Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts: Code/OysterGraphics/DllInterfaces/GFXAPI.cpp Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl Code/OysterGraphics/Shader/HLSL/Deffered Shaders/VertexGatherData.hlsl Code/Tester/MainTest.cpp
This commit is contained in:
commit
3139585e7b
|
@ -2,6 +2,7 @@
|
|||
#include "..\Core\Dx11Includes.h"
|
||||
#include "..\Core\Core.h"
|
||||
#include "ObjReader.h"
|
||||
#include "..\..\Misc\Resource\OysterResource.h"
|
||||
|
||||
HRESULT CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
|
||||
ID3D11DeviceContext* d3dContext,
|
||||
|
@ -38,10 +39,27 @@ void Oyster::Graphics::Loading::UnloadTexture(void* data)
|
|||
|
||||
void Oyster::Graphics::Loading::LoadOBJ(const wchar_t filename[], Oyster::Resource::CustomData& out)
|
||||
{
|
||||
OBJReader obj;
|
||||
obj.readOBJFile(filename);
|
||||
Model::ModelInfo* info;
|
||||
info = obj.toModel();
|
||||
FileLoaders::ObjReader* obj = FileLoaders::ObjReader::LoadFile(filename);
|
||||
Model::ModelInfo* info = new Model::ModelInfo();
|
||||
Oyster::FileLoaders::ObjReader::Vertex* vdata;
|
||||
int count;
|
||||
obj->GetVertexData(&vdata, count);
|
||||
info->Vertices = new Core::Buffer();
|
||||
Core::Buffer::BUFFER_INIT_DESC desc;
|
||||
desc.ElementSize = sizeof(FileLoaders::ObjReader::Vertex);
|
||||
desc.NumElements = count;
|
||||
desc.InitData = vdata;
|
||||
desc.Type = Core::Buffer::VERTEX_BUFFER;
|
||||
desc.Usage = Core::Buffer::BUFFER_USAGE_IMMUTABLE;
|
||||
|
||||
info->VertexCount = count;
|
||||
info->Vertices->Init(desc);
|
||||
info->Indexed = false;
|
||||
|
||||
void* texture = Oyster::Resource::OysterResource::LoadResource((std::wstring(filename)+ L".png").c_str(),Graphics::Loading::LoadTexture);
|
||||
|
||||
info->Material.push_back((ID3D11ShaderResourceView*)texture);
|
||||
|
||||
out.loadedData = info;
|
||||
out.resourceUnloadFnc = Oyster::Graphics::Loading::UnloadOBJ;
|
||||
}
|
||||
|
|
|
@ -1,152 +1,285 @@
|
|||
#include "OBJReader.h"
|
||||
#include "..\Definitions\GraphicalDefinition.h"
|
||||
#include <sstream>
|
||||
#include "ObjReader.h"
|
||||
#include "Utilities.h"
|
||||
#include "..\Core\Core.h"
|
||||
#include <fstream>
|
||||
#include "GeneralLoader.h"
|
||||
#include <map>
|
||||
|
||||
using namespace std;
|
||||
OBJReader::OBJReader()
|
||||
using namespace Oyster::FileLoaders;
|
||||
using namespace Oyster;
|
||||
using namespace Oyster::Math;
|
||||
|
||||
ObjReader *ObjReader::LoadFile(std::wstring fileName, Oyster::Math::Float4x4 transform)
|
||||
{
|
||||
_mPos = 0;
|
||||
_mNormal = 0;
|
||||
_mTexel = 0;
|
||||
}
|
||||
static std::map<std::wstring, ObjReader *> cache;
|
||||
|
||||
OBJReader::~OBJReader()
|
||||
{
|
||||
ObjReader *reader = NULL;
|
||||
|
||||
}
|
||||
|
||||
void OBJReader::readOBJFile( std::wstring fileName )
|
||||
{
|
||||
std::fstream inStream;
|
||||
std::string typeOfData = " ";
|
||||
float vertexData;
|
||||
std::string face1, face2, face3;
|
||||
|
||||
inStream.open( fileName + L".obj", std::fstream::in );
|
||||
|
||||
if( inStream.is_open() )
|
||||
if (cache.count(fileName))
|
||||
{
|
||||
while( !inStream.eof() )
|
||||
reader = cache[fileName];
|
||||
}
|
||||
else
|
||||
{
|
||||
reader = new ObjReader();
|
||||
reader->ParseFile(fileName + L".obj", transform);
|
||||
|
||||
cache[fileName] = reader;
|
||||
}
|
||||
|
||||
return reader;
|
||||
}
|
||||
|
||||
ObjReader::ObjReader(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ObjReader::~ObjReader(void)
|
||||
{
|
||||
}
|
||||
|
||||
void ObjReader::ParseFile(std::wstring fileName, Float4x4 transform)
|
||||
{
|
||||
wifstream input;
|
||||
input.open(fileName.c_str());
|
||||
|
||||
if(!input.is_open())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
wstring path;
|
||||
//Utility::String::ExtractDirPath(path,fileName,'\\');
|
||||
|
||||
std::vector<Vertex> VertexList;
|
||||
std::vector<Float3> vList;
|
||||
std::vector<Float3> nList;
|
||||
std::vector<Float2> uvList;
|
||||
Vertex vertex1, vertex2, vertex3;
|
||||
Float3 face[3];
|
||||
Float3 position, normal;
|
||||
Float2 uv;
|
||||
wstring s;
|
||||
|
||||
while(!input.eof())
|
||||
{
|
||||
getline(input,s);
|
||||
int offset = (int)s.find(' ');
|
||||
|
||||
if(offset!=-1)
|
||||
{
|
||||
inStream >> typeOfData;
|
||||
wstring c = s.substr(0,offset);
|
||||
|
||||
if( typeOfData == "v" )
|
||||
if(c==L"v")
|
||||
{
|
||||
Oyster::Math::Float3 position;
|
||||
|
||||
inStream >> vertexData;
|
||||
position.x = vertexData;
|
||||
|
||||
inStream >> vertexData;
|
||||
position.y = vertexData;
|
||||
|
||||
inStream >> vertexData;
|
||||
position.z = vertexData;
|
||||
|
||||
_mVertexCoord.push_back( position );
|
||||
|
||||
position = readVertex(offset,s);
|
||||
vList.push_back(position);
|
||||
}
|
||||
else if( typeOfData == "vt" )
|
||||
else if(c==L"vt")
|
||||
{
|
||||
Oyster::Math::Float2 texel;
|
||||
inStream >> vertexData;
|
||||
texel.x = vertexData;
|
||||
|
||||
inStream >> vertexData;
|
||||
texel.y = 1 - vertexData;
|
||||
|
||||
_mVertexTexture.push_back( texel );
|
||||
uv = readUV(offset,s);
|
||||
uvList.push_back(uv);
|
||||
}
|
||||
else if( typeOfData == "vn" )
|
||||
else if(c==L"vn")
|
||||
{
|
||||
Oyster::Math::Float3 normal;
|
||||
inStream >> vertexData;
|
||||
normal.x = vertexData;
|
||||
|
||||
inStream >> vertexData;
|
||||
normal.y = vertexData;
|
||||
|
||||
inStream >> vertexData;
|
||||
normal.z = vertexData;
|
||||
|
||||
_mVertexNormal.push_back( normal );
|
||||
normal = readNormal(offset,s);
|
||||
nList.push_back(normal);
|
||||
}
|
||||
else if( typeOfData == "f" )
|
||||
else if(c==L"f")
|
||||
{
|
||||
inStream >> face1;
|
||||
stringSplit( face1 );
|
||||
readFace(offset, s, face);
|
||||
|
||||
addToOBJarray();
|
||||
vertex1.Position = vList[(int)face[0].x];
|
||||
vertex1.UV = uvList[(int)face[0].y];
|
||||
vertex1.Normal = nList[(int)face[0].z];
|
||||
|
||||
inStream >> face2;
|
||||
stringSplit( face2 );
|
||||
vertex2.Position = vList[(int)face[1].x];
|
||||
vertex2.UV = uvList[(int)face[1].y];
|
||||
vertex2.Normal = nList[(int)face[1].z];
|
||||
|
||||
addToOBJarray();
|
||||
vertex3.Position = vList[(int)face[2].x];
|
||||
vertex3.UV = uvList[(int)face[2].y];
|
||||
vertex3.Normal = nList[(int)face[2].z];
|
||||
|
||||
inStream >> face3;
|
||||
stringSplit( face3 );
|
||||
|
||||
addToOBJarray();
|
||||
VertexList.push_back(vertex1);
|
||||
VertexList.push_back(vertex2);
|
||||
VertexList.push_back(vertex3);
|
||||
}
|
||||
else if(c==L"mtllib")
|
||||
{
|
||||
//this->materials = GetMaterials(path + s.substr(offset+1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inStream.close();
|
||||
input.close();
|
||||
|
||||
Mat = Oyster::Resource::OysterResource::LoadResource((fileName + L".png").c_str(),Oyster::Graphics::Loading::LoadTexture);
|
||||
}
|
||||
this->numVertices = VertexList.size();
|
||||
this->vertices = new Vertex[this->numVertices];
|
||||
|
||||
Oyster::Graphics::Model::ModelInfo* OBJReader::toModel()
|
||||
{
|
||||
Oyster::Graphics::Core::Buffer* b = new Oyster::Graphics::Core::Buffer();
|
||||
Oyster::Graphics::Core::Buffer::BUFFER_INIT_DESC desc;
|
||||
Oyster::Graphics::Model::ModelInfo* modelInfo = new Oyster::Graphics::Model::ModelInfo();
|
||||
|
||||
desc.ElementSize = 32;
|
||||
desc.InitData = &this->_myOBJ[0];
|
||||
desc.NumElements = this->_myOBJ.size();
|
||||
desc.Type = Oyster::Graphics::Core::Buffer::BUFFER_TYPE::VERTEX_BUFFER;
|
||||
desc.Usage = Oyster::Graphics::Core::Buffer::BUFFER_DEFAULT;
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
hr = b->Init(desc);
|
||||
if(FAILED(hr))
|
||||
for(size_t i=0;i<this->numVertices;++i)
|
||||
{
|
||||
//Something isn't okay here
|
||||
vertices[i].Position=Math::Float4(VertexList[i].Position,1);
|
||||
vertices[i].Normal=Math::Float4(VertexList[i].Normal,0);
|
||||
vertices[i].UV = VertexList[i].UV;
|
||||
}
|
||||
modelInfo->Indexed = false;
|
||||
modelInfo->VertexCount = (int)desc.NumElements;
|
||||
modelInfo->Vertices = b;
|
||||
modelInfo->Material.push_back((ID3D11ShaderResourceView*)Mat);
|
||||
|
||||
return modelInfo;
|
||||
}
|
||||
|
||||
//Private functions
|
||||
void OBJReader::stringSplit( std::string strToSplit )
|
||||
void ObjReader::GetVertexData(Vertex **vertex,int &numVertex, std::map<std::string, ID3D11ShaderResourceView *> &Textures)
|
||||
{
|
||||
char delim = '/';
|
||||
std::string vPos, vNormal, vTexel;
|
||||
std::stringstream aStream(strToSplit);
|
||||
getline( aStream, vPos, delim );
|
||||
getline( aStream, vTexel, delim );
|
||||
getline( aStream, vNormal );
|
||||
|
||||
_mPos = atoi( vPos.c_str() );
|
||||
_mNormal = atoi( vNormal.c_str() );
|
||||
_mTexel = atoi( vTexel.c_str() );
|
||||
|
||||
numVertex=(int)this->numVertices;
|
||||
(*vertex)=this->vertices;
|
||||
//Textures = this->materials;
|
||||
}
|
||||
|
||||
void OBJReader::addToOBJarray()
|
||||
void ObjReader::GetVertexData(Vertex **vertex,int &numVertex)
|
||||
{
|
||||
OBJFormat temp;
|
||||
|
||||
temp._d3VertexCoord = _mVertexCoord.at( _mPos - 1 );
|
||||
temp._d3VertexNormal = _mVertexNormal.at( _mNormal - 1 );
|
||||
temp._d3VertexTexture = _mVertexTexture.at( _mTexel - 1 );
|
||||
|
||||
_myOBJ.push_back( temp );
|
||||
numVertex=(int)this->numVertices;
|
||||
(*vertex)=this->vertices;
|
||||
}
|
||||
|
||||
Float3 ObjReader::extract(std::string d1)
|
||||
{
|
||||
Float3 data;
|
||||
int offset=(int)d1.find('/');
|
||||
//string d1 = Utility::String::WStringToString(d,d1);
|
||||
data.x=(float)atoi(d1.substr(1,offset).c_str())-1;
|
||||
|
||||
int newOffset = (int)d1.find('/',offset+1);
|
||||
string d2=d1.substr(offset+1,newOffset-offset-1);
|
||||
data.y=(float)atoi(d2.c_str())-1;
|
||||
offset=newOffset;
|
||||
|
||||
newOffset = (int)d1.find('/',offset+1);
|
||||
string d3=d1.substr(offset+1,newOffset-offset-1);
|
||||
data.z=(float)atoi(d3.c_str())-1;
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
Float3 ObjReader::readVertex(int offset,wstring s)
|
||||
{
|
||||
int newOffset = (int)s.find(' ',offset+1);
|
||||
Float3 vertex;
|
||||
string d;
|
||||
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
|
||||
vertex.x = (float)atof(d.c_str());
|
||||
offset=newOffset;
|
||||
|
||||
newOffset = (int)s.find(' ',offset+1);
|
||||
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
|
||||
vertex.y = (float)atof(d.c_str());
|
||||
offset=newOffset;
|
||||
|
||||
newOffset = (int)s.find(' ',offset+1);
|
||||
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
|
||||
vertex.z = (float)atof(d.c_str());
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
Float2 ObjReader::readUV(int offset,wstring s)
|
||||
{
|
||||
int newOffset = (int)s.find(' ',offset+1);
|
||||
Float2 uv;
|
||||
string d;
|
||||
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
|
||||
uv.x =(float)atof(d.c_str());
|
||||
offset=newOffset;
|
||||
|
||||
newOffset = (int)s.find(' ',offset+1);
|
||||
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
|
||||
uv.y =1- (float)atof(d.c_str());
|
||||
offset=newOffset;
|
||||
|
||||
return uv;
|
||||
}
|
||||
|
||||
Float3 ObjReader::readNormal(int offset,wstring s)
|
||||
{
|
||||
int newOffset = (int)s.find(' ',offset+1);
|
||||
Float3 vertex;
|
||||
string d;
|
||||
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
|
||||
vertex.x = (float)atof(d.c_str());
|
||||
offset=newOffset;
|
||||
|
||||
newOffset = (int)s.find(' ',offset+1);
|
||||
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
|
||||
vertex.y = (float)atof(d.c_str());
|
||||
offset=newOffset;
|
||||
|
||||
newOffset = (int)s.find(' ',offset+1);
|
||||
Utility::String::WStringToString(s.substr(offset,newOffset-offset), d);
|
||||
vertex.z = (float)atof(d.c_str());
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
void ObjReader::readFace(int offset,wstring s1, Oyster::Math::Float3 face[3])
|
||||
{
|
||||
string s;
|
||||
Utility::String::WStringToString(s1,s);
|
||||
|
||||
int newOffset = (int)s.find(' ',offset+1);
|
||||
string point1 = s.substr(offset,newOffset-offset);
|
||||
|
||||
offset = newOffset;
|
||||
newOffset = (int)s.find(' ',offset+1);
|
||||
string point2 = s.substr(offset,newOffset-offset);
|
||||
|
||||
offset = newOffset;
|
||||
newOffset = (int)s.find(' ',offset+1);
|
||||
string point3 = s.substr(offset,newOffset-offset);
|
||||
|
||||
face[0] = extract(point1);
|
||||
face[1] = extract(point2);
|
||||
face[2] = extract(point3);
|
||||
}
|
||||
|
||||
std::map<std::string, ID3D11ShaderResourceView *> ObjReader::GetMaterials(std::wstring fileName)
|
||||
{
|
||||
ifstream input;
|
||||
input.open(fileName.c_str());
|
||||
|
||||
std::map<std::string, ID3D11ShaderResourceView *> materials;
|
||||
ID3D11ShaderResourceView *srv;
|
||||
string texture;
|
||||
string s;
|
||||
string path;
|
||||
//Utility::String::extractDirPath(path,fileName,'\\');
|
||||
if(!input.is_open())
|
||||
return materials;
|
||||
|
||||
while(!input.eof())
|
||||
{
|
||||
getline(input,s);
|
||||
int offset = (int)s.find(' ');
|
||||
if(offset!=-1)
|
||||
{
|
||||
string c = s.substr(0,offset);
|
||||
if(c=="map_Kd")
|
||||
{
|
||||
texture = path+s.substr(offset+1);
|
||||
//D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device,texture.c_str(), NULL, NULL, &srv, NULL);
|
||||
//materials["Diffuse"] = srv;
|
||||
}
|
||||
if(c=="map_G")
|
||||
{
|
||||
texture = path+s.substr(offset+1);
|
||||
//D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device,texture.c_str(), NULL, NULL, &srv, NULL);
|
||||
//materials["Glow"] = srv;
|
||||
}
|
||||
if(c=="map_Ks")
|
||||
{
|
||||
texture = path+s.substr(offset+1);
|
||||
//D3DX11CreateShaderResourceViewFromFile(Oyster::Core::Device,texture.c_str(), NULL, NULL, &srv, NULL);
|
||||
//materials["Specular"] = srv;
|
||||
}
|
||||
}
|
||||
}
|
||||
input.close();
|
||||
|
||||
return materials;
|
||||
}
|
|
@ -1,56 +1,43 @@
|
|||
#ifndef OBJREADER_H
|
||||
#define OBJREADER_H
|
||||
#include "..\..\Misc\Utilities.h"
|
||||
#include "..\..\OysterMath\OysterMath.h"
|
||||
#include "..\Model\ModelInfo.h"
|
||||
#pragma once
|
||||
#include "../Model/ModelInfo.h"
|
||||
#include "../../OysterMath/OysterMath.h"
|
||||
|
||||
//#include <fstream>
|
||||
|
||||
|
||||
|
||||
class OBJReader
|
||||
namespace Oyster
|
||||
{
|
||||
public:
|
||||
struct OBJFormat
|
||||
namespace FileLoaders
|
||||
{
|
||||
class ObjReader
|
||||
{
|
||||
Oyster::Math::Float3 _d3VertexCoord;
|
||||
Oyster::Math::Float2 _d3VertexTexture;
|
||||
Oyster::Math::Float3 _d3VertexNormal;
|
||||
};
|
||||
|
||||
struct OBJMaterialData
|
||||
{
|
||||
std::string _name;
|
||||
std::string _mapKd;
|
||||
float _kd[3];
|
||||
float _ka[3];
|
||||
float _tf[3];
|
||||
float _ni;
|
||||
|
||||
OBJMaterialData()
|
||||
public:
|
||||
struct Vertex
|
||||
{
|
||||
_name = " ";
|
||||
_mapKd = " ";
|
||||
}
|
||||
Oyster::Math::Float3 Position;
|
||||
Oyster::Math::Float2 UV;
|
||||
Oyster::Math::Float3 Normal;
|
||||
};
|
||||
|
||||
static ObjReader *LoadFile(std::wstring fileName, Oyster::Math::Float4x4 transform = Oyster::Math::Float4x4::identity);
|
||||
|
||||
ObjReader(void);
|
||||
~ObjReader(void);
|
||||
|
||||
void GetVertexData(Vertex **vertex,int &numVertex, std::map<std::string, ID3D11ShaderResourceView *> &textures);
|
||||
void GetVertexData(Vertex **vertex,int &numVertex);
|
||||
|
||||
private:
|
||||
Vertex *vertices;
|
||||
size_t numVertices;
|
||||
std::map<std::wstring, ID3D11ShaderResourceView *> materials;
|
||||
|
||||
void ParseFile(std::wstring fileName, Oyster::Math::Float4x4 transform = Oyster::Math::Float4x4::identity);
|
||||
|
||||
Oyster::Math::Float3 extract(std::string d);
|
||||
Oyster::Math::Float3 readVertex(int offset,std::wstring s);
|
||||
Oyster::Math::Float2 readUV(int offset,std::wstring s);
|
||||
Oyster::Math::Float3 readNormal(int offset,std::wstring s);
|
||||
void readFace(int offset,std::wstring s, Oyster::Math::Float3 face[3]);
|
||||
|
||||
std::map<std::string, ID3D11ShaderResourceView *> GetMaterials(std::wstring fileName);
|
||||
};
|
||||
std::vector<OBJFormat> _myOBJ;
|
||||
private:
|
||||
|
||||
std::vector<Oyster::Math::Float3> _mVertexCoord, _mVertexNormal;
|
||||
std::vector<Oyster::Math::Float2> _mVertexTexture;
|
||||
|
||||
int _mNrOfCoords, _mNrOfNormals, _mNrOfTexels, _mNrOfFaces;
|
||||
int _mPos, _mNormal, _mTexel;
|
||||
void stringSplit( std::string strToSplit );
|
||||
void addToOBJarray();
|
||||
void* Mat;
|
||||
|
||||
public:
|
||||
OBJReader();
|
||||
~OBJReader();
|
||||
|
||||
void readOBJFile( std::wstring fileName);
|
||||
Oyster::Graphics::Model::ModelInfo* toModel();
|
||||
|
||||
};
|
||||
#endif
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue