From 4d6cfaf0462fddb45d393ca016d31c1af92c9cca Mon Sep 17 00:00:00 2001 From: Dander7BD Date: Tue, 28 Jan 2014 08:57:14 +0100 Subject: [PATCH] ... part 3 -_- --- Code/OysterMath/OysterMath.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Code/OysterMath/OysterMath.h b/Code/OysterMath/OysterMath.h index 559ba0d3..62438e47 100644 --- a/Code/OysterMath/OysterMath.h +++ b/Code/OysterMath/OysterMath.h @@ -167,13 +167,13 @@ namespace Oyster { namespace Math3D //! Oyster's native math library specialized using namespace ::Oyster::Math; // deliberate inheritance from ::Oyster::Math namespace //! Extracts the angularAxis from rotationMatrix - Float4 AngularAxis( const Float3x3 &rotationMatrix ); + //Float4 AngularAxis( const Float3x3 &rotationMatrix ); - //! Extracts the angularAxis from rotationMatrix - Float4 AngularAxis( const Float4x4 &rotationMatrix ); + ////! Extracts the angularAxis from rotationMatrix + //Float4 AngularAxis( const Float4x4 &rotationMatrix ); - //! Extracts the angularAxis from orientationMatrix - Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix ); + ////! Extracts the angularAxis from orientationMatrix + //Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix ); //! Sets and returns targetMem to a translationMatrix with position as translation. Float4x4 & TranslationMatrix( const Float3 &position, Float4x4 &targetMem = Float4x4() );