From 4150ba0fc37087fd57a85a30fe40ab2dce0e60bc Mon Sep 17 00:00:00 2001 From: dean11 Date: Thu, 20 Feb 2014 11:57:26 +0100 Subject: [PATCH] GameLogic - Added default scael 1:1 --- Code/Game/GameLogic/Object.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Code/Game/GameLogic/Object.cpp b/Code/Game/GameLogic/Object.cpp index 1f43263b..84ff248b 100644 --- a/Code/Game/GameLogic/Object.cpp +++ b/Code/Game/GameLogic/Object.cpp @@ -30,6 +30,7 @@ Object::Object(Oyster::Physics::ICustomBody *rigidBody, void (*collisionFuncAfte this->objectID = objectID; this->extraDamageOnCollision = 0; this->rigidBody->SetCustomTag(this); + this->scale = Float3(1.0f, 1.0f, 1.0f); } @@ -41,6 +42,7 @@ Object::Object(Oyster::Physics::ICustomBody *rigidBody , Oyster::Physics::ICusto this->objectID = objectID; this->extraDamageOnCollision = 0; this->rigidBody->SetCustomTag(this); + this->scale = Float3(1.0f, 1.0f, 1.0f); } Object::~Object(void)