Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
This commit is contained in:
commit
480a624019
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@ -143,7 +143,7 @@ namespace Oyster
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||||||
|
|
||||||
ID3D11PixelShader* pixel;
|
ID3D11PixelShader* pixel;
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||||||
|
|
||||||
if(FAILED(D3DCompileFromFile(filename.c_str(),NULL,NULL,ShaderFunction,"ps_5_0",0,0,&Shader,&Error)))
|
if(FAILED(D3DCompileFromFile(filename.c_str(),NULL,NULL,ShaderFunction,"ps_5_0",D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,0,&Shader,&Error)))
|
||||||
{
|
{
|
||||||
std::string fel = (char*)Error->GetBufferPointer();
|
std::string fel = (char*)Error->GetBufferPointer();
|
||||||
Error->Release();
|
Error->Release();
|
||||||
|
@ -170,7 +170,7 @@ namespace Oyster
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||||||
|
|
||||||
ID3D11GeometryShader* geometry;
|
ID3D11GeometryShader* geometry;
|
||||||
|
|
||||||
if(FAILED(D3DCompileFromFile(filename.c_str(),NULL,NULL,ShaderFunction,"gs_5_0",0,0,&Shader,&Error)))
|
if(FAILED(D3DCompileFromFile(filename.c_str(),NULL,NULL,ShaderFunction,"gs_5_0",D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,0,&Shader,&Error)))
|
||||||
{
|
{
|
||||||
std::string fel = (char*)Error->GetBufferPointer();
|
std::string fel = (char*)Error->GetBufferPointer();
|
||||||
Error->Release();
|
Error->Release();
|
||||||
|
@ -197,7 +197,7 @@ namespace Oyster
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||||||
|
|
||||||
ID3D11VertexShader* vertex;
|
ID3D11VertexShader* vertex;
|
||||||
|
|
||||||
if(FAILED(D3DCompileFromFile(filename.c_str(),NULL,NULL,ShaderFunction,"vs_5_0",0,0,&Shader,&Error)))
|
if(FAILED(D3DCompileFromFile(filename.c_str(),NULL,NULL,ShaderFunction,"vs_5_0",D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,0,&Shader,&Error)))
|
||||||
{
|
{
|
||||||
std::string fel = (char*)Error->GetBufferPointer();
|
std::string fel = (char*)Error->GetBufferPointer();
|
||||||
Error->Release();
|
Error->Release();
|
||||||
|
|
|
@ -13,6 +13,12 @@ namespace Oyster
|
||||||
Oyster::Math::Float2 uv;
|
Oyster::Math::Float2 uv;
|
||||||
Oyster::Math::Float3 normal;
|
Oyster::Math::Float3 normal;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct VP
|
||||||
|
{
|
||||||
|
Oyster::Math::Matrix V;
|
||||||
|
Oyster::Math::Matrix P;
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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|
@ -1,4 +1,5 @@
|
||||||
#include "OBJReader.h"
|
#include "OBJReader.h"
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||||||
|
#include "..\Definitions\GraphicalDefinition.h"
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
|
@ -94,27 +95,27 @@ void OBJReader::readOBJFile( std::wstring fileName )
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||||||
inStream.close();
|
inStream.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
Oyster::Graphics::Render::ModelInfo OBJReader::toModel()
|
Oyster::Graphics::Render::ModelInfo* OBJReader::toModel()
|
||||||
{
|
{
|
||||||
Oyster::Graphics::Buffer b;
|
Oyster::Graphics::Buffer* b = new Oyster::Graphics::Buffer();
|
||||||
Oyster::Graphics::Buffer::BUFFER_INIT_DESC desc;
|
Oyster::Graphics::Buffer::BUFFER_INIT_DESC desc;
|
||||||
Oyster::Graphics::Render::ModelInfo modelInfo;
|
Oyster::Graphics::Render::ModelInfo* modelInfo = new Oyster::Graphics::Render::ModelInfo();
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||||||
|
|
||||||
desc.ElementSize = sizeof(OBJReader::OBJFormat);
|
desc.ElementSize = 32;
|
||||||
desc.InitData = &this->_myOBJ[0];
|
desc.InitData = &this->_myOBJ[0];
|
||||||
desc.NumElements = (UINT32)this->_myOBJ.size();
|
desc.NumElements = this->_myOBJ.size();
|
||||||
desc.Type = Oyster::Graphics::Buffer::BUFFER_TYPE::CONSTANT_BUFFER_VS;
|
desc.Type = Oyster::Graphics::Buffer::BUFFER_TYPE::VERTEX_BUFFER;
|
||||||
desc.Usage = Oyster::Graphics::Buffer::BUFFER_USAGE_IMMUTABLE;
|
desc.Usage = Oyster::Graphics::Buffer::BUFFER_DEFAULT;
|
||||||
HRESULT hr = S_OK;
|
HRESULT hr = S_OK;
|
||||||
|
|
||||||
hr = b.Init(desc);
|
hr = b->Init(desc);
|
||||||
if(FAILED(hr))
|
if(FAILED(hr))
|
||||||
{
|
{
|
||||||
//Something isn't okay here
|
//Something isn't okay here
|
||||||
}
|
}
|
||||||
modelInfo.Indexed = false;
|
modelInfo->Indexed = false;
|
||||||
modelInfo.VertexCount = (int)desc.NumElements;
|
modelInfo->VertexCount = (int)desc.NumElements;
|
||||||
modelInfo.Vertices = b;
|
modelInfo->Vertices = b;
|
||||||
|
|
||||||
|
|
||||||
return modelInfo;
|
return modelInfo;
|
||||||
|
|
|
@ -49,7 +49,7 @@ class OBJReader
|
||||||
~OBJReader();
|
~OBJReader();
|
||||||
|
|
||||||
void readOBJFile( std::wstring fileName);
|
void readOBJFile( std::wstring fileName);
|
||||||
Oyster::Graphics::Render::ModelInfo toModel();
|
Oyster::Graphics::Render::ModelInfo* toModel();
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
|
@ -22,7 +22,7 @@ namespace Oyster
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||||||
struct Model
|
struct Model
|
||||||
{
|
{
|
||||||
ModelInfo* info;
|
ModelInfo* info;
|
||||||
Oyster::Math::Float4x4 *World;
|
Oyster::Math::Float4x4 World;
|
||||||
bool Visible;
|
bool Visible;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,7 +21,7 @@ namespace Oyster
|
||||||
struct ModelInfo
|
struct ModelInfo
|
||||||
{
|
{
|
||||||
std::vector<ID3D11ShaderResourceView*> Material;
|
std::vector<ID3D11ShaderResourceView*> Material;
|
||||||
Buffer Vertices,Indecies;
|
Buffer *Vertices,*Indecies;
|
||||||
bool Indexed;
|
bool Indexed;
|
||||||
int VertexCount;
|
int VertexCount;
|
||||||
};
|
};
|
||||||
|
|
|
@ -145,6 +145,7 @@
|
||||||
<ClCompile Include="Core\Core.cpp" />
|
<ClCompile Include="Core\Core.cpp" />
|
||||||
<ClCompile Include="Core\Init.cpp" />
|
<ClCompile Include="Core\Init.cpp" />
|
||||||
<ClCompile Include="Core\ShaderManager.cpp" />
|
<ClCompile Include="Core\ShaderManager.cpp" />
|
||||||
|
<ClCompile Include="FileLoader\ObjReader.cpp" />
|
||||||
<ClCompile Include="Render\Preparations\BasicPreparations.cpp" />
|
<ClCompile Include="Render\Preparations\BasicPreparations.cpp" />
|
||||||
<ClCompile Include="Render\Rendering\BasicRender.cpp" />
|
<ClCompile Include="Render\Rendering\BasicRender.cpp" />
|
||||||
<ClCompile Include="Render\Resources\Resources.cpp" />
|
<ClCompile Include="Render\Resources\Resources.cpp" />
|
||||||
|
@ -153,6 +154,7 @@
|
||||||
<ClInclude Include="Core\Buffer.h" />
|
<ClInclude Include="Core\Buffer.h" />
|
||||||
<ClInclude Include="Core\Core.h" />
|
<ClInclude Include="Core\Core.h" />
|
||||||
<ClInclude Include="Core\CoreIncludes.h" />
|
<ClInclude Include="Core\CoreIncludes.h" />
|
||||||
|
<ClInclude Include="FileLoader\ObjReader.h" />
|
||||||
<ClInclude Include="Model\Model.h" />
|
<ClInclude Include="Model\Model.h" />
|
||||||
<ClInclude Include="Model\ModelInfo.h" />
|
<ClInclude Include="Model\ModelInfo.h" />
|
||||||
<ClInclude Include="Render\Preparations\Preparations.h" />
|
<ClInclude Include="Render\Preparations\Preparations.h" />
|
||||||
|
@ -174,6 +176,11 @@
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
|
||||||
|
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
</AssemblerOutput>
|
||||||
|
<AssemblerOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
</AssemblerOutputFile>
|
||||||
|
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
|
||||||
</FxCompile>
|
</FxCompile>
|
||||||
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl">
|
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl">
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
||||||
|
|
|
@ -36,6 +36,9 @@
|
||||||
<ClCompile Include="Render\Resources\Resources.cpp">
|
<ClCompile Include="Render\Resources\Resources.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="FileLoader\ObjReader.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="Core\Buffer.h">
|
<ClInclude Include="Core\Buffer.h">
|
||||||
|
@ -65,6 +68,9 @@
|
||||||
<ClInclude Include="Definitions\GraphicalDefinition.h">
|
<ClInclude Include="Definitions\GraphicalDefinition.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="FileLoader\ObjReader.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />
|
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />
|
||||||
|
|
|
@ -0,0 +1,88 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="Core\Buffer.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Core\Core.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Core\ShaderManager.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Core\Init.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<<<<<<< HEAD
|
||||||
|
<ClCompile Include="Render\Rendering\BasicRender.cpp">
|
||||||
|
=======
|
||||||
|
<ClCompile Include="Resources\Resources.cpp">
|
||||||
|
>>>>>>> f08e9491ed00b00aedba0eabf1caed33830fc0e2
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Render\Preparations\BasicPreparations.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<<<<<<< HEAD
|
||||||
|
<ClCompile Include="Render\Resources\Resources.cpp">
|
||||||
|
=======
|
||||||
|
<ClCompile Include="Render\Rendering\BasicRender.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="FileLoader\ObjReader.cpp">
|
||||||
|
>>>>>>> f08e9491ed00b00aedba0eabf1caed33830fc0e2
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Core\Buffer.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Core\Core.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Core\CoreIncludes.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Render\Preparations\Preparations.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Render\Rendering\Render.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Model\ModelInfo.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Model\Model.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Render\Resources\Resources.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Definitions\GraphicalDefinition.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="FileLoader\ObjReader.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />
|
||||||
|
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl" />
|
||||||
|
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugCameraVertex.hlsl" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -69,9 +69,6 @@
|
||||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||||
<IncludePath>$(WindowsSDK_IncludePath);$(VCInstallDir)atlmfc\include;$(VCInstallDir)include</IncludePath>
|
|
||||||
<LibraryPath>$(WindowsSDK_LibraryPath_x86);$(VCInstallDir)atlmfc\lib;$(VCInstallDir)lib</LibraryPath>
|
|
||||||
<ExecutablePath>$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(VSInstallDir);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||||
|
@ -82,10 +79,6 @@
|
||||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||||
<IncludePath>$(WindowsSDK_IncludePath);$(VCInstallDir)atlmfc\include;$(VCInstallDir)include</IncludePath>
|
|
||||||
<LibraryPath>$(WindowsSDK_LibraryPath_x86);$(VCInstallDir)atlmfc\lib;$(VCInstallDir)lib</LibraryPath>
|
|
||||||
<ExecutablePath>$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(VSInstallDir);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH)</ExecutablePath>
|
|
||||||
<ReferencePath>$(VCInstallDir)atlmfc\lib;$(VCInstallDir)lib</ReferencePath>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||||
|
@ -111,7 +104,7 @@
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<AdditionalIncludeDirectories>..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\OysterPhysic3D\Collision;..\OysterPhysics3D;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
@ -152,14 +145,32 @@
|
||||||
<ClCompile Include="Core\Core.cpp" />
|
<ClCompile Include="Core\Core.cpp" />
|
||||||
<ClCompile Include="Core\Init.cpp" />
|
<ClCompile Include="Core\Init.cpp" />
|
||||||
<ClCompile Include="Core\ShaderManager.cpp" />
|
<ClCompile Include="Core\ShaderManager.cpp" />
|
||||||
|
<<<<<<< HEAD
|
||||||
|
<ClCompile Include="Render\Preparations\BasicPreparations.cpp" />
|
||||||
|
<ClCompile Include="Render\Rendering\BasicRender.cpp" />
|
||||||
|
<ClCompile Include="Render\Resources\Resources.cpp" />
|
||||||
|
=======
|
||||||
<ClCompile Include="FileLoader\ObjReader.cpp" />
|
<ClCompile Include="FileLoader\ObjReader.cpp" />
|
||||||
|
<ClCompile Include="Render\Preparations\BasicPreparations.cpp" />
|
||||||
|
<ClCompile Include="Render\Rendering\BasicRender.cpp" />
|
||||||
|
<ClCompile Include="Resources\Resources.cpp" />
|
||||||
|
>>>>>>> f08e9491ed00b00aedba0eabf1caed33830fc0e2
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="Core\Buffer.h" />
|
<ClInclude Include="Core\Buffer.h" />
|
||||||
<ClInclude Include="Core\Core.h" />
|
<ClInclude Include="Core\Core.h" />
|
||||||
<ClInclude Include="Core\CoreIncludes.h" />
|
<ClInclude Include="Core\CoreIncludes.h" />
|
||||||
|
<<<<<<< HEAD
|
||||||
|
=======
|
||||||
<ClInclude Include="EngineIncludes.h" />
|
<ClInclude Include="EngineIncludes.h" />
|
||||||
<ClInclude Include="Render\Preparations.h" />
|
<ClInclude Include="FileLoader\ObjReader.h" />
|
||||||
|
>>>>>>> f08e9491ed00b00aedba0eabf1caed33830fc0e2
|
||||||
|
<ClInclude Include="Model\Model.h" />
|
||||||
|
<ClInclude Include="Model\ModelInfo.h" />
|
||||||
|
<ClInclude Include="Render\Preparations\Preparations.h" />
|
||||||
|
<ClInclude Include="Render\Rendering\Render.h" />
|
||||||
|
<ClInclude Include="Definitions\GraphicalDefinition.h" />
|
||||||
|
<ClInclude Include="Render\Resources\Resources.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Misc\Misc.vcxproj">
|
<ProjectReference Include="..\Misc\Misc.vcxproj">
|
||||||
|
@ -170,6 +181,12 @@
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugCameraVertex.hlsl">
|
||||||
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
|
||||||
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
|
||||||
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
|
||||||
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
|
||||||
|
</FxCompile>
|
||||||
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl">
|
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugPixel.hlsl">
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
|
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
#include "../Resources/Resources.h"
|
#include "../Resources/Resources.h"
|
||||||
|
#include "../../Definitions/GraphicalDefinition.h"
|
||||||
|
|
||||||
namespace Oyster
|
namespace Oyster
|
||||||
{
|
{
|
||||||
|
@ -10,12 +11,23 @@ namespace Oyster
|
||||||
namespace Rendering
|
namespace Rendering
|
||||||
{
|
{
|
||||||
|
|
||||||
void Basic::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4 Projection)
|
void Basic::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection)
|
||||||
{
|
{
|
||||||
Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(0,0,0,1));
|
Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(0,0,0,1));
|
||||||
Core::ShaderManager::SetShaderEffect(Graphics::Render::Resources::obj);
|
Core::ShaderManager::SetShaderEffect(Graphics::Render::Resources::obj);
|
||||||
Preparations::Basic::BindBackBufferRTV();
|
Preparations::Basic::BindBackBufferRTV(nullptr);
|
||||||
|
|
||||||
|
Definitions::VP vp;
|
||||||
|
vp.V = View;
|
||||||
|
vp.P = Projection;
|
||||||
|
|
||||||
|
void* data = Resources::VPData.Map();
|
||||||
|
memcpy(data, &vp, sizeof(Definitions::VP));
|
||||||
|
Resources::VPData.Unmap();
|
||||||
|
|
||||||
|
Resources::VPData.Apply();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Basic::RenderScene(Model* models, int count)
|
void Basic::RenderScene(Model* models, int count)
|
||||||
{
|
{
|
||||||
for(int i = 0; i < count; ++i)
|
for(int i = 0; i < count; ++i)
|
||||||
|
@ -28,10 +40,10 @@ namespace Oyster
|
||||||
|
|
||||||
//Set Materials :: NONE
|
//Set Materials :: NONE
|
||||||
|
|
||||||
models[i].info->Vertices.Apply();
|
models[i].info->Vertices->Apply();
|
||||||
if(models[i].info->Indexed)
|
if(models[i].info->Indexed)
|
||||||
{
|
{
|
||||||
models[i].info->Indecies.Apply();
|
models[i].info->Indecies->Apply();
|
||||||
Oyster::Graphics::Core::deviceContext->DrawIndexed(models[i].info->VertexCount,0,0);
|
Oyster::Graphics::Core::deviceContext->DrawIndexed(models[i].info->VertexCount,0,0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -16,7 +16,7 @@ namespace Oyster
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4 Projection);
|
static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection);
|
||||||
static void RenderScene(Model* models, int count);
|
static void RenderScene(Model* models, int count);
|
||||||
static void EndFrame();
|
static void EndFrame();
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "Resources.h"
|
#include "Resources.h"
|
||||||
#include "..\OysterGraphics\Definitions\GraphicalDefinition.h"
|
#include "..\OysterGraphics\Definitions\GraphicalDefinition.h"
|
||||||
|
|
||||||
const std::wstring PathFromExeToHlsl = L"";
|
const std::wstring PathFromExeToHlsl = L"..\\OysterGraphics\\Shader\\HLSL\\";
|
||||||
const std::wstring VertexTransformDebug = L"TransformDebugVertex";
|
const std::wstring VertexTransformDebug = L"TransformDebugVertex";
|
||||||
const std::wstring VertexDebug = L"DebugVertex";
|
const std::wstring VertexDebug = L"DebugVertex";
|
||||||
const std::wstring PixelRed = L"DebugPixel";
|
const std::wstring PixelRed = L"DebugPixel";
|
||||||
|
@ -16,6 +16,10 @@ namespace Oyster
|
||||||
{
|
{
|
||||||
namespace Render
|
namespace Render
|
||||||
{
|
{
|
||||||
|
Shader::ShaderEffect Resources::obj;
|
||||||
|
Buffer Resources::ModelData = Buffer();
|
||||||
|
Buffer Resources::VPData = Buffer();
|
||||||
|
|
||||||
Core::Init::State Resources::Init()
|
Core::Init::State Resources::Init()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -24,11 +28,11 @@ namespace Oyster
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
|
|
||||||
/** Load Vertex Shader for d3dcompile*/
|
/** Load Vertex Shader for d3dcompile*/
|
||||||
Core::ShaderManager::Init(PathFromExeToHlsl + L"SimpleDebug\\" +L"DebugCameraVertex",ShaderType::Vertex, VertexTransformDebug, false);
|
Core::ShaderManager::Init(PathFromExeToHlsl + L"SimpleDebug\\" +L"DebugCameraVertex.hlsl",ShaderType::Vertex, VertexTransformDebug, false);
|
||||||
Core::ShaderManager::Init(PathFromExeToHlsl + L"SimpleDebug\\" +L"DebugVertex",ShaderType::Vertex, VertexDebug, false);
|
Core::ShaderManager::Init(PathFromExeToHlsl + L"SimpleDebug\\" +L"DebugVertex.hlsl",ShaderType::Vertex, VertexDebug, false);
|
||||||
|
|
||||||
/** Load Pixel Shader for d3dcompile */
|
/** Load Pixel Shader for d3dcompile */
|
||||||
Core::ShaderManager::Init(PathFromExeToHlsl + L"SimpleDebug\\" + L"DebugPixel", ShaderType::Pixel, PixelRed, false);
|
Core::ShaderManager::Init(PathFromExeToHlsl + L"SimpleDebug\\" + L"DebugPixel.hlsl", ShaderType::Pixel, PixelRed, false);
|
||||||
|
|
||||||
#else
|
#else
|
||||||
/** Load Vertex Shader with Precompiled */
|
/** Load Vertex Shader with Precompiled */
|
||||||
|
@ -53,6 +57,21 @@ namespace Oyster
|
||||||
|
|
||||||
#pragma region Setup Render States
|
#pragma region Setup Render States
|
||||||
/** @todo Create DX States */
|
/** @todo Create DX States */
|
||||||
|
|
||||||
|
D3D11_RASTERIZER_DESC rdesc;
|
||||||
|
rdesc.CullMode = D3D11_CULL_NONE;
|
||||||
|
rdesc.FillMode = D3D11_FILL_SOLID;
|
||||||
|
rdesc.FrontCounterClockwise = false;
|
||||||
|
rdesc.DepthBias = 0;
|
||||||
|
rdesc.DepthBiasClamp = 0;
|
||||||
|
rdesc.DepthClipEnable = true;
|
||||||
|
rdesc.SlopeScaledDepthBias = 0;
|
||||||
|
rdesc.ScissorEnable = false;
|
||||||
|
rdesc.MultisampleEnable = false;
|
||||||
|
rdesc.AntialiasedLineEnable = false;
|
||||||
|
|
||||||
|
ID3D11RasterizerState* rs = NULL;
|
||||||
|
Oyster::Graphics::Core::device->CreateRasterizerState(&rdesc,&rs);
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
#pragma region Setup Views
|
#pragma region Setup Views
|
||||||
|
@ -68,13 +87,14 @@ namespace Oyster
|
||||||
{
|
{
|
||||||
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||||
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0 }
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Shader::CreateInputLayout(indesc,3,GetShader::Vertex(VertexTransformDebug),obj.IAStage.Layout);
|
Shader::CreateInputLayout(indesc,3,GetShader::Vertex(VertexTransformDebug),obj.IAStage.Layout);
|
||||||
obj.IAStage.Topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
obj.IAStage.Topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
||||||
obj.CBuffers.Vertex.push_back(&VPData);
|
obj.CBuffers.Vertex.push_back(&VPData);
|
||||||
|
obj.RenderStates.Rasterizer = rs;
|
||||||
|
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
|
|
|
@ -18,7 +18,11 @@ struct VertexIn
|
||||||
|
|
||||||
float4 main( VertexIn input ) : SV_POSITION
|
float4 main( VertexIn input ) : SV_POSITION
|
||||||
{
|
{
|
||||||
matrix VP = mul(View, Projection);
|
float4 postTransform = float4(input.pos*0.1f,1);
|
||||||
matrix WVP = mul(World, VP);
|
postTransform.y += 1.5f;
|
||||||
return mul(WVP, float4(input.pos,1));
|
//return postTransform;
|
||||||
|
return mul(float4(input.pos*0.1f,1), View);
|
||||||
|
//matrix VP = mul(Projection,View);
|
||||||
|
//matrix WVP = mul(World, VP);
|
||||||
|
//return mul(VP, float4(input.pos*0.01f,1));
|
||||||
}
|
}
|
|
@ -1,4 +1,4 @@
|
||||||
float4 main() : SV_TARGET
|
float4 main() : SV_TARGET0
|
||||||
{
|
{
|
||||||
return float4(1.0f, 0.0f, 0.0f, 1.0f);
|
return float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||||
}
|
}
|
Binary file not shown.
|
@ -1,2 +0,0 @@
|
||||||
#v4.0:v110:false
|
|
||||||
Debug|Win32|C:\Users\Tobias\Documents\GitHub\Danbias\|
|
|
|
@ -1,17 +0,0 @@
|
||||||
Build started 2013-11-19 09:36:20.
|
|
||||||
1>Project "C:\Users\Tobias\Documents\GitHub\Danbias\Tester\Tester.vcxproj" on node 2 (Build target(s)).
|
|
||||||
1>InitializeBuildStatus:
|
|
||||||
Creating "Debug\Tester.unsuccessfulbuild" because "AlwaysCreate" was specified.
|
|
||||||
ClCompile:
|
|
||||||
All outputs are up-to-date.
|
|
||||||
Link:
|
|
||||||
All outputs are up-to-date.
|
|
||||||
Tester.vcxproj -> C:\Users\Tobias\Documents\GitHub\Danbias\Debug\Tester.exe
|
|
||||||
FinalizeBuildStatus:
|
|
||||||
Deleting file "Debug\Tester.unsuccessfulbuild".
|
|
||||||
Touching "Debug\Tester.lastbuildstate".
|
|
||||||
1>Done Building Project "C:\Users\Tobias\Documents\GitHub\Danbias\Tester\Tester.vcxproj" (Build target(s)).
|
|
||||||
|
|
||||||
Build succeeded.
|
|
||||||
|
|
||||||
Time Elapsed 00:00:00.30
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -9,13 +9,19 @@
|
||||||
#include <Windows.h>
|
#include <Windows.h>
|
||||||
#include "Core/Core.h"
|
#include "Core/Core.h"
|
||||||
#include "Render\Preparations\Preparations.h"
|
#include "Render\Preparations\Preparations.h"
|
||||||
|
#include "Render\Resources\Resources.h"
|
||||||
|
#include "Render\Rendering\Render.h"
|
||||||
|
#include "FileLoader\ObjReader.h"
|
||||||
|
#include "Definitions\GraphicalDefinition.h"
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
// Global Variables
|
// Global Variables
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
HINSTANCE g_hInst = NULL;
|
HINSTANCE g_hInst = NULL;
|
||||||
HWND g_hWnd = NULL;
|
HWND g_hWnd = NULL;
|
||||||
|
Oyster::Graphics::Render::Model* m = new Oyster::Graphics::Render::Model();
|
||||||
|
Oyster::Math::Float4x4 V;
|
||||||
|
Oyster::Math::Float4x4 P;
|
||||||
|
|
||||||
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
@ -139,7 +145,7 @@ HRESULT InitDirect3D()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
std::wstring ShaderPath = L"..\\OysterGraphics\\Shader\\HLSL\\";
|
/*std::wstring ShaderPath = L"..\\OysterGraphics\\Shader\\HLSL\\";
|
||||||
std::wstring EffectPath = L"SimpleDebug\\";
|
std::wstring EffectPath = L"SimpleDebug\\";
|
||||||
|
|
||||||
Oyster::Graphics::Core::ShaderManager::Init(ShaderPath + EffectPath + L"DebugPixel.hlsl",Oyster::Graphics::Core::ShaderManager::ShaderType::Pixel,L"Debug",false);
|
Oyster::Graphics::Core::ShaderManager::Init(ShaderPath + EffectPath + L"DebugPixel.hlsl",Oyster::Graphics::Core::ShaderManager::ShaderType::Pixel,L"Debug",false);
|
||||||
|
@ -160,32 +166,50 @@ HRESULT InitDirect3D()
|
||||||
Oyster::Graphics::Core::deviceContext->IASetInputLayout(layout);
|
Oyster::Graphics::Core::deviceContext->IASetInputLayout(layout);
|
||||||
Oyster::Graphics::Core::deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
Oyster::Graphics::Core::deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||||
|
|
||||||
Oyster::Graphics::Render::Preparations::Basic::BindBackBufferRTV();
|
Oyster::Graphics::Render::Preparations::Basic::BindBackBufferRTV();*/
|
||||||
|
|
||||||
|
Oyster::Graphics::Render::Resources::Init();
|
||||||
|
|
||||||
Oyster::Graphics::Render::Preparations::Basic::SetViewPort();
|
Oyster::Graphics::Render::Preparations::Basic::SetViewPort();
|
||||||
|
|
||||||
struct float4
|
/*struct float4
|
||||||
{
|
{
|
||||||
float x,y,z,w;
|
float x,y,z,w;
|
||||||
};
|
};*/
|
||||||
|
|
||||||
float4 mesh[] =
|
//Oyster::Graphics::Definitions::ObjVertex mesh[] =
|
||||||
{
|
//{
|
||||||
{-1.0f,1.0f,0.0f,1.0f},
|
// {Oyster::Math::Vector3(-1,1,0),Oyster::Math::Vector2(0,0),Oyster::Math::Vector3(1,1,0)},
|
||||||
{1.0f,1.0f,0.0f,1.0f},
|
// {Oyster::Math::Vector3(1,-1,0),Oyster::Math::Vector2(0,0),Oyster::Math::Vector3(1,1,0)},
|
||||||
{1.0f,-1.0f,0.0f,1.0f},
|
// {Oyster::Math::Vector3(1,1,0),Oyster::Math::Vector2(0,0),Oyster::Math::Vector3(1,1,0)},
|
||||||
};
|
//};
|
||||||
|
|
||||||
Oyster::Graphics::Buffer::BUFFER_INIT_DESC desc;
|
//Oyster::Graphics::Buffer::BUFFER_INIT_DESC desc;
|
||||||
desc.ElementSize= sizeof(float4);
|
//desc.ElementSize= sizeof(Oyster::Graphics::Definitions::ObjVertex);
|
||||||
desc.NumElements = 3;
|
//desc.NumElements = 3;
|
||||||
desc.InitData=mesh;
|
//desc.InitData=mesh;
|
||||||
desc.Type = Oyster::Graphics::Buffer::BUFFER_TYPE::VERTEX_BUFFER;
|
//desc.Type = Oyster::Graphics::Buffer::BUFFER_TYPE::VERTEX_BUFFER;
|
||||||
desc.Usage = Oyster::Graphics::Buffer::BUFFER_USAGE::BUFFER_USAGE_IMMUTABLE;
|
//desc.Usage = Oyster::Graphics::Buffer::BUFFER_USAGE::BUFFER_USAGE_IMMUTABLE;
|
||||||
|
|
||||||
Oyster::Graphics::Buffer b;
|
//Oyster::Graphics::Buffer *b = new Oyster::Graphics::Buffer();;
|
||||||
b.Init(desc);
|
//b->Init(desc);
|
||||||
b.Apply(0);
|
|
||||||
|
////b.Apply(0);
|
||||||
|
//Oyster::Graphics::Render::ModelInfo* mi = new Oyster::Graphics::Render::ModelInfo();
|
||||||
|
//mi->Indexed = false;
|
||||||
|
//mi->VertexCount = 3;
|
||||||
|
//mi->Vertices = b;
|
||||||
|
|
||||||
|
OBJReader or;
|
||||||
|
or.readOBJFile(L"bth.obj");
|
||||||
|
m->info = or.toModel();
|
||||||
|
|
||||||
|
|
||||||
|
//m->info = mi;
|
||||||
|
m->World = Oyster::Math::Matrix::identity;
|
||||||
|
|
||||||
|
P = Oyster::Math3D::ProjectionMatrix_Perspective(PI/4,16.0f/9.0f,1,100);
|
||||||
|
V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,-1.5f,0.0f)).GetInverse();
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
@ -197,11 +221,18 @@ HRESULT Update(float deltaTime)
|
||||||
|
|
||||||
HRESULT Render(float deltaTime)
|
HRESULT Render(float deltaTime)
|
||||||
{
|
{
|
||||||
Oyster::Graphics::Render::Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(0,0,1,1));
|
Oyster::Graphics::Render::Rendering::Basic::NewFrame(V,P);
|
||||||
|
//Oyster::Graphics::Render::Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(0,0,1,1));
|
||||||
|
|
||||||
Oyster::Graphics::Core::deviceContext->Draw(3,0);
|
//m->info->Vertices->Apply(0);
|
||||||
|
|
||||||
Oyster::Graphics::Core::swapChain->Present(0,0);
|
//Oyster::Graphics::Core::deviceContext->Draw(3,0);
|
||||||
|
|
||||||
|
//Oyster::Graphics::Core::swapChain->Present(0,0);
|
||||||
|
|
||||||
|
Oyster::Graphics::Render::Rendering::Basic::RenderScene(m,1);
|
||||||
|
|
||||||
|
Oyster::Graphics::Render::Rendering::Basic::EndFrame();
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
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Reference in New Issue