::wstring fileName);
}; };
std::vector<OBJFormat> _myOBJ; }
private: }
std::vector<Oyster::Math::Float3> _mVertexCoord, _mVertexNormal;
std::vector<Oyster::Math::Float2> _mVertexTexture;
int _mNrOfCoords, _mNrOfNormals, _mNrOfTexels, _mNrOfFaces;
int _mPos, _mNormal, _mTexel;
void stringSplit( std::string strToSplit );
void addToOBJarray();
void* Mat;
public:
OBJReader();
~OBJReader();
void readOBJFile( std::wstring fileName);
Oyster::Graphics::Model::ModelInfo* toModel();
};
#endif