GameLogic - Merge with sprint2.5
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commit
386b27e2f7
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@ -8,7 +8,7 @@ using namespace GameLogic;
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using namespace Oyster::Physics;
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using namespace Oyster::Physics;
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Player::Player()
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Player::Player()
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:Object(CollisionManager::PlayerCollision, OBJECT_TYPE::OBJECT_TYPE_PLAYER)
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:DynamicObject(CollisionManager::PlayerCollision, OBJECT_TYPE::OBJECT_TYPE_PLAYER)
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{
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{
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weapon = new Weapon();
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weapon = new Weapon();
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@ -6,15 +6,14 @@
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#include "GameLogicStates.h"
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#include "GameLogicStates.h"
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#include "OysterMath.h"
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#include "OysterMath.h"
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#include "Object.h"
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#include "DynamicObject.h"
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namespace GameLogic
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namespace GameLogic
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{
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{
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class Weapon;
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class Weapon;
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class Player : public Object
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class Player : public DynamicObject
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{
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{
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public:
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public:
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Player(void);
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Player(void);
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~Player(void);
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~Player(void);
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