GL - merge with graphics api. Lobby and game state.
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commit
38a1602d3f
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@ -0,0 +1,233 @@
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# This file uses centimeters as units for non-parametric coordinates.
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mtllib crate.mtl
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g default
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|
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|
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|
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|
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|
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|
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||||
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|
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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vn -0.589957 -0.516183 0.620891
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s 1
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g meshCrate
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usemtl matCrateSG
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s 1
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After Width: | Height: | Size: 4.4 KiB |
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@ -175,7 +175,7 @@ namespace DanBias
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{
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inputObj->Update();
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DanBias::Client::GameClientState::ClientState state = DanBias::Client::GameClientState::ClientState_Same;
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state = m_data->gameClientState->Update();
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state = m_data->gameClientState->Update(deltaTime, inputObj);
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if(state != Client::GameClientState::ClientState_Same)
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{
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@ -221,6 +221,8 @@ namespace DanBias
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HRESULT DanBiasGame::CleanUp()
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{
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delete m_data->gameClientState;
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delete m_data;
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return S_OK;
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}
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@ -1,4 +1,7 @@
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#pragma once
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#define NOMINMAX
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#include "L_inputClass.h"
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namespace DanBias
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{
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namespace Client
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@ -18,7 +21,7 @@ public:
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GameClientState(void);
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virtual ~GameClientState(void);
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virtual bool Init() = 0;
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virtual ClientState Update() = 0;
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virtual ClientState Update(float deltaTime, InputClass* KeyInput) = 0;
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virtual bool Render() = 0;
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virtual bool Release() = 0;
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};
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@ -1,6 +1,15 @@
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#include "GameState.h"
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#include "DllInterfaces/GFXAPI.h"
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using namespace DanBias::Client;
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struct GameState::myData
|
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{
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myData(){}
|
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Oyster::Math3D::Float4x4 view;
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Oyster::Math3D::Float4x4 proj;
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Oyster::Graphics::Model::Model *model;
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}privData;
|
||||
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||||
GameState::GameState(void)
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||||
{
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||||
}
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||||
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@ -11,16 +20,33 @@ GameState::~GameState(void)
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|||
}
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bool GameState::Init()
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{
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// load models
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privData = new myData();
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privData->model = Oyster::Graphics::API::CreateModel(L"crate");
|
||||
|
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privData->proj = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000);
|
||||
Oyster::Graphics::API::SetProjection(privData->proj);
|
||||
|
||||
privData->view = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f));
|
||||
privData->view = Oyster::Math3D::InverseOrientationMatrix(privData->view);
|
||||
|
||||
return true;
|
||||
}
|
||||
GameClientState::ClientState GameState::Update()
|
||||
GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyInput)
|
||||
{
|
||||
if(KeyInput->IsKeyPressed(DIK_L))
|
||||
return ClientState_Lobby;
|
||||
|
||||
// send key input to server.
|
||||
return ClientState_Same;
|
||||
}
|
||||
bool GameState::Render()
|
||||
{
|
||||
Oyster::Graphics::API::NewFrame(Oyster::Math3D::Float4x4::null, Oyster::Math3D::Float4x4::null);
|
||||
|
||||
Oyster::Graphics::API::SetView(privData->view);
|
||||
Oyster::Graphics::API::SetProjection( privData->proj);
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
//Oyster::Graphics::API::RenderModel(*(privData->model));
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -6,11 +6,14 @@ namespace Client
|
|||
{
|
||||
class GameState : public GameClientState
|
||||
{
|
||||
private:
|
||||
struct myData;
|
||||
myData* privData;
|
||||
public:
|
||||
GameState(void);
|
||||
~GameState(void);
|
||||
bool Init();
|
||||
GameClientState::ClientState Update();
|
||||
GameClientState::ClientState Update(float deltaTime, InputClass* KeyInput);
|
||||
bool Render();
|
||||
bool Release();
|
||||
};
|
||||
|
|
|
@ -3,12 +3,13 @@
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|||
#include "OysterMath.h"
|
||||
using namespace DanBias::Client;
|
||||
|
||||
struct myData
|
||||
struct LobbyState::myData
|
||||
{
|
||||
myData(){}
|
||||
Oyster::Math3D::Float4x4 view;
|
||||
Oyster::Math3D::Float4x4 proj;
|
||||
Oyster::Graphics::Model::Model *model;
|
||||
}data;
|
||||
}privData;
|
||||
|
||||
|
||||
LobbyState::LobbyState(void)
|
||||
|
@ -19,29 +20,40 @@ LobbyState::LobbyState(void)
|
|||
|
||||
LobbyState::~LobbyState(void)
|
||||
{
|
||||
Oyster::Graphics::API::DeleteModel(privData->model);
|
||||
Oyster::Graphics::API::Clean();
|
||||
}
|
||||
bool LobbyState::Init()
|
||||
{
|
||||
data.model = Oyster::Graphics::API::CreateModel(L"crate");
|
||||
// load models
|
||||
privData = new myData();
|
||||
privData->model = Oyster::Graphics::API::CreateModel(L"crate");
|
||||
|
||||
privData->proj = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000);
|
||||
//privData->proj = Oyster::Math3D::ProjectionMatrix_Orthographic(1024, 768, 1, 1000);
|
||||
Oyster::Graphics::API::SetProjection(privData->proj);
|
||||
|
||||
privData->view = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f));
|
||||
privData->view = Oyster::Math3D::InverseOrientationMatrix(privData->view);
|
||||
|
||||
|
||||
|
||||
Oyster::Math::Float3 dir = Oyster::Math::Float3(0,0,-1);
|
||||
Oyster::Math::Float3 up =Oyster::Math::Float3(0,1,0);
|
||||
Oyster::Math::Float3 pos = Oyster::Math::Float3(0, 0, 100);
|
||||
data.view = Oyster::Math3D::ViewMatrix_LookAtDirection(dir, up, pos);
|
||||
data.proj = Oyster::Math3D::ProjectionMatrix_Orthographic(1024, 768, 1, 10);
|
||||
return true;
|
||||
}
|
||||
GameClientState::ClientState LobbyState::Update()
|
||||
GameClientState::ClientState LobbyState::Update(float deltaTime, InputClass* KeyInput)
|
||||
{
|
||||
|
||||
//if( startGame)
|
||||
// return ClientState_Game;
|
||||
if( KeyInput->IsKeyPressed(DIK_Q))
|
||||
return ClientState_Game;
|
||||
return ClientState_Same;
|
||||
}
|
||||
bool LobbyState::Render()
|
||||
{
|
||||
Oyster::Graphics::API::NewFrame(data.view, data.proj);
|
||||
Oyster::Graphics::API::RenderScene(data.model,1);
|
||||
|
||||
Oyster::Graphics::API::SetView(privData->view);
|
||||
Oyster::Graphics::API::SetProjection( privData->proj);
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
Oyster::Graphics::API::RenderModel(*(privData->model));
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -4,16 +4,17 @@ namespace DanBias
|
|||
{
|
||||
namespace Client
|
||||
{
|
||||
struct myData;
|
||||
|
||||
class LobbyState : public GameClientState
|
||||
{
|
||||
private:
|
||||
struct myData;
|
||||
myData* privData;
|
||||
public:
|
||||
LobbyState(void);
|
||||
~LobbyState(void);
|
||||
bool Init();
|
||||
ClientState Update();
|
||||
ClientState Update(float deltaTime, InputClass* KeyInput);
|
||||
bool Render();
|
||||
bool Release();
|
||||
};};};
|
||||
|
|
|
@ -71,7 +71,9 @@ void Game::Update(keyInput keyPressed, float pitch, float yaw)
|
|||
}
|
||||
void Game::Render()
|
||||
{
|
||||
Oyster::Graphics::API::NewFrame(camera->View(), camera->Proj());
|
||||
Oyster::Graphics::API::SetView(camera->View());
|
||||
Oyster::Graphics::API::SetProjection(camera->Proj());
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
player->Render();
|
||||
box->Render();
|
||||
}
|
|
@ -120,11 +120,12 @@ void OysterResource::Clean()
|
|||
//Remove all the references
|
||||
while (!OResource::Release(i->second));
|
||||
|
||||
const wchar_t* temp = i->second->GetResourceFilename();
|
||||
std::wstring temp = i->second->GetResourceFilename();
|
||||
delete resourcePrivate.resources[temp];
|
||||
resourcePrivate.resources.erase(temp);
|
||||
|
||||
|
||||
}
|
||||
resourcePrivate.resources.clear();
|
||||
}
|
||||
void OysterResource::ReleaseResource(const OHRESOURCE& resourceData)
|
||||
{
|
||||
|
@ -133,7 +134,7 @@ void OysterResource::ReleaseResource(const OHRESOURCE& resourceData)
|
|||
{
|
||||
if(OResource::Release(t))
|
||||
{
|
||||
const wchar_t* temp = t->GetResourceFilename();
|
||||
std::wstring temp = t->GetResourceFilename();
|
||||
delete resourcePrivate.resources[temp];
|
||||
resourcePrivate.resources.erase(temp);
|
||||
}
|
||||
|
@ -146,7 +147,7 @@ void OysterResource::ReleaseResource(const wchar_t filename[])
|
|||
{
|
||||
if(OResource::Release(t))
|
||||
{
|
||||
const wchar_t* temp = t->GetResourceFilename();
|
||||
std::wstring temp = t->GetResourceFilename();
|
||||
delete resourcePrivate.resources[temp];
|
||||
resourcePrivate.resources.erase(temp);
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ std::wstring GetErrorMessage(int errorCode)
|
|||
LPWSTR lpMessage;
|
||||
std::wstring retVal(L"Succesful");
|
||||
|
||||
DWORD bufLen = FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS ,
|
||||
DWORD bufLen = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS ,
|
||||
NULL,
|
||||
errorCode ,
|
||||
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT) ,
|
||||
|
|
|
@ -33,6 +33,7 @@ namespace Oyster
|
|||
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
#endif
|
||||
|
||||
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
|
||||
D3D_FEATURE_LEVEL featureLevelsToTry[] =
|
||||
{
|
||||
|
|
|
@ -279,7 +279,7 @@ namespace Oyster
|
|||
|
||||
void Core::ShaderManager::Clean()
|
||||
{
|
||||
for(int i = 0; i < VData.size(); ++i)
|
||||
for(int i = 0; i < (int)VData.size(); ++i)
|
||||
{
|
||||
delete[] VData[i].data;
|
||||
}
|
||||
|
|
|
@ -4,11 +4,18 @@
|
|||
#include "../Render/Rendering/Render.h"
|
||||
#include "../FileLoader/ObjReader.h"
|
||||
#include "../../Misc/Resource/OysterResource.h"
|
||||
#include "../FileLoader/GeneralLoader.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
namespace
|
||||
{
|
||||
Math::Float4x4 View;
|
||||
Math::Float4x4 Projection;
|
||||
}
|
||||
|
||||
API::State API::Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Math::Float2 resulotion)
|
||||
{
|
||||
Core::resolution = resulotion;
|
||||
|
@ -26,16 +33,31 @@ namespace Oyster
|
|||
return API::Sucsess;
|
||||
}
|
||||
|
||||
void API::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection)
|
||||
void API::SetProjection(Math::Float4x4& projection)
|
||||
{
|
||||
Projection = projection;
|
||||
}
|
||||
|
||||
void API::SetView(Math::Float4x4& view)
|
||||
{
|
||||
View = view;
|
||||
}
|
||||
|
||||
void API::NewFrame()
|
||||
{
|
||||
Render::Rendering::Basic::NewFrame(View, Projection);
|
||||
}
|
||||
|
||||
void API::RenderScene(Model::Model* models, int count)
|
||||
void API::RenderScene(Model::Model models[], int count)
|
||||
{
|
||||
Render::Rendering::Basic::RenderScene(models,count);
|
||||
}
|
||||
|
||||
void API::RenderModel(Model::Model& m)
|
||||
{
|
||||
Render::Rendering::Basic::RenderScene(&m,1);
|
||||
}
|
||||
|
||||
void API::EndFrame()
|
||||
{
|
||||
Render::Rendering::Basic::EndFrame();
|
||||
|
@ -52,9 +74,7 @@ namespace Oyster
|
|||
m->WorldMatrix = Oyster::Math::Float4x4::identity;
|
||||
m->Visible = true;
|
||||
|
||||
OBJReader or;
|
||||
or.readOBJFile(filename);
|
||||
m->info = or.toModel();
|
||||
m->info = Oyster::Resource::OysterResource::LoadResource(filename.c_str(),Oyster::Graphics::Loading::LoadOBJ);
|
||||
|
||||
return m;
|
||||
}
|
||||
|
@ -63,7 +83,7 @@ namespace Oyster
|
|||
{
|
||||
Model::ModelInfo* info = (Model::ModelInfo*)model->info;
|
||||
delete model;
|
||||
info->Vertices->~Buffer();
|
||||
Oyster::Resource::OysterResource::ReleaseResource((Oyster::Resource::OHRESOURCE)info);
|
||||
}
|
||||
|
||||
void API::Clean()
|
||||
|
@ -72,6 +92,14 @@ namespace Oyster
|
|||
Oyster::Resource::OysterResource::Clean();
|
||||
Oyster::Graphics::Core::ShaderManager::Clean();
|
||||
Oyster::Graphics::Render::Resources::Clean();
|
||||
|
||||
SAFE_RELEASE(Core::depthStencil);
|
||||
SAFE_RELEASE(Core::backBufferRTV);
|
||||
SAFE_RELEASE(Core::backBufferUAV);
|
||||
|
||||
SAFE_RELEASE(Core::swapChain);
|
||||
SAFE_RELEASE(Core::deviceContext);
|
||||
SAFE_RELEASE(Core::device);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,10 +4,10 @@
|
|||
#include "OysterMath.h"
|
||||
#include <Windows.h>
|
||||
|
||||
#if defined GFX_DLL_EXPORT
|
||||
#ifdef GFX_DLL_EXPORT
|
||||
#define GFX_DLL_USAGE __declspec(dllexport)
|
||||
#else
|
||||
#define GFX_DLL_USAGE __declspec(dllimport)
|
||||
#define GFX_DLL_USAGE
|
||||
#endif
|
||||
|
||||
namespace Oyster
|
||||
|
@ -28,9 +28,14 @@ namespace Oyster
|
|||
|
||||
static State Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Oyster::Math::Float2 StartResulotion);
|
||||
static void Clean();
|
||||
//! @brief from Oyster::Math Float4x4, expects corect methods
|
||||
static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection);
|
||||
static void RenderScene(Oyster::Graphics::Model::Model* models, int count);
|
||||
|
||||
static void SetView(Oyster::Math::Float4x4& View);
|
||||
static void SetProjection(Oyster::Math::Float4x4& Projection);
|
||||
|
||||
//! @brief will internally use last values from SetView and SetProjection
|
||||
static void NewFrame();
|
||||
static void RenderScene(Oyster::Graphics::Model::Model models[], int count);
|
||||
static void RenderModel(Oyster::Graphics::Model::Model& model);
|
||||
static void EndFrame();
|
||||
|
||||
static Oyster::Graphics::Model::Model* CreateModel(std::wstring filename);
|
||||
|
|
|
@ -27,7 +27,8 @@ namespace Oyster
|
|||
void UnloadShaderD(void* loadedData);
|
||||
void LoadShaderD(const wchar_t filename[], Oyster::Resource::CustomData& out);
|
||||
|
||||
void LoadShader(const wchar_t filename[], Oyster::Resource::CustomData& out, int type);
|
||||
void UnloadOBJ(void* loadedData);
|
||||
void LoadOBJ(const wchar_t filename[], Oyster::Resource::CustomData& out);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
#include "GeneralLoader.h"
|
||||
#include "..\Core\Dx11Includes.h"
|
||||
#include "..\Core\Core.h"
|
||||
#include "ObjReader.h"
|
||||
|
||||
HRESULT CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
|
||||
ID3D11DeviceContext* d3dContext,
|
||||
|
@ -35,6 +36,30 @@ void Oyster::Graphics::Loading::UnloadTexture(void* data)
|
|||
SAFE_RELEASE(srv);
|
||||
}
|
||||
|
||||
void Oyster::Graphics::Loading::LoadOBJ(const wchar_t filename[], Oyster::Resource::CustomData& out)
|
||||
{
|
||||
OBJReader obj;
|
||||
obj.readOBJFile(filename);
|
||||
Model::ModelInfo* info;
|
||||
info = obj.toModel();
|
||||
out.loadedData = info;
|
||||
out.resourceUnloadFnc = Oyster::Graphics::Loading::UnloadOBJ;
|
||||
}
|
||||
|
||||
void Oyster::Graphics::Loading::UnloadOBJ(void* data)
|
||||
{
|
||||
Model::ModelInfo* info = (Model::ModelInfo*) data;
|
||||
SAFE_DELETE(info->Vertices);
|
||||
if(info->Indexed)
|
||||
{
|
||||
SAFE_DELETE(info->Indecies);
|
||||
}
|
||||
for(int i =0;i<info->Material.size();++i)
|
||||
{
|
||||
Oyster::Resource::OysterResource::ReleaseResource(info->Material[i]);
|
||||
}
|
||||
delete info;
|
||||
}
|
||||
|
||||
#include <wrl.h>
|
||||
#include <memory>
|
|
@ -95,7 +95,7 @@ void OBJReader::readOBJFile( std::wstring fileName )
|
|||
|
||||
inStream.close();
|
||||
|
||||
Mat = Oyster::Resource::OysterResource::LoadResource((fileName + L".jpg").c_str(),Oyster::Graphics::Loading::LoadTexture);
|
||||
Mat = Oyster::Resource::OysterResource::LoadResource((fileName + L".png").c_str(),Oyster::Graphics::Loading::LoadTexture);
|
||||
}
|
||||
|
||||
Oyster::Graphics::Model::ModelInfo* OBJReader::toModel()
|
||||
|
|
|
@ -10,6 +10,8 @@ namespace Oyster
|
|||
{
|
||||
namespace Loading
|
||||
{
|
||||
void LoadShader(const wchar_t filename[], Oyster::Resource::CustomData& out, int type);
|
||||
|
||||
void UnloadShaderP(void* loadedData)
|
||||
{
|
||||
ID3D11PixelShader* ps = ((ID3D11PixelShader*)loadedData);
|
||||
|
@ -165,14 +167,16 @@ namespace Oyster
|
|||
data.data = new char[data.size];
|
||||
memcpy(data.data,Shader->GetBufferPointer(),data.size);
|
||||
#else
|
||||
std::ifstream stream;
|
||||
|
||||
stream.open(filename, std::ifstream::in | std::ifstream::binary);
|
||||
if(stream.good())
|
||||
{
|
||||
stream.seekg(0, std::ios::end);
|
||||
sd.size = size_t(stream.tellg());
|
||||
sd.data = new char[sd.size];
|
||||
data.size = size_t(stream.tellg());
|
||||
data.data = new char[data.size];
|
||||
stream.seekg(0, std::ios::beg);
|
||||
stream.read(&sd.data[0], sd.size);
|
||||
stream.read(&data.data[0], data.size);
|
||||
stream.close();
|
||||
}
|
||||
else
|
||||
|
@ -180,7 +184,6 @@ namespace Oyster
|
|||
memset(&out,0,sizeof(out));
|
||||
return;
|
||||
}
|
||||
|
||||
#endif
|
||||
out.loadedData = Core::ShaderManager::CreateShader(data, Core::ShaderManager::ShaderType(type));
|
||||
}
|
||||
|
|
|
@ -109,6 +109,7 @@
|
|||
</ProjectReference>
|
||||
<FxCompile>
|
||||
<ObjectFileOutput>$(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso</ObjectFileOutput>
|
||||
<ShaderModel>5.0</ShaderModel>
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
|
@ -124,12 +125,13 @@
|
|||
</Link>
|
||||
<FxCompile>
|
||||
<ObjectFileOutput>$(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso</ObjectFileOutput>
|
||||
<ShaderModel>5.0</ShaderModel>
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
|
@ -143,12 +145,14 @@
|
|||
</Link>
|
||||
<FxCompile>
|
||||
<ObjectFileOutput>$(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso</ObjectFileOutput>
|
||||
<EnableDebuggingInformation>true</EnableDebuggingInformation>
|
||||
<ShaderModel>5.0</ShaderModel>
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
|
@ -162,6 +166,8 @@
|
|||
</Link>
|
||||
<FxCompile>
|
||||
<ObjectFileOutput>$(SolutionDir)..\Bin\Content\Shaders\%(Filename).cso</ObjectFileOutput>
|
||||
<EnableDebuggingInformation>true</EnableDebuggingInformation>
|
||||
<ShaderModel>5.0</ShaderModel>
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
@ -172,7 +178,7 @@
|
|||
<ClCompile Include="DllInterfaces\GFXAPI.cpp" />
|
||||
<ClCompile Include="FileLoader\ObjReader.cpp" />
|
||||
<ClCompile Include="FileLoader\ShaderLoader.cpp" />
|
||||
<ClCompile Include="FileLoader\TextureLoader.cpp" />
|
||||
<ClCompile Include="FileLoader\ModelLoader.cpp" />
|
||||
<ClCompile Include="Render\Preparations\BasicPreparations.cpp" />
|
||||
<ClCompile Include="Render\Rendering\BasicRender.cpp" />
|
||||
<ClCompile Include="Render\Resources\Resources.cpp" />
|
||||
|
@ -264,6 +270,8 @@
|
|||
<ItemGroup>
|
||||
<None Include="Shader\HLSL\Deffered Shaders\GatherGBuffer\GBufferHeader.hlsli" />
|
||||
<None Include="Shader\HLSL\Deffered Shaders\Render\Defines.hlsli" />
|
||||
<None Include="Shader\HLSL\Deffered Shaders\Render\LightCalc.hlsli" />
|
||||
<None Include="Shader\HLSL\Deffered Shaders\Render\PosManipulation.hlsli" />
|
||||
<None Include="Shader\HLSL\SimpleDebug\Debug.hlsl" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "../Resources/Resources.h"
|
||||
#include "../../Definitions/GraphicalDefinition.h"
|
||||
#include "../../Model/ModelInfo.h"
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
|
@ -60,7 +62,8 @@ namespace Oyster
|
|||
}
|
||||
void Basic::EndFrame()
|
||||
{
|
||||
Core::swapChain->Present(0,0);
|
||||
IDXGISwapChain* chain = Core::swapChain;
|
||||
chain->Present(0,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
|
||||
// /Bin/Executable/Tester ->
|
||||
// /Code/OysterGraphics/Shader/HLSL
|
||||
const std::wstring PathFromExeToHlsl = L"..\\..\\..\\Code\\OysterGraphics\\Shader\\HLSL\\";
|
||||
const std::wstring PathFromExeToCso = L"..\\Content\\Shaders\\";
|
||||
const std::wstring PathFromExeToHlsl = L"..\\..\\Code\\OysterGraphics\\Shader\\HLSL\\";
|
||||
const std::wstring VertexTransformDebug = L"TransformDebugVertex";
|
||||
const std::wstring VertexDebug = L"DebugVertex";
|
||||
const std::wstring PixelRed = L"DebugPixel";
|
||||
|
@ -42,6 +43,12 @@ namespace Oyster
|
|||
|
||||
#else
|
||||
/** Load Vertex Shader with Precompiled */
|
||||
Core::ShaderManager::Init(PathFromExeToCso + L"DebugCameraVertex.cso",ShaderType::Vertex, VertexTransformDebug);
|
||||
Core::ShaderManager::Init(PathFromExeToCso + L"DebugVertex.cso",ShaderType::Vertex, VertexDebug);
|
||||
|
||||
/** Load Pixel Shader with Precompiled */
|
||||
Core::ShaderManager::Init(PathFromExeToCso + L"DebugPixel.cso",ShaderType::Pixel, PixelRed);
|
||||
Core::ShaderManager::Init(PathFromExeToCso + L"TextureDebug.cso",ShaderType::Pixel, PixelTexture);
|
||||
#endif
|
||||
|
||||
#pragma endregion
|
||||
|
@ -152,10 +159,9 @@ namespace Oyster
|
|||
void Resources::Clean()
|
||||
{
|
||||
Resources::ModelData.~Buffer();
|
||||
Resources::VPData.~Buffer();
|
||||
for(int i = 0; i < obj.CBuffers.Vertex.size(); ++i)
|
||||
{
|
||||
//SAFE_RELEASE(obj.CBuffers.Vertex[i]);
|
||||
obj.CBuffers.Vertex[i]->~Buffer();
|
||||
}
|
||||
for(int i = 0; i < obj.CBuffers.Pixel.size(); ++i)
|
||||
{
|
||||
|
|
|
@ -1,7 +1,31 @@
|
|||
#ifndef DEFINES
|
||||
#define DEFINES
|
||||
|
||||
struct PointLight
|
||||
{
|
||||
float3 Pos;
|
||||
float Radius;
|
||||
float4 PosRadius;
|
||||
float4 ColorBright;
|
||||
};
|
||||
|
||||
float3 Color;
|
||||
struct DiffSpec
|
||||
{
|
||||
float3 Diffuse;
|
||||
float3 Specular;
|
||||
};
|
||||
|
||||
cbuffer PointLights : register(b0)
|
||||
{
|
||||
PointLight pl;
|
||||
}
|
||||
|
||||
cbuffer LightConstants : register(b1)
|
||||
{
|
||||
float4x4 InvProj;
|
||||
int2 Pixels;
|
||||
}
|
||||
|
||||
Texture2D DiffuseGlow : register(t0);
|
||||
Texture2D NormalSpec : register(t1);
|
||||
Texture2D DepthTexture : register(t2);
|
||||
|
||||
#endif
|
|
@ -0,0 +1,23 @@
|
|||
#include "Defines.hlsli"
|
||||
|
||||
DiffSpec LightCalc(PointLight pl, float3 pos, int2 texCoord)
|
||||
{
|
||||
DiffSpec output;
|
||||
float4 normalSpec = NormalSpec[texCoord];
|
||||
float3 lightVec = pl.PosRadius.xyz - pos.xyz;
|
||||
float d = length(lightVec);
|
||||
lightVec = lightVec/d;
|
||||
|
||||
float diffFactor = max(dot(lightVec, normalSpec.xyz), 0.0f);
|
||||
float3 v = reflect(-lightVec, normalSpec.xyz);
|
||||
float specFactor = pow(max(dot(v,normalize(-pos)), 0.0f),normalSpec.w);
|
||||
//Check att later
|
||||
float att = (max(d-pl.PosRadius.w,0)/pow(pl.PosRadius.w,2));
|
||||
|
||||
//fix Ilum calcs instead of PhongBlinn
|
||||
output.Diffuse = pl.ColorBright.w * att * diffFactor * pl.ColorBright.xyz;
|
||||
output.Specular = pl.ColorBright.w * att * specFactor * pl.ColorBright.xyz;
|
||||
if(diffFactor == 0)
|
||||
output.Specular * 0;
|
||||
return output;
|
||||
}
|
|
@ -1,11 +1,16 @@
|
|||
|
||||
#include "Defines.hlsli"
|
||||
#include "LightCalc.hlsli"
|
||||
#include "PosManipulation.hlsli"
|
||||
//todo
|
||||
//LightCulling
|
||||
//Calc Diff + Spec
|
||||
//Calc Ambience
|
||||
//Write Glow
|
||||
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main( uint3 DTid : SV_DispatchThreadID )
|
||||
{
|
||||
float3 ViewPos = ToVpos(DTid.xy);
|
||||
//DiffSpec LightCalc(pl, float3 pos)
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
#include "Defines.hlsli"
|
||||
|
||||
//assumes ProperfloatTexCoords
|
||||
float3 ToVpos(float2 texCoord)
|
||||
{
|
||||
//Get proper UV
|
||||
float2 UV = float2(texCoord) / float2(Pixels);
|
||||
|
||||
float4 ViewPos;
|
||||
// Get the depth value for this pixel
|
||||
ViewPos.z= DepthTexture[texCoord].x;
|
||||
//Get X/w
|
||||
ViewPos.x = UV.x * 2 - 1;
|
||||
//Get Y/w
|
||||
ViewPos.y = 1 - 2 * UV.y;
|
||||
ViewPos.w = 1;
|
||||
|
||||
//Un project
|
||||
ViewPos = mul(ViewPos, InvProj);
|
||||
return ViewPos.xyz / ViewPos.w;
|
||||
}
|
|
@ -18,6 +18,7 @@
|
|||
HINSTANCE g_hInst = NULL;
|
||||
HWND g_hWnd = NULL;
|
||||
Oyster::Graphics::Model::Model* m = NULL;
|
||||
Oyster::Graphics::Model::Model* m2 = NULL;
|
||||
Oyster::Math::Float4x4 V;
|
||||
Oyster::Math::Float4x4 P;
|
||||
|
||||
|
@ -41,7 +42,7 @@ HRESULT InitDirect3D();
|
|||
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
|
||||
{
|
||||
|
||||
BOOL b = SetDllDirectoryW(L"..\\..\\DLL");
|
||||
BOOL b = SetDllDirectoryW(L"..\\DLL");
|
||||
typedef struct tagLOADPARMS32
|
||||
{
|
||||
LPSTR lpEnvAddress; // address of environment strings
|
||||
|
@ -92,6 +93,7 @@ int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdL
|
|||
}
|
||||
|
||||
Oyster::Graphics::API::DeleteModel(m);
|
||||
Oyster::Graphics::API::DeleteModel(m2);
|
||||
Oyster::Graphics::API::Clean();
|
||||
return (int) msg.wParam;
|
||||
}
|
||||
|
@ -186,11 +188,15 @@ HRESULT InitDirect3D()
|
|||
#pragma endregion
|
||||
|
||||
#pragma region Obj
|
||||
m = Oyster::Graphics::API::CreateModel(L"orca");
|
||||
m = Oyster::Graphics::API::CreateModel(L"crate");
|
||||
m2 = Oyster::Graphics::API::CreateModel(L"crate");
|
||||
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,5,0),Oyster::Math::Float3::null);
|
||||
#pragma endregion
|
||||
|
||||
|
||||
P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000);
|
||||
Oyster::Graphics::API::SetProjection(P);
|
||||
P.Invert();
|
||||
|
||||
V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f));
|
||||
V = Oyster::Math3D::InverseOrientationMatrix(V);
|
||||
|
@ -203,14 +209,17 @@ HRESULT Update(float deltaTime)
|
|||
{
|
||||
angle += Oyster::Math::pi/30000;
|
||||
m->WorldMatrix = Oyster::Math3D::RotationMatrix_AxisY(angle);
|
||||
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,0,1)*-angle,Oyster::Math::Float3(0,4,0),Oyster::Math::Float3::null);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT Render(float deltaTime)
|
||||
{
|
||||
Oyster::Graphics::API::NewFrame(V,P);
|
||||
Oyster::Graphics::API::SetView(V);
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
|
||||
Oyster::Graphics::API::RenderScene(m,1);
|
||||
Oyster::Graphics::API::RenderModel(*m);
|
||||
Oyster::Graphics::API::RenderModel(*m2);
|
||||
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
|
@ -77,7 +77,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
|
||||
|
@ -85,7 +85,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
|
@ -93,7 +93,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\$(ProjectName)\</OutDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
|
||||
|
@ -113,7 +113,7 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<DelayLoadDLLs>OysterGraphics_x86D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>
|
||||
|
@ -136,7 +136,6 @@
|
|||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -144,9 +143,9 @@
|
|||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>..\OysterGraphics;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -159,7 +158,7 @@
|
|||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<DelayLoadDLLs>OysterGraphics_x86.dll;</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -167,7 +166,7 @@
|
|||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
@ -182,7 +181,6 @@
|
|||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue