diff --git a/Code/Network/NetworkDependencies/Event.cpp b/Code/Network/NetworkDependencies/Event.cpp deleted file mode 100644 index 33e92bbf..00000000 --- a/Code/Network/NetworkDependencies/Event.cpp +++ /dev/null @@ -1,262 +0,0 @@ -#include "Event.h" -using namespace Event; - - -//---------------------------- -// BulletCreated class definitions -BulletCreated::BulletCreated(int ownerID, Float3 position, Float3 direction) - : - GameEvent() -{ - data.owner=ownerID; - data.head=direction; -} -void BulletCreated::LoadRawData(char* d) -{ - memcpy(&data, d, GetSize()); - /*int offset=0; - memcpy(&data.position, data, sizeof(Float3)); - offset+=sizeof(Float3); - - memcpy(&data.head, d+offset, sizeof(Float3)); - offset+=sizeof(Float3); - memcpy(&data.owner, d+offset, sizeof(int));*/ -} -void BulletCreated::SaveRawData(char* d) -{ - memcpy(d, &data, GetSize()); -} - -//---------------------------- -// BulletHit class definitions -BulletHit::BulletHit(int attacker, int hitPlayer) - : - GameEvent() -{ - data.hitTarget=hitPlayer; - data.attackingTarget=attacker; - //this->hpLeft=hl; - //this->shieldLeft=sl; -} -void BulletHit::LoadRawData(char* d) -{ - memcpy(&data, d, GetSize()); -} -void BulletHit::SaveRawData(char* d) -{ - memcpy(d, &data, GetSize()); -} - -ScoreUpdate::ScoreUpdate(Score* scores) -{ - for (int i=0; iGetSize()); - /*int offset=0; - memcpy(&data.position, data, sizeof(Float3)); - offset+=sizeof(Float3); - - memcpy(&playerID, data+offset, sizeof(int));*/ -} -void ShipSpawned::SaveRawData(char* d) -{ - memcpy(d, &data, GetSize()); -} - - -//---------------------------- -// GameEnded class definitions -GameEnded::GameEnded() - : - GameEvent() -{ -} -GameEnded::GameEnded(int winner) - : - GameEvent() -{ - data.winningTeam=winner; -} -void GameEnded::LoadRawData(char* d) -{ - memcpy(&data, d, GetSize()); - /*int offset=0; - memcpy(&eventPosition, data, sizeof(Float3)); - offset+=sizeof(Float3); - - memcpy(&winningTeam, data+offset, sizeof(int)); - offset+=sizeof(int); - - for (int i=0; itrue - - - - - - - - - - - - - - - - - {2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee} @@ -167,6 +150,9 @@ false + + + diff --git a/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters b/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters index 55401224..8755a3a0 100644 --- a/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters +++ b/Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters @@ -15,45 +15,7 @@ - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - Source Files - - - Source Files - - + Source Files diff --git a/Code/Network/NetworkDependencies/NetworkIncludes.h b/Code/Network/NetworkDependencies/NetworkIncludes.h deleted file mode 100644 index 89902672..00000000 --- a/Code/Network/NetworkDependencies/NetworkIncludes.h +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef NET_INCL_H -#define NET_INCL_H -#ifndef UNICODE -#define UNICODE -#endif - -#define WIN32_LEAN_AND_MEAN -#define NOMINMAX -#include -#include -#include -#include -#include -#include -#include -#include - -#include "OysterMath.h" -using namespace Oyster::Math; - -//ws2_32.lib is a lib file the linker requires for winsock compilation -#pragma comment(lib, "Ws2_32.lib") -#endif \ No newline at end of file diff --git a/Code/Network/NetworkDependencies/NetworkInitStructs.h b/Code/Network/NetworkDependencies/NetworkInitStructs.h deleted file mode 100644 index 7ef04ed1..00000000 --- a/Code/Network/NetworkDependencies/NetworkInitStructs.h +++ /dev/null @@ -1,70 +0,0 @@ -#ifndef NET_INIT_STRUCTS_H -#define NET_INIT_STRUCTS_H -#include "NetworkIncludes.h" -#include "NetworkConstants.h" -struct PlayerInitStruct -{ - INT8 pid; - int teamid; - Oyster::Math::Float4x4 position; - PlayerInitStruct() - { - pid=0; - //position=Oyster::Math::Float4x4::identity; - } -}; - -struct GameInitData -{ - INT8 pid; - //std::string playerNames[PLAYER_MAX_COUNT]; - PlayerInitStruct player[PLAYER_MAX_COUNT]; -}; - -struct LobbyUserStruct -{ - INT8 pid; - INT8 shipID; - char usrName[15]; - LobbyUserStruct() - { - pid=0; - shipID=0; - usrName[0]='\0'; - } - void setName(const char* n) - { - strcpy_s(usrName, n); - } - int size() - { - int sz=sizeof(pid); - sz+=sizeof(shipID); - int tmp=(int)strlen(usrName); - sz+=(int)strlen(usrName); - return sz; - } -}; -struct LobbyInitData -{ - INT8 pid; - INT8 playerCount; - int timer; - LobbyUserStruct players[PLAYER_MAX_COUNT]; - LobbyInitData() - { - pid=0; - for (int i=0; i splitString(const char* p_inStr, char p_delim) -{ - std::stringstream ss(p_inStr); - std::vector elems; - std::string item; - while(std::getline(ss, item, p_delim)) - { - elems.push_back(item); - } - return elems; -} \ No newline at end of file diff --git a/Code/Network/NetworkDependencies/NetworkMiscFunctions.h b/Code/Network/NetworkDependencies/NetworkMiscFunctions.h deleted file mode 100644 index a6959020..00000000 --- a/Code/Network/NetworkDependencies/NetworkMiscFunctions.h +++ /dev/null @@ -1,9 +0,0 @@ -#ifndef NET_MISC_FNC_H -#define NET_MISC_FNC_H -#include -#include -#include -std::vector splitString(const char* p_inStr, char p_delim); -#define SSTR( x ) dynamic_cast< std::ostringstream & >( \ - ( std::ostringstream() << std::dec << x ) ).str() -#endif \ No newline at end of file diff --git a/Code/Network/NetworkDependencies/NetworkTimer.cpp b/Code/Network/NetworkDependencies/NetworkTimer.cpp deleted file mode 100644 index 42b8a143..00000000 --- a/Code/Network/NetworkDependencies/NetworkTimer.cpp +++ /dev/null @@ -1,85 +0,0 @@ -#include "NetworkTimer.h" -NetworkTimer::NetworkTimer() - : - c_SecondsPerCount(0.0), - c_DeltaTime(-1.0), - c_BaseTime(0), - c_PausedTime(0), - c_PrevTime(0), - c_CurrTime(0), - c_Stopped(false) -{ - __int64 countsPerSec; - QueryPerformanceFrequency((LARGE_INTEGER*)&countsPerSec); - c_SecondsPerCount =1.0 / (double)countsPerSec; - - QueryPerformanceCounter((LARGE_INTEGER*)&c_PrevTime); -} - -void NetworkTimer::start() -{ - __int64 p_StartTime; - QueryPerformanceCounter((LARGE_INTEGER*)&p_StartTime); - if(c_Stopped) - { - c_PausedTime += (p_StartTime-c_StopTime); - c_PrevTime = p_StartTime; - c_StopTime = 0; - c_Stopped = false; - } -} -__int64 NetworkTimer::getTime() -{ - __int64 testInt; - return QueryPerformanceCounter((LARGE_INTEGER*)&testInt); - return testInt; -} - -void NetworkTimer::stop() -{ - if(!c_Stopped) - { - __int64 p_CurrTime; - QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime); - c_StopTime = p_CurrTime; - c_Stopped = true; - } -} -void NetworkTimer::reset() -{ - __int64 p_CurrTime; - QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime); - c_BaseTime = p_CurrTime; - c_PrevTime = p_CurrTime; - c_StopTime = 0; - c_Stopped = false; -} -void NetworkTimer::tick() -{ - if (c_Stopped) - { - c_DeltaTime= 0.0; - return; - } - __int64 p_CurrTime; - QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime); - c_CurrTime=p_CurrTime; - - c_DeltaTime=(c_CurrTime-c_PrevTime)*c_SecondsPerCount; - c_PrevTime=c_CurrTime; - if(c_DeltaTime<0.0) c_DeltaTime=0.0; -} -float NetworkTimer::getGameTime() const -{ - if(c_Stopped) - { - return (float)((c_StopTime-c_BaseTime)*c_SecondsPerCount); - } else - { - return (float)(((c_CurrTime-c_PausedTime)-c_BaseTime)*c_SecondsPerCount); - } -} -float NetworkTimer::getDeltaTime() const -{ - return (float)c_DeltaTime; -} \ No newline at end of file diff --git a/Code/Network/NetworkDependencies/NetworkTimer.h b/Code/Network/NetworkDependencies/NetworkTimer.h deleted file mode 100644 index c4581c50..00000000 --- a/Code/Network/NetworkDependencies/NetworkTimer.h +++ /dev/null @@ -1,25 +0,0 @@ -#include "NetworkIncludes.h" -#ifndef _NET_TIMER_H -#define _NET_TIMER_H -class NetworkTimer -{ -private: - double c_SecondsPerCount; - double c_DeltaTime; - __int64 c_BaseTime; - __int64 c_PausedTime; - __int64 c_StopTime; - __int64 c_PrevTime; - __int64 c_CurrTime; - bool c_Stopped; -public: - NetworkTimer(); - __int64 getTime(); - void start(); - void stop(); - void reset(); - void tick(); - float getGameTime() const; - float getDeltaTime() const; -}; -#endif \ No newline at end of file diff --git a/Code/Network/NetworkDependencies/NetworkUpdateStructs.h b/Code/Network/NetworkDependencies/NetworkUpdateStructs.h deleted file mode 100644 index 97f2037d..00000000 --- a/Code/Network/NetworkDependencies/NetworkUpdateStructs.h +++ /dev/null @@ -1,62 +0,0 @@ -#ifndef NET_UPD_STRUCTS_H -#define NET_UPD_STRUCTS_H -#include "NetworkIncludes.h" -namespace Network -{ - struct EffectData - { - int identifier; - Float3 head; - Float3 tail; - }; - struct ServerToClientUpdateData - { - int pid; - Oyster::Math::Float4x4 position; - float dirVecLen; - int hp; - int shield; - long updateCount; - ServerToClientUpdateData() - { - pid=0; - updateCount=0; - hp=0; - shield=0; - } - }; - const int SERVER_PLAYER_DATA_SIZE = 84; - struct ClientToServerUpdateData - { - __int8 pid; - //Oyster::Math::Float4x4 position; - __int8 forward; - __int8 roll; - __int8 straferight; - __int8 strafeup; - bool firePrim; - bool fireSecond; - bool fireSpecial; - long updateCount; - bool braking; - float TurnHor; - float TurnVer; - ClientToServerUpdateData() - { - pid=0; - forward=0; - roll=0; - straferight=0; - strafeup=0; - firePrim=false; - fireSecond=false; - fireSpecial=false; - updateCount=0; - braking=false; - TurnHor= 0.0f; - TurnVer= 0.0f; - } - }; - const int CLIENT_PLAYER_DATA_SIZE = sizeof(ClientToServerUpdateData); -} -#endif \ No newline at end of file diff --git a/Code/Network/NetworkDependencies/UpdateStructs.cpp b/Code/Network/NetworkDependencies/UpdateStructs.cpp deleted file mode 100644 index 05209a9c..00000000 --- a/Code/Network/NetworkDependencies/UpdateStructs.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "NetworkUpdateStructs.h" \ No newline at end of file diff --git a/Code/Network/NetworkDependencies/main.cpp b/Code/Network/NetworkDependencies/main.cpp new file mode 100644 index 00000000..e69de29b diff --git a/Code/Network/OysterNetworkClient/ClientDataHandler.cpp b/Code/Network/OysterNetworkClient/ClientDataHandler.cpp deleted file mode 100644 index 52d0f2ff..00000000 --- a/Code/Network/OysterNetworkClient/ClientDataHandler.cpp +++ /dev/null @@ -1,112 +0,0 @@ -#include "SocketClient.h" - -#pragma once -#ifndef SOCKET_DATA_CPP -#define SOCKET_DATA_CPP - -/*std::vector splitString(char* p_inStr, char p_delim) -{ -std::stringstream ss(p_inStr); -std::vector elems; -std::string item; -while(std::getline(ss, item, p_delim)) -{ -elems.push_back(item); -} -return elems; -}*/ - -void SocketClient::parseReceivedData(/*char* data, int size*/) -{ - switch (recvBuffer[0]) // TODO: runtime error occured here when shutting down client. recvBuffer invalid pointer. ~Dan 2013-05-14 - { - case 1://It's data - parseData(); - break; - case 2://For the moment, this is only for init data - parseGameInitData(); - break; - case 3://It's a chat message - parseMessage(); - break; - case 4://It's a server message - parseServermessage(); - break; - case 5://Player has been connected to a game lobby - parseLobbyInitData(); - break; - case 6://It's an event - parseReceivedEvent(); - break; - case 7: - parseReceivedEffect(); - break; - case 8: - parseRenderData(); - break; - default: - int a=0; - - } -} -void SocketClient::parseRenderData() -{ - receiveRenderData(recvBuffer+1, recvBufLen-1); -} -void SocketClient::parseReceivedEffect() -{ - receiveEffectData(recvBuffer+1, recvBufLen-1); -} -void SocketClient::parseReceivedEvent() -{ - receiveEvent(recvBuffer+1); -} -void SocketClient::parseGameInitData() -{ - receiveGameInitData(recvBuffer+1); - connectStatus=true; -} - -void SocketClient::parseLobbyInitData() -{ - receiveLobbyInitData(recvBuffer+1, recvBufLen-1); - connectStatus=true; -} - -void SocketClient::parseServermessage() -{ - recvBuffer[recvBufLen]='\0'; - if(!strcmp(recvBuffer+1, "connected")) - { - connectStatus=true; - connStatus=ONLINE_MAINMENU; - receiveConnStatus(ONLINE_MAINMENU); - } - else if(!strcmp(recvBuffer+1, "qst")) - { - connStatus=ONLINE_QUEUEING; - receiveConnStatus(ONLINE_QUEUEING); - } - else if(!strcmp(recvBuffer+1, "qed")) - { - connStatus=ONLINE_MAINMENU; - receiveConnStatus(ONLINE_MAINMENU); - } - //Server message of some sort -} - -void SocketClient::parseData() -{ - //memcpy(&tmpPlayer,buffer+1,playerDataSize); - //playerContPtr->setPlayerStruct(tmpPlayer); - receivePlayerUpdate(recvBuffer+1, recvBufLen-1); -} - -void SocketClient::parseMessage() -{ - //std::string message; - //message="[Chat] "+users[pid].getUsername()+": "+(buffer+1); - printf("%s\n",recvBuffer+1); -} - -#endif diff --git a/Code/Network/OysterNetworkClient/ClientInitFunctions.cpp b/Code/Network/OysterNetworkClient/ClientInitFunctions.cpp deleted file mode 100644 index e2c4b920..00000000 --- a/Code/Network/OysterNetworkClient/ClientInitFunctions.cpp +++ /dev/null @@ -1,79 +0,0 @@ -#include "SocketClient.h" - -#pragma once -#ifndef SOCKET_INIT_CPP -#define SOCKET_INIT_CPP - -bool SocketClient::startReceiveThread() -{ - threadhandle[0]=CreateThread( - NULL, - 0, - (LPTHREAD_START_ROUTINE)&receiveDataThreadV, - (LPVOID) this, - 0, - NULL); - return true; -} - -bool SocketClient::startSendDataThread() -{ - threadhandle[1]=CreateThread( - NULL, - 0, - (LPTHREAD_START_ROUTINE)&receiveDataThreadV, - (LPVOID) this, - 0, - NULL); - return true; -} -bool SocketClient::init(int listenPort) -{ - return initUDPSocket(listenPort); -} -bool SocketClient::connectToIP(const char* ip, int listenPort, char* initData, int initDataSize) -{ - init(listenPort); - //--------------------------------------------- - // Set up the port and IP of the server - //Port starts up as a different one from when connected, it changes once the server has exchanged some info with the client - - UDPsendAddr.sin_family = AF_INET; - UDPsendAddr.sin_port = htons(UDPSendPort); - UDPsendAddr.sin_addr.s_addr = inet_addr(ip); - - TCPsendAddr.sin_family = AF_INET; - TCPsendAddr.sin_port = htons(TCPSendPort); - TCPsendAddr.sin_addr.s_addr = inet_addr(ip); - /*iResult=connect(connTCP, (SOCKADDR *) &TCPsendAddr, addrSize); - if (iResult == SOCKET_ERROR) { - int test=WSAGetLastError(); - wprintf(L"connect failed with error: %d\n", WSAGetLastError()); - //closesocket(connTCP); - //WSACleanup(); - return false; - }/* - iResult=send(connTCP, initData, initDataSize, 0); - if (iResult == SOCKET_ERROR) { - int test=WSAGetLastError(); - wprintf(L"connect failed with error: %d\n", WSAGetLastError()); - //closesocket(connTCP); - //WSACleanup(); - return false; - }*/ - - iResult = sendto(connUDP, - initData, initDataSize, 0, (SOCKADDR *) & UDPsendAddr, addrSize); - if (iResult == SOCKET_ERROR) { - wprintf(L"Client UDP sendto failed with error: %d\n", WSAGetLastError()); - //closesocket(connUDP); - //WSACleanup(); - return false; - } - //connectStatus=true; - connectStatus=false; - return true; -} - - -#endif diff --git a/Code/Network/OysterNetworkClient/ClientMain.cpp b/Code/Network/OysterNetworkClient/ClientMain.cpp deleted file mode 100644 index 5c297686..00000000 --- a/Code/Network/OysterNetworkClient/ClientMain.cpp +++ /dev/null @@ -1,79 +0,0 @@ -#include "SocketClient.h" -const int maxThreadCount=2; -bool validateIpAddress(const std::string ipAddress) -{ - struct sockaddr_in sa; - int result = inet_pton(AF_INET, ipAddress.c_str(), &(sa.sin_addr)); - return result != 0; -} -/*int main(int argc, char *argv[]) -{ - std::string tst; - bool test=true; - //Multithreading variables - //int nThreads = 0; - //DWORD dwThreadId[maxThreadCount]; - //HANDLE threadhandle; - - GameClass game; - SocketClient client; - //Sets up the link to the GameClass class. - client.setPlayerContPtr(&game); - //This is the loop which makes the user enter the server address. - while (!client.isReady()); - do - { - if (!test) - { - printf("Could not connect to server. Try another IP.\n"); - } - else - { - printf("Enter the server ip. \n"); - } - getline(std::cin, tst); - if (tst.length()==0) - { - tst="127.0.0.1"; - } - if (validateIpAddress(tst)) - { - //Tmp init connection message: set username - char* tmp=new char[30]; - printf("What is your desired username?\n"); - std::cin.getline(tmp,30); - if (strlen(tmp)==0) - { - tmp="Anonymous"; - } - printf("Username set to %s\n", tmp); - - test=client.connectToIP(tst.c_str(), tmp, strlen(tmp)); - } - else - { - printf("Invalid IPaddress. Please enter a new IPaddress.\n"); - test=false; - } - } while (!test); - while (!client.isConnected()); - Sleep(1000); - //Starts the receive loop - //threadhandle=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)&client.receiveDataThreadV,(LPVOID) &client,0,&dwThreadId[0]); - client.startReceiveThread(); - //GetExitCodeThread(threadhandle, eCode); - //This is just a loop to receive user input which creates a natural delay for sendUserData. - printf("Write what you want to send\n"); - tst="tmp init message"; - while (tst.length()>0) - { - client.sendMessage(tst); - client.sendUserData(); - getline(std::cin, tst); - } - //Kills off the thread and connection - //DWORD eCode=0; - //TerminateThread(threadhandle, eCode); - client.closeConnection(); - return 0; -}*/ \ No newline at end of file diff --git a/Code/Network/OysterNetworkClient/ClientTCPSpecific.cpp b/Code/Network/OysterNetworkClient/ClientTCPSpecific.cpp deleted file mode 100644 index 1e8b7216..00000000 --- a/Code/Network/OysterNetworkClient/ClientTCPSpecific.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "SocketClient.h" - -bool SocketClient::initTCPSocket(int listenPort) -{ - TCPrecvAddr.sin_family = AF_INET; - TCPrecvAddr.sin_addr.s_addr = htonl(INADDR_ANY); - TCPrecvAddr.sin_port = htons(/*TCPRecvPort*/listenPort); - - connTCP = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); - if (connTCP == INVALID_SOCKET) - { - wprintf(L"socket function failed with error: %ld\n", WSAGetLastError()); - WSACleanup(); - return false; - } - - iResult = bind(connTCP, (SOCKADDR *) & TCPrecvAddr, addrSize); - if (iResult == SOCKET_ERROR) - { - int tst=WSAGetLastError(); - wprintf(L"bind function failed with error %d\n", WSAGetLastError()); - iResult = closesocket(connTCP); - if (iResult == SOCKET_ERROR) - wprintf(L"closesocket function failed with error %d\n", WSAGetLastError()); - //WSACleanup(); - return false; - } - return true; -} -bool SocketClient::sendDataTCP(const char* data, int size) -{ - iResult = sendto(connTCP, - data, size, 0, (SOCKADDR *) & TCPsendAddr, addrSize); - if (iResult == SOCKET_ERROR) { - wprintf(L"TCP sendto failed with error: %d\n", WSAGetLastError()); - return false; - } - return true; -} \ No newline at end of file diff --git a/Code/Network/OysterNetworkClient/ClientUDPSpecific.cpp b/Code/Network/OysterNetworkClient/ClientUDPSpecific.cpp deleted file mode 100644 index 9cab63ae..00000000 --- a/Code/Network/OysterNetworkClient/ClientUDPSpecific.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "SocketClient.h" -bool SocketClient::initUDPSocket(int listenPort) -{ - UDPrecvAddr.sin_family = AF_INET; - UDPrecvAddr.sin_addr.s_addr = htonl(INADDR_ANY); - UDPrecvAddr.sin_port = htons(listenPort); - //--------------------------------------------- - // Create a socket for sending data - connUDP = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); - if (connUDP == INVALID_SOCKET) - { - wprintf(L"socket failed with error: %ld\n", WSAGetLastError()); - WSACleanup(); - return false; - } - iResult = bind(connUDP, (SOCKADDR *) & UDPrecvAddr, addrSize); - if (iResult == SOCKET_ERROR) - { - wprintf(L"bind function failed with error %d\n", WSAGetLastError()); - iResult = closesocket(connUDP); - if (iResult == SOCKET_ERROR) - wprintf(L"closesocket function failed with error %d\n", WSAGetLastError()); - WSACleanup(); - return false; - } - return true; -} -bool SocketClient::sendDataUDP(const char* data, int size) -{ - iResult = sendto(connUDP, - data, size, 0, (SOCKADDR *) & UDPsendAddr, addrSize); - if (iResult == SOCKET_ERROR) { - wprintf(L"sendto failed with error: %d\n", WSAGetLastError()); - //closesocket(connUDP); - //WSACleanup(); - return false; - } - return true; -} \ No newline at end of file diff --git a/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj b/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj index e51f38e2..ebd4c40d 100644 --- a/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj +++ b/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj @@ -24,26 +24,26 @@ - StaticLibrary + Application true v110 MultiByte - StaticLibrary + Application true v110 MultiByte - StaticLibrary + Application false v110 true MultiByte - StaticLibrary + Application false v110 true @@ -137,17 +137,6 @@ true - - - - - - - - - - - {2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee} @@ -159,6 +148,9 @@ {c5aa09d0-6594-4cd3-bd92-1d380c7b3b50} + + + diff --git a/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj.filters b/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj.filters index 4327b3ae..8755a3a0 100644 --- a/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj.filters +++ b/Code/Network/OysterNetworkClient/OysterNetworkClient.vcxproj.filters @@ -15,28 +15,8 @@ - + Source Files - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - Header Files - \ No newline at end of file diff --git a/Code/Network/OysterNetworkClient/SocketClient.cpp b/Code/Network/OysterNetworkClient/SocketClient.cpp deleted file mode 100644 index cde039cf..00000000 --- a/Code/Network/OysterNetworkClient/SocketClient.cpp +++ /dev/null @@ -1,133 +0,0 @@ -#include "SocketClient.h" -#pragma once -#ifndef SOCKET_CLIENT_CPP -#define SOCKET_CLIENT_CPP - -SocketClient::SocketClient() -{ - playerDataSize=Network::CLIENT_PLAYER_DATA_SIZE; - sendDelayMS=10; - connUDP = INVALID_SOCKET; - connTCP = INVALID_SOCKET; - //sendBuffer=new char[BUFFER_MAX_SIZE]; - //sendBufLen=BUFFER_MAX_SIZE; - //ZeroMemory(sendBuffer,sendBufLen); - recvBuffer=new char[BUFFER_MAX_SIZE]; - recvBufLen=BUFFER_MAX_SIZE; - ZeroMemory(recvBuffer,recvBufLen); - - dataBuf=new char[playerDataSize+1]; - dataBuf[0]=1; - //ZeroMemory(b,sizeof(buffer)); - //---------------------- - // Initialize Winsock - iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); - if (iResult != NO_ERROR) { - printf("WSAStartup failed with error: %d\n", iResult); - } - - - - addrSize=sizeof(sockaddr_in); - connectStatus=false; -} - - - -bool SocketClient::sendUserData() -{ - //memcpy(dataBuf+1,&playerContPtr->getPlayerData(),playerDataSize); - //return sendData(dataBuf, playerDataSize+1); - printf("NOT YET IMPLEMENTED"); - return false; -} - -bool SocketClient::sendUserData(char* data, int size) -{ - memcpy(dataBuf+1,data,size); - return sendDataUDP(dataBuf, size+1); -} - -bool SocketClient::sendMessage(std::string msg) -{ - if (msg[0]=='/') - { - //Server command - msg[0]=2; - - } - else - { - //Chat message - msg='1'+msg; - msg[0]=3; - } - return sendDataUDP(msg.c_str(), (int)msg.size()); -} - -bool SocketClient::closeConnection() -{ - connectStatus=false; - Sleep(5); - //Give the threads 5 ms to quit themselves before terminating them - DWORD eCode=0; - TerminateThread(threadhandle[0], eCode); - TerminateThread(threadhandle[1], eCode); - //--------------------------------------------- - // When the application is finished sending, close the socket. - setupStatus=false; - printf("Finished sending. Closing socket.\n"); - iResult = closesocket(connUDP); - if (iResult == SOCKET_ERROR) - { - wprintf(L"closesocket failed with error: %d\n", WSAGetLastError()); - WSACleanup(); - return false; - } - //--------------------------------------------- - // Clean up and quit. - printf("Exiting.\n"); - WSACleanup(); - return true; -} - -void SocketClient::receiveDataThreadV(SocketClient* ptr) -{ - while(true) - { - ptr->recvBufLen=recvfrom(ptr->connUDP, ptr->recvBuffer, BUFFER_MAX_SIZE, 0, (SOCKADDR *) & ptr->UDPsendAddr, &ptr->addrSize); - if (ptr->recvBufLen == SOCKET_ERROR) - { - wprintf(L"recv failed with error %d\n", WSAGetLastError()); - } - //ptr->buffer[ptr->iResult]='\0'; - else - ptr->parseReceivedData(); - } -} - - -void SocketClient::receiveDataWaitOnResponse() -{ - recvBufLen=recvfrom(connUDP, recvBuffer, BUFFER_MAX_SIZE, 0, (SOCKADDR *) & UDPsendAddr, &addrSize); - if (recvBufLen == SOCKET_ERROR) - { - wprintf(L"recv failed with error %d\n", WSAGetLastError()); - } - //buffer[iResult]='\0'; - else - parseReceivedData(); -} - -void SocketClient::sendDataThreadV(SocketClient* ptr) -{ - printf("NOT YET IMPLEMENTED"); - /*while(ptr->connectStatus) - { - memcpy(ptr->dataBuf+1,&ptr->playerContPtr->getPlayerData(),playerDataSize); - ptr->sendData(ptr->dataBuf, playerDataSize+1); - Sleep(ptr->sendDelayMS); - }*/ -} - -#endif \ No newline at end of file diff --git a/Code/Network/OysterNetworkClient/SocketClient.h b/Code/Network/OysterNetworkClient/SocketClient.h deleted file mode 100644 index 46c57d8d..00000000 --- a/Code/Network/OysterNetworkClient/SocketClient.h +++ /dev/null @@ -1,147 +0,0 @@ -#pragma once -//Start by defining unicode -//#ifndef UNICODE -//#define UNICODE -//#endif -//defining WIN32_LEAN_AND_MEAN this early is REQUIRED if you want to avoid a certain winsock error. -//#define WIN32_LEAN_AND_MEAN -//#define NOMINMAX -//#include -//#include "GameClassExample.h" -//These includes are required for winsock -#include "Network.h" -//#include -//#include -//#include -//#include -//#include "OysterMath.h" -//These are optional includes for various useful features -#include -#include -#include -#include - -//ws2_32.lib is a lib file the linker requires for winsock compilation -#pragma comment(lib, "Ws2_32.lib") - -//constants used by the socket client to avoid hard coding and/or mass variable declaration -const short TCPSendPort = 11110; -const short TCPRecvPort = 11111; -const short UDPSendPort = 11000; -const short UDPRecvPort = 11001; -const int BUFFER_MAX_SIZE = 4096; - -enum ConnectionStatus -{ - OFFLINE, - ONLINE_MAINMENU, - ONLINE_QUEUEING, - ONLINE_INLOBBY, - ONLINE_INGAME -}; -class SocketClient -{ -private: - HANDLE threadhandle[2]; - int sendDelayMS; - - //2 bools used to verify the activation of the client so threads can't start too early - ConnectionStatus connStatus; - bool setupStatus; - bool connectStatus; - - //iResult is used to check error codes - int iResult; - //wsaData records error messages and errors which winsock might encounter - WSADATA wsaData; - - //Main socket - SOCKET connUDP; - SOCKET connTCP; - - //Addresses used for data transfer - sockaddr_in TCPrecvAddr; - sockaddr_in TCPsendAddr; - //UDPrecvAddr marks the port and IP adress the server is supposed to return data to. - sockaddr_in UDPrecvAddr; - //UDPsendAddr marks which IP and port the client is supposed to send data to. - sockaddr_in UDPsendAddr; - //size of a sockaddr_in. This might as well be a constant, but i'm keeping it in the class for performance reasons. - int addrSize; - - //buffer which is filled when data receive happens. - char* recvBuffer; - //this variable tracks the buffer length. - int recvBufLen; - - //dataBuf is a buffer solely for sending your own user data. It never changes size in order to increase performance. - //char* sendBuffer; - //int sendBufLen; - //PlayerStruct tmpPlayer; - char* dataBuf; - int playerDataSize; -public: - void setPlayerDataSize(int pds){playerDataSize=pds;} - //Constructor - SocketClient(); - - //Initiation for sockets. - bool init(int listenPort); - bool initTCPSocket(int listenPort); - bool initUDPSocket(int listenPort); - //Connects to a server of a user-defined IP. Can only be called after an initXSocket has gone through. - //The 2 remaining variables are init data and size of said data. Currently username. - bool connectToIP(const char* ip, int listenPort, char* initData, int initDataSize); - //sends an undefined data type of (variable#2) size to the server. - bool sendDataUDP(const char*, int); - bool sendDataTCP(const char*, int); - //sends a text string to the server. - bool sendMessage(std::string str); - bool sendServerMessage(std::string str); - //sends user data to the server - bool sendUserData(); - bool sendUserData(char* data, int size); - - //Closes connection, kills off the socket. - bool closeConnection(); - - //Simple ifBoolIsTrue checks - bool isReady() const {return setupStatus;} - bool isConnected() const {return connectStatus;} - void receiveDataWaitOnResponse(); - //Sends data periodically - static void sendDataThreadV(SocketClient* ptr); - //Receive loop. This is event-based and is on its own thread. - static void receiveDataThreadV(SocketClient* ptr); - //Once data is received, it calls on the parseReceivedData function. - void parseReceivedData(); - //void parseReceivedKeyframe(); - //If an event is called from the server, this function will be called. - void parseReceivedEvent(); - void parseReceivedEffect(); - //It is then sent to one of the following functions based on the first byte of the buffer. - - //Servermessage - void parseServermessage(); - //single user data - void parseData(); - //string (character data) - void parseMessage(); - //init data which sets the start position etc of all characters. - void parseLobbyInitData(); - void parseGameInitData(); - void parseRenderData(); - - bool startReceiveThread(); - bool startSendDataThread(); - void setSendDelay(int ms){sendDelayMS=ms;} - - //virtual functions - virtual void receiveGameInitData(char*)=0; - virtual void receiveLobbyInitData(char*, int)=0; - virtual void receivePlayerUpdate(char*, int)=0; - virtual void receiveRenderData(char*, int)=0; - virtual void receiveEffectData(char*, int)=0; - virtual void receiveConnStatus(ConnectionStatus)=0; - virtual void receiveEvent(char*)=0; -}; \ No newline at end of file diff --git a/Code/Network/OysterNetworkClient/main.cpp b/Code/Network/OysterNetworkClient/main.cpp new file mode 100644 index 00000000..aa0cf6dc --- /dev/null +++ b/Code/Network/OysterNetworkClient/main.cpp @@ -0,0 +1,5 @@ +int main() +{ + + return 0; +} \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/Game.cpp b/Code/Network/OysterNetworkServer/Game.cpp deleted file mode 100644 index 7948603d..00000000 --- a/Code/Network/OysterNetworkServer/Game.cpp +++ /dev/null @@ -1,113 +0,0 @@ -#include "Game.h" -Game::Game() -{ - playerCount=0; - started=false; - for (int i=0; i usr, int nrOfPlayers) -{ - /*for (int i=0; isetGame(2); - //init.players[i]=players[i]; - } - return init; -} -void Game::addUser(int uid) -{ - userID[playerCount++]=uid; -} -bool Game::startGame() -{ - started=true; - return started; -} -void Game::update(float dt) -{ - -} \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/Game.h b/Code/Network/OysterNetworkServer/Game.h deleted file mode 100644 index d162a322..00000000 --- a/Code/Network/OysterNetworkServer/Game.h +++ /dev/null @@ -1,51 +0,0 @@ -#pragma once -#ifndef GAME_H -#define GAME_H -#include "User.h" -#include "ServerInclude.h" -const int MUTEX_COUNT =2; -//Mutex #0=playerPos setGet -//Mutex #1= - -//#include "Session.h" - -class Game -{ -private: - bool started; - //ClientToServerUpdateData players[PLAYER_MAX_COUNT]; - User* users[PLAYER_MAX_COUNT]; - int userID[PLAYER_MAX_COUNT]; - bool ready[PLAYER_MAX_COUNT]; - int playerCount; - - //Tracks which ship each user has - int shipID[PLAYER_MAX_COUNT]; - HANDLE mutex[MUTEX_COUNT]; - //::Game::Session *session; - int sessionID; -public: - //Will reset all data - //playerIDs is an array of int which points toward each users connection. - void setReady(int pid, bool rdy){ready[pid]=rdy;} - bool allReady(){for (int i=0; i players, int nrOfPlayers); - GameInitData getInitData(); - bool startGame(); - bool isStarted(){return started;} - Game(); - //Float4x4 getPlayerPos(int id); - //void setPlayerPos(int id, Float4x4 pos); - //bool checkMoveValidity(ClientToServerUpdateData plr); - //ClientToServerUpdateData getPlayerData(int id); - //void setPlayerData(int id, ClientToServerUpdateData ps); - - int getPlayerCount() {return playerCount;} - int getUserID(int i) {return userID[i];} - - void initLUA(char* file); - void update(float dt); - void addUser(int uid); - void removeUser(int uid){playerCount--;} -}; -#endif \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/Lobby.cpp b/Code/Network/OysterNetworkServer/Lobby.cpp deleted file mode 100644 index ade4b120..00000000 --- a/Code/Network/OysterNetworkServer/Lobby.cpp +++ /dev/null @@ -1,73 +0,0 @@ -#include "Lobby.h" - -Lobby::Lobby() -{ - timerStarted=false; - nrUsers=0; - timerMutex = CreateMutex( - NULL, // default security attributes - FALSE, // initially not owned - NULL); // unnamed mutex - - if (timerMutex == NULL) - { - printf("CreateMutex error: %d\n", GetLastError()); - } - for(int i=0; i0) - return timeLeft; - else - return 0; - } - ReleaseMutex(timerMutex); -} \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/Lobby.h b/Code/Network/OysterNetworkServer/Lobby.h deleted file mode 100644 index a17e771c..00000000 --- a/Code/Network/OysterNetworkServer/Lobby.h +++ /dev/null @@ -1,27 +0,0 @@ -#include "ServerInclude.h" -#include "User.h" -#ifndef LOBBY_H -#define LOBBY_H -class Lobby -{ -private: - int nrUsers; - int userID[PLAYER_MAX_COUNT]; - ServerTimer countdownTimer; - float countdownLimit; - LobbyUserStruct userData[PLAYER_MAX_COUNT]; - bool timerStarted; - HANDLE timerMutex; -public: - Lobby(); - void addUser(User usr, int i); - int getUserID(int i) const {return userID[i];} - int getNrPlayers() const {return nrUsers;} - void removeUser(); - void updateUserData(LobbyUserStruct); - LobbyInitData getLobbyInitData(); - void startLobbyCountdown(float seconds); - float timeLeft(); - -}; -#endif \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj b/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj index 6be7bc04..2c829da2 100644 --- a/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj +++ b/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj @@ -24,26 +24,26 @@ - StaticLibrary + Application true v110 MultiByte - StaticLibrary + Application true v110 MultiByte - StaticLibrary + Application false v110 true MultiByte - StaticLibrary + Application false v110 true @@ -137,26 +137,6 @@ true - - - - - - - - - - - - - - - - - - - - {2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee} @@ -168,6 +148,9 @@ {c5aa09d0-6594-4cd3-bd92-1d380c7b3b50} + + + diff --git a/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj.filters b/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj.filters index 15a52647..8755a3a0 100644 --- a/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj.filters +++ b/Code/Network/OysterNetworkServer/OysterNetworkServer.vcxproj.filters @@ -15,55 +15,8 @@ - + Source Files - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/ServerDataHandler.cpp b/Code/Network/OysterNetworkServer/ServerDataHandler.cpp deleted file mode 100644 index 55c36a02..00000000 --- a/Code/Network/OysterNetworkServer/ServerDataHandler.cpp +++ /dev/null @@ -1,219 +0,0 @@ -#include "SocketServer.h" - - - -void SocketServer::parseReceivedData(int threadID/*char* data, int size*/) -{ - bool test=false; - for(unsigned int i=0; isrcAddr); - data->buffer[data->dataSize]='\0'; - usr.setUsername(data->buffer); - users.push_back(usr); - sendData(((int)users.size())-1, "\4connected",10); - std::string asd=users[users.size()-1].getUsername(); - printf("Username:%s, IP:%s\n",users[users.size()-1].getUsername().c_str(), inet_ntoa(users[users.size()-1].getAddr().sin_addr)); -} -void SocketServer::removeUser(int id) -{ - games[users[id].getGame()].removeUser(id); - users.erase(users.begin()+id); -} -void SocketServer::parseServercommand(int pid, int threadID) -{ - connData[threadID].buffer[connData[threadID].dataSize]='\0'; - wprintf(L"User %d sent a server command.\n", pid); - printf("The command is the following:%s.\n", connData[threadID].buffer+1); - std::vector list=splitString(connData[threadID].buffer+1, ' '); - bool validcommand=false; - if(list.size()==0) - { - //Ignore case 1, to avoid vector subscript out of range errors - } - //First variable: Command - else if(!list[0].compare(" ")) - { - //Add rest ignore cases here - } - else if(!list[0].compare("help")) - { - validcommand=true; - } - //else if(!list[0].compare("startgame")) - //{ - //validcommand=true; - //Do more than just sending init data here - //sendInitData(); - //} - else if (!list[0].compare("exit")) - { - validcommand=true; - //User #pid needs to be removed here, and data needs to be sorted accordingly. - } - else if (!list[0].compare("qst")) - { - validcommand=true; - if (users[pid].getState()==ONLINE) - { - sendData(pid, "\4qst",4); - users[pid].setState(ONLINE_QUEUEING); - } - } - else if (!list[0].compare("qed")) - { - validcommand=true; - if (users[pid].getState()==ONLINE_QUEUEING) - { - sendData(pid, "\4qed",4); - users[pid].setState(ONLINE); - } - } - else if (!list[0].compare("rdy")) - { - if (users[pid].getState()==ONLINE_INGAME) - { - games[users[pid].getGame()].setReady(pid, true); - } - } - else if (!list[0].compare("dc")) - { - validcommand=true; - printf("User %s (ID:%d) has disconnected.",users[pid].getUsername().c_str(), pid); - users[pid].setState(OFFLINE); - removeUser(pid); - //Tell games that he might be in here taht he's down - //users.erase(users.begin() - } - else if((!list[0].compare("w")||!list[0].compare("whisper")||!list[0].compare("msg")) && list.size()>2) - { - validcommand=true; - for(unsigned int i=0; i1) - { - users[pid].setUsername(list[1]); - //list[1]="\3Your username has been changed to "+list[1]; - //sendData(pid,list[1].c_str(), list[1].length()); - validcommand=true; - } - } - if(!validcommand) - { - int a=0; - //sendData(pid, "\3Invalid server command.", 24); - //Tell user that the server command was invalid - } -} -void SocketServer::parseData(int pid, int gid, int threadID) -{ - memcpy(&connData[threadID].tmpdata,connData[threadID].buffer+1,CLIENT_PLAYER_DATA_SIZE); - //No old packets - if (users[pid].getLastUpdate()accessPlayer(pid),connData[threadID].tmpdata); - } -} -void SocketServer::parseMessage(int pid, int threadID) -{ - std::string message; - message="\3[Chat] "+users[pid].getUsername()+": "+(connData[threadID].buffer+1); - sendData(-1,message.c_str(), (int)message.length()); -} -void SocketServer::sendInitData(int gid) -{ - GameInitData init=games[gid].getInitData(); - //int test=session->getNumPlayers(); // getNumPlayers is removed - for (int i=0; iaccessPlayer(i).getOrientation(); - } - char* gd=new char[sizeof(init)+1]; - gd[0]=2; - for (int i=0; i -#define DEBUG_NEW new(_NORMAL_BLOCK ,__FILE__, __LINE__) -#else -#define DEBUG_NEW new -#endif - -#include -#include -#include -#include -#include "OysterMath.h" -//#include "Session.h" -#include "ServerTimer.h" -using namespace Network; - -const float GAME_UPDATEDELAY=1.0f/120.0f; diff --git a/Code/Network/OysterNetworkServer/ServerMain.cpp b/Code/Network/OysterNetworkServer/ServerMain.cpp deleted file mode 100644 index 6c3d7f56..00000000 --- a/Code/Network/OysterNetworkServer/ServerMain.cpp +++ /dev/null @@ -1,47 +0,0 @@ -#include -#include "SocketServer.h" -#include "ServerTimer.h" -#include -#include -#include -//#ifdef WINDOWS -#include -#include "ServerInclude.h" -#define GetCurrentDir _getcwd -//#else - //For other OS than windows; can't be found on - //all windows setups so it's commented for now - //#include - //#define GetCurrentDir getcwd - //#endif - -char* getCurDir() -{ - char* cCurrentPath; - cCurrentPath=new char[FILENAME_MAX]; - int test=sizeof(cCurrentPath); - if (!GetCurrentDir(cCurrentPath, FILENAME_MAX)) - { - return "ERROR"; - } - cCurrentPath[FILENAME_MAX - 1] = '\0'; - return cCurrentPath; -} -int main(int argc, char *argv[]) -{ - srand((unsigned int)time(0)); - ::Oyster::Game::MoveAble::setDiscreteTimeSlice( GAME_UPDATEDELAY ); - - SocketServer server; - server.loadMapList("..\\Content\\Maplist.txt"); - while (!server.isReady()); - server.startThreads(); - GameLogic::Object::init("NOT_IMPLEMENTED"); - server.startGameCreateLoop(50); - while(true) - { - server.updateServers(); - } - server.closeConnection(); - return 0; -} \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/ServerTCPSpecific.cpp b/Code/Network/OysterNetworkServer/ServerTCPSpecific.cpp deleted file mode 100644 index eb6987c9..00000000 --- a/Code/Network/OysterNetworkServer/ServerTCPSpecific.cpp +++ /dev/null @@ -1,66 +0,0 @@ -#include "SocketServer.h" -bool SocketServer::initTCPSocket() -{ - //---------------------- - // Create a SOCKET for listening for incoming connection requests. - TCPSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); - if (TCPSocket == INVALID_SOCKET) { - wprintf(L"TCP socket function failed with error: %ld\n", WSAGetLastError()); - WSACleanup(); - return false; - } - - iResult = bind(TCPSocket, (SOCKADDR *) & TCPRecvAddr, addrSize); - if (iResult == SOCKET_ERROR) { - wprintf(L"TCP bind function failed with error %d\n", WSAGetLastError()); - iResult = closesocket(TCPSocket); - if (iResult == SOCKET_ERROR) - wprintf(L"TCP closesocket function failed with error %d\n", WSAGetLastError()); - WSACleanup(); - return false; - } - return true; -} -DWORD SocketServer::activateTCPConnectLoop(ThreadArguments* tra) -{ - while (true) - { - (tra->ptr)->receiveConnection(tra->threadID); - } -} -void SocketServer::receiveConnection(int threadID) -{ - User tmp; - //---------------------- - // Listen for incoming connection requests - // on the created socket - if (listen(TCPSocket, SOMAXCONN) == SOCKET_ERROR) - { - wprintf(L"listen function failed with error: %d\n", WSAGetLastError()); - return; - } - - printf("Starting TCP connection loop.\n"); - int a=0; - while(a==0) - { - a=1; - tmp.connection=accept(TCPSocket, (struct sockaddr*)&TCPRecvAddr, &addrSize); - printf("Accepted a TCP connection from IP %s.\n", inet_ntoa(TCPRecvAddr.sin_addr)); - tcpData[threadID].dataSize=recv( - tmp.connection, - tcpData[threadID].buffer, - tcpData[threadID].bufLen, - 0); - connData[threadID].buffer[connData[threadID].dataSize]='\0'; - tmp.setUsername(tcpData[threadID].buffer); - if (tcpData[threadID].dataSize == SOCKET_ERROR) - { - wprintf(L"TCP recv failed with error %d\n", WSAGetLastError()); - } - printf("TCP Thread #%d received connData from %s\n", threadID, inet_ntoa(tcpData[threadID].srcAddr.sin_addr)); - //connData[threadID].buffer[connData[threadID].dataSize]='\0'; - //AddUser(&tcpData[threadID]); - //parseReceivedData(threadID); - } -} \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/ServerTimer.cpp b/Code/Network/OysterNetworkServer/ServerTimer.cpp deleted file mode 100644 index 4dc3d286..00000000 --- a/Code/Network/OysterNetworkServer/ServerTimer.cpp +++ /dev/null @@ -1,85 +0,0 @@ -#include "ServerTimer.h" -ServerTimer::ServerTimer() - : - c_SecondsPerCount(0.0), - c_DeltaTime(-1.0), - c_BaseTime(0), - c_PausedTime(0), - c_PrevTime(0), - c_CurrTime(0), - c_Stopped(false) -{ - __int64 countsPerSec; - QueryPerformanceFrequency((LARGE_INTEGER*)&countsPerSec); - c_SecondsPerCount =1.0 / (double)countsPerSec; - - QueryPerformanceCounter((LARGE_INTEGER*)&c_PrevTime); -} - -void ServerTimer::start() -{ - __int64 p_StartTime; - QueryPerformanceCounter((LARGE_INTEGER*)&p_StartTime); - if(c_Stopped) - { - c_PausedTime += (p_StartTime-c_StopTime); - c_PrevTime = p_StartTime; - c_StopTime = 0; - c_Stopped = false; - } -} -__int64 ServerTimer::getTime() -{ - __int64 testInt; - return QueryPerformanceCounter((LARGE_INTEGER*)&testInt); - return testInt; -} - -void ServerTimer::stop() -{ - if(!c_Stopped) - { - __int64 p_CurrTime; - QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime); - c_StopTime = p_CurrTime; - c_Stopped = true; - } -} -void ServerTimer::reset() -{ - __int64 p_CurrTime; - QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime); - c_BaseTime = p_CurrTime; - c_PrevTime = p_CurrTime; - c_StopTime = 0; - c_Stopped = false; -} -void ServerTimer::tick() -{ - if (c_Stopped) - { - c_DeltaTime= 0.0; - return; - } - __int64 p_CurrTime; - QueryPerformanceCounter((LARGE_INTEGER*)&p_CurrTime); - c_CurrTime=p_CurrTime; - - c_DeltaTime=(c_CurrTime-c_PrevTime)*c_SecondsPerCount; - c_PrevTime=c_CurrTime; - if(c_DeltaTime<0.0) c_DeltaTime=0.0; -} -float ServerTimer::getGameTime() const -{ - if(c_Stopped) - { - return (float)((c_StopTime-c_BaseTime)*c_SecondsPerCount); - } else - { - return (float)(((c_CurrTime-c_PausedTime)-c_BaseTime)*c_SecondsPerCount); - } -} -float ServerTimer::getDeltaTime() const -{ - return (float)c_DeltaTime; -} \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/ServerTimer.h b/Code/Network/OysterNetworkServer/ServerTimer.h deleted file mode 100644 index 660c1799..00000000 --- a/Code/Network/OysterNetworkServer/ServerTimer.h +++ /dev/null @@ -1,25 +0,0 @@ -#include "ServerInclude.h" -#ifndef _GAME_TIMER_H -#define _GAME_TIMER_H -class ServerTimer -{ -private: - double c_SecondsPerCount; - double c_DeltaTime; - __int64 c_BaseTime; - __int64 c_PausedTime; - __int64 c_StopTime; - __int64 c_PrevTime; - __int64 c_CurrTime; - bool c_Stopped; -public: - ServerTimer(); - __int64 getTime(); - void start(); - void stop(); - void reset(); - void tick(); - float getGameTime() const; - float getDeltaTime() const; -}; -#endif \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/ServerUDPSpecific.cpp b/Code/Network/OysterNetworkServer/ServerUDPSpecific.cpp deleted file mode 100644 index 1ffdf624..00000000 --- a/Code/Network/OysterNetworkServer/ServerUDPSpecific.cpp +++ /dev/null @@ -1,55 +0,0 @@ -#include "SocketServer.h" -bool SocketServer::initUDPSocket() -{ - //--------------------------------------------- - // Create a socket for sending data - UDPSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); - if (UDPSocket == INVALID_SOCKET) { - wprintf(L"UDP socket failed with error: %ld\n", WSAGetLastError()); - WSACleanup(); - return false; - } - //--------------------------------------------- - // Bind socket to IP - iResult = bind(UDPSocket, (SOCKADDR *) & UDPRecvAddr, addrSize); - if (iResult == SOCKET_ERROR) { - wprintf(L"UDP bind failed with error: %d\n", WSAGetLastError()); - closesocket(UDPSocket); - WSACleanup(); - return false; - } - return true; -} -DWORD SocketServer::activateUDPReceiveLoop(ThreadArguments* tra) -{ - (tra->ptr)->serverUDPReceiveLoopActive=true;//weird crash //PAR - (tra->ptr)->receiveDataUDP(tra->threadID); - return 0; -} -void SocketServer::stopUDPReceiveLoops() -{ - serverUDPReceiveLoopActive=false; - WaitForMultipleObjects(NR_CONNECTTHREADS, udpDataHandle, true, INFINITE); - printf("All UDP data recv threads stopped.\n"); -} -void SocketServer::receiveDataUDP(int threadID) -{ - while(serverUDPReceiveLoopActive) - { - connData[threadID].dataSize=recvfrom( - UDPSocket, - connData[threadID].buffer, - connData[threadID].bufLen, - 0, - (SOCKADDR *)&connData[threadID].srcAddr, - &addrSize); - if (connData[threadID].dataSize == SOCKET_ERROR) - { - wprintf(L"recvfrom failed with error %d\n", WSAGetLastError()); - } - //printf("Thread #%d received data from %s\n", threadID, inet_ntoa(connData[threadID].srcAddr.sin_addr)); - //connData[threadID].buffer[connData[threadID].dataSize]='\0'; - else - parseReceivedData(threadID); - } -} \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/Servercore.cpp b/Code/Network/OysterNetworkServer/Servercore.cpp deleted file mode 100644 index 6dd855fd..00000000 --- a/Code/Network/OysterNetworkServer/Servercore.cpp +++ /dev/null @@ -1,420 +0,0 @@ -#include "SocketServer.h" -#include -bool SocketServer::loadMapList(char* maploc) -{ - ::std::string workDir; - ::Utility::String::extractDirPath( workDir, maploc, '\\' ); - - //maploc is the filename of the list which contains all maps - //load all map file names into the server, but don't load the maps themselves. - std::ifstream file; - file.open(maploc); - if (!file.is_open()) - return false; - ::std::string str; - while(!file.eof()) - { - ::std::getline( file, str ); - maps.push_back( workDir + str ); - } - - /* - maps.push_back("map1test.map"); - maps.push_back("map2 test.map"); - */ - return true; -} -bool SocketServer::LoadInitData(char* maploc) -{ - std::vector cont; - char* in=new char[100]; - std::ifstream ifs; - ifs.open(maploc); - if(!ifs.is_open()) - { - return false; - } - while(!ifs.eof()) - { - ifs.getline(in, 100); - cont=splitString(in, '='); - if (cont.size()==2) - { - if(!strcmp("nr_players_per_session", cont[0].c_str())) - { - playersPerSessionCount=atoi(cont[1].c_str()); - } - else if(!strcmp("nr_kills_to_win", cont[0].c_str())) - { - killsRequiredPerSession=atoi(cont[1].c_str()); - } - else if(!strcmp("match_type", cont[0].c_str())) - { - //Isn't used - } - } - - } - ifs.close(); -} -SocketServer::~SocketServer() -{ - serverTCPConnectionLoopActive=false; - serverUDPReceiveLoopActive=false; - serverTCPReceiveLoopActive=false; - for (int i=0; iptr)->serverGameCreationLoop(tra->threadID); - return 0; -} -bool SocketServer::serverGameCreationLoop(int delay) -{ // TODO: Mem access Violoation Crash 0xfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff ... delay = -858993460 - //Mem access violation in a thread can also be caused by failure from something else instead of it, - //it still breaks at header even if, for example, server->load or lobby.startLobbyCountdown breaks it - //If you get an error here, make sure that isn't the problem. - int count; - while(serverGameCreationActive) - { - if (nrActiveSessions==0) - { - count=0; - for (unsigned int i=0; i=playersPerSessionCount) - { - games.resize(1); - //lobby.resize(games.size()+1); - session =new GameLogic::Session(); - lobby = Lobby(); - timer.resize(1); - timeTillUpdate.resize(1); - timeTillUpdate[0]=GAME_UPDATEDELAY; - updateCount.resize(1); - updateCount[0]=0; - int curID=(int)games.size()-1; - int mapid=rand()%maps.size(); - session->setNrPlayers(playersPerSessionCount); - session->setKillsRequired(killsRequiredPerSession); - session->load(maps[mapid]); - printf("Map nr %d loaded, name %s.\n",mapid, maps[mapid].c_str()); - count=0; - for (unsigned int i=0; countaccessPlayer(i).spawn(); - count++; - } - } - lobbyActive=true; - sendLobbyInitData(curID); - lobby.startLobbyCountdown(LOBBY_WAIT_TIME); - sendRenderData(curID); - //return true; - } - if(lobbyActive) - { - for (int i=0; i<1; i++) - { - float ttimer=lobby.timeLeft(); - if (ttimer==0) - { - printf("Starting game.\n"); - games[i].initGame(users,playersPerSessionCount); - sendInitData(i); - nrActiveSessions++; - lobbyActive=false; - //serverGameCreationActive=false; - } - } - } - } - Sleep(delay); - } - printf("Maximum server count reached, shutting down the sever creation thread.\n"); - return false; -} -SocketServer::SocketServer() -{ - UDPSocket = INVALID_SOCKET; - nrActiveSessions=0; - serverGameCreationActive=false; - serverTCPConnectionLoopActive=false; - serverTCPReceiveLoopActive=false; - serverUDPReceiveLoopActive=false; - killsRequiredPerSession=10; - playersPerSessionCount=1; - LoadInitData("../ServerData.dat"); - //--------------------------------------------- - // Set up the port and IP of the server - //Port starts up as a different one from when UDPSocketected, it changes once the server has exchanged some info with the client - UDPRecvAddr.sin_family = AF_INET; - UDPRecvAddr.sin_port = htons(UDPRecvPort); - UDPRecvAddr.sin_addr.s_addr = htonl(INADDR_ANY); - - sessionEvents=std::vector(0); - sessionEffects=std::vector(0); - TCPRecvAddr.sin_family = AF_INET; - TCPRecvAddr.sin_port = htons(TCPRecvPort); - TCPRecvAddr.sin_addr.s_addr = htonl(INADDR_ANY); - - addrSize=sizeof(sockaddr_in); - for (int i=0; i=users.size()) - { - //User doesn't exist - printf("UDP sendData(%d) sendto failed because the specified user does not exist\n", uid); - } - else - { - iResult = sendto(UDPSocket, data, size, 0, (SOCKADDR *) & users[uid].getAddr(), addrSize); - if (iResult == SOCKET_ERROR) - { - wprintf(L"UDP sendData(%d) sendto failed with error: %d\n", uid, WSAGetLastError()); - closesocket(UDPSocket); - WSACleanup(); - return false; - } - } - } - return true; -} -bool SocketServer::sendKeyFrameData(int size, const char* data) -{ - for (int i=0; i -#include -namespace Benchmark -{ - struct - { - double averageTime, totalTime, minTime, maxTime; unsigned int numSamples; - } timerData[10] = { 0.0f, 0.0f, ::std::numeric_limits::max(), -::std::numeric_limits::max(), 0 }; - - void sampleTime( const ::Utility::WinTimer &timer, unsigned char ref ) - { - double elapsedTime = timer.getElapsedSeconds(); - timerData[ref].totalTime += elapsedTime; - timerData[ref].minTime = ::Utility::Value::min( timerData[ref].minTime, elapsedTime ); - timerData[ref].maxTime = ::Utility::Value::max( timerData[ref].maxTime, elapsedTime ); - ++timerData[ref].numSamples; - timerData[ref].averageTime = timerData[ref].totalTime / (double) timerData[ref].numSamples; - } - - void print( ) - { - ::std::ofstream file; - file.open( "BenchMarkData.txt", ::std::ios_base::app | ::std::ios_base::out ); - - if( file.is_open() ) - { - file << "minTime\t\t: maxTime\t: averageTime\t\ttotalTime\tnumSamples\n"; - for( unsigned char i = 0; i < 1; ++i ) - file << timerData[i].minTime << (timerData[i].minTime == 0.0f ? "\t\t: " : "\t: ") << timerData[i].maxTime << "\t: " << timerData[i].averageTime << "\t\t" << timerData[i].totalTime << '\t' << timerData[i].numSamples <<'\n'; - file << ::std::endl; - file.close(); - ::std::cout << "Benchmark data saved." << ::std::endl; - } - } -} -// END BENCHMARK BLOCK/**/ - -void SocketServer::updateServers() -{ - for(int i=0; iupdate( timer[i].getDeltaTime() ) ) - { - case ::GameLogic::Session::Updated: - // BENCHMARK BLOCK - //processTimer.reset(); - // END BENCHMARK BLOCK - - processSessionPlayerData(i); - processAllSessionEvents(i); - processAllSessionEffects(i); - - // BENCHMARK BLOCK - //Benchmark::sampleTime( processTimer, 0 ); - // END BENCHMARK BLOCK - - DEBUGCTR=0; - updateCount[i]++; - default: - break; - case ::GameLogic::Session::Over: - processAllSessionEvents(i); - nrActiveSessions=0; - if(users.size()==0) - { - printf("Game with id %d done, shutting down the game.\n", 0); - Sleep(10); - - } - break; - } - - // BENCHMARK BLOCK - //if( Benchmark::timerData[0].numSamples % 1000 == 1 ) - // Benchmark::print(); - // END BENCHMARK BLOCK - } - } - if(nrActiveSessions==0) - { - Sleep(50); - } -} -void SocketServer::processSessionPlayerData(int serverID) -{ - sendGameDataStruct.updateCount=updateCount[serverID]; - int offset=1; - for (int i=0; iaccessPlayer(i).getOrientation(); - sendGameDataStruct.hp=session->accessPlayer(i).getHullPoints(); - sendGameDataStruct.shield=session->accessPlayer(i).getShieldPoints(); - sendGameDataStruct.dirVecLen=session->accessPlayer(i).getMovement().length(); - sendGameDataStruct.pid=i; - memcpy(sendGameDataBuffer+offset, &sendGameDataStruct, SERVER_PLAYER_DATA_SIZE); - offset+=SERVER_PLAYER_DATA_SIZE; - } - sendData(-1,sendGameDataBuffer, sendGameDataBufferSize); -} -void SocketServer::processAllSessionEvents(int serverID) -{ - session->fetchEvents(sessionEvents); - for (int i=0; i<(int)sessionEvents.size(); i++) - { - sendEventData(serverID, i); - delete sessionEvents[i]; - } - sessionEvents.resize(0); -} -bool SocketServer::sendGameData(int serverID) -{ - //data[0]=1; - for (int i=0; iGetSize(); - int size1=sizeof(Event::BulletCreated); - int tst=sizeof(Event::Type); - char* ed=new char[size+1+tst]; - ed[0]=6; - sessionEvents[sid]->SaveRawData(ed+(1+tst)); - - Event::Type eTest=Event::getEventType(sessionEvents[sid]); - memcpy(ed+1, &eTest, sizeof(Event::Type)); - - sendData(-1, ed, size+1+tst); - delete ed; -} -void SocketServer::sendRenderData(int gid) -{ - Protocol::RenderData data; - session->writeToRenderResourceData(data); - int size=data.getRequiredBufferSize()+1; - char* sendChar=new char[size]; - data.fillBuffer(sendChar+1); - sendChar[0]=8; - sendData(-1, sendChar, size); - delete sendChar; -} -void SocketServer::processAllSessionEffects(int gid) -{ - session->fetchEffectData(sessionEffects); - - if (sessionEffects.size()>0) - { - int size=(int)sessionEffects.size()*sizeof(Network::EffectData) + 1; - delete sendEffectDataBuffer; - sendEffectDataBuffer=new char[size]; - for (size_t i=0; i0) - p.thrustForward(); - if(update.forward<0) - p.thrustBackward(); - - if(update.straferight>0) - p.strafeRight(); - if(update.straferight<0) - p.strafeLeft(); - - if(update.strafeup>0) - p.climb(); - if(update.strafeup<0) - p.dive(); - - if(update.roll>0) - { - ::Oyster::Math::Float baseAcceleration = p.rotationProperty.acceleration.roll; - p.rotationProperty.acceleration.roll /= ::Oyster::Game::MoveAble::getDiscreteTimeSlice(); - - p.rollLeft(); - p.rotationProperty.acceleration.roll = baseAcceleration; - } - if(update.roll<0) - { - ::Oyster::Math::Float baseAcceleration = p.rotationProperty.acceleration.roll; - p.rotationProperty.acceleration.roll /= ::Oyster::Game::MoveAble::getDiscreteTimeSlice(); - p.rollRight(); - p.rotationProperty.acceleration.roll = baseAcceleration; - } - if(update.roll==0) - { - p.stopRotation(); - } - - if(update.TurnVer!=0.0f) - { - ::Oyster::Math::Float baseAcceleration = p.rotationProperty.acceleration.pitch; - p.rotationProperty.acceleration.pitch *= -update.TurnVer / ::Oyster::Game::MoveAble::getDiscreteTimeSlice(); - p.pitchUp( ); - p.disableRotationReduction(); - p.rotationProperty.acceleration.pitch = baseAcceleration; - } - - if(update.TurnHor!=0.0f) - { - ::Oyster::Math::Float baseAcceleration = p.rotationProperty.acceleration.yaw; - p.rotationProperty.acceleration.yaw *= -update.TurnHor / ::Oyster::Game::MoveAble::getDiscreteTimeSlice(); - p.yawLeft( ); - p.disableRotationReduction(); - p.rotationProperty.acceleration.yaw = baseAcceleration; - } - if(update.firePrim) - p.firePrimaryWeapon(); -} - diff --git a/Code/Network/OysterNetworkServer/SocketServer.h b/Code/Network/OysterNetworkServer/SocketServer.h deleted file mode 100644 index 67eac381..00000000 --- a/Code/Network/OysterNetworkServer/SocketServer.h +++ /dev/null @@ -1,126 +0,0 @@ -#include "Game.h" -#include "Lobby.h" -//void ControlPlayer( GameLogic::Player& p,const ClientToServerUpdateData &update); -const int NR_CONNECTTHREADS=1; -const int NR_SIMULTCPCONNECTS=1; -//threads can only take 1 argument -struct ThreadArguments; -struct ConnThreadData -{ - sockaddr_in srcAddr; - - ClientToServerUpdateData tmpdata; - char* buffer; - int bufLen; - int dataSize; -}; -// Link with ws2_32.lib -#pragma comment(lib, "Ws2_32.lib") -const short TCPSendPort = 11111; -const short TCPRecvPort = 11110; -const short UDPSendPort = 11001; -const short UDPRecvPort = 11000; - -class SocketServer -{ -private: - bool serverGameCreationActive; - HANDLE gameCreateHandle; - bool serverTCPConnectionLoopActive; - bool serverUDPReceiveLoopActive; - bool serverTCPReceiveLoopActive; - bool setupStatus; - int iResult; - WSADATA wsaData; - - SOCKET UDPSocket; - SOCKET TCPSocket; - - sockaddr_in TCPRecvAddr; - sockaddr_in UDPRecvAddr; - - int addrSize; - - HANDLE tcpDataHandle[NR_SIMULTCPCONNECTS]; - ConnThreadData tcpData[NR_SIMULTCPCONNECTS]; - - HANDLE udpDataHandle[NR_CONNECTTHREADS]; - ConnThreadData connData[NR_CONNECTTHREADS]; - - int dataSize; - - - char* sendEffectDataBuffer; - char* sendGameDataBuffer; - int sendGameDataBufferSize; - ServerToClientUpdateData sendGameDataStruct; - std::vector users; - std::vector games; - Lobby lobby; - int nrActiveSessions; - std::vector sessionEvents; - std::vector sessionEffects; - //GameLogic::Session* session; - std::vector timer; - int DEBUGCTR; - std::vector updateCount; - std::vector timeTillUpdate; - std::vector<::std::string> maps; - std::string text; - int playersPerSessionCount; - int killsRequiredPerSession; - bool lobbyActive; -public: - virtual ~SocketServer(); - //Debug force modify functions - void processAllSessionEvents(int serverID); - void processAllSessionEffects(int gid); - void processSessionPlayerData(int serverID); - //End of debug items - void updateServers(); - SocketServer(); - bool checkConnection(int userID); - bool initUDPSocket(); - bool initTCPSocket(); - //void firstTimeConnect(); - bool loadMapList(char* map); - bool serverGameCreationLoop(int delay); - bool startThreads(); - static DWORD activateUDPReceiveLoop(ThreadArguments* tra); - void stopUDPReceiveLoops(); - //TCP functions - static DWORD activateTCPConnectLoop(ThreadArguments* tra); - void receiveConnection(int threadID); - //End of TCP functions - bool sendData(int uid, const char*, int); - bool sendGameData(int serverID); - bool sendKeyFrameData(int size, const char* data); - void sendInitData(int gid); - void sendRenderData(int gid); - void sendEventData(int gid, int size); - void sendLobbyInitData(int lid); - bool closeConnection(); - void receiveDataUDP(int threadID); - - static DWORD activateServerGameLoop(ThreadArguments* tra); - void startGameCreateLoop(int delay); - void stopGameCreateLoop(); - void parseReceivedData(int threadID/*char*, int*/);//char and int required if i don't want to use the class buffer - void ParseReceivedData(ConnThreadData* data); - - void parseServercommand(int pid, int threadID); - void parseData(int pid, int gid, int threadID); - void parseMessage(int pid, int threadID); - - void addUser(int threadID); - void AddUser(ConnThreadData* data); - void removeUser(int id); - - bool isReady() const {return setupStatus;} - bool LoadInitData(char* maploc); -}; -struct ThreadArguments -{ - SocketServer* ptr; - int threadID; -}; \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/User.cpp b/Code/Network/OysterNetworkServer/User.cpp deleted file mode 100644 index 5dcbdf8d..00000000 --- a/Code/Network/OysterNetworkServer/User.cpp +++ /dev/null @@ -1,50 +0,0 @@ -#include "User.h" -User::User(int i, sockaddr_in add, std::string usr) -{ - addr=add; - username=usr; - curGame=-1; - connection=NULL; - state=ONLINE; - lastUpdate=-1; - updMutex = CreateMutex( - NULL, // default security attributes - FALSE, // initially not owned - NULL); // unnamed mutex - - if (updMutex == NULL) - { - printf("CreateMutex error: %d\n", GetLastError()); - } -} -User::User() -{ - username=""; - curGame=-1; - connection=NULL; - state=ONLINE; - lastUpdate=-1; - updMutex = CreateMutex( - NULL, // default security attributes - FALSE, // initially not owned - NULL); // unnamed mutex - - if (updMutex == NULL) - { - printf("CreateMutex error: %d\n", GetLastError()); - } - lastUpdateData.pid=-1; -} -void User::setLastUpdateData(Network::ClientToServerUpdateData data) -{ - WaitForSingleObject(updMutex, INFINITE); - lastUpdateData=data; - ReleaseMutex(updMutex); -} -Network::ClientToServerUpdateData User::getLastUpdateData() -{ - WaitForSingleObject(updMutex, INFINITE); - Network::ClientToServerUpdateData data=lastUpdateData; - ReleaseMutex(updMutex); - return data; -} \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/User.h b/Code/Network/OysterNetworkServer/User.h deleted file mode 100644 index 1a68b950..00000000 --- a/Code/Network/OysterNetworkServer/User.h +++ /dev/null @@ -1,42 +0,0 @@ -#include "ServerInclude.h" -#ifndef USER_H -#define USER_H -enum UserState -{ - OFFLINE, - OFFLINE_INGAME, - ONLINE, - ONLINE_QUEUEING, - ONLINE_INLOBBY, - ONLINE_INGAME -}; -class User -{ -private: - std::string username; - int curGame; - sockaddr_in addr; - UserState state; - long lastUpdate; - HANDLE updMutex; - Network::ClientToServerUpdateData lastUpdateData; -public: - void setLastUpdateData(Network::ClientToServerUpdateData data); - Network::ClientToServerUpdateData getLastUpdateData(); - void setLastUpdate(long upd){lastUpdate=upd;} - long getLastUpdate() {return lastUpdate;} - HANDLE threadHandle; - SOCKET connection; - User(); - User(int id, sockaddr_in addr, std::string usr="Unknown"); - //SOCKET getTCPSocket() const {return connection;} - sockaddr_in getAddr() const {return addr;} - std::string getUsername() const {return username;} - void setUsername(std::string usr){username=usr;} - void setState(UserState st){state=st;} - UserState getState(){return state;} - void setGame(int gid){curGame=gid;} - bool isIngame() {return state==ONLINE_INGAME;} - int getGame(){return curGame;} -}; -#endif \ No newline at end of file diff --git a/Code/Network/OysterNetworkServer/main.cpp b/Code/Network/OysterNetworkServer/main.cpp new file mode 100644 index 00000000..bd889a99 --- /dev/null +++ b/Code/Network/OysterNetworkServer/main.cpp @@ -0,0 +1,5 @@ +int main() +{ + + return 0; +} \ No newline at end of file