postmerge compile error fix
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@ -243,10 +243,10 @@ Float3 & SimpleRigidBody::GetGravityNormal( Float3 &targetMem ) const
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// return targetMem = this->rigid.GetView();
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//}
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Float3 SimpleRigidBody::GetRigidLinearVelocity() const
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{
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return this->rigid.GetLinearVelocity();
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}
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//Float3 SimpleRigidBody::GetRigidLinearVelocity() const
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//{
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// return this->rigid.GetLinearVelocity();
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//}
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UpdateState SimpleRigidBody::Update( Float timeStepLength )
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@ -19,7 +19,7 @@ namespace Oyster { namespace Physics
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State GetState() const;
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State & GetState( State &targetMem ) const;
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void SetState( const State &state );
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::Oyster::Math::Float3 GetRigidLinearVelocity() const;
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//::Oyster::Math::Float3 GetRigidLinearVelocity() const;
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SubscriptMessage CallSubscription( const ICustomBody *proto, const ICustomBody *deuter );
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bool IsAffectedByGravity() const;
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@ -173,10 +173,10 @@ Float3 & SphericalRigidBody::GetGravityNormal( Float3 &targetMem ) const
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// return targetMem = this->rigid.GetView();
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//}
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Float3 SphericalRigidBody::GetRigidLinearVelocity() const
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{
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return this->rigid.GetLinearVelocity();
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}
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//Float3 SphericalRigidBody::GetRigidLinearVelocity() const
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//{
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// return this->rigid.GetLinearVelocity();
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//}
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UpdateState SphericalRigidBody::Update( Float timeStepLength )
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{
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@ -20,7 +20,7 @@ namespace Oyster { namespace Physics
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State GetState() const;
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State & GetState( State &targetMem = State() ) const;
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void SetState( const State &state );
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::Oyster::Math::Float3 GetRigidLinearVelocity() const;
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//::Oyster::Math::Float3 GetRigidLinearVelocity() const;
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SubscriptMessage CallSubscription( const ICustomBody *proto, const ICustomBody *deuter );
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bool IsAffectedByGravity() const;
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@ -251,7 +251,7 @@ namespace Oyster
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/********************************************************
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* @return the linear velocity of the rigid body in a vector.
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********************************************************/
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virtual Math::Float3 GetRigidLinearVelocity() const = 0;
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//virtual Math::Float3 GetRigidLinearVelocity() const = 0;
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/********************************************************
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* @todo TODO: need doc
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