GameServer - minor
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@ -78,8 +78,8 @@ namespace DanBias
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//if(! data.window->CreateWin(WindowShell::WINDOW_INIT_DESC(L"Window", cPOINT(1600, 900), cPOINT())))
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//if(! data.window->CreateWin(WindowShell::WINDOW_INIT_DESC(L"Window", cPOINT(1600, 900), cPOINT())))
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WindowShell::WINDOW_INIT_DESC winDesc;
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WindowShell::WINDOW_INIT_DESC winDesc;
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winDesc.windowSize.x = 1920;
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winDesc.windowSize.x = 1280;
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winDesc.windowSize.y = 1080;
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winDesc.windowSize.y = 720;
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winDesc.windowProcCallback = WindowCallBack;
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winDesc.windowProcCallback = WindowCallBack;
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if(! data.window->CreateWin(winDesc) )
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if(! data.window->CreateWin(winDesc) )
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@ -153,7 +153,7 @@ namespace DanBias
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Oyster::Graphics::API::Option p;
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Oyster::Graphics::API::Option p;
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p.modelPath = L"..\\Content\\Models\\";
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p.modelPath = L"..\\Content\\Models\\";
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p.texturePath = L"..\\Content\\Textures\\";
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p.texturePath = L"..\\Content\\Textures\\";
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p.Resolution = Oyster::Math::Float2( 1920.0f, 1080.0f );
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p.Resolution = Oyster::Math::Float2( 1280.0f, 720.0f );
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//! @todo fix proper amb value
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//! @todo fix proper amb value
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p.AmbientValue = 1.3f;
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p.AmbientValue = 1.3f;
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