Lagt till alla funktion, inte en aning om det fungerar.

This commit is contained in:
Pontus Fransson 2014-02-14 12:09:10 +01:00
parent ff6a4a0d47
commit 4c4693e890
4 changed files with 167 additions and 8 deletions

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@ -0,0 +1,104 @@
#include "C++StandaloneCLI.h"
CppStandaloneCLI::CppStandaloneCLI()
{
}
CppStandaloneCLI::~CppStandaloneCLI()
{
}
DanBiasServerReturn CppStandaloneCLI::ServerInitiate(ServerInitDesc desc)
{
DanBias::GameServerAPI::ServerInitDesc d;
//Convert from String to char*
IntPtr p = Marshal::StringToHGlobalAnsi(desc.serverName);
d.serverName = static_cast<char*>(p.ToPointer());
Marshal::FreeHGlobal(p);
d.listenPort = desc.listenPort;
d.broadcast = desc.broadcast;
return (DanBiasServerReturn)DanBias::GameServerAPI::ServerInitiate(d);
}
void CppStandaloneCLI::ServerStart()
{
DanBias::GameServerAPI::ServerStart();
}
void CppStandaloneCLI::ServerStop()
{
DanBias::GameServerAPI::ServerStop();
}
void CppStandaloneCLI::ServerUpdate()
{
DanBias::GameServerAPI::ServerUpdate();
}
GameServerInfo CppStandaloneCLI::ServerGetInfo()
{
GameServerInfo info;
DanBias::GameServerAPI::GameServerInfo i = DanBias::GameServerAPI::ServerGetInfo();
info.listenPort = i.listenPort;
info.serverIp = gcnew String(i.serverIp);
return info;
}
bool CppStandaloneCLI::ServerIsRunning()
{
return DanBias::GameServerAPI::ServerIsRunning();
}
void CppStandaloneCLI::GameSetMapId(const int val)
{
DanBias::GameServerAPI::GameSetMapId(val);
}
void CppStandaloneCLI::GameSetMaxClients(const int val)
{
DanBias::GameServerAPI::GameSetMaxClients(val);
}
void CppStandaloneCLI::GameSetGameMode(const int val)
{
DanBias::GameServerAPI::GameSetGameMode(val);
}
void CppStandaloneCLI::GameSetGameTime(const int val)
{
DanBias::GameServerAPI::GameSetGameTime(val);
}
int CppStandaloneCLI::GameGetMapId()
{
return DanBias::GameServerAPI::GameGetMapId();
}
int CppStandaloneCLI::GameGetMaxClients()
{
return DanBias::GameServerAPI::GameGetMaxClients();
}
int CppStandaloneCLI::GameGetGameMode()
{
return DanBias::GameServerAPI::GameGetGameMode();
}
int CppStandaloneCLI::GameGetGameTime()
{
return DanBias::GameServerAPI::GameGetGameTime();
}
String^ CppStandaloneCLI::GameGetGameName()
{
return gcnew String(DanBias::GameServerAPI::GameGetGameName());
}
bool CppStandaloneCLI::GameStart()
{
return DanBias::GameServerAPI::GameStart();
}

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@ -1,23 +1,67 @@
#ifndef CLISTANDALONESERVER_C++_Standalone_CLI_H #ifndef CLISTANDALONESERVER_CPP_Standalone_CLI_H
#define CLISTANDALONESERVER_C++_Standalone_CLI_H #define CLISTANDALONESERVER_CPP_Standalone_CLI_H
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include "..\Game\GameServer\GameServerAPI.h" #include "..\Game\GameServer\GameServerAPI.h"
using namespace System; using namespace System;
using namespace System::Windows::Interop;
using namespace System::Windows;
using namespace System::Runtime::InteropServices;
using namespace System::Collections::Generic;
struct ServerInitDesc enum DanBiasServerReturn
{ {
DanBiasServerReturn_Error,
DanBiasServerReturn_Sucess,
DanBiasServerReturn_GameNotCreated,
};
public ref struct ServerInitDesc
{
String^ serverName;
int listenPort;
bool broadcast; //Not fully implemented!
ServerInitDesc()
{
serverName = "Game Server";
listenPort = 15152;
broadcast = true;
};
};
public value struct GameServerInfo
{
unsigned int listenPort; // If set to 0, the default port 15151 will be used
String^ serverIp; // This cant be mofidfied..
}; };
public ref class CppStandaloneCLI public ref class CppStandaloneCLI
{ {
public: public:
CppStandaloneCLI();
~CppStandaloneCLI();
protected: DanBiasServerReturn ServerInitiate(ServerInitDesc desc);
DanBias::GameServerAPI* gameServer; void ServerStart();
void ServerStop();
void ServerUpdate();
GameServerInfo ServerGetInfo();
bool ServerIsRunning();
void GameSetMapId(const int val);
void GameSetMaxClients(const int val);
void GameSetGameMode(const int val);
void GameSetGameTime(const int val);
int GameGetMapId();
int GameGetMaxClients();
int GameGetGameMode();
int GameGetGameTime();
String^ GameGetGameName();
bool GameStart();
}; };
#endif #endif

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@ -97,6 +97,7 @@
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -142,6 +143,16 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="AssemblyInfo.cpp" /> <ClCompile Include="AssemblyInfo.cpp" />
<ClCompile Include="C++StandaloneCLI.cpp" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Game\GameServer\GameServer.vcxproj">
<Project>{143bd516-20a1-4890-a3e4-f8bfd02220e7}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

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@ -4,7 +4,7 @@
#ifndef DANBIAS_SERVER_DANBIAS_SERVER_H #ifndef DANBIAS_SERVER_DANBIAS_SERVER_H
#define DANBIAS_SERVER_DANBIAS_SERVER_H #define DANBIAS_SERVER_DANBIAS_SERVER_H
#include <vld.h> //#include <vld.h>
#define DANBIAS_SERVER #define DANBIAS_SERVER