diff --git a/Code/Game/GameClient/GameClient.vcxproj b/Code/Game/GameClient/GameClient.vcxproj
index 3daafff3..349a88ec 100644
--- a/Code/Game/GameClient/GameClient.vcxproj
+++ b/Code/Game/GameClient/GameClient.vcxproj
@@ -201,7 +201,9 @@
+
+
@@ -226,7 +228,9 @@
+
+
diff --git a/Code/Game/GameClient/GameClient.vcxproj.user b/Code/Game/GameClient/GameClient.vcxproj.user
index 4b847ee6..2e28d6f7 100644
--- a/Code/Game/GameClient/GameClient.vcxproj.user
+++ b/Code/Game/GameClient/GameClient.vcxproj.user
@@ -1,7 +1,7 @@

- false
+ true
$(OutDir)
diff --git a/Code/Game/GameClient/GameClientRecieverFunc.h b/Code/Game/GameClient/GameClientRecieverFunc.h
deleted file mode 100644
index 673cbdd1..00000000
--- a/Code/Game/GameClient/GameClientRecieverFunc.h
+++ /dev/null
@@ -1,192 +0,0 @@
-#ifndef DANBIAS_CLIENTRECIEVEROBJECT_H
-#define DANBIAS_CLIENTRECIEVEROBJECT_H
-
-//WTF!? No headers included???
-#include "../DanBiasGame/Include/DanBiasGame.h"
-#include "../GameProtocols/GeneralProtocols.h"
-#include "../GameProtocols/Protocols.h"
-#include "../Network/NetworkAPI/NetworkClient.h"
-#include "GameClientState\GameClientState.h"
-#include "GameClientState\GameState.h"
-
-#include
-
-namespace DanBias
-{
- struct GameRecieverObject : public Oyster::Network::NetworkClient
- {
- Client::GameClientState* gameClientState;
-
- // receiver function for server messages
- // parsing protocols and sending it to the gameState
- //void NetworkCallback(Oyster::Network::CustomNetProtocol& p) override
- void GameRecieverObject::DataRecieved( Oyster::Network::NetEvent e ) override
- {
- Oyster::Network::CustomNetProtocol p = e.args.data.protocol;
- int pType = p[0].value.netInt;
-
- //printf("Message(%i) arrived at client(%i)\n", pType, this->GetID());
-
-
- switch (pType)
- {
- case protocol_General_Status:
- {
- GameLogic::Protocol_General_Status::States state;
- state = (GameLogic::Protocol_General_Status::States)p[1].value.netShort;
- if( state == GameLogic::Protocol_General_Status::States_disconected)
- {
- // server disconnected
- DanBiasGame::Release();
- }
- }
- break;
- case protocol_Gameplay_ObjectCreate:
- {
- Client::GameClientState::NewObj protocolData;// = new Client::GameClientState::NewObj;
- protocolData.object_ID = p[1].value.netInt;
- protocolData.path = p[2].value.netCharPtr;
- for(int i = 0; i< 16; i++)
- {
- protocolData.worldPos[i] = p[i+3].value.netFloat;
- }
-
- if(dynamic_cast(gameClientState))
- ((Client::GameState*)gameClientState)->Protocol(&protocolData);
-
- //delete p[2].value.netCharPtr; //delete char array
- //delete protocolData;
- //protocolData = NULL;
- }
- break;
- case protocol_Gameplay_ObjectDisabled:
- {
- Client::GameClientState::RemoveObj* protocolData = new Client::GameClientState::RemoveObj;
- protocolData->object_ID = p[1].value.netInt;
-
- if(dynamic_cast(gameClientState))
- ((Client::GameState*)gameClientState)->Protocol(protocolData);
-
- delete protocolData;
- protocolData = NULL;
- }
- break;
- case protocol_Gameplay_ObjectPosition:
- {
- // 0: reserved
- // 1: objectID
- // 2,3,4: position
- // 5,6,7,8: rotation quaternion
-
- GameLogic::Protocol_ObjectPosition data(p);
-
- Client::GameClientState::ObjPos protocolData;
- protocolData.object_ID = data.object_ID;
- //protocolData.object_ID = p[1].value.netInt;
-
- for( int i = 0; i < 3; ++i )
- {
- protocolData.position[i] = data.position[i];
- }
-
- //for(int i = 0; i< 16; i++)
- //{
- // protocolData.worldPos[i] = p[i+2].value.netFloat;
- //}
-
- if(dynamic_cast(gameClientState))
- ((Client::GameState*)gameClientState)->Protocol(&protocolData);
- }
- break;
- case protocol_Gameplay_ObjectPositionRotation:
- {
-
- Client::GameClientState::ObjPos protocolData;
- protocolData.object_ID = p[1].value.netInt;
- for(int i = 0; i< 16; i++)
- {
- protocolData.worldPos[i] = p[i+2].value.netFloat;
- }
-
- if(dynamic_cast(gameClientState))
- ((Client::GameState*)gameClientState)->Protocol(&protocolData);
- }
- break;
- case protocol_Lobby_Create:
- {
- if(dynamic_cast(gameClientState))
- {
- int id = p.Get(1).value.netInt;
- std::string name = p.Get(19).value.netCharPtr;
- Oyster::Math::Float4x4 w;
- for(int i = 0; i< 16; i++)
- {
- w[i] = p[i+2].value.netFloat;
- }
-
- gameClientState->Release();
- delete gameClientState;
-
- gameClientState = new Client::GameState();
- gameClientState->Init(this);
- std::wstring temp;
- Utility::String::StringToWstring(name, temp);
- ((Client::GameState*)gameClientState)->InitiatePlayer(id, temp, w);
-
- //Do some wait state?
- }
- }
- break;
- case protocol_Lobby_Start:
- {
- if(dynamic_cast(gameClientState))
- {
- //Game state should start in n seconds
- GameLogic::Protocol_LobbyStartGame p(p);
- p.seconds;
-
- //Sleep((int)(p.seconds * 1000));
- }
- }
- break;
-
- default:
- break;
- }
-
- if(ProtocolIsLobby(p[0].value.netInt)) ParseLobbyProtocol(p);
- }
-
- void ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p)
- {
- switch (p[0].value.netShort)
- {
- case protocol_General_Status: //this->GeneralStatus (Protocol_General_Status (p), c);
- break;
- case protocol_General_Text: //this->GeneralText (Protocol_General_Text (p), c);
- break;
- //case protocol_Lobby_Create: this->LobbyCreateGame (Protocol_LobbyCreateGame (p), c);
- //break;
- case protocol_Lobby_Start: //this->LobbyStartGame (Protocol_LobbyStartGame (p), c);
- break;
- //case protocol_Lobby_Join: this->LobbyJoin (Protocol_LobbyJoin (p), c);
- //break;
- case protocol_Lobby_Login: //this->LobbyLogin (Protocol_LobbyLogin (p), c);
- break;
- case protocol_Lobby_Refresh: //this->LobbyRefresh (Protocol_LobbyRefresh (p), c);
- break;
- case protocol_Lobby_GameData: //this->LobbyGameData (Protocol_LobbyGameData (p), c);
- {
- //GameLogic::Protocol_LobbyGameData temp(p);
- //printf("%s, %i.%i\n", temp.mapName.c_str(), temp.majorVersion, temp.minorVersion);
- }
- break;
- case protocol_Lobby_ClientData: //this->LobbyMainData (Protocol_LobbyClientData (p), c);
- break;
- //case protocol_Lobby_GameData: this->LobbyGameData (Protocol_LobbyGameData (p), c);
- //break;
- }
- }
- };
-}
-#endif
\ No newline at end of file
diff --git a/Code/Game/GameClient/GameClientState/Camera_BasicV2.cpp b/Code/Game/GameClient/GameClientState/Camera_BasicV2.cpp
new file mode 100644
index 00000000..8454b3bd
--- /dev/null
+++ b/Code/Game/GameClient/GameClientState/Camera_BasicV2.cpp
@@ -0,0 +1,117 @@
+#include "Camera_BasicV2.h"
+
+using namespace ::Oyster::Math3D;
+
+Camera_BasicV2::Camera_BasicV2()
+{
+ this->translation = Float3::null;
+ this->rotation = Quaternion::identity;
+ this->projection = Float4x4::identity;
+}
+
+Camera_BasicV2::Camera_BasicV2( const Float3 &position, const Quaternion &rotation, const Float4x4 &projection )
+{
+ this->translation = position;
+ this->rotation = rotation;
+ this->projection = projection;
+}
+
+Camera_BasicV2::~Camera_BasicV2() {}
+
+Camera_BasicV2 & Camera_BasicV2::operator = ( const Camera_BasicV2 &camera )
+{
+ this->translation = camera.translation;
+ this->rotation = camera.rotation;
+ this->projection = camera.projection;
+ return *this;
+}
+
+void Camera_BasicV2::SetPosition( const Float3 &translation )
+{
+ this->translation = translation;
+}
+
+void Camera_BasicV2::SetRotation( const Quaternion &rotation )
+{
+ this->rotation = rotation;
+}
+
+void Camera_BasicV2::SetAngular( const Float3 &axis )
+{
+ this->rotation = Rotation( axis );
+}
+
+void Camera_BasicV2::SetProjection( const Float4x4 &matrix )
+{
+ this->projection = matrix;
+}
+
+void Camera_BasicV2::SetOrthographicProjection( Float width, Float height, Float nearClip, Float farClip )
+{
+ ProjectionMatrix_Orthographic( width, height, nearClip, farClip, this->projection );
+}
+
+void Camera_BasicV2::SetPerspectiveProjection( Float verticalFoV, Float aspectRatio, Float nearClip, Float farClip )
+{
+ ProjectionMatrix_Perspective( verticalFoV, aspectRatio, nearClip, farClip, this->projection );
+}
+
+void Camera_BasicV2::Move( const Float3 &deltaPosition )
+{
+ this->translation += deltaPosition;
+}
+
+void Camera_BasicV2::Rotate( const Quaternion &deltaRotation )
+{
+ this->rotation *= deltaRotation;
+}
+
+void Camera_BasicV2::Rotate( const Float3 &deltaAngularAxis )
+{
+ this->rotation *= Rotation( deltaAngularAxis );
+}
+
+const Float3 & Camera_BasicV2::GetPosition() const
+{
+ return this->translation;
+}
+
+Float3 & Camera_BasicV2::GetAngularAxis( Float3 &targetMem ) const
+{
+ return targetMem = AngularAxis( this->rotation );
+}
+
+Float3 Camera_BasicV2::GetNormalOf( const Float3 &axis ) const
+{
+ return WorldAxisOf( this->rotation, axis );
+}
+
+const Quaternion & Camera_BasicV2::GetRotation() const
+{
+ return this->rotation;
+}
+
+Float3x3 & Camera_BasicV2::GetRotationMatrix( Float3x3 &targetMem ) const
+{
+ return RotationMatrix( this->rotation, targetMem );
+}
+
+Float4x4 & Camera_BasicV2::GetRotationMatrix( Float4x4 &targetMem ) const
+{
+ return RotationMatrix( this->rotation, targetMem );
+}
+
+Float4x4 & Camera_BasicV2::GetViewMatrix( Float4x4 &targetMem ) const
+{
+ return ViewMatrix( this->rotation, this->translation, targetMem );
+}
+
+const Float4x4 & Camera_BasicV2::GetProjectionMatrix() const
+{
+ return this->projection;
+}
+
+Float4x4 & Camera_BasicV2::GetViewsProjMatrix( Float4x4 &targetMem ) const
+{
+ return TransformMatrix( this->projection, this->GetViewMatrix(), targetMem );
+}
\ No newline at end of file
diff --git a/Code/Game/GameClient/GameClientState/Camera_BasicV2.h b/Code/Game/GameClient/GameClientState/Camera_BasicV2.h
new file mode 100644
index 00000000..aaa9d491
--- /dev/null
+++ b/Code/Game/GameClient/GameClientState/Camera_BasicV2.h
@@ -0,0 +1,42 @@
+#ifndef CAMERA_BASIC_V2_H
+#define CAMERA_BASIC_V2_H
+
+#include "OysterMath.h"
+
+class Camera_BasicV2
+{
+public:
+ Camera_BasicV2();
+ Camera_BasicV2( const ::Oyster::Math::Float3 &position, const ::Oyster::Math::Quaternion &rotation, const ::Oyster::Math::Float4x4 &projection );
+ virtual ~Camera_BasicV2();
+
+ Camera_BasicV2 & operator = ( const Camera_BasicV2 &camera );
+
+ void SetPosition( const ::Oyster::Math::Float3 &translation );
+ void SetRotation( const ::Oyster::Math::Quaternion &rotation );
+ void SetAngular( const ::Oyster::Math::Float3 &axis );
+ void SetProjection( const ::Oyster::Math::Float4x4 &matrix );
+ void SetOrthographicProjection( ::Oyster::Math::Float width, ::Oyster::Math::Float height, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
+ void SetPerspectiveProjection( ::Oyster::Math::Float verticalFoV, ::Oyster::Math::Float aspectRatio, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
+
+ void Move( const ::Oyster::Math::Float3 &deltaPosition );
+ void Rotate( const ::Oyster::Math::Quaternion &deltaRotation );
+ void Rotate( const ::Oyster::Math::Float3 &deltaAngularAxis );
+
+ const ::Oyster::Math::Float3 & GetPosition() const;
+ ::Oyster::Math::Float3 & GetAngularAxis( ::Oyster::Math::Float3 &targetMem = ::Oyster::Math::Float3() ) const;
+ ::Oyster::Math::Float3 GetNormalOf( const ::Oyster::Math::Float3 &axis ) const;
+ const ::Oyster::Math::Quaternion & GetRotation() const;
+ ::Oyster::Math::Float3x3 & GetRotationMatrix( ::Oyster::Math::Float3x3 &targetMem ) const;
+ ::Oyster::Math::Float4x4 & GetRotationMatrix( ::Oyster::Math::Float4x4 &targetMem ) const;
+ ::Oyster::Math::Float4x4 & GetViewMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
+ const ::Oyster::Math::Float4x4 & GetProjectionMatrix() const;
+ ::Oyster::Math::Float4x4 & GetViewsProjMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
+
+ private:
+ ::Oyster::Math::Float3 translation;
+ mutable ::Oyster::Math::Quaternion rotation;
+ ::Oyster::Math::Float4x4 projection;
+};
+
+#endif
\ No newline at end of file
diff --git a/Code/Game/GameClient/GameClientState/Camera_FPSV2.cpp b/Code/Game/GameClient/GameClientState/Camera_FPSV2.cpp
new file mode 100644
index 00000000..12506d3c
--- /dev/null
+++ b/Code/Game/GameClient/GameClientState/Camera_FPSV2.cpp
@@ -0,0 +1,186 @@
+#include "Camera_FPSV2.h"
+#include "Utilities.h"
+
+using namespace ::Oyster::Math3D;
+using namespace ::Utility::Value;
+
+Camera_FPSV2::Camera_FPSV2()
+{ // this->head is default set to identity uniformprojection at origo
+ this->pitchUp = 0.0f;
+ this->headOffset =
+ this->body.translation = Float3::null;
+ this->body.rotation = Quaternion::identity;
+}
+
+Camera_FPSV2::~Camera_FPSV2() {}
+
+Camera_FPSV2 & Camera_FPSV2::operator = ( const Camera_FPSV2 &camera )
+{
+ this->head = camera.head;
+ this->pitchUp = camera.pitchUp;
+ this->headOffset = camera.headOffset;
+ this->body.translation = camera.body.translation;
+ this->body.rotation = camera.body.rotation;
+ return *this;
+}
+
+void Camera_FPSV2::SetHeadOffset( const Float3 &translation )
+{
+ this->head.Move( translation - this->headOffset );
+ this->headOffset = translation;
+}
+
+void Camera_FPSV2::SetPosition( const Float3 &translation )
+{
+ this->head.Move( translation - this->body.translation );
+ this->body.translation = translation;
+}
+
+void Camera_FPSV2::SetRotation( const Quaternion &rotation )
+{
+ this->body.rotation = rotation;
+ this->head.SetRotation( rotation * Rotation(this->pitchUp, this->GetNormalOf(Float3::standard_unit_x) ) );
+}
+
+void Camera_FPSV2::SetAngular( const Float3 &axis )
+{
+ this->SetRotation( Rotation(axis) );
+}
+
+void Camera_FPSV2::SetProjection( const Float4x4 &matrix )
+{
+ this->head.SetProjection( matrix );
+}
+
+void Camera_FPSV2::SetOrthographicProjection( Float width, Float height, Float nearClip, Float farClip )
+{
+ this->head.SetOrthographicProjection( width, height, nearClip, farClip );
+}
+
+void Camera_FPSV2::SetPerspectiveProjection( Float verticalFoV, Float aspectRatio, Float nearClip, Float farClip )
+{
+ this->head.SetPerspectiveProjection( verticalFoV, aspectRatio, nearClip, farClip );
+}
+
+void Camera_FPSV2::UpdateOrientation()
+{
+ Float4x4 orientation;
+ OrientationMatrix( this->body.rotation, this->body.translation, orientation );
+
+ this->head.SetPosition( (orientation * Float4(this->headOffset, 1.0f)).xyz );
+}
+
+void Camera_FPSV2::SnapUpToNormal( const Float3 &normal )
+{
+ this->body.rotation = Rotation( SnapAngularAxis(AngularAxis(this->body.rotation), WorldAxisOf(this->body.rotation, Float3::standard_unit_y), normal) );
+ this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp * Float3::standard_unit_x) );
+}
+
+void Camera_FPSV2::Move( const Float3 &deltaPosition )
+{
+ this->head.Move( deltaPosition );
+ this->body.translation += deltaPosition;
+}
+
+void Camera_FPSV2::Rotate( const Quaternion &deltaRotation )
+{
+ this->head.Rotate( deltaRotation );
+ this->body.rotation *= deltaRotation;
+}
+
+void Camera_FPSV2::Rotate( const Float3 &deltaAngularAxis )
+{
+ this->Rotate( Rotation(deltaAngularAxis) );
+}
+
+void Camera_FPSV2::MoveForward( Float distance )
+{
+ this->MoveBackward( -distance );
+}
+
+void Camera_FPSV2::MoveBackward( Float distance )
+{
+ this->Move( distance * WorldAxisOf(this->body.rotation, Float3::standard_unit_z) );
+}
+
+void Camera_FPSV2::StrafeRight( Float distance )
+{
+ this->Move( distance * WorldAxisOf(this->body.rotation, Float3::standard_unit_x) );
+}
+
+void Camera_FPSV2::StrafeLeft( Float distance )
+{
+ this->StrafeRight( -distance );
+}
+
+void Camera_FPSV2::PitchUp( Float radian )
+{
+ this->pitchUp = Clamp( this->pitchUp + radian, -0.48f * pi, 0.48f * pi );
+ this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp, Float3::standard_unit_x) );
+}
+
+void Camera_FPSV2::PitchDown( Float radian )
+{
+ this->PitchUp( -radian );
+}
+
+void Camera_FPSV2::YawRight( Float radian )
+{
+ this->YawLeft( -radian );
+}
+
+void Camera_FPSV2::YawLeft( Float radian )
+{
+ Quaternion deltaRotation = Rotation( radian, WorldAxisOf(this->body.rotation, Float3::standard_unit_y) );
+ this->Rotate( deltaRotation );
+}
+
+const Float3 & Camera_FPSV2::GetHeadOffset() const
+{
+ return this->headOffset;
+}
+
+const Float3 & Camera_FPSV2::GetPosition() const
+{
+ return this->body.translation;
+}
+
+Float4x4 & Camera_FPSV2::GetViewMatrix( Float4x4 &targetMem ) const
+{
+ return this->head.GetViewMatrix( targetMem );
+}
+
+const Float4x4 & Camera_FPSV2::GetProjectionMatrix() const
+{
+ return this->head.GetProjectionMatrix();
+}
+
+Float4x4 & Camera_FPSV2::GetViewsProjMatrix( Float4x4 &targetMem ) const
+{
+ return this->head.GetViewsProjMatrix( targetMem );
+}
+
+Float3 Camera_FPSV2::GetNormalOf( const Float3 &axis ) const
+{
+ return this->head.GetNormalOf( axis );
+}
+
+Float3 Camera_FPSV2::GetRight() const
+{
+ return WorldAxisOf( this->body.rotation, Float3::standard_unit_x );
+}
+
+Float3 Camera_FPSV2::GetUp() const
+{
+ return WorldAxisOf( this->body.rotation, Float3::standard_unit_y );
+}
+
+Float3 Camera_FPSV2::GetLook() const
+{
+ return this->head.GetNormalOf( -Float3::standard_unit_z );
+}
+
+Float3 Camera_FPSV2::GetForward() const
+{
+ return WorldAxisOf( this->body.rotation, -Float3::standard_unit_z );
+}
\ No newline at end of file
diff --git a/Code/Game/GameClient/GameClientState/Camera_FPSV2.h b/Code/Game/GameClient/GameClientState/Camera_FPSV2.h
new file mode 100644
index 00000000..7f66b185
--- /dev/null
+++ b/Code/Game/GameClient/GameClientState/Camera_FPSV2.h
@@ -0,0 +1,63 @@
+#ifndef CAMERA_FPSV2_H
+#define CAMERA_FPSV2_H
+
+#include "OysterMath.h"
+#include "Camera_BasicV2.h"
+
+class Camera_FPSV2
+{
+public:
+ Camera_FPSV2();
+ virtual ~Camera_FPSV2();
+
+ Camera_FPSV2 & operator = ( const Camera_FPSV2 &camera );
+
+ void SetHeadOffset( const ::Oyster::Math::Float3 &translation );
+ void SetPosition( const ::Oyster::Math::Float3 &translation );
+ void SetRotation( const ::Oyster::Math::Quaternion &rotation );
+ void SetAngular( const ::Oyster::Math::Float3 &axis );
+ void SetProjection( const ::Oyster::Math::Float4x4 &matrix );
+ void SetOrthographicProjection( ::Oyster::Math::Float width, ::Oyster::Math::Float height, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
+ void SetPerspectiveProjection( ::Oyster::Math::Float verticalFoV, ::Oyster::Math::Float aspectRatio, ::Oyster::Math::Float nearClip, ::Oyster::Math::Float farClip );
+
+ void UpdateOrientation();
+
+ void SnapUpToNormal( const ::Oyster::Math::Float3 &normal );
+
+ void Move( const ::Oyster::Math::Float3 &deltaPosition );
+ void Rotate( const ::Oyster::Math::Quaternion &deltaRotation );
+ void Rotate( const ::Oyster::Math::Float3 &deltaAngularAxis );
+
+ void MoveForward( ::Oyster::Math::Float distance );
+ void MoveBackward( ::Oyster::Math::Float distance );
+ void StrafeRight( ::Oyster::Math::Float distance );
+ void StrafeLeft( ::Oyster::Math::Float distance );
+
+ void PitchUp( ::Oyster::Math::Float radian );
+ void PitchDown( ::Oyster::Math::Float radian );
+ void YawRight( ::Oyster::Math::Float radian );
+ void YawLeft( ::Oyster::Math::Float radian );
+
+ const ::Oyster::Math::Float3 & GetHeadOffset() const;
+ const ::Oyster::Math::Float3 & GetPosition() const;
+ ::Oyster::Math::Float4x4 & GetViewMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
+ const ::Oyster::Math::Float4x4 & GetProjectionMatrix() const;
+ ::Oyster::Math::Float4x4 & GetViewsProjMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
+ ::Oyster::Math::Float3 GetNormalOf( const ::Oyster::Math::Float3 &axis ) const;
+ ::Oyster::Math::Float3 GetRight() const;
+ ::Oyster::Math::Float3 GetUp() const;
+ ::Oyster::Math::Float3 GetLook() const;
+ ::Oyster::Math::Float3 GetForward() const;
+
+private:
+ Camera_BasicV2 head;
+ ::Oyster::Math::Float pitchUp;
+ ::Oyster::Math::Float3 headOffset;
+ struct
+ {
+ ::Oyster::Math::Float3 translation;
+ ::Oyster::Math::Quaternion rotation;
+ } body;
+};
+
+#endif
\ No newline at end of file
diff --git a/Code/Game/GameClient/GameClientState/GameClientState.cpp b/Code/Game/GameClient/GameClientState/GameClientState.cpp
index dab88b2e..add8c15b 100644
--- a/Code/Game/GameClient/GameClientState/GameClientState.cpp
+++ b/Code/Game/GameClient/GameClientState/GameClientState.cpp
@@ -3,9 +3,14 @@
using namespace DanBias::Client;
using namespace ::Oyster::Network;
+const GameClientState::NetEvent GameClientState::event_processed = GameClientState::NetEvent();
+
GameClientState::GameClientState() {}
GameClientState::~GameClientState() {}
-void GameClientState::DataRecieved( NetEvent e )
-{ /* do nothing */ }
\ No newline at end of file
+const GameClientState::NetEvent & GameClientState::DataRecieved( const GameClientState::NetEvent &message )
+{
+ /* do nothing */
+ return message;
+}
\ No newline at end of file
diff --git a/Code/Game/GameClient/GameClientState/GameClientState.h b/Code/Game/GameClient/GameClientState/GameClientState.h
index 3822c7b0..9891a16c 100644
--- a/Code/Game/GameClient/GameClientState/GameClientState.h
+++ b/Code/Game/GameClient/GameClientState/GameClientState.h
@@ -22,7 +22,9 @@ namespace DanBias { namespace Client
ClientState_Quit
};
- public:
+ typedef ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> NetEvent;
+ static const NetEvent event_processed;
+
GameClientState();
virtual ~GameClientState();
virtual bool Init( SharedStateContent &shared ) = 0;
@@ -31,7 +33,11 @@ namespace DanBias { namespace Client
virtual bool Release() = 0;
virtual void ChangeState( ClientState next ) = 0;
- virtual void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
+ /******************************************************************
+ * @param message of the event
+ * @return message or GameClientState::event_processed.
+ ******************************************************************/
+ virtual const NetEvent & DataRecieved( const NetEvent &message );
};
} }
diff --git a/Code/Game/GameClient/GameClientState/GameState.cpp b/Code/Game/GameClient/GameClientState/GameState.cpp
index 79f3c471..e80698d4 100644
--- a/Code/Game/GameClient/GameClientState/GameState.cpp
+++ b/Code/Game/GameClient/GameClientState/GameState.cpp
@@ -2,7 +2,7 @@
#include "DllInterfaces/GFXAPI.h"
#include
#include "NetworkClient.h"
-#include "Camera_FPS.h"
+#include "Camera_FPSV2.h"
#include
#include "C_obj/C_Player.h"
@@ -39,7 +39,7 @@ struct GameState::MyData
bool key_Reload_Shaders;
C_Player player;
- Camera_FPS camera;
+ Camera_FPSV2 camera;
int myId;
@@ -85,11 +85,7 @@ bool GameState::Init( SharedStateContent &shared )
Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() );
//tell server ready
- //this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
-
- // Debugg hack
- this->InitiatePlayer( 0, "crate_generic.dan",Float3( 0,132, 10), Quaternion::identity, Float3(1), true );
- // end debug hack
+ this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
return true;
}
@@ -120,7 +116,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
this->privData->myId = id;
this->privData->camera.SetPosition( this->privData->player.getPos() );
Float3 offset = Float3( 0.0f );
- offset.y = this->privData->player.getScale().y + 0.5f; // debug hack +0.5f
+ offset.y = this->privData->player.getScale().y * 0.9f;
this->privData->camera.SetHeadOffset( offset );
this->privData->camera.UpdateOrientation();
}
@@ -162,7 +158,8 @@ bool GameState::Render()
auto dynamicObject = this->privData->dynamicObjects->begin();
for( ; dynamicObject != this->privData->dynamicObjects->end(); ++dynamicObject )
{
- dynamicObject->second->Render();
+ if( dynamicObject->second )
+ dynamicObject->second->Render();
}
// RB DEBUG render wire frame
@@ -237,7 +234,7 @@ void GameState::ReadKeyInput()
{
if( this->privData->input->IsKeyPressed(DIK_W) )
{
- if(!this->privData->key_forward)
+ //if(!this->privData->key_forward)
{
this->privData->nwClient->Send( Protocol_PlayerMovementForward() );
this->privData->key_forward = true;
@@ -248,7 +245,7 @@ void GameState::ReadKeyInput()
if( this->privData->input->IsKeyPressed(DIK_S) )
{
- if( !this->privData->key_backward )
+ //if( !this->privData->key_backward )
{
this->privData->nwClient->Send( Protocol_PlayerMovementBackward() );
this->privData->key_backward = true;
@@ -259,7 +256,7 @@ void GameState::ReadKeyInput()
if( this->privData->input->IsKeyPressed(DIK_A) )
{
- if( !this->privData->key_strafeLeft )
+ //if( !this->privData->key_strafeLeft )
{
this->privData->nwClient->Send( Protocol_PlayerMovementLeft() );
this->privData->key_strafeLeft = true;
@@ -270,7 +267,7 @@ void GameState::ReadKeyInput()
if( this->privData->input->IsKeyPressed(DIK_D) )
{
- if( !this->privData->key_strafeRight )
+ //if( !this->privData->key_strafeRight )
{
this->privData->nwClient->Send( Protocol_PlayerMovementRight() );
this->privData->key_strafeRight = true;
@@ -362,13 +359,22 @@ void GameState::ReadKeyInput()
// TODO: implement sub-menu
}
-void GameState::DataRecieved( NetEvent e )
+const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState::NetEvent &message )
{
- CustomNetProtocol data = e.args.data.protocol;
- short ID = data[0].value.netShort; // fetching the id data.
-
+ if( message.args.type == NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend )
+ { // TODO: Reconnect
+ const char *breakpoint = "temp trap";
+ this->privData->nwClient->Disconnect();
+ this->ChangeState( GameClientState::ClientState_Main );
+ }
+
+ // fetching the id data.
+ short ID = message.args.data.protocol[0].value.netShort;
+
if( ProtocolIsGameplay(ID) )
{
+ CustomNetProtocol data = message.args.data.protocol;
+
switch(ID)
{
case protocol_Gameplay_ObjectPickup: break; /** @todo TODO: implement */
@@ -384,13 +390,13 @@ void GameState::DataRecieved( NetEventprivData->dynamicObjects)[decoded.object_ID]->setPos( decoded.position );
}
- break;
+ return GameClientState::event_processed;
case protocol_Gameplay_ObjectScale:
{
Protocol_ObjectScale decoded(data);
(*this->privData->dynamicObjects)[decoded.object_ID]->setScale( decoded.scale );
}
- break;
+ return GameClientState::event_processed;
case protocol_Gameplay_ObjectRotation:
{
Protocol_ObjectRotation decoded(data);
@@ -398,11 +404,11 @@ void GameState::DataRecieved( NetEventprivData->myId == decoded.object_ID )
- this->privData->camera.SetAngular( AngularAxis(rotation) );
+ this->privData->camera.SetRotation( rotation );
(*this->privData->dynamicObjects)[decoded.object_ID]->setRot( rotation );
}
- break;
+ return GameClientState::event_processed;
case protocol_Gameplay_ObjectPositionRotation:
{
Protocol_ObjectPositionRotation decoded(data);
@@ -413,14 +419,19 @@ void GameState::DataRecieved( NetEventprivData->myId == decoded.object_ID )
{
this->privData->camera.SetPosition( position );
- this->privData->camera.SetAngular( AngularAxis(rotation) );
+ //this->privData->camera.SetRotation( rotation );
+ this->privData->player.setPos( position );
+ //this->privData->player.setRot( rotation );
}
C_DynamicObj *object = (*this->privData->dynamicObjects)[decoded.object_ID];
- object->setPos( position );
- object->setRot( rotation );
+ if( object )
+ {
+ object->setPos( position );
+ object->setRot( rotation );
+ }
}
- break;
+ return GameClientState::event_processed;
case protocol_Gameplay_ObjectEnabled: break; /** @todo TODO: implement */
case protocol_Gameplay_ObjectDisabled:
{
@@ -433,7 +444,7 @@ void GameState::DataRecieved( NetEventprivData->dynamicObjects->erase( object );
}
}
- break;
+ return GameClientState::event_processed;
case protocol_Gameplay_ObjectCreate:
{
Protocol_ObjectCreate decoded(data);
@@ -454,13 +465,13 @@ void GameState::DataRecieved( NetEventprivData->dynamicObjects)[decoded.object_ID] = object;
}
- break;
+ return GameClientState::event_processed;
case protocol_Gameplay_ObjectCreatePlayer:
{
Protocol_ObjectCreatePlayer decoded(data);
this->InitiatePlayer( decoded.object_ID, decoded.meshName, decoded.position, decoded.rotationQ, decoded.scale, decoded.owner );
}
- break;
+ return GameClientState::event_processed;
case protocol_Gameplay_ObjectJoinTeam: break; /** @todo TODO: implement */
case protocol_Gameplay_ObjectLeaveTeam: break; /** @todo TODO: implement */
case protocol_Gameplay_ObjectWeaponCooldown: break; /** @todo TODO: implement */
@@ -479,4 +490,6 @@ void GameState::DataRecieved( NetEvent e );
+ const NetEvent & DataRecieved( const NetEvent &message );
private:
struct MyData;
diff --git a/Code/Game/GameClient/GameClientState/LanMenuState.cpp b/Code/Game/GameClient/GameClientState/LanMenuState.cpp
index 6d3d991b..8c096617 100644
--- a/Code/Game/GameClient/GameClientState/LanMenuState.cpp
+++ b/Code/Game/GameClient/GameClientState/LanMenuState.cpp
@@ -61,6 +61,7 @@ bool LanMenuState::Init( SharedStateContent &shared )
this->privData->connectIP = new TextField( L"color_white.png", Float4(1.0f), Float4(0.0f), this, Float3(0.5f, 0.3f, 0.5f), Float2(0.8f, 0.09f), ResizeAspectRatio_None );
this->privData->connectIP->ReserveLines( 1 );
this->privData->connectIP->AppendText( L"127.0.0.1" );
+ //this->privData->connectIP->AppendText( L"194.47.150.206" ); // HACK: connecting to Dennis's server
this->privData->connectIP->SetFontHeight( 0.08f );
this->privData->connectIP->SetLineSpacing( 0.005f );
this->privData->connectIP->SetTopAligned();
diff --git a/Code/Game/GameClient/GameClientState/LevelLoader/LevelParser.cpp b/Code/Game/GameClient/GameClientState/LevelLoader/LevelParser.cpp
index 39d2f625..2fbf5df3 100644
--- a/Code/Game/GameClient/GameClientState/LevelLoader/LevelParser.cpp
+++ b/Code/Game/GameClient/GameClientState/LevelLoader/LevelParser.cpp
@@ -33,184 +33,187 @@ std::vector> LevelParser::Parse(std::string filen
Loader loader;
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
- //Read format version
- LevelLoaderInternal::FormatVersion levelFormatVersion;
- ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
- counter += sizeof(levelFormatVersion);
- if(this->formatVersion != levelFormatVersion)
+ if(buffer)
{
- //Returns an empty vector, because it will most likely fail to read the level format.
- return objects;
- }
-
- while(counter < bufferSize)
- {
- loadCgf = true;
- //Get typeID
- ObjectType typeID;
- ParseObject(&buffer[counter], &typeID, sizeof(typeID));
- switch((int)typeID)
+ //Read format version
+ LevelLoaderInternal::FormatVersion levelFormatVersion;
+ ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
+ counter += sizeof(levelFormatVersion);
+ if(this->formatVersion != levelFormatVersion)
{
- case ObjectType_LevelMetaData:
+ //Returns an empty vector, because it will most likely fail to read the level format.
+ return objects;
+ }
+
+ while(counter < bufferSize)
+ {
+ loadCgf = true;
+ //Get typeID
+ ObjectType typeID;
+ ParseObject(&buffer[counter], &typeID, sizeof(typeID));
+ switch((int)typeID)
{
- SmartPointer header = new LevelMetaData;
- ParseLevelMetaData(&buffer[counter], *(LevelMetaData*)header.Get(), counter);
- objects.push_back(header);
- break;
- }
-
- case ObjectType_SpawnPoint:
- {
- loadCgf = false;
- ObjectHeader* header = new ObjectHeader;
- ParseObject(&buffer[counter], *header, counter, loadCgf);
-
- SpawnPointAttributes* spawn = new SpawnPointAttributes;
-
- spawn->typeID = header->typeID;
-
- for(int i = 0; i < 3; i++)
+ case ObjectType_LevelMetaData:
{
- spawn->position[i] = header->position[i];
+ SmartPointer header = new LevelMetaData;
+ ParseLevelMetaData(&buffer[counter], *(LevelMetaData*)header.Get(), counter);
+ objects.push_back(header);
+ break;
}
- delete header;
- //objects.push_back(header);
- objects.push_back(spawn);
- break;
- }
-
- //This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
- //Unless they are changed to not be the same.
- case ObjectType_Static: case ObjectType_Dynamic:
- {
- //Get specialType.
- ObjectSpecialType specialType;
- ParseObject(&buffer[counter+4], &specialType, sizeof(typeID));
-
- switch(specialType)
+ case ObjectType_SpawnPoint:
{
- //there is no difference when parsing these specialTypes.
- case ObjectSpecialType_CrystalShard:
- case ObjectSpecialType_CrystalFormation:
- case ObjectSpecialType_Spike:
- case ObjectSpecialType_SpikeBox:
- case ObjectSpecialType_RedExplosiveBox:
- case ObjectSpecialType_StandarsBox:
- case ObjectSpecialType_Stone:
- case ObjectSpecialType_Building:
- {
- ObjectHeader* header = new ObjectHeader;
- ParseObject(&buffer[counter], *header, counter, loadCgf);
- objects.push_back(header);
+ loadCgf = false;
+ ObjectHeader* header = new ObjectHeader;
+ ParseObject(&buffer[counter], *header, counter, loadCgf);
- break;
+ SpawnPointAttributes* spawn = new SpawnPointAttributes;
+
+ spawn->typeID = header->typeID;
+
+ for(int i = 0; i < 3; i++)
+ {
+ spawn->position[i] = header->position[i];
}
- case ObjectSpecialType_JumpPad:
+ delete header;
+ //objects.push_back(header);
+ objects.push_back(spawn);
+ break;
+ }
+
+ //This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
+ //Unless they are changed to not be the same.
+ case ObjectType_Static: case ObjectType_Dynamic:
+ {
+ //Get specialType.
+ ObjectSpecialType specialType;
+ ParseObject(&buffer[counter+4], &specialType, sizeof(typeID));
+
+ switch(specialType)
{
- JumpPadAttributes* header = new JumpPadAttributes;
- ParseObject(&buffer[counter], *header, counter, loadCgf);
+ //there is no difference when parsing these specialTypes.
+ case ObjectSpecialType_CrystalShard:
+ case ObjectSpecialType_CrystalFormation:
+ case ObjectSpecialType_Spike:
+ case ObjectSpecialType_SpikeBox:
+ case ObjectSpecialType_RedExplosiveBox:
+ case ObjectSpecialType_StandarsBox:
+ case ObjectSpecialType_Stone:
+ case ObjectSpecialType_Building:
+ {
+ ObjectHeader* header = new ObjectHeader;
+ ParseObject(&buffer[counter], *header, counter, loadCgf);
+ objects.push_back(header);
- //Read the spec
- ParseObject(&buffer[counter], header->direction, 16);
- counter += 16;
- objects.push_back(header);
+ break;
+ }
- break;
- }
+ case ObjectSpecialType_JumpPad:
+ {
+ JumpPadAttributes* header = new JumpPadAttributes;
+ ParseObject(&buffer[counter], *header, counter, loadCgf);
+
+ //Read the spec
+ ParseObject(&buffer[counter], header->direction, 16);
+ counter += 16;
+ objects.push_back(header);
+
+ break;
+ }
- case ObjectSpecialType_Portal:
- {
- PortalAttributes* header = new PortalAttributes;
- ParseObject(&buffer[counter], *header, counter, loadCgf);
+ case ObjectSpecialType_Portal:
+ {
+ PortalAttributes* header = new PortalAttributes;
+ ParseObject(&buffer[counter], *header, counter, loadCgf);
- ParseObject(&buffer[counter], header->destination, 12);
- counter += 12;
- objects.push_back(header);
+ ParseObject(&buffer[counter], header->destination, 12);
+ counter += 12;
+ objects.push_back(header);
- break;
- }
+ break;
+ }
- case ObjectSpecialType_World:
- {
- WorldAttributes* header = new WorldAttributes;
- ParseObject(&buffer[counter], *header, counter, loadCgf);
+ case ObjectSpecialType_World:
+ {
+ WorldAttributes* header = new WorldAttributes;
+ ParseObject(&buffer[counter], *header, counter, loadCgf);
- ParseObject(&buffer[counter], &header->worldSize, 8);
- counter += 8;
- objects.push_back(header);
- break;
- }
+ ParseObject(&buffer[counter], &header->worldSize, 8);
+ counter += 8;
+ objects.push_back(header);
+ break;
+ }
- case ObjectSpecialType_Sky:
- {
- loadCgf = false;
- SkyAttributes* header = new SkyAttributes;
- ParseObject(&buffer[counter], *header, counter, loadCgf);
+ case ObjectSpecialType_Sky:
+ {
+ loadCgf = false;
+ SkyAttributes* header = new SkyAttributes;
+ ParseObject(&buffer[counter], *header, counter, loadCgf);
- ParseObject(&buffer[counter], &header->skySize, 4);
- counter += 4;
- objects.push_back(header);
- break;
- }
- //this is a hotfix, fix so you only load the relevant data when the file is updated
+ ParseObject(&buffer[counter], &header->skySize, 4);
+ counter += 4;
+ objects.push_back(header);
+ break;
+ }
+ //this is a hotfix, fix so you only load the relevant data when the file is updated
- default:
- //Couldn't find specialType
- break;
+ default:
+ //Couldn't find specialType
+ break;
+ }
+ break;
}
- break;
- }
- case ObjectType_Light:
- {
- LightType lightType;
+ case ObjectType_Light:
+ {
+ LightType lightType;
- //Get Light type
- ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
+ //Get Light type
+ ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
- //We only support PointLight for now.
- BasicLight* header = new BasicLight;
- ParseObject(&buffer[counter], header, sizeof(*header));
- counter += sizeof(*header);
- objects.push_back(header);
- /*switch(lightType)
- {
- case LightType_PointLight:
- {
- PointLight* header = new PointLight;
+ //We only support PointLight for now.
+ BasicLight* header = new BasicLight;
ParseObject(&buffer[counter], header, sizeof(*header));
counter += sizeof(*header);
objects.push_back(header);
- break;
- }
- case LightType_DirectionalLight:
- {
- DirectionalLight* header = new DirectionalLight;
- ParseObject(&buffer[counter], header, sizeof(*header));
- counter += sizeof(*header);
- objects.push_back(header);
- break;
- }
- case LightType_SpotLight:
- {
- SpotLight* header = new SpotLight;
- ParseObject(&buffer[counter], header, sizeof(*header));
- counter += sizeof(*header);
- objects.push_back(header);
- break;
+ /*switch(lightType)
+ {
+ case LightType_PointLight:
+ {
+ PointLight* header = new PointLight;
+ ParseObject(&buffer[counter], header, sizeof(*header));
+ counter += sizeof(*header);
+ objects.push_back(header);
+ break;
+ }
+ case LightType_DirectionalLight:
+ {
+ DirectionalLight* header = new DirectionalLight;
+ ParseObject(&buffer[counter], header, sizeof(*header));
+ counter += sizeof(*header);
+ objects.push_back(header);
+ break;
+ }
+ case LightType_SpotLight:
+ {
+ SpotLight* header = new SpotLight;
+ ParseObject(&buffer[counter], header, sizeof(*header));
+ counter += sizeof(*header);
+ objects.push_back(header);
+ break;
+ }
+ default:
+ //Undefined LightType.
+ break;
+ }
+ break;*/
}
default:
- //Undefined LightType.
+ //Couldn't find typeID. FAIL!!!!!!
break;
- }
- break;*/
}
- default:
- //Couldn't find typeID. FAIL!!!!!!
- break;
}
}
diff --git a/Code/Game/GameClient/GameClientState/LobbyAdminState.cpp b/Code/Game/GameClient/GameClientState/LobbyAdminState.cpp
index 070d8b48..43419e88 100644
--- a/Code/Game/GameClient/GameClientState/LobbyAdminState.cpp
+++ b/Code/Game/GameClient/GameClientState/LobbyAdminState.cpp
@@ -112,10 +112,10 @@ void LobbyAdminState::ChangeState( ClientState next )
using namespace ::Oyster::Network;
-void LobbyAdminState::DataRecieved( NetEvent e )
+const GameClientState::NetEvent & LobbyAdminState::DataRecieved( const GameClientState::NetEvent &message )
{
- CustomNetProtocol data = e.args.data.protocol;
- short ID = data[0].value.netShort; // fetching the id data.
+ // fetching the id data.
+ short ID = message.args.data.protocol[0].value.netShort;
// Block irrelevant messages.
if( ProtocolIsLobby(ID) )
@@ -141,6 +141,7 @@ void LobbyAdminState::DataRecieved( NetEvent& e )
diff --git a/Code/Game/GameClient/GameClientState/LobbyAdminState.h b/Code/Game/GameClient/GameClientState/LobbyAdminState.h
index 49ae9274..7e201e94 100644
--- a/Code/Game/GameClient/GameClientState/LobbyAdminState.h
+++ b/Code/Game/GameClient/GameClientState/LobbyAdminState.h
@@ -29,8 +29,8 @@ namespace DanBias
bool Render();
bool Release();
void ChangeState( ClientState next );
- void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
-
+ const NetEvent & DataRecieved( const NetEvent &message );
+
private:
struct MyData;
::Utility::DynamicMemory::UniquePointer privData;
diff --git a/Code/Game/GameClient/GameClientState/LobbyState.cpp b/Code/Game/GameClient/GameClientState/LobbyState.cpp
index a6d03527..0b117016 100644
--- a/Code/Game/GameClient/GameClientState/LobbyState.cpp
+++ b/Code/Game/GameClient/GameClientState/LobbyState.cpp
@@ -112,10 +112,10 @@ void LobbyState::ChangeState( ClientState next )
using namespace ::Oyster::Network;
-void LobbyState::DataRecieved( NetEvent e )
+const GameClientState::NetEvent & LobbyState::DataRecieved( const GameClientState::NetEvent &message )
{
- CustomNetProtocol data = e.args.data.protocol;
- short ID = data[0].value.netShort; // fetching the id data.
+ // fetching the id data.
+ short ID = message.args.data.protocol[0].value.netShort;
// Block irrelevant messages.
if( ProtocolIsLobby(ID) )
@@ -141,6 +141,8 @@ void LobbyState::DataRecieved( NetEvent& e )
diff --git a/Code/Game/GameClient/GameClientState/LobbyState.h b/Code/Game/GameClient/GameClientState/LobbyState.h
index 694aaa38..496c54ed 100644
--- a/Code/Game/GameClient/GameClientState/LobbyState.h
+++ b/Code/Game/GameClient/GameClientState/LobbyState.h
@@ -31,7 +31,7 @@ namespace DanBias
bool Render();
bool Release();
void ChangeState( ClientState next );
- void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
+ const NetEvent & DataRecieved( const NetEvent &message );
private:
struct MyData;
diff --git a/Code/Game/GameClient/GameClientState/NetLoadState.cpp b/Code/Game/GameClient/GameClientState/NetLoadState.cpp
index 706e0d53..7478751f 100644
--- a/Code/Game/GameClient/GameClientState/NetLoadState.cpp
+++ b/Code/Game/GameClient/GameClientState/NetLoadState.cpp
@@ -54,11 +54,8 @@ bool NetLoadState::Init( SharedStateContent &shared )
// we may assume that nwClient is properly connected to the server
// signals querry to server for loading instructions
- //this->privData->nwClient->Send( Protocol_QuerryGameType() );
+ this->privData->nwClient->Send( Protocol_QuerryGameType() );
- // debugg
- this->LoadGame( "..//Content//Worlds//2ofAll_updated.bias");
- this->ChangeState( ClientState_Game );
return true;
}
@@ -93,16 +90,25 @@ void NetLoadState::ChangeState( ClientState next )
this->privData->nextState = next;
}
-void NetLoadState::DataRecieved( NetEvent e )
+const GameClientState::NetEvent & NetLoadState::DataRecieved( const GameClientState::NetEvent &message )
{
// fetching the id data.
- short ID = e.args.data.protocol[0].value.netShort;
+ short ID = message.args.data.protocol[0].value.netShort;
- if( ID == protocol_Lobby_CreateGame && !this->privData->loading )
+ if( ID == protocol_Lobby_CreateGame )
{
- this->LoadGame( Protocol_LobbyCreateGame(e.args.data.protocol).modelName );
- this->ChangeState( ClientState_Game );
- this->privData->loading = false;
+ if( !this->privData->loading )
+ {
+ this->LoadGame( Protocol_LobbyCreateGame(message.args.data.protocol).mapName );
+ this->ChangeState( ClientState_Game );
+ this->privData->loading = false;
+ }
+ return GameClientState::event_processed;
+ }
+ else
+ { // HACK: Debug trap
+ const char *breakPoint = "Being greedy.";
+ return message;
}
}
@@ -110,7 +116,7 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
{
this->privData->loading = true;
- LevelLoader loader;
+ LevelLoader loader( "..\\Content\\Worlds\\" );
auto objects = loader.LoadLevel( fileName );
auto object = objects.begin();
ObjectTypeHeader *oth;
@@ -135,6 +141,17 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
desc.scale = oh->scale;
desc.visible = true;
+<<<<<<< HEAD
+=======
+ // HACK: untill the world is right in lvl format
+ if( oh->specialTypeID == ObjectSpecialType_World)
+ {
+ desc.position = Float3(0,0,0);
+ desc.rotation = Quaternion::identity;
+ desc.scale = Float3(300,300,300);
+ }
+
+>>>>>>> ed6825a40888474eb1b4a803085fbe4e073812f2
C_StaticObj *staticObject = new C_StaticObj();
if( staticObject->Init( desc ) )
{
diff --git a/Code/Game/GameClient/GameClientState/NetLoadState.h b/Code/Game/GameClient/GameClientState/NetLoadState.h
index ea9f9f6a..16e32867 100644
--- a/Code/Game/GameClient/GameClientState/NetLoadState.h
+++ b/Code/Game/GameClient/GameClientState/NetLoadState.h
@@ -21,7 +21,7 @@ namespace DanBias
bool Release();
void ChangeState( ClientState next );
- void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
+ const NetEvent & DataRecieved( const NetEvent &message );
private:
struct MyData;
diff --git a/Code/Game/GameLogic/CollisionManager.cpp b/Code/Game/GameLogic/CollisionManager.cpp
index 0b817975..5d1a95ec 100644
--- a/Code/Game/GameLogic/CollisionManager.cpp
+++ b/Code/Game/GameLogic/CollisionManager.cpp
@@ -170,12 +170,12 @@ using namespace GameLogic;
void PlayerVLethalObject(Player &player, Object &obj, Oyster::Math::Float kineticEnergyLoss, Oyster::Math::Float ExtraDamage)
{
- int damageDone = 0;
- int forceThreashHold = 200000;
+ Oyster::Math::Float damageDone = 0;
+ Oyster::Math::Float forceThreashHold = 200000;
if(kineticEnergyLoss > forceThreashHold) //should only take damage if the force is high enough
{
- damageDone = (int)(kineticEnergyLoss * 0.10f);
+ damageDone = (kineticEnergyLoss * 0.10f);
damageDone += ExtraDamage;
//player.DamageLife(damageDone);
}
diff --git a/Code/Game/GameLogic/Game.cpp b/Code/Game/GameLogic/Game.cpp
index 900799e3..ba294349 100644
--- a/Code/Game/GameLogic/Game.cpp
+++ b/Code/Game/GameLogic/Game.cpp
@@ -76,14 +76,12 @@ Game::PlayerData* Game::CreatePlayer()
return this->players[i];
}
-Game::LevelData* Game::CreateLevel()
+Game::LevelData* Game::CreateLevel(const wchar_t mapName[255])
{
if(this->level) return this->level;
this->level = new LevelData();
- //this->level->level->InitiateLevel(1000);
- this->level->level->InitiateLevel("../Content/Worlds/ccc.bias");
-
+ this->level->level->InitiateLevel(mapName);
return this->level;
}
diff --git a/Code/Game/GameLogic/Game.h b/Code/Game/GameLogic/Game.h
index 93e130f5..6623756f 100644
--- a/Code/Game/GameLogic/Game.h
+++ b/Code/Game/GameLogic/Game.h
@@ -58,9 +58,11 @@ namespace GameLogic
Oyster::Math::Float3 GetScale() override;
Oyster::Math::Float4x4 GetOrientation() override;
int GetID() const override;
- ObjectSpecialType GetObjectType() const override;
+ ObjectSpecialType GetObjectType() const override;
int getNrOfDynamicObj()const override;
IObjectData* GetObjectAt(int ID) const override;
+ void GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray& mem) const override;
+
Level *level;
};
@@ -70,7 +72,7 @@ namespace GameLogic
void GetAllPlayerPositions() const override;
PlayerData* CreatePlayer() override;
- LevelData* CreateLevel() override;
+ LevelData* CreateLevel(const wchar_t mapName[255] ) override;
void CreateTeam() override;
bool NewFrame() override;
void SetFPS( int FPS ) override;
diff --git a/Code/Game/GameLogic/GameAPI.h b/Code/Game/GameLogic/GameAPI.h
index 30e86e8c..65d606d8 100644
--- a/Code/Game/GameLogic/GameAPI.h
+++ b/Code/Game/GameLogic/GameAPI.h
@@ -13,6 +13,7 @@
#include "GameLogicStates.h"
#include
#include "LevelLoader\ObjectDefines.h"
+#include "DynamicArray.h"
namespace GameLogic
@@ -107,6 +108,7 @@ namespace GameLogic
public:
virtual int getNrOfDynamicObj()const = 0;
virtual IObjectData* GetObjectAt(int ID) const = 0;
+ virtual void GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray& destMem) const = 0;
};
class DANBIAS_GAMELOGIC_DLL GameAPI
@@ -137,7 +139,7 @@ namespace GameLogic
/** Creates a level
* @return Returns a ILevelData container to use for level manipulation
*/
- virtual ILevelData* CreateLevel( void ) = 0;
+ virtual ILevelData* CreateLevel( const wchar_t mapName[255] ) = 0;
/** Creates a team
* @return ?
diff --git a/Code/Game/GameLogic/Game_LevelData.cpp b/Code/Game/GameLogic/Game_LevelData.cpp
index b007ce01..903cb959 100644
--- a/Code/Game/GameLogic/Game_LevelData.cpp
+++ b/Code/Game/GameLogic/Game_LevelData.cpp
@@ -50,4 +50,13 @@ int Game::LevelData::getNrOfDynamicObj()const
IObjectData* Game::LevelData::GetObjectAt(int ID) const
{
return this->level->GetObj(ID);
+}
+
+void Game::LevelData::GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray& mem) const
+{
+ mem.Resize(level->dynamicObjects.Size());
+ for(int i = 0; i < (int)level->dynamicObjects.Size(); i++)
+ {
+ mem[i] = level->dynamicObjects[i];
+ }
}
\ No newline at end of file
diff --git a/Code/Game/GameLogic/Game_PlayerData.cpp b/Code/Game/GameLogic/Game_PlayerData.cpp
index 1b725b02..f403c04c 100644
--- a/Code/Game/GameLogic/Game_PlayerData.cpp
+++ b/Code/Game/GameLogic/Game_PlayerData.cpp
@@ -7,7 +7,7 @@ Game::PlayerData::PlayerData()
{
//set some stats that are appropriate to a player
- Oyster::Math::Float3 centerPosition = Oyster::Math::Float3(50,130,0);
+ Oyster::Math::Float3 centerPosition = Oyster::Math::Float3(-50,180,0);
Oyster::Math::Float3 size = Oyster::Math::Float3(0.25f,2.0f,0.5f);
Oyster::Math::Float mass = 60;
@@ -27,9 +27,7 @@ Game::PlayerData::PlayerData()
}
Game::PlayerData::PlayerData(int playerID,int teamID)
{
- Oyster::Physics::ICustomBody* rigidBody;
this->player = new Player();
-
}
Game::PlayerData::~PlayerData()
{
diff --git a/Code/Game/GameLogic/Level.cpp b/Code/Game/GameLogic/Level.cpp
index 030f0eca..a5d42657 100644
--- a/Code/Game/GameLogic/Level.cpp
+++ b/Code/Game/GameLogic/Level.cpp
@@ -26,14 +26,14 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
{
case ObjectSpecialType_None:
{
- gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_Sky:
{
float skySize = ((SkyAttributes*)obj)->skySize;
- //gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ //gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_World:
@@ -44,28 +44,28 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
float worldSize = ((WorldAttributes*)obj)->worldSize;
float atmosphereSize = ((WorldAttributes*)obj)->atmoSphereSize;
- gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_Building:
{
- gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
case ObjectSpecialType_Stone:
{
- gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_StandardBox:
{
- gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_RedExplosiveBox:
{
- int dmg = 50;
+ Oyster::Math::Float dmg = 50;
Oyster::Math::Float force = 50;
- int radie = 50;
+ Oyster::Math::Float radie = 50;
gameObj = new ExplosiveCrate(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, dmg, force, radie);
}
break;
@@ -75,24 +75,24 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
// break;
case ObjectSpecialType_SpikeBox:
{
- gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_Spike:
{
- gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_CrystalFormation:
{
int dmg = 50;
//gameObj = new Crystal(rigidBody);
- gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_CrystalShard:
{
- gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_JumpPad:
@@ -100,13 +100,13 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
float power = 500; //((JumpPadAttributes*)obj)->power;
Oyster::Math::Float3 dir = ((JumpPadAttributes*)obj)->direction;
Oyster::Math::Float3 pushForce = dir * power;
- gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++ , pushForce);
+ gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID , pushForce);
}
break;
case ObjectSpecialType_Portal:
{
Oyster::Math::Float3 destination = ((PortalAttributes*)obj)->destination;
- gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, destination);
+ gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID, destination);
}
break;
//case ObjectSpecialType_SpawnPoint:
@@ -122,12 +122,12 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
break;
case ObjectSpecialType_Generic:
{
- gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
default:
{
- gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++);
+ gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
}
@@ -197,18 +197,23 @@ ICustomBody* Level::InitRigidBodySphere( const ObjectHeader* obj)
rigidBody = API::Instance().AddCollisionSphere( rigidBodyRadius , rigidWorldRotation , rigidWorldPos , rigidBodyMass, obj->boundingVolume.sphere.restitutionCoeff , obj->boundingVolume.sphere.frictionCoeffStatic , obj->boundingVolume.sphere.frictionCoeffDynamic);
return rigidBody;
}
-void Level::InitiateLevel(std::string levelPath)
+bool Level::InitiateLevel(std::wstring levelPath)
{
LevelLoader ll;
+ ll.SetFolderPath(L"..\\Content\\Worlds\\");
std::vector> objects;
objects = ll.LoadLevel(levelPath);
+ if(objects.size() == 0)
+ return false;
+
API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0));
API::Instance().SetGravity(200);
int objCount = objects.size();
for (int i = 0; i < objCount; i++)
{
+ ++this->objID;
ObjectTypeHeader* obj = objects.at(i);
switch (obj->typeID)
{
@@ -225,13 +230,10 @@ void Level::InitiateLevel(std::string levelPath)
staticObjData->ModelFile;
ICustomBody* rigidBody_Static = NULL;
- if((ObjectSpecialType)staticObjData->specialTypeID == ObjectSpecialType_Sky)
- {
-
- }
+
+ // HACK: untill the world is right in lvl format
if((ObjectSpecialType)staticObjData->specialTypeID == ObjectSpecialType_World)
{
-
Oyster::Math::Float3 rigidWorldPos;
Oyster::Math::Float4 rigidWorldRotation;
float rigidBodyMass;
@@ -245,9 +247,8 @@ void Level::InitiateLevel(std::string levelPath)
rigidWorldRotation = Oyster::Math::Float4(0,0,0,1);
-
//mass scaled
- rigidBodyMass = 100;
+ rigidBodyMass = 0;
//Radius scaled
rigidBodyRadius = 150;
@@ -332,8 +333,9 @@ void Level::InitiateLevel(std::string levelPath)
break;
}
}
+ return true;
}
-void Level::InitiateLevel(float radius)
+bool Level::InitiateLevel(float radius)
{
API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0));
API::Instance().SetGravity(200);
@@ -353,7 +355,7 @@ void Level::InitiateLevel(float radius)
int offset = 0;
for(int i =0; i< nrOfBoxex; i ++)
{
- rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0, 605 + i*5, 10), 5, 0.5f, 0.8f, 0.6f);
+ rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(0.0f, 605.0f + i*5.0f, 10.0f), 5.0f, 0.5f, 0.8f, 0.6f);
this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++));
}
@@ -385,17 +387,18 @@ void Level::InitiateLevel(float radius)
}*/
// add crystal
- ICustomBody* rigidBody_Crystal = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(10, 605, 0), 5, 0.5f, 0.8f, 0.6f);
+ ICustomBody* rigidBody_Crystal = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(10.0f, 605.0f, 0.0f), 5.0f, 0.5f, 0.8f, 0.6f);
this->dynamicObjects.Push(new DynamicObject(rigidBody_Crystal, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++));
// add house
- ICustomBody* rigidBody_House =API::Instance().AddCollisionBox(Oyster::Math::Float3(20, 20, 20), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(-50, 590, 0), 0, 0.5f, 0.8f, 0.6f);
+ ICustomBody* rigidBody_House =API::Instance().AddCollisionBox(Oyster::Math::Float3(20.0f, 20.0f, 20.0f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(-50.0f, 590.0f, 0.0f), 0.0f, 0.5f, 0.8f, 0.6f);
this->staticObjects.Push(new StaticObject(rigidBody_House, Object::DefaultCollisionAfter, ObjectSpecialType_Generic, idCount++));
// add jumppad
- ICustomBody* rigidBody_Jumppad = API::Instance().AddCollisionBox(Oyster::Math::Float3(1, 1, 1), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(4, 600.3, 0), 5, 0.5f, 0.8f, 0.6f);
+ ICustomBody* rigidBody_Jumppad = API::Instance().AddCollisionBox(Oyster::Math::Float3(1.0f, 1.0f, 1.0f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(4.0f, 600.3f, 0.0f), 5.0f, 0.5f, 0.8f, 0.6f);
this->staticObjects.Push(new JumpPad(rigidBody_Jumppad, ObjectSpecialType_JumpPad,idCount++ ,Oyster::Math::Float3(0,2000,0)));
+ return true;
}
void Level::AddPlayerToTeam(Player *player, int teamID)
@@ -419,7 +422,7 @@ int Level::getNrOfDynamicObj()
}
Object* Level::GetObj( int ID) const
{
- for (int i = 0; i < this->dynamicObjects.Size(); i++)
+ for (int i = 0; i < (int)this->dynamicObjects.Size(); i++)
{
if(this->dynamicObjects[i]->GetID() == ID)
return this->dynamicObjects[i];
diff --git a/Code/Game/GameLogic/Level.h b/Code/Game/GameLogic/Level.h
index 623d04b2..14269c73 100644
--- a/Code/Game/GameLogic/Level.h
+++ b/Code/Game/GameLogic/Level.h
@@ -30,8 +30,8 @@ namespace GameLogic
* Initiates a level for players to play on
* @param levelPath: Path to a file that contains all information on the level
********************************************************/
- void InitiateLevel(std::string levelPath);
- void InitiateLevel(float radius);
+ bool InitiateLevel(std::wstring levelPath);
+ bool InitiateLevel(float radius);
Oyster::Physics::ICustomBody* InitRigidBodyCube( const ObjectHeader* obj);
Oyster::Physics::ICustomBody* InitRigidBodySphere( const ObjectHeader* obj);
diff --git a/Code/Game/GameLogic/LevelLoader/LevelLoader.cpp b/Code/Game/GameLogic/LevelLoader/LevelLoader.cpp
index 8fe880f3..205da712 100644
--- a/Code/Game/GameLogic/LevelLoader/LevelLoader.cpp
+++ b/Code/Game/GameLogic/LevelLoader/LevelLoader.cpp
@@ -11,17 +11,17 @@ using namespace GameLogic::LevelFileLoader;
struct LevelLoader::PrivData
{
LevelParser parser;
- std::string folderPath;
+ std::wstring folderPath;
};
LevelLoader::LevelLoader()
: pData(new PrivData)
{
//standard path
- pData->folderPath = "";
+ pData->folderPath = L"";
}
-LevelLoader::LevelLoader(std::string folderPath)
+LevelLoader::LevelLoader(std::wstring folderPath)
: pData(new PrivData)
{
pData->folderPath = folderPath;
@@ -31,22 +31,22 @@ LevelLoader::~LevelLoader()
{
}
-std::vector> LevelLoader::LoadLevel(std::string fileName)
+std::vector> LevelLoader::LoadLevel(std::wstring fileName)
{
return pData->parser.Parse(pData->folderPath + fileName);
}
-LevelMetaData LevelLoader::LoadLevelHeader(std::string fileName)
+LevelMetaData LevelLoader::LoadLevelHeader(std::wstring fileName)
{
return pData->parser.ParseHeader(pData->folderPath + fileName);
}
-std::string LevelLoader::GetFolderPath()
+std::wstring LevelLoader::GetFolderPath()
{
return this->pData->folderPath;
}
-void LevelLoader::SetFolderPath(std::string folderPath)
+void LevelLoader::SetFolderPath(std::wstring folderPath)
{
-
+ this->pData->folderPath = folderPath;
}
\ No newline at end of file
diff --git a/Code/Game/GameLogic/LevelLoader/LevelLoader.h b/Code/Game/GameLogic/LevelLoader/LevelLoader.h
index aa67c4f5..c14e2c4c 100644
--- a/Code/Game/GameLogic/LevelLoader/LevelLoader.h
+++ b/Code/Game/GameLogic/LevelLoader/LevelLoader.h
@@ -20,7 +20,7 @@ namespace GameLogic
/***********************************************************
* Lets you set the standard folderpath for the levels
********************************************************/
- LevelLoader(std::string folderPath);
+ LevelLoader(std::wstring folderPath);
~LevelLoader();
/********************************************************
@@ -28,24 +28,24 @@ namespace GameLogic
* @param fileName: Path/name to the level-file that you want to load.
* @return: Returns all structs with objects and information about the level.
********************************************************/
- std::vector> LoadLevel(std::string fileName);
+ std::vector> LoadLevel(std::wstring fileName);
/********************************************************
* Just for fast access for the meta information about the level.
* @param fileName: Path to the level-file that you want to load.
* @return: Returns the meta information about the level.
********************************************************/
- LevelMetaData LoadLevelHeader(std::string fileName); //.
+ LevelMetaData LoadLevelHeader(std::wstring fileName); //.
/***********************************************************
* @return: Returns the current standard folder path
********************************************************/
- std::string GetFolderPath();
+ std::wstring GetFolderPath();
/***********************************************************
* Sets the standard folder path
********************************************************/
- void SetFolderPath(std::string folderPath);
+ void SetFolderPath(std::wstring folderPath);
private:
struct PrivData;
diff --git a/Code/Game/GameLogic/LevelLoader/LevelParser.cpp b/Code/Game/GameLogic/LevelLoader/LevelParser.cpp
index 1e33361d..2d23f069 100644
--- a/Code/Game/GameLogic/LevelLoader/LevelParser.cpp
+++ b/Code/Game/GameLogic/LevelLoader/LevelParser.cpp
@@ -20,7 +20,7 @@ LevelParser::~LevelParser()
{
}
-std::vector> LevelParser::Parse(std::string filename)
+std::vector> LevelParser::Parse(std::wstring filename)
{
int bufferSize = 0;
int counter = 0;
@@ -32,6 +32,12 @@ std::vector> LevelParser::Parse(std::string filen
Loader loader;
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
+ // Check if file was loaded, else return empty vector
+ if(!buffer)
+ {
+ return std::vector>();
+ }
+
//Read format version
LevelLoaderInternal::FormatVersion levelFormatVersion;
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
@@ -215,7 +221,7 @@ std::vector> LevelParser::Parse(std::string filen
}
//för meta information om leveln.
-LevelMetaData LevelParser::ParseHeader(std::string filename)
+LevelMetaData LevelParser::ParseHeader(std::wstring filename)
{
int bufferSize = 0;
int counter = 0;
diff --git a/Code/Game/GameLogic/LevelLoader/LevelParser.h b/Code/Game/GameLogic/LevelLoader/LevelParser.h
index 8f2a9150..d0cb1f03 100644
--- a/Code/Game/GameLogic/LevelLoader/LevelParser.h
+++ b/Code/Game/GameLogic/LevelLoader/LevelParser.h
@@ -17,10 +17,10 @@ namespace GameLogic
~LevelParser();
//
- std::vector> Parse(std::string filename);
+ std::vector> Parse(std::wstring filename);
//
- LevelMetaData ParseHeader(std::string filename);
+ LevelMetaData ParseHeader(std::wstring filename);
private:
LevelLoaderInternal::FormatVersion formatVersion;
diff --git a/Code/Game/GameLogic/LevelLoader/Loader.cpp b/Code/Game/GameLogic/LevelLoader/Loader.cpp
index 3e15315c..19ffa0f1 100644
--- a/Code/Game/GameLogic/LevelLoader/Loader.cpp
+++ b/Code/Game/GameLogic/LevelLoader/Loader.cpp
@@ -9,13 +9,13 @@ using namespace GameLogic::LevelFileLoader;
using namespace Oyster::Resource;
using namespace std;
-char* Loader::LoadFile(std::string fileName, int &size)
+char* Loader::LoadFile(std::wstring fileName, int &size)
{
//convert from string to wstring
- std::wstring temp(fileName.begin(), fileName.end());
+ //std::wstring temp(fileName.begin(), fileName.end());
//convert from wstring to wchar then loads the file
- char* buffer = (char*)OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
+ char* buffer = (char*)OysterResource::LoadResource(fileName.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
size = OysterResource::GetResourceSize(buffer);
return buffer;
diff --git a/Code/Game/GameLogic/LevelLoader/Loader.h b/Code/Game/GameLogic/LevelLoader/Loader.h
index 0433194e..6deb8900 100644
--- a/Code/Game/GameLogic/LevelLoader/Loader.h
+++ b/Code/Game/GameLogic/LevelLoader/Loader.h
@@ -17,7 +17,7 @@ namespace GameLogic
public:
Loader (){};
~Loader(){};
- char* LoadFile(std::string fileName, int &size);
+ char* LoadFile(std::wstring fileName, int &size);
//TODO:
//Add functionality to load physicsObjects (hitboxes)
diff --git a/Code/Game/GameLogic/LevelLoader/ObjectDefines.h b/Code/Game/GameLogic/LevelLoader/ObjectDefines.h
index 01d17c3e..131b2938 100644
--- a/Code/Game/GameLogic/LevelLoader/ObjectDefines.h
+++ b/Code/Game/GameLogic/LevelLoader/ObjectDefines.h
@@ -52,6 +52,7 @@ namespace GameLogic
CollisionGeometryType_Box,
CollisionGeometryType_Sphere,
CollisionGeometryType_Cylinder,
+ CollisionGeometryType_TriangleMesh,
CollisionGeometryType_Count,
CollisionGeometryType_Unknown = -1
@@ -161,6 +162,12 @@ namespace GameLogic
float radius;
};
+ struct BoundingVolumeTriangleMesh : public BoundingVolumeBase
+ {
+ //Null terminated
+ wchar_t* filename;
+ };
+
struct BoundingVolume
{
CollisionGeometryType geoType;
@@ -169,7 +176,16 @@ namespace GameLogic
LevelLoaderInternal::BoundingVolumeBox box;
LevelLoaderInternal::BoundingVolumeSphere sphere;
LevelLoaderInternal::BoundingVolumeCylinder cylinder;
+ LevelLoaderInternal::BoundingVolumeTriangleMesh triangleMesh;
};
+
+ virtual ~BoundingVolume()
+ {
+ if(geoType == CollisionGeometryType_TriangleMesh)
+ {
+ delete[] triangleMesh.filename;
+ }
+ }
};
}
diff --git a/Code/Game/GameLogic/LevelLoader/ParseFunctions.cpp b/Code/Game/GameLogic/LevelLoader/ParseFunctions.cpp
index 826a52be..76d7d6c3 100644
--- a/Code/Game/GameLogic/LevelLoader/ParseFunctions.cpp
+++ b/Code/Game/GameLogic/LevelLoader/ParseFunctions.cpp
@@ -5,6 +5,7 @@
#include "ParseFunctions.h"
#include "Packing/Packing.h"
#include "Loader.h"
+#include "Utilities.h"
#include
using namespace Oyster::Packing;
@@ -119,7 +120,7 @@ namespace GameLogic
int temp;
- for(int i = 0; i < tempSize; i++)
+ for(int i = 0; i < (int)tempSize; i++)
{
memcpy(&temp, &buffer[start], 4);
start += 4;
@@ -149,7 +150,7 @@ namespace GameLogic
//Läs in filen.
int fileLength = 0;
Loader loader;
- char* buf = loader.LoadFile("../Content/Worlds/cgf/"+ fileName, fileLength);
+ char* buf = loader.LoadFile(L"../Content/Worlds/cgf/" + Utility::String::StringToWstring(fileName, wstring()), fileLength);
start = 0;
LevelLoaderInternal::FormatVersion version;
@@ -175,6 +176,17 @@ namespace GameLogic
start += sizeof(volume.cylinder);
break;
+ case CollisionGeometryType_TriangleMesh:
+ //Get string size
+ memcpy(&tempSize, &buf[start], sizeof(tempSize));
+ start += sizeof(tempSize);
+
+ //Get actual string
+ volume.triangleMesh.filename = new wchar_t[tempSize+1];
+ memcpy(volume.triangleMesh.filename, &buf[start], tempSize);
+ volume.triangleMesh.filename[tempSize] = '\0';
+ break;
+
default:
break;
}
diff --git a/Code/Game/GameLogic/Player.cpp b/Code/Game/GameLogic/Player.cpp
index 79f34245..80969b29 100644
--- a/Code/Game/GameLogic/Player.cpp
+++ b/Code/Game/GameLogic/Player.cpp
@@ -90,7 +90,7 @@ void Player::BeginFrame()
forwardDir.Normalize();
rightDir.Normalize();
Oyster::Math::Float3 walkDirection = Oyster::Math::Float3(0.0, 0.0, 0.0);
- Oyster::Math::Float walkSpeed = this->moveSpeed*0.2;
+ Oyster::Math::Float walkSpeed = this->moveSpeed*0.2f;
if (key_forward > 0.001)
{
@@ -122,7 +122,7 @@ void Player::BeginFrame()
if (key_forward <= 0.001 && key_backward <= 0.001 && key_strafeRight <= 0.001 && key_strafeLeft <= 0.001 && key_jump <= 0.001 && this->rigidBody->GetLambda() < 0.7f)
{
/* Dampen when on the ground and not being moved by the player */
- linearVelocity *= 0.2;
+ linearVelocity *= 0.2f;
this->rigidBody->SetLinearVelocity (linearVelocity);
}
else
diff --git a/Code/Game/GameProtocols/LobbyProtocols.h b/Code/Game/GameProtocols/LobbyProtocols.h
index 71202898..26909bbf 100644
--- a/Code/Game/GameProtocols/LobbyProtocols.h
+++ b/Code/Game/GameProtocols/LobbyProtocols.h
@@ -41,61 +41,41 @@ namespace GameLogic
struct Protocol_LobbyCreateGame :public Oyster::Network::CustomProtocolObject
{
- short clientID; // The unuiqe id reprsenting a specific client
- std::string modelName;
- float worldMatrix[16];
-
+ char majorVersion;
+ char minorVersion;
+ std::string mapName;
+
Protocol_LobbyCreateGame()
{
- int c = 0;
- this->protocol[c].value = protocol_Lobby_CreateGame;
- this->protocol[c++].type = Oyster::Network::NetAttributeType_Short;
-
- this->protocol[c++].type = Oyster::Network::NetAttributeType_Short;
- for (int i = 0; i <= 16; i++)
- {
- this->protocol[c++].type = Oyster::Network::NetAttributeType_Float;
- }
- this->protocol[c++].type = Oyster::Network::NetAttributeType_CharArray;
+ this->protocol[0].value = protocol_Lobby_CreateGame;
+ this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
+ this->protocol[1].type = Oyster::Network::NetAttributeType_Char;
+ this->protocol[2].type = Oyster::Network::NetAttributeType_Char;
+ this->protocol[3].type = Oyster::Network::NetAttributeType_CharArray;
}
- Protocol_LobbyCreateGame(short _clientID, std::string name, float world[16])
+ Protocol_LobbyCreateGame(char majorVersion, char minorVersion, std::string name)
{
- int c = 0;
- this->protocol[c].value = protocol_Lobby_CreateGame;
- this->protocol[c++].type = Oyster::Network::NetAttributeType_Short;
+ this->protocol[0].value = protocol_Lobby_CreateGame;
+ this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
+ this->protocol[1].type = Oyster::Network::NetAttributeType_Char;
+ this->protocol[2].type = Oyster::Network::NetAttributeType_Char;
+ this->protocol[3].type = Oyster::Network::NetAttributeType_CharArray;
- this->protocol[c++].type = Oyster::Network::NetAttributeType_Short;
- for (int i = 0; i <= 16; i++)
- {
- this->protocol[c++].type = Oyster::Network::NetAttributeType_Float;
- }
-
- this->protocol[c++].type = Oyster::Network::NetAttributeType_CharArray;
-
- clientID = _clientID;
- modelName = name;
- memcpy(&worldMatrix[0], &world[0], sizeof(float) * 16);
+ this->majorVersion = majorVersion;
+ this->minorVersion = minorVersion;
+ this->mapName = name;
}
Protocol_LobbyCreateGame(Oyster::Network::CustomNetProtocol o)
{
- int c = 1;
- clientID = o[c++].value.netInt;
- for (int i = 0; i <= 16; i++)
- {
- this->worldMatrix[i] = o[c++].value.netFloat;
- }
- modelName.assign(o[c++].value.netCharPtr);
+ this->majorVersion = o[1].value.netChar;
+ this->minorVersion = o[2].value.netChar;
+ this->mapName.assign(o[3].value.netCharPtr);
}
Oyster::Network::CustomNetProtocol GetProtocol() override
{
- int c = 1;
- protocol[c++].value = clientID;
-
- for (int i = 0; i <= 16; i++)
- {
- this->protocol[c++].value = this->worldMatrix[i];
- }
- protocol.Set(c++, this->modelName);
+ protocol[1].value = this->majorVersion;
+ protocol[2].value = this->minorVersion;
+ protocol.Set(3, this->mapName);
return protocol;
}
diff --git a/Code/Game/GameServer/GameClient.h b/Code/Game/GameServer/GameClient.h
index a9c33cf3..6fcf6b05 100644
--- a/Code/Game/GameServer/GameClient.h
+++ b/Code/Game/GameServer/GameClient.h
@@ -5,6 +5,7 @@
#define DANBIASSERVER_CLIENT_OBJECT_H
#include
+#include
#include
#include
#include
@@ -17,27 +18,59 @@ namespace DanBias
class GameClient
{
public:
- GameClient(Utility::DynamicMemory::SmartPointer client, GameLogic::IPlayerData* player);
+ enum ClientState
+ {
+ ClientState_CreatingGame,
+ ClientState_Ready,
+ };
+
+ public:
+ GameClient(Utility::DynamicMemory::SmartPointer nwClient);
virtual~GameClient();
- GameLogic::IPlayerData* GetPlayer();
- GameLogic::IPlayerData* ReleasePlayer();
- Utility::DynamicMemory::SmartPointer GetClient();
- Utility::DynamicMemory::SmartPointer ReleaseClient();
+ inline bool operator==(const GameLogic::IPlayerData* c) { return (this->player) ? (c->GetID() == this->player->GetID()) : false ; }
+ inline bool operator==(const Oyster::Network::NetworkClient* c) { return (c->GetID() == this->client->GetID()); }
- float GetSinceLastResponse() const;
- bool IsReady() const;
- bool Equals(const Oyster::Network::NetworkClient* c);
+ inline bool Equals(const GameLogic::IPlayerData* c) { return (this->player) ? (c->GetID() == this->player->GetID()) : false ; }
+ inline bool Equals(const Oyster::Network::NetworkClient* c) { return (c->GetID() == this->client->GetID()); }
+ inline float GetSinceLastResponse() const { return this->secondsSinceLastResponse; }
+ inline std::wstring GetAlias() const { return this->alias; }
+ inline std::wstring GetCharacter() const { return this->character; }
+ inline bool IsReady() const { return this->isReady; }
+ inline GameLogic::IPlayerData* GetPlayer() const { return this->player; }
+ Oyster::Network::NetClient GetClient() const { return this->client; }
+ ClientState GetState() const { return this->state; }
+
+
+ void SetPlayer(GameLogic::IPlayerData* player);
void SetReadyState(bool isReady);
+ void SetAlias(std::wstring alias);
+ void SetCharacter(std::wstring character);
void SetSinceLastResponse(float seconds);
+ void SetState(ClientState state);
+
+ GameLogic::IPlayerData* ReleasePlayer();
+ Oyster::Network::NetClient ReleaseClient();
+
+ //NetworkSpecific
+ void SetOwner(Oyster::Network::NetworkSession* owner);
+ void UpdateClient();
private:
GameLogic::IPlayerData* player;
- Utility::DynamicMemory::SmartPointer client;
+ Oyster::Network::NetClient client;
+
bool isReady;
float secondsSinceLastResponse;
- };
+ std::wstring alias;
+ std::wstring character;
+
+ ClientState state;
+ };
}//End namespace DanBias
+
+typedef Utility::DynamicMemory::SmartPointer gClient;
+
#endif // !DANBIASSERVER_CLIENT_OBJECT_H
diff --git a/Code/Game/GameServer/GameLobby.h b/Code/Game/GameServer/GameLobby.h
index d0cbbcc3..f62baa63 100644
--- a/Code/Game/GameServer/GameLobby.h
+++ b/Code/Game/GameServer/GameLobby.h
@@ -15,11 +15,18 @@ namespace DanBias
{
struct LobbyLevelData
{
- int mapNumber;
int maxClients;
- int gameMode;
- int gameTime;
- std::string gameName;
+ int gameTimeInMinutes;
+ std::wstring gameMode;
+ std::wstring mapName;
+ std::wstring gameName;
+ LobbyLevelData()
+ : maxClients(10)
+ , gameTimeInMinutes(10)
+ , gameMode(L"unknown")
+ , mapName(L"unknown")
+ , gameName(L"unknown")
+ { }
};
class GameLobby :public Oyster::Network::NetworkSession
{
@@ -31,35 +38,44 @@ namespace DanBias
void SetGameDesc(const LobbyLevelData& desc);
void GetGameDesc(LobbyLevelData& desc);
- bool StartGameSession();
+ /**
+ * If param is true, the server will start a game session regardless of clients connected.
+ */
+ bool StartGameSession( bool forceStart );
+
+ int GetGameSessionClientCount();
private:
void ParseProtocol(Oyster::Network::CustomNetProtocol& p, Oyster::Network::NetworkClient* c);
- void GeneralStatus(GameLogic::Protocol_General_Status& p, Oyster::Network::NetworkClient* c); //id = protocol_General_Status:
- void GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c); //id = protocol_General_Text:
- //void LobbyCreateGame(GameLogic::Protocol_LobbyCreateGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Create:
- void LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Start:
- //void LobbyJoin(GameLogic::Protocol_LobbyJoin& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Join:
- void LobbyLogin(GameLogic::Protocol_LobbyJoinGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Login:
- void LobbyRefresh(GameLogic::Protocol_LobbyRefresh& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Refresh:
- void LobbyGameData(GameLogic::Protocol_LobbyGameData& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_GameData:
- void LobbyMainData(GameLogic::Protocol_LobbyClientData& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_MainData:
- void LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_ClientReadyState:
- void LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_QuerryGameType:
+ void GeneralStatus(GameLogic::Protocol_General_Status& p, Oyster::Network::NetworkClient* c); //id = protocol_General_Status:
+ void GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c); //id = protocol_General_Text:
+ void LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Start:
+ void LobbyJoin(GameLogic::Protocol_LobbyJoinGame& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Login:
+ void LobbyRefresh(GameLogic::Protocol_LobbyRefresh& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_Refresh:
+ void LobbyGameData(GameLogic::Protocol_LobbyGameData& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_GameData:
+ void LobbyMainData(GameLogic::Protocol_LobbyClientData& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_MainData:
+ void LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_ClientReadyState:
+ void LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c); //id = protocol_Lobby_QuerryGameType:
+
+ private:
+ int FindClient(Oyster::Network::NetworkClient* c);
private:
void ClientEventCallback(Oyster::Network::NetEvent e) override;
void ClientConnectedEvent(Utility::DynamicMemory::SmartPointer client) override;
+ void ProcessClients() override;
+ bool Attach(Utility::DynamicMemory::SmartPointer client) override;
private:
- Utility::WinTimer timer;
- float refreshFrequency;
+ //Utility::WinTimer timer;
+ //float refreshFrequency;
+
Utility::DynamicMemory::LinkedList readyList;
GameSession gameSession;
LobbyLevelData description;
Utility::DynamicMemory::SmartPointer sessionOwner;
-
+ Utility::DynamicMemory::DynamicArray> gClients;
};
}//End namespace DanBias
#endif // !DANBIASGAME_GAMELOBBY_H
diff --git a/Code/Game/GameServer/GameServerAPI.h b/Code/Game/GameServer/GameServerAPI.h
index a9e8c63f..0a5a8a88 100644
--- a/Code/Game/GameServer/GameServerAPI.h
+++ b/Code/Game/GameServer/GameServerAPI.h
@@ -55,16 +55,24 @@ namespace DanBias
static void NotifyWhenClientConnect(ClientConnectedNotify func);
static void NotifyWhenClientDisconnect(ClientDisconnectedNotify func);
- static void GameSetMapName(const wchar_t* val);
- static void GameSetMaxClients(const int& val);
- static void GameSetGameMode(const wchar_t* val);
static void GameSetGameTime(const int& val);
- static int GameGetMapId();
- static int GameGetMaxClients();
- static int GameGetGameMode();
+ static void GameSetMaxClients(const int& val);
+ static void GameSetGameName(const wchar_t* val);
+ static void GameSetMapName(const wchar_t* val);
+ static void GameSetGameMode(const wchar_t* val);
+
static int GameGetGameTime();
- static const char* GameGetGameName();
- static bool GameStart();
+ static int GameGetMaxClients();
+ static const wchar_t* GameGetGameMode();
+ static const wchar_t* GameGetGameName();
+ static const wchar_t* GameGetMapName();
+ static int GetConnectedClientCount();
+
+ /* Starts a game
+ * @param forceStart If forceStart is true, server will start with or without clients.
+ * If there are clients not "ready" the will be stareted anyways.
+ */
+ static bool GameStart(bool forceStart);
};//End class DanBiasServer
diff --git a/Code/Game/GameServer/GameSession.h b/Code/Game/GameServer/GameSession.h
index 3d86ea78..28e8bde3 100644
--- a/Code/Game/GameServer/GameSession.h
+++ b/Code/Game/GameServer/GameSession.h
@@ -31,12 +31,12 @@ namespace DanBias
*/
struct GameDescription
{
- int maxClients;
- int mapNumber;
- int gameMode;
- int gameTime;
+ unsigned int maxClients;
+ std::wstring mapName;
+ std::wstring gameMode;
+ int gameTimeMinutes;
Oyster::Network::NetworkSession* owner;
- Utility::DynamicMemory::DynamicArray clients;
+ Utility::DynamicMemory::DynamicArray> clients;
};
public:
@@ -44,7 +44,7 @@ namespace DanBias
virtual~GameSession();
/** Initiates and creates a game session. */
- bool Create(GameDescription& desc);
+ bool Create(GameDescription& desc, bool forceStart);
/** Runs the game session (ie starts the game loop). */
void Run();
@@ -52,23 +52,27 @@ namespace DanBias
/** Join an existing/running game session
* @param client The client to attach to the session
*/
- bool Attach(Oyster::Network::NetClient client) override;
- void CloseSession( bool dissconnectClients ) override;
+ bool Join(gClient client);
+
+ //void CloseSession( bool dissconnectClients ) override;
inline bool IsCreated() const { return this->isCreated; }
inline bool IsRunning() const { return this->isRunning; }
- operator bool() { return (this->isCreated && this->isCreated); }
+ operator bool() { return (this->isCreated && this->isRunning); }
//Private member functions
private:
- // TODO: find out what this method does..
+ // Client event callback function
void ClientEventCallback(Oyster::Network::NetEvent e) override;
+ void ProcessClients() override;
+ bool Send(Oyster::Network::CustomNetProtocol& message) override;
+ bool Send(Oyster::Network::CustomNetProtocol& protocol, int ID) override;
- //Sends a client to the owner, if obj is NULL then all clients is sent
+ //Sends a client to the owner, if param is NULL then all clients is sent
void SendToOwner(DanBias::GameClient* obj);
//Derived from IThreadObject
- void ThreadEntry() override;
+ void ThreadEntry( ) override;
bool DoWork ( ) override;
@@ -98,8 +102,8 @@ namespace DanBias
//Private member variables
private:
- Utility::DynamicMemory::DynamicArray> clients;
- Utility::DynamicMemory::SmartPointer sessionOwner;
+ Utility::DynamicMemory::DynamicArray gClients;
+ gClient sessionOwner;
Oyster::Thread::OysterThread worker;
GameLogic::GameAPI& gameInstance;
GameLogic::ILevelData *levelData;
@@ -115,6 +119,7 @@ namespace DanBias
//TODO: Remove this uggly hax
static GameSession* gameSession;
+
};//End GameSession
}//End namespace DanBias
#endif // !DANBIASSERVER_GAME_SESSION_H
\ No newline at end of file
diff --git a/Code/Game/GameServer/Implementation/GameClient.cpp b/Code/Game/GameServer/Implementation/GameClient.cpp
index 3956fe57..81066450 100644
--- a/Code/Game/GameServer/Implementation/GameClient.cpp
+++ b/Code/Game/GameServer/Implementation/GameClient.cpp
@@ -12,51 +12,27 @@ using namespace DanBias;
using namespace GameLogic;
-GameClient::GameClient(SmartPointer client, GameLogic::IPlayerData* player)
+GameClient::GameClient(Utility::DynamicMemory::SmartPointer nwClient)
{
- this->client = client;
- this->player = player;
+ this->client = nwClient;
+ this->player = 0;
isReady = false;
+ this->character = L"Unknown";
+ this->alias = L"Unknown";
+ this->secondsSinceLastResponse = 0.0f;
}
GameClient::~GameClient()
{
- this->client->Disconnect();
this->player = 0;
- isReady = false;
+ this->isReady = false;
+ this->character = L"Unknown";
+ this->alias = L"Unknown";
+ this->secondsSinceLastResponse = 0.0f;
}
-GameLogic::IPlayerData* GameClient::GetPlayer()
+void GameClient::SetPlayer(GameLogic::IPlayerData* player)
{
- return this->player;
-}
-GameLogic::IPlayerData* GameClient::ReleasePlayer()
-{
- GameLogic::IPlayerData *temp = this->player;
- this->player = 0;
- return temp;
-}
-SmartPointer GameClient::GetClient()
-{
- return this->client;
-}
-SmartPointer GameClient::ReleaseClient()
-{
- SmartPointer temp = this->client;
- this->client = 0;
- return temp;
-}
-
-float GameClient::GetSinceLastResponse() const
-{
- return this->secondsSinceLastResponse;
-}
-bool GameClient::IsReady() const
-{
- return this->isReady;
-}
-bool GameClient::Equals(const NetworkClient* c)
-{
- return (c->GetID() == this->client->GetID());
+ this->player = player;
}
void GameClient::SetReadyState(bool r)
{
@@ -66,5 +42,44 @@ void GameClient::SetSinceLastResponse(float s)
{
this->secondsSinceLastResponse = s;
}
+void GameClient::SetAlias(std::wstring alias)
+{
+ this->alias = alias;
+}
+void GameClient::SetCharacter(std::wstring character)
+{
+ this->character = character;
+}
+void GameClient::SetState(ClientState state)
+{
+ this->state = state;
+}
+void GameClient::SetOwner(Oyster::Network::NetworkSession* owner)
+{
+ this->client->SetOwner(owner);
+}
+void GameClient::UpdateClient()
+{
+ switch (this->state)
+ {
+ case ClientState_Ready:
+ this->client->Update();
+ break;
+ }
+}
+
+
+IPlayerData* GameClient::ReleasePlayer()
+{
+ IPlayerData* temp = this->player;
+ this->player = 0;
+ return temp;
+}
+NetClient GameClient::ReleaseClient()
+{
+ NetClient temp = this->client;
+ this->client = 0;
+ return temp;
+}
diff --git a/Code/Game/GameServer/Implementation/GameLobby.cpp b/Code/Game/GameServer/Implementation/GameLobby.cpp
index 6f4f0a47..cadfa53a 100644
--- a/Code/Game/GameServer/Implementation/GameLobby.cpp
+++ b/Code/Game/GameServer/Implementation/GameLobby.cpp
@@ -14,10 +14,10 @@ using namespace GameLogic;
using namespace DanBias;
GameLobby::GameLobby()
-{ }
+{ }
GameLobby::~GameLobby()
{
- this->clients.Clear();
+ this->gClients.Clear();
}
void GameLobby::Release()
{
@@ -26,62 +26,86 @@ void GameLobby::Release()
}
void GameLobby::Update()
{
- for (unsigned int i = 0; i < this->clients.Size(); i++)
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
{
- if(this->clients[i])
+ if(this->gClients[i])
{
- this->clients[i]->Update();
+ this->gClients[i]->GetClient()->Update();
}
}
}
void GameLobby::SetGameDesc(const LobbyLevelData& desc)
{
this->description.gameMode = desc.gameMode;
- this->description.gameTime = desc.gameTime;
- this->description.mapNumber = desc.mapNumber;
+ this->description.gameName = desc.gameName;
+ this->description.mapName = desc.mapName;
+ this->description.gameTimeInMinutes = desc.gameTimeInMinutes;
this->description.maxClients = desc.maxClients;
+
+ if(this->gClients.Size() > (unsigned int)desc.maxClients)
+ {
+ //Kick overflow
+ for (unsigned int i = (unsigned int)desc.maxClients - 1; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i])
+ {
+ this->gClients[i]->GetClient()->Disconnect();
+ }
+ }
+ }
+ this->gClients.Resize((unsigned int)desc.maxClients);
+
}
void GameLobby::GetGameDesc(LobbyLevelData& desc)
{
- desc.gameMode = this->description.gameMode;
- desc.gameTime = this->description.gameTime;
- desc.mapNumber = this->description.mapNumber;
+ desc.gameTimeInMinutes = this->description.gameTimeInMinutes;
desc.maxClients = this->description.maxClients;
+ desc.mapName = this->description.mapName;
+ desc.gameName = this->description.gameName;
+ desc.gameMode = this->description.gameMode;
+
}
-bool GameLobby::StartGameSession( )
+bool GameLobby::StartGameSession( bool forceStart )
{
-//Check if all clients is ready
- if(this->GetClientCount() && this->GetClientCount() == this->readyList.Size())
+//Check if all clients is ready, in not force start
+ if(!forceStart)
{
- GameSession::GameDescription desc;
- desc.maxClients = this->description.maxClients;
- desc.gameMode = this->description.gameMode;
- desc.gameTime = this->description.gameTime;
- desc.mapNumber = this->description.mapNumber;
- desc.owner = this;
- desc.clients = this->clients;
+ if(!this->GetClientCount())
+ { /*None connected*/ return false;}
+ else if( this->GetClientCount() != this->readyList.Size() )
+ { /*Not enough connected*/ return false; }
+ }
- if(desc.gameTime == 0.0f)
- desc.gameTime = (int)(60.0f * 10.0f); //note: should be fetched from somewhere.
+ GameSession::GameDescription desc;
+ desc.maxClients = this->description.maxClients;
+ desc.gameMode = this->description.gameMode;
+ desc.gameTimeMinutes = this->description.gameTimeInMinutes;
+ desc.mapName = this->description.mapName;
+ desc.owner = this;
+ desc.clients = this->gClients;
- if(desc.maxClients == 0)
- desc.maxClients = 10; //note: should be fetched somewhere else..
+ if(desc.gameTimeMinutes == 0)
+ desc.gameTimeMinutes = 10; //note: should be fetched from somewhere.
- this->clients.Clear(); //Remove clients from lobby list
+ if(desc.maxClients == 0)
+ desc.maxClients = 10; //note: should be fetched somewhere else..
+
+ this->gClients.Clear(); //Remove clients from lobby list
- if(this->gameSession.Create(desc))
- {
- this->gameSession.Run();
-
- return true;
- }
- }
- else
+ if(this->gameSession.Create(desc, forceStart))
{
- //?
+ this->gameSession.Run();
+
+ return true;
}
+
+
return false;
}
+int GameLobby::GetGameSessionClientCount()
+{
+ return this->gameSession.GetClientCount();
+}
void GameLobby::ClientEventCallback(NetEvent e)
{
@@ -95,9 +119,9 @@ void GameLobby::ClientEventCallback(NetEventGetID(), e.sender->GetIpAddress().c_str());
- e.sender->Disconnect();
- this->readyList.Remove(e.sender);
- this->clients.Remove(e.sender);
+ //e.sender->Disconnect();
+ //this->readyList.Remove(e.sender);
+ //this->gClients.Remove(e.sender);
break;
case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
printf("\t(%i : %s) - EventType_ProtocolRecieved\n", e.sender->GetID(), e.sender->GetIpAddress().c_str());
@@ -111,21 +135,30 @@ void GameLobby::ClientConnectedEvent(Utility::DynamicMemory::SmartPointergameSession)
{
- Attach(client);
+ if(!this->Attach(client))
+ {
+ client->Disconnect();
+ }
}
else
{
- Attach(client);
+ if(!this->Attach(client))
+ {
+ //Send message that lobby full
+ client->Disconnect();
+ return;
+ }
+
Protocol_LobbyClientData p1;
Protocol_LobbyGameData p2;
- for (unsigned int i = 0; i < this->clients.Size(); i++)
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
{
- if(this->clients[i])
+ if(this->gClients[i])
{
Protocol_LobbyClientData::PlayerData t;
- t.id = this->clients[i]->GetID();
- t.ip = this->clients[i]->GetIpAddress();
+ t.id = client->GetID();
+ t.ip = client->GetIpAddress();
t.team = 0;
t.name = "Dennis är kung tycker Erik!";
p1.list.Push(t);
@@ -139,4 +172,44 @@ void GameLobby::ClientConnectedEvent(Utility::DynamicMemory::SmartPointerSend(p2.GetProtocol());
}
}
+void GameLobby::ProcessClients()
+{
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i])
+ {
+ this->gClients[i]->UpdateClient();
+ }
+ }
+}
+bool GameLobby::Attach(Utility::DynamicMemory::SmartPointer client)
+{
+ if(this->clientCount == this->description.maxClients) return false;
+
+ client->SetOwner(this);
+
+ bool added = false;
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(!this->gClients[i])
+ {
+ added = true;
+ this->gClients[i] = new GameClient(client);
+ }
+ }
+
+ if(!added)
+ {
+ this->gClients.Push(new GameClient(client));
+ }
+ return true;
+}
+
+
+
+
+
+
+
+
diff --git a/Code/Game/GameServer/Implementation/GameLobby_ProtocolParser.cpp b/Code/Game/GameServer/Implementation/GameLobby_ProtocolParser.cpp
index d49f83fc..2c4f148a 100644
--- a/Code/Game/GameServer/Implementation/GameLobby_ProtocolParser.cpp
+++ b/Code/Game/GameServer/Implementation/GameLobby_ProtocolParser.cpp
@@ -12,27 +12,23 @@ void GameLobby::ParseProtocol(Oyster::Network::CustomNetProtocol& p, NetworkClie
{
switch (p[0].value.netShort)
{
- case protocol_General_Status: this->GeneralStatus (Protocol_General_Status (p), c);
+ case protocol_General_Status: this->GeneralStatus (Protocol_General_Status (p), c);
break;
- case protocol_General_Text: this->GeneralText (Protocol_General_Text (p), c);
+ case protocol_General_Text: this->GeneralText (Protocol_General_Text (p), c);
break;
- //case protocol_Lobby_Create: this->LobbyCreateGame (Protocol_LobbyCreateGame (p), c);
- //break;
- case protocol_Lobby_StartGame: this->LobbyStartGame (Protocol_LobbyStartGame (p), c);
+ case protocol_Lobby_StartGame: this->LobbyStartGame (Protocol_LobbyStartGame (p), c);
break;
- //case protocol_Lobby_Join: this->LobbyJoin (Protocol_LobbyJoin (p), c);
- //break;
- case protocol_Lobby_Login: this->LobbyLogin (Protocol_LobbyJoinGame (p), c);
+ case protocol_Lobby_JoinGame: this->LobbyJoin (Protocol_LobbyJoinGame (p), c);
break;
- case protocol_Lobby_Refresh: this->LobbyRefresh (Protocol_LobbyRefresh (p), c);
+ case protocol_Lobby_Refresh: this->LobbyRefresh (Protocol_LobbyRefresh (p), c);
break;
- case protocol_Lobby_GameData: this->LobbyGameData (Protocol_LobbyGameData (p), c);
+ case protocol_Lobby_GameData: this->LobbyGameData (Protocol_LobbyGameData (p), c);
break;
- case protocol_Lobby_ClientData: this->LobbyMainData (Protocol_LobbyClientData (p), c);
+ case protocol_Lobby_ClientData: this->LobbyMainData (Protocol_LobbyClientData (p), c);
break;
- case protocol_Lobby_ClientReadyState: this->LobbyReady (Protocol_LobbyClientReadyState (p), c);
+ case protocol_Lobby_ClientReadyState: this->LobbyReady (Protocol_LobbyClientReadyState (p), c);
break;
- case protocol_Lobby_QuerryGameType: this->LobbyReady (Protocol_LobbyClientReadyState (p), c);
+ case protocol_Lobby_QuerryGameType: this->LobbyQuerryGameData (Protocol_QuerryGameType (), c);
break;
}
}
@@ -44,52 +40,75 @@ void GameLobby::GeneralStatus(GameLogic::Protocol_General_Status& p, Oyster::Net
{
case Protocol_General_Status::States_ready:
{
-
+ int temp = FindClient(c);
+ if(temp != -1 )
+ {
+ switch (this->gClients[temp]->GetState())
+ {
+ case GameClient::ClientState_CreatingGame:
+ {
+ this->gameSession.Join(this->gClients[temp]);
+ this->gClients[temp] = 0;
+ }
+ break;
+ }
+ }
+ else
+ {
+ c->Disconnect();
+ }
}
+ break;
case Protocol_General_Status::States_idle:
{
}
+ break;
case Protocol_General_Status::States_leave:
+ break;
case Protocol_General_Status::States_disconected:
{
Detach(c)->Disconnect();
}
+ break;
}
}
void GameLobby::GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c)
{
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i])
+ {
+ this->gClients[i]->GetClient()->Send(p);
+ }
+ }
printf(p.text.c_str());
}
-//void GameLobby::LobbyCreateGame(GameLogic::Protocol_LobbyCreateGame& p, Oyster::Network::NetworkClient* c)
-//{
-//
-//}
void GameLobby::LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Network::NetworkClient* c)
{
if(this->sessionOwner->GetClient()->GetID() == c->GetID())
{
-
+ //Send countdown timer before lobby shuts down
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ this->gClients[i]->GetClient()->Send(Protocol_LobbyStartGame(3.0f));
+ }
}
else
{
//Someone else tried to start the server..
}
}
-//void GameLobby::LobbyJoin(GameLogic::Protocol_LobbyJoin& p, Oyster::Network::NetworkClient* c)
-//{
-// //for (unsigned int i = 0; i < this->gameLobby.Size(); i++)
-// //{
-// // if (this->gameLobby[i]->GetID() == p.value)
-// // {
-// // this->gameLobby[i]->Attach(Detach(c));
-// // return;
-// // }
-// //}
-//}
-void GameLobby::LobbyLogin(GameLogic::Protocol_LobbyJoinGame& p, Oyster::Network::NetworkClient* c)
+void GameLobby::LobbyJoin(GameLogic::Protocol_LobbyJoinGame& p, Oyster::Network::NetworkClient* c)
{
-
+ //for (unsigned int i = 0; i < this->gameLobby.Size(); i++)
+ //{
+ // if (this->gameLobby[i]->GetID() == p.value)
+ // {
+ // this->gameLobby[i]->Attach(Detach(c));
+ // return;
+ // }
+ //}
}
void GameLobby::LobbyRefresh(GameLogic::Protocol_LobbyRefresh& p, Oyster::Network::NetworkClient* c)
{
@@ -112,31 +131,48 @@ void GameLobby::LobbyReady(GameLogic::Protocol_LobbyClientReadyState& p, Oyster:
else
{
this->readyList.Remove(c);
+
}
}
void GameLobby::LobbyQuerryGameData(GameLogic::Protocol_QuerryGameType& p, Oyster::Network::NetworkClient* c)
{
- NetClient temp;
- bool found = false;
-
- //find client in waiting list
- for (unsigned int i = 0; !found && i < this->clients.Size(); i++)
+ if(this->gameSession)
{
- if(this->clients[i]->GetID() == c->GetID())
+ int temp = FindClient(c);
+
+ //Something is wrong
+ if(temp == -1)
{
- temp = this->clients[i];
- found = true;
+ c->Disconnect();
+ }
+ else
+ {
+ //Send game data
+ Protocol_LobbyCreateGame lcg((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
+ c->Send(lcg);
+ this->gClients[temp]->SetState(GameClient::ClientState_CreatingGame);
}
- }
-
- //Something is wrong
- if(!found)
- {
- c->Disconnect();
}
else
{
- //Send game data
- this->gameSession.Attach(temp);
+ // Nothing.-
}
}
+
+
+int GameLobby::FindClient(Oyster::Network::NetworkClient* c)
+{
+ int temp = -1;
+
+ //find client in waiting list
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i]->GetClient()->GetID() == c->GetID())
+ {
+ temp = i;
+ break;
+ }
+ }
+
+ return temp;
+}
\ No newline at end of file
diff --git a/Code/Game/GameServer/Implementation/GameServer.cpp b/Code/Game/GameServer/Implementation/GameServer.cpp
index 087fa7ff..f003fc50 100644
--- a/Code/Game/GameServer/Implementation/GameServer.cpp
+++ b/Code/Game/GameServer/Implementation/GameServer.cpp
@@ -118,69 +118,81 @@ void GameServerAPI::NotifyWhenClientDisconnect(ClientDisconnectedNotify func)
else clientDisconnectedCallback = func;
}
-void GameServerAPI::GameSetMapName(const wchar_t* val)
+void GameServerAPI::GameSetMapName(const wchar_t* val)
{
LobbyLevelData d;
lobby.GetGameDesc(d);
- //d.mapNumber = val; //TODO: implement
+ d.mapName = val;
lobby.SetGameDesc(d);
}
-void GameServerAPI::GameSetMaxClients(const int& val)
+void GameServerAPI::GameSetGameMode(const wchar_t* val)
+{
+ LobbyLevelData d;
+ lobby.GetGameDesc(d);
+ d.gameMode = val;
+ lobby.SetGameDesc(d);
+}
+void GameServerAPI::GameSetGameName(const wchar_t* val)
+{
+ LobbyLevelData d;
+ lobby.GetGameDesc(d);
+ d.gameName = val;
+ lobby.SetGameDesc(d);
+}
+void GameServerAPI::GameSetMaxClients(const int& val)
{
LobbyLevelData d;
lobby.GetGameDesc(d);
d.maxClients = val;
lobby.SetGameDesc(d);
}
-void GameServerAPI::GameSetGameMode(const wchar_t* val)
+void GameServerAPI::GameSetGameTime(const int& val)
{
LobbyLevelData d;
lobby.GetGameDesc(d);
- //d.gameMode = val; //TODO: implement
+ d.gameTimeInMinutes = val;
lobby.SetGameDesc(d);
}
-void GameServerAPI::GameSetGameTime(const int& val)
+
+const wchar_t* GameServerAPI::GameGetMapName()
{
LobbyLevelData d;
lobby.GetGameDesc(d);
- d.gameTime = val;
- lobby.SetGameDesc(d);
+ return d.mapName.c_str();
}
-int GameServerAPI::GameGetMapId()
-{
- LobbyLevelData d;
- lobby.GetGameDesc(d);
- return d.mapNumber;
-}
-int GameServerAPI::GameGetMaxClients()
+int GameServerAPI::GameGetMaxClients()
{
LobbyLevelData d;
lobby.GetGameDesc(d);
return d.maxClients;
}
-int GameServerAPI::GameGetGameMode()
+const wchar_t* GameServerAPI::GameGetGameMode()
{
LobbyLevelData d;
lobby.GetGameDesc(d);
- return d.gameMode;
+ return d.gameMode.c_str();
}
-int GameServerAPI::GameGetGameTime()
+int GameServerAPI::GameGetGameTime()
{
LobbyLevelData d;
lobby.GetGameDesc(d);
- return d.gameTime;
+ return d.gameTimeInMinutes;
}
-const char* GameServerAPI::GameGetGameName()
+const wchar_t* GameServerAPI::GameGetGameName()
{
LobbyLevelData d;
lobby.GetGameDesc(d);
return d.gameName.c_str();
}
-bool GameServerAPI::GameStart()
+int GameServerAPI::GetConnectedClientCount()
{
- if(lobby.StartGameSession())
+ return lobby.GetGameSessionClientCount();
+}
+
+bool GameServerAPI::GameStart( bool forceStart )
+{
+ if(lobby.StartGameSession( forceStart ))
{
-
return true;
}
return false;
diff --git a/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp b/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp
index ca1572a1..6a9c09c2 100644
--- a/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp
+++ b/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp
@@ -19,11 +19,8 @@ using namespace Oyster;
using namespace Oyster::Network;
using namespace Oyster::Thread;
using namespace GameLogic;
+using namespace DanBias;
-namespace DanBias
-{
- Utility::WinTimer testTimer;
- int testID = -1;
bool GameSession::DoWork( )
{
@@ -46,9 +43,9 @@ namespace DanBias
{
int temp = -1;
//Find the idiot
- for (unsigned int i = 0; i < this->clients.Size(); i++)
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
{
- if(this->clients[i]->Equals(e.sender))
+ if(this->gClients[i] && this->gClients[i]->Equals(e.sender))
{
temp = i;
}
@@ -59,7 +56,7 @@ namespace DanBias
this->Detach(e.sender)->Disconnect();
return;
}
- SmartPointer cl = this->clients[temp];
+ SmartPointer cl = this->gClients[temp];
switch (e.args.type)
{
@@ -73,15 +70,48 @@ namespace DanBias
break;
case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved:
printf("\t(%i : %s) - EventType_ProtocolRecieved\n", cl->GetClient()->GetID(), e.sender->GetIpAddress().c_str());
- testID = 2;
- if(cl->GetPlayer()->GetID() == testID)//TODO: TEST
- {
- testTimer.reset();
- }
this->ParseProtocol(e.args.data.protocol, cl);
break;
}
}
+ void GameSession::ProcessClients()
+ {
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i] )
+ {
+ this->gClients[i]->UpdateClient();
+ }
+ }
+ }
+ bool GameSession::Send(Oyster::Network::CustomNetProtocol& message)
+ {
+ bool returnValue = false;
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i])
+ {
+ this->gClients[i]->GetClient()->Send(message);
+ returnValue = true;
+ }
+ }
+
+ return returnValue;
+
+ }
+ bool GameSession::Send(Oyster::Network::CustomNetProtocol& protocol, int ID)
+ {
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i] && this->gClients[i]->GetClient()->GetID() == ID)
+ {
+ this->gClients[i]->GetClient()->Send(protocol);
+ return true;
+ }
+ }
+ return false;
+ }
+
void GameSession::ObjectMove(GameLogic::IObjectData* movedObject)
{
@@ -246,7 +276,6 @@ namespace DanBias
printf("Message recieved from (%i):\t %s\n", c->GetClient()->GetID(), p.text.c_str());
}
-}//End namespace DanBias
diff --git a/Code/Game/GameServer/Implementation/GameSession_General.cpp b/Code/Game/GameServer/Implementation/GameSession_General.cpp
index cf82cc61..933807a4 100644
--- a/Code/Game/GameServer/Implementation/GameSession_General.cpp
+++ b/Code/Game/GameServer/Implementation/GameSession_General.cpp
@@ -3,6 +3,7 @@
/////////////////////////////////////////////////////////////////////
#include "..\GameSession.h"
#include "..\GameClient.h"
+#include "..\GameLobby.h"
#include
#include
#include
@@ -24,217 +25,253 @@ using namespace Oyster;
using namespace Oyster::Network;
using namespace Oyster::Thread;
using namespace GameLogic;
+using namespace DanBias;
-namespace DanBias
+GameSession* GameSession::gameSession = nullptr;
+
+GameSession::GameSession()
+ :gameInstance(GameAPI::Instance())
{
- GameSession* GameSession::gameSession = nullptr;
+ this->owner = 0;
+ this->isCreated = false;
+ this->isRunning = false;
+ this->gameSession = this;
+ this->logicFrameTime = DELTA_TIME_20;
+ this->networkFrameTime = DELTA_TIME_20;
+ this->networkTimer.reset();
+ this->logicTimer.reset();
- GameSession::GameSession()
- :gameInstance(GameAPI::Instance())
+ memset(&this->description, 0, sizeof(GameDescription));
+}
+
+GameSession::~GameSession()
+{
+ this->worker.Terminate();
+ this->clients.Clear();
+ this->gameInstance;
+ this->owner = 0;
+ this->isCreated = false;
+ this->isRunning = false;
+}
+
+bool GameSession::Create(GameDescription& desc, bool forceStart)
+{
+ this->description = desc;
+/* Do some error checking */
+ if(!forceStart && desc.clients.Size() == 0) return false;
+ if(!desc.owner) return false;
+ if(this->isCreated) return false;
+
+/* standard initialization of some data */
+ this->gClients.Resize((unsigned int)desc.maxClients);
+ for (unsigned int i = 0; i < desc.clients.Size(); i++)
{
- this->owner = 0;
- this->isCreated = false;
- this->isRunning = false;
- this->gameSession = this;
- this->logicFrameTime = DELTA_TIME_20;
- this->networkFrameTime = DELTA_TIME_20;
- this->networkTimer.reset();
- this->logicTimer.reset();
-
- memset(&this->description, 0, sizeof(GameDescription));
- }
-
- GameSession::~GameSession()
- {
- this->worker.Terminate();
- this->clients.Clear();
- this->gameInstance;
- this->owner = 0;
- this->isCreated = false;
- this->isRunning = false;
- }
-
- bool GameSession::Create(GameDescription& desc)
- {
- this->description = desc;
- /* Do some error checking */
- if(desc.clients.Size() == 0) return false;
- if(!desc.owner) return false;
- if(this->isCreated) return false;
-
- /* standard initialization of some data */
- NetworkSession::clients = desc.clients;
- NetworkSession::clients.Resize((unsigned int)desc.maxClients);
- this->clients.Resize((unsigned int)desc.maxClients);
- this->owner = desc.owner;
-
- /* Initiate the game instance */
- if(!this->gameInstance.Initiate())
+ if(desc.clients[i])
{
- printf("Failed to initiate the game instance\n");
+ this->clientCount++;
+ this->gClients[i] = desc.clients[i];
+ this->gClients[i]->SetOwner(this);
}
+ }
+ this->owner = desc.owner;
- /* Create the players in the game instance */
- GameLogic::IPlayerData* p = 0;
- for (unsigned int i = 0; i < desc.clients.Size(); i++)
+/* Initiate the game instance */
+ if(!this->gameInstance.Initiate())
+ {
+ printf("Failed to initiate the game instance\n");
+ }
+
+/* Create the players in the game instance */
+ GameLogic::IPlayerData* p = 0;
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i])
{
- if(desc.clients[i])
+ if( (p = this->gameInstance.CreatePlayer()) )
{
- if( (p = this->gameInstance.CreatePlayer()) )
- {
- desc.clients[i]->SetOwner(this);
- this->clients[i] = (new GameClient(desc.clients[i], p));
- }
- else
- {
- printf("Failed to create player (%i)\n", i);
- }
+ this->gClients[i]->SetPlayer(p);
+ }
+ else
+ {
+ printf("Failed to create player (%i)\n", i);
}
}
-
- /* Create the game level */
- if(!(this->levelData = this->gameInstance.CreateLevel()))
- {
- printf("Level not created!");
- return false;
- }
-
- /* Set some game instance data options */
- this->gameInstance.SetSubscription(GameSession::ObjectMove);
- this->gameInstance.SetSubscription(GameSession::ObjectDisabled);
- this->gameInstance.SetFPS(60);
-
- this->description.clients.Clear();
-
- this->isCreated = true;
-
- /* Create the worker thread */
- if(this->worker.Create(this, false) != OYSTER_THREAD_ERROR_SUCCESS)
- return false;
-
- return this->isCreated;
}
- void GameSession::Run()
+/* Create the game level */
+ if(!(this->levelData = this->gameInstance.CreateLevel(this->description.mapName.c_str())))
{
- if(this->isRunning) return;
-
- if(this->clients.Size() > 0)
- {
- this->worker.Start();
- this->worker.SetPriority(OYSTER_THREAD_PRIORITY_1);
- this->isRunning = true;
- }
+ printf("Level not created!");
+ return false;
}
- void GameSession::ThreadEntry( )
- {
- //List with clients that we are waiting on..
- DynamicArray> readyList;// = this->clients;
+/* Set some game instance data options */
+ this->gameInstance.SetSubscription(GameSession::ObjectMove);
+ this->gameInstance.SetSubscription(GameSession::ObjectDisabled);
+ this->gameInstance.SetFPS(60);
- //First we need to clean invalid clients, if any, and tell them to start loading game data
- for (unsigned int i = 0; i < this->clients.Size(); i++)
- {
- if(this->clients[i])
- {
- if(this->clients[i]->IsReady())
- {
- readyList.Push(this->clients[i]);
- Protocol_LobbyCreateGame p(readyList[i]->GetPlayer()->GetID(), "char_white.dan", readyList[i]->GetPlayer()->GetOrientation());
- readyList[readyList.Size() - 1]->GetClient()->Send(p);
- }
- }
- }
+ this->description.clients.Clear();
+
+ this->isCreated = true;
+
+ /* Create the worker thread */
+ if(this->worker.Create(this, false) != OYSTER_THREAD_ERROR_SUCCESS)
+ return false;
+
+ return this->isCreated;
+}
+
+void GameSession::Run()
+{
+ if(this->isRunning) return;
+
+ this->worker.Start();
+ this->worker.SetPriority(OYSTER_THREAD_PRIORITY_1);
+ this->isRunning = true;
- unsigned int readyCounter = readyList.Size();
+}
- //Sync with clients
- while (readyCounter != 0)
+void GameSession::ThreadEntry( )
+{
+//List with clients that we are waiting on..
+ DynamicArray readyList;// = this->clients;
+
+//First we need to clean invalid clients, if any, and tell them to start loading game data
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i])
{
- this->ProcessClients();
- for (unsigned int i = 0; i < readyList.Size(); i++)
+ readyList.Push(this->gClients[i]);
+ Protocol_LobbyCreateGame p((char)1, (char)0, Utility::String::WStringToString(this->description.mapName, std::string()));
+ readyList[readyList.Size() - 1]->GetClient()->Send(p);
+ }
+ }
+
+ unsigned int readyCounter = readyList.Size();
+
+//Sync with clients
+ while (readyCounter != 0)
+ {
+ this->ProcessClients();
+ for (unsigned int i = 0; i < readyList.Size(); i++)
+ {
+ if(readyList[i] && readyList[i]->IsReady())
{
- if(readyList[i] && readyList[i]->IsReady())
+ //Need to send information about other players, to all players
+ for (unsigned int k = 0; k < this->gClients.Size(); k++)
{
- //Need to send information about other players, to all players
- for (unsigned int k = 0; k < this->clients.Size(); k++)
+ if((this->gClients[k] && readyList[i]) && readyList[i]->GetClient()->GetID() != this->gClients[k]->GetClient()->GetID())
{
- if((this->clients[k] && readyList[i]) && readyList[i]->GetClient()->GetID() != this->clients[k]->GetClient()->GetID())
- {
- //Protocol_ObjectCreatePlayer
- Protocol_ObjectCreate p( this->clients[k]->GetPlayer()->GetPosition(),
- this->clients[k]->GetPlayer()->GetRotation(),
- this->clients[k]->GetPlayer()->GetScale(),
- this->clients[k]->GetPlayer()->GetID(), "char_white.dan"); //The model name will be custom later..
- readyList[i]->GetClient()->Send(p);
- }
+ IPlayerData* pl = this->gClients[k]->GetPlayer();
+ Protocol_ObjectCreatePlayer p( pl->GetPosition(), pl->GetRotation(), pl->GetScale(),
+ pl->GetID(), true, this->gClients[k]->GetPlayer()->GetTeamID(),
+ /*nwClient->GetAlias()*/"", /*playerData->GetMesh()*/"char_white.dan");
+ readyList[i]->GetClient()->Send(p);
}
-
- readyCounter-- ;
- readyList[i] = 0;
}
- }
- Sleep(5); //TODO: This might not be needed here.
- }
-
- for (unsigned int i = 0; i < this->clients.Size(); i++)
- {
- if(this->clients[i])
- {
- this->clients[i]->GetClient()->Send(GameLogic::Protocol_LobbyStartGame(5));
+
+ readyCounter-- ;
+ readyList[i] = 0;
}
}
+ Sleep(5); //TODO: This might not be needed here.
}
- bool GameSession::Attach(Utility::DynamicMemory::SmartPointer client)
+//Sync with clients before starting countdown
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
{
- if(!this->isCreated) return false;
- if(this->GetClientCount() == this->clients.Capacity()) return false;
-
- client->SetOwner(this);
-
- IPlayerData* player = this->gameInstance.CreatePlayer();
- if(!player) return false;
-
- SmartPointer obj = new GameClient(client, player);
-
- // Send the chosen mesh name
- Protocol_LobbyCreateGame lcg(obj->GetPlayer()->GetID(), "char_white.dan", obj->GetPlayer()->GetOrientation());
- obj->GetClient()->Send(lcg);
-
- // Send the player data only
- for (unsigned int i = 0; i < this->clients.Capacity(); i++)
+ if(this->gClients[i])
{
- if(this->clients[i])
- {
- IPlayerData* p = this->clients[i]->GetPlayer();
- Protocol_ObjectCreate oc(p->GetPosition(), p->GetRotation(), p->GetScale(), p->GetID(), "char_white.dan");
- //Protocol_ObjectCreatePlayer oc(p->GetPosition(), p->GetRotation(), p->GetScale(), p->GetID(), "char_white.dan");
- this->clients[i]->GetClient()->Send(oc);
- }
+ this->gClients[i]->GetClient()->Send(GameLogic::Protocol_LobbyStartGame(5.0f));
}
-
- obj->GetClient()->Send(GameLogic::Protocol_LobbyStartGame(0));
-
- for (unsigned int i = 0; i < this->clients.Size(); i++)
- {
- if(!clients[i])
- {
- NetworkSession::clients[i] = client;
- clients[i] = obj;
- return true;
- }
- }
-
- return true;
}
+}
- void GameSession::CloseSession( bool dissconnectClients )
+bool GameSession::Join(gClient gameClient)
+{
+ if(!this->isCreated) return false;
+ if(this->GetClientCount() == this->gClients.Capacity()) return false;
+
+ gameClient->SetOwner(this);
+
+ IPlayerData* playerData = this->gameInstance.CreatePlayer();
+ if(!playerData) return false;
+
+ gameClient->SetPlayer(playerData);
+ NetworkClient* nwClient = gameClient->GetClient();
+
+// Send the player data only
{
- this->worker.Terminate();
- NetworkSession::CloseSession(true);
- this->clients.Clear();
+ Protocol_ObjectCreatePlayer oc( playerData->GetPosition(), playerData->GetRotation(), playerData->GetScale(),
+ playerData->GetID(), true, playerData->GetTeamID(),
+ /*nwClient->GetAlias()*/"Unknown", /*playerData->GetMesh()*/"char_white.dan");
+ nwClient->Send(oc);
}
-}//End namespace DanBias
+// Send information about other clients
+ {
+ for (unsigned int i = 0; i < this->gClients.Size(); i++)
+ {
+ if(this->gClients[i])
+ {
+ IPlayerData* temp = this->gClients[i]->GetPlayer();
+ Protocol_ObjectCreatePlayer oc( temp->GetPosition(), temp->GetRotation(), temp->GetScale(),
+ temp->GetID(), false, temp->GetTeamID(),
+ /*nwClient->GetAlias()*/"Unknown", /*playerData->GetMesh()*/"char_white.dan");
+ nwClient->Send(oc);
+ }
+ }
+ }
+
+//TODO: Need to be able to get the current gameplay data from the logic, to sync it with the client
+ {
+ DynamicArray objects;
+ this->levelData->GetAllDynamicObjects(objects);
+ for (unsigned int i = 0; i < objects.Size(); i++)
+ {
+ //Protocol_ObjectPosition p(movedObject->GetPosition(), id);
+ Protocol_ObjectPositionRotation p(objects[i]->GetPosition(), objects[i]->GetRotation(), objects[i]->GetID());
+ GameSession::gameSession->Send(p.GetProtocol());
+ }
+ }
+
+// Insert the new client to the update list
+ bool added = false;
+ {
+ for (unsigned int i = 0; !added && i < this->gClients.Size(); i++)
+ {
+ if(!this->gClients[i])
+ {
+ this->gClients[i] = gameClient;
+ // Send the start signal
+ {
+ nwClient->Send(GameLogic::Protocol_LobbyStartGame(0));
+ }
+ added = true;
+ this->clientCount++;
+ }
+ }
+ }
+
+ gameClient->SetState(GameClient::ClientState_Ready);
+
+ return added;
+}
+
+//DynamicArray GameSession::CloseSession( bool dissconnectClients )
+//{
+// this->worker.Terminate();
+// //TODO: Send clients to lobby
+//
+// //for (unsigned int i = 0; i < this->gClients.Size(); i++)
+// //{
+// // if(this->gClients[i])
+// // {
+// // ((GameLobby*)this->owner)-> this->gClients[i]
+// // }
+// //}
+//
+// this->gClients.Clear();
+//}
+
diff --git a/Code/Game/LanServer/CLIStandaloneServer/StandaloneGameServerCLI.cpp b/Code/Game/LanServer/CLIStandaloneServer/StandaloneGameServerCLI.cpp
index 3a10b6ce..1065a28a 100644
--- a/Code/Game/LanServer/CLIStandaloneServer/StandaloneGameServerCLI.cpp
+++ b/Code/Game/LanServer/CLIStandaloneServer/StandaloneGameServerCLI.cpp
@@ -72,26 +72,32 @@ void StandaloneGameServerCLI::GameSetMapName(String^ value)
pin_ptr wch = PtrToStringChars(value);
DanBias::GameServerAPI::GameSetMapName(wch);
}
+void StandaloneGameServerCLI::GameSetGameMode(String^ value)
+{
+ pin_ptr wch = PtrToStringChars(value);
+ DanBias::GameServerAPI::GameSetGameMode(wch);
+}
+void StandaloneGameServerCLI::GameSetGameName(String^ value)
+{
+ pin_ptr wch = PtrToStringChars(value);
+ DanBias::GameServerAPI::GameSetGameName(wch);
+}
void StandaloneGameServerCLI::GameSetMaxClients(const int val)
{
DanBias::GameServerAPI::GameSetMaxClients(val);
}
-void StandaloneGameServerCLI::GameSetGameMode(String^ value)
-{
- pin_ptr wch = PtrToStringChars(value);
- DanBias::GameServerAPI::GameSetGameMode(wch);
-}
+
void StandaloneGameServerCLI::GameSetGameTime(const int val)
{
DanBias::GameServerAPI::GameSetGameTime(val);
}
-int StandaloneGameServerCLI::GameGetMapId()
+String^ StandaloneGameServerCLI::GameGetMapName()
{
- return DanBias::GameServerAPI::GameGetMapId();
+ return gcnew String( DanBias::GameServerAPI::GameGetMapName());
}
int StandaloneGameServerCLI::GameGetMaxClients()
@@ -99,9 +105,9 @@ int StandaloneGameServerCLI::GameGetMaxClients()
return DanBias::GameServerAPI::GameGetMaxClients();
}
-int StandaloneGameServerCLI::GameGetGameMode()
+String^ StandaloneGameServerCLI::GameGetGameMode()
{
- return DanBias::GameServerAPI::GameGetGameMode();
+ return gcnew String( DanBias::GameServerAPI::GameGetGameMode());
}
int StandaloneGameServerCLI::GameGetGameTime()
@@ -111,10 +117,17 @@ int StandaloneGameServerCLI::GameGetGameTime()
String^ StandaloneGameServerCLI::GameGetGameName()
{
- return gcnew String(DanBias::GameServerAPI::GameGetGameName());
+ return gcnew String( DanBias::GameServerAPI::GameGetGameName());
}
-bool StandaloneGameServerCLI::GameStart()
+bool StandaloneGameServerCLI::GameStart(bool f)
{
- return DanBias::GameServerAPI::GameStart();
-}
\ No newline at end of file
+ return DanBias::GameServerAPI::GameStart(f);
+}
+int StandaloneGameServerCLI::GetClientsConnectedCount()
+{
+ return DanBias::GameServerAPI::GetConnectedClientCount();
+}
+
+
+
diff --git a/Code/Game/LanServer/CLIStandaloneServer/StandaloneGameServerCLI.h b/Code/Game/LanServer/CLIStandaloneServer/StandaloneGameServerCLI.h
index 3fdd0713..576a7433 100644
--- a/Code/Game/LanServer/CLIStandaloneServer/StandaloneGameServerCLI.h
+++ b/Code/Game/LanServer/CLIStandaloneServer/StandaloneGameServerCLI.h
@@ -47,15 +47,18 @@ namespace System { namespace Windows { namespace Interop
bool ServerIsRunning();
void GameSetMapName(String^ val);
- void GameSetMaxClients(const int val);
void GameSetGameMode(String^ val);
+ void GameSetGameName(String^ val);
+ void GameSetMaxClients(const int val);
void GameSetGameTime(const int val);
- int GameGetMapId();
+
int GameGetMaxClients();
- int GameGetGameMode();
int GameGetGameTime();
+ System::String^ GameGetMapName();
+ System::String^ GameGetGameMode();
System::String^ GameGetGameName();
- bool GameStart();
+ bool GameStart( bool forceStart );
+ int GetClientsConnectedCount();
};
} } }
diff --git a/Code/Game/LanServer/StandAloneLauncher/App.config b/Code/Game/LanServer/StandAloneLauncher/App.config
index 32412984..efeb1570 100644
--- a/Code/Game/LanServer/StandAloneLauncher/App.config
+++ b/Code/Game/LanServer/StandAloneLauncher/App.config
@@ -1,5 +1,10 @@

+
+
+
+
+
@@ -8,4 +13,11 @@
+
+
+
+ .\..\Content\
+
+
+
diff --git a/Code/Game/LanServer/StandAloneLauncher/Form1.Designer.cs b/Code/Game/LanServer/StandAloneLauncher/Form1.Designer.cs
index df569295..73ef627c 100644
--- a/Code/Game/LanServer/StandAloneLauncher/Form1.Designer.cs
+++ b/Code/Game/LanServer/StandAloneLauncher/Form1.Designer.cs
@@ -36,32 +36,58 @@
this.label_listenPort = new System.Windows.Forms.Label();
this.panel_serverOptions = new System.Windows.Forms.Panel();
this.panel_commands = new System.Windows.Forms.Panel();
+ this.timeLimit = new System.Windows.Forms.NumericUpDown();
+ this.gameModes = new System.Windows.Forms.ComboBox();
+ this.label3 = new System.Windows.Forms.Label();
+ this.forceStart = new System.Windows.Forms.CheckBox();
+ this.label2 = new System.Windows.Forms.Label();
+ this.label4 = new System.Windows.Forms.Label();
+ this.labelClientsConnected = new System.Windows.Forms.Label();
+ this.label1 = new System.Windows.Forms.Label();
+ this.nrOfClients = new System.Windows.Forms.NumericUpDown();
+ this.buttonStartGame = new System.Windows.Forms.Button();
this.panel_clientArea = new System.Windows.Forms.Panel();
this.ServerInfoTextArea = new System.Windows.Forms.RichTextBox();
this.splitter1 = new System.Windows.Forms.Splitter();
this.clientInfoBox = new System.Windows.Forms.ListBox();
- this.buttonStartGame = new System.Windows.Forms.Button();
- this.nrOfClients = new System.Windows.Forms.NumericUpDown();
- this.label1 = new System.Windows.Forms.Label();
- this.label2 = new System.Windows.Forms.Label();
- this.gameModes = new System.Windows.Forms.ComboBox();
- this.timeLimit = new System.Windows.Forms.NumericUpDown();
- this.label3 = new System.Windows.Forms.Label();
- this.label4 = new System.Windows.Forms.Label();
- this.mapName = new System.Windows.Forms.TextBox();
+ this.panel_CommanArea = new System.Windows.Forms.Panel();
+ this.label5 = new System.Windows.Forms.Label();
+ this.mapName = new System.Windows.Forms.ComboBox();
+ this.panelServerCommands = new System.Windows.Forms.Panel();
+ this.buttonExecuteSend = new System.Windows.Forms.Button();
+ this.panel2 = new System.Windows.Forms.Panel();
+ this.comboBox1 = new System.Windows.Forms.ComboBox();
+ this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
+ this.textBox1 = new System.Windows.Forms.TextBox();
+ this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
+ this.label6 = new System.Windows.Forms.Label();
+ this.label7 = new System.Windows.Forms.Label();
+ this.label8 = new System.Windows.Forms.Label();
+ this.dataProtocolFields = new System.Windows.Forms.TableLayoutPanel();
+ this.buttonAddNewDataField = new System.Windows.Forms.Button();
+ this.button2 = new System.Windows.Forms.Button();
+ this.buttonsAtBottom = new System.Windows.Forms.TableLayoutPanel();
((System.ComponentModel.ISupportInitialize)(this.listenPort)).BeginInit();
this.panel_serverOptions.SuspendLayout();
this.panel_commands.SuspendLayout();
- this.panel_clientArea.SuspendLayout();
- ((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).BeginInit();
+ ((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).BeginInit();
+ this.panel_clientArea.SuspendLayout();
+ this.panel_CommanArea.SuspendLayout();
+ this.panelServerCommands.SuspendLayout();
+ this.panel2.SuspendLayout();
+ ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
+ this.tableLayoutPanel1.SuspendLayout();
+ this.dataProtocolFields.SuspendLayout();
+ this.buttonsAtBottom.SuspendLayout();
this.SuspendLayout();
//
// serverToggle
//
- this.serverToggle.Location = new System.Drawing.Point(9, 81);
+ this.serverToggle.Dock = System.Windows.Forms.DockStyle.Bottom;
+ this.serverToggle.Location = new System.Drawing.Point(0, 83);
this.serverToggle.Name = "serverToggle";
- this.serverToggle.Size = new System.Drawing.Size(75, 23);
+ this.serverToggle.Size = new System.Drawing.Size(241, 20);
this.serverToggle.TabIndex = 0;
this.serverToggle.Text = "Start server";
this.serverToggle.UseVisualStyleBackColor = true;
@@ -111,7 +137,7 @@
this.listenPort.Size = new System.Drawing.Size(95, 20);
this.listenPort.TabIndex = 5;
this.listenPort.Value = new decimal(new int[] {
- 2048,
+ 15151,
0,
0,
0});
@@ -133,83 +159,123 @@
this.panel_serverOptions.Controls.Add(this.label_listenPort);
this.panel_serverOptions.Controls.Add(this.lanBroadcast);
this.panel_serverOptions.Controls.Add(this.label_serverName);
- this.panel_serverOptions.Location = new System.Drawing.Point(12, 12);
+ this.panel_serverOptions.Dock = System.Windows.Forms.DockStyle.Top;
+ this.panel_serverOptions.Location = new System.Drawing.Point(0, 0);
this.panel_serverOptions.Name = "panel_serverOptions";
- this.panel_serverOptions.Size = new System.Drawing.Size(183, 113);
+ this.panel_serverOptions.Size = new System.Drawing.Size(241, 103);
this.panel_serverOptions.TabIndex = 6;
//
// panel_commands
//
- this.panel_commands.Controls.Add(this.mapName);
this.panel_commands.Controls.Add(this.timeLimit);
+ this.panel_commands.Controls.Add(this.mapName);
this.panel_commands.Controls.Add(this.gameModes);
this.panel_commands.Controls.Add(this.label3);
+ this.panel_commands.Controls.Add(this.forceStart);
this.panel_commands.Controls.Add(this.label2);
this.panel_commands.Controls.Add(this.label4);
+ this.panel_commands.Controls.Add(this.label5);
+ this.panel_commands.Controls.Add(this.labelClientsConnected);
this.panel_commands.Controls.Add(this.label1);
this.panel_commands.Controls.Add(this.nrOfClients);
this.panel_commands.Controls.Add(this.buttonStartGame);
- this.panel_commands.Location = new System.Drawing.Point(12, 131);
+ this.panel_commands.Dock = System.Windows.Forms.DockStyle.Top;
+ this.panel_commands.Location = new System.Drawing.Point(0, 103);
this.panel_commands.Name = "panel_commands";
- this.panel_commands.Size = new System.Drawing.Size(183, 230);
+ this.panel_commands.Size = new System.Drawing.Size(241, 188);
this.panel_commands.TabIndex = 7;
this.panel_commands.Visible = false;
//
- // panel_clientArea
+ // timeLimit
//
- this.panel_clientArea.Controls.Add(this.ServerInfoTextArea);
- this.panel_clientArea.Controls.Add(this.splitter1);
- this.panel_clientArea.Controls.Add(this.clientInfoBox);
- this.panel_clientArea.Location = new System.Drawing.Point(202, 12);
- this.panel_clientArea.Name = "panel_clientArea";
- this.panel_clientArea.Size = new System.Drawing.Size(303, 349);
- this.panel_clientArea.TabIndex = 8;
+ this.timeLimit.Location = new System.Drawing.Point(112, 89);
+ this.timeLimit.Minimum = new decimal(new int[] {
+ 5,
+ 0,
+ 0,
+ 0});
+ this.timeLimit.Name = "timeLimit";
+ this.timeLimit.Size = new System.Drawing.Size(123, 20);
+ this.timeLimit.TabIndex = 11;
+ this.timeLimit.ThousandsSeparator = true;
+ this.timeLimit.Value = new decimal(new int[] {
+ 15,
+ 0,
+ 0,
+ 0});
//
- // ServerInfoTextArea
+ // gameModes
//
- this.ServerInfoTextArea.BackColor = System.Drawing.SystemColors.ActiveCaptionText;
- this.ServerInfoTextArea.BorderStyle = System.Windows.Forms.BorderStyle.None;
- this.ServerInfoTextArea.Dock = System.Windows.Forms.DockStyle.Fill;
- this.ServerInfoTextArea.Font = new System.Drawing.Font("GulimChe", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
- this.ServerInfoTextArea.ForeColor = System.Drawing.SystemColors.Info;
- this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 152);
- this.ServerInfoTextArea.Name = "ServerInfoTextArea";
- this.ServerInfoTextArea.ReadOnly = true;
- this.ServerInfoTextArea.Size = new System.Drawing.Size(303, 197);
- this.ServerInfoTextArea.TabIndex = 1;
- this.ServerInfoTextArea.Text = "";
+ this.gameModes.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.gameModes.FormattingEnabled = true;
+ this.gameModes.Items.AddRange(new object[] {
+ "Free-for-all",
+ "Team death-match"});
+ this.gameModes.Location = new System.Drawing.Point(77, 61);
+ this.gameModes.Name = "gameModes";
+ this.gameModes.Size = new System.Drawing.Size(158, 21);
+ this.gameModes.TabIndex = 10;
//
- // splitter1
+ // label3
//
- this.splitter1.Dock = System.Windows.Forms.DockStyle.Top;
- this.splitter1.Location = new System.Drawing.Point(0, 147);
- this.splitter1.Name = "splitter1";
- this.splitter1.Size = new System.Drawing.Size(303, 5);
- this.splitter1.TabIndex = 2;
- this.splitter1.TabStop = false;
+ this.label3.AutoSize = true;
+ this.label3.Location = new System.Drawing.Point(8, 96);
+ this.label3.Name = "label3";
+ this.label3.Size = new System.Drawing.Size(95, 13);
+ this.label3.TabIndex = 9;
+ this.label3.Text = "Time limit (minutes)";
//
- // clientInfoBox
+ // forceStart
//
- this.clientInfoBox.Dock = System.Windows.Forms.DockStyle.Top;
- this.clientInfoBox.FormattingEnabled = true;
- this.clientInfoBox.Location = new System.Drawing.Point(0, 0);
- this.clientInfoBox.Name = "clientInfoBox";
- this.clientInfoBox.Size = new System.Drawing.Size(303, 147);
- this.clientInfoBox.TabIndex = 0;
+ this.forceStart.AutoSize = true;
+ this.forceStart.Checked = true;
+ this.forceStart.CheckState = System.Windows.Forms.CheckState.Checked;
+ this.forceStart.Location = new System.Drawing.Point(12, 120);
+ this.forceStart.Name = "forceStart";
+ this.forceStart.Size = new System.Drawing.Size(115, 17);
+ this.forceStart.TabIndex = 1;
+ this.forceStart.Text = "Ignore empty lobby";
+ this.forceStart.UseVisualStyleBackColor = true;
//
- // buttonStartGame
+ // label2
//
- this.buttonStartGame.Location = new System.Drawing.Point(53, 195);
- this.buttonStartGame.Name = "buttonStartGame";
- this.buttonStartGame.Size = new System.Drawing.Size(75, 23);
- this.buttonStartGame.TabIndex = 6;
- this.buttonStartGame.Text = "Start game";
- this.buttonStartGame.UseVisualStyleBackColor = true;
- this.buttonStartGame.Click += new System.EventHandler(this.buttonStartGame_Click);
+ this.label2.AutoSize = true;
+ this.label2.Location = new System.Drawing.Point(8, 69);
+ this.label2.Name = "label2";
+ this.label2.Size = new System.Drawing.Size(64, 13);
+ this.label2.TabIndex = 9;
+ this.label2.Text = "Game mode";
+ //
+ // label4
+ //
+ this.label4.AutoSize = true;
+ this.label4.Location = new System.Drawing.Point(9, 15);
+ this.label4.Name = "label4";
+ this.label4.Size = new System.Drawing.Size(57, 13);
+ this.label4.TabIndex = 8;
+ this.label4.Text = "Map name";
+ //
+ // labelClientsConnected
+ //
+ this.labelClientsConnected.AutoSize = true;
+ this.labelClientsConnected.Location = new System.Drawing.Point(131, 147);
+ this.labelClientsConnected.Name = "labelClientsConnected";
+ this.labelClientsConnected.Size = new System.Drawing.Size(80, 13);
+ this.labelClientsConnected.TabIndex = 8;
+ this.labelClientsConnected.Text = "Game clients: 0";
+ //
+ // label1
+ //
+ this.label1.AutoSize = true;
+ this.label1.Location = new System.Drawing.Point(8, 38);
+ this.label1.Name = "label1";
+ this.label1.Size = new System.Drawing.Size(53, 13);
+ this.label1.TabIndex = 8;
+ this.label1.Text = "Client limit";
//
// nrOfClients
//
- this.nrOfClients.Location = new System.Drawing.Point(78, 36);
+ this.nrOfClients.Location = new System.Drawing.Point(72, 34);
this.nrOfClients.Maximum = new decimal(new int[] {
20,
0,
@@ -221,105 +287,307 @@
0,
0});
this.nrOfClients.Name = "nrOfClients";
- this.nrOfClients.Size = new System.Drawing.Size(39, 20);
+ this.nrOfClients.Size = new System.Drawing.Size(163, 20);
this.nrOfClients.TabIndex = 7;
this.nrOfClients.Value = new decimal(new int[] {
- 2,
+ 10,
0,
0,
0});
//
- // label1
+ // buttonStartGame
//
- this.label1.AutoSize = true;
- this.label1.Location = new System.Drawing.Point(8, 38);
- this.label1.Name = "label1";
- this.label1.Size = new System.Drawing.Size(53, 13);
- this.label1.TabIndex = 8;
- this.label1.Text = "Client limit";
+ this.buttonStartGame.Dock = System.Windows.Forms.DockStyle.Bottom;
+ this.buttonStartGame.Location = new System.Drawing.Point(0, 166);
+ this.buttonStartGame.Name = "buttonStartGame";
+ this.buttonStartGame.Size = new System.Drawing.Size(241, 22);
+ this.buttonStartGame.TabIndex = 6;
+ this.buttonStartGame.Text = "Start game";
+ this.buttonStartGame.UseVisualStyleBackColor = true;
+ this.buttonStartGame.Click += new System.EventHandler(this.buttonStartGame_Click);
//
- // label2
+ // panel_clientArea
//
- this.label2.AutoSize = true;
- this.label2.Location = new System.Drawing.Point(8, 69);
- this.label2.Name = "label2";
- this.label2.Size = new System.Drawing.Size(64, 13);
- this.label2.TabIndex = 9;
- this.label2.Text = "Game mode";
+ this.panel_clientArea.Controls.Add(this.ServerInfoTextArea);
+ this.panel_clientArea.Controls.Add(this.splitter1);
+ this.panel_clientArea.Controls.Add(this.clientInfoBox);
+ this.panel_clientArea.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.panel_clientArea.Location = new System.Drawing.Point(241, 0);
+ this.panel_clientArea.Name = "panel_clientArea";
+ this.panel_clientArea.Size = new System.Drawing.Size(494, 616);
+ this.panel_clientArea.TabIndex = 8;
//
- // gameModes
+ // ServerInfoTextArea
//
- this.gameModes.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
- this.gameModes.FormattingEnabled = true;
- this.gameModes.Items.AddRange(new object[] {
- "Free-for-all",
- "Team death-match"});
- this.gameModes.Location = new System.Drawing.Point(78, 66);
- this.gameModes.Name = "gameModes";
- this.gameModes.Size = new System.Drawing.Size(99, 21);
- this.gameModes.TabIndex = 10;
+ this.ServerInfoTextArea.BackColor = System.Drawing.SystemColors.ActiveCaptionText;
+ this.ServerInfoTextArea.BorderStyle = System.Windows.Forms.BorderStyle.None;
+ this.ServerInfoTextArea.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.ServerInfoTextArea.Font = new System.Drawing.Font("GulimChe", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+ this.ServerInfoTextArea.ForeColor = System.Drawing.SystemColors.Info;
+ this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 269);
+ this.ServerInfoTextArea.Name = "ServerInfoTextArea";
+ this.ServerInfoTextArea.ReadOnly = true;
+ this.ServerInfoTextArea.Size = new System.Drawing.Size(494, 347);
+ this.ServerInfoTextArea.TabIndex = 1;
+ this.ServerInfoTextArea.Text = "";
//
- // timeLimit
+ // splitter1
//
- this.timeLimit.Location = new System.Drawing.Point(109, 94);
- this.timeLimit.Minimum = new decimal(new int[] {
- 5,
- 0,
- 0,
- 0});
- this.timeLimit.Name = "timeLimit";
- this.timeLimit.Size = new System.Drawing.Size(68, 20);
- this.timeLimit.TabIndex = 11;
- this.timeLimit.ThousandsSeparator = true;
- this.timeLimit.Value = new decimal(new int[] {
- 5,
- 0,
- 0,
- 0});
+ this.splitter1.Dock = System.Windows.Forms.DockStyle.Top;
+ this.splitter1.Location = new System.Drawing.Point(0, 264);
+ this.splitter1.Name = "splitter1";
+ this.splitter1.Size = new System.Drawing.Size(494, 5);
+ this.splitter1.TabIndex = 2;
+ this.splitter1.TabStop = false;
//
- // label3
+ // clientInfoBox
//
- this.label3.AutoSize = true;
- this.label3.Location = new System.Drawing.Point(8, 96);
- this.label3.Name = "label3";
- this.label3.Size = new System.Drawing.Size(95, 13);
- this.label3.TabIndex = 9;
- this.label3.Text = "Time limit (minutes)";
+ this.clientInfoBox.Dock = System.Windows.Forms.DockStyle.Top;
+ this.clientInfoBox.FormattingEnabled = true;
+ this.clientInfoBox.Location = new System.Drawing.Point(0, 0);
+ this.clientInfoBox.Name = "clientInfoBox";
+ this.clientInfoBox.Size = new System.Drawing.Size(494, 264);
+ this.clientInfoBox.TabIndex = 0;
//
- // label4
+ // panel_CommanArea
//
- this.label4.AutoSize = true;
- this.label4.Location = new System.Drawing.Point(9, 15);
- this.label4.Name = "label4";
- this.label4.Size = new System.Drawing.Size(57, 13);
- this.label4.TabIndex = 8;
- this.label4.Text = "Map name";
+ this.panel_CommanArea.Controls.Add(this.panelServerCommands);
+ this.panel_CommanArea.Controls.Add(this.panel_commands);
+ this.panel_CommanArea.Controls.Add(this.panel_serverOptions);
+ this.panel_CommanArea.Dock = System.Windows.Forms.DockStyle.Left;
+ this.panel_CommanArea.Location = new System.Drawing.Point(0, 0);
+ this.panel_CommanArea.Name = "panel_CommanArea";
+ this.panel_CommanArea.Size = new System.Drawing.Size(241, 616);
+ this.panel_CommanArea.TabIndex = 9;
+ //
+ // label5
+ //
+ this.label5.AutoSize = true;
+ this.label5.Location = new System.Drawing.Point(23, 147);
+ this.label5.Name = "label5";
+ this.label5.Size = new System.Drawing.Size(81, 13);
+ this.label5.TabIndex = 8;
+ this.label5.Text = "Lobby clients: 0";
//
// mapName
//
- this.mapName.Location = new System.Drawing.Point(78, 7);
+ this.mapName.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.mapName.FormattingEnabled = true;
+ this.mapName.IntegralHeight = false;
+ this.mapName.Items.AddRange(new object[] {
+ "Set default"});
+ this.mapName.Location = new System.Drawing.Point(72, 7);
this.mapName.Name = "mapName";
- this.mapName.Size = new System.Drawing.Size(98, 20);
- this.mapName.TabIndex = 12;
+ this.mapName.Size = new System.Drawing.Size(163, 21);
+ this.mapName.TabIndex = 10;
+ //
+ // panelServerCommands
+ //
+ this.panelServerCommands.Controls.Add(this.dataProtocolFields);
+ this.panelServerCommands.Dock = System.Windows.Forms.DockStyle.Top;
+ this.panelServerCommands.Location = new System.Drawing.Point(0, 291);
+ this.panelServerCommands.Name = "panelServerCommands";
+ this.panelServerCommands.Size = new System.Drawing.Size(241, 85);
+ this.panelServerCommands.TabIndex = 8;
+ this.panelServerCommands.Visible = false;
+ //
+ // buttonExecuteSend
+ //
+ this.buttonExecuteSend.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.buttonExecuteSend.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.buttonExecuteSend.Location = new System.Drawing.Point(116, 0);
+ this.buttonExecuteSend.Margin = new System.Windows.Forms.Padding(0);
+ this.buttonExecuteSend.Name = "buttonExecuteSend";
+ this.buttonExecuteSend.Size = new System.Drawing.Size(117, 21);
+ this.buttonExecuteSend.TabIndex = 0;
+ this.buttonExecuteSend.Text = "Send";
+ this.buttonExecuteSend.UseVisualStyleBackColor = true;
+ //
+ // panel2
+ //
+ this.panel2.Controls.Add(this.button2);
+ this.panel2.Controls.Add(this.textBox1);
+ this.panel2.Controls.Add(this.comboBox1);
+ this.panel2.Controls.Add(this.numericUpDown1);
+ this.panel2.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.panel2.Location = new System.Drawing.Point(4, 32);
+ this.panel2.Name = "panel2";
+ this.panel2.Size = new System.Drawing.Size(233, 21);
+ this.panel2.TabIndex = 0;
+ //
+ // comboBox1
+ //
+ this.comboBox1.Dock = System.Windows.Forms.DockStyle.Left;
+ this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.comboBox1.FormattingEnabled = true;
+ this.comboBox1.IntegralHeight = false;
+ this.comboBox1.Items.AddRange(new object[] {
+ "netBool;",
+ "netChar;",
+ "netUChar;",
+ "netShort;",
+ "netUShort;",
+ "netInt;",
+ "netUInt;",
+ "netInt64;",
+ "netUInt64;",
+ "netFloat;",
+ "netDouble;",
+ "netCharPtr;"});
+ this.comboBox1.Location = new System.Drawing.Point(42, 0);
+ this.comboBox1.Name = "comboBox1";
+ this.comboBox1.Size = new System.Drawing.Size(78, 21);
+ this.comboBox1.TabIndex = 10;
+ //
+ // numericUpDown1
+ //
+ this.numericUpDown1.Dock = System.Windows.Forms.DockStyle.Left;
+ this.numericUpDown1.Location = new System.Drawing.Point(0, 0);
+ this.numericUpDown1.Name = "numericUpDown1";
+ this.numericUpDown1.Size = new System.Drawing.Size(42, 20);
+ this.numericUpDown1.TabIndex = 11;
+ //
+ // textBox1
+ //
+ this.textBox1.Dock = System.Windows.Forms.DockStyle.Left;
+ this.textBox1.Location = new System.Drawing.Point(120, 0);
+ this.textBox1.Name = "textBox1";
+ this.textBox1.Size = new System.Drawing.Size(64, 20);
+ this.textBox1.TabIndex = 12;
+ //
+ // tableLayoutPanel1
+ //
+ this.tableLayoutPanel1.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Single;
+ this.tableLayoutPanel1.ColumnCount = 3;
+ this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 35.29412F));
+ this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 64.70588F));
+ this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 110F));
+ this.tableLayoutPanel1.Controls.Add(this.label6, 0, 0);
+ this.tableLayoutPanel1.Controls.Add(this.label7, 1, 0);
+ this.tableLayoutPanel1.Controls.Add(this.label8, 2, 0);
+ this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.tableLayoutPanel1.Location = new System.Drawing.Point(4, 4);
+ this.tableLayoutPanel1.Name = "tableLayoutPanel1";
+ this.tableLayoutPanel1.RowCount = 1;
+ this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 27.05882F));
+ this.tableLayoutPanel1.Size = new System.Drawing.Size(233, 21);
+ this.tableLayoutPanel1.TabIndex = 9;
+ //
+ // label6
+ //
+ this.label6.AutoSize = true;
+ this.label6.Location = new System.Drawing.Point(4, 1);
+ this.label6.Name = "label6";
+ this.label6.Size = new System.Drawing.Size(18, 13);
+ this.label6.TabIndex = 8;
+ this.label6.Text = "ID";
+ this.label6.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // label7
+ //
+ this.label7.AutoSize = true;
+ this.label7.Location = new System.Drawing.Point(46, 1);
+ this.label7.Name = "label7";
+ this.label7.Size = new System.Drawing.Size(31, 13);
+ this.label7.TabIndex = 8;
+ this.label7.Text = "Type";
+ //
+ // label8
+ //
+ this.label8.AutoSize = true;
+ this.label8.Location = new System.Drawing.Point(123, 1);
+ this.label8.Name = "label8";
+ this.label8.Size = new System.Drawing.Size(34, 13);
+ this.label8.TabIndex = 8;
+ this.label8.Text = "Value";
+ //
+ // dataProtocolFields
+ //
+ this.dataProtocolFields.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Single;
+ this.dataProtocolFields.ColumnCount = 1;
+ this.dataProtocolFields.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 21F));
+ this.dataProtocolFields.Controls.Add(this.panel2, 0, 1);
+ this.dataProtocolFields.Controls.Add(this.tableLayoutPanel1, 0, 0);
+ this.dataProtocolFields.Controls.Add(this.buttonsAtBottom, 0, 2);
+ this.dataProtocolFields.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.dataProtocolFields.Location = new System.Drawing.Point(0, 0);
+ this.dataProtocolFields.Margin = new System.Windows.Forms.Padding(0);
+ this.dataProtocolFields.Name = "dataProtocolFields";
+ this.dataProtocolFields.RowCount = 3;
+ this.dataProtocolFields.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 27F));
+ this.dataProtocolFields.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 27F));
+ this.dataProtocolFields.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.dataProtocolFields.Size = new System.Drawing.Size(241, 85);
+ this.dataProtocolFields.TabIndex = 9;
+ //
+ // buttonAddNewDataField
+ //
+ this.buttonAddNewDataField.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.buttonAddNewDataField.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.buttonAddNewDataField.Location = new System.Drawing.Point(0, 0);
+ this.buttonAddNewDataField.Margin = new System.Windows.Forms.Padding(0);
+ this.buttonAddNewDataField.Name = "buttonAddNewDataField";
+ this.buttonAddNewDataField.Size = new System.Drawing.Size(116, 21);
+ this.buttonAddNewDataField.TabIndex = 1;
+ this.buttonAddNewDataField.Text = "Add field";
+ this.buttonAddNewDataField.UseVisualStyleBackColor = true;
+ this.buttonAddNewDataField.Click += new System.EventHandler(this.buttonAddNewDataField_Click);
+ //
+ // button2
+ //
+ this.button2.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.button2.FlatAppearance.BorderColor = System.Drawing.Color.Black;
+ this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.button2.Location = new System.Drawing.Point(184, 0);
+ this.button2.Margin = new System.Windows.Forms.Padding(0);
+ this.button2.Name = "button2";
+ this.button2.Size = new System.Drawing.Size(49, 21);
+ this.button2.TabIndex = 0;
+ this.button2.Text = "remove";
+ this.button2.UseVisualStyleBackColor = true;
+ //
+ // buttonsAtBottom
+ //
+ this.buttonsAtBottom.ColumnCount = 2;
+ this.buttonsAtBottom.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
+ this.buttonsAtBottom.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
+ this.buttonsAtBottom.Controls.Add(this.buttonAddNewDataField, 0, 0);
+ this.buttonsAtBottom.Controls.Add(this.buttonExecuteSend, 1, 0);
+ this.buttonsAtBottom.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.buttonsAtBottom.Location = new System.Drawing.Point(4, 60);
+ this.buttonsAtBottom.Name = "buttonsAtBottom";
+ this.buttonsAtBottom.RowCount = 1;
+ this.buttonsAtBottom.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
+ this.buttonsAtBottom.Size = new System.Drawing.Size(233, 21);
+ this.buttonsAtBottom.TabIndex = 10;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(517, 373);
+ this.ClientSize = new System.Drawing.Size(735, 616);
this.Controls.Add(this.panel_clientArea);
- this.Controls.Add(this.panel_commands);
- this.Controls.Add(this.panel_serverOptions);
+ this.Controls.Add(this.panel_CommanArea);
this.Name = "Form1";
this.Text = "Form1";
+ this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FormClosingEvent);
((System.ComponentModel.ISupportInitialize)(this.listenPort)).EndInit();
this.panel_serverOptions.ResumeLayout(false);
this.panel_serverOptions.PerformLayout();
this.panel_commands.ResumeLayout(false);
this.panel_commands.PerformLayout();
- this.panel_clientArea.ResumeLayout(false);
- ((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.timeLimit)).EndInit();
+ ((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).EndInit();
+ this.panel_clientArea.ResumeLayout(false);
+ this.panel_CommanArea.ResumeLayout(false);
+ this.panelServerCommands.ResumeLayout(false);
+ this.panel2.ResumeLayout(false);
+ this.panel2.PerformLayout();
+ ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
+ this.tableLayoutPanel1.ResumeLayout(false);
+ this.tableLayoutPanel1.PerformLayout();
+ this.dataProtocolFields.ResumeLayout(false);
+ this.buttonsAtBottom.ResumeLayout(false);
this.ResumeLayout(false);
}
@@ -346,7 +614,25 @@
private System.Windows.Forms.NumericUpDown timeLimit;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
- private System.Windows.Forms.TextBox mapName;
+ private System.Windows.Forms.CheckBox forceStart;
+ private System.Windows.Forms.Label labelClientsConnected;
+ private System.Windows.Forms.Panel panel_CommanArea;
+ private System.Windows.Forms.Label label5;
+ private System.Windows.Forms.ComboBox mapName;
+ private System.Windows.Forms.Panel panelServerCommands;
+ private System.Windows.Forms.Button buttonExecuteSend;
+ private System.Windows.Forms.Panel panel2;
+ private System.Windows.Forms.ComboBox comboBox1;
+ private System.Windows.Forms.TextBox textBox1;
+ private System.Windows.Forms.NumericUpDown numericUpDown1;
+ private System.Windows.Forms.TableLayoutPanel dataProtocolFields;
+ private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
+ private System.Windows.Forms.Label label6;
+ private System.Windows.Forms.Label label7;
+ private System.Windows.Forms.Label label8;
+ private System.Windows.Forms.Button buttonAddNewDataField;
+ private System.Windows.Forms.Button button2;
+ private System.Windows.Forms.TableLayoutPanel buttonsAtBottom;
}
}
diff --git a/Code/Game/LanServer/StandAloneLauncher/Form1.cs b/Code/Game/LanServer/StandAloneLauncher/Form1.cs
index 1240c333..8b7e9474 100644
--- a/Code/Game/LanServer/StandAloneLauncher/Form1.cs
+++ b/Code/Game/LanServer/StandAloneLauncher/Form1.cs
@@ -9,6 +9,9 @@ using System.Threading.Tasks;
using System.Windows.Forms;
using System.Windows.Interop;
using System.Runtime.InteropServices;
+using System.Threading;
+using System.Timers;
+using System.IO;
namespace StandAloneLauncher
{
@@ -16,12 +19,22 @@ namespace StandAloneLauncher
{
System.Windows.Interop.StandaloneGameServerCLI gameServer;
bool serverIsRunning = false;
+ bool gameIsStarted = false;
public Form1()
{
InitializeComponent();
-
+ string[] maps = Directory.GetFiles("..\\Content\\Worlds\\");
+
+ for (int i = 0; i < maps.Length; i++)
+ {
+ string temp = maps[i].Split('\\').Last() ;
+ this.mapName.Items.Add(temp);
+ }
+
+ this.gameModes.SelectedIndex = 0;
+ this.mapName.SelectedIndex = 0;
}
public bool Initiate()
@@ -30,17 +43,17 @@ namespace StandAloneLauncher
return true;
}
+
public void Run()
{
while (this.Created)
{
Application.DoEvents();
-
- //Do some stuff
this.gameServer.ServerUpdate();
+ this.labelClientsConnected.Text = "Clients connected: " + this.gameServer.GetClientsConnectedCount().ToString();
}
}
-
+
private void button1_serverToggle_Click(object sender, EventArgs e)
{
if (this.serverIsRunning)
@@ -53,6 +66,7 @@ namespace StandAloneLauncher
this.serverToggle.Text = "Start server";
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server terminated!\n");
this.panel_commands.Visible = false;
+ this.panelServerCommands.Visible = false;
}
else
{
@@ -75,6 +89,7 @@ namespace StandAloneLauncher
this.gameServer.ServerStart();
this.panel_commands.Visible = true;
this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server initiated!\n\tListening on port " + this.listenPort.Value.ToString() + "\n\tLocal IP: " + info.serverIp + "\n");
+ this.panelServerCommands.Visible = true;
}
else
{
@@ -85,18 +100,59 @@ namespace StandAloneLauncher
private void buttonStartGame_Click(object sender, EventArgs e)
{
- //this.gameServer.GameSetGameMode(this.gameModes.SelectedText);
- this.gameServer.GameSetGameTime((int)this.timeLimit.Value);
- //this.gameServer.GameSetMapId(0);
- this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value);
- if (!this.gameServer.GameStart())
+ if (!gameIsStarted)
{
- this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n");
+ //this.gameServer.GameSetGameMode(this.gameModes.SelectedText);
+ this.gameServer.GameSetGameTime((int)this.timeLimit.Value);
+ this.gameServer.GameSetMapName(this.mapName.Text);
+ this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value);
+
+ if (!(gameIsStarted = this.gameServer.GameStart(this.forceStart.Checked)))
+ {
+ this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n");
+ }
+ else
+ {
+ this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Game session started!\n");
+ this.buttonStartGame.Text = "Stop Game";
+
+ this.mapName.Enabled = false;
+ this.nrOfClients.Enabled = false;
+ this.gameModes.Enabled = false;
+ this.timeLimit.Enabled = false;
+ this.forceStart.Enabled = false;
+ }
}
else
{
- this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Game session started!\n");
+ this.gameIsStarted = false;
+ this.buttonStartGame.Text = "Start Game";
+ this.mapName.Enabled = true;
+ this.nrOfClients.Enabled = true;
+ this.gameModes.Enabled = true;
+ this.timeLimit.Enabled = true;
+ this.forceStart.Enabled = true;
}
}
+
+ private void FormClosingEvent(object sender, FormClosingEventArgs e)
+ {
+ if (serverIsRunning)
+ {
+ this.gameServer.ServerStop();
+ }
+ }
+
+ private void buttonAddNewDataField_Click(object sender, EventArgs e)
+ {
+ this.dataProtocolFields.RowCount++;
+ this.dataProtocolFields.SetRow(this.buttonsAtBottom, this.dataProtocolFields.RowCount - 1);
+
+ Panel p = new Panel();
+ p = this.panel2;
+
+ this.dataProtocolFields.RowStyles.Add(new RowStyle(SizeType.Absolute, 27));
+
+ }
}
}
diff --git a/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.Designer.cs b/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.Designer.cs
index 18c7c5f4..5c383ce6 100644
--- a/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.Designer.cs
+++ b/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.Designer.cs
@@ -8,23 +8,31 @@
//
//------------------------------------------------------------------------------
-namespace StandAloneLauncher.Properties
-{
-
-
+namespace StandAloneLauncher.Properties {
+
+
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
- internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
- {
-
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
+
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
-
- public static Settings Default
- {
- get
- {
+
+ public static Settings Default {
+ get {
return defaultInstance;
}
}
+
+ [global::System.Configuration.UserScopedSettingAttribute()]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Configuration.DefaultSettingValueAttribute(".\\..\\Content\\")]
+ public string Dennis {
+ get {
+ return ((string)(this["Dennis"]));
+ }
+ set {
+ this["Dennis"] = value;
+ }
+ }
}
}
diff --git a/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.settings b/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.settings
index 39645652..f260c659 100644
--- a/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.settings
+++ b/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.settings
@@ -1,7 +1,9 @@

-
-
-
-
-
-
+
+
+
+
+ .\..\Content\
+
+
+
\ No newline at end of file
diff --git a/Code/Game/LanServer/StandAloneLauncher/StandAloneLauncher.csproj b/Code/Game/LanServer/StandAloneLauncher/StandAloneLauncher.csproj
index 2d2c86fe..ec2a45b0 100644
--- a/Code/Game/LanServer/StandAloneLauncher/StandAloneLauncher.csproj
+++ b/Code/Game/LanServer/StandAloneLauncher/StandAloneLauncher.csproj
@@ -80,6 +80,7 @@
+
diff --git a/Code/Misc/OysterMath/Quaternion.h b/Code/Misc/OysterMath/Quaternion.h
index da790f75..f5ea5951 100644
--- a/Code/Misc/OysterMath/Quaternion.h
+++ b/Code/Misc/OysterMath/Quaternion.h
@@ -36,6 +36,7 @@ namespace LinearAlgebra
const ScalarType & operator [] ( int i ) const;
Quaternion & operator = ( const Quaternion &quaternion );
+ Quaternion & operator *= ( const Quaternion &quaternion );
Quaternion & operator *= ( const ScalarType &scalar );
Quaternion & operator /= ( const ScalarType &scalar );
Quaternion & operator += ( const Quaternion &quaternion );
@@ -112,6 +113,12 @@ namespace LinearAlgebra
return *this;
}
+ template
+ Quaternion & Quaternion::operator *= ( const Quaternion &quaternion )
+ {
+ return *this = *this * quaternion;
+ }
+
template
Quaternion & Quaternion::operator *= ( const ScalarType &scalar )
{
diff --git a/Code/Misc/Utilities/Resource/OResourceHandler.cpp b/Code/Misc/Utilities/Resource/OResourceHandler.cpp
index 52d93af0..cc297f67 100644
--- a/Code/Misc/Utilities/Resource/OResourceHandler.cpp
+++ b/Code/Misc/Utilities/Resource/OResourceHandler.cpp
@@ -52,6 +52,8 @@ OHRESOURCE OysterResource::LoadResource(const wchar_t* filename, ResourceType ty
}
}
+ if(!resourceData) return 0;
+
return resourceData->GetResourceHandle();
}
OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int customId, bool force)
diff --git a/Code/Network/NetworkAPI/CustomNetProtocol.cpp b/Code/Network/NetworkAPI/CustomNetProtocol.cpp
index ecb57bf9..90fb100d 100644
--- a/Code/Network/NetworkAPI/CustomNetProtocol.cpp
+++ b/Code/Network/NetworkAPI/CustomNetProtocol.cpp
@@ -40,12 +40,13 @@ CustomNetProtocol::CustomNetProtocol()
{
this->privateData = new PrivateData();
}
-CustomNetProtocol::CustomNetProtocol(CustomNetProtocol& o)
+CustomNetProtocol::CustomNetProtocol(const CustomNetProtocol& o)
{
this->privateData = new PrivateData();
this->privateData->attributes = o.privateData->attributes;
}
-const CustomNetProtocol& CustomNetProtocol::operator=(CustomNetProtocol& o)
+
+CustomNetProtocol& CustomNetProtocol::operator=(const CustomNetProtocol& o)
{
if(this->privateData)
{
@@ -56,11 +57,29 @@ const CustomNetProtocol& CustomNetProtocol::operator=(CustomNetProtocol& o)
this->privateData->attributes = o.privateData->attributes;
return *this;
}
+
CustomNetProtocol::~CustomNetProtocol()
{
delete this->privateData;
this->privateData = 0;
}
+
+const NetAttributeContainer& CustomNetProtocol::operator[](int ID) const
+{
+ //if(!this->privateData) this->privateData = new PrivateData();
+ if((unsigned int)ID >= this->privateData->attributes.Size())
+ {
+ NetAttributeContainer temp;
+
+ temp.type = NetAttributeType_UNKNOWN;
+ memset(&temp.value, 0, sizeof(NetAttributeValue));
+
+ this->privateData->attributes.Push(ID, temp);
+ }
+
+ return this->privateData->attributes[ID];
+}
+
NetAttributeContainer& CustomNetProtocol::operator[](int ID)
{
//if(!this->privateData) this->privateData = new PrivateData();
diff --git a/Code/Network/NetworkAPI/CustomNetProtocol.h b/Code/Network/NetworkAPI/CustomNetProtocol.h
index 48feb3a9..24df6ebf 100644
--- a/Code/Network/NetworkAPI/CustomNetProtocol.h
+++ b/Code/Network/NetworkAPI/CustomNetProtocol.h
@@ -130,10 +130,12 @@ namespace Oyster
public:
CustomNetProtocol();
~CustomNetProtocol();
- CustomNetProtocol(CustomNetProtocol& o);
- const CustomNetProtocol& operator=(CustomNetProtocol& o);
+ CustomNetProtocol( const CustomNetProtocol& o);
+ CustomNetProtocol& operator=(const CustomNetProtocol& o);
+
+ const NetAttributeContainer& operator[](int ID) const;
+ NetAttributeContainer& operator[](int ID);
- NetAttributeContainer& operator[](int ID);
void Set(int id, Oyster::Network::NetAttributeValue val, Oyster::Network::NetAttributeType type);
void Set(int ID, std::string s);
const NetAttributeContainer& Get(int id);
diff --git a/Code/Network/NetworkAPI/NetworkClient.cpp b/Code/Network/NetworkAPI/NetworkClient.cpp
index 96d149f3..6f2998e9 100644
--- a/Code/Network/NetworkAPI/NetworkClient.cpp
+++ b/Code/Network/NetworkAPI/NetworkClient.cpp
@@ -96,6 +96,10 @@ struct NetworkClient::PrivateData : public IThreadObject
//printf("\t(%i)\n", this->sendQueue.Size());
OysterByte temp;
CustomNetProtocol p = this->sendQueue.Pop();
+
+ if(p[0].value.netShort == 304)
+ int i = 0;
+
this->translator.Pack(temp, p);
errorCode = this->connection.Send(temp);
@@ -313,6 +317,11 @@ bool NetworkClient::Connect(unsigned short port, std::wstring serverIP)
return this->Connect(port, ip.c_str());
}
+bool NetworkClient::Reconnect()
+{
+ return this->privateData->connection.Reconnect();
+}
+
void NetworkClient::Disconnect()
{
if(!privateData) return;
diff --git a/Code/Network/NetworkAPI/NetworkClient.h b/Code/Network/NetworkAPI/NetworkClient.h
index 58d81360..a7f3b0bb 100644
--- a/Code/Network/NetworkAPI/NetworkClient.h
+++ b/Code/Network/NetworkAPI/NetworkClient.h
@@ -93,6 +93,11 @@ namespace Oyster
*/
bool Connect(unsigned short port, std::wstring serverIP);
+ /**Tries to connect with the same port and ip it earlier used for Connect.
+ *
+ */
+ bool Reconnect();
+
/**
*
*/
@@ -133,13 +138,7 @@ namespace Oyster
*/
virtual void DataRecieved(NetEvent e);
- /** ! Deprecate !
- * Do not use this furthermore, instead use void DataRecieved(NetEvent e);
- * @see DataRecieved
- */
- //virtual void NetworkCallback(Oyster::Network::CustomNetProtocol& p);
-
- virtual std::string GetIpAddress();
+ std::string GetIpAddress();
private:
NetworkClient(const NetworkClient& obj);
diff --git a/Code/Network/NetworkAPI/NetworkSession.h b/Code/Network/NetworkAPI/NetworkSession.h
index f0677c77..b4e8e8fe 100644
--- a/Code/Network/NetworkAPI/NetworkSession.h
+++ b/Code/Network/NetworkAPI/NetworkSession.h
@@ -98,9 +98,9 @@ namespace Oyster
protected:
NetClientList clients;
-
- private:
int clientCount;
+
+ private:
struct PrivateSessionData;
PrivateSessionData* data;
};
diff --git a/Code/Network/NetworkDependencies/Connection.cpp b/Code/Network/NetworkDependencies/Connection.cpp
index 99cb8a71..a9abf75c 100644
--- a/Code/Network/NetworkDependencies/Connection.cpp
+++ b/Code/Network/NetworkDependencies/Connection.cpp
@@ -58,6 +58,9 @@ int Connection::Connect(unsigned short port , const char serverName[], bool bloc
{
if(this->socket == -1 || this->socket == 0) InitiateSocket();
+ lastConnectPort = port;
+ lastConnectAddr = serverName;
+
struct hostent *hostEnt;
if((hostEnt = gethostbyname(serverName)) == NULL)
{
@@ -83,6 +86,37 @@ int Connection::Connect(unsigned short port , const char serverName[], bool bloc
return 0;
}
+int Connection::Reconnect()
+{
+ if(this->socket == -1 || this->socket == 0) InitiateSocket();
+
+ struct hostent *hostEnt;
+ if((hostEnt = gethostbyname(lastConnectAddr.c_str())) == NULL)
+ {
+ return WSAGetLastError();
+ }
+
+ struct sockaddr_in server;
+ server.sin_family = AF_INET;
+ server.sin_port = htons(lastConnectPort);
+ server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
+
+ SetBlockingMode(true);
+
+ if(connect(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
+ {
+ return WSAGetLastError();
+ }
+
+ closed = false;
+ stillSending = true;
+
+ SetBlockingMode(blocking);
+
+ //connection succesfull!
+ return 0;
+}
+
int Connection::InitiateServer(unsigned short port)
{
int errorCode = 0;
diff --git a/Code/Network/NetworkDependencies/Connection.h b/Code/Network/NetworkDependencies/Connection.h
index 0f46a599..054537fc 100644
--- a/Code/Network/NetworkDependencies/Connection.h
+++ b/Code/Network/NetworkDependencies/Connection.h
@@ -28,6 +28,7 @@ namespace Oyster
virtual int Disconnect();
virtual int Connect(ConnectionInfo info, bool blocking = false);
virtual int Connect(unsigned short port , const char serverName[], bool blocking = false);
+ virtual int Reconnect();
virtual ConnectionInfo Listen();
@@ -47,6 +48,11 @@ namespace Oyster
bool stillSending;
bool closed;
std::string addr;
+
+ std::string lastConnectAddr;
+ unsigned short lastConnectPort;
+
+ bool blocking;
};
}
}
diff --git a/Code/Network/NetworkDependencies/IConnection.h b/Code/Network/NetworkDependencies/IConnection.h
index 7c92f318..debdfe7b 100644
--- a/Code/Network/NetworkDependencies/IConnection.h
+++ b/Code/Network/NetworkDependencies/IConnection.h
@@ -39,6 +39,9 @@ namespace Oyster
//(servers uses Listen instead of connect)
virtual int Connect( unsigned short port, const char serverName[] ) { return false; };
+ //Tries to connect with the same port and ip used for Connect.
+ virtual int Reconnect() = 0;
+
//Disconnects the client or server TODO: optimize!
virtual int Disconnect() = 0;
};
diff --git a/Code/OysterGraphics/DllInterfaces/GFXAPI.cpp b/Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
index bdfa0bde..96e2bbe2 100644
--- a/Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
+++ b/Code/OysterGraphics/DllInterfaces/GFXAPI.cpp
@@ -197,6 +197,7 @@ namespace Oyster
void API::StartRenderWireFrame()
{
Core::deviceContext->RSSetState(wire);
+ Core::deviceContext->OMSetRenderTargets(Render::Resources::Gather::Pass.RTV.size(),&Render::Resources::Gather::Pass.RTV[0],NULL);
}
void API::RenderDebugCube(Math::Matrix world)
diff --git a/Code/OysterGraphics/Render/Resources.cpp b/Code/OysterGraphics/Render/Resources.cpp
index 514960cf..124b1bf1 100644
--- a/Code/OysterGraphics/Render/Resources.cpp
+++ b/Code/OysterGraphics/Render/Resources.cpp
@@ -338,8 +338,8 @@ namespace Oyster
dTDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
dTDesc.CPUAccessFlags=0;
dTDesc.MiscFlags=0;
- dTDesc.Height = Core::resolution.y;
- dTDesc.Width = Core::resolution.x;
+ dTDesc.Height = (UINT)Core::resolution.y;
+ dTDesc.Width = (UINT)Core::resolution.x;
dTDesc.SampleDesc.Count=1;
dTDesc.SampleDesc.Quality=0;
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/CMakeLists.txt b/Code/Physics/Bullet Source/BulletFileLoader/CMakeLists.txt
new file mode 100644
index 00000000..51e33e44
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/CMakeLists.txt
@@ -0,0 +1,49 @@
+INCLUDE_DIRECTORIES(
+ ${BULLET_PHYSICS_SOURCE_DIR}/src
+)
+
+SET(BulletFileLoader_SRCS
+bChunk.cpp
+bDNA.cpp
+bFile.cpp
+btBulletFile.cpp
+)
+
+SET(BulletFileLoader_HDRS
+bChunk.h
+bCommon.h
+bDefines.h
+bDNA.h
+bFile.h
+btBulletFile.h
+)
+
+ADD_LIBRARY(BulletFileLoader ${BulletFileLoader_SRCS} ${BulletFileLoader_HDRS})
+
+IF (BUILD_SHARED_LIBS)
+ TARGET_LINK_LIBRARIES(BulletFileLoader LinearMath)
+ENDIF (BUILD_SHARED_LIBS)
+
+SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES VERSION ${BULLET_VERSION})
+SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES SOVERSION ${BULLET_VERSION})
+
+IF (INSTALL_EXTRA_LIBS)
+ IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
+ #FILES_MATCHING requires CMake 2.6
+ IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+ IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ INSTALL(TARGETS BulletFileLoader DESTINATION .)
+ ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ INSTALL(TARGETS BulletFileLoader DESTINATION lib${LIB_SUFFIX})
+ INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN
+".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
+ ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+
+ IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES FRAMEWORK true)
+ SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES PUBLIC_HEADER "${BulletFileLoader_HDRS}")
+ ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
+ENDIF (INSTALL_EXTRA_LIBS)
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/autogenerated/bullet.h b/Code/Physics/Bullet Source/BulletFileLoader/autogenerated/bullet.h
new file mode 100644
index 00000000..2fe1d7fc
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/autogenerated/bullet.h
@@ -0,0 +1,1228 @@
+/* Copyright (C) 2011 Erwin Coumans & Charlie C
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+// Auto generated from Bullet/Extras/HeaderGenerator/bulletGenerate.py
+#ifndef __BULLET_H__
+#define __BULLET_H__
+namespace Bullet {
+
+// put an empty struct in the case
+typedef struct bInvalidHandle {
+ int unused;
+}bInvalidHandle;
+
+ class PointerArray;
+ class btPhysicsSystem;
+ class ListBase;
+ class btVector3FloatData;
+ class btVector3DoubleData;
+ class btMatrix3x3FloatData;
+ class btMatrix3x3DoubleData;
+ class btTransformFloatData;
+ class btTransformDoubleData;
+ class btBvhSubtreeInfoData;
+ class btOptimizedBvhNodeFloatData;
+ class btOptimizedBvhNodeDoubleData;
+ class btQuantizedBvhNodeData;
+ class btQuantizedBvhFloatData;
+ class btQuantizedBvhDoubleData;
+ class btCollisionShapeData;
+ class btStaticPlaneShapeData;
+ class btConvexInternalShapeData;
+ class btPositionAndRadius;
+ class btMultiSphereShapeData;
+ class btIntIndexData;
+ class btShortIntIndexData;
+ class btShortIntIndexTripletData;
+ class btCharIndexTripletData;
+ class btMeshPartData;
+ class btStridingMeshInterfaceData;
+ class btTriangleMeshShapeData;
+ class btScaledTriangleMeshShapeData;
+ class btCompoundShapeChildData;
+ class btCompoundShapeData;
+ class btCylinderShapeData;
+ class btConeShapeData;
+ class btCapsuleShapeData;
+ class btTriangleInfoData;
+ class btTriangleInfoMapData;
+ class btGImpactMeshShapeData;
+ class btConvexHullShapeData;
+ class btCollisionObjectDoubleData;
+ class btCollisionObjectFloatData;
+ class btDynamicsWorldDoubleData;
+ class btDynamicsWorldFloatData;
+ class btRigidBodyFloatData;
+ class btRigidBodyDoubleData;
+ class btConstraintInfo1;
+ class btTypedConstraintFloatData;
+ class btTypedConstraintData;
+ class btTypedConstraintDoubleData;
+ class btPoint2PointConstraintFloatData;
+ class btPoint2PointConstraintDoubleData2;
+ class btPoint2PointConstraintDoubleData;
+ class btHingeConstraintDoubleData;
+ class btHingeConstraintFloatData;
+ class btHingeConstraintDoubleData2;
+ class btConeTwistConstraintDoubleData;
+ class btConeTwistConstraintData;
+ class btGeneric6DofConstraintData;
+ class btGeneric6DofConstraintDoubleData2;
+ class btGeneric6DofSpringConstraintData;
+ class btGeneric6DofSpringConstraintDoubleData2;
+ class btSliderConstraintData;
+ class btSliderConstraintDoubleData;
+ class btGearConstraintFloatData;
+ class btGearConstraintDoubleData;
+ class btContactSolverInfoDoubleData;
+ class btContactSolverInfoFloatData;
+ class SoftBodyMaterialData;
+ class SoftBodyNodeData;
+ class SoftBodyLinkData;
+ class SoftBodyFaceData;
+ class SoftBodyTetraData;
+ class SoftRigidAnchorData;
+ class SoftBodyConfigData;
+ class SoftBodyPoseData;
+ class SoftBodyClusterData;
+ class btSoftBodyJointData;
+ class btSoftBodyFloatData;
+// -------------------------------------------------- //
+ class PointerArray
+ {
+ public:
+ int m_size;
+ int m_capacity;
+ void *m_data;
+ };
+
+
+// -------------------------------------------------- //
+ class btPhysicsSystem
+ {
+ public:
+ PointerArray m_collisionShapes;
+ PointerArray m_collisionObjects;
+ PointerArray m_constraints;
+ };
+
+
+// -------------------------------------------------- //
+ class ListBase
+ {
+ public:
+ void *first;
+ void *last;
+ };
+
+
+// -------------------------------------------------- //
+ class btVector3FloatData
+ {
+ public:
+ float m_floats[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btVector3DoubleData
+ {
+ public:
+ double m_floats[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btMatrix3x3FloatData
+ {
+ public:
+ btVector3FloatData m_el[3];
+ };
+
+
+// -------------------------------------------------- //
+ class btMatrix3x3DoubleData
+ {
+ public:
+ btVector3DoubleData m_el[3];
+ };
+
+
+// -------------------------------------------------- //
+ class btTransformFloatData
+ {
+ public:
+ btMatrix3x3FloatData m_basis;
+ btVector3FloatData m_origin;
+ };
+
+
+// -------------------------------------------------- //
+ class btTransformDoubleData
+ {
+ public:
+ btMatrix3x3DoubleData m_basis;
+ btVector3DoubleData m_origin;
+ };
+
+
+// -------------------------------------------------- //
+ class btBvhSubtreeInfoData
+ {
+ public:
+ int m_rootNodeIndex;
+ int m_subtreeSize;
+ short m_quantizedAabbMin[3];
+ short m_quantizedAabbMax[3];
+ };
+
+
+// -------------------------------------------------- //
+ class btOptimizedBvhNodeFloatData
+ {
+ public:
+ btVector3FloatData m_aabbMinOrg;
+ btVector3FloatData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
+ char m_pad[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btOptimizedBvhNodeDoubleData
+ {
+ public:
+ btVector3DoubleData m_aabbMinOrg;
+ btVector3DoubleData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
+ char m_pad[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btQuantizedBvhNodeData
+ {
+ public:
+ short m_quantizedAabbMin[3];
+ short m_quantizedAabbMax[3];
+ int m_escapeIndexOrTriangleIndex;
+ };
+
+
+// -------------------------------------------------- //
+ class btQuantizedBvhFloatData
+ {
+ public:
+ btVector3FloatData m_bvhAabbMin;
+ btVector3FloatData m_bvhAabbMax;
+ btVector3FloatData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ btOptimizedBvhNodeFloatData *m_contiguousNodesPtr;
+ btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
+ btBvhSubtreeInfoData *m_subTreeInfoPtr;
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
+ };
+
+
+// -------------------------------------------------- //
+ class btQuantizedBvhDoubleData
+ {
+ public:
+ btVector3DoubleData m_bvhAabbMin;
+ btVector3DoubleData m_bvhAabbMax;
+ btVector3DoubleData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ btOptimizedBvhNodeDoubleData *m_contiguousNodesPtr;
+ btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
+ btBvhSubtreeInfoData *m_subTreeInfoPtr;
+ };
+
+
+// -------------------------------------------------- //
+ class btCollisionShapeData
+ {
+ public:
+ char *m_name;
+ int m_shapeType;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btStaticPlaneShapeData
+ {
+ public:
+ btCollisionShapeData m_collisionShapeData;
+ btVector3FloatData m_localScaling;
+ btVector3FloatData m_planeNormal;
+ float m_planeConstant;
+ char m_pad[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btConvexInternalShapeData
+ {
+ public:
+ btCollisionShapeData m_collisionShapeData;
+ btVector3FloatData m_localScaling;
+ btVector3FloatData m_implicitShapeDimensions;
+ float m_collisionMargin;
+ int m_padding;
+ };
+
+
+// -------------------------------------------------- //
+ class btPositionAndRadius
+ {
+ public:
+ btVector3FloatData m_pos;
+ float m_radius;
+ };
+
+
+// -------------------------------------------------- //
+ class btMultiSphereShapeData
+ {
+ public:
+ btConvexInternalShapeData m_convexInternalShapeData;
+ btPositionAndRadius *m_localPositionArrayPtr;
+ int m_localPositionArraySize;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btIntIndexData
+ {
+ public:
+ int m_value;
+ };
+
+
+// -------------------------------------------------- //
+ class btShortIntIndexData
+ {
+ public:
+ short m_value;
+ char m_pad[2];
+ };
+
+
+// -------------------------------------------------- //
+ class btShortIntIndexTripletData
+ {
+ public:
+ short m_values[3];
+ char m_pad[2];
+ };
+
+
+// -------------------------------------------------- //
+ class btCharIndexTripletData
+ {
+ public:
+ char m_values[3];
+ char m_pad;
+ };
+
+
+// -------------------------------------------------- //
+ class btMeshPartData
+ {
+ public:
+ btVector3FloatData *m_vertices3f;
+ btVector3DoubleData *m_vertices3d;
+ btIntIndexData *m_indices32;
+ btShortIntIndexTripletData *m_3indices16;
+ btCharIndexTripletData *m_3indices8;
+ btShortIntIndexData *m_indices16;
+ int m_numTriangles;
+ int m_numVertices;
+ };
+
+
+// -------------------------------------------------- //
+ class btStridingMeshInterfaceData
+ {
+ public:
+ btMeshPartData *m_meshPartsPtr;
+ btVector3FloatData m_scaling;
+ int m_numMeshParts;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btTriangleMeshShapeData
+ {
+ public:
+ btCollisionShapeData m_collisionShapeData;
+ btStridingMeshInterfaceData m_meshInterface;
+ btQuantizedBvhFloatData *m_quantizedFloatBvh;
+ btQuantizedBvhDoubleData *m_quantizedDoubleBvh;
+ btTriangleInfoMapData *m_triangleInfoMap;
+ float m_collisionMargin;
+ char m_pad3[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btScaledTriangleMeshShapeData
+ {
+ public:
+ btTriangleMeshShapeData m_trimeshShapeData;
+ btVector3FloatData m_localScaling;
+ };
+
+
+// -------------------------------------------------- //
+ class btCompoundShapeChildData
+ {
+ public:
+ btTransformFloatData m_transform;
+ btCollisionShapeData *m_childShape;
+ int m_childShapeType;
+ float m_childMargin;
+ };
+
+
+// -------------------------------------------------- //
+ class btCompoundShapeData
+ {
+ public:
+ btCollisionShapeData m_collisionShapeData;
+ btCompoundShapeChildData *m_childShapePtr;
+ int m_numChildShapes;
+ float m_collisionMargin;
+ };
+
+
+// -------------------------------------------------- //
+ class btCylinderShapeData
+ {
+ public:
+ btConvexInternalShapeData m_convexInternalShapeData;
+ int m_upAxis;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btConeShapeData
+ {
+ public:
+ btConvexInternalShapeData m_convexInternalShapeData;
+ int m_upIndex;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btCapsuleShapeData
+ {
+ public:
+ btConvexInternalShapeData m_convexInternalShapeData;
+ int m_upAxis;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btTriangleInfoData
+ {
+ public:
+ int m_flags;
+ float m_edgeV0V1Angle;
+ float m_edgeV1V2Angle;
+ float m_edgeV2V0Angle;
+ };
+
+
+// -------------------------------------------------- //
+ class btTriangleInfoMapData
+ {
+ public:
+ int *m_hashTablePtr;
+ int *m_nextPtr;
+ btTriangleInfoData *m_valueArrayPtr;
+ int *m_keyArrayPtr;
+ float m_convexEpsilon;
+ float m_planarEpsilon;
+ float m_equalVertexThreshold;
+ float m_edgeDistanceThreshold;
+ float m_zeroAreaThreshold;
+ int m_nextSize;
+ int m_hashTableSize;
+ int m_numValues;
+ int m_numKeys;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btGImpactMeshShapeData
+ {
+ public:
+ btCollisionShapeData m_collisionShapeData;
+ btStridingMeshInterfaceData m_meshInterface;
+ btVector3FloatData m_localScaling;
+ float m_collisionMargin;
+ int m_gimpactSubType;
+ };
+
+
+// -------------------------------------------------- //
+ class btConvexHullShapeData
+ {
+ public:
+ btConvexInternalShapeData m_convexInternalShapeData;
+ btVector3FloatData *m_unscaledPointsFloatPtr;
+ btVector3DoubleData *m_unscaledPointsDoublePtr;
+ int m_numUnscaledPoints;
+ char m_padding3[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btCollisionObjectDoubleData
+ {
+ public:
+ void *m_broadphaseHandle;
+ void *m_collisionShape;
+ btCollisionShapeData *m_rootCollisionShape;
+ char *m_name;
+ btTransformDoubleData m_worldTransform;
+ btTransformDoubleData m_interpolationWorldTransform;
+ btVector3DoubleData m_interpolationLinearVelocity;
+ btVector3DoubleData m_interpolationAngularVelocity;
+ btVector3DoubleData m_anisotropicFriction;
+ double m_contactProcessingThreshold;
+ double m_deactivationTime;
+ double m_friction;
+ double m_rollingFriction;
+ double m_restitution;
+ double m_hitFraction;
+ double m_ccdSweptSphereRadius;
+ double m_ccdMotionThreshold;
+ int m_hasAnisotropicFriction;
+ int m_collisionFlags;
+ int m_islandTag1;
+ int m_companionId;
+ int m_activationState1;
+ int m_internalType;
+ int m_checkCollideWith;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btCollisionObjectFloatData
+ {
+ public:
+ void *m_broadphaseHandle;
+ void *m_collisionShape;
+ btCollisionShapeData *m_rootCollisionShape;
+ char *m_name;
+ btTransformFloatData m_worldTransform;
+ btTransformFloatData m_interpolationWorldTransform;
+ btVector3FloatData m_interpolationLinearVelocity;
+ btVector3FloatData m_interpolationAngularVelocity;
+ btVector3FloatData m_anisotropicFriction;
+ float m_contactProcessingThreshold;
+ float m_deactivationTime;
+ float m_friction;
+ float m_rollingFriction;
+ float m_restitution;
+ float m_hitFraction;
+ float m_ccdSweptSphereRadius;
+ float m_ccdMotionThreshold;
+ int m_hasAnisotropicFriction;
+ int m_collisionFlags;
+ int m_islandTag1;
+ int m_companionId;
+ int m_activationState1;
+ int m_internalType;
+ int m_checkCollideWith;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btDynamicsWorldDoubleData
+ {
+ public:
+ btContactSolverInfoDoubleData m_solverInfo;
+ btVector3DoubleData m_gravity;
+ };
+
+
+// -------------------------------------------------- //
+ class btDynamicsWorldFloatData
+ {
+ public:
+ btContactSolverInfoFloatData m_solverInfo;
+ btVector3FloatData m_gravity;
+ };
+
+
+// -------------------------------------------------- //
+ class btRigidBodyFloatData
+ {
+ public:
+ btCollisionObjectFloatData m_collisionObjectData;
+ btMatrix3x3FloatData m_invInertiaTensorWorld;
+ btVector3FloatData m_linearVelocity;
+ btVector3FloatData m_angularVelocity;
+ btVector3FloatData m_angularFactor;
+ btVector3FloatData m_linearFactor;
+ btVector3FloatData m_gravity;
+ btVector3FloatData m_gravity_acceleration;
+ btVector3FloatData m_invInertiaLocal;
+ btVector3FloatData m_totalForce;
+ btVector3FloatData m_totalTorque;
+ float m_inverseMass;
+ float m_linearDamping;
+ float m_angularDamping;
+ float m_additionalDampingFactor;
+ float m_additionalLinearDampingThresholdSqr;
+ float m_additionalAngularDampingThresholdSqr;
+ float m_additionalAngularDampingFactor;
+ float m_linearSleepingThreshold;
+ float m_angularSleepingThreshold;
+ int m_additionalDamping;
+ };
+
+
+// -------------------------------------------------- //
+ class btRigidBodyDoubleData
+ {
+ public:
+ btCollisionObjectDoubleData m_collisionObjectData;
+ btMatrix3x3DoubleData m_invInertiaTensorWorld;
+ btVector3DoubleData m_linearVelocity;
+ btVector3DoubleData m_angularVelocity;
+ btVector3DoubleData m_angularFactor;
+ btVector3DoubleData m_linearFactor;
+ btVector3DoubleData m_gravity;
+ btVector3DoubleData m_gravity_acceleration;
+ btVector3DoubleData m_invInertiaLocal;
+ btVector3DoubleData m_totalForce;
+ btVector3DoubleData m_totalTorque;
+ double m_inverseMass;
+ double m_linearDamping;
+ double m_angularDamping;
+ double m_additionalDampingFactor;
+ double m_additionalLinearDampingThresholdSqr;
+ double m_additionalAngularDampingThresholdSqr;
+ double m_additionalAngularDampingFactor;
+ double m_linearSleepingThreshold;
+ double m_angularSleepingThreshold;
+ int m_additionalDamping;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btConstraintInfo1
+ {
+ public:
+ int m_numConstraintRows;
+ int nub;
+ };
+
+
+// -------------------------------------------------- //
+ class btTypedConstraintFloatData
+ {
+ public:
+ btRigidBodyFloatData *m_rbA;
+ btRigidBodyFloatData *m_rbB;
+ char *m_name;
+ int m_objectType;
+ int m_userConstraintType;
+ int m_userConstraintId;
+ int m_needsFeedback;
+ float m_appliedImpulse;
+ float m_dbgDrawSize;
+ int m_disableCollisionsBetweenLinkedBodies;
+ int m_overrideNumSolverIterations;
+ float m_breakingImpulseThreshold;
+ int m_isEnabled;
+ };
+
+
+// -------------------------------------------------- //
+ class btTypedConstraintData
+ {
+ public:
+ bInvalidHandle *m_rbA;
+ bInvalidHandle *m_rbB;
+ char *m_name;
+ int m_objectType;
+ int m_userConstraintType;
+ int m_userConstraintId;
+ int m_needsFeedback;
+ float m_appliedImpulse;
+ float m_dbgDrawSize;
+ int m_disableCollisionsBetweenLinkedBodies;
+ int m_overrideNumSolverIterations;
+ float m_breakingImpulseThreshold;
+ int m_isEnabled;
+ };
+
+
+// -------------------------------------------------- //
+ class btTypedConstraintDoubleData
+ {
+ public:
+ btRigidBodyDoubleData *m_rbA;
+ btRigidBodyDoubleData *m_rbB;
+ char *m_name;
+ int m_objectType;
+ int m_userConstraintType;
+ int m_userConstraintId;
+ int m_needsFeedback;
+ double m_appliedImpulse;
+ double m_dbgDrawSize;
+ int m_disableCollisionsBetweenLinkedBodies;
+ int m_overrideNumSolverIterations;
+ double m_breakingImpulseThreshold;
+ int m_isEnabled;
+ char padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btPoint2PointConstraintFloatData
+ {
+ public:
+ btTypedConstraintData m_typeConstraintData;
+ btVector3FloatData m_pivotInA;
+ btVector3FloatData m_pivotInB;
+ };
+
+
+// -------------------------------------------------- //
+ class btPoint2PointConstraintDoubleData2
+ {
+ public:
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btVector3DoubleData m_pivotInA;
+ btVector3DoubleData m_pivotInB;
+ };
+
+
+// -------------------------------------------------- //
+ class btPoint2PointConstraintDoubleData
+ {
+ public:
+ btTypedConstraintData m_typeConstraintData;
+ btVector3DoubleData m_pivotInA;
+ btVector3DoubleData m_pivotInB;
+ };
+
+
+// -------------------------------------------------- //
+ class btHingeConstraintDoubleData
+ {
+ public:
+ btTypedConstraintData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame;
+ btTransformDoubleData m_rbBFrame;
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+ };
+
+
+// -------------------------------------------------- //
+ class btHingeConstraintFloatData
+ {
+ public:
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame;
+ btTransformFloatData m_rbBFrame;
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+ };
+
+
+// -------------------------------------------------- //
+ class btHingeConstraintDoubleData2
+ {
+ public:
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame;
+ btTransformDoubleData m_rbBFrame;
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+ int m_enableAngularMotor;
+ double m_motorTargetVelocity;
+ double m_maxMotorImpulse;
+ double m_lowerLimit;
+ double m_upperLimit;
+ double m_limitSoftness;
+ double m_biasFactor;
+ double m_relaxationFactor;
+ char m_padding1[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btConeTwistConstraintDoubleData
+ {
+ public:
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame;
+ btTransformDoubleData m_rbBFrame;
+ double m_swingSpan1;
+ double m_swingSpan2;
+ double m_twistSpan;
+ double m_limitSoftness;
+ double m_biasFactor;
+ double m_relaxationFactor;
+ double m_damping;
+ };
+
+
+// -------------------------------------------------- //
+ class btConeTwistConstraintData
+ {
+ public:
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame;
+ btTransformFloatData m_rbBFrame;
+ float m_swingSpan1;
+ float m_swingSpan2;
+ float m_twistSpan;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+ float m_damping;
+ char m_pad[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btGeneric6DofConstraintData
+ {
+ public:
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame;
+ btTransformFloatData m_rbBFrame;
+ btVector3FloatData m_linearUpperLimit;
+ btVector3FloatData m_linearLowerLimit;
+ btVector3FloatData m_angularUpperLimit;
+ btVector3FloatData m_angularLowerLimit;
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
+ };
+
+
+// -------------------------------------------------- //
+ class btGeneric6DofConstraintDoubleData2
+ {
+ public:
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame;
+ btTransformDoubleData m_rbBFrame;
+ btVector3DoubleData m_linearUpperLimit;
+ btVector3DoubleData m_linearLowerLimit;
+ btVector3DoubleData m_angularUpperLimit;
+ btVector3DoubleData m_angularLowerLimit;
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
+ };
+
+
+// -------------------------------------------------- //
+ class btGeneric6DofSpringConstraintData
+ {
+ public:
+ btGeneric6DofConstraintData m_6dofData;
+ int m_springEnabled[6];
+ float m_equilibriumPoint[6];
+ float m_springStiffness[6];
+ float m_springDamping[6];
+ };
+
+
+// -------------------------------------------------- //
+ class btGeneric6DofSpringConstraintDoubleData2
+ {
+ public:
+ btGeneric6DofConstraintDoubleData2 m_6dofData;
+ int m_springEnabled[6];
+ double m_equilibriumPoint[6];
+ double m_springStiffness[6];
+ double m_springDamping[6];
+ };
+
+
+// -------------------------------------------------- //
+ class btSliderConstraintData
+ {
+ public:
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame;
+ btTransformFloatData m_rbBFrame;
+ float m_linearUpperLimit;
+ float m_linearLowerLimit;
+ float m_angularUpperLimit;
+ float m_angularLowerLimit;
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
+ };
+
+
+// -------------------------------------------------- //
+ class btSliderConstraintDoubleData
+ {
+ public:
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame;
+ btTransformDoubleData m_rbBFrame;
+ double m_linearUpperLimit;
+ double m_linearLowerLimit;
+ double m_angularUpperLimit;
+ double m_angularLowerLimit;
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
+ };
+
+
+// -------------------------------------------------- //
+ class btGearConstraintFloatData
+ {
+ public:
+ btTypedConstraintFloatData m_typeConstraintData;
+ btVector3FloatData m_axisInA;
+ btVector3FloatData m_axisInB;
+ float m_ratio;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btGearConstraintDoubleData
+ {
+ public:
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btVector3DoubleData m_axisInA;
+ btVector3DoubleData m_axisInB;
+ double m_ratio;
+ };
+
+
+// -------------------------------------------------- //
+ class btContactSolverInfoDoubleData
+ {
+ public:
+ double m_tau;
+ double m_damping;
+ double m_friction;
+ double m_timeStep;
+ double m_restitution;
+ double m_maxErrorReduction;
+ double m_sor;
+ double m_erp;
+ double m_erp2;
+ double m_globalCfm;
+ double m_splitImpulsePenetrationThreshold;
+ double m_splitImpulseTurnErp;
+ double m_linearSlop;
+ double m_warmstartingFactor;
+ double m_maxGyroscopicForce;
+ double m_singleAxisRollingFrictionThreshold;
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ int m_splitImpulse;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class btContactSolverInfoFloatData
+ {
+ public:
+ float m_tau;
+ float m_damping;
+ float m_friction;
+ float m_timeStep;
+ float m_restitution;
+ float m_maxErrorReduction;
+ float m_sor;
+ float m_erp;
+ float m_erp2;
+ float m_globalCfm;
+ float m_splitImpulsePenetrationThreshold;
+ float m_splitImpulseTurnErp;
+ float m_linearSlop;
+ float m_warmstartingFactor;
+ float m_maxGyroscopicForce;
+ float m_singleAxisRollingFrictionThreshold;
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ int m_splitImpulse;
+ char m_padding[4];
+ };
+
+
+// -------------------------------------------------- //
+ class SoftBodyMaterialData
+ {
+ public:
+ float m_linearStiffness;
+ float m_angularStiffness;
+ float m_volumeStiffness;
+ int m_flags;
+ };
+
+
+// -------------------------------------------------- //
+ class SoftBodyNodeData
+ {
+ public:
+ SoftBodyMaterialData *m_material;
+ btVector3FloatData m_position;
+ btVector3FloatData m_previousPosition;
+ btVector3FloatData m_velocity;
+ btVector3FloatData m_accumulatedForce;
+ btVector3FloatData m_normal;
+ float m_inverseMass;
+ float m_area;
+ int m_attach;
+ int m_pad;
+ };
+
+
+// -------------------------------------------------- //
+ class SoftBodyLinkData
+ {
+ public:
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[2];
+ float m_restLength;
+ int m_bbending;
+ };
+
+
+// -------------------------------------------------- //
+ class SoftBodyFaceData
+ {
+ public:
+ btVector3FloatData m_normal;
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[3];
+ float m_restArea;
+ };
+
+
+// -------------------------------------------------- //
+ class SoftBodyTetraData
+ {
+ public:
+ btVector3FloatData m_c0[4];
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[4];
+ float m_restVolume;
+ float m_c1;
+ float m_c2;
+ int m_pad;
+ };
+
+
+// -------------------------------------------------- //
+ class SoftRigidAnchorData
+ {
+ public:
+ btMatrix3x3FloatData m_c0;
+ btVector3FloatData m_c1;
+ btVector3FloatData m_localFrame;
+ bInvalidHandle *m_rigidBody;
+ int m_nodeIndex;
+ float m_c2;
+ };
+
+
+// -------------------------------------------------- //
+ class SoftBodyConfigData
+ {
+ public:
+ int m_aeroModel;
+ float m_baumgarte;
+ float m_damping;
+ float m_drag;
+ float m_lift;
+ float m_pressure;
+ float m_volume;
+ float m_dynamicFriction;
+ float m_poseMatch;
+ float m_rigidContactHardness;
+ float m_kineticContactHardness;
+ float m_softContactHardness;
+ float m_anchorHardness;
+ float m_softRigidClusterHardness;
+ float m_softKineticClusterHardness;
+ float m_softSoftClusterHardness;
+ float m_softRigidClusterImpulseSplit;
+ float m_softKineticClusterImpulseSplit;
+ float m_softSoftClusterImpulseSplit;
+ float m_maxVolume;
+ float m_timeScale;
+ int m_velocityIterations;
+ int m_positionIterations;
+ int m_driftIterations;
+ int m_clusterIterations;
+ int m_collisionFlags;
+ };
+
+
+// -------------------------------------------------- //
+ class SoftBodyPoseData
+ {
+ public:
+ btMatrix3x3FloatData m_rot;
+ btMatrix3x3FloatData m_scale;
+ btMatrix3x3FloatData m_aqq;
+ btVector3FloatData m_com;
+ btVector3FloatData *m_positions;
+ float *m_weights;
+ int m_numPositions;
+ int m_numWeigts;
+ int m_bvolume;
+ int m_bframe;
+ float m_restVolume;
+ int m_pad;
+ };
+
+
+// -------------------------------------------------- //
+ class SoftBodyClusterData
+ {
+ public:
+ btTransformFloatData m_framexform;
+ btMatrix3x3FloatData m_locii;
+ btMatrix3x3FloatData m_invwi;
+ btVector3FloatData m_com;
+ btVector3FloatData m_vimpulses[2];
+ btVector3FloatData m_dimpulses[2];
+ btVector3FloatData m_lv;
+ btVector3FloatData m_av;
+ btVector3FloatData *m_framerefs;
+ int *m_nodeIndices;
+ float *m_masses;
+ int m_numFrameRefs;
+ int m_numNodes;
+ int m_numMasses;
+ float m_idmass;
+ float m_imass;
+ int m_nvimpulses;
+ int m_ndimpulses;
+ float m_ndamping;
+ float m_ldamping;
+ float m_adamping;
+ float m_matching;
+ float m_maxSelfCollisionImpulse;
+ float m_selfCollisionImpulseFactor;
+ int m_containsAnchor;
+ int m_collide;
+ int m_clusterIndex;
+ };
+
+
+// -------------------------------------------------- //
+ class btSoftBodyJointData
+ {
+ public:
+ void *m_bodyA;
+ void *m_bodyB;
+ btVector3FloatData m_refs[2];
+ float m_cfm;
+ float m_erp;
+ float m_split;
+ int m_delete;
+ btVector3FloatData m_relPosition[2];
+ int m_bodyAtype;
+ int m_bodyBtype;
+ int m_jointType;
+ int m_pad;
+ };
+
+
+// -------------------------------------------------- //
+ class btSoftBodyFloatData
+ {
+ public:
+ btCollisionObjectFloatData m_collisionObjectData;
+ SoftBodyPoseData *m_pose;
+ SoftBodyMaterialData **m_materials;
+ SoftBodyNodeData *m_nodes;
+ SoftBodyLinkData *m_links;
+ SoftBodyFaceData *m_faces;
+ SoftBodyTetraData *m_tetrahedra;
+ SoftRigidAnchorData *m_anchors;
+ SoftBodyClusterData *m_clusters;
+ btSoftBodyJointData *m_joints;
+ int m_numMaterials;
+ int m_numNodes;
+ int m_numLinks;
+ int m_numFaces;
+ int m_numTetrahedra;
+ int m_numAnchors;
+ int m_numClusters;
+ int m_numJoints;
+ SoftBodyConfigData m_config;
+ };
+
+
+}
+#endif//__BULLET_H__
\ No newline at end of file
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bChunk.cpp b/Code/Physics/Bullet Source/BulletFileLoader/bChunk.cpp
new file mode 100644
index 00000000..564e5507
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/bChunk.cpp
@@ -0,0 +1,75 @@
+/*
+bParse
+Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "bChunk.h"
+#include "bDefines.h"
+#include "bFile.h"
+
+#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#include
+#endif
+#include
+
+
+using namespace bParse;
+
+
+// ----------------------------------------------------- //
+short ChunkUtils::swapShort(short sht)
+{
+ SWITCH_SHORT(sht);
+ return sht;
+}
+
+// ----------------------------------------------------- //
+int ChunkUtils::swapInt(int inte)
+{
+ SWITCH_INT(inte);
+ return inte;
+}
+
+// ----------------------------------------------------- //
+long64 ChunkUtils::swapLong64(long64 lng)
+{
+ SWITCH_LONGINT(lng);
+ return lng;
+}
+
+// ----------------------------------------------------- //
+int ChunkUtils::getOffset(int flags)
+{
+ // if the file is saved in a
+ // different format, get the
+ // file's chunk size
+ int res = CHUNK_HEADER_LEN;
+
+ if (VOID_IS_8)
+ {
+ if (flags &FD_BITS_VARIES)
+ res = sizeof(bChunkPtr4);
+ }
+ else
+ {
+ if (flags &FD_BITS_VARIES)
+ res = sizeof(bChunkPtr8);
+ }
+ return res;
+}
+
+
+
+
+
+//eof
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bChunk.h b/Code/Physics/Bullet Source/BulletFileLoader/bChunk.h
new file mode 100644
index 00000000..77039bcf
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/bChunk.h
@@ -0,0 +1,92 @@
+/*
+bParse
+Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef __BCHUNK_H__
+#define __BCHUNK_H__
+
+#if defined (_WIN32) && ! defined (__MINGW32__)
+ #define long64 __int64
+#elif defined (__MINGW32__)
+ #include
+ #define long64 int64_t
+#else
+ #define long64 long long
+#endif
+
+
+namespace bParse {
+
+
+ // ----------------------------------------------------- //
+ class bChunkPtr4
+ {
+ public:
+ bChunkPtr4(){}
+ int code;
+ int len;
+ union
+ {
+ int m_uniqueInt;
+ };
+ int dna_nr;
+ int nr;
+ };
+
+ // ----------------------------------------------------- //
+ class bChunkPtr8
+ {
+ public:
+ bChunkPtr8(){}
+ int code, len;
+ union
+ {
+ long64 oldPrev;
+ int m_uniqueInts[2];
+ };
+ int dna_nr, nr;
+ };
+
+ // ----------------------------------------------------- //
+ class bChunkInd
+ {
+ public:
+ bChunkInd(){}
+ int code, len;
+ void *oldPtr;
+ int dna_nr, nr;
+ };
+
+
+ // ----------------------------------------------------- //
+ class ChunkUtils
+ {
+ public:
+
+ // file chunk offset
+ static int getOffset(int flags);
+
+ // endian utils
+ static short swapShort(short sht);
+ static int swapInt(int inte);
+ static long64 swapLong64(long64 lng);
+
+ };
+
+
+ const int CHUNK_HEADER_LEN = ((sizeof(bChunkInd)));
+ const bool VOID_IS_8 = ((sizeof(void*)==8));
+}
+
+#endif//__BCHUNK_H__
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bCommon.h b/Code/Physics/Bullet Source/BulletFileLoader/bCommon.h
new file mode 100644
index 00000000..b01d2b89
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/bCommon.h
@@ -0,0 +1,39 @@
+/*
+bParse
+Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef __BCOMMON_H__
+#define __BCOMMON_H__
+
+
+#include
+//#include "bLog.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "LinearMath/btHashMap.h"
+
+namespace bParse {
+
+ class bMain;
+ class bFileData;
+ class bFile;
+ class bDNA;
+
+ // delete void* undefined
+ typedef struct bStructHandle {int unused;}bStructHandle;
+ typedef btAlignedObjectArray bListBasePtr;
+ typedef btHashMap bPtrMap;
+}
+
+
+#endif//__BCOMMON_H__
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bDNA.cpp b/Code/Physics/Bullet Source/BulletFileLoader/bDNA.cpp
new file mode 100644
index 00000000..a362767b
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/bDNA.cpp
@@ -0,0 +1,644 @@
+/*
+bParse
+Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#include
+
+#include "bDNA.h"
+#include "bChunk.h"
+#include
+#include
+#include
+
+//this define will force traversal of structures, to check backward (and forward) compatibility
+//#define TEST_BACKWARD_FORWARD_COMPATIBILITY
+
+
+using namespace bParse;
+
+
+// ----------------------------------------------------- //
+bDNA::bDNA()
+ : mPtrLen(0)
+{
+ // --
+}
+
+// ----------------------------------------------------- //
+bDNA::~bDNA()
+{
+ // --
+}
+
+// ----------------------------------------------------- //
+bool bDNA::lessThan(bDNA *file)
+{
+ return ( m_Names.size() < file->m_Names.size());
+}
+
+// ----------------------------------------------------- //
+char *bDNA::getName(int ind)
+{
+ assert(ind <= (int)m_Names.size());
+ return m_Names[ind].m_name;
+}
+
+
+// ----------------------------------------------------- //
+char *bDNA::getType(int ind)
+{
+ assert(ind<= (int)mTypes.size());
+ return mTypes[ind];
+}
+
+
+// ----------------------------------------------------- //
+short *bDNA::getStruct(int ind)
+{
+ assert(ind <= (int)mStructs.size());
+ return mStructs[ind];
+}
+
+
+// ----------------------------------------------------- //
+short bDNA::getLength(int ind)
+{
+ assert(ind <= (int)mTlens.size());
+ return mTlens[ind];
+}
+
+
+// ----------------------------------------------------- //
+int bDNA::getReverseType(short type)
+{
+
+ int* intPtr = mStructReverse.find(type);
+ if (intPtr)
+ return *intPtr;
+
+ return -1;
+}
+
+// ----------------------------------------------------- //
+int bDNA::getReverseType(const char *type)
+{
+
+ btHashString key(type);
+ int* valuePtr = mTypeLookup.find(key);
+ if (valuePtr)
+ return *valuePtr;
+
+ return -1;
+}
+
+// ----------------------------------------------------- //
+int bDNA::getNumStructs()
+{
+ return (int)mStructs.size();
+}
+
+// ----------------------------------------------------- //
+bool bDNA::flagNotEqual(int dna_nr)
+{
+ assert(dna_nr <= (int)mCMPFlags.size());
+ return mCMPFlags[dna_nr] == FDF_STRUCT_NEQU;
+}
+
+// ----------------------------------------------------- //
+bool bDNA::flagEqual(int dna_nr)
+{
+ assert(dna_nr <= (int)mCMPFlags.size());
+ int flag = mCMPFlags[dna_nr];
+ return flag == FDF_STRUCT_EQU;
+}
+
+// ----------------------------------------------------- //
+bool bDNA::flagNone(int dna_nr)
+{
+ assert(dna_nr <= (int)mCMPFlags.size());
+ return mCMPFlags[dna_nr] == FDF_NONE;
+}
+
+// ----------------------------------------------------- //
+int bDNA::getPointerSize()
+{
+ return mPtrLen;
+}
+
+// ----------------------------------------------------- //
+void bDNA::initRecurseCmpFlags(int iter)
+{
+ // iter is FDF_STRUCT_NEQU
+
+ short *oldStrc = mStructs[iter];
+ short type = oldStrc[0];
+
+ for (int i=0; i<(int)mStructs.size(); i++)
+ {
+ if (i != iter && mCMPFlags[i] == FDF_STRUCT_EQU )
+ {
+ short *curStruct = mStructs[i];
+ int eleLen = curStruct[1];
+ curStruct+=2;
+
+ for (int j=0; jgetReverseType(typeName);
+ if (newLookup == -1)
+ {
+ mCMPFlags[i] = FDF_NONE;
+ continue;
+ }
+ short *curStruct = memDNA->mStructs[newLookup];
+#else
+ // memory for file
+
+ if (oldLookup < memDNA->mStructs.size())
+ {
+ short *curStruct = memDNA->mStructs[oldLookup];
+#endif
+
+
+
+ // rebuild...
+ mCMPFlags[i] = FDF_STRUCT_NEQU;
+
+#ifndef TEST_BACKWARD_FORWARD_COMPATIBILITY
+
+ if (curStruct[1] == oldStruct[1])
+ {
+ // type len same ...
+ if (mTlens[oldStruct[0]] == memDNA->mTlens[curStruct[0]])
+ {
+ bool isSame = true;
+ int elementLength = oldStruct[1];
+
+
+ curStruct+=2;
+ oldStruct+=2;
+
+
+ for (int j=0; jmTypes[curStruct[0]])!=0)
+ {
+ isSame=false;
+ break;
+ }
+
+ // name the same
+ if (strcmp(m_Names[oldStruct[1]].m_name, memDNA->m_Names[curStruct[1]].m_name)!=0)
+ {
+ isSame=false;
+ break;
+ }
+ }
+ // flag valid ==
+ if (isSame)
+ mCMPFlags[i] = FDF_STRUCT_EQU;
+ }
+ }
+#endif
+ }
+ }
+
+
+
+
+
+ // recurse in
+ for ( i=0; i<(int)mStructs.size(); i++)
+ {
+ if (mCMPFlags[i] == FDF_STRUCT_NEQU)
+ initRecurseCmpFlags(i);
+ }
+}
+
+
+
+
+static int name_is_array(char* name, int* dim1, int* dim2) {
+ int len = strlen(name);
+ /*fprintf(stderr,"[%s]",name);*/
+ /*if (len >= 1) {
+ if (name[len-1] != ']')
+ return 1;
+ }
+ return 0;*/
+ char *bp;
+ int num;
+ if (dim1) {
+ *dim1 = 1;
+ }
+ if (dim2) {
+ *dim2 = 1;
+ }
+ bp = strchr(name, '[');
+ if (!bp) {
+ return 0;
+ }
+ num = 0;
+ while (++bp < name+len-1) {
+ const char c = *bp;
+ if (c == ']') {
+ break;
+ }
+ if (c <= '9' && c >= '0') {
+ num *= 10;
+ num += (c - '0');
+ } else {
+ printf("array parse error.\n");
+ return 0;
+ }
+ }
+ if (dim2) {
+ *dim2 = num;
+ }
+
+ /* find second dim, if any. */
+ bp = strchr(bp, '[');
+ if (!bp) {
+ return 1; /* at least we got the first dim. */
+ }
+ num = 0;
+ while (++bp < name+len-1) {
+ const char c = *bp;
+ if (c == ']') {
+ break;
+ }
+ if (c <= '9' && c >= '0') {
+ num *= 10;
+ num += (c - '0');
+ } else {
+ printf("array2 parse error.\n");
+ return 1;
+ }
+ }
+ if (dim1) {
+ if (dim2) {
+ *dim1 = *dim2;
+ *dim2 = num;
+ } else {
+ *dim1 = num;
+ }
+ }
+
+ return 1;
+}
+
+
+// ----------------------------------------------------- //
+void bDNA::init(char *data, int len, bool swap)
+{
+ int *intPtr=0;short *shtPtr=0;
+ char *cp = 0;int dataLen =0;long nr=0;
+ intPtr = (int*)data;
+
+ /*
+ SDNA (4 bytes) (magic number)
+ NAME (4 bytes)
+ (4 bytes) amount of names (int)
+
+
+ */
+
+ if (strncmp(data, "SDNA", 4)==0)
+ {
+ // skip ++ NAME
+ intPtr++; intPtr++;
+ }
+
+
+
+ // Parse names
+ if (swap)
+ {
+ *intPtr = ChunkUtils::swapInt(*intPtr);
+ }
+ dataLen = *intPtr;
+ intPtr++;
+
+ cp = (char*)intPtr;
+ int i;
+ for ( i=0; i amount of types (int)
+
+
+ */
+
+ intPtr = (int*)cp;
+ assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
+
+ if (swap)
+ {
+ *intPtr = ChunkUtils::swapInt(*intPtr);
+ }
+ dataLen = *intPtr;
+ intPtr++;
+
+ cp = (char*)intPtr;
+ for ( i=0; i (short) the lengths of types
+
+ */
+
+ // Parse type lens
+ intPtr = (int*)cp;
+ assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
+
+ dataLen = (int)mTypes.size();
+
+ shtPtr = (short*)intPtr;
+ for ( i=0; i amount of structs (int)
+
+
+
+
+
+
+ */
+
+ intPtr = (int*)shtPtr;
+ cp = (char*)intPtr;
+ assert(strncmp(cp, "STRC", 4)==0); intPtr++;
+
+ if (swap)
+ {
+ *intPtr = ChunkUtils::swapInt(*intPtr);
+ }
+ dataLen = *intPtr;
+ intPtr++;
+
+
+ shtPtr = (short*)intPtr;
+ for ( i=0; itypes_count; ++i) {
+ /* if (!bf->types[i].is_struct)*/
+ {
+ printf("%3d: sizeof(%s%s)=%d",
+ i,
+ bf->types[i].is_struct ? "struct " : "atomic ",
+ bf->types[i].name, bf->types[i].size);
+ if (bf->types[i].is_struct) {
+ int j;
+ printf(", %d fields: { ", bf->types[i].fieldtypes_count);
+ for (j=0; jtypes[i].fieldtypes_count; ++j) {
+ printf("%s %s",
+ bf->types[bf->types[i].fieldtypes[j]].name,
+ bf->names[bf->types[i].fieldnames[j]]);
+ if (j == bf->types[i].fieldtypes_count-1) {
+ printf(";}");
+ } else {
+ printf("; ");
+ }
+ }
+ }
+ printf("\n\n");
+
+ }
+ }
+#endif
+
+}
+
+
+
+
+//eof
+
+
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bDNA.h b/Code/Physics/Bullet Source/BulletFileLoader/bDNA.h
new file mode 100644
index 00000000..691080bf
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/bDNA.h
@@ -0,0 +1,110 @@
+/*
+bParse
+Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef __BDNA_H__
+#define __BDNA_H__
+
+
+#include "bCommon.h"
+
+namespace bParse {
+
+ struct bNameInfo
+ {
+ char* m_name;
+ bool m_isPointer;
+ int m_dim0;
+ int m_dim1;
+ };
+
+ class bDNA
+ {
+ public:
+ bDNA();
+ ~bDNA();
+
+ void init(char *data, int len, bool swap=false);
+
+ int getArraySize(char* str);
+ int getArraySizeNew(short name)
+ {
+ const bNameInfo& nameInfo = m_Names[name];
+ return nameInfo.m_dim0*nameInfo.m_dim1;
+ }
+ int getElementSize(short type, short name)
+ {
+ const bNameInfo& nameInfo = m_Names[name];
+ int size = nameInfo.m_isPointer ? mPtrLen*nameInfo.m_dim0*nameInfo.m_dim1 : mTlens[type]*nameInfo.m_dim0*nameInfo.m_dim1;
+ return size;
+ }
+
+ int getNumNames() const
+ {
+ return m_Names.size();
+ }
+
+ char *getName(int ind);
+ char *getType(int ind);
+ short *getStruct(int ind);
+ short getLength(int ind);
+ int getReverseType(short type);
+ int getReverseType(const char *type);
+
+
+ int getNumStructs();
+
+ //
+ bool lessThan(bDNA* other);
+
+ void initCmpFlags(bDNA *memDNA);
+ bool flagNotEqual(int dna_nr);
+ bool flagEqual(int dna_nr);
+ bool flagNone(int dna_nr);
+
+
+ int getPointerSize();
+
+ void dumpTypeDefinitions();
+
+
+ private:
+ enum FileDNAFlags
+ {
+ FDF_NONE=0,
+ FDF_STRUCT_NEQU,
+ FDF_STRUCT_EQU
+ };
+
+ void initRecurseCmpFlags(int i);
+
+ btAlignedObjectArray mCMPFlags;
+
+ btAlignedObjectArray m_Names;
+ btAlignedObjectArray mTypes;
+ btAlignedObjectArray mStructs;
+ btAlignedObjectArray mTlens;
+ btHashMap mStructReverse;
+ btHashMap mTypeLookup;
+
+ int mPtrLen;
+
+
+
+
+ };
+}
+
+
+#endif//__BDNA_H__
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bDefines.h b/Code/Physics/Bullet Source/BulletFileLoader/bDefines.h
new file mode 100644
index 00000000..238df7d4
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/bDefines.h
@@ -0,0 +1,140 @@
+/* Copyright (C) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef __B_DEFINES_H__
+#define __B_DEFINES_H__
+
+
+// MISC defines, see BKE_global.h, BKE_utildefines.h
+#define SIZEOFBLENDERHEADER 12
+
+
+// ------------------------------------------------------------
+#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
+# define MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
+#else
+# define MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
+#endif
+
+
+// ------------------------------------------------------------
+#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
+# define MAKE_ID2(c, d) ( (c)<<8 | (d) )
+# define MOST_SIG_BYTE 0
+# define BBIG_ENDIAN
+#else
+# define MAKE_ID2(c, d) ( (d)<<8 | (c) )
+# define MOST_SIG_BYTE 1
+# define BLITTLE_ENDIAN
+#endif
+
+// ------------------------------------------------------------
+#define ID_SCE MAKE_ID2('S', 'C')
+#define ID_LI MAKE_ID2('L', 'I')
+#define ID_OB MAKE_ID2('O', 'B')
+#define ID_ME MAKE_ID2('M', 'E')
+#define ID_CU MAKE_ID2('C', 'U')
+#define ID_MB MAKE_ID2('M', 'B')
+#define ID_MA MAKE_ID2('M', 'A')
+#define ID_TE MAKE_ID2('T', 'E')
+#define ID_IM MAKE_ID2('I', 'M')
+#define ID_IK MAKE_ID2('I', 'K')
+#define ID_WV MAKE_ID2('W', 'V')
+#define ID_LT MAKE_ID2('L', 'T')
+#define ID_SE MAKE_ID2('S', 'E')
+#define ID_LF MAKE_ID2('L', 'F')
+#define ID_LA MAKE_ID2('L', 'A')
+#define ID_CA MAKE_ID2('C', 'A')
+#define ID_IP MAKE_ID2('I', 'P')
+#define ID_KE MAKE_ID2('K', 'E')
+#define ID_WO MAKE_ID2('W', 'O')
+#define ID_SCR MAKE_ID2('S', 'R')
+#define ID_VF MAKE_ID2('V', 'F')
+#define ID_TXT MAKE_ID2('T', 'X')
+#define ID_SO MAKE_ID2('S', 'O')
+#define ID_SAMPLE MAKE_ID2('S', 'A')
+#define ID_GR MAKE_ID2('G', 'R')
+#define ID_ID MAKE_ID2('I', 'D')
+#define ID_AR MAKE_ID2('A', 'R')
+#define ID_AC MAKE_ID2('A', 'C')
+#define ID_SCRIPT MAKE_ID2('P', 'Y')
+#define ID_FLUIDSIM MAKE_ID2('F', 'S')
+#define ID_NT MAKE_ID2('N', 'T')
+#define ID_BR MAKE_ID2('B', 'R')
+
+
+#define ID_SEQ MAKE_ID2('S', 'Q')
+#define ID_CO MAKE_ID2('C', 'O')
+#define ID_PO MAKE_ID2('A', 'C')
+#define ID_NLA MAKE_ID2('N', 'L')
+
+#define ID_VS MAKE_ID2('V', 'S')
+#define ID_VN MAKE_ID2('V', 'N')
+
+
+// ------------------------------------------------------------
+#define FORM MAKE_ID('F','O','R','M')
+#define DDG1 MAKE_ID('3','D','G','1')
+#define DDG2 MAKE_ID('3','D','G','2')
+#define DDG3 MAKE_ID('3','D','G','3')
+#define DDG4 MAKE_ID('3','D','G','4')
+#define GOUR MAKE_ID('G','O','U','R')
+#define BLEN MAKE_ID('B','L','E','N')
+#define DER_ MAKE_ID('D','E','R','_')
+#define V100 MAKE_ID('V','1','0','0')
+#define DATA MAKE_ID('D','A','T','A')
+#define GLOB MAKE_ID('G','L','O','B')
+#define IMAG MAKE_ID('I','M','A','G')
+#define TEST MAKE_ID('T','E','S','T')
+#define USER MAKE_ID('U','S','E','R')
+
+
+// ------------------------------------------------------------
+#define DNA1 MAKE_ID('D','N','A','1')
+#define REND MAKE_ID('R','E','N','D')
+#define ENDB MAKE_ID('E','N','D','B')
+#define NAME MAKE_ID('N','A','M','E')
+#define SDNA MAKE_ID('S','D','N','A')
+#define TYPE MAKE_ID('T','Y','P','E')
+#define TLEN MAKE_ID('T','L','E','N')
+#define STRC MAKE_ID('S','T','R','C')
+
+
+// ------------------------------------------------------------
+#define SWITCH_INT(a) { \
+ char s_i, *p_i; \
+ p_i= (char *)&(a); \
+ s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \
+ s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; }
+
+// ------------------------------------------------------------
+#define SWITCH_SHORT(a) { \
+ char s_i, *p_i; \
+ p_i= (char *)&(a); \
+ s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; }
+
+// ------------------------------------------------------------
+#define SWITCH_LONGINT(a) { \
+ char s_i, *p_i; \
+ p_i= (char *)&(a); \
+ s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \
+ s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \
+ s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \
+ s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; }
+
+#endif//__B_DEFINES_H__
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bFile.cpp b/Code/Physics/Bullet Source/BulletFileLoader/bFile.cpp
new file mode 100644
index 00000000..c0e256fc
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/bFile.cpp
@@ -0,0 +1,1757 @@
+/*
+bParse
+Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#include "bFile.h"
+#include "bCommon.h"
+#include "bChunk.h"
+#include "bDNA.h"
+#include
+#include
+#include
+#include "bDefines.h"
+#include "LinearMath/btSerializer.h"
+#include "LinearMath/btAlignedAllocator.h"
+#include "LinearMath/btMinMax.h"
+
+#define SIZEOFBLENDERHEADER 12
+#define MAX_ARRAY_LENGTH 512
+using namespace bParse;
+#define MAX_STRLEN 1024
+
+const char* getCleanName(const char* memName, char* buffer)
+{
+ int slen = strlen(memName);
+ assert(slen 0)
+ {
+ if (strncmp((tempBuffer + ChunkUtils::getOffset(mFlags)), "SDNANAME", 8) ==0)
+ dna.oldPtr = (tempBuffer + ChunkUtils::getOffset(mFlags));
+ else dna.oldPtr = 0;
+ }
+ else dna.oldPtr = 0;
+ }
+ // Some Bullet files are missing the DNA1 block
+ // In Blender it's DNA1 + ChunkUtils::getOffset() + SDNA + NAME
+ // In Bullet tests its SDNA + NAME
+ else if (strncmp(tempBuffer, "SDNANAME", 8) ==0)
+ {
+ dna.oldPtr = blenderData + i;
+ dna.len = mFileLen-i;
+
+ // Also no REND block, so exit now.
+ if (mVersion==276) break;
+ }
+
+ if (mDataStart && dna.oldPtr) break;
+ tempBuffer++;
+ }
+ if (!dna.oldPtr || !dna.len)
+ {
+ //printf("Failed to find DNA1+SDNA pair\n");
+ mFlags &= ~FD_OK;
+ return;
+ }
+
+
+ mFileDNA = new bDNA();
+
+
+ ///mFileDNA->init will convert part of DNA file endianness to current CPU endianness if necessary
+ mFileDNA->init((char*)dna.oldPtr, dna.len, (mFlags & FD_ENDIAN_SWAP)!=0);
+
+
+ if (mVersion==276)
+ {
+ int i;
+ for (i=0;igetNumNames();i++)
+ {
+ if (strcmp(mFileDNA->getName(i),"int")==0)
+ {
+ mFlags |= FD_BROKEN_DNA;
+ }
+ }
+ if ((mFlags&FD_BROKEN_DNA)!=0)
+ {
+ //printf("warning: fixing some broken DNA version\n");
+ }
+ }
+
+
+
+ if (verboseMode & FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS)
+ mFileDNA->dumpTypeDefinitions();
+
+ mMemoryDNA = new bDNA();
+ int littleEndian= 1;
+ littleEndian= ((char*)&littleEndian)[0];
+
+ mMemoryDNA->init(memDna,memDnaLength,littleEndian==0);
+
+
+
+
+ ///@todo we need a better version check, add version/sub version info from FileGlobal into memory DNA/header files
+ if (mMemoryDNA->getNumNames() != mFileDNA->getNumNames())
+ {
+ mFlags |= FD_VERSION_VARIES;
+ //printf ("Warning, file DNA is different than built in, performance is reduced. Best to re-export file with a matching version/platform");
+ }
+
+ // as long as it kept up to date it will be ok!!
+ if (mMemoryDNA->lessThan(mFileDNA))
+ {
+ //printf ("Warning, file DNA is newer than built in.");
+ }
+
+
+ mFileDNA->initCmpFlags(mMemoryDNA);
+
+ parseData();
+
+ resolvePointers(verboseMode);
+
+ updateOldPointers();
+
+
+}
+
+
+
+// ----------------------------------------------------- //
+void bFile::swap(char *head, bChunkInd& dataChunk, bool ignoreEndianFlag)
+{
+ char *data = head;
+ short *strc = mFileDNA->getStruct(dataChunk.dna_nr);
+
+
+
+ const char s[] = "SoftBodyMaterialData";
+ int szs = sizeof(s);
+ if (strncmp((char*)&dataChunk.code,"ARAY",4)==0)
+ {
+ short *oldStruct = mFileDNA->getStruct(dataChunk.dna_nr);
+ char *oldType = mFileDNA->getType(oldStruct[0]);
+ if (strncmp(oldType,s,szs)==0)
+ {
+ return;
+ }
+ }
+
+
+ int len = mFileDNA->getLength(strc[0]);
+
+ for (int i=0; icode & 0xFFFF)==0)
+ c->code >>=16;
+ SWITCH_INT(c->len);
+ SWITCH_INT(c->dna_nr);
+ SWITCH_INT(c->nr);
+ } else
+ {
+ bChunkPtr8* c = (bChunkPtr8*) dataPtr;
+ if ((c->code & 0xFFFF)==0)
+ c->code >>=16;
+ SWITCH_INT(c->len);
+ SWITCH_INT(c->dna_nr);
+ SWITCH_INT(c->nr);
+
+ }
+ } else
+ {
+ if (mFlags &FD_BITS_VARIES)
+ {
+ bChunkPtr8*c = (bChunkPtr8*) dataPtr;
+ if ((c->code & 0xFFFF)==0)
+ c->code >>=16;
+ SWITCH_INT(c->len);
+ SWITCH_INT(c->dna_nr);
+ SWITCH_INT(c->nr);
+
+ } else
+ {
+ bChunkPtr4* c = (bChunkPtr4*) dataPtr;
+ if ((c->code & 0xFFFF)==0)
+ c->code >>=16;
+ SWITCH_INT(c->len);
+
+ SWITCH_INT(c->dna_nr);
+ SWITCH_INT(c->nr);
+
+ }
+ }
+
+}
+
+
+void bFile::swapDNA(char* ptr)
+{
+ bool swap = ((mFlags & FD_ENDIAN_SWAP)!=0);
+
+ char* data = &ptr[20];
+// void bDNA::init(char *data, int len, bool swap)
+ int *intPtr=0;short *shtPtr=0;
+ char *cp = 0;int dataLen =0;long nr=0;
+ intPtr = (int*)data;
+
+ /*
+ SDNA (4 bytes) (magic number)
+ NAME (4 bytes)
+ (4 bytes) amount of names (int)
+
+
+ */
+
+ if (strncmp(data, "SDNA", 4)==0)
+ {
+ // skip ++ NAME
+ intPtr++; intPtr++;
+ }
+
+
+
+ // Parse names
+ if (swap)
+ dataLen = ChunkUtils::swapInt(*intPtr);
+ else
+ dataLen = *intPtr;
+
+ *intPtr = ChunkUtils::swapInt(*intPtr);
+ intPtr++;
+
+ cp = (char*)intPtr;
+ int i;
+ for ( i=0; i amount of types (int)
+
+
+ */
+
+ intPtr = (int*)cp;
+ assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
+
+ if (swap)
+ dataLen = ChunkUtils::swapInt(*intPtr);
+ else
+ dataLen = *intPtr;
+
+ *intPtr = ChunkUtils::swapInt(*intPtr);
+
+ intPtr++;
+
+ cp = (char*)intPtr;
+ for ( i=0; i (short) the lengths of types
+
+ */
+
+ // Parse type lens
+ intPtr = (int*)cp;
+ assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
+
+
+ shtPtr = (short*)intPtr;
+ for ( i=0; i amount of structs (int)
+
+
+
+
+
+
+ */
+
+ intPtr = (int*)shtPtr;
+ cp = (char*)intPtr;
+ assert(strncmp(cp, "STRC", 4)==0);
+ intPtr++;
+
+ if (swap)
+ dataLen = ChunkUtils::swapInt(*intPtr);
+ else
+ dataLen = *intPtr;
+
+ *intPtr = ChunkUtils::swapInt(*intPtr);
+
+ intPtr++;
+
+
+ shtPtr = (short*)intPtr;
+ for ( i=0; i=0)
+ {
+ swap(dataPtrHead, dataChunk,ignoreEndianFlag);
+ } else
+ {
+ printf("unknown chunk\n");
+ }
+ }
+
+ // next please!
+ dataPtr += seek;
+
+ seek = getNextBlock(&dataChunk, dataPtr, mFlags);
+ if (seek < 0)
+ break;
+ }
+
+ if (mFlags & FD_ENDIAN_SWAP)
+ {
+ mFlags &= ~FD_ENDIAN_SWAP;
+ } else
+ {
+ mFlags |= FD_ENDIAN_SWAP;
+ }
+
+
+
+}
+
+
+// ----------------------------------------------------- //
+char* bFile::readStruct(char *head, bChunkInd& dataChunk)
+{
+ bool ignoreEndianFlag = false;
+
+ if (mFlags & FD_ENDIAN_SWAP)
+ swap(head, dataChunk, ignoreEndianFlag);
+
+
+
+ if (!mFileDNA->flagEqual(dataChunk.dna_nr))
+ {
+ // Ouch! need to rebuild the struct
+ short *oldStruct,*curStruct;
+ char *oldType, *newType;
+ int oldLen, curLen, reverseOld;
+
+
+ oldStruct = mFileDNA->getStruct(dataChunk.dna_nr);
+ oldType = mFileDNA->getType(oldStruct[0]);
+
+ oldLen = mFileDNA->getLength(oldStruct[0]);
+
+ if ((mFlags&FD_BROKEN_DNA)!=0)
+ {
+ if ((strcmp(oldType,"btQuantizedBvhNodeData")==0)&&oldLen==20)
+ {
+ return 0;
+ }
+ if ((strcmp(oldType,"btShortIntIndexData")==0))
+ {
+ int allocLen = 2;
+ char *dataAlloc = new char[(dataChunk.nr*allocLen)+1];
+ memset(dataAlloc, 0, (dataChunk.nr*allocLen)+1);
+ short* dest = (short*) dataAlloc;
+ const short* src = (short*) head;
+ for (int i=0;igetReverseType(oldType);
+
+ if ((reverseOld!=-1))
+ {
+ // make sure it's here
+ //assert(reverseOld!= -1 && "getReverseType() returned -1, struct required!");
+
+ //
+ curStruct = mMemoryDNA->getStruct(reverseOld);
+ newType = mMemoryDNA->getType(curStruct[0]);
+ curLen = mMemoryDNA->getLength(curStruct[0]);
+
+
+
+ // make sure it's the same
+ assert((strcmp(oldType, newType)==0) && "internal error, struct mismatch!");
+
+
+ numallocs++;
+ // numBlocks * length
+
+ int allocLen = (curLen);
+ char *dataAlloc = new char[(dataChunk.nr*allocLen)+1];
+ memset(dataAlloc, 0, (dataChunk.nr*allocLen));
+
+ // track allocated
+ addDataBlock(dataAlloc);
+
+ char *cur = dataAlloc;
+ char *old = head;
+ for (int block=0; blockgetStruct(dataChunk.dna_nr);
+ oldType = mFileDNA->getType(oldStruct[0]);
+ printf("%s equal structure, just memcpy\n",oldType);
+#endif //
+ }
+
+
+ char *dataAlloc = new char[(dataChunk.len)+1];
+ memset(dataAlloc, 0, dataChunk.len+1);
+
+
+ // track allocated
+ addDataBlock(dataAlloc);
+
+ memcpy(dataAlloc, head, dataChunk.len);
+ return dataAlloc;
+
+}
+
+
+// ----------------------------------------------------- //
+void bFile::parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers)
+{
+ if (old_dna == -1) return;
+ if (new_dna == -1) return;
+
+ //disable this, because we need to fixup pointers/ListBase
+ if (0)//mFileDNA->flagEqual(old_dna))
+ {
+ short *strc = mFileDNA->getStruct(old_dna);
+ int len = mFileDNA->getLength(strc[0]);
+
+ memcpy(strcPtr, dtPtr, len);
+ return;
+ }
+
+ // Ok, now build the struct
+ char *memType, *memName, *cpc, *cpo;
+ short *fileStruct, *filePtrOld, *memoryStruct, *firstStruct;
+ int elementLength, size, revType, old_nr, new_nr, fpLen;
+ short firstStructType;
+
+
+ // File to memory lookup
+ memoryStruct = mMemoryDNA->getStruct(new_dna);
+ fileStruct = mFileDNA->getStruct(old_dna);
+ firstStruct = fileStruct;
+
+
+ filePtrOld = fileStruct;
+ firstStructType = mMemoryDNA->getStruct(0)[0];
+
+ // Get number of elements
+ elementLength = memoryStruct[1];
+ memoryStruct+=2;
+
+ cpc = strcPtr; cpo = 0;
+ for (int ele=0; elegetType(memoryStruct[0]);
+ memName = mMemoryDNA->getName(memoryStruct[1]);
+
+
+ size = mMemoryDNA->getElementSize(memoryStruct[0], memoryStruct[1]);
+ revType = mMemoryDNA->getReverseType(memoryStruct[0]);
+
+ if (revType != -1 && memoryStruct[0]>=firstStructType && memName[0] != '*')
+ {
+ cpo = getFileElement(firstStruct, memName, memType, dtPtr, &filePtrOld);
+ if (cpo)
+ {
+ int arrayLen = mFileDNA->getArraySizeNew(filePtrOld[1]);
+ old_nr = mFileDNA->getReverseType(memType);
+ new_nr = revType;
+ fpLen = mFileDNA->getElementSize(filePtrOld[0], filePtrOld[1]);
+ if (arrayLen==1)
+ {
+ parseStruct(cpc, cpo, old_nr, new_nr,fixupPointers);
+ } else
+ {
+ char* tmpCpc = cpc;
+ char* tmpCpo = cpo;
+
+ for (int i=0;i3 && type <8)
+ {
+ char c;
+ char *cp = data;
+ for (int i=0; igetPointerSize();
+ int ptrMem = mMemoryDNA->getPointerSize();
+
+ if (!src && !dst)
+ return;
+
+
+ if (ptrFile == ptrMem)
+ {
+ memcpy(dst, src, ptrMem);
+ }
+ else if (ptrMem==4 && ptrFile==8)
+ {
+ btPointerUid* oldPtr = (btPointerUid*)src;
+ btPointerUid* newPtr = (btPointerUid*)dst;
+
+ if (oldPtr->m_uniqueIds[0] == oldPtr->m_uniqueIds[1])
+ {
+ //Bullet stores the 32bit unique ID in both upper and lower part of 64bit pointers
+ //so it can be used to distinguish between .blend and .bullet
+ newPtr->m_uniqueIds[0] = oldPtr->m_uniqueIds[0];
+ } else
+ {
+ //deal with pointers the Blender .blend style way, see
+ //readfile.c in the Blender source tree
+ long64 longValue = *((long64*)src);
+ //endian swap for 64bit pointer otherwise truncation will fail due to trailing zeros
+ if (mFlags & FD_ENDIAN_SWAP)
+ SWITCH_LONGINT(longValue);
+ *((int*)dst) = (int)(longValue>>3);
+ }
+
+ }
+ else if (ptrMem==8 && ptrFile==4)
+ {
+ btPointerUid* oldPtr = (btPointerUid*)src;
+ btPointerUid* newPtr = (btPointerUid*)dst;
+ if (oldPtr->m_uniqueIds[0] == oldPtr->m_uniqueIds[1])
+ {
+ newPtr->m_uniqueIds[0] = oldPtr->m_uniqueIds[0];
+ newPtr->m_uniqueIds[1] = 0;
+ } else
+ {
+ *((long64*)dst)= *((int*)src);
+ }
+ }
+ else
+ {
+ printf ("%d %d\n", ptrFile,ptrMem);
+ assert(0 && "Invalid pointer len");
+ }
+
+
+}
+
+
+// ----------------------------------------------------- //
+void bFile::getMatchingFileDNA(short* dna_addr, const char* lookupName, const char* lookupType, char *strcData, char *data, bool fixupPointers)
+{
+ // find the matching memory dna data
+ // to the file being loaded. Fill the
+ // memory with the file data...
+
+ int len = dna_addr[1];
+ dna_addr+=2;
+
+ for (int i=0; igetType(dna_addr[0]);
+ const char* name = mFileDNA->getName(dna_addr[1]);
+
+
+
+ int eleLen = mFileDNA->getElementSize(dna_addr[0], dna_addr[1]);
+
+ if ((mFlags&FD_BROKEN_DNA)!=0)
+ {
+ if ((strcmp(type,"short")==0)&&(strcmp(name,"int")==0))
+ {
+ eleLen = 0;
+ }
+ }
+
+ if (strcmp(lookupName, name)==0)
+ {
+ //int arrayLenold = mFileDNA->getArraySize((char*)name.c_str());
+ int arrayLen = mFileDNA->getArraySizeNew(dna_addr[1]);
+ //assert(arrayLenold == arrayLen);
+
+ if (name[0] == '*')
+ {
+ // cast pointers
+ int ptrFile = mFileDNA->getPointerSize();
+ int ptrMem = mMemoryDNA->getPointerSize();
+ safeSwapPtr(strcData,data);
+
+ if (fixupPointers)
+ {
+ if (arrayLen > 1)
+ {
+ //void **sarray = (void**)strcData;
+ //void **darray = (void**)data;
+
+ char *cpc, *cpo;
+ cpc = (char*)strcData;
+ cpo = (char*)data;
+
+ for (int a=0; agetStruct(old_nr);
+ int elementLength = old[1];
+ old+=2;
+
+ for (int i=0; igetType(old[0]);
+ char* name = mFileDNA->getName(old[1]);
+ int len = mFileDNA->getElementSize(old[0], old[1]);
+
+ if (strcmp(lookupName, name)==0)
+ {
+ if (strcmp(type, lookupType)==0)
+ {
+ if (foundPos)
+ *foundPos = old;
+ return data;
+ }
+ return 0;
+ }
+ data+=len;
+ }
+ return 0;
+}
+
+
+// ----------------------------------------------------- //
+void bFile::swapStruct(int dna_nr, char *data,bool ignoreEndianFlag)
+{
+ if (dna_nr == -1) return;
+
+ short *strc = mFileDNA->getStruct(dna_nr);
+ //short *firstStrc = strc;
+
+ int elementLen= strc[1];
+ strc+=2;
+
+ short first = mFileDNA->getStruct(0)[0];
+
+ char *buf = data;
+ for (int i=0; igetType(strc[0]);
+ char *name = mFileDNA->getName(strc[1]);
+
+ int size = mFileDNA->getElementSize(strc[0], strc[1]);
+ if (strc[0] >= first && name[0]!='*')
+ {
+ int old_nr = mFileDNA->getReverseType(type);
+ int arrayLen = mFileDNA->getArraySizeNew(strc[1]);
+ if (arrayLen==1)
+ {
+ swapStruct(old_nr,buf,ignoreEndianFlag);
+ } else
+ {
+ char* tmpBuf = buf;
+ for (int i=0;igetArraySize(name);
+ int arrayLen = mFileDNA->getArraySizeNew(strc[1]);
+ //assert(arrayLenOld == arrayLen);
+ swapData(buf, strc[0], arrayLen,ignoreEndianFlag);
+ }
+ buf+=size;
+ }
+}
+
+void bFile::resolvePointersMismatch()
+{
+// printf("resolvePointersStructMismatch\n");
+
+ int i;
+
+ for (i=0;i< m_pointerFixupArray.size();i++)
+ {
+ char* cur = m_pointerFixupArray.at(i);
+ void** ptrptr = (void**) cur;
+ void* ptr = *ptrptr;
+ ptr = findLibPointer(ptr);
+ if (ptr)
+ {
+ //printf("Fixup pointer!\n");
+ *(ptrptr) = ptr;
+ } else
+ {
+// printf("pointer not found: %x\n",cur);
+ }
+ }
+
+
+ for (i=0; igetPointerSize();
+ int ptrFile = mFileDNA->getPointerSize();
+
+
+ int blockLen = block->len / ptrFile;
+
+ void *onptr = findLibPointer(*ptrptr);
+ if (onptr)
+ {
+ char *newPtr = new char[blockLen * ptrMem];
+ addDataBlock(newPtr);
+ memset(newPtr, 0, blockLen * ptrMem);
+
+ void **onarray = (void**)onptr;
+ char *oldPtr = (char*)onarray;
+
+ int p = 0;
+ while (blockLen-- > 0)
+ {
+ btPointerUid dp = {0};
+ safeSwapPtr((char*)dp.m_uniqueIds, oldPtr);
+
+ void **tptr = (void**)(newPtr + p * ptrMem);
+ *tptr = findLibPointer(dp.m_ptr);
+
+ oldPtr += ptrFile;
+ ++p;
+ }
+
+ *ptrptr = newPtr;
+ }
+ }
+ }
+}
+
+
+///this loop only works fine if the Blender DNA structure of the file matches the headerfiles
+void bFile::resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode)
+{
+ bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
+
+ short int* oldStruct = fileDna->getStruct(dataChunk.dna_nr);
+ short oldLen = fileDna->getLength(oldStruct[0]);
+ //char* structType = fileDna->getType(oldStruct[0]);
+
+ char* cur = (char*)findLibPointer(dataChunk.oldPtr);
+ for (int block=0; blockgetStruct(0)[0];
+
+
+ char* elemPtr= strcPtr;
+
+ short int* oldStruct = fileDna->getStruct(dna_nr);
+
+ int elementLength = oldStruct[1];
+ oldStruct+=2;
+
+ int totalSize = 0;
+
+ for (int ele=0; elegetType(oldStruct[0]);
+ memName = fileDna->getName(oldStruct[1]);
+
+
+
+ int arrayLen = fileDna->getArraySizeNew(oldStruct[1]);
+ if (memName[0] == '*')
+ {
+ if (arrayLen > 1)
+ {
+ void **array= (void**)elemPtr;
+ for (int a=0; a ",&memName[1]);
+ printf("%d ", array[a]);
+ printf("%s>\n",&memName[1]);
+ }
+
+ array[a] = findLibPointer(array[a]);
+ }
+ }
+ else
+ {
+ void** ptrptr = (void**) elemPtr;
+ void* ptr = *ptrptr;
+ if (verboseMode & FD_VERBOSE_EXPORT_XML)
+ {
+ for (int i=0;i ",&memName[1]);
+ printf("%d ", ptr);
+ printf("%s>\n",&memName[1]);
+ }
+ ptr = findLibPointer(ptr);
+
+ if (ptr)
+ {
+ // printf("Fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr);
+ *(ptrptr) = ptr;
+ if (memName[1] == '*' && ptrptr && *ptrptr)
+ {
+ // This will only work if the given **array is continuous
+ void **array= (void**)*(ptrptr);
+ void *np= array[0];
+ int n=0;
+ while (np)
+ {
+ np= findLibPointer(array[n]);
+ if (np) array[n]= np;
+ n++;
+ }
+ }
+ } else
+ {
+ // printf("Cannot fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr);
+ }
+ }
+ } else
+ {
+ int revType = fileDna->getReverseType(oldStruct[0]);
+ if (oldStruct[0]>=firstStructType) //revType != -1 &&
+ {
+ char cleanName[MAX_STRLEN];
+ getCleanName(memName,cleanName);
+
+ int arrayLen = fileDna->getArraySizeNew(oldStruct[1]);
+ int byteOffset = 0;
+
+ if (verboseMode & FD_VERBOSE_EXPORT_XML)
+ {
+ for (int i=0;i1)
+ {
+ printf("<%s type=\"%s\" count=%d>\n",cleanName,memType, arrayLen);
+ } else
+ {
+ printf("<%s type=\"%s\">\n",cleanName,memType);
+ }
+ }
+
+ for (int i=0;i\n",cleanName);
+ }
+ } else
+ {
+ //export a simple type
+ if (verboseMode & FD_VERBOSE_EXPORT_XML)
+ {
+
+ if (arrayLen>MAX_ARRAY_LENGTH)
+ {
+ printf("too long\n");
+ } else
+ {
+ //printf("%s %s\n",memType,memName);
+
+ bool isIntegerType = (strcmp(memType,"char")==0) || (strcmp(memType,"int")==0) || (strcmp(memType,"short")==0);
+
+ if (isIntegerType)
+ {
+ const char* newtype="int";
+ int dbarray[MAX_ARRAY_LENGTH];
+ int* dbPtr = 0;
+ char* tmp = elemPtr;
+ dbPtr = &dbarray[0];
+ if (dbPtr)
+ {
+ char cleanName[MAX_STRLEN];
+ getCleanName(memName,cleanName);
+
+ int i;
+ getElement(arrayLen, newtype,memType, tmp, (char*)dbPtr);
+ for (i=0;i",cleanName,memType);
+ else
+ printf("<%s type=\"%s\" count=%d>",cleanName,memType,arrayLen);
+ for (i=0;i\n",cleanName);
+ }
+ } else
+ {
+ const char* newtype="double";
+ double dbarray[MAX_ARRAY_LENGTH];
+ double* dbPtr = 0;
+ char* tmp = elemPtr;
+ dbPtr = &dbarray[0];
+ if (dbPtr)
+ {
+ int i;
+ getElement(arrayLen, newtype,memType, tmp, (char*)dbPtr);
+ for (i=0;i",memName,memType);
+ }
+ else
+ {
+ printf("<%s type=\"%s\" count=%d>",cleanName,memType,arrayLen);
+ }
+ for (i=0;i\n",cleanName);
+ }
+ }
+ }
+
+ }
+ }
+ }
+
+ int size = fileDna->getElementSize(oldStruct[0], oldStruct[1]);
+ totalSize += size;
+ elemPtr+=size;
+
+ }
+
+ return totalSize;
+}
+
+
+///Resolve pointers replaces the original pointers in structures, and linked lists by the new in-memory structures
+void bFile::resolvePointers(int verboseMode)
+{
+ bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
+
+ //char *dataPtr = mFileBuffer+mDataStart;
+
+ if (1) //mFlags & (FD_BITS_VARIES | FD_VERSION_VARIES))
+ {
+ resolvePointersMismatch();
+ }
+
+ {
+
+ if (verboseMode & FD_VERBOSE_EXPORT_XML)
+ {
+ printf("\n");
+ int numitems = m_chunks.size();
+ printf("\n", btGetVersion(), numitems);
+ }
+ for (int i=0;iflagEqual(dataChunk.dna_nr))
+ {
+ //dataChunk.len
+ short int* oldStruct = fileDna->getStruct(dataChunk.dna_nr);
+ char* oldType = fileDna->getType(oldStruct[0]);
+
+ if (verboseMode & FD_VERBOSE_EXPORT_XML)
+ printf(" <%s pointer=%d>\n",oldType,dataChunk.oldPtr);
+
+ resolvePointersChunk(dataChunk, verboseMode);
+
+ if (verboseMode & FD_VERBOSE_EXPORT_XML)
+ printf(" %s>\n",oldType);
+ } else
+ {
+ //printf("skipping mStruct\n");
+ }
+ }
+ if (verboseMode & FD_VERBOSE_EXPORT_XML)
+ {
+ printf("\n");
+ }
+ }
+
+
+}
+
+
+// ----------------------------------------------------- //
+void* bFile::findLibPointer(void *ptr)
+{
+
+ bStructHandle** ptrptr = getLibPointers().find(ptr);
+ if (ptrptr)
+ return *ptrptr;
+ return 0;
+}
+
+
+void bFile::updateOldPointers()
+{
+ int i;
+
+ for (i=0;igetStruct(dataChunk.dna_nr);
+ char* typeName = dna->getType(newStruct[0]);
+ printf("%3d: %s ",i,typeName);
+
+ printf("code=%s ",codestr);
+
+ printf("ptr=%p ",dataChunk.oldPtr);
+ printf("len=%d ",dataChunk.len);
+ printf("nr=%d ",dataChunk.nr);
+ if (dataChunk.nr!=1)
+ {
+ printf("not 1\n");
+ }
+ printf("\n");
+
+
+
+
+ }
+
+#if 0
+ IDFinderData ifd;
+ ifd.success = 0;
+ ifd.IDname = NULL;
+ ifd.just_print_it = 1;
+ for (i=0; im_blocks.size(); ++i)
+ {
+ BlendBlock* bb = bf->m_blocks[i];
+ printf("tag='%s'\tptr=%p\ttype=%s\t[%4d]", bb->tag, bb,bf->types[bb->type_index].name,bb->m_array_entries_.size());
+ block_ID_finder(bb, bf, &ifd);
+ printf("\n");
+ }
+#endif
+
+}
+
+
+void bFile::writeChunks(FILE* fp, bool fixupPointers)
+{
+ bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
+
+ for (int i=0;igetStruct(dataChunk.dna_nr);
+ oldType = fileDna->getType(oldStruct[0]);
+ oldLen = fileDna->getLength(oldStruct[0]);
+ ///don't try to convert Link block data, just memcpy it. Other data can be converted.
+ reverseOld = mMemoryDNA->getReverseType(oldType);
+
+
+ if ((reverseOld!=-1))
+ {
+ // make sure it's here
+ //assert(reverseOld!= -1 && "getReverseType() returned -1, struct required!");
+ //
+ curStruct = mMemoryDNA->getStruct(reverseOld);
+ newType = mMemoryDNA->getType(curStruct[0]);
+ // make sure it's the same
+ assert((strcmp(oldType, newType)==0) && "internal error, struct mismatch!");
+
+
+ curLen = mMemoryDNA->getLength(curStruct[0]);
+ dataChunk.dna_nr = reverseOld;
+ if (strcmp("Link",oldType)!=0)
+ {
+ dataChunk.len = curLen * dataChunk.nr;
+ } else
+ {
+// printf("keep length of link = %d\n",dataChunk.len);
+ }
+
+ //write the structure header
+ fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
+
+
+
+ short int* curStruct1;
+ curStruct1 = mMemoryDNA->getStruct(dataChunk.dna_nr);
+ assert(curStruct1 == curStruct);
+
+ char* cur = fixupPointers ? (char*)findLibPointer(dataChunk.oldPtr) : (char*)dataChunk.oldPtr;
+
+ //write the actual contents of the structure(s)
+ fwrite(cur,dataChunk.len,1,fp);
+ } else
+ {
+ printf("serious error, struct mismatch: don't write\n");
+ }
+ }
+
+}
+
+
+// ----------------------------------------------------- //
+int bFile::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags)
+{
+ bool swap = false;
+ bool varies = false;
+
+ if (flags &FD_ENDIAN_SWAP)
+ swap = true;
+ if (flags &FD_BITS_VARIES)
+ varies = true;
+
+ if (VOID_IS_8)
+ {
+ if (varies)
+ {
+ bChunkPtr4 head;
+ memcpy(&head, dataPtr, sizeof(bChunkPtr4));
+
+
+ bChunkPtr8 chunk;
+
+ chunk.code = head.code;
+ chunk.len = head.len;
+ chunk.m_uniqueInts[0] = head.m_uniqueInt;
+ chunk.m_uniqueInts[1] = 0;
+ chunk.dna_nr = head.dna_nr;
+ chunk.nr = head.nr;
+
+ if (swap)
+ {
+ if ((chunk.code & 0xFFFF)==0)
+ chunk.code >>=16;
+
+ SWITCH_INT(chunk.len);
+ SWITCH_INT(chunk.dna_nr);
+ SWITCH_INT(chunk.nr);
+ }
+
+
+ memcpy(dataChunk, &chunk, sizeof(bChunkInd));
+ }
+ else
+ {
+ bChunkPtr8 c;
+ memcpy(&c, dataPtr, sizeof(bChunkPtr8));
+
+ if (swap)
+ {
+ if ((c.code & 0xFFFF)==0)
+ c.code >>=16;
+
+ SWITCH_INT(c.len);
+ SWITCH_INT(c.dna_nr);
+ SWITCH_INT(c.nr);
+ }
+
+ memcpy(dataChunk, &c, sizeof(bChunkInd));
+ }
+ }
+ else
+ {
+ if (varies)
+ {
+ bChunkPtr8 head;
+ memcpy(&head, dataPtr, sizeof(bChunkPtr8));
+
+
+ bChunkPtr4 chunk;
+ chunk.code = head.code;
+ chunk.len = head.len;
+
+ if (head.m_uniqueInts[0]==head.m_uniqueInts[1])
+ {
+ chunk.m_uniqueInt = head.m_uniqueInts[0];
+ } else
+ {
+ long64 oldPtr =0;
+ memcpy(&oldPtr, &head.m_uniqueInts[0], 8);
+ if (swap)
+ SWITCH_LONGINT(oldPtr);
+ chunk.m_uniqueInt = (int)(oldPtr >> 3);
+ }
+
+
+ chunk.dna_nr = head.dna_nr;
+ chunk.nr = head.nr;
+
+ if (swap)
+ {
+ if ((chunk.code & 0xFFFF)==0)
+ chunk.code >>=16;
+
+ SWITCH_INT(chunk.len);
+ SWITCH_INT(chunk.dna_nr);
+ SWITCH_INT(chunk.nr);
+ }
+
+ memcpy(dataChunk, &chunk, sizeof(bChunkInd));
+ }
+ else
+ {
+ bChunkPtr4 c;
+ memcpy(&c, dataPtr, sizeof(bChunkPtr4));
+
+ if (swap)
+ {
+ if ((c.code & 0xFFFF)==0)
+ c.code >>=16;
+
+ SWITCH_INT(c.len);
+ SWITCH_INT(c.dna_nr);
+ SWITCH_INT(c.nr);
+ }
+ memcpy(dataChunk, &c, sizeof(bChunkInd));
+ }
+ }
+
+ if (dataChunk->len < 0)
+ return -1;
+
+#if 0
+ print ("----------");
+ print (dataChunk->code);
+ print (dataChunk->len);
+ print (dataChunk->old);
+ print (dataChunk->dna_nr);
+ print (dataChunk->nr);
+#endif
+ return (dataChunk->len+ChunkUtils::getOffset(flags));
+}
+
+
+
+//eof
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bFile.h b/Code/Physics/Bullet Source/BulletFileLoader/bFile.h
new file mode 100644
index 00000000..9df95adf
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/bFile.h
@@ -0,0 +1,165 @@
+/*
+bParse
+Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef __BFILE_H__
+#define __BFILE_H__
+
+#include "bCommon.h"
+#include "bChunk.h"
+#include
+
+namespace bParse {
+
+ // ----------------------------------------------------- //
+ enum bFileFlags
+ {
+ FD_INVALID =0,
+ FD_OK =1,
+ FD_VOID_IS_8 =2,
+ FD_ENDIAN_SWAP =4,
+ FD_FILE_64 =8,
+ FD_BITS_VARIES =16,
+ FD_VERSION_VARIES = 32,
+ FD_DOUBLE_PRECISION =64,
+ FD_BROKEN_DNA = 128
+ };
+
+ enum bFileVerboseMode
+ {
+ FD_VERBOSE_EXPORT_XML = 1,
+ FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS = 2,
+ FD_VERBOSE_DUMP_CHUNKS = 4,
+ FD_VERBOSE_DUMP_FILE_INFO=8,
+ };
+ // ----------------------------------------------------- //
+ class bFile
+ {
+ protected:
+
+ char m_headerString[7];
+
+ bool mOwnsBuffer;
+ char* mFileBuffer;
+ int mFileLen;
+ int mVersion;
+
+
+ bPtrMap mLibPointers;
+
+ int mDataStart;
+ bDNA* mFileDNA;
+ bDNA* mMemoryDNA;
+
+ btAlignedObjectArray m_pointerFixupArray;
+ btAlignedObjectArray m_pointerPtrFixupArray;
+
+ btAlignedObjectArray m_chunks;
+ btHashMap m_chunkPtrPtrMap;
+
+ //
+
+ bPtrMap mDataPointers;
+
+
+ int mFlags;
+
+ // ////////////////////////////////////////////////////////////////////////////
+
+ // buffer offset util
+ int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags);
+ void safeSwapPtr(char *dst, const char *src);
+
+ virtual void parseHeader();
+
+ virtual void parseData() = 0;
+
+ void resolvePointersMismatch();
+ void resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode);
+
+ int resolvePointersStructRecursive(char *strcPtr, int old_dna, int verboseMode, int recursion);
+ //void swapPtr(char *dst, char *src);
+
+ void parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers);
+ void getMatchingFileDNA(short* old, const char* lookupName, const char* lookupType, char *strcData, char *data, bool fixupPointers);
+ char* getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos);
+
+
+ void swap(char *head, class bChunkInd& ch, bool ignoreEndianFlag);
+ void swapData(char *data, short type, int arraySize, bool ignoreEndianFlag);
+ void swapStruct(int dna_nr, char *data, bool ignoreEndianFlag);
+ void swapLen(char *dataPtr);
+ void swapDNA(char* ptr);
+
+
+ char* readStruct(char *head, class bChunkInd& chunk);
+ char *getAsString(int code);
+
+ void parseInternal(int verboseMode, char* memDna,int memDnaLength);
+
+ public:
+ bFile(const char *filename, const char headerString[7]);
+
+ //todo: make memoryBuffer const char
+ //bFile( const char *memoryBuffer, int len);
+ bFile( char *memoryBuffer, int len, const char headerString[7]);
+ virtual ~bFile();
+
+ bDNA* getFileDNA()
+ {
+ return mFileDNA;
+ }
+
+ virtual void addDataBlock(char* dataBlock) = 0;
+
+ int getFlags() const
+ {
+ return mFlags;
+ }
+
+ bPtrMap& getLibPointers()
+ {
+ return mLibPointers;
+ }
+
+ void* findLibPointer(void *ptr);
+
+ bool ok();
+
+ virtual void parse(int verboseMode) = 0;
+
+ virtual int write(const char* fileName, bool fixupPointers=false) = 0;
+
+ virtual void writeChunks(FILE* fp, bool fixupPointers );
+
+ virtual void writeDNA(FILE* fp) = 0;
+
+ void updateOldPointers();
+ void resolvePointers(int verboseMode);
+
+ void dumpChunks(bDNA* dna);
+
+ int getVersion() const
+ {
+ return mVersion;
+ }
+ //pre-swap the endianness, so that data loaded on a target with different endianness doesn't need to be swapped
+ void preSwap();
+ void writeFile(const char* fileName);
+
+ };
+}
+
+
+#endif//__BFILE_H__
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.cpp b/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.cpp
new file mode 100644
index 00000000..3ecf8851
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.cpp
@@ -0,0 +1,423 @@
+/*
+bParse
+Copyright (c) 2006-2010 Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btBulletFile.h"
+#include "bDefines.h"
+#include "bDNA.h"
+
+#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#include
+#endif
+#include
+
+
+// 32 && 64 bit versions
+#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+#ifdef _WIN64
+extern char sBulletDNAstr64[];
+extern int sBulletDNAlen64;
+#else
+extern char sBulletDNAstr[];
+extern int sBulletDNAlen;
+#endif //_WIN64
+#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+
+extern char sBulletDNAstr64[];
+extern int sBulletDNAlen64;
+extern char sBulletDNAstr[];
+extern int sBulletDNAlen;
+
+#endif //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+
+using namespace bParse;
+
+btBulletFile::btBulletFile()
+:bFile("", "BULLET ")
+{
+ mMemoryDNA = new bDNA(); //this memory gets released in the bFile::~bFile destructor,@todo not consistent with the rule 'who allocates it, has to deallocate it"
+
+ m_DnaCopy = 0;
+
+
+#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+#ifdef _WIN64
+ m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16);
+ memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
+ mMemoryDNA->init(m_DnaCopy,sBulletDNAlen64);
+#else//_WIN64
+ m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16);
+ memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
+ mMemoryDNA->init(m_DnaCopy,sBulletDNAlen);
+#endif//_WIN64
+#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
+ {
+ m_DnaCopy = (char*) btAlignedAlloc(sBulletDNAlen64,16);
+ memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
+ mMemoryDNA->init(m_DnaCopy,sBulletDNAlen64);
+ }
+ else
+ {
+ m_DnaCopy =(char*) btAlignedAlloc(sBulletDNAlen,16);
+ memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
+ mMemoryDNA->init(m_DnaCopy,sBulletDNAlen);
+ }
+#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+}
+
+
+
+btBulletFile::btBulletFile(const char* fileName)
+:bFile(fileName, "BULLET ")
+{
+ m_DnaCopy = 0;
+}
+
+
+
+btBulletFile::btBulletFile(char *memoryBuffer, int len)
+:bFile(memoryBuffer,len, "BULLET ")
+{
+ m_DnaCopy = 0;
+}
+
+
+btBulletFile::~btBulletFile()
+{
+ if (m_DnaCopy)
+ btAlignedFree(m_DnaCopy);
+
+
+ while (m_dataBlocks.size())
+ {
+ char* dataBlock = m_dataBlocks[m_dataBlocks.size()-1];
+ delete[] dataBlock;
+ m_dataBlocks.pop_back();
+ }
+
+}
+
+
+
+// ----------------------------------------------------- //
+void btBulletFile::parseData()
+{
+// printf ("Building datablocks");
+// printf ("Chunk size = %d",CHUNK_HEADER_LEN);
+// printf ("File chunk size = %d",ChunkUtils::getOffset(mFlags));
+
+ const bool brokenDNA = (mFlags&FD_BROKEN_DNA)!=0;
+
+ //const bool swap = (mFlags&FD_ENDIAN_SWAP)!=0;
+
+
+ mDataStart = 12;
+
+ char *dataPtr = mFileBuffer+mDataStart;
+
+ bChunkInd dataChunk;
+ dataChunk.code = 0;
+
+
+ //dataPtr += ChunkUtils::getNextBlock(&dataChunk, dataPtr, mFlags);
+ int seek = getNextBlock(&dataChunk, dataPtr, mFlags);
+
+
+ if (mFlags &FD_ENDIAN_SWAP)
+ swapLen(dataPtr);
+
+ //dataPtr += ChunkUtils::getOffset(mFlags);
+ char *dataPtrHead = 0;
+
+ while (dataChunk.code != DNA1)
+ {
+ if (!brokenDNA || (dataChunk.code != BT_QUANTIZED_BVH_CODE) )
+ {
+
+ // one behind
+ if (dataChunk.code == SDNA) break;
+ //if (dataChunk.code == DNA1) break;
+
+ // same as (BHEAD+DATA dependency)
+ dataPtrHead = dataPtr+ChunkUtils::getOffset(mFlags);
+ if (dataChunk.dna_nr>=0)
+ {
+ char *id = readStruct(dataPtrHead, dataChunk);
+
+ // lookup maps
+ if (id)
+ {
+ m_chunkPtrPtrMap.insert(dataChunk.oldPtr, dataChunk);
+ mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)id);
+
+ m_chunks.push_back(dataChunk);
+ // block it
+ //bListBasePtr *listID = mMain->getListBasePtr(dataChunk.code);
+ //if (listID)
+ // listID->push_back((bStructHandle*)id);
+ }
+
+ if (dataChunk.code == BT_SOFTBODY_CODE)
+ {
+ m_softBodies.push_back((bStructHandle*) id);
+ }
+
+ if (dataChunk.code == BT_RIGIDBODY_CODE)
+ {
+ m_rigidBodies.push_back((bStructHandle*) id);
+ }
+
+ if (dataChunk.code == BT_DYNAMICSWORLD_CODE)
+ {
+ m_dynamicsWorldInfo.push_back((bStructHandle*) id);
+ }
+
+ if (dataChunk.code == BT_CONSTRAINT_CODE)
+ {
+ m_constraints.push_back((bStructHandle*) id);
+ }
+
+ if (dataChunk.code == BT_QUANTIZED_BVH_CODE)
+ {
+ m_bvhs.push_back((bStructHandle*) id);
+ }
+
+ if (dataChunk.code == BT_TRIANLGE_INFO_MAP)
+ {
+ m_triangleInfoMaps.push_back((bStructHandle*) id);
+ }
+
+ if (dataChunk.code == BT_COLLISIONOBJECT_CODE)
+ {
+ m_collisionObjects.push_back((bStructHandle*) id);
+ }
+
+ if (dataChunk.code == BT_SHAPE_CODE)
+ {
+ m_collisionShapes.push_back((bStructHandle*) id);
+ }
+
+ // if (dataChunk.code == GLOB)
+ // {
+ // m_glob = (bStructHandle*) id;
+ // }
+ } else
+ {
+ printf("unknown chunk\n");
+
+ mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)dataPtrHead);
+ }
+ } else
+ {
+ printf("skipping BT_QUANTIZED_BVH_CODE due to broken DNA\n");
+ }
+
+
+ dataPtr += seek;
+
+ seek = getNextBlock(&dataChunk, dataPtr, mFlags);
+ if (mFlags &FD_ENDIAN_SWAP)
+ swapLen(dataPtr);
+
+ if (seek < 0)
+ break;
+ }
+
+}
+
+void btBulletFile::addDataBlock(char* dataBlock)
+{
+ m_dataBlocks.push_back(dataBlock);
+
+}
+
+
+
+
+void btBulletFile::writeDNA(FILE* fp)
+{
+
+ bChunkInd dataChunk;
+ dataChunk.code = DNA1;
+ dataChunk.dna_nr = 0;
+ dataChunk.nr = 1;
+#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
+ {
+#ifdef _WIN64
+ dataChunk.len = sBulletDNAlen64;
+ dataChunk.oldPtr = sBulletDNAstr64;
+ fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
+ fwrite(sBulletDNAstr64, sBulletDNAlen64,1,fp);
+#else
+ btAssert(0);
+#endif
+ }
+ else
+ {
+#ifndef _WIN64
+ dataChunk.len = sBulletDNAlen;
+ dataChunk.oldPtr = sBulletDNAstr;
+ fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
+ fwrite(sBulletDNAstr, sBulletDNAlen,1,fp);
+#else//_WIN64
+ btAssert(0);
+#endif//_WIN64
+ }
+#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
+ {
+ dataChunk.len = sBulletDNAlen64;
+ dataChunk.oldPtr = sBulletDNAstr64;
+ fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
+ fwrite(sBulletDNAstr64, sBulletDNAlen64,1,fp);
+ }
+ else
+ {
+ dataChunk.len = sBulletDNAlen;
+ dataChunk.oldPtr = sBulletDNAstr;
+ fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
+ fwrite(sBulletDNAstr, sBulletDNAlen,1,fp);
+ }
+#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+}
+
+
+void btBulletFile::parse(int verboseMode)
+{
+#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
+ {
+#ifdef _WIN64
+
+ if (m_DnaCopy)
+ delete m_DnaCopy;
+ m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16);
+ memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
+ parseInternal(verboseMode,(char*)sBulletDNAstr64,sBulletDNAlen64);
+#else
+ btAssert(0);
+#endif
+ }
+ else
+ {
+#ifndef _WIN64
+
+ if (m_DnaCopy)
+ delete m_DnaCopy;
+ m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16);
+ memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
+ parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen);
+#else
+ btAssert(0);
+#endif
+ }
+#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
+ {
+ if (m_DnaCopy)
+ delete m_DnaCopy;
+ m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16);
+ memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
+ parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen64);
+ }
+ else
+ {
+ if (m_DnaCopy)
+ delete m_DnaCopy;
+ m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16);
+ memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
+ parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen);
+ }
+#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+
+ //the parsing will convert to cpu endian
+ mFlags &=~FD_ENDIAN_SWAP;
+
+ int littleEndian= 1;
+ littleEndian= ((char*)&littleEndian)[0];
+
+ mFileBuffer[8] = littleEndian?'v':'V';
+
+}
+
+// experimental
+int btBulletFile::write(const char* fileName, bool fixupPointers)
+{
+ FILE *fp = fopen(fileName, "wb");
+ if (fp)
+ {
+ char header[SIZEOFBLENDERHEADER] ;
+ memcpy(header, m_headerString, 7);
+ int endian= 1;
+ endian= ((char*)&endian)[0];
+
+ if (endian)
+ {
+ header[7] = '_';
+ } else
+ {
+ header[7] = '-';
+ }
+ if (VOID_IS_8)
+ {
+ header[8]='V';
+ } else
+ {
+ header[8]='v';
+ }
+
+ header[9] = '2';
+ header[10] = '7';
+ header[11] = '5';
+
+ fwrite(header,SIZEOFBLENDERHEADER,1,fp);
+
+ writeChunks(fp, fixupPointers);
+
+ writeDNA(fp);
+
+ fclose(fp);
+
+ } else
+ {
+ printf("Error: cannot open file %s for writing\n",fileName);
+ return 0;
+ }
+ return 1;
+}
+
+
+
+void btBulletFile::addStruct(const char* structType,void* data, int len, void* oldPtr, int code)
+{
+
+ bParse::bChunkInd dataChunk;
+ dataChunk.code = code;
+ dataChunk.nr = 1;
+ dataChunk.len = len;
+ dataChunk.dna_nr = mMemoryDNA->getReverseType(structType);
+ dataChunk.oldPtr = oldPtr;
+
+ ///Perform structure size validation
+ short* structInfo= mMemoryDNA->getStruct(dataChunk.dna_nr);
+ int elemBytes;
+ elemBytes= mMemoryDNA->getLength(structInfo[0]);
+// int elemBytes = mMemoryDNA->getElementSize(structInfo[0],structInfo[1]);
+ assert(len==elemBytes);
+
+ mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)data);
+ m_chunks.push_back(dataChunk);
+}
\ No newline at end of file
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.h b/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.h
new file mode 100644
index 00000000..c4d73562
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.h
@@ -0,0 +1,83 @@
+/*
+bParse
+Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_BULLET_FILE_H
+#define BT_BULLET_FILE_H
+
+
+#include "bFile.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "bDefines.h"
+
+#include "LinearMath/btSerializer.h"
+
+
+
+namespace bParse {
+
+ // ----------------------------------------------------- //
+ class btBulletFile : public bFile
+ {
+
+
+ protected:
+
+ char* m_DnaCopy;
+
+ public:
+
+ btAlignedObjectArray m_softBodies;
+
+ btAlignedObjectArray m_rigidBodies;
+
+ btAlignedObjectArray m_collisionObjects;
+
+ btAlignedObjectArray m_collisionShapes;
+
+ btAlignedObjectArray m_constraints;
+
+ btAlignedObjectArray m_bvhs;
+
+ btAlignedObjectArray m_triangleInfoMaps;
+
+ btAlignedObjectArray m_dynamicsWorldInfo;
+
+ btAlignedObjectArray m_dataBlocks;
+ btBulletFile();
+
+ btBulletFile(const char* fileName);
+
+ btBulletFile(char *memoryBuffer, int len);
+
+ virtual ~btBulletFile();
+
+ virtual void addDataBlock(char* dataBlock);
+
+
+ // experimental
+ virtual int write(const char* fileName, bool fixupPointers=false);
+
+ virtual void parse(int verboseMode);
+
+ virtual void parseData();
+
+ virtual void writeDNA(FILE* fp);
+
+ void addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
+
+ };
+};
+
+#endif //BT_BULLET_FILE_H
diff --git a/Code/Physics/Bullet Source/BulletFileLoader/premake4.lua b/Code/Physics/Bullet Source/BulletFileLoader/premake4.lua
new file mode 100644
index 00000000..f4aad3da
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletFileLoader/premake4.lua
@@ -0,0 +1,12 @@
+ project "BulletFileLoader"
+
+ kind "StaticLib"
+ targetdir "../../lib"
+ includedirs {
+ "../../../src"
+ }
+
+ files {
+ "**.cpp",
+ "**.h"
+ }
\ No newline at end of file
diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/CMakeLists.txt b/Code/Physics/Bullet Source/BulletWorldImporter/CMakeLists.txt
new file mode 100644
index 00000000..666ac21c
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletWorldImporter/CMakeLists.txt
@@ -0,0 +1,40 @@
+INCLUDE_DIRECTORIES(
+ ${BULLET_PHYSICS_SOURCE_DIR}/src
+ ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader
+)
+
+ADD_LIBRARY(
+BulletWorldImporter
+btBulletWorldImporter.cpp
+btBulletWorldImporter.h
+btWorldImporter.cpp
+btWorldImporter.h
+)
+
+SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES VERSION ${BULLET_VERSION})
+SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES SOVERSION ${BULLET_VERSION})
+
+IF (BUILD_SHARED_LIBS)
+ TARGET_LINK_LIBRARIES(BulletWorldImporter BulletDynamics BulletCollision BulletFileLoader LinearMath)
+ENDIF (BUILD_SHARED_LIBS)
+
+IF (INSTALL_EXTRA_LIBS)
+ IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
+ #FILES_MATCHING requires CMake 2.6
+ IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+ IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ INSTALL(TARGETS BulletWorldImporter DESTINATION .)
+ ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ INSTALL(TARGETS BulletWorldImporter DESTINATION lib${LIB_SUFFIX})
+ INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN
+".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
+ ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+
+ IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES FRAMEWORK true)
+ SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES PUBLIC_HEADER "btBulletWorldImporter.h")
+ ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
+ENDIF (INSTALL_EXTRA_LIBS)
diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.cpp b/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.cpp
new file mode 100644
index 00000000..3f3a3593
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.cpp
@@ -0,0 +1,362 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btBulletWorldImporter.h"
+#include "../BulletFileLoader/btBulletFile.h"
+
+#include "btBulletDynamicsCommon.h"
+#include "BulletCollision/Gimpact/btGImpactShape.h"
+
+
+
+//#define USE_INTERNAL_EDGE_UTILITY
+#ifdef USE_INTERNAL_EDGE_UTILITY
+#include "BulletCollision/CollisionDispatch/btInternalEdgeUtility.h"
+#endif //USE_INTERNAL_EDGE_UTILITY
+
+btBulletWorldImporter::btBulletWorldImporter(btDynamicsWorld* world)
+ :btWorldImporter(world)
+{
+}
+
+btBulletWorldImporter::~btBulletWorldImporter()
+{
+}
+
+
+bool btBulletWorldImporter::loadFile( const char* fileName, const char* preSwapFilenameOut)
+{
+ bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName);
+
+
+ bool result = loadFileFromMemory(bulletFile2);
+ //now you could save the file in 'native' format using
+ //bulletFile2->writeFile("native.bullet");
+ if (result)
+ {
+ if (preSwapFilenameOut)
+ {
+ bulletFile2->preSwap();
+ bulletFile2->writeFile(preSwapFilenameOut);
+ }
+
+ }
+ delete bulletFile2;
+
+ return result;
+
+}
+
+
+
+bool btBulletWorldImporter::loadFileFromMemory( char* memoryBuffer, int len)
+{
+ bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(memoryBuffer,len);
+
+ bool result = loadFileFromMemory(bulletFile2);
+
+ delete bulletFile2;
+
+ return result;
+}
+
+
+
+
+bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
+{
+ bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
+
+ if (ok)
+ bulletFile2->parse(m_verboseMode);
+ else
+ return false;
+
+ if (m_verboseMode & bParse::FD_VERBOSE_DUMP_CHUNKS)
+ {
+ bulletFile2->dumpChunks(bulletFile2->getFileDNA());
+ }
+
+ return convertAllObjects(bulletFile2);
+
+}
+
+bool btBulletWorldImporter::convertAllObjects( bParse::btBulletFile* bulletFile2)
+{
+
+ m_shapeMap.clear();
+ m_bodyMap.clear();
+
+ int i;
+
+ for (i=0;im_bvhs.size();i++)
+ {
+ btOptimizedBvh* bvh = createOptimizedBvh();
+
+ if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
+ {
+ btQuantizedBvhDoubleData* bvhData = (btQuantizedBvhDoubleData*)bulletFile2->m_bvhs[i];
+ bvh->deSerializeDouble(*bvhData);
+ } else
+ {
+ btQuantizedBvhFloatData* bvhData = (btQuantizedBvhFloatData*)bulletFile2->m_bvhs[i];
+ bvh->deSerializeFloat(*bvhData);
+ }
+ m_bvhMap.insert(bulletFile2->m_bvhs[i],bvh);
+ }
+
+
+
+
+
+ for (i=0;im_collisionShapes.size();i++)
+ {
+ btCollisionShapeData* shapeData = (btCollisionShapeData*)bulletFile2->m_collisionShapes[i];
+ btCollisionShape* shape = convertCollisionShape(shapeData);
+ if (shape)
+ {
+ // printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
+ m_shapeMap.insert(shapeData,shape);
+ }
+
+ if (shape&& shapeData->m_name)
+ {
+ char* newname = duplicateName(shapeData->m_name);
+ m_objectNameMap.insert(shape,newname);
+ m_nameShapeMap.insert(newname,shape);
+ }
+ }
+
+
+
+
+
+ for (int i=0;im_dynamicsWorldInfo.size();i++)
+ {
+ if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
+ {
+ btDynamicsWorldDoubleData* solverInfoData = (btDynamicsWorldDoubleData*)bulletFile2->m_dynamicsWorldInfo[i];
+ btContactSolverInfo solverInfo;
+
+ btVector3 gravity;
+ gravity.deSerializeDouble(solverInfoData->m_gravity);
+
+ solverInfo.m_tau = btScalar(solverInfoData->m_solverInfo.m_tau);
+ solverInfo.m_damping = btScalar(solverInfoData->m_solverInfo.m_damping);
+ solverInfo.m_friction = btScalar(solverInfoData->m_solverInfo.m_friction);
+ solverInfo.m_timeStep = btScalar(solverInfoData->m_solverInfo.m_timeStep);
+
+ solverInfo.m_restitution = btScalar(solverInfoData->m_solverInfo.m_restitution);
+ solverInfo.m_maxErrorReduction = btScalar(solverInfoData->m_solverInfo.m_maxErrorReduction);
+ solverInfo.m_sor = btScalar(solverInfoData->m_solverInfo.m_sor);
+ solverInfo.m_erp = btScalar(solverInfoData->m_solverInfo.m_erp);
+
+ solverInfo.m_erp2 = btScalar(solverInfoData->m_solverInfo.m_erp2);
+ solverInfo.m_globalCfm = btScalar(solverInfoData->m_solverInfo.m_globalCfm);
+ solverInfo.m_splitImpulsePenetrationThreshold = btScalar(solverInfoData->m_solverInfo.m_splitImpulsePenetrationThreshold);
+ solverInfo.m_splitImpulseTurnErp = btScalar(solverInfoData->m_solverInfo.m_splitImpulseTurnErp);
+
+ solverInfo.m_linearSlop = btScalar(solverInfoData->m_solverInfo.m_linearSlop);
+ solverInfo.m_warmstartingFactor = btScalar(solverInfoData->m_solverInfo.m_warmstartingFactor);
+ solverInfo.m_maxGyroscopicForce = btScalar(solverInfoData->m_solverInfo.m_maxGyroscopicForce);
+ solverInfo.m_singleAxisRollingFrictionThreshold = btScalar(solverInfoData->m_solverInfo.m_singleAxisRollingFrictionThreshold);
+
+ solverInfo.m_numIterations = solverInfoData->m_solverInfo.m_numIterations;
+ solverInfo.m_solverMode = solverInfoData->m_solverInfo.m_solverMode;
+ solverInfo.m_restingContactRestitutionThreshold = solverInfoData->m_solverInfo.m_restingContactRestitutionThreshold;
+ solverInfo.m_minimumSolverBatchSize = solverInfoData->m_solverInfo.m_minimumSolverBatchSize;
+
+ solverInfo.m_splitImpulse = solverInfoData->m_solverInfo.m_splitImpulse;
+
+ setDynamicsWorldInfo(gravity,solverInfo);
+ } else
+ {
+ btDynamicsWorldFloatData* solverInfoData = (btDynamicsWorldFloatData*)bulletFile2->m_dynamicsWorldInfo[i];
+ btContactSolverInfo solverInfo;
+
+ btVector3 gravity;
+ gravity.deSerializeFloat(solverInfoData->m_gravity);
+
+ solverInfo.m_tau = solverInfoData->m_solverInfo.m_tau;
+ solverInfo.m_damping = solverInfoData->m_solverInfo.m_damping;
+ solverInfo.m_friction = solverInfoData->m_solverInfo.m_friction;
+ solverInfo.m_timeStep = solverInfoData->m_solverInfo.m_timeStep;
+
+ solverInfo.m_restitution = solverInfoData->m_solverInfo.m_restitution;
+ solverInfo.m_maxErrorReduction = solverInfoData->m_solverInfo.m_maxErrorReduction;
+ solverInfo.m_sor = solverInfoData->m_solverInfo.m_sor;
+ solverInfo.m_erp = solverInfoData->m_solverInfo.m_erp;
+
+ solverInfo.m_erp2 = solverInfoData->m_solverInfo.m_erp2;
+ solverInfo.m_globalCfm = solverInfoData->m_solverInfo.m_globalCfm;
+ solverInfo.m_splitImpulsePenetrationThreshold = solverInfoData->m_solverInfo.m_splitImpulsePenetrationThreshold;
+ solverInfo.m_splitImpulseTurnErp = solverInfoData->m_solverInfo.m_splitImpulseTurnErp;
+
+ solverInfo.m_linearSlop = solverInfoData->m_solverInfo.m_linearSlop;
+ solverInfo.m_warmstartingFactor = solverInfoData->m_solverInfo.m_warmstartingFactor;
+ solverInfo.m_maxGyroscopicForce = solverInfoData->m_solverInfo.m_maxGyroscopicForce;
+ solverInfo.m_singleAxisRollingFrictionThreshold = solverInfoData->m_solverInfo.m_singleAxisRollingFrictionThreshold;
+
+ solverInfo.m_numIterations = solverInfoData->m_solverInfo.m_numIterations;
+ solverInfo.m_solverMode = solverInfoData->m_solverInfo.m_solverMode;
+ solverInfo.m_restingContactRestitutionThreshold = solverInfoData->m_solverInfo.m_restingContactRestitutionThreshold;
+ solverInfo.m_minimumSolverBatchSize = solverInfoData->m_solverInfo.m_minimumSolverBatchSize;
+
+ solverInfo.m_splitImpulse = solverInfoData->m_solverInfo.m_splitImpulse;
+
+ setDynamicsWorldInfo(gravity,solverInfo);
+ }
+ }
+
+
+ for (i=0;im_rigidBodies.size();i++)
+ {
+ if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
+ {
+ btRigidBodyDoubleData* colObjData = (btRigidBodyDoubleData*)bulletFile2->m_rigidBodies[i];
+ convertRigidBodyDouble(colObjData);
+ } else
+ {
+ btRigidBodyFloatData* colObjData = (btRigidBodyFloatData*)bulletFile2->m_rigidBodies[i];
+ convertRigidBodyFloat(colObjData);
+ }
+
+
+ }
+
+ for (i=0;im_collisionObjects.size();i++)
+ {
+ if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
+ {
+ btCollisionObjectDoubleData* colObjData = (btCollisionObjectDoubleData*)bulletFile2->m_collisionObjects[i];
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeDouble(colObjData->m_worldTransform);
+
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
+ body->setFriction(btScalar(colObjData->m_friction));
+ body->setRestitution(btScalar(colObjData->m_restitution));
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData,body);
+ } else
+ {
+ printf("error: no shape found\n");
+ }
+
+ } else
+ {
+ btCollisionObjectFloatData* colObjData = (btCollisionObjectFloatData*)bulletFile2->m_collisionObjects[i];
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeFloat(colObjData->m_worldTransform);
+
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData,body);
+ } else
+ {
+ printf("error: no shape found\n");
+ }
+ }
+
+ }
+
+
+ for (i=0;im_constraints.size();i++)
+ {
+ btTypedConstraintData2* constraintData = (btTypedConstraintData2*)bulletFile2->m_constraints[i];
+ btTypedConstraintFloatData* singleC = (btTypedConstraintFloatData*)bulletFile2->m_constraints[i];
+ btTypedConstraintDoubleData* doubleC = (btTypedConstraintDoubleData*)bulletFile2->m_constraints[i];
+
+ btCollisionObject** colAptr = m_bodyMap.find(constraintData->m_rbA);
+ btCollisionObject** colBptr = m_bodyMap.find(constraintData->m_rbB);
+
+ btRigidBody* rbA = 0;
+ btRigidBody* rbB = 0;
+
+ if (colAptr)
+ {
+ rbA = btRigidBody::upcast(*colAptr);
+ if (!rbA)
+ rbA = &getFixedBody();
+ }
+ if (colBptr)
+ {
+ rbB = btRigidBody::upcast(*colBptr);
+ if (!rbB)
+ rbB = &getFixedBody();
+ }
+ if (!rbA && !rbB)
+ continue;
+
+ bool isDoublePrecisionData = (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)!=0;
+
+ if (isDoublePrecisionData)
+ {
+ if (bulletFile2->getVersion()>=282)
+ {
+ btTypedConstraintDoubleData* dc = (btTypedConstraintDoubleData*)constraintData;
+ convertConstraintDouble(dc, rbA,rbB, bulletFile2->getVersion());
+ } else
+ {
+ //double-precision constraints were messed up until 2.82, try to recover data...
+
+ btTypedConstraintData* oldData = (btTypedConstraintData*)constraintData;
+
+ convertConstraintBackwardsCompatible281(oldData, rbA,rbB, bulletFile2->getVersion());
+
+ }
+ }
+ else
+ {
+ btTypedConstraintFloatData* dc = (btTypedConstraintFloatData*)constraintData;
+ convertConstraintFloat(dc, rbA,rbB, bulletFile2->getVersion());
+ }
+
+
+ }
+
+ return true;
+}
+
diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.h b/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.h
new file mode 100644
index 00000000..27c1e7e3
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.h
@@ -0,0 +1,68 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BULLET_WORLD_IMPORTER_H
+#define BULLET_WORLD_IMPORTER_H
+
+
+#include "btWorldImporter.h"
+
+
+class btBulletFile;
+
+
+
+
+namespace bParse
+{
+ class btBulletFile;
+
+};
+
+
+
+///The btBulletWorldImporter is a starting point to import .bullet files.
+///note that not all data is converted yet. You are expected to override or modify this class.
+///See Bullet/Demos/SerializeDemo for a derived class that extract btSoftBody objects too.
+class btBulletWorldImporter : public btWorldImporter
+{
+
+
+public:
+
+ btBulletWorldImporter(btDynamicsWorld* world=0);
+
+ virtual ~btBulletWorldImporter();
+
+ ///if you pass a valid preSwapFilenameOut, it will save a new file with a different endianness
+ ///this pre-swapped file can be loaded without swapping on a target platform of different endianness
+ bool loadFile(const char* fileName, const char* preSwapFilenameOut=0);
+
+ ///the memoryBuffer might be modified (for example if endian swaps are necessary)
+ bool loadFileFromMemory(char *memoryBuffer, int len);
+
+ bool loadFileFromMemory(bParse::btBulletFile* file);
+
+ //call make sure bulletFile2 has been parsed, either using btBulletFile::parse or btBulletWorldImporter::loadFileFromMemory
+ virtual bool convertAllObjects(bParse::btBulletFile* file);
+
+
+
+
+};
+
+#endif //BULLET_WORLD_IMPORTER_H
+
diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.cpp b/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.cpp
new file mode 100644
index 00000000..982931e0
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.cpp
@@ -0,0 +1,1922 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btWorldImporter.h"
+#include "btBulletDynamicsCommon.h"
+#include "BulletCollision/Gimpact/btGImpactShape.h"
+
+btWorldImporter::btWorldImporter(btDynamicsWorld* world)
+:m_dynamicsWorld(world),
+m_verboseMode(0)
+{
+
+}
+
+btWorldImporter::~btWorldImporter()
+{
+}
+
+void btWorldImporter::deleteAllData()
+{
+ int i;
+ for (i=0;iremoveConstraint(m_allocatedConstraints[i]);
+ delete m_allocatedConstraints[i];
+ }
+ m_allocatedConstraints.clear();
+
+
+ for (i=0;iremoveRigidBody(btRigidBody::upcast(m_allocatedRigidBodies[i]));
+ delete m_allocatedRigidBodies[i];
+ }
+
+ m_allocatedRigidBodies.clear();
+
+
+ for (i=0;im_numMeshParts;a++)
+ {
+ btMeshPartData* curPart = &curData->m_meshPartsPtr[a];
+ if(curPart->m_vertices3f)
+ delete [] curPart->m_vertices3f;
+
+ if(curPart->m_vertices3d)
+ delete [] curPart->m_vertices3d;
+
+ if(curPart->m_indices32)
+ delete [] curPart->m_indices32;
+
+ if(curPart->m_3indices16)
+ delete [] curPart->m_3indices16;
+
+ if(curPart->m_indices16)
+ delete [] curPart->m_indices16;
+
+ if (curPart->m_3indices8)
+ delete [] curPart->m_3indices8;
+
+ }
+ delete [] curData->m_meshPartsPtr;
+ delete curData;
+ }
+ m_allocatedbtStridingMeshInterfaceDatas.clear();
+
+ for (i=0;im_shapeType)
+ {
+ case STATIC_PLANE_PROXYTYPE:
+ {
+ btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)shapeData;
+ btVector3 planeNormal,localScaling;
+ planeNormal.deSerializeFloat(planeData->m_planeNormal);
+ localScaling.deSerializeFloat(planeData->m_localScaling);
+ shape = createPlaneShape(planeNormal,planeData->m_planeConstant);
+ shape->setLocalScaling(localScaling);
+
+ break;
+ }
+ case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
+ {
+ btScaledTriangleMeshShapeData* scaledMesh = (btScaledTriangleMeshShapeData*) shapeData;
+ btCollisionShapeData* colShapeData = (btCollisionShapeData*) &scaledMesh->m_trimeshShapeData;
+ colShapeData->m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
+ btCollisionShape* childShape = convertCollisionShape(colShapeData);
+ btBvhTriangleMeshShape* meshShape = (btBvhTriangleMeshShape*)childShape;
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(scaledMesh->m_localScaling);
+
+ shape = createScaledTrangleMeshShape(meshShape, localScaling);
+ break;
+ }
+ case GIMPACT_SHAPE_PROXYTYPE:
+ {
+ btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*) shapeData;
+ if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE)
+ {
+ btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&gimpactData->m_meshInterface);
+ btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
+
+
+ btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface);
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(gimpactData->m_localScaling);
+ gimpactShape->setLocalScaling(localScaling);
+ gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin));
+ gimpactShape->updateBound();
+ shape = gimpactShape;
+ } else
+ {
+ printf("unsupported gimpact sub type\n");
+ }
+ break;
+ }
+
+ case CYLINDER_SHAPE_PROXYTYPE:
+ case CONE_SHAPE_PROXYTYPE:
+ case CAPSULE_SHAPE_PROXYTYPE:
+ case BOX_SHAPE_PROXYTYPE:
+ case SPHERE_SHAPE_PROXYTYPE:
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
+ btVector3 implicitShapeDimensions;
+ implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(bsd->m_localScaling);
+ btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
+ switch (shapeData->m_shapeType)
+ {
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ btBoxShape* box= (btBoxShape*)createBoxShape(implicitShapeDimensions/localScaling+margin);
+ //box->initializePolyhedralFeatures();
+ shape = box;
+
+ break;
+ }
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ shape = createSphereShape(implicitShapeDimensions.getX());
+ break;
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData;
+ switch (capData->m_upAxis)
+ {
+ case 0:
+ {
+ shape = createCapsuleShapeX(implicitShapeDimensions.getY()+bsd->m_collisionMargin*2,2*implicitShapeDimensions.getX());
+ break;
+ }
+ case 1:
+ {
+ shape = createCapsuleShapeY(implicitShapeDimensions.getX()+bsd->m_collisionMargin*2,2*implicitShapeDimensions.getY());
+ break;
+ }
+ case 2:
+ {
+ shape = createCapsuleShapeZ(implicitShapeDimensions.getX()+bsd->m_collisionMargin*2,2*implicitShapeDimensions.getZ());
+ break;
+ }
+ default:
+ {
+ printf("error: wrong up axis for btCapsuleShape\n");
+ }
+ bsd->m_collisionMargin = 0.f;
+
+ };
+
+ break;
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ btCylinderShapeData* cylData = (btCylinderShapeData*) shapeData;
+ btVector3 halfExtents = implicitShapeDimensions+margin;
+ switch (cylData->m_upAxis)
+ {
+ case 0:
+ {
+ shape = createCylinderShapeX(halfExtents.getY(),halfExtents.getX());
+ break;
+ }
+ case 1:
+ {
+ shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
+ break;
+ }
+ case 2:
+ {
+ shape = createCylinderShapeZ(halfExtents.getX(),halfExtents.getZ());
+ break;
+ }
+ default:
+ {
+ printf("unknown Cylinder up axis\n");
+ }
+
+ };
+
+
+
+ break;
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ btConeShapeData* conData = (btConeShapeData*) shapeData;
+ btVector3 halfExtents = implicitShapeDimensions;//+margin;
+ switch (conData->m_upIndex)
+ {
+ case 0:
+ {
+ shape = createConeShapeX(halfExtents.getY(),halfExtents.getX());
+ break;
+ }
+ case 1:
+ {
+ shape = createConeShapeY(halfExtents.getX(),halfExtents.getY());
+ break;
+ }
+ case 2:
+ {
+ shape = createConeShapeZ(halfExtents.getX(),halfExtents.getZ());
+ break;
+ }
+ default:
+ {
+ printf("unknown Cone up axis\n");
+ }
+
+ };
+
+
+
+ break;
+ }
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
+ int numSpheres = mss->m_localPositionArraySize;
+
+ btAlignedObjectArray tmpPos;
+ btAlignedObjectArray radii;
+ radii.resize(numSpheres);
+ tmpPos.resize(numSpheres);
+ int i;
+ for ( i=0;im_localPositionArrayPtr[i].m_pos);
+ radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
+ }
+ shape = createMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
+ break;
+ }
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ // int sz = sizeof(btConvexHullShapeData);
+ // int sz2 = sizeof(btConvexInternalShapeData);
+ // int sz3 = sizeof(btCollisionShapeData);
+ btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
+ int numPoints = convexData->m_numUnscaledPoints;
+
+ btAlignedObjectArray tmpPoints;
+ tmpPoints.resize(numPoints);
+ int i;
+ for ( i=0;im_unscaledPointsDoublePtr)
+ tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
+ if (convexData->m_unscaledPointsFloatPtr)
+ tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
+#else
+ if (convexData->m_unscaledPointsFloatPtr)
+ tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
+ if (convexData->m_unscaledPointsDoublePtr)
+ tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
+#endif //BT_USE_DOUBLE_PRECISION
+ }
+ btConvexHullShape* hullShape = createConvexHullShape();
+ for (i=0;iaddPoint(tmpPoints[i]);
+ }
+ hullShape->setMargin(bsd->m_collisionMargin);
+ //hullShape->initializePolyhedralFeatures();
+ shape = hullShape;
+ break;
+ }
+ default:
+ {
+ printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
+ }
+ }
+
+ if (shape)
+ {
+ shape->setMargin(bsd->m_collisionMargin);
+
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(bsd->m_localScaling);
+ shape->setLocalScaling(localScaling);
+
+ }
+ break;
+ }
+ case TRIANGLE_MESH_SHAPE_PROXYTYPE:
+ {
+ btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
+ btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&trimesh->m_meshInterface);
+ btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
+ if (!meshInterface->getNumSubParts())
+ {
+ return 0;
+ }
+
+ btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
+ meshInterface->setScaling(scaling);
+
+
+ btOptimizedBvh* bvh = 0;
+#if 1
+ if (trimesh->m_quantizedFloatBvh)
+ {
+ btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedFloatBvh);
+ if (bvhPtr && *bvhPtr)
+ {
+ bvh = *bvhPtr;
+ } else
+ {
+ bvh = createOptimizedBvh();
+ bvh->deSerializeFloat(*trimesh->m_quantizedFloatBvh);
+ }
+ }
+ if (trimesh->m_quantizedDoubleBvh)
+ {
+ btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedDoubleBvh);
+ if (bvhPtr && *bvhPtr)
+ {
+ bvh = *bvhPtr;
+ } else
+ {
+ bvh = createOptimizedBvh();
+ bvh->deSerializeDouble(*trimesh->m_quantizedDoubleBvh);
+ }
+ }
+#endif
+
+
+ btBvhTriangleMeshShape* trimeshShape = createBvhTriangleMeshShape(meshInterface,bvh);
+ trimeshShape->setMargin(trimesh->m_collisionMargin);
+ shape = trimeshShape;
+
+ if (trimesh->m_triangleInfoMap)
+ {
+ btTriangleInfoMap* map = createTriangleInfoMap();
+ map->deSerialize(*trimesh->m_triangleInfoMap);
+ trimeshShape->setTriangleInfoMap(map);
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ gContactAddedCallback = btAdjustInternalEdgeContactsCallback;
+#endif //USE_INTERNAL_EDGE_UTILITY
+
+ }
+
+ //printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
+ break;
+ }
+ case COMPOUND_SHAPE_PROXYTYPE:
+ {
+ btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData;
+ btCompoundShape* compoundShape = createCompoundShape();
+
+ btCompoundShapeChildData* childShapeDataArray = &compoundData->m_childShapePtr[0];
+
+
+ btAlignedObjectArray childShapes;
+ for (int i=0;im_numChildShapes;i++)
+ {
+ btCompoundShapeChildData* ptr = &compoundData->m_childShapePtr[i];
+
+ btCollisionShapeData* cd = compoundData->m_childShapePtr[i].m_childShape;
+
+ btCollisionShape* childShape = convertCollisionShape(cd);
+ if (childShape)
+ {
+ btTransform localTransform;
+ localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
+ compoundShape->addChildShape(localTransform,childShape);
+ } else
+ {
+#ifdef _DEBUG
+ printf("error: couldn't create childShape for compoundShape\n");
+#endif
+ }
+
+ }
+ shape = compoundShape;
+
+ break;
+ }
+ case SOFTBODY_SHAPE_PROXYTYPE:
+ {
+ return 0;
+ }
+ default:
+ {
+#ifdef _DEBUG
+ printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
+#endif
+ }
+ }
+
+ return shape;
+
+}
+
+
+
+char* btWorldImporter::duplicateName(const char* name)
+{
+ if (name)
+ {
+ int l = (int)strlen(name);
+ char* newName = new char[l+1];
+ memcpy(newName,name,l);
+ newName[l] = 0;
+ m_allocatedNames.push_back(newName);
+ return newName;
+ }
+ return 0;
+}
+
+void btWorldImporter::convertConstraintBackwardsCompatible281(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion)
+{
+
+ btTypedConstraint* constraint = 0;
+
+ switch (constraintData->m_objectType)
+ {
+ case POINT2POINT_CONSTRAINT_TYPE:
+ {
+ btPoint2PointConstraintDoubleData* p2pData = (btPoint2PointConstraintDoubleData*)constraintData;
+ if (rbA && rbB)
+ {
+ btVector3 pivotInA,pivotInB;
+ pivotInA.deSerializeDouble(p2pData->m_pivotInA);
+ pivotInB.deSerializeDouble(p2pData->m_pivotInB);
+ constraint = createPoint2PointConstraint(*rbA,*rbB,pivotInA,pivotInB);
+ } else
+ {
+ btVector3 pivotInA;
+ pivotInA.deSerializeDouble(p2pData->m_pivotInA);
+ constraint = createPoint2PointConstraint(*rbA,pivotInA);
+ }
+ break;
+ }
+ case HINGE_CONSTRAINT_TYPE:
+ {
+ btHingeConstraint* hinge = 0;
+
+ btHingeConstraintDoubleData* hingeData = (btHingeConstraintDoubleData*)constraintData;
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeDouble(hingeData->m_rbAFrame);
+ rbBFrame.deSerializeDouble(hingeData->m_rbBFrame);
+ hinge = createHingeConstraint(*rbA,*rbB,rbAFrame,rbBFrame,hingeData->m_useReferenceFrameA!=0);
+ } else
+ {
+ btTransform rbAFrame;
+ rbAFrame.deSerializeDouble(hingeData->m_rbAFrame);
+ hinge = createHingeConstraint(*rbA,rbAFrame,hingeData->m_useReferenceFrameA!=0);
+ }
+ if (hingeData->m_enableAngularMotor)
+ {
+ hinge->enableAngularMotor(true,(btScalar)hingeData->m_motorTargetVelocity,(btScalar)hingeData->m_maxMotorImpulse);
+ }
+ hinge->setAngularOnly(hingeData->m_angularOnly!=0);
+ hinge->setLimit(btScalar(hingeData->m_lowerLimit),btScalar(hingeData->m_upperLimit),btScalar(hingeData->m_limitSoftness),btScalar(hingeData->m_biasFactor),btScalar(hingeData->m_relaxationFactor));
+
+ constraint = hinge;
+ break;
+
+ }
+ case CONETWIST_CONSTRAINT_TYPE:
+ {
+ btConeTwistConstraintData* coneData = (btConeTwistConstraintData*)constraintData;
+ btConeTwistConstraint* coneTwist = 0;
+
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeFloat(coneData->m_rbAFrame);
+ rbBFrame.deSerializeFloat(coneData->m_rbBFrame);
+ coneTwist = createConeTwistConstraint(*rbA,*rbB,rbAFrame,rbBFrame);
+ } else
+ {
+ btTransform rbAFrame;
+ rbAFrame.deSerializeFloat(coneData->m_rbAFrame);
+ coneTwist = createConeTwistConstraint(*rbA,rbAFrame);
+ }
+ coneTwist->setLimit((btScalar)coneData->m_swingSpan1,(btScalar)coneData->m_swingSpan2,(btScalar)coneData->m_twistSpan,(btScalar)coneData->m_limitSoftness,
+ (btScalar)coneData->m_biasFactor,(btScalar)coneData->m_relaxationFactor);
+ coneTwist->setDamping((btScalar)coneData->m_damping);
+
+ constraint = coneTwist;
+ break;
+ }
+
+ case D6_SPRING_CONSTRAINT_TYPE:
+ {
+
+ btGeneric6DofSpringConstraintData* dofData = (btGeneric6DofSpringConstraintData*)constraintData;
+ // int sz = sizeof(btGeneric6DofSpringConstraintData);
+ btGeneric6DofSpringConstraint* dof = 0;
+
+ if (rbA && rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeFloat(dofData->m_6dofData.m_rbAFrame);
+ rbBFrame.deSerializeFloat(dofData->m_6dofData.m_rbBFrame);
+ dof = createGeneric6DofSpringConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_6dofData.m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ printf("Error in btWorldImporter::createGeneric6DofSpringConstraint: requires rbA && rbB\n");
+ }
+
+ if (dof)
+ {
+ btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit;
+ angLowerLimit.deSerializeFloat(dofData->m_6dofData.m_angularLowerLimit);
+ angUpperLimit.deSerializeFloat(dofData->m_6dofData.m_angularUpperLimit);
+ linLowerLimit.deSerializeFloat(dofData->m_6dofData.m_linearLowerLimit);
+ linUpperlimit.deSerializeFloat(dofData->m_6dofData.m_linearUpperLimit);
+
+ angLowerLimit.setW(0.f);
+ dof->setAngularLowerLimit(angLowerLimit);
+ dof->setAngularUpperLimit(angUpperLimit);
+ dof->setLinearLowerLimit(linLowerLimit);
+ dof->setLinearUpperLimit(linUpperlimit);
+
+ int i;
+ if (fileVersion>280)
+ {
+ for (i=0;i<6;i++)
+ {
+ dof->setStiffness(i,(btScalar)dofData->m_springStiffness[i]);
+ dof->setEquilibriumPoint(i,(btScalar)dofData->m_equilibriumPoint[i]);
+ dof->enableSpring(i,dofData->m_springEnabled[i]!=0);
+ dof->setDamping(i,(btScalar)dofData->m_springDamping[i]);
+ }
+ }
+ }
+
+ constraint = dof;
+ break;
+
+ }
+ case D6_CONSTRAINT_TYPE:
+ {
+ btGeneric6DofConstraintData* dofData = (btGeneric6DofConstraintData*)constraintData;
+ btGeneric6DofConstraint* dof = 0;
+
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeFloat(dofData->m_rbAFrame);
+ rbBFrame.deSerializeFloat(dofData->m_rbBFrame);
+ dof = createGeneric6DofConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ if (rbB)
+ {
+ btTransform rbBFrame;
+ rbBFrame.deSerializeFloat(dofData->m_rbBFrame);
+ dof = createGeneric6DofConstraint(*rbB,rbBFrame,dofData->m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ printf("Error in btWorldImporter::createGeneric6DofConstraint: missing rbB\n");
+ }
+ }
+
+ if (dof)
+ {
+ btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit;
+ angLowerLimit.deSerializeFloat(dofData->m_angularLowerLimit);
+ angUpperLimit.deSerializeFloat(dofData->m_angularUpperLimit);
+ linLowerLimit.deSerializeFloat(dofData->m_linearLowerLimit);
+ linUpperlimit.deSerializeFloat(dofData->m_linearUpperLimit);
+
+ dof->setAngularLowerLimit(angLowerLimit);
+ dof->setAngularUpperLimit(angUpperLimit);
+ dof->setLinearLowerLimit(linLowerLimit);
+ dof->setLinearUpperLimit(linUpperlimit);
+ }
+
+ constraint = dof;
+ break;
+ }
+ case SLIDER_CONSTRAINT_TYPE:
+ {
+ btSliderConstraintData* sliderData = (btSliderConstraintData*)constraintData;
+ btSliderConstraint* slider = 0;
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeFloat(sliderData->m_rbAFrame);
+ rbBFrame.deSerializeFloat(sliderData->m_rbBFrame);
+ slider = createSliderConstraint(*rbA,*rbB,rbAFrame,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ btTransform rbBFrame;
+ rbBFrame.deSerializeFloat(sliderData->m_rbBFrame);
+ slider = createSliderConstraint(*rbB,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0);
+ }
+ slider->setLowerLinLimit((btScalar)sliderData->m_linearLowerLimit);
+ slider->setUpperLinLimit((btScalar)sliderData->m_linearUpperLimit);
+ slider->setLowerAngLimit((btScalar)sliderData->m_angularLowerLimit);
+ slider->setUpperAngLimit((btScalar)sliderData->m_angularUpperLimit);
+ slider->setUseFrameOffset(sliderData->m_useOffsetForConstraintFrame!=0);
+ constraint = slider;
+ break;
+ }
+
+ default:
+ {
+ printf("unknown constraint type\n");
+ }
+ };
+
+ if (constraint)
+ {
+ constraint->setDbgDrawSize((btScalar)constraintData->m_dbgDrawSize);
+ ///those fields didn't exist and set to zero for pre-280 versions, so do a check here
+ if (fileVersion>=280)
+ {
+ constraint->setBreakingImpulseThreshold((btScalar)constraintData->m_breakingImpulseThreshold);
+ constraint->setEnabled(constraintData->m_isEnabled!=0);
+ constraint->setOverrideNumSolverIterations(constraintData->m_overrideNumSolverIterations);
+ }
+
+ if (constraintData->m_name)
+ {
+ char* newname = duplicateName(constraintData->m_name);
+ m_nameConstraintMap.insert(newname,constraint);
+ m_objectNameMap.insert(constraint,newname);
+ }
+ if(m_dynamicsWorld)
+ m_dynamicsWorld->addConstraint(constraint,constraintData->m_disableCollisionsBetweenLinkedBodies!=0);
+ }
+
+}
+
+void btWorldImporter::convertConstraintFloat(btTypedConstraintFloatData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion)
+{
+ btTypedConstraint* constraint = 0;
+
+ switch (constraintData->m_objectType)
+ {
+ case POINT2POINT_CONSTRAINT_TYPE:
+ {
+ btPoint2PointConstraintFloatData* p2pData = (btPoint2PointConstraintFloatData*)constraintData;
+ if (rbA&& rbB)
+ {
+ btVector3 pivotInA,pivotInB;
+ pivotInA.deSerializeFloat(p2pData->m_pivotInA);
+ pivotInB.deSerializeFloat(p2pData->m_pivotInB);
+ constraint = createPoint2PointConstraint(*rbA,*rbB,pivotInA,pivotInB);
+
+ } else
+ {
+ btVector3 pivotInA;
+ pivotInA.deSerializeFloat(p2pData->m_pivotInA);
+ constraint = createPoint2PointConstraint(*rbA,pivotInA);
+ }
+ break;
+ }
+ case HINGE_CONSTRAINT_TYPE:
+ {
+ btHingeConstraint* hinge = 0;
+ btHingeConstraintFloatData* hingeData = (btHingeConstraintFloatData*)constraintData;
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeFloat(hingeData->m_rbAFrame);
+ rbBFrame.deSerializeFloat(hingeData->m_rbBFrame);
+ hinge = createHingeConstraint(*rbA,*rbB,rbAFrame,rbBFrame,hingeData->m_useReferenceFrameA!=0);
+ } else
+ {
+ btTransform rbAFrame;
+ rbAFrame.deSerializeFloat(hingeData->m_rbAFrame);
+ hinge = createHingeConstraint(*rbA,rbAFrame,hingeData->m_useReferenceFrameA!=0);
+ }
+ if (hingeData->m_enableAngularMotor)
+ {
+ hinge->enableAngularMotor(true,hingeData->m_motorTargetVelocity,hingeData->m_maxMotorImpulse);
+ }
+ hinge->setAngularOnly(hingeData->m_angularOnly!=0);
+ hinge->setLimit(btScalar(hingeData->m_lowerLimit),btScalar(hingeData->m_upperLimit),btScalar(hingeData->m_limitSoftness),btScalar(hingeData->m_biasFactor),btScalar(hingeData->m_relaxationFactor));
+
+ constraint = hinge;
+ break;
+
+ }
+ case CONETWIST_CONSTRAINT_TYPE:
+ {
+ btConeTwistConstraintData* coneData = (btConeTwistConstraintData*)constraintData;
+ btConeTwistConstraint* coneTwist = 0;
+
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeFloat(coneData->m_rbAFrame);
+ rbBFrame.deSerializeFloat(coneData->m_rbBFrame);
+ coneTwist = createConeTwistConstraint(*rbA,*rbB,rbAFrame,rbBFrame);
+ } else
+ {
+ btTransform rbAFrame;
+ rbAFrame.deSerializeFloat(coneData->m_rbAFrame);
+ coneTwist = createConeTwistConstraint(*rbA,rbAFrame);
+ }
+ coneTwist->setLimit(coneData->m_swingSpan1,coneData->m_swingSpan2,coneData->m_twistSpan,coneData->m_limitSoftness,coneData->m_biasFactor,coneData->m_relaxationFactor);
+ coneTwist->setDamping(coneData->m_damping);
+
+ constraint = coneTwist;
+ break;
+ }
+
+ case D6_SPRING_CONSTRAINT_TYPE:
+ {
+
+ btGeneric6DofSpringConstraintData* dofData = (btGeneric6DofSpringConstraintData*)constraintData;
+ // int sz = sizeof(btGeneric6DofSpringConstraintData);
+ btGeneric6DofSpringConstraint* dof = 0;
+
+ if (rbA && rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeFloat(dofData->m_6dofData.m_rbAFrame);
+ rbBFrame.deSerializeFloat(dofData->m_6dofData.m_rbBFrame);
+ dof = createGeneric6DofSpringConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_6dofData.m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ printf("Error in btWorldImporter::createGeneric6DofSpringConstraint: requires rbA && rbB\n");
+ }
+
+ if (dof)
+ {
+ btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit;
+ angLowerLimit.deSerializeFloat(dofData->m_6dofData.m_angularLowerLimit);
+ angUpperLimit.deSerializeFloat(dofData->m_6dofData.m_angularUpperLimit);
+ linLowerLimit.deSerializeFloat(dofData->m_6dofData.m_linearLowerLimit);
+ linUpperlimit.deSerializeFloat(dofData->m_6dofData.m_linearUpperLimit);
+
+ angLowerLimit.setW(0.f);
+ dof->setAngularLowerLimit(angLowerLimit);
+ dof->setAngularUpperLimit(angUpperLimit);
+ dof->setLinearLowerLimit(linLowerLimit);
+ dof->setLinearUpperLimit(linUpperlimit);
+
+ int i;
+ if (fileVersion>280)
+ {
+ for (i=0;i<6;i++)
+ {
+ dof->setStiffness(i,dofData->m_springStiffness[i]);
+ dof->setEquilibriumPoint(i,dofData->m_equilibriumPoint[i]);
+ dof->enableSpring(i,dofData->m_springEnabled[i]!=0);
+ dof->setDamping(i,dofData->m_springDamping[i]);
+ }
+ }
+ }
+
+ constraint = dof;
+ break;
+ }
+ case D6_CONSTRAINT_TYPE:
+ {
+ btGeneric6DofConstraintData* dofData = (btGeneric6DofConstraintData*)constraintData;
+ btGeneric6DofConstraint* dof = 0;
+
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeFloat(dofData->m_rbAFrame);
+ rbBFrame.deSerializeFloat(dofData->m_rbBFrame);
+ dof = createGeneric6DofConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ if (rbB)
+ {
+ btTransform rbBFrame;
+ rbBFrame.deSerializeFloat(dofData->m_rbBFrame);
+ dof = createGeneric6DofConstraint(*rbB,rbBFrame,dofData->m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ printf("Error in btWorldImporter::createGeneric6DofConstraint: missing rbB\n");
+ }
+ }
+
+ if (dof)
+ {
+ btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit;
+ angLowerLimit.deSerializeFloat(dofData->m_angularLowerLimit);
+ angUpperLimit.deSerializeFloat(dofData->m_angularUpperLimit);
+ linLowerLimit.deSerializeFloat(dofData->m_linearLowerLimit);
+ linUpperlimit.deSerializeFloat(dofData->m_linearUpperLimit);
+
+ dof->setAngularLowerLimit(angLowerLimit);
+ dof->setAngularUpperLimit(angUpperLimit);
+ dof->setLinearLowerLimit(linLowerLimit);
+ dof->setLinearUpperLimit(linUpperlimit);
+ }
+
+ constraint = dof;
+ break;
+ }
+ case SLIDER_CONSTRAINT_TYPE:
+ {
+ btSliderConstraintData* sliderData = (btSliderConstraintData*)constraintData;
+ btSliderConstraint* slider = 0;
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeFloat(sliderData->m_rbAFrame);
+ rbBFrame.deSerializeFloat(sliderData->m_rbBFrame);
+ slider = createSliderConstraint(*rbA,*rbB,rbAFrame,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ btTransform rbBFrame;
+ rbBFrame.deSerializeFloat(sliderData->m_rbBFrame);
+ slider = createSliderConstraint(*rbB,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0);
+ }
+ slider->setLowerLinLimit(sliderData->m_linearLowerLimit);
+ slider->setUpperLinLimit(sliderData->m_linearUpperLimit);
+ slider->setLowerAngLimit(sliderData->m_angularLowerLimit);
+ slider->setUpperAngLimit(sliderData->m_angularUpperLimit);
+ slider->setUseFrameOffset(sliderData->m_useOffsetForConstraintFrame!=0);
+ constraint = slider;
+ break;
+ }
+ case GEAR_CONSTRAINT_TYPE:
+ {
+ btGearConstraintFloatData* gearData = (btGearConstraintFloatData*) constraintData;
+ btGearConstraint* gear = 0;
+ if (rbA&&rbB)
+ {
+ btVector3 axisInA,axisInB;
+ axisInA.deSerializeFloat(gearData->m_axisInA);
+ axisInB.deSerializeFloat(gearData->m_axisInB);
+ gear = createGearConstraint(*rbA, *rbB, axisInA,axisInB, gearData->m_ratio);
+ } else
+ {
+ btAssert(0);
+ //perhaps a gear against a 'fixed' body, while the 'fixed' body is not serialized?
+ //btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio=1.f);
+ }
+ constraint = gear;
+ break;
+ }
+ default:
+ {
+ printf("unknown constraint type\n");
+ }
+ };
+
+ if (constraint)
+ {
+ constraint->setDbgDrawSize(constraintData->m_dbgDrawSize);
+ ///those fields didn't exist and set to zero for pre-280 versions, so do a check here
+ if (fileVersion>=280)
+ {
+ constraint->setBreakingImpulseThreshold(constraintData->m_breakingImpulseThreshold);
+ constraint->setEnabled(constraintData->m_isEnabled!=0);
+ constraint->setOverrideNumSolverIterations(constraintData->m_overrideNumSolverIterations);
+ }
+
+ if (constraintData->m_name)
+ {
+ char* newname = duplicateName(constraintData->m_name);
+ m_nameConstraintMap.insert(newname,constraint);
+ m_objectNameMap.insert(constraint,newname);
+ }
+ if(m_dynamicsWorld)
+ m_dynamicsWorld->addConstraint(constraint,constraintData->m_disableCollisionsBetweenLinkedBodies!=0);
+ }
+
+
+}
+
+
+
+void btWorldImporter::convertConstraintDouble(btTypedConstraintDoubleData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion)
+{
+ btTypedConstraint* constraint = 0;
+
+ switch (constraintData->m_objectType)
+ {
+ case POINT2POINT_CONSTRAINT_TYPE:
+ {
+ btPoint2PointConstraintDoubleData2* p2pData = (btPoint2PointConstraintDoubleData2*)constraintData;
+ if (rbA && rbB)
+ {
+ btVector3 pivotInA,pivotInB;
+ pivotInA.deSerializeDouble(p2pData->m_pivotInA);
+ pivotInB.deSerializeDouble(p2pData->m_pivotInB);
+ constraint = createPoint2PointConstraint(*rbA,*rbB,pivotInA,pivotInB);
+ } else
+ {
+ btVector3 pivotInA;
+ pivotInA.deSerializeDouble(p2pData->m_pivotInA);
+ constraint = createPoint2PointConstraint(*rbA,pivotInA);
+ }
+ break;
+ }
+ case HINGE_CONSTRAINT_TYPE:
+ {
+ btHingeConstraint* hinge = 0;
+
+ btHingeConstraintDoubleData2* hingeData = (btHingeConstraintDoubleData2*)constraintData;
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeDouble(hingeData->m_rbAFrame);
+ rbBFrame.deSerializeDouble(hingeData->m_rbBFrame);
+ hinge = createHingeConstraint(*rbA,*rbB,rbAFrame,rbBFrame,hingeData->m_useReferenceFrameA!=0);
+ } else
+ {
+ btTransform rbAFrame;
+ rbAFrame.deSerializeDouble(hingeData->m_rbAFrame);
+ hinge = createHingeConstraint(*rbA,rbAFrame,hingeData->m_useReferenceFrameA!=0);
+ }
+ if (hingeData->m_enableAngularMotor)
+ {
+ hinge->enableAngularMotor(true,(btScalar)hingeData->m_motorTargetVelocity,(btScalar)hingeData->m_maxMotorImpulse);
+ }
+ hinge->setAngularOnly(hingeData->m_angularOnly!=0);
+ hinge->setLimit(btScalar(hingeData->m_lowerLimit),btScalar(hingeData->m_upperLimit),btScalar(hingeData->m_limitSoftness),btScalar(hingeData->m_biasFactor),btScalar(hingeData->m_relaxationFactor));
+
+ constraint = hinge;
+ break;
+
+ }
+ case CONETWIST_CONSTRAINT_TYPE:
+ {
+ btConeTwistConstraintDoubleData* coneData = (btConeTwistConstraintDoubleData*)constraintData;
+ btConeTwistConstraint* coneTwist = 0;
+
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeDouble(coneData->m_rbAFrame);
+ rbBFrame.deSerializeDouble(coneData->m_rbBFrame);
+ coneTwist = createConeTwistConstraint(*rbA,*rbB,rbAFrame,rbBFrame);
+ } else
+ {
+ btTransform rbAFrame;
+ rbAFrame.deSerializeDouble(coneData->m_rbAFrame);
+ coneTwist = createConeTwistConstraint(*rbA,rbAFrame);
+ }
+ coneTwist->setLimit((btScalar)coneData->m_swingSpan1,(btScalar)coneData->m_swingSpan2,(btScalar)coneData->m_twistSpan,(btScalar)coneData->m_limitSoftness,
+ (btScalar)coneData->m_biasFactor,(btScalar)coneData->m_relaxationFactor);
+ coneTwist->setDamping((btScalar)coneData->m_damping);
+
+ constraint = coneTwist;
+ break;
+ }
+
+ case D6_SPRING_CONSTRAINT_TYPE:
+ {
+
+ btGeneric6DofSpringConstraintDoubleData2* dofData = (btGeneric6DofSpringConstraintDoubleData2*)constraintData;
+ // int sz = sizeof(btGeneric6DofSpringConstraintData);
+ btGeneric6DofSpringConstraint* dof = 0;
+
+ if (rbA && rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeDouble(dofData->m_6dofData.m_rbAFrame);
+ rbBFrame.deSerializeDouble(dofData->m_6dofData.m_rbBFrame);
+ dof = createGeneric6DofSpringConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_6dofData.m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ printf("Error in btWorldImporter::createGeneric6DofSpringConstraint: requires rbA && rbB\n");
+ }
+
+ if (dof)
+ {
+ btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit;
+ angLowerLimit.deSerializeDouble(dofData->m_6dofData.m_angularLowerLimit);
+ angUpperLimit.deSerializeDouble(dofData->m_6dofData.m_angularUpperLimit);
+ linLowerLimit.deSerializeDouble(dofData->m_6dofData.m_linearLowerLimit);
+ linUpperlimit.deSerializeDouble(dofData->m_6dofData.m_linearUpperLimit);
+
+ angLowerLimit.setW(0.f);
+ dof->setAngularLowerLimit(angLowerLimit);
+ dof->setAngularUpperLimit(angUpperLimit);
+ dof->setLinearLowerLimit(linLowerLimit);
+ dof->setLinearUpperLimit(linUpperlimit);
+
+ int i;
+ if (fileVersion>280)
+ {
+ for (i=0;i<6;i++)
+ {
+ dof->setStiffness(i,(btScalar)dofData->m_springStiffness[i]);
+ dof->setEquilibriumPoint(i,(btScalar)dofData->m_equilibriumPoint[i]);
+ dof->enableSpring(i,dofData->m_springEnabled[i]!=0);
+ dof->setDamping(i,(btScalar)dofData->m_springDamping[i]);
+ }
+ }
+ }
+
+ constraint = dof;
+ break;
+ }
+ case D6_CONSTRAINT_TYPE:
+ {
+ btGeneric6DofConstraintDoubleData2* dofData = (btGeneric6DofConstraintDoubleData2*)constraintData;
+ btGeneric6DofConstraint* dof = 0;
+
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeDouble(dofData->m_rbAFrame);
+ rbBFrame.deSerializeDouble(dofData->m_rbBFrame);
+ dof = createGeneric6DofConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ if (rbB)
+ {
+ btTransform rbBFrame;
+ rbBFrame.deSerializeDouble(dofData->m_rbBFrame);
+ dof = createGeneric6DofConstraint(*rbB,rbBFrame,dofData->m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ printf("Error in btWorldImporter::createGeneric6DofConstraint: missing rbB\n");
+ }
+ }
+
+ if (dof)
+ {
+ btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit;
+ angLowerLimit.deSerializeDouble(dofData->m_angularLowerLimit);
+ angUpperLimit.deSerializeDouble(dofData->m_angularUpperLimit);
+ linLowerLimit.deSerializeDouble(dofData->m_linearLowerLimit);
+ linUpperlimit.deSerializeDouble(dofData->m_linearUpperLimit);
+
+ dof->setAngularLowerLimit(angLowerLimit);
+ dof->setAngularUpperLimit(angUpperLimit);
+ dof->setLinearLowerLimit(linLowerLimit);
+ dof->setLinearUpperLimit(linUpperlimit);
+ }
+
+ constraint = dof;
+ break;
+ }
+ case SLIDER_CONSTRAINT_TYPE:
+ {
+ btSliderConstraintDoubleData* sliderData = (btSliderConstraintDoubleData*)constraintData;
+ btSliderConstraint* slider = 0;
+ if (rbA&& rbB)
+ {
+ btTransform rbAFrame,rbBFrame;
+ rbAFrame.deSerializeDouble(sliderData->m_rbAFrame);
+ rbBFrame.deSerializeDouble(sliderData->m_rbBFrame);
+ slider = createSliderConstraint(*rbA,*rbB,rbAFrame,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0);
+ } else
+ {
+ btTransform rbBFrame;
+ rbBFrame.deSerializeDouble(sliderData->m_rbBFrame);
+ slider = createSliderConstraint(*rbB,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0);
+ }
+ slider->setLowerLinLimit((btScalar)sliderData->m_linearLowerLimit);
+ slider->setUpperLinLimit((btScalar)sliderData->m_linearUpperLimit);
+ slider->setLowerAngLimit((btScalar)sliderData->m_angularLowerLimit);
+ slider->setUpperAngLimit((btScalar)sliderData->m_angularUpperLimit);
+ slider->setUseFrameOffset(sliderData->m_useOffsetForConstraintFrame!=0);
+ constraint = slider;
+ break;
+ }
+ case GEAR_CONSTRAINT_TYPE:
+ {
+ btGearConstraintDoubleData* gearData = (btGearConstraintDoubleData*) constraintData;
+ btGearConstraint* gear = 0;
+ if (rbA&&rbB)
+ {
+ btVector3 axisInA,axisInB;
+ axisInA.deSerializeDouble(gearData->m_axisInA);
+ axisInB.deSerializeDouble(gearData->m_axisInB);
+ gear = createGearConstraint(*rbA, *rbB, axisInA,axisInB, gearData->m_ratio);
+ } else
+ {
+ btAssert(0);
+ //perhaps a gear against a 'fixed' body, while the 'fixed' body is not serialized?
+ //btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio=1.f);
+ }
+ constraint = gear;
+ break;
+ }
+ default:
+ {
+ printf("unknown constraint type\n");
+ }
+ };
+
+ if (constraint)
+ {
+ constraint->setDbgDrawSize((btScalar)constraintData->m_dbgDrawSize);
+ ///those fields didn't exist and set to zero for pre-280 versions, so do a check here
+ if (fileVersion>=280)
+ {
+ constraint->setBreakingImpulseThreshold((btScalar)constraintData->m_breakingImpulseThreshold);
+ constraint->setEnabled(constraintData->m_isEnabled!=0);
+ constraint->setOverrideNumSolverIterations(constraintData->m_overrideNumSolverIterations);
+ }
+
+ if (constraintData->m_name)
+ {
+ char* newname = duplicateName(constraintData->m_name);
+ m_nameConstraintMap.insert(newname,constraint);
+ m_objectNameMap.insert(constraint,newname);
+ }
+ if(m_dynamicsWorld)
+ m_dynamicsWorld->addConstraint(constraint,constraintData->m_disableCollisionsBetweenLinkedBodies!=0);
+ }
+
+
+}
+
+
+
+
+
+
+
+
+
+
+btTriangleIndexVertexArray* btWorldImporter::createMeshInterface(btStridingMeshInterfaceData& meshData)
+{
+ btTriangleIndexVertexArray* meshInterface = createTriangleMeshContainer();
+
+ for (int i=0;iaddIndexedMesh(meshPart,meshPart.m_indexType);
+ }
+ }
+
+ return meshInterface;
+}
+
+
+btStridingMeshInterfaceData* btWorldImporter::createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData)
+{
+ //create a new btStridingMeshInterfaceData that is an exact copy of shapedata and store it in the WorldImporter
+ btStridingMeshInterfaceData* newData = new btStridingMeshInterfaceData;
+
+ newData->m_scaling = interfaceData->m_scaling;
+ newData->m_numMeshParts = interfaceData->m_numMeshParts;
+ newData->m_meshPartsPtr = new btMeshPartData[newData->m_numMeshParts];
+
+ for(int i = 0;i < newData->m_numMeshParts;i++)
+ {
+ btMeshPartData* curPart = &interfaceData->m_meshPartsPtr[i];
+ btMeshPartData* curNewPart = &newData->m_meshPartsPtr[i];
+
+ curNewPart->m_numTriangles = curPart->m_numTriangles;
+ curNewPart->m_numVertices = curPart->m_numVertices;
+
+ if(curPart->m_vertices3f)
+ {
+ curNewPart->m_vertices3f = new btVector3FloatData[curNewPart->m_numVertices];
+ memcpy(curNewPart->m_vertices3f,curPart->m_vertices3f,sizeof(btVector3FloatData) * curNewPart->m_numVertices);
+ }
+ else
+ curNewPart->m_vertices3f = NULL;
+
+ if(curPart->m_vertices3d)
+ {
+ curNewPart->m_vertices3d = new btVector3DoubleData[curNewPart->m_numVertices];
+ memcpy(curNewPart->m_vertices3d,curPart->m_vertices3d,sizeof(btVector3DoubleData) * curNewPart->m_numVertices);
+ }
+ else
+ curNewPart->m_vertices3d = NULL;
+
+ int numIndices = curNewPart->m_numTriangles * 3;
+ ///the m_3indices8 was not initialized in some Bullet versions, this can cause crashes at loading time
+ ///we catch it by only dealing with m_3indices8 if none of the other indices are initialized
+ bool uninitialized3indices8Workaround =false;
+
+ if(curPart->m_indices32)
+ {
+ uninitialized3indices8Workaround=true;
+ curNewPart->m_indices32 = new btIntIndexData[numIndices];
+ memcpy(curNewPart->m_indices32,curPart->m_indices32,sizeof(btIntIndexData) * numIndices);
+ }
+ else
+ curNewPart->m_indices32 = NULL;
+
+ if(curPart->m_3indices16)
+ {
+ uninitialized3indices8Workaround=true;
+ curNewPart->m_3indices16 = new btShortIntIndexTripletData[curNewPart->m_numTriangles];
+ memcpy(curNewPart->m_3indices16,curPart->m_3indices16,sizeof(btShortIntIndexTripletData) * curNewPart->m_numTriangles);
+ }
+ else
+ curNewPart->m_3indices16 = NULL;
+
+ if(curPart->m_indices16)
+ {
+ uninitialized3indices8Workaround=true;
+ curNewPart->m_indices16 = new btShortIntIndexData[numIndices];
+ memcpy(curNewPart->m_indices16,curPart->m_indices16,sizeof(btShortIntIndexData) * numIndices);
+ }
+ else
+ curNewPart->m_indices16 = NULL;
+
+ if(!uninitialized3indices8Workaround && curPart->m_3indices8)
+ {
+ curNewPart->m_3indices8 = new btCharIndexTripletData[curNewPart->m_numTriangles];
+ memcpy(curNewPart->m_3indices8,curPart->m_3indices8,sizeof(btCharIndexTripletData) * curNewPart->m_numTriangles);
+ }
+ else
+ curNewPart->m_3indices8 = NULL;
+
+ }
+
+ m_allocatedbtStridingMeshInterfaceDatas.push_back(newData);
+
+ return(newData);
+}
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+extern ContactAddedCallback gContactAddedCallback;
+
+static bool btAdjustInternalEdgeContactsCallback(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
+{
+
+ btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1);
+ //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE);
+ //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED);
+ return true;
+}
+#endif //USE_INTERNAL_EDGE_UTILITY
+
+
+
+
+btCollisionObject* btWorldImporter::createCollisionObject(const btTransform& startTransform,btCollisionShape* shape, const char* bodyName)
+{
+ return createRigidBody(false,0,startTransform,shape,bodyName);
+}
+
+void btWorldImporter::setDynamicsWorldInfo(const btVector3& gravity, const btContactSolverInfo& solverInfo)
+{
+ if (m_dynamicsWorld)
+ {
+ m_dynamicsWorld->setGravity(gravity);
+ m_dynamicsWorld->getSolverInfo() = solverInfo;
+ }
+
+}
+
+btRigidBody* btWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape,const char* bodyName)
+{
+ btVector3 localInertia;
+ localInertia.setZero();
+
+ if (mass)
+ shape->calculateLocalInertia(mass,localInertia);
+
+ btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
+ body->setWorldTransform(startTransform);
+
+ if (m_dynamicsWorld)
+ m_dynamicsWorld->addRigidBody(body);
+
+ if (bodyName)
+ {
+ char* newname = duplicateName(bodyName);
+ m_objectNameMap.insert(body,newname);
+ m_nameBodyMap.insert(newname,body);
+ }
+ m_allocatedRigidBodies.push_back(body);
+ return body;
+
+}
+
+btCollisionShape* btWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
+{
+ btStaticPlaneShape* shape = new btStaticPlaneShape(planeNormal,planeConstant);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+btCollisionShape* btWorldImporter::createBoxShape(const btVector3& halfExtents)
+{
+ btBoxShape* shape = new btBoxShape(halfExtents);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+btCollisionShape* btWorldImporter::createSphereShape(btScalar radius)
+{
+ btSphereShape* shape = new btSphereShape(radius);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+
+btCollisionShape* btWorldImporter::createCapsuleShapeX(btScalar radius, btScalar height)
+{
+ btCapsuleShapeX* shape = new btCapsuleShapeX(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btWorldImporter::createCapsuleShapeY(btScalar radius, btScalar height)
+{
+ btCapsuleShape* shape = new btCapsuleShape(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btWorldImporter::createCapsuleShapeZ(btScalar radius, btScalar height)
+{
+ btCapsuleShapeZ* shape = new btCapsuleShapeZ(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btWorldImporter::createCylinderShapeX(btScalar radius,btScalar height)
+{
+ btCylinderShapeX* shape = new btCylinderShapeX(btVector3(height,radius,radius));
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
+{
+ btCylinderShape* shape = new btCylinderShape(btVector3(radius,height,radius));
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btWorldImporter::createCylinderShapeZ(btScalar radius,btScalar height)
+{
+ btCylinderShapeZ* shape = new btCylinderShapeZ(btVector3(radius,radius,height));
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btWorldImporter::createConeShapeX(btScalar radius,btScalar height)
+{
+ btConeShapeX* shape = new btConeShapeX(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btWorldImporter::createConeShapeY(btScalar radius,btScalar height)
+{
+ btConeShape* shape = new btConeShape(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btWorldImporter::createConeShapeZ(btScalar radius,btScalar height)
+{
+ btConeShapeZ* shape = new btConeShapeZ(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btTriangleIndexVertexArray* btWorldImporter::createTriangleMeshContainer()
+{
+ btTriangleIndexVertexArray* in = new btTriangleIndexVertexArray();
+ m_allocatedTriangleIndexArrays.push_back(in);
+ return in;
+}
+
+btOptimizedBvh* btWorldImporter::createOptimizedBvh()
+{
+ btOptimizedBvh* bvh = new btOptimizedBvh();
+ m_allocatedBvhs.push_back(bvh);
+ return bvh;
+}
+
+
+btTriangleInfoMap* btWorldImporter::createTriangleInfoMap()
+{
+ btTriangleInfoMap* tim = new btTriangleInfoMap();
+ m_allocatedTriangleInfoMaps.push_back(tim);
+ return tim;
+}
+
+btBvhTriangleMeshShape* btWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh)
+{
+ if (bvh)
+ {
+ btBvhTriangleMeshShape* bvhTriMesh = new btBvhTriangleMeshShape(trimesh,bvh->isQuantized(), false);
+ bvhTriMesh->setOptimizedBvh(bvh);
+ m_allocatedCollisionShapes.push_back(bvhTriMesh);
+ return bvhTriMesh;
+ }
+
+ btBvhTriangleMeshShape* ts = new btBvhTriangleMeshShape(trimesh,true);
+ m_allocatedCollisionShapes.push_back(ts);
+ return ts;
+
+}
+btCollisionShape* btWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh)
+{
+ return 0;
+}
+btGImpactMeshShape* btWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh)
+{
+ btGImpactMeshShape* shape = new btGImpactMeshShape(trimesh);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+
+}
+btConvexHullShape* btWorldImporter::createConvexHullShape()
+{
+ btConvexHullShape* shape = new btConvexHullShape();
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCompoundShape* btWorldImporter::createCompoundShape()
+{
+ btCompoundShape* shape = new btCompoundShape();
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+
+btScaledBvhTriangleMeshShape* btWorldImporter::createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScaling)
+{
+ btScaledBvhTriangleMeshShape* shape = new btScaledBvhTriangleMeshShape(meshShape,localScaling);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btMultiSphereShape* btWorldImporter::createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres)
+{
+ btMultiSphereShape* shape = new btMultiSphereShape(positions, radi, numSpheres);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btRigidBody& btWorldImporter::getFixedBody()
+{
+ static btRigidBody s_fixed(0, 0,0);
+ s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
+ return s_fixed;
+}
+
+btPoint2PointConstraint* btWorldImporter::createPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB)
+{
+ btPoint2PointConstraint* p2p = new btPoint2PointConstraint(rbA,rbB,pivotInA,pivotInB);
+ m_allocatedConstraints.push_back(p2p);
+ return p2p;
+}
+
+btPoint2PointConstraint* btWorldImporter::createPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA)
+{
+ btPoint2PointConstraint* p2p = new btPoint2PointConstraint(rbA,pivotInA);
+ m_allocatedConstraints.push_back(p2p);
+ return p2p;
+}
+
+
+btHingeConstraint* btWorldImporter::createHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA)
+{
+ btHingeConstraint* hinge = new btHingeConstraint(rbA,rbB,rbAFrame,rbBFrame,useReferenceFrameA);
+ m_allocatedConstraints.push_back(hinge);
+ return hinge;
+}
+
+btHingeConstraint* btWorldImporter::createHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA)
+{
+ btHingeConstraint* hinge = new btHingeConstraint(rbA,rbAFrame,useReferenceFrameA);
+ m_allocatedConstraints.push_back(hinge);
+ return hinge;
+}
+
+btConeTwistConstraint* btWorldImporter::createConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame)
+{
+ btConeTwistConstraint* cone = new btConeTwistConstraint(rbA,rbB,rbAFrame,rbBFrame);
+ m_allocatedConstraints.push_back(cone);
+ return cone;
+}
+
+btConeTwistConstraint* btWorldImporter::createConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame)
+{
+ btConeTwistConstraint* cone = new btConeTwistConstraint(rbA,rbAFrame);
+ m_allocatedConstraints.push_back(cone);
+ return cone;
+}
+
+
+btGeneric6DofConstraint* btWorldImporter::createGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
+{
+ btGeneric6DofConstraint* dof = new btGeneric6DofConstraint(rbA,rbB,frameInA,frameInB,useLinearReferenceFrameA);
+ m_allocatedConstraints.push_back(dof);
+ return dof;
+}
+
+btGeneric6DofConstraint* btWorldImporter::createGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
+{
+ btGeneric6DofConstraint* dof = new btGeneric6DofConstraint(rbB,frameInB,useLinearReferenceFrameB);
+ m_allocatedConstraints.push_back(dof);
+ return dof;
+}
+
+btGeneric6DofSpringConstraint* btWorldImporter::createGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
+{
+ btGeneric6DofSpringConstraint* dof = new btGeneric6DofSpringConstraint(rbA,rbB,frameInA,frameInB,useLinearReferenceFrameA);
+ m_allocatedConstraints.push_back(dof);
+ return dof;
+}
+
+
+btSliderConstraint* btWorldImporter::createSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
+{
+ btSliderConstraint* slider = new btSliderConstraint(rbA,rbB,frameInA,frameInB,useLinearReferenceFrameA);
+ m_allocatedConstraints.push_back(slider);
+ return slider;
+}
+
+btSliderConstraint* btWorldImporter::createSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA)
+{
+ btSliderConstraint* slider = new btSliderConstraint(rbB,frameInB,useLinearReferenceFrameA);
+ m_allocatedConstraints.push_back(slider);
+ return slider;
+}
+
+btGearConstraint* btWorldImporter::createGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio)
+{
+ btGearConstraint* gear = new btGearConstraint(rbA,rbB,axisInA,axisInB,ratio);
+ m_allocatedConstraints.push_back(gear);
+ return gear;
+}
+
+ // query for data
+int btWorldImporter::getNumCollisionShapes() const
+{
+ return m_allocatedCollisionShapes.size();
+}
+
+btCollisionShape* btWorldImporter::getCollisionShapeByIndex(int index)
+{
+ return m_allocatedCollisionShapes[index];
+}
+
+btCollisionShape* btWorldImporter::getCollisionShapeByName(const char* name)
+{
+ btCollisionShape** shapePtr = m_nameShapeMap.find(name);
+ if (shapePtr&& *shapePtr)
+ {
+ return *shapePtr;
+ }
+ return 0;
+}
+
+btRigidBody* btWorldImporter::getRigidBodyByName(const char* name)
+{
+ btRigidBody** bodyPtr = m_nameBodyMap.find(name);
+ if (bodyPtr && *bodyPtr)
+ {
+ return *bodyPtr;
+ }
+ return 0;
+}
+
+btTypedConstraint* btWorldImporter::getConstraintByName(const char* name)
+{
+ btTypedConstraint** constraintPtr = m_nameConstraintMap.find(name);
+ if (constraintPtr && *constraintPtr)
+ {
+ return *constraintPtr;
+ }
+ return 0;
+}
+
+const char* btWorldImporter::getNameForPointer(const void* ptr) const
+{
+ const char*const * namePtr = m_objectNameMap.find(ptr);
+ if (namePtr && *namePtr)
+ return *namePtr;
+ return 0;
+}
+
+
+int btWorldImporter::getNumRigidBodies() const
+{
+ return m_allocatedRigidBodies.size();
+}
+
+btCollisionObject* btWorldImporter::getRigidBodyByIndex(int index) const
+{
+ return m_allocatedRigidBodies[index];
+}
+int btWorldImporter::getNumConstraints() const
+{
+ return m_allocatedConstraints.size();
+}
+
+btTypedConstraint* btWorldImporter::getConstraintByIndex(int index) const
+{
+ return m_allocatedConstraints[index];
+}
+
+int btWorldImporter::getNumBvhs() const
+{
+ return m_allocatedBvhs.size();
+}
+ btOptimizedBvh* btWorldImporter::getBvhByIndex(int index) const
+{
+ return m_allocatedBvhs[index];
+}
+
+int btWorldImporter::getNumTriangleInfoMaps() const
+{
+ return m_allocatedTriangleInfoMaps.size();
+}
+
+btTriangleInfoMap* btWorldImporter::getTriangleInfoMapByIndex(int index) const
+{
+ return m_allocatedTriangleInfoMaps[index];
+}
+
+
+void btWorldImporter::convertRigidBodyFloat( btRigidBodyFloatData* colObjData)
+{
+ btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
+ btVector3 localInertia;
+ localInertia.setZero();
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_collisionObjectData.m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeFloat(colObjData->m_collisionObjectData.m_worldTransform);
+
+ // startTransform.setBasis(btMatrix3x3::getIdentity());
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ if (shape->isNonMoving())
+ {
+ mass = 0.f;
+ }
+ if (mass)
+ {
+ shape->calculateLocalInertia(mass,localInertia);
+ }
+ bool isDynamic = mass!=0.f;
+ btRigidBody* body = createRigidBody(isDynamic,mass,startTransform,shape,colObjData->m_collisionObjectData.m_name);
+ body->setFriction(colObjData->m_collisionObjectData.m_friction);
+ body->setRestitution(colObjData->m_collisionObjectData.m_restitution);
+ btVector3 linearFactor,angularFactor;
+ linearFactor.deSerializeFloat(colObjData->m_linearFactor);
+ angularFactor.deSerializeFloat(colObjData->m_angularFactor);
+ body->setLinearFactor(linearFactor);
+ body->setAngularFactor(angularFactor);
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData,body);
+ } else
+ {
+ printf("error: no shape found\n");
+ }
+}
+
+void btWorldImporter::convertRigidBodyDouble( btRigidBodyDoubleData* colObjData)
+{
+ btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
+ btVector3 localInertia;
+ localInertia.setZero();
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_collisionObjectData.m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeDouble(colObjData->m_collisionObjectData.m_worldTransform);
+
+ // startTransform.setBasis(btMatrix3x3::getIdentity());
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ if (shape->isNonMoving())
+ {
+ mass = 0.f;
+ }
+ if (mass)
+ {
+ shape->calculateLocalInertia(mass,localInertia);
+ }
+ bool isDynamic = mass!=0.f;
+ btRigidBody* body = createRigidBody(isDynamic,mass,startTransform,shape,colObjData->m_collisionObjectData.m_name);
+ body->setFriction(btScalar(colObjData->m_collisionObjectData.m_friction));
+ body->setRestitution(btScalar(colObjData->m_collisionObjectData.m_restitution));
+ btVector3 linearFactor,angularFactor;
+ linearFactor.deSerializeDouble(colObjData->m_linearFactor);
+ angularFactor.deSerializeDouble(colObjData->m_angularFactor);
+ body->setLinearFactor(linearFactor);
+ body->setAngularFactor(angularFactor);
+
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData,body);
+ } else
+ {
+ printf("error: no shape found\n");
+ }
+}
diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.h b/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.h
new file mode 100644
index 00000000..bcd6405d
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.h
@@ -0,0 +1,212 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_WORLD_IMPORTER_H
+#define BT_WORLD_IMPORTER_H
+
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "LinearMath/btHashMap.h"
+
+class btCollisionShape;
+class btCollisionObject;
+class btRigidBody;
+class btTypedConstraint;
+class btDynamicsWorld;
+struct ConstraintInput;
+class btRigidBodyColladaInfo;
+struct btCollisionShapeData;
+class btTriangleIndexVertexArray;
+class btStridingMeshInterface;
+struct btStridingMeshInterfaceData;
+class btGImpactMeshShape;
+class btOptimizedBvh;
+struct btTriangleInfoMap;
+class btBvhTriangleMeshShape;
+class btPoint2PointConstraint;
+class btHingeConstraint;
+class btConeTwistConstraint;
+class btGeneric6DofConstraint;
+class btGeneric6DofSpringConstraint;
+class btSliderConstraint;
+class btGearConstraint;
+struct btContactSolverInfo;
+struct btTypedConstraintData;
+struct btTypedConstraintFloatData;
+struct btTypedConstraintDoubleData;
+
+struct btRigidBodyDoubleData;
+struct btRigidBodyFloatData;
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btRigidBodyData btRigidBodyDoubleData
+#else
+#define btRigidBodyData btRigidBodyFloatData
+#endif//BT_USE_DOUBLE_PRECISION
+
+
+class btWorldImporter
+{
+protected:
+ btDynamicsWorld* m_dynamicsWorld;
+
+ int m_verboseMode;
+
+ btAlignedObjectArray m_allocatedCollisionShapes;
+ btAlignedObjectArray m_allocatedRigidBodies;
+ btAlignedObjectArray m_allocatedConstraints;
+ btAlignedObjectArray m_allocatedBvhs;
+ btAlignedObjectArray m_allocatedTriangleInfoMaps;
+ btAlignedObjectArray m_allocatedTriangleIndexArrays;
+ btAlignedObjectArray m_allocatedbtStridingMeshInterfaceDatas;
+
+ btAlignedObjectArray m_allocatedNames;
+
+ btAlignedObjectArray m_indexArrays;
+ btAlignedObjectArray m_shortIndexArrays;
+ btAlignedObjectArray m_charIndexArrays;
+
+ btAlignedObjectArray m_floatVertexArrays;
+ btAlignedObjectArray m_doubleVertexArrays;
+
+
+ btHashMap m_bvhMap;
+ btHashMap m_timMap;
+
+ btHashMap m_nameShapeMap;
+ btHashMap m_nameBodyMap;
+ btHashMap m_nameConstraintMap;
+ btHashMap m_objectNameMap;
+
+ btHashMap m_shapeMap;
+ btHashMap m_bodyMap;
+
+
+ //methods
+
+ static btRigidBody& getFixedBody();
+
+ char* duplicateName(const char* name);
+
+ btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData );
+
+ void convertConstraintBackwardsCompatible281(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
+ void convertConstraintFloat(btTypedConstraintFloatData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
+ void convertConstraintDouble(btTypedConstraintDoubleData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
+ void convertRigidBodyFloat(btRigidBodyFloatData* colObjData);
+ void convertRigidBodyDouble( btRigidBodyDoubleData* colObjData);
+
+public:
+
+ btWorldImporter(btDynamicsWorld* world);
+
+ virtual ~btWorldImporter();
+
+ ///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
+ ///make sure you don't use the dynamics world containing objects after you call this method
+ virtual void deleteAllData();
+
+ void setVerboseMode(int verboseMode)
+ {
+ m_verboseMode = verboseMode;
+ }
+
+ int getVerboseMode() const
+ {
+ return m_verboseMode;
+ }
+
+ // query for data
+ int getNumCollisionShapes() const;
+ btCollisionShape* getCollisionShapeByIndex(int index);
+ int getNumRigidBodies() const;
+ btCollisionObject* getRigidBodyByIndex(int index) const;
+ int getNumConstraints() const;
+ btTypedConstraint* getConstraintByIndex(int index) const;
+ int getNumBvhs() const;
+ btOptimizedBvh* getBvhByIndex(int index) const;
+ int getNumTriangleInfoMaps() const;
+ btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
+
+ // queris involving named objects
+ btCollisionShape* getCollisionShapeByName(const char* name);
+ btRigidBody* getRigidBodyByName(const char* name);
+ btTypedConstraint* getConstraintByName(const char* name);
+ const char* getNameForPointer(const void* ptr) const;
+
+ ///those virtuals are called by load and can be overridden by the user
+
+ virtual void setDynamicsWorldInfo(const btVector3& gravity, const btContactSolverInfo& solverInfo);
+
+ //bodies
+ virtual btRigidBody* createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
+ virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
+
+ ///shapes
+
+ virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
+ virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
+ virtual btCollisionShape* createSphereShape(btScalar radius);
+ virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
+ virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
+ virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
+
+ virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
+ virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
+ virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
+ virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height);
+ virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height);
+ virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height);
+ virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
+ virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
+ virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
+ virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
+ virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
+
+ virtual class btConvexHullShape* createConvexHullShape();
+ virtual class btCompoundShape* createCompoundShape();
+ virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
+
+ virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
+
+ virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
+
+ ///acceleration and connectivity structures
+ virtual btOptimizedBvh* createOptimizedBvh();
+ virtual btTriangleInfoMap* createTriangleInfoMap();
+
+ ///constraints
+ virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
+ virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA);
+ virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA=false);
+ virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA=false);
+ virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
+ virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
+ virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
+ virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
+ virtual btGeneric6DofSpringConstraint* createGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
+ virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
+ virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
+ virtual btGearConstraint* createGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio);
+
+
+
+
+};
+
+
+#endif //BT_WORLD_IMPORTER_H
\ No newline at end of file
diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/premake4.lua b/Code/Physics/Bullet Source/BulletWorldImporter/premake4.lua
new file mode 100644
index 00000000..d847c7a9
--- /dev/null
+++ b/Code/Physics/Bullet Source/BulletWorldImporter/premake4.lua
@@ -0,0 +1,13 @@
+ project "BulletWorldImporter"
+
+ kind "StaticLib"
+ targetdir "../../lib"
+ includedirs {
+ "../BulletFileLoader",
+ "../../../src"
+ }
+
+ files {
+ "**.cpp",
+ "**.h"
+ }
\ No newline at end of file
diff --git a/Code/Physics/GamePhysics/GamePhysics.vcxproj b/Code/Physics/GamePhysics/GamePhysics.vcxproj
index a368bedf..2c48611a 100644
--- a/Code/Physics/GamePhysics/GamePhysics.vcxproj
+++ b/Code/Physics/GamePhysics/GamePhysics.vcxproj
@@ -97,7 +97,7 @@
true
- $(SolutionDir)Physics/lib/debug/BulletCollision_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debug.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debug.lib;%(AdditionalDependencies)
+ $(SolutionDir)Physics/lib/debug/BulletCollision_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debug.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletFileLoader_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletWorldImporter_Debug.lib;%(AdditionalDependencies)
@@ -112,7 +112,7 @@
true
- $(SolutionDir)Physics/lib/debug/BulletCollision_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debugx64.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debugx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(SolutionDir)Physics/lib/debug/BulletCollision_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debugx64.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletWorldImporter_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletFileLoader_Debugx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
@@ -131,7 +131,7 @@
true
- $(SolutionDir)Physics/lib/release/BulletCollision.lib;$(SolutionDir)Physics/lib/release/BulletDynamics.lib;$(SolutionDir)Physics/lib/release/LinearMath.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(SolutionDir)Physics/lib/release/BulletCollision.lib;$(SolutionDir)Physics/lib/release/BulletDynamics.lib;$(SolutionDir)Physics/lib/release/LinearMath.lib;$(SolutionDir)Physics/lib/release/BulletFileLoader.lib;$(SolutionDir)Physics/lib/release/BulletWorldImporter.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
@@ -150,7 +150,7 @@
true
- $(SolutionDir)Physics/lib/release/BulletCollisionx64.lib;$(SolutionDir)Physics/lib/release/BulletDynamicsx64.lib;$(SolutionDir)Physics/lib/release/LinearMathx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(SolutionDir)Physics/lib/release/BulletCollisionx64.lib;$(SolutionDir)Physics/lib/release/BulletDynamicsx64.lib;$(SolutionDir)Physics/lib/release/LinearMathx64.lib;$(SolutionDir)Physics/lib/release/BulletWorldImporterx64.lib;$(SolutionDir)Physics/lib/release/BulletFileLoaderx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
diff --git a/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.cpp b/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.cpp
index 9cd87d1d..f2f97280 100644
--- a/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.cpp
+++ b/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.cpp
@@ -1,6 +1,9 @@
#include "PhysicsAPI_Impl.h"
#include "OysterPhysics3D.h"
#include "SimpleRigidBody.h"
+#include
+
+#include
using namespace ::Oyster;
using namespace ::Oyster::Physics;
@@ -92,8 +95,8 @@ ICustomBody* API_Impl::AddCollisionSphere(float radius, ::Oyster::Math::Float4 r
state.centerPos = position;
state.reach = Float3(radius, radius, radius);
- state.dynamicFrictionCoeff = 0.5f;
- state.staticFrictionCoeff = 0.5f;
+ state.dynamicFrictionCoeff = dynamicFriction;
+ state.staticFrictionCoeff = staticFriction;
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
state.mass = mass;
@@ -131,8 +134,8 @@ ICustomBody* API_Impl::AddCollisionBox(Float3 halfSize, ::Oyster::Math::Float4 r
state.centerPos = position;
state.reach = halfSize;
- state.dynamicFrictionCoeff = 0.5f;
- state.staticFrictionCoeff = 0.5f;
+ state.dynamicFrictionCoeff = dynamicFriction;
+ state.staticFrictionCoeff = staticFriction;
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
state.mass = mass;
@@ -170,8 +173,8 @@ ICustomBody* API_Impl::AddCollisionCylinder(::Oyster::Math::Float3 halfSize, ::O
state.centerPos = position;
state.reach = halfSize;
- state.dynamicFrictionCoeff = 0.5f;
- state.staticFrictionCoeff = 0.5f;
+ state.dynamicFrictionCoeff = dynamicFriction;
+ state.staticFrictionCoeff = staticFriction;
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
state.mass = mass;
@@ -211,8 +214,55 @@ ICustomBody* API_Impl::AddCharacter(::Oyster::Math::Float height, ::Oyster::Math
state.centerPos = position;
state.reach = Float3(radius, height, radius);
- state.dynamicFrictionCoeff = 0.5f;
- state.staticFrictionCoeff = 0.5f;
+ state.dynamicFrictionCoeff = dynamicFriction;
+ state.staticFrictionCoeff = staticFriction;
+ state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
+ state.mass = mass;
+
+ body->SetState(state);
+
+ return body;
+}
+
+ICustomBody* API_Impl::AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction)
+{
+ SimpleRigidBody* body = new SimpleRigidBody;
+ SimpleRigidBody::State state;
+
+ btBulletWorldImporter bulletFile;
+
+ typedef std::codecvt_utf8