Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameClient
This commit is contained in:
commit
369333fa1c
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@ -154,6 +154,11 @@ namespace Oyster
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desc.Type = Buffer::STRUCTURED_BUFFER;
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Light::PointLightsData.Init(desc);
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Buffer* b = &Light::PointLightsData;
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Core::Init::CreateLinkedShaderResourceFromStructuredBuffer(&b,&Light::PointLightView,NULL);
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desc.Type = Buffer::BUFFER_TYPE::VERTEX_BUFFER;
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desc.ElementSize = sizeof(Definitions::Text2D);
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desc.NumElements = MAX_LETTER_COUNT;
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@ -237,6 +242,41 @@ namespace Oyster
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return Core::Init::Success;
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}
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Core::Init::State Resources::ReInitViews(Math::Float2 size)
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{
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//Release Views
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for(int i = 0; i < GBufferSize; ++i)
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{
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SAFE_RELEASE(GBufferRTV[i]);
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SAFE_RELEASE(GBufferSRV[i]);
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Core::UsedMem -= Core::resolution.x * Core::resolution.y * 16;
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}
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//Release Views
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for(int i = 0; i < GBufferSize; ++i)
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{
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SAFE_RELEASE(LBufferUAV[i]);
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SAFE_RELEASE(LBufferSRV[i]);
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Core::UsedMem -= Core::resolution.x * Core::resolution.y * 16;
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}
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Core::resolution = size;
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//Create Views
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for(int i = 0; i< GBufferSize; ++i)
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{
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Core::Init::CreateLinkedShaderResourceFromTexture(&GBufferRTV[i],&GBufferSRV[i],NULL);
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}
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for(int i = 0; i < LBufferSize; ++i)
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{
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Core::Init::CreateLinkedShaderResourceFromTexture(NULL,&LBufferSRV[i],&LBufferUAV[i]);
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}
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//Blur
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Core::Init::CreateLinkedShaderResourceFromTexture(NULL,&Blur::BufferSRV,&Blur::BufferUAV);
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}
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Core::Init::State Resources::InitViews()
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{
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//Create Views
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@ -253,9 +293,6 @@ namespace Oyster
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//Blur
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Core::Init::CreateLinkedShaderResourceFromTexture(NULL,&Blur::BufferSRV,&Blur::BufferUAV);
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Buffer* b = &Light::PointLightsData;
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Core::Init::CreateLinkedShaderResourceFromStructuredBuffer(&b,&Light::PointLightView,NULL);
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srand((unsigned int)time(0));
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//SSAO
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@ -108,6 +108,7 @@ namespace Oyster
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static Core::Init::State Init();
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static Core::Init::State InitShaders();
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static Core::Init::State ReInitViews(Math::Float2);
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static Core::Init::State InitRenderStates();
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static Core::Init::State InitBuffers();
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static Core::Init::State InitViews();
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