postmerge compile error fix

This commit is contained in:
Dander7BD 2013-12-20 12:13:12 +01:00
parent ca90b3ae3b
commit 4d3032dc81
6 changed files with 11 additions and 11 deletions

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@ -243,10 +243,10 @@ Float3 & SimpleRigidBody::GetGravityNormal( Float3 &targetMem ) const
// return targetMem = this->rigid.GetView();
//}
Float3 SimpleRigidBody::GetRigidLinearVelocity() const
{
return this->rigid.GetLinearVelocity();
}
//Float3 SimpleRigidBody::GetRigidLinearVelocity() const
//{
// return this->rigid.GetLinearVelocity();
//}
UpdateState SimpleRigidBody::Update( Float timeStepLength )

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@ -19,7 +19,7 @@ namespace Oyster { namespace Physics
State GetState() const;
State & GetState( State &targetMem ) const;
void SetState( const State &state );
::Oyster::Math::Float3 GetRigidLinearVelocity() const;
//::Oyster::Math::Float3 GetRigidLinearVelocity() const;
SubscriptMessage CallSubscription( const ICustomBody *proto, const ICustomBody *deuter );
bool IsAffectedByGravity() const;

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@ -173,10 +173,10 @@ Float3 & SphericalRigidBody::GetGravityNormal( Float3 &targetMem ) const
// return targetMem = this->rigid.GetView();
//}
Float3 SphericalRigidBody::GetRigidLinearVelocity() const
{
return this->rigid.GetLinearVelocity();
}
//Float3 SphericalRigidBody::GetRigidLinearVelocity() const
//{
// return this->rigid.GetLinearVelocity();
//}
UpdateState SphericalRigidBody::Update( Float timeStepLength )
{

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@ -20,7 +20,7 @@ namespace Oyster { namespace Physics
State GetState() const;
State & GetState( State &targetMem = State() ) const;
void SetState( const State &state );
::Oyster::Math::Float3 GetRigidLinearVelocity() const;
//::Oyster::Math::Float3 GetRigidLinearVelocity() const;
SubscriptMessage CallSubscription( const ICustomBody *proto, const ICustomBody *deuter );
bool IsAffectedByGravity() const;

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@ -251,7 +251,7 @@ namespace Oyster
/********************************************************
* @return the linear velocity of the rigid body in a vector.
********************************************************/
virtual Math::Float3 GetRigidLinearVelocity() const = 0;
//virtual Math::Float3 GetRigidLinearVelocity() const = 0;
/********************************************************
* @todo TODO: need doc