Lagt till alla funktion, inte en aning om det fungerar.
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#include "C++StandaloneCLI.h"
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CppStandaloneCLI::CppStandaloneCLI()
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{
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}
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CppStandaloneCLI::~CppStandaloneCLI()
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{
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}
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DanBiasServerReturn CppStandaloneCLI::ServerInitiate(ServerInitDesc desc)
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{
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DanBias::GameServerAPI::ServerInitDesc d;
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//Convert from String to char*
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IntPtr p = Marshal::StringToHGlobalAnsi(desc.serverName);
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d.serverName = static_cast<char*>(p.ToPointer());
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Marshal::FreeHGlobal(p);
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d.listenPort = desc.listenPort;
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d.broadcast = desc.broadcast;
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return (DanBiasServerReturn)DanBias::GameServerAPI::ServerInitiate(d);
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}
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void CppStandaloneCLI::ServerStart()
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{
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DanBias::GameServerAPI::ServerStart();
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}
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void CppStandaloneCLI::ServerStop()
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{
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DanBias::GameServerAPI::ServerStop();
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}
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void CppStandaloneCLI::ServerUpdate()
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{
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DanBias::GameServerAPI::ServerUpdate();
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}
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GameServerInfo CppStandaloneCLI::ServerGetInfo()
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{
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GameServerInfo info;
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DanBias::GameServerAPI::GameServerInfo i = DanBias::GameServerAPI::ServerGetInfo();
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info.listenPort = i.listenPort;
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info.serverIp = gcnew String(i.serverIp);
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return info;
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}
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bool CppStandaloneCLI::ServerIsRunning()
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{
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return DanBias::GameServerAPI::ServerIsRunning();
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}
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void CppStandaloneCLI::GameSetMapId(const int val)
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{
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DanBias::GameServerAPI::GameSetMapId(val);
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}
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void CppStandaloneCLI::GameSetMaxClients(const int val)
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{
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DanBias::GameServerAPI::GameSetMaxClients(val);
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}
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void CppStandaloneCLI::GameSetGameMode(const int val)
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{
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DanBias::GameServerAPI::GameSetGameMode(val);
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}
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void CppStandaloneCLI::GameSetGameTime(const int val)
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{
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DanBias::GameServerAPI::GameSetGameTime(val);
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}
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int CppStandaloneCLI::GameGetMapId()
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{
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return DanBias::GameServerAPI::GameGetMapId();
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}
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int CppStandaloneCLI::GameGetMaxClients()
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{
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return DanBias::GameServerAPI::GameGetMaxClients();
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}
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int CppStandaloneCLI::GameGetGameMode()
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{
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return DanBias::GameServerAPI::GameGetGameMode();
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}
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int CppStandaloneCLI::GameGetGameTime()
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{
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return DanBias::GameServerAPI::GameGetGameTime();
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}
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String^ CppStandaloneCLI::GameGetGameName()
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{
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return gcnew String(DanBias::GameServerAPI::GameGetGameName());
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}
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bool CppStandaloneCLI::GameStart()
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{
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return DanBias::GameServerAPI::GameStart();
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}
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@ -1,23 +1,67 @@
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#ifndef CLISTANDALONESERVER_C++_Standalone_CLI_H
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#define CLISTANDALONESERVER_C++_Standalone_CLI_H
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#ifndef CLISTANDALONESERVER_CPP_Standalone_CLI_H
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#define CLISTANDALONESERVER_CPP_Standalone_CLI_H
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "..\Game\GameServer\GameServerAPI.h"
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using namespace System;
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using namespace System::Windows::Interop;
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using namespace System::Windows;
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using namespace System::Runtime::InteropServices;
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using namespace System::Collections::Generic;
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struct ServerInitDesc
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enum DanBiasServerReturn
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{
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DanBiasServerReturn_Error,
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DanBiasServerReturn_Sucess,
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DanBiasServerReturn_GameNotCreated,
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};
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public ref struct ServerInitDesc
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{
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String^ serverName;
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int listenPort;
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bool broadcast; //Not fully implemented!
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ServerInitDesc()
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{
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serverName = "Game Server";
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listenPort = 15152;
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broadcast = true;
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};
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};
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public value struct GameServerInfo
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{
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unsigned int listenPort; // If set to 0, the default port 15151 will be used
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String^ serverIp; // This cant be mofidfied..
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};
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public ref class CppStandaloneCLI
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{
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public:
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CppStandaloneCLI();
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~CppStandaloneCLI();
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protected:
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DanBias::GameServerAPI* gameServer;
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DanBiasServerReturn ServerInitiate(ServerInitDesc desc);
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void ServerStart();
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void ServerStop();
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void ServerUpdate();
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GameServerInfo ServerGetInfo();
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bool ServerIsRunning();
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void GameSetMapId(const int val);
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void GameSetMaxClients(const int val);
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void GameSetGameMode(const int val);
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void GameSetGameTime(const int val);
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int GameGetMapId();
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int GameGetMaxClients();
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int GameGetGameMode();
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int GameGetGameTime();
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String^ GameGetGameName();
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bool GameStart();
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};
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#endif
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@ -97,6 +97,7 @@
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="AssemblyInfo.cpp" />
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<ClCompile Include="C++StandaloneCLI.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Game\GameServer\GameServer.vcxproj">
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<Project>{143bd516-20a1-4890-a3e4-f8bfd02220e7}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -4,7 +4,7 @@
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#ifndef DANBIAS_SERVER_DANBIAS_SERVER_H
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#define DANBIAS_SERVER_DANBIAS_SERVER_H
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#include <vld.h>
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//#include <vld.h>
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#define DANBIAS_SERVER
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