diff --git a/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp b/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp index c8594074..64a4a039 100644 --- a/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp +++ b/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp @@ -94,7 +94,7 @@ namespace DanBias Oyster::Math::Float4x4 world = temp->GetOrientation(); Protocol_ObjectPosition p(world, id); - GameSession::gameSession->Send(*p.GetProtocol()); + GameSession::gameSession->Send(p.GetProtocol()); } if(dynamic_cast(movedObject))