Implemented TurnLeft function

This commit is contained in:
Robin Engman 2014-02-19 13:59:59 +01:00
parent 0a9b522e15
commit 3520062577
2 changed files with 8 additions and 2 deletions

View File

@ -33,6 +33,8 @@ Player::Player(Oyster::Physics::ICustomBody *rigidBody, void (*EventOnCollision)
this->moveDir = Oyster::Math::Float3(0,0,0);
this->moveSpeed = 100;
this->previousMoveSpeed = Oyster::Math::Float3(0,0,0);
this->rotationUp = 0;
}
Player::Player(Oyster::Physics::ICustomBody *rigidBody, Oyster::Physics::ICustomBody::SubscriptMessage (*EventOnCollision)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type, int objectID, int teamID)
@ -53,6 +55,8 @@ Player::Player(Oyster::Physics::ICustomBody *rigidBody, Oyster::Physics::ICustom
this->moveDir = Oyster::Math::Float3(0,0,0);
this->moveSpeed = 20;
this->previousMoveSpeed = Oyster::Math::Float3(0,0,0);
this->rotationUp = 0;
}
Player::~Player(void)
@ -229,8 +233,8 @@ void Player::Rotate(const Oyster::Math3D::Float3& lookDir, const Oyster::Math3D:
}
void Player::TurnLeft(Oyster::Math3D::Float deltaRadians)
{
//TODO: Conver delta radians to something that phyhsics use...
//this->rigidBody->;
this->rotationUp += deltaRadians;
this->rigidBody->SetRotationAsAngularAxis(Oyster::Math3D::Float4(this->rigidBody->GetState().centerPos.GetNormalized(), this->rotationUp));
}
void Player::Jump()

View File

@ -96,6 +96,8 @@ namespace GameLogic
Oyster::Math::Float moveSpeed;
Oyster::Math::Float3 previousMoveSpeed;
Oyster::Math::Float rotationUp;
bool hasTakenDamage;
float invincibleCooldown;