Input - More support for mouse
This commit is contained in:
parent
dee6c5f8d1
commit
44aab68bfb
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@ -60,8 +60,8 @@ namespace DanBias
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~DanBiasGamePrivateData()
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~DanBiasGamePrivateData()
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{
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{
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SafeDeleteInstance( this->sharedStateContent.mouseDevice );
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//SafeDeleteInstance( this->sharedStateContent.mouseDevice );
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SafeDeleteInstance( this->sharedStateContent.keyboardDevice );
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//SafeDeleteInstance( this->sharedStateContent.keyboardDevice );
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}
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}
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} data;
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} data;
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}
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}
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@ -273,6 +273,9 @@ LRESULT CALLBACK WindowCallBack(HWND handle, UINT message, WPARAM wParam, LPARAM
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case WM_DESTROY:
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case WM_DESTROY:
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PostQuitMessage( 0 );
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PostQuitMessage( 0 );
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break;
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break;
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case WM_INPUT:
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message = 0;
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break;
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default: break;
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default: break;
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}
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}
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<ShowAllFiles>false</ShowAllFiles>
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<ShowAllFiles>true</ShowAllFiles>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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@ -161,7 +161,7 @@ void GamingUI::ReadKeyInput()
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//send delta mouse movement
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//send delta mouse movement
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{
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{
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static const float mouseSensitivity = Radian( 1.0f );
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static const float mouseSensitivity = Radian( 1.0f );
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::Input::Struct::SAIPoint2D deltaPos;
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::Input::Struct::SAIPointFloat2D deltaPos;
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this->mouseInput->GetDeltaPosition( deltaPos );
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this->mouseInput->GetDeltaPosition( deltaPos );
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this->camera->PitchDown( deltaPos.y * mouseSensitivity );;
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this->camera->PitchDown( deltaPos.y * mouseSensitivity );;
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@ -92,7 +92,7 @@ GameClientState::ClientState LanMenuState::Update( float deltaTime )
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{
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{
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MouseInput mouseState;
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MouseInput mouseState;
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{
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{
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::Input::Struct::SAIPoint2D pos;
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::Input::Struct::SAIPointInt2D pos;
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this->privData->mouseInput->GetPixelPosition( pos );
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this->privData->mouseInput->GetPixelPosition( pos );
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mouseState.x = pos.x;
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mouseState.x = pos.x;
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@ -63,7 +63,7 @@ GameClientState::ClientState LobbyAdminState::Update( float deltaTime )
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{
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{
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MouseInput mouseState;
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MouseInput mouseState;
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{
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{
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::Input::Struct::SAIPoint2D pos;
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::Input::Struct::SAIPointInt2D pos;
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this->privData->mouseInput->GetPixelPosition( pos );
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this->privData->mouseInput->GetPixelPosition( pos );
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mouseState.x = pos.x;
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mouseState.x = pos.x;
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@ -63,7 +63,7 @@ GameClientState::ClientState LobbyState::Update( float deltaTime )
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{
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{
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MouseInput mouseState;
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MouseInput mouseState;
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{
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{
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::Input::Struct::SAIPoint2D pos;
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::Input::Struct::SAIPointInt2D pos;
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this->privData->mouseInput->GetPixelPosition( pos );
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this->privData->mouseInput->GetPixelPosition( pos );
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mouseState.x = pos.x;
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mouseState.x = pos.x;
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@ -81,8 +81,8 @@ GameClientState::ClientState MainState::Update( float deltaTime )
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{
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{
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MouseInput mouseState;
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MouseInput mouseState;
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{
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{
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::Input::Struct::SAIPoint2D pos;
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::Input::Struct::SAIPointFloat2D pos;
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this->privData->mouseInput->GetPixelPosition( pos );
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this->privData->mouseInput->GetNormalizedPosition( pos );
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this->privData->mousePos.x = mouseState.x = pos.x;
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this->privData->mousePos.x = mouseState.x = pos.x;
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this->privData->mousePos.y = mouseState.y = pos.y;
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this->privData->mousePos.y = mouseState.y = pos.y;
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@ -26,6 +26,11 @@ namespace Input
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SAIType_futureExample2,
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SAIType_futureExample2,
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SAIType_futureExample3,
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SAIType_futureExample3,
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};
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};
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enum InputOptionType
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{
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InputOptionType_RawInput,
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InputOptionType_PlatformDefault,
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};
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enum ButtonState
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enum ButtonState
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{
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{
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ButtonState_Press, // When button is pressed (once)
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ButtonState_Press, // When button is pressed (once)
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@ -37,15 +42,24 @@ namespace Input
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/*********************************************************************/
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/*********************************************************************/
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namespace Struct
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namespace Struct
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{
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{
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struct SAIPoint2D
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struct SAIPointInt2D
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{
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{
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int x;
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int x;
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int y;
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int y;
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SAIPoint2D() :x(0), y(0) { }
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SAIPointInt2D() :x(0), y(0) { }
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SAIPoint2D(int _x, int _y) :x(_x), y(_y) { }
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SAIPointInt2D(int _x, int _y) :x(_x), y(_y) { }
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int Length() { return (abs(x) + abs(y)); }
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int Length() { return (abs(x) + abs(y)); }
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};
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};
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struct SAIPointFloat2D
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{
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float x;
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float y;
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SAIPointFloat2D() :x(0.0f), y(0.0f) { }
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SAIPointFloat2D(float _x, float _y) :x(_x), y(_y) { }
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float Length() { return (fabs(x) + fabs(y)); }
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};
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struct InputData;
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struct InputData;
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}
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}
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/*********************************************************************/
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/*********************************************************************/
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@ -16,6 +16,8 @@ namespace Input
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virtual void Activate () = 0;
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virtual void Activate () = 0;
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virtual void Deactivate () = 0;
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virtual void Deactivate () = 0;
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virtual bool IsActive() = 0;
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virtual bool IsActive() = 0;
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virtual bool IsInputOptionSuported(Enum::InputOptionType options) const = 0;
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virtual void SetInputOptionType(Enum::InputOptionType options) = 0;
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protected:
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protected:
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InputObject(Enum::SAIType type) { this->type = type; }
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InputObject(Enum::SAIType type) { this->type = type; }
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@ -156,6 +156,8 @@ namespace Input
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virtual bool IsKeyUp (Enum::SAKI key) = 0;
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virtual bool IsKeyUp (Enum::SAKI key) = 0;
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virtual bool IsKeyDown (Enum::SAKI key) = 0;
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virtual bool IsKeyDown (Enum::SAKI key) = 0;
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virtual wchar_t* GetAsText(Enum::SAKI key) = 0;
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virtual wchar_t* GetAsText(Enum::SAKI key) = 0;
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virtual void SetInputOptionType(Enum::InputOptionType options) override = 0;
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virtual bool IsInputOptionSuported(Enum::InputOptionType options) const override = 0;
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public: /* global subscribe callback functions */
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public: /* global subscribe callback functions */
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void AddOnKeyPressCallback (Typedefs::OnKeyPressCallback func);
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void AddOnKeyPressCallback (Typedefs::OnKeyPressCallback func);
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@ -195,6 +197,7 @@ namespace Input
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::std::wstring* textTarget;
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::std::wstring* textTarget;
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::std::wstring::size_type writePos;
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::std::wstring::size_type writePos;
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bool active;
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bool active;
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Enum::InputOptionType inputMode;
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};
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};
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}
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}
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@ -47,7 +47,7 @@ namespace Input
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typedef void(*OnMousePressCallback)(Enum::SAMI btn, Mouse* sender);
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typedef void(*OnMousePressCallback)(Enum::SAMI btn, Mouse* sender);
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typedef void(*OnMouseDownCallback)(Enum::SAMI btn, Mouse* sender);
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typedef void(*OnMouseDownCallback)(Enum::SAMI btn, Mouse* sender);
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typedef void(*OnMouseReleaseCallback)(Enum::SAMI btn, Mouse* sender);
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typedef void(*OnMouseReleaseCallback)(Enum::SAMI btn, Mouse* sender);
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typedef void(*OnMouseMoveCallback)(Struct::SAIPoint2D cord, Mouse* sender);
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typedef void(*OnMouseMoveCallback)(Struct::SAIPointInt2D cord, Mouse* sender);
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typedef void(*OnMouseScrollCallback)(int delta, Mouse* sender);
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typedef void(*OnMouseScrollCallback)(int delta, Mouse* sender);
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------------------------------------------------
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@ -62,21 +62,22 @@ namespace Input
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virtual void OnMousePress ( Enum::SAMI key, Mouse* sender ) { }
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virtual void OnMousePress ( Enum::SAMI key, Mouse* sender ) { }
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virtual void OnMouseDown ( Enum::SAMI key, Mouse* sender ) { }
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virtual void OnMouseDown ( Enum::SAMI key, Mouse* sender ) { }
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virtual void OnMouseRelease ( Enum::SAMI key, Mouse* sender ) { }
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virtual void OnMouseRelease ( Enum::SAMI key, Mouse* sender ) { }
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virtual void OnMouseMove ( Struct::SAIPoint2D coordinate, Mouse* sender ) { }
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virtual void OnMouseMove ( Struct::SAIPointInt2D coordinate, Mouse* sender ) { }
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virtual void OnMouseScroll ( int delta, Mouse* sender ) { }
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virtual void OnMouseScroll ( int delta, Mouse* sender ) { }
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};
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};
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public: /* Manual check functions */
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public: /* Manual check functions */
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virtual ~Mouse();
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virtual bool IsBtnUp(Enum::SAMI key) const = 0;
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virtual bool IsBtnDown(Enum::SAMI key) const = 0;
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virtual int GetWheelDelta() const = 0;
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virtual Struct::SAIPointInt2D& GetPixelPosition(Struct::SAIPointInt2D& targetMem = Struct::SAIPointInt2D()) const = 0;
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virtual Struct::SAIPointFloat2D& GetNormalizedPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) const = 0;
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virtual Struct::SAIPointFloat2D& GetDeltaPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) const = 0;
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virtual void SetInputOptionType(Enum::InputOptionType options) override = 0;
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virtual bool IsInputOptionSuported(Enum::InputOptionType options) const override = 0;
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virtual bool IsBtnUp(Enum::SAMI key) = 0;
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virtual bool IsBtnDown(Enum::SAMI key) = 0;
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public: /* global subscribe callback functions */
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public: /* global subscribe callback functions */
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int GetWheelDelta() const;
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Struct::SAIPoint2D & GetPixelPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const;
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Struct::SAIPoint2D & GetDeltaPosition( Struct::SAIPoint2D &targetMem = Struct::SAIPoint2D() ) const;
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void AddOnMousePressCallback( Typedefs::OnMousePressCallback func);
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void AddOnMousePressCallback( Typedefs::OnMousePressCallback func);
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void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
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void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
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void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
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void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
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@ -106,21 +107,25 @@ namespace Input
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protected:
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protected:
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Mouse();
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Mouse();
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virtual ~Mouse();
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protected:
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protected:
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void InternalOnBtnPress(Enum::SAMI key);
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void InternalOnBtnPress(Enum::SAMI key);
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void InternalOnBtnDown(Enum::SAMI key);
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void InternalOnBtnDown(Enum::SAMI key);
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void InternalOnBtnRelease(Enum::SAMI key);
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void InternalOnBtnRelease(Enum::SAMI key);
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void InternalOnMove(Struct::SAIPoint2D cord);
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void InternalOnMove(Struct::SAIPointInt2D cord);
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void InternalOnScroll(int delta);
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void InternalOnScroll(int delta);
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protected:
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protected:
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std::vector<MouseEvent*> mouseSubscribers;
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std::vector<MouseEvent*> mouseSubscribers;
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MouseCallbackList* callbackList;
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MouseCallbackList* callbackList;
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Struct::SAIPoint2D pixelPos, deltaPos;
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Struct::SAIPointInt2D pixelPos;
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Struct::SAIPointFloat2D normalPos;
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Struct::SAIPointFloat2D deltaPos;
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bool isCurorLocked;
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bool isCurorLocked;
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int wheelDelta;
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int wheelDelta;
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bool active;
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bool active;
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Enum::InputOptionType inputMode;
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};
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};
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}
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}
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std::vector<Win32Mouse*> mouse;
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std::vector<Win32Mouse*> mouse;
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bool enabled;
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bool enabled;
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bool exclusive;
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HWND targetHwin;
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HWND targetHwin;
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private:
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private:
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@ -13,14 +13,17 @@ namespace Input
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class Win32Keyboard :public Keyboard
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class Win32Keyboard :public Keyboard
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{
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{
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public:
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public:
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Win32Keyboard();
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Win32Keyboard(HWND target);
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~Win32Keyboard();
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~Win32Keyboard();
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bool IsKeyUp (Enum::SAKI key) override;
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bool IsKeyUp (Enum::SAKI key) override;
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bool IsKeyDown (Enum::SAKI key) override;
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bool IsKeyDown (Enum::SAKI key) override;
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wchar_t* GetAsText(Enum::SAKI key) override;
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wchar_t* GetAsText(Enum::SAKI key) override;
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void SetInputOptionType(Enum::InputOptionType options) override;
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bool IsInputOptionSuported(Enum::InputOptionType options) const override;
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void ProccessKeyboardData (RAWKEYBOARD keyboard);
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void ProccessKeyboardData (RAWKEYBOARD keyboard);
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bool Create( );
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private:
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private:
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void MapKey(RAWKEYBOARD& rawKB, Enum::SAKI& out_key, bool& isE0);
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void MapKey(RAWKEYBOARD& rawKB, Enum::SAKI& out_key, bool& isE0);
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@ -31,7 +34,7 @@ namespace Input
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bool isDown;
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bool isDown;
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unsigned int makecode;
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unsigned int makecode;
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};
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};
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RAWINPUTDEVICE device;
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static const int MAXKEYS = 256;
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static const int MAXKEYS = 256;
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Keys keys[MAXKEYS];
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Keys keys[MAXKEYS];
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};
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};
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@ -12,13 +12,20 @@ namespace Input
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class Win32Mouse :public Mouse
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class Win32Mouse :public Mouse
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{
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{
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public:
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public:
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Win32Mouse();
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Win32Mouse(HWND target);
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~Win32Mouse();
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~Win32Mouse();
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bool IsBtnUp(Enum::SAMI key) override;
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bool IsBtnUp(Enum::SAMI key) const override;
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bool IsBtnDown(Enum::SAMI key) override;
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bool IsBtnDown(Enum::SAMI key) const override;
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int GetWheelDelta() const override;
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Struct::SAIPointInt2D& GetPixelPosition(Struct::SAIPointInt2D &targetMem = Struct::SAIPointInt2D()) const override;
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Struct::SAIPointFloat2D& GetNormalizedPosition(Struct::SAIPointFloat2D &targetMem = Struct::SAIPointFloat2D()) const override;
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Struct::SAIPointFloat2D& GetDeltaPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) const override;
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void SetInputOptionType(Enum::InputOptionType options) override;
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bool IsInputOptionSuported(Enum::InputOptionType options) const override;
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void ProccessMouseData (RAWMOUSE mouse);
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void ProccessMouseData (RAWMOUSE mouse);
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bool Create( );
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private:
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private:
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struct Buttons
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struct Buttons
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@ -26,8 +33,10 @@ namespace Input
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unsigned int makeCode;
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unsigned int makeCode;
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bool isDown;
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bool isDown;
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};
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};
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static const int MAXBUTTONS = 25;
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static const int MAXBUTTONS =Enum::SAMI_Unknown;
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Buttons buttons[25];
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Buttons buttons[MAXBUTTONS];
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RAWINPUTDEVICE device;
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Struct::SAIPointInt2D windowSize;
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};
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};
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}
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}
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@ -165,7 +165,7 @@ void Mouse::InternalOnBtnRelease(Enum::SAMI btn)
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w = w->next;
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w = w->next;
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}
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}
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}
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}
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void Mouse::InternalOnMove(Struct::SAIPoint2D cord)
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void Mouse::InternalOnMove(Struct::SAIPointInt2D cord)
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{
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{
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for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
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for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
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{
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{
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@ -200,23 +200,6 @@ void Mouse::InternalOnScroll(int delta)
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int Mouse::GetWheelDelta() const
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{
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return this->wheelDelta;
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}
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SAIPoint2D & Mouse::GetPixelPosition( Struct::SAIPoint2D &targetMem ) const
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{
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targetMem.x = this->pixelPos.x;
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targetMem.y = this->pixelPos.y;
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return targetMem;
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}
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SAIPoint2D & Mouse::GetDeltaPosition( Struct::SAIPoint2D &targetMem ) const
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{
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targetMem.x = this->deltaPos.x;
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targetMem.y = this->deltaPos.y;
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return targetMem;
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}
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void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func)
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void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func)
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{
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{
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||||||
MouseCallbackList::CallbackData d;
|
MouseCallbackList::CallbackData d;
|
||||||
|
|
|
@ -16,7 +16,6 @@ using namespace Input::Enum;
|
||||||
using namespace Input::Struct;
|
using namespace Input::Struct;
|
||||||
using namespace Input::Typedefs;
|
using namespace Input::Typedefs;
|
||||||
|
|
||||||
|
|
||||||
Win32Input *Win32Input::instance = 0;
|
Win32Input *Win32Input::instance = 0;
|
||||||
|
|
||||||
LRESULT Win32Input::RawInputParser(HWND h, LPARAM l)
|
LRESULT Win32Input::RawInputParser(HWND h, LPARAM l)
|
||||||
|
@ -89,14 +88,6 @@ LRESULT CALLBACK Win32Input::RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM
|
||||||
return Win32Input::instance->RawInputParser(h, l);
|
return Win32Input::instance->RawInputParser(h, l);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WM_KEYDOWN:
|
|
||||||
val = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case WM_CHAR:
|
|
||||||
val = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case WM_ACTIVATE:
|
case WM_ACTIVATE:
|
||||||
Win32Input::instance->WindowActivate((w == TRUE));
|
Win32Input::instance->WindowActivate((w == TRUE));
|
||||||
break;
|
break;
|
||||||
|
@ -115,7 +106,7 @@ void Win32Input::WindowActivate(bool activate)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ShowCursor(0);
|
ShowCursor(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -151,55 +142,46 @@ InputObject* Win32Input::CreateDevice(const SAIType inputType, Typedefs::WindowH
|
||||||
{
|
{
|
||||||
if(!this->instance->targetHwin)
|
if(!this->instance->targetHwin)
|
||||||
{
|
{
|
||||||
this->targetHwin = CreateWindowExW( 0, L"RawInputCallbackFunc" , NULL, NULL, NULL, NULL, NULL,
|
RECT rc;
|
||||||
NULL, (HWND)targetApplication, NULL, (HINSTANCE)GetModuleHandle(0), NULL );
|
GetWindowRect((HWND)targetApplication, &rc);
|
||||||
|
|
||||||
|
AdjustWindowRect(&rc, GetWindowStyle((HWND)targetApplication), FALSE);
|
||||||
|
|
||||||
|
this->targetHwin = CreateWindowExW( 0, L"RawInputCallbackFunc" , NULL, NULL, rc.left, rc.top, rc.right, rc.bottom,
|
||||||
|
(HWND)targetApplication, NULL, (HINSTANCE)GetModuleHandle(0), NULL );
|
||||||
}
|
}
|
||||||
|
|
||||||
InputObject* val = 0;
|
InputObject* val = 0;
|
||||||
RAWINPUTDEVICE rid;
|
|
||||||
rid.usUsagePage = 0x01;
|
|
||||||
rid.hwndTarget = this->instance->targetHwin;
|
|
||||||
|
|
||||||
switch (inputType)
|
switch (inputType)
|
||||||
{
|
{
|
||||||
case SAIType_Keyboard:
|
case SAIType_Keyboard:
|
||||||
{
|
{
|
||||||
rid.usUsage = RawInput_Usage_keyboard;
|
Win32Keyboard* obj = new Win32Keyboard(this->targetHwin);
|
||||||
rid.dwFlags = RIDEV_NOLEGACY;
|
if(!obj->Create())
|
||||||
if(RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
|
||||||
{
|
|
||||||
Win32Keyboard* obj = new Win32Keyboard();
|
|
||||||
this->keyboard.push_back(obj);
|
|
||||||
val = obj;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
|
delete obj;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this->keyboard.push_back(obj);
|
||||||
|
val = obj;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SAIType_Mouse:
|
case SAIType_Mouse:
|
||||||
{
|
{
|
||||||
rid.usUsage = RawInput_Usage_mouse;
|
Win32Mouse* obj = new Win32Mouse(this->targetHwin);
|
||||||
rid.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
if(!obj->Create())
|
||||||
if(RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
|
||||||
{
|
{
|
||||||
int i = 0;
|
delete obj;
|
||||||
val = (InputObject*)1;
|
return 0;
|
||||||
Win32Mouse* obj = new Win32Mouse();
|
}
|
||||||
|
|
||||||
this->mouse.push_back(obj);
|
this->mouse.push_back(obj);
|
||||||
val = obj;
|
val = obj;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//case SAIType_ApplicationKeyboard:
|
|
||||||
// //val = new Win32ApplicationKeyboard();
|
|
||||||
// break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return val;
|
return val;
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
// Created by [Dennis Andersen] [2013]
|
// Created by [Dennis Andersen] [2013]
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
#include "..\..\Include\Win32\Win32Keyboard.h"
|
#include "..\..\Include\Win32\Win32Input.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
#pragma warning ( disable : 4172 )
|
#pragma warning ( disable : 4172 )
|
||||||
|
@ -10,8 +10,12 @@ using namespace Input::Enum;
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
|
||||||
Win32Keyboard::Win32Keyboard()
|
Win32Keyboard::Win32Keyboard(HWND target)
|
||||||
{
|
{
|
||||||
|
this->device.usUsagePage = 0x01;
|
||||||
|
this->device.hwndTarget = target;
|
||||||
|
this->device.usUsage = RawInput_Usage_keyboard;
|
||||||
|
this->device.dwFlags = RIDEV_NOLEGACY;
|
||||||
memset(&this->keys[0], 0, sizeof(Win32Keyboard::Keys) * MAXKEYS);
|
memset(&this->keys[0], 0, sizeof(Win32Keyboard::Keys) * MAXKEYS);
|
||||||
}
|
}
|
||||||
Win32Keyboard::~Win32Keyboard()
|
Win32Keyboard::~Win32Keyboard()
|
||||||
|
@ -37,6 +41,43 @@ wchar_t* Win32Keyboard::GetAsText(Enum::SAKI key)
|
||||||
GetKeyNameTextW((LONG)temp, buff, 16);
|
GetKeyNameTextW((LONG)temp, buff, 16);
|
||||||
return buff;
|
return buff;
|
||||||
}
|
}
|
||||||
|
void Win32Keyboard::SetInputOptionType(Enum::InputOptionType options)
|
||||||
|
{
|
||||||
|
if(! IsInputOptionSuported(options) ) return;
|
||||||
|
if(this->inputMode == options) return;
|
||||||
|
|
||||||
|
this->inputMode = options;
|
||||||
|
switch (options)
|
||||||
|
{
|
||||||
|
case Input::Enum::InputOptionType_RawInput:
|
||||||
|
{
|
||||||
|
if(!Create())
|
||||||
|
printf("Warning! Could not create the specific device");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Input::Enum::InputOptionType_PlatformDefault:
|
||||||
|
{
|
||||||
|
RAWINPUTDEVICE d;
|
||||||
|
d.usUsagePage = 0x01;
|
||||||
|
d.hwndTarget = 0;
|
||||||
|
d.usUsage = RawInput_Usage_keyboard;
|
||||||
|
d.dwFlags = RIDEV_REMOVE;
|
||||||
|
|
||||||
|
RegisterRawInputDevices(&d, 1, sizeof(RAWINPUTDEVICE));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool Win32Keyboard::IsInputOptionSuported(Enum::InputOptionType options) const
|
||||||
|
{
|
||||||
|
switch (options)
|
||||||
|
{
|
||||||
|
case Input::Enum::InputOptionType_RawInput: return true;
|
||||||
|
case Input::Enum::InputOptionType_PlatformDefault: return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
void Win32Keyboard::ProccessKeyboardData (RAWKEYBOARD keyboard)
|
void Win32Keyboard::ProccessKeyboardData (RAWKEYBOARD keyboard)
|
||||||
{
|
{
|
||||||
if(!this->active)
|
if(!this->active)
|
||||||
|
@ -639,6 +680,15 @@ void Win32Keyboard::MapKey(RAWKEYBOARD& rawKB, SAKI& out_key, bool& isE0)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
bool Win32Keyboard::Create()
|
||||||
|
{
|
||||||
|
if(RegisterRawInputDevices(&this->device, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,14 +1,14 @@
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
// Created by [Dennis Andersen] [2013]
|
// Created by [Dennis Andersen] [2013]
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
#include "..\..\Include\Win32\Win32Mouse.h"
|
#include "..\..\Include\Win32\Win32Input.h"
|
||||||
|
|
||||||
using namespace Input;
|
using namespace Input;
|
||||||
using namespace Input::Enum;
|
using namespace Input::Enum;
|
||||||
using namespace Input::Struct;
|
using namespace Input::Struct;
|
||||||
using namespace Input::Typedefs;
|
using namespace Input::Typedefs;
|
||||||
|
|
||||||
void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Struct::SAIPoint2D& vel, unsigned int& mcode)
|
void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Struct::SAIPointInt2D& vel, unsigned int& mcode)
|
||||||
{
|
{
|
||||||
if(rawMouse.lLastX != 0 || rawMouse.lLastY != 0)
|
if(rawMouse.lLastX != 0 || rawMouse.lLastY != 0)
|
||||||
{
|
{
|
||||||
|
@ -63,41 +63,119 @@ void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Stru
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Win32Mouse::Win32Mouse()
|
Win32Mouse::Win32Mouse(HWND target)
|
||||||
{
|
{
|
||||||
|
this->device.usUsagePage = 0x01;
|
||||||
|
this->device.hwndTarget = target;
|
||||||
|
this->device.usUsage = RawInput_Usage_mouse;
|
||||||
|
this->device.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
||||||
memset(&this->buttons[0], 0, sizeof(Buttons) * MAXBUTTONS);
|
memset(&this->buttons[0], 0, sizeof(Buttons) * MAXBUTTONS);
|
||||||
}
|
}
|
||||||
Win32Mouse::~Win32Mouse()
|
Win32Mouse::~Win32Mouse()
|
||||||
{
|
{ }
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool Win32Mouse::IsBtnUp(Enum::SAMI btn)
|
bool Win32Mouse::IsBtnUp(Enum::SAMI btn) const
|
||||||
{
|
{
|
||||||
if(btn == SAMI_Unknown) return false;
|
if(btn == SAMI_Unknown) return false;
|
||||||
|
|
||||||
return !this->buttons[btn].isDown;
|
return !this->buttons[btn].isDown;
|
||||||
}
|
}
|
||||||
bool Win32Mouse::IsBtnDown(Enum::SAMI btn)
|
bool Win32Mouse::IsBtnDown(Enum::SAMI btn) const
|
||||||
{
|
{
|
||||||
if(btn == SAMI_Unknown) return false;
|
if(btn == SAMI_Unknown) return false;
|
||||||
|
|
||||||
return this->buttons[btn].isDown;
|
return this->buttons[btn].isDown;
|
||||||
}
|
}
|
||||||
|
int Win32Mouse::GetWheelDelta() const
|
||||||
|
{
|
||||||
|
return this->wheelDelta;
|
||||||
|
}
|
||||||
|
SAIPointInt2D& Win32Mouse::GetPixelPosition( Struct::SAIPointInt2D &targetMem ) const
|
||||||
|
{
|
||||||
|
memcpy(&targetMem, &this->pixelPos, sizeof(SAIPointFloat2D));
|
||||||
|
|
||||||
|
return targetMem;
|
||||||
|
}
|
||||||
|
SAIPointFloat2D& Win32Mouse::GetNormalizedPosition(Struct::SAIPointFloat2D& targetMem) const
|
||||||
|
{
|
||||||
|
memcpy(&targetMem, &this->normalPos, sizeof(SAIPointFloat2D));
|
||||||
|
|
||||||
|
return targetMem;
|
||||||
|
}
|
||||||
|
SAIPointFloat2D& Win32Mouse::GetDeltaPosition(Struct::SAIPointFloat2D& targetMem) const
|
||||||
|
{
|
||||||
|
memcpy(&targetMem, &this->deltaPos, sizeof(SAIPointFloat2D));
|
||||||
|
|
||||||
|
return targetMem;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Win32Mouse::SetInputOptionType(Enum::InputOptionType options)
|
||||||
|
{
|
||||||
|
if(! IsInputOptionSuported(options) ) return;
|
||||||
|
|
||||||
|
this->inputMode = options;
|
||||||
|
switch (options)
|
||||||
|
{
|
||||||
|
case Input::Enum::InputOptionType_RawInput:
|
||||||
|
{
|
||||||
|
if(!Create())
|
||||||
|
printf("Warning! Could not create the specific device");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case Input::Enum::InputOptionType_PlatformDefault:
|
||||||
|
{
|
||||||
|
RAWINPUTDEVICE d;
|
||||||
|
d.usUsagePage = 0x01;
|
||||||
|
d.hwndTarget = 0;
|
||||||
|
d.usUsage = RawInput_Usage_mouse;
|
||||||
|
d.dwFlags = RIDEV_REMOVE;
|
||||||
|
|
||||||
|
RegisterRawInputDevices(&d, 1, sizeof(RAWINPUTDEVICE));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool Win32Mouse::IsInputOptionSuported(Enum::InputOptionType options) const
|
||||||
|
{
|
||||||
|
switch (options)
|
||||||
|
{
|
||||||
|
case Input::Enum::InputOptionType_RawInput: return true;
|
||||||
|
case Input::Enum::InputOptionType_PlatformDefault: return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
|
void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
|
||||||
{
|
{
|
||||||
bool isUp = true;
|
bool isUp = true;
|
||||||
Enum::SAMI btn = Enum::SAMI_Unknown;
|
Enum::SAMI btn = Enum::SAMI_Unknown;
|
||||||
int delta = 0;
|
int delta = 0;
|
||||||
Struct::SAIPoint2D velocity;
|
Struct::SAIPointInt2D velocity;
|
||||||
unsigned int makeCode = 0;
|
unsigned int makeCode = 0;
|
||||||
MapButton(mouse, isUp, btn, delta, velocity, makeCode);
|
MapButton(mouse, isUp, btn, delta, velocity, makeCode);
|
||||||
|
|
||||||
if(velocity.Length() != 0)
|
if(velocity.Length() != 0)
|
||||||
{
|
{
|
||||||
this->pixelPos.x += this->deltaPos.x = velocity.x;
|
this->pixelPos.x += velocity.x;
|
||||||
this->pixelPos.y += this->deltaPos.y = velocity.y;
|
this->pixelPos.y += velocity.y;
|
||||||
|
|
||||||
|
//Contain
|
||||||
|
if(this->pixelPos.x < 0) { this->pixelPos.x = 0; }
|
||||||
|
else if(this->pixelPos.x > this->windowSize.x) { this->pixelPos.x = this->windowSize.x; }
|
||||||
|
if(this->pixelPos.y < 0) { this->pixelPos.y = 0; }
|
||||||
|
else if(this->pixelPos.y > this->windowSize.y) { this->pixelPos.y = this->windowSize.y; }
|
||||||
|
|
||||||
|
|
||||||
|
RECT windowVertex;
|
||||||
|
GetWindowRect( this->device.hwndTarget, &windowVertex );
|
||||||
|
|
||||||
|
this->normalPos.x = (float)(pixelPos.x - windowVertex.left);
|
||||||
|
this->normalPos.x /= (float)(windowVertex.right - windowVertex.left);
|
||||||
|
|
||||||
|
this->normalPos.y = (float)(pixelPos.y - windowVertex.top);
|
||||||
|
this->normalPos.y /= (float)(windowVertex.bottom - windowVertex.top);
|
||||||
|
|
||||||
InternalOnMove(this->pixelPos);
|
InternalOnMove(this->pixelPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -131,3 +209,31 @@ void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
bool Win32Mouse::Create()
|
||||||
|
{
|
||||||
|
if(!this->device.hwndTarget)
|
||||||
|
{
|
||||||
|
RECT desktop;
|
||||||
|
const HWND hDesktop = GetDesktopWindow();
|
||||||
|
GetWindowRect(hDesktop, &desktop);
|
||||||
|
windowSize.x = desktop.right;
|
||||||
|
windowSize.y = desktop.bottom;
|
||||||
|
this->device.dwFlags = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RECT re;
|
||||||
|
GetWindowRect(this->device.hwndTarget, &re);
|
||||||
|
windowSize.x = re.right;
|
||||||
|
windowSize.y = re.bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(RegisterRawInputDevices(&this->device, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue