Overhaul of GameState
This commit is contained in:
parent
3be98e6647
commit
4d78e30fb8
890
Code/DanBias.sln
890
Code/DanBias.sln
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@ -5,14 +5,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterGraphics", "OysterGra
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterMath", "OysterMath\OysterMath.vcxproj", "{F10CBC03-9809-4CBA-95D8-327C287B18EE}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterMath", "OysterMath\OysterMath.vcxproj", "{F10CBC03-9809-4CBA-95D8-327C287B18EE}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterPhysics3D", "OysterPhysics3D\OysterPhysics3D.vcxproj", "{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sound", "Sound\Sound.vcxproj", "{34D6295A-00DD-4B1A-8258-97DA2818EC26}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowManager", "WindowManager\WindowManager.vcxproj", "{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Input", "Input\Input.vcxproj", "{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Misc", "Misc\Misc.vcxproj", "{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Misc", "Misc\Misc.vcxproj", "{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}"
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Network", "Network", "{C27B926E-B3EF-4990-8822-47580E43A0BE}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Network", "Network", "{C27B926E-B3EF-4990-8822-47580E43A0BE}"
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@ -23,29 +15,35 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterNetworkServer", "Netw
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkDependencies", "Network\NetworkDependencies\NetworkDependencies.vcxproj", "{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkDependencies", "Network\NetworkDependencies\NetworkDependencies.vcxproj", "{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GamePhysics", "GamePhysics\GamePhysics.vcxproj", "{104FA3E9-94D9-4E1D-A941-28A03BC8A095}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tester", "Tester\Tester.vcxproj", "{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Game", "Game", "{B0AFF0DC-5C7E-43DC-9586-CD4E38EB037B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aDanBiasGameLauncher", "Game\aDanBiasGameLauncher\aDanBiasGameLauncher.vcxproj", "{666FEA52-975F-41CD-B224-B19AF3C0ABBA}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasGame", "Game\DanBiasGame\DanBiasGame.vcxproj", "{2A1BC987-AF42-4500-802D-89CD32FC1309}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasGame", "Game\DanBiasGame\DanBiasGame.vcxproj", "{2A1BC987-AF42-4500-802D-89CD32FC1309}"
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Game", "Game", "{20720CA7-795C-45AD-A302-9383A6DD503A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameLogic", "Game\GameLogic\GameLogic.vcxproj", "{B1195BB9-B3A5-47F0-906C-8DEA384D1520}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasLauncher", "Game\DanBiasLauncher\DanBiasLauncher.vcxproj", "{8690FDDF-C5B7-4C42-A337-BD5243F29B85}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasLauncher", "Game\DanBiasLauncher\DanBiasLauncher.vcxproj", "{8690FDDF-C5B7-4C42-A337-BD5243F29B85}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkAPI", "Network\NetworkAPI\NetworkAPI.vcxproj", "{460D625F-2AC9-4559-B809-0BA89CEAEDF4}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasServerLauncher", "Game\DanBiasServerLauncher\DanBiasServerLauncher.vcxproj", "{060B1890-CBF3-4808-BA99-A4776222093B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameLogic", "Game\GameLogic\GameLogic.vcxproj", "{B1195BB9-B3A5-47F0-906C-8DEA384D1520}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameProtocols", "Game\GameProtocols\GameProtocols.vcxproj", "{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameProtocols", "Game\GameProtocols\GameProtocols.vcxproj", "{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameServer", "Game\GameServer\GameServer.vcxproj", "{143BD516-20A1-4890-A3E4-F8BFD02220E7}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameServer", "Game\GameServer\GameServer.vcxproj", "{143BD516-20A1-4890-A3E4-F8BFD02220E7}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkAPI", "Network\NetworkAPI\NetworkAPI.vcxproj", "{460D625F-2AC9-4559-B809-0BA89CEAEDF4}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GamePhysics", "GamePhysics\GamePhysics.vcxproj", "{104FA3E9-94D9-4E1D-A941-28A03BC8A095}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Input", "Input\Input.vcxproj", "{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterPhysics3D", "OysterPhysics3D\OysterPhysics3D.vcxproj", "{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterPhysics3D", "OysterPhysics3D\OysterPhysics3D.vcxproj", "{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sound", "Sound\Sound.vcxproj", "{34D6295A-00DD-4B1A-8258-97DA2818EC26}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sound", "Sound\Sound.vcxproj", "{34D6295A-00DD-4B1A-8258-97DA2818EC26}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasServerLauncher", "Game\DanBiasServerLauncher\DanBiasServerLauncher.vcxproj", "{060B1890-CBF3-4808-BA99-A4776222093B}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameServer", "Game\GameServer\GameServer.vcxproj", "{143BD516-20A1-4890-A3E4-F8BFD02220E7}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowManager", "WindowManager\WindowManager.vcxproj", "{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aDanBiasGameLauncher", "Game\aDanBiasGameLauncher\aDanBiasGameLauncher.vcxproj", "{666FEA52-975F-41CD-B224-B19AF3C0ABBA}"
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Physics", "Physics", "{0D86E569-9C74-47F0-BDB2-390C0C9A084B}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Physics", "Physics", "{0D86E569-9C74-47F0-BDB2-390C0C9A084B}"
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EndProject
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EndProject
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@ -65,23 +63,19 @@ Global
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RelWithDebInfo|x64 = RelWithDebInfo|x64
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RelWithDebInfo|x64 = RelWithDebInfo|x64
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EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.Build.0 = Release|x64
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.ActiveCfg = Debug|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.ActiveCfg = Debug|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.Build.0 = Debug|Win32
|
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.Build.0 = Debug|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.ActiveCfg = Debug|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.Deploy.0 = Debug|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.Build.0 = Debug|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.ActiveCfg = Release|x64
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||||||
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.Build.0 = Release|x64
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|Win32.ActiveCfg = Release|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|Win32.ActiveCfg = Release|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|Win32.Build.0 = Release|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|Win32.Build.0 = Release|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|x64.ActiveCfg = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|x64.ActiveCfg = Release|x64
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|x64.Build.0 = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.MinSizeRel|x64.Build.0 = Release|x64
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.Build.0 = Release|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.Deploy.0 = Debug|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.ActiveCfg = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.Build.0 = Release|x64
|
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.ActiveCfg = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.ActiveCfg = Release|x64
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.Build.0 = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.Build.0 = Release|x64
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Win32.ActiveCfg = Release|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Win32.ActiveCfg = Release|Win32
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||||||
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@ -94,20 +88,6 @@ Global
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.RelWithDebInfo|Win32.Build.0 = Release|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.RelWithDebInfo|Win32.Build.0 = Release|Win32
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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||||||
{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.RelWithDebInfo|x64.Build.0 = Release|x64
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.RelWithDebInfo|x64.Build.0 = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.ActiveCfg = Debug|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.Build.0 = Debug|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.ActiveCfg = Debug|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.Build.0 = Debug|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.MinSizeRel|Win32.ActiveCfg = Release|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.MinSizeRel|Win32.Build.0 = Release|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.MinSizeRel|x64.ActiveCfg = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.MinSizeRel|x64.Build.0 = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.Build.0 = Release|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.Build.0 = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.Build.0 = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.ActiveCfg = Debug|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.ActiveCfg = Debug|Win32
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@ -115,6 +95,12 @@ Global
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||||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.ActiveCfg = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.ActiveCfg = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.Build.0 = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.Build.0 = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.MinSizeRel|x64.Build.0 = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.Build.0 = Release|x64
|
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Win32.ActiveCfg = Release|Win32
|
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
@ -127,6 +113,343 @@ Global
|
||||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
||||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.RelWithDebInfo|x64.Build.0 = Release|x64
|
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.MinSizeRel|Win32.Build.0 = Release|Win32
|
||||||
|
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|
||||||
|
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|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|x64.Build.0 = Release|x64
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||||
|
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||||
|
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|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.ActiveCfg = Release|x64
|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.Build.0 = Release|x64
|
||||||
|
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|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||||
|
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||||
|
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|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.ActiveCfg = Release|x64
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.Build.0 = Release|x64
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|x64.ActiveCfg = Release|x64
|
||||||
|
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|
||||||
|
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|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|x64.Build.0 = Release|x64
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||||
|
{6A066806-F43F-4B31-A4E3-57179674F460}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.ActiveCfg = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.Build.0 = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.MinSizeRel|x64.ActiveCfg = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|x64.Build.0 = Release|x64
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||||
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|x64.ActiveCfg = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|x64.Build.0 = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.MinSizeRel|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.MinSizeRel|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.MinSizeRel|x64.ActiveCfg = Debug|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|x64.ActiveCfg = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|x64.Build.0 = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||||
|
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.RelWithDebInfo|x64.ActiveCfg = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|Win32.Build.0 = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|x64.ActiveCfg = Release|x64
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|x64.Build.0 = Release|x64
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|x64.Build.0 = Release|x64
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||||
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.MinSizeRel|Win32.Build.0 = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.MinSizeRel|x64.ActiveCfg = Release|x64
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.MinSizeRel|x64.Build.0 = Release|x64
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|x64.Build.0 = Release|x64
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{2A1BC987-AF42-4500-802D-89CD32FC1309}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
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{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.MinSizeRel|Win32.Build.0 = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.MinSizeRel|x64.ActiveCfg = Release|x64
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.MinSizeRel|x64.Build.0 = Release|x64
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|x64.Build.0 = Release|x64
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||||
|
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||||
|
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|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|Win32.Build.0 = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|x64.ActiveCfg = Release|x64
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|x64.Build.0 = Release|x64
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.Build.0 = Release|x64
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||||
|
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.ActiveCfg = Debug|Win32
|
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
@ -199,477 +522,6 @@ Global
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.RelWithDebInfo|x64.Build.0 = Release|x64
|
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|Win32.Build.0 = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|x64.ActiveCfg = Release|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.MinSizeRel|x64.Build.0 = Release|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.Build.0 = Release|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.RelWithDebInfo|x64.Build.0 = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.MinSizeRel|Win32.Build.0 = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.MinSizeRel|x64.ActiveCfg = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.MinSizeRel|x64.Build.0 = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.Build.0 = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.Deploy.0 = Debug|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.ActiveCfg = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.Build.0 = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.Build.0 = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|x64.Build.0 = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
|
||||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|x64.Build.0 = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.MinSizeRel|x64.ActiveCfg = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.Build.0 = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.ActiveCfg = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.Build.0 = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.Build.0 = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|x64.Build.0 = Release|x64
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
|
||||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|x64.ActiveCfg = Release|x64
|
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
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||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|x64.Build.0 = Release|x64
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|x64.Build.0 = Release|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.Build.0 = Release|x64
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Release|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Release|x64.Build.0 = Release|x64
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Release|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{34D6295A-00DD-4B1A-8258-97DA2818EC26}.Release|x64.Build.0 = Release|x64
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Release|Mixed Platforms.Build.0 = Release|Win32
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{35AEA3C0-E0A7-4E1E-88CD-514AA5A442B1}.Release|x64.Build.0 = Release|x64
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -679,12 +531,12 @@ Global
|
||||||
{6A066806-F43F-4B31-A4E3-57179674F460} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
{6A066806-F43F-4B31-A4E3-57179674F460} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
{460D625F-2AC9-4559-B809-0BA89CEAEDF4} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||||
{2A1BC987-AF42-4500-802D-89CD32FC1309} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
{666FEA52-975F-41CD-B224-B19AF3C0ABBA} = {B0AFF0DC-5C7E-43DC-9586-CD4E38EB037B}
|
||||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
{2A1BC987-AF42-4500-802D-89CD32FC1309} = {B0AFF0DC-5C7E-43DC-9586-CD4E38EB037B}
|
||||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
{8690FDDF-C5B7-4C42-A337-BD5243F29B85} = {B0AFF0DC-5C7E-43DC-9586-CD4E38EB037B}
|
||||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
{060B1890-CBF3-4808-BA99-A4776222093B} = {B0AFF0DC-5C7E-43DC-9586-CD4E38EB037B}
|
||||||
{060B1890-CBF3-4808-BA99-A4776222093B} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
{B1195BB9-B3A5-47F0-906C-8DEA384D1520} = {B0AFF0DC-5C7E-43DC-9586-CD4E38EB037B}
|
||||||
{143BD516-20A1-4890-A3E4-F8BFD02220E7} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78} = {B0AFF0DC-5C7E-43DC-9586-CD4E38EB037B}
|
||||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
{143BD516-20A1-4890-A3E4-F8BFD02220E7} = {B0AFF0DC-5C7E-43DC-9586-CD4E38EB037B}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
|
@ -21,7 +21,7 @@ namespace DanBias
|
||||||
// receiver function for server messages
|
// receiver function for server messages
|
||||||
// parsing protocols and sending it to the gameState
|
// parsing protocols and sending it to the gameState
|
||||||
//void NetworkCallback(Oyster::Network::CustomNetProtocol& p) override
|
//void NetworkCallback(Oyster::Network::CustomNetProtocol& p) override
|
||||||
void GameRecieverObject::DataRecieved(Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e) override
|
void GameRecieverObject::DataRecieved( Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e ) override
|
||||||
{
|
{
|
||||||
Oyster::Network::CustomNetProtocol p = e.args.data.protocol;
|
Oyster::Network::CustomNetProtocol p = e.args.data.protocol;
|
||||||
int pType = p[0].value.netInt;
|
int pType = p[0].value.netInt;
|
||||||
|
@ -79,17 +79,16 @@ namespace DanBias
|
||||||
// 2,3,4: position
|
// 2,3,4: position
|
||||||
// 5,6,7,8: rotation quaternion
|
// 5,6,7,8: rotation quaternion
|
||||||
|
|
||||||
GameLogic::Protocol_ObjectPosition data;
|
GameLogic::Protocol_ObjectPosition data(p);
|
||||||
|
|
||||||
Client::GameClientState::ObjPos protocolData;
|
Client::GameClientState::ObjPos protocolData;
|
||||||
protocolData.object_ID = p[1].value.netInt;
|
protocolData.object_ID = data.object_ID;
|
||||||
|
//protocolData.object_ID = p[1].value.netInt;
|
||||||
|
|
||||||
for( int i = 0; i < 3; ++i )
|
for( int i = 0; i < 3; ++i )
|
||||||
{
|
{
|
||||||
protocolData.position[i] = p[i+2].value.netFloat;
|
protocolData.position[i] = data.position[i];
|
||||||
protocolData.rotation[i] = p[i+5].value.netFloat;
|
|
||||||
}
|
}
|
||||||
protocolData.rotation[3] = p[8].value.netFloat;
|
|
||||||
|
|
||||||
//for(int i = 0; i< 16; i++)
|
//for(int i = 0; i< 16; i++)
|
||||||
//{
|
//{
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
#include "Camera_FPS.h"
|
#include "Camera_FPS.h"
|
||||||
|
#include "Utilities.h"
|
||||||
|
|
||||||
using namespace ::Oyster::Math3D;
|
using namespace ::Oyster::Math3D;
|
||||||
|
using namespace ::Utility::Value;
|
||||||
|
|
||||||
Camera_FPS::Camera_FPS()
|
Camera_FPS::Camera_FPS()
|
||||||
{ // this->head is default set to identity uniformprojection at origo
|
{ // this->head is default set to identity uniformprojection at origo
|
||||||
|
@ -110,7 +112,7 @@ void Camera_FPS::StrafeLeft( Float distance )
|
||||||
|
|
||||||
void Camera_FPS::PitchUp( Float radian )
|
void Camera_FPS::PitchUp( Float radian )
|
||||||
{
|
{
|
||||||
this->pitchUp += radian;
|
this->pitchUp = Clamp( this->pitchUp + radian, -0.48f * pi, 0.48f * pi );
|
||||||
this->head.SetAngular( this->body.angularAxis + this->pitchUp * this->body.direction.v[0] );
|
this->head.SetAngular( this->body.angularAxis + this->pitchUp * this->body.direction.v[0] );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,62 +7,9 @@
|
||||||
|
|
||||||
namespace DanBias { namespace Client
|
namespace DanBias { namespace Client
|
||||||
{
|
{
|
||||||
class GameClientState
|
class GameClientState : public ::Oyster::Network::NetworkClient
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
struct ProtocolStruct
|
|
||||||
{
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ObjPos : public ProtocolStruct
|
|
||||||
{
|
|
||||||
int object_ID;
|
|
||||||
//float worldPos[16];
|
|
||||||
float position[3];
|
|
||||||
float rotation[4];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct NewObj : public ProtocolStruct
|
|
||||||
{
|
|
||||||
int object_ID;
|
|
||||||
char* path;
|
|
||||||
float worldPos[16];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct RemoveObj : public ProtocolStruct
|
|
||||||
{
|
|
||||||
int object_ID;
|
|
||||||
//particle effect
|
|
||||||
};
|
|
||||||
|
|
||||||
struct KeyInput : public ProtocolStruct
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* key[0] =
|
|
||||||
*
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
bool key[6];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PlayerPos : public ProtocolStruct
|
|
||||||
{
|
|
||||||
float position[3];
|
|
||||||
float angularAxis[3];
|
|
||||||
// float playerPos[3];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PlayerMove : public ProtocolStruct
|
|
||||||
{
|
|
||||||
float playerPos[3];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PlayerName : public ProtocolStruct
|
|
||||||
{
|
|
||||||
char name[255];
|
|
||||||
};
|
|
||||||
|
|
||||||
enum ClientState
|
enum ClientState
|
||||||
{
|
{
|
||||||
ClientState_Login,
|
ClientState_Login,
|
||||||
|
@ -80,8 +27,6 @@ namespace DanBias { namespace Client
|
||||||
virtual ClientState Update(float deltaTime, InputClass* KeyInput) = 0;
|
virtual ClientState Update(float deltaTime, InputClass* KeyInput) = 0;
|
||||||
virtual bool Render() = 0;
|
virtual bool Render() = 0;
|
||||||
virtual bool Release() = 0;
|
virtual bool Release() = 0;
|
||||||
virtual void Protocol(ProtocolStruct* protocolStruct) = 0;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
} }
|
} }
|
||||||
#endif
|
#endif
|
|
@ -2,20 +2,18 @@
|
||||||
#include "DllInterfaces/GFXAPI.h"
|
#include "DllInterfaces/GFXAPI.h"
|
||||||
#include <Protocols.h>
|
#include <Protocols.h>
|
||||||
#include "NetworkClient.h"
|
#include "NetworkClient.h"
|
||||||
#include "Camera.h"
|
#include "Camera_FPS.h"
|
||||||
#include <GameServerAPI.h>
|
#include <GameServerAPI.h>
|
||||||
|
|
||||||
using namespace DanBias::Client;
|
using namespace DanBias::Client;
|
||||||
using namespace Oyster::Math;
|
using namespace Oyster::Math3D;
|
||||||
|
|
||||||
struct GameState::myData
|
struct GameState::myData
|
||||||
{
|
{
|
||||||
myData(){}
|
myData(){}
|
||||||
//std::vector<C_Object*> object;
|
|
||||||
int modelCount;
|
int modelCount;
|
||||||
Oyster::Network::NetworkClient* nwClient;
|
Oyster::Network::NetworkClient* nwClient;
|
||||||
gameStateState state;
|
gameStateState state;
|
||||||
|
|
||||||
|
|
||||||
}privData;
|
}privData;
|
||||||
|
|
||||||
GameState::GameState(void)
|
GameState::GameState(void)
|
||||||
|
@ -26,21 +24,17 @@ GameState::GameState(void)
|
||||||
key_strafeLeft = false;
|
key_strafeLeft = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
GameState::~GameState(void)
|
GameState::~GameState(void)
|
||||||
{
|
{
|
||||||
delete this->camera;
|
|
||||||
delete this->privData;
|
delete this->privData;
|
||||||
}
|
}
|
||||||
bool GameState::Init(Oyster::Network::NetworkClient* nwClient)
|
bool GameState::Init(Oyster::Network::NetworkClient* nwClient)
|
||||||
{
|
{
|
||||||
// load models
|
// load models
|
||||||
camera = new Camera;
|
|
||||||
privData = new myData();
|
privData = new myData();
|
||||||
privData->state = gameStateState_loading;
|
privData->state = gameStateState_loading;
|
||||||
privData->nwClient = nwClient;
|
privData->nwClient = nwClient;
|
||||||
privData->state = LoadGame();
|
privData->state = LoadGame();
|
||||||
pitch = 0;
|
|
||||||
|
|
||||||
//tELL SERver ready
|
//tELL SERver ready
|
||||||
nwClient->Send(GameLogic::Protocol_General_Status(GameLogic::Protocol_General_Status::States_ready));
|
nwClient->Send(GameLogic::Protocol_General_Status(GameLogic::Protocol_General_Status::States_ready));
|
||||||
|
@ -50,34 +44,34 @@ bool GameState::Init(Oyster::Network::NetworkClient* nwClient)
|
||||||
GameState::gameStateState GameState::LoadGame()
|
GameState::gameStateState GameState::LoadGame()
|
||||||
{
|
{
|
||||||
Oyster::Graphics::Definitions::Pointlight plight;
|
Oyster::Graphics::Definitions::Pointlight plight;
|
||||||
plight.Pos = Oyster::Math::Float3(315.0f, 0.0f ,5.0f);
|
plight.Pos = Float3(315.0f, 0.0f ,5.0f);
|
||||||
plight.Color = Oyster::Math::Float3(0.9f,0.7f,0.2f);
|
plight.Color = Float3(0.9f,0.7f,0.2f);
|
||||||
plight.Radius = 100.0f;
|
plight.Radius = 100.0f;
|
||||||
plight.Bright = 0.9f;
|
plight.Bright = 0.9f;
|
||||||
Oyster::Graphics::API::AddLight(plight);
|
Oyster::Graphics::API::AddLight(plight);
|
||||||
plight.Pos = Oyster::Math::Float3(10.0f,350.0f,5.0f);
|
plight.Pos = Float3(10.0f,350.0f,5.0f);
|
||||||
plight.Color = Oyster::Math::Float3(0.9f,0.7f,0.3f);
|
plight.Color = Float3(0.9f,0.7f,0.3f);
|
||||||
plight.Radius = 200.0f;
|
plight.Radius = 200.0f;
|
||||||
plight.Bright = 0.7f;
|
plight.Bright = 0.7f;
|
||||||
Oyster::Graphics::API::AddLight(plight);
|
Oyster::Graphics::API::AddLight(plight);
|
||||||
plight.Pos = Oyster::Math::Float3(350.0f,350.0f,5.0f);
|
plight.Pos = Float3(350.0f,350.0f,5.0f);
|
||||||
plight.Color = Oyster::Math::Float3(0.9f,0.7f,0.3f);
|
plight.Color = Float3(0.9f,0.7f,0.3f);
|
||||||
plight.Radius = 200.0f;
|
plight.Radius = 200.0f;
|
||||||
plight.Bright = 0.7f;
|
plight.Bright = 0.7f;
|
||||||
Oyster::Graphics::API::AddLight(plight);
|
Oyster::Graphics::API::AddLight(plight);
|
||||||
plight.Pos = Oyster::Math::Float3(10.0f,350.0f,350.0f);
|
plight.Pos = Float3(10.0f,350.0f,350.0f);
|
||||||
plight.Color = Oyster::Math::Float3(0.9f,0.7f,0.3f);
|
plight.Color = Float3(0.9f,0.7f,0.3f);
|
||||||
plight.Radius = 200.0f;
|
plight.Radius = 200.0f;
|
||||||
plight.Bright = 0.7f;
|
plight.Bright = 0.7f;
|
||||||
Oyster::Graphics::API::AddLight(plight);
|
Oyster::Graphics::API::AddLight(plight);
|
||||||
plight.Pos = Oyster::Math::Float3(10.0f,-15.0f,5.0f);
|
plight.Pos = Float3(10.0f,-15.0f,5.0f);
|
||||||
plight.Color = Oyster::Math::Float3(0.0f,0.0f,1.0f);
|
plight.Color = Float3(0.0f,0.0f,1.0f);
|
||||||
plight.Radius = 50.0f;
|
plight.Radius = 50.0f;
|
||||||
plight.Bright = 2.0f;
|
plight.Bright = 2.0f;
|
||||||
|
|
||||||
Oyster::Graphics::API::AddLight(plight);
|
Oyster::Graphics::API::AddLight(plight);
|
||||||
LoadModels();
|
LoadModels();
|
||||||
InitCamera(Oyster::Math::Float3(0.0f,0.0f,20.0f));
|
InitCamera(Float3(0.0f,0.0f,20.0f));
|
||||||
// hardcoded objects
|
// hardcoded objects
|
||||||
LoadModels();
|
LoadModels();
|
||||||
Float3 startPos = Float3(0,0,20.0f);
|
Float3 startPos = Float3(0,0,20.0f);
|
||||||
|
@ -95,9 +89,9 @@ bool GameState::LoadModels()
|
||||||
// add world model
|
// add world model
|
||||||
ModelInitData modelData;
|
ModelInitData modelData;
|
||||||
|
|
||||||
modelData.position = Oyster::Math::Float3(0,0,0);
|
modelData.position = Float3(0,0,0);
|
||||||
modelData.rotation = Oyster::Math::Quaternion::identity;
|
modelData.rotation = Quaternion::identity;
|
||||||
modelData.scale = Oyster::Math::Float3(2,2,2);
|
modelData.scale = Float3(2,2,2);
|
||||||
|
|
||||||
modelData.modelPath = L"world_earth.dan";
|
modelData.modelPath = L"world_earth.dan";
|
||||||
modelData.id = id++;
|
modelData.id = id++;
|
||||||
|
@ -107,15 +101,15 @@ bool GameState::LoadModels()
|
||||||
|
|
||||||
/*
|
/*
|
||||||
// add box model
|
// add box model
|
||||||
modelData.position = Oyster::Math::Float3(0,0,0);
|
modelData.position = Float3(0,0,0);
|
||||||
modelData.rotation = Oyster::Math::Quaternion::identity;
|
modelData.rotation = Quaternion::identity;
|
||||||
modelData.scale = Oyster::Math::Float3(1,1,1);
|
modelData.scale = Float3(1,1,1);
|
||||||
modelData.modelPath = L"crate_colonists.dan";
|
modelData.modelPath = L"crate_colonists.dan";
|
||||||
|
|
||||||
|
|
||||||
for(int i =0; i< nrOfBoxex; i ++)
|
for(int i =0; i< nrOfBoxex; i ++)
|
||||||
{
|
{
|
||||||
modelData.position = Oyster::Math::Float3(4,320,0);
|
modelData.position = Float3(4,320,0);
|
||||||
modelData.id = id++;
|
modelData.id = id++;
|
||||||
|
|
||||||
this->dynamicObjects.Push(new C_DynamicObj());
|
this->dynamicObjects.Push(new C_DynamicObj());
|
||||||
|
@ -124,7 +118,7 @@ bool GameState::LoadModels()
|
||||||
|
|
||||||
|
|
||||||
// add crystal model
|
// add crystal model
|
||||||
modelData.position = Oyster::Math::Float3(10, 301, 0);
|
modelData.position = Float3(10, 301, 0);
|
||||||
modelData.modelPath = L"crystalformation_b.dan";
|
modelData.modelPath = L"crystalformation_b.dan";
|
||||||
modelData.id = id++;
|
modelData.id = id++;
|
||||||
// load models
|
// load models
|
||||||
|
@ -132,8 +126,8 @@ bool GameState::LoadModels()
|
||||||
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
||||||
|
|
||||||
// add house model
|
// add house model
|
||||||
modelData.position = Oyster::Math::Float3(-50, 290, 0);
|
modelData.position = Float3(-50, 290, 0);
|
||||||
//Oyster::Math3D::Float4x4 rot = Oyster::Math3D::RotationMatrix(Oyster::Math::Float3(0 ,Utility::Value::Radian(90.0f), 0));
|
//Oyster::Math3D::Float4x4 rot = Oyster::Math3D::RotationMatrix(Float3(0 ,Utility::Value::Radian(90.0f), 0));
|
||||||
|
|
||||||
modelData.visible = true;
|
modelData.visible = true;
|
||||||
modelData.modelPath = L"building_corporation.dan";
|
modelData.modelPath = L"building_corporation.dan";
|
||||||
|
@ -144,7 +138,7 @@ bool GameState::LoadModels()
|
||||||
|
|
||||||
|
|
||||||
// add player model
|
// add player model
|
||||||
modelData.position = Oyster::Math::Float3(0, 320, 0);
|
modelData.position = Float3(0, 320, 0);
|
||||||
modelData.modelPath = L"char_still_sizeref.dan";
|
modelData.modelPath = L"char_still_sizeref.dan";
|
||||||
modelData.id = id++;
|
modelData.id = id++;
|
||||||
// load models
|
// load models
|
||||||
|
@ -152,7 +146,7 @@ bool GameState::LoadModels()
|
||||||
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
||||||
|
|
||||||
// add player model 2
|
// add player model 2
|
||||||
modelData.position = Oyster::Math::Float3(50, 320, 0);
|
modelData.position = Float3(50, 320, 0);
|
||||||
modelData.modelPath = L"char_still_sizeref.dan";
|
modelData.modelPath = L"char_still_sizeref.dan";
|
||||||
modelData.id = id++;
|
modelData.id = id++;
|
||||||
// load models
|
// load models
|
||||||
|
@ -160,7 +154,7 @@ bool GameState::LoadModels()
|
||||||
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
||||||
|
|
||||||
// add jumppad
|
// add jumppad
|
||||||
modelData.position = Oyster::Math::Float3(4, 300.3, 0);
|
modelData.position = Float3(4, 300.3, 0);
|
||||||
modelData.modelPath = L"jumppad_round.dan";
|
modelData.modelPath = L"jumppad_round.dan";
|
||||||
modelData.id = id++;
|
modelData.id = id++;
|
||||||
// load models
|
// load models
|
||||||
|
@ -168,8 +162,8 @@ bool GameState::LoadModels()
|
||||||
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
||||||
|
|
||||||
// add sky sphere
|
// add sky sphere
|
||||||
modelData.position = Oyster::Math::Float3(0,0,0);
|
modelData.position = Float3(0,0,0);
|
||||||
modelData.scale = Oyster::Math::Float3(800,800,800);
|
modelData.scale = Float3(800,800,800);
|
||||||
modelData.modelPath = L"skysphere.dan";
|
modelData.modelPath = L"skysphere.dan";
|
||||||
modelData.id = id++;
|
modelData.id = id++;
|
||||||
// load models
|
// load models
|
||||||
|
@ -202,8 +196,8 @@ bool GameState::LoadModels(std::string mapFile)
|
||||||
modelData.modelPath.assign(staticObjData->ModelFile.begin(), staticObjData->ModelFile.end());
|
modelData.modelPath.assign(staticObjData->ModelFile.begin(), staticObjData->ModelFile.end());
|
||||||
modelData.visible = true;
|
modelData.visible = true;
|
||||||
//modelData.position = ;
|
//modelData.position = ;
|
||||||
//modelData.rotation = Oyster::Math::Quaternion(Oyster::Math::Float3(2,2,-2), 1);
|
//modelData.rotation = Quaternion(Float3(2,2,-2), 1);
|
||||||
//modelData.scale = Oyster::Math::Float3(2,2,2);
|
//modelData.scale = Float3(2,2,2);
|
||||||
modelData.id = modelId++;
|
modelData.id = modelId++;
|
||||||
|
|
||||||
this->staticObjects.Push(new C_StaticObj());
|
this->staticObjects.Push(new C_StaticObj());
|
||||||
|
@ -214,8 +208,8 @@ bool GameState::LoadModels(std::string mapFile)
|
||||||
{
|
{
|
||||||
GameLogic::ObjectHeader* dynamicObjData = ((GameLogic::ObjectHeader*)obj);
|
GameLogic::ObjectHeader* dynamicObjData = ((GameLogic::ObjectHeader*)obj);
|
||||||
//modelData.position = ;
|
//modelData.position = ;
|
||||||
//modelData.rotation = Oyster::Math::Quaternion(Oyster::Math::Float3(2,2,-2), 1);
|
//modelData.rotation = Quaternion(Float3(2,2,-2), 1);
|
||||||
//modelData.scale = Oyster::Math::Float3(2,2,2);
|
//modelData.scale = Float3(2,2,2);
|
||||||
modelData.modelPath.assign(dynamicObjData->ModelFile.begin(), dynamicObjData->ModelFile.end());
|
modelData.modelPath.assign(dynamicObjData->ModelFile.begin(), dynamicObjData->ModelFile.end());
|
||||||
modelData.visible = true;
|
modelData.visible = true;
|
||||||
modelData.id = modelId++;
|
modelData.id = modelId++;
|
||||||
|
@ -246,8 +240,8 @@ bool GameState::LoadModels(std::string mapFile)
|
||||||
myId += modelId++;
|
myId += modelId++;
|
||||||
// add player model
|
// add player model
|
||||||
//modelData.position = ;
|
//modelData.position = ;
|
||||||
//modelData.rotation = Oyster::Math::Quaternion(Oyster::Math::Float3(2,2,-2), 1);
|
//modelData.rotation = Quaternion(Float3(2,2,-2), 1);
|
||||||
//modelData.scale = Oyster::Math::Float3(2,2,2);
|
//modelData.scale = Float3(2,2,2);
|
||||||
|
|
||||||
|
|
||||||
modelData.visible = true;
|
modelData.visible = true;
|
||||||
|
@ -266,17 +260,14 @@ bool GameState::LoadModels(std::string mapFile)
|
||||||
}
|
}
|
||||||
bool GameState::InitCamera(Float3 startPos)
|
bool GameState::InitCamera(Float3 startPos)
|
||||||
{
|
{
|
||||||
Float3 dir = Float3(0,0,1);
|
camera.SetHeadOffset( Float3(0.0f, 1.0f, 1.0f) );
|
||||||
Float3 up = Float3(0,1,0);
|
camera.SetPerspectiveProjection( pi / 4.0f, 1024.0f/768.0f, 1.0f, 1000.0f );
|
||||||
Float3 pos = Float3(0, 0, 20);
|
camera.UpdateOrientation();
|
||||||
camera->LookAt(pos, dir, up);
|
Oyster::Graphics::API::SetProjection(camera.GetProjectionMatrix());
|
||||||
camera->SetLens(pi/4, 1024/768, 1, 1000);
|
|
||||||
camera->UpdateViewMatrix();
|
|
||||||
Oyster::Graphics::API::SetProjection(camera->Proj());
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
void GameState::InitiatePlayer(int id, std::wstring modelName, Oyster::Math::Float4x4 world)
|
void GameState::InitiatePlayer(int id, std::wstring modelName, Float4x4 world)
|
||||||
{
|
{
|
||||||
myId = id;
|
myId = id;
|
||||||
|
|
||||||
|
@ -284,44 +275,20 @@ void GameState::InitiatePlayer(int id, std::wstring modelName, Oyster::Math::Flo
|
||||||
C_Object* obj;
|
C_Object* obj;
|
||||||
modelData.visible = true;
|
modelData.visible = true;
|
||||||
//modelData.world = world;
|
//modelData.world = world;
|
||||||
modelData.position = Oyster::Math::Float3(world[12], world[13], world[14]);
|
modelData.position = Float3(world[12], world[13], world[14]);
|
||||||
modelData.rotation = Oyster::Math::Quaternion(Oyster::Math::Float3(0,0,0), 1);
|
modelData.rotation = Quaternion(Float3(0,0,0), 1);
|
||||||
modelData.scale = Oyster::Math::Float3(1,1,1);
|
modelData.scale = Float3(1,1,1);
|
||||||
modelData.modelPath = modelName;
|
modelData.modelPath = modelName;
|
||||||
modelData.id = myId;
|
modelData.id = myId;
|
||||||
|
|
||||||
obj = new C_Player();
|
obj = new C_Player();
|
||||||
this->dynamicObjects.Push(obj);
|
this->dynamicObjects.Push(obj);
|
||||||
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
this->dynamicObjects[this->dynamicObjects.Size() -1 ]->Init(modelData);
|
||||||
|
|
||||||
|
Float3 pos = Float3(world[12], world[13], world[14]);
|
||||||
|
|
||||||
Oyster::Math::Float3 right = Oyster::Math::Float3(world[0], world[1], world[2]);
|
camera.SetPosition( pos );
|
||||||
Oyster::Math::Float3 up = Oyster::Math::Float3(world[4], world[5], world[6]);
|
camera.UpdateOrientation();
|
||||||
Oyster::Math::Float3 objForward = (Oyster::Math::Float3(world[8], world[9], world[10]));
|
|
||||||
Oyster::Math::Float3 pos = Oyster::Math::Float3(world[12], world[13], world[14]);
|
|
||||||
|
|
||||||
Oyster::Math::Float3 cameraLook = camera->GetLook();
|
|
||||||
Oyster::Math::Float3 cameraUp = camera->GetUp();
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*Oyster::Math::Float3 newUp = cameraUp.Dot(up);
|
|
||||||
up *= newUp;
|
|
||||||
up.Normalize();
|
|
||||||
Oyster::Math::Float3 newLook = up.Cross(right);
|
|
||||||
newLook.Normalize();*/
|
|
||||||
|
|
||||||
camera->setRight(right);
|
|
||||||
camera->setUp(up);
|
|
||||||
camera->setLook(objForward);
|
|
||||||
|
|
||||||
up *= 2;
|
|
||||||
objForward *= 3;
|
|
||||||
Oyster::Math::Float3 cameraPos = up + pos + objForward;
|
|
||||||
camera->SetPosition(cameraPos);
|
|
||||||
|
|
||||||
camera->UpdateViewMatrix();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyInput)
|
GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyInput)
|
||||||
{
|
{
|
||||||
|
@ -343,8 +310,7 @@ GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyI
|
||||||
// update objects
|
// update objects
|
||||||
{
|
{
|
||||||
readKeyInput(KeyInput);
|
readKeyInput(KeyInput);
|
||||||
camera->UpdateViewMatrix();
|
camera.UpdateOrientation();
|
||||||
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case gameStateState_end:
|
case gameStateState_end:
|
||||||
|
@ -359,7 +325,7 @@ GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyI
|
||||||
}
|
}
|
||||||
bool GameState::Render()
|
bool GameState::Render()
|
||||||
{
|
{
|
||||||
Oyster::Graphics::API::SetView(camera->View());
|
Oyster::Graphics::API::SetView( camera.GetViewMatrix() );
|
||||||
|
|
||||||
Oyster::Graphics::API::NewFrame();
|
Oyster::Graphics::API::NewFrame();
|
||||||
for (unsigned int i = 0; i < staticObjects.Size(); i++)
|
for (unsigned int i = 0; i < staticObjects.Size(); i++)
|
||||||
|
@ -389,7 +355,6 @@ bool GameState::Release()
|
||||||
}
|
}
|
||||||
void GameState::readKeyInput(InputClass* KeyInput)
|
void GameState::readKeyInput(InputClass* KeyInput)
|
||||||
{
|
{
|
||||||
|
|
||||||
if(KeyInput->IsKeyPressed(DIK_W))
|
if(KeyInput->IsKeyPressed(DIK_W))
|
||||||
{
|
{
|
||||||
if(!key_forward)
|
if(!key_forward)
|
||||||
|
@ -438,18 +403,18 @@ void GameState::readKeyInput(InputClass* KeyInput)
|
||||||
//send delta mouse movement
|
//send delta mouse movement
|
||||||
//if (KeyInput->IsMousePressed())
|
//if (KeyInput->IsMousePressed())
|
||||||
{
|
{
|
||||||
camera->Yaw(-KeyInput->GetYaw());
|
camera.YawRight( -KeyInput->GetYaw() );
|
||||||
camera->Pitch(KeyInput->GetPitch());
|
camera.PitchUp( KeyInput->GetPitch() );
|
||||||
pitch = KeyInput->GetPitch();
|
camera.UpdateOrientation();
|
||||||
camera->UpdateViewMatrix();
|
|
||||||
GameLogic::Protocol_PlayerLook playerLookDir;
|
GameLogic::Protocol_PlayerLook playerLookDir;
|
||||||
Oyster::Math::Float4 look = camera->GetLook();
|
Float4 look = camera.GetLook();
|
||||||
playerLookDir.lookDirX = look.x;
|
playerLookDir.lookDirX = look.x;
|
||||||
playerLookDir.lookDirY = look.y;
|
playerLookDir.lookDirY = look.y;
|
||||||
playerLookDir.lookDirZ = look.z;
|
playerLookDir.lookDirZ = look.z;
|
||||||
playerLookDir.deltaX = -KeyInput->GetYaw();
|
playerLookDir.deltaX = -KeyInput->GetYaw();
|
||||||
|
|
||||||
privData->nwClient->Send(playerLookDir);
|
privData->nwClient->Send( playerLookDir );
|
||||||
}
|
}
|
||||||
|
|
||||||
// shoot
|
// shoot
|
||||||
|
@ -514,112 +479,129 @@ void GameState::readKeyInput(InputClass* KeyInput)
|
||||||
privData->state = GameState::gameStateState_end;
|
privData->state = GameState::gameStateState_end;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameState::Protocol(ProtocolStruct* pos)
|
using namespace ::Oyster::Network;
|
||||||
{
|
using namespace ::Utility::DynamicMemory;
|
||||||
|
|
||||||
|
// returns -1 if none found
|
||||||
|
int FindObject( const DynamicArray<SmartPointer<C_Object>> &collection, int id )
|
||||||
|
{
|
||||||
|
int num = collection.Size();
|
||||||
|
for( int i = 0; i < num; ++i ) if( id == collection[i]->GetId() )
|
||||||
|
return i;
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameState::Protocol( PlayerPos* pos )
|
void GameState::DataRecieved( NetEvent<NetworkClient*, ClientEventArgs> e )
|
||||||
{
|
{
|
||||||
//Oyster::Math::Float4x4 world, translate;
|
CustomNetProtocol data = e.args.data.protocol;
|
||||||
|
short ID = data[0].value.netShort; // fetching the id data.
|
||||||
|
|
||||||
//world = Oyster::Math::Float4x4::identity;
|
// Block irrelevant messages.
|
||||||
//translate = Oyster::Math::Float4x4::identity;
|
if( !ProtocolIsGameplay(ID) )
|
||||||
//translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(pos->playerPos[0],pos->playerPos[1],pos->playerPos[2]));
|
return;
|
||||||
//world = world * translate;
|
|
||||||
////privData->object[0]->setPos( world );
|
|
||||||
//for (unsigned int i = 0; i < dynamicObjects.Size(); i++)
|
|
||||||
//{
|
|
||||||
// dynamicObjects[i]->Render();
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
|
|
||||||
void GameState::Protocol( ObjPos* pos )
|
switch(ID)
|
||||||
{
|
|
||||||
Oyster::Math::Float4x4 world;
|
|
||||||
for(int i = 0; i<16; i++)
|
|
||||||
{
|
{
|
||||||
world[i] = pos->worldPos[i];
|
case protocol_Gameplay_ObjectPickup: break; /** @todo TODO: implement */
|
||||||
}
|
case protocol_Gameplay_ObjectDamage: break; /** @todo TODO: implement */
|
||||||
//printf("pos for obj %d, ",pos->object_ID );
|
case protocol_Gameplay_ObjectHealthStatus: break; /** @todo TODO: implement */
|
||||||
for (unsigned int i = 0; i < dynamicObjects.Size(); i++)
|
case protocol_Gameplay_ObjectPosition:
|
||||||
{
|
|
||||||
if(dynamicObjects[i]->GetId() == pos->object_ID)
|
|
||||||
{
|
{
|
||||||
|
GameLogic::Protocol_ObjectPosition decoded(data);
|
||||||
|
|
||||||
|
// if is this player. Remember to change camera
|
||||||
|
if( this->myId == decoded.object_ID )
|
||||||
|
camera.SetPosition( decoded.position );
|
||||||
|
|
||||||
//dynamicObjects[i]->setPos(Float3(world[12], world[13], world[14]));
|
int i = FindObject( this->dynamicObjects, decoded.object_ID );
|
||||||
dynamicObjects[i]->setWorld(world);
|
if( i > -1 )
|
||||||
|
this->dynamicObjects[i]->setPos( decoded.position );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case protocol_Gameplay_ObjectScale:
|
||||||
|
{
|
||||||
|
GameLogic::Protocol_ObjectScale decoded(data);
|
||||||
|
int i = FindObject( this->dynamicObjects, decoded.object_ID );
|
||||||
|
if( i > -1 )
|
||||||
|
this->dynamicObjects[i]->setScale( decoded.scale );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case protocol_Gameplay_ObjectRotation:
|
||||||
|
{
|
||||||
|
GameLogic::Protocol_ObjectRotation decoded(data);
|
||||||
|
Quaternion rotation = Quaternion( Float3(decoded.rotationQ), decoded.rotationQ[3] );
|
||||||
|
|
||||||
if(dynamicObjects[i]->GetId() == myId) // playerobj
|
// if is this player. Remember to change camera
|
||||||
|
if( this->myId == decoded.object_ID )
|
||||||
|
camera.SetAngular( QuaternionToAngularAxis(rotation).xyz );
|
||||||
|
|
||||||
|
int i = FindObject( this->dynamicObjects, decoded.object_ID );
|
||||||
|
if( i > -1 )
|
||||||
|
this->dynamicObjects[i]->setRot( rotation );
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case protocol_Gameplay_ObjectPositionRotation:
|
||||||
|
{
|
||||||
|
GameLogic::Protocol_ObjectPositionRotation decoded(data);
|
||||||
|
Float3 position = decoded.position;
|
||||||
|
Quaternion rotation = Quaternion( Float3(decoded.rotationQ), decoded.rotationQ[3] );
|
||||||
|
|
||||||
|
// if is this player. Remember to change camera
|
||||||
|
if( this->myId == decoded.object_ID )
|
||||||
{
|
{
|
||||||
Float3 right = Float3(world[0], world[1], world[2]);
|
camera.SetPosition( position );
|
||||||
Float3 up = Float3(world[4], world[5], world[6]);
|
camera.SetAngular( QuaternionToAngularAxis(rotation).xyz );
|
||||||
Float3 objForward = Float3(world[8], world[9], world[10]);
|
}
|
||||||
Float3 pos = Float3(world[12], world[13], world[14]);
|
|
||||||
|
|
||||||
Float3 cameraLook = camera->GetLook();
|
|
||||||
Float3 cameraUp = camera->GetUp();
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*Oyster::Math::Float3 newUp = cameraUp.Dot(up);
|
|
||||||
up *= newUp;
|
|
||||||
up.Normalize();
|
|
||||||
Oyster::Math::Float3 newLook = up.Cross(right);
|
|
||||||
newLook.Normalize();*/
|
|
||||||
|
|
||||||
//camera->setRight(right);
|
|
||||||
//camera->setUp(up);
|
|
||||||
//camera->setLook(objForward);
|
|
||||||
|
|
||||||
up *= 1;
|
|
||||||
objForward *= -2;
|
|
||||||
Oyster::Math::Float3 cameraPos = pos + up + objForward;
|
|
||||||
//camera->SetPosition(cameraPos);
|
|
||||||
//camera->UpdateViewMatrix();
|
|
||||||
|
|
||||||
|
int i = FindObject( this->dynamicObjects, decoded.object_ID );
|
||||||
|
if( i > -1 )
|
||||||
|
{
|
||||||
|
this->dynamicObjects[i]->setPos( position );
|
||||||
|
this->dynamicObjects[i]->setRot( rotation );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
break;
|
||||||
}
|
case protocol_Gameplay_ObjectEnabled: break; /** @todo TODO: implement */
|
||||||
|
case protocol_Gameplay_ObjectDisabled:
|
||||||
void GameState::Protocol( NewObj* newObj )
|
|
||||||
{
|
|
||||||
|
|
||||||
Oyster::Math::Float4x4 world;
|
|
||||||
for(int i = 0; i<16; i++)
|
|
||||||
{
|
|
||||||
world[i] = newObj->worldPos[i];
|
|
||||||
}
|
|
||||||
ModelInitData modelData;
|
|
||||||
|
|
||||||
//modelData.world = world;
|
|
||||||
modelData.visible = true;
|
|
||||||
modelData.id = newObj->object_ID;
|
|
||||||
//not sure if this is good parsing rom char* to wstring
|
|
||||||
const char* path = newObj->path;
|
|
||||||
modelData.modelPath = std::wstring(path, path + strlen(path));
|
|
||||||
// load models
|
|
||||||
C_DynamicObj* player = new C_DynamicObj();
|
|
||||||
player->Init(modelData);
|
|
||||||
|
|
||||||
dynamicObjects.Push(player);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void DanBias::Client::GameState::Protocol( RemoveObj* obj )
|
|
||||||
{
|
|
||||||
for (unsigned int i = 0; i < dynamicObjects.Size(); i++)
|
|
||||||
{
|
|
||||||
if(dynamicObjects[i]->GetId() == obj->object_ID)
|
|
||||||
{
|
{
|
||||||
//dynamicObjects[i]->Release();
|
GameLogic::Protocol_ObjectDisable decoded(data);
|
||||||
dynamicObjects[i].Release();
|
|
||||||
//dynamicObjects.erase(privData->object.begin() + i );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//privData->object[obj->object_ID]->Release( );
|
|
||||||
}
|
|
||||||
|
|
||||||
//void GameState::Protocol(LightPos pos);
|
int i = FindObject( this->dynamicObjects, decoded.objectID );
|
||||||
|
if( i > -1 )
|
||||||
|
{
|
||||||
|
this->dynamicObjects[i].Release();
|
||||||
|
this->dynamicObjects.Pop(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case protocol_Gameplay_ObjectCreate:
|
||||||
|
{
|
||||||
|
GameLogic::Protocol_ObjectCreate decoded(data);
|
||||||
|
C_DynamicObj* object = new C_DynamicObj();
|
||||||
|
|
||||||
|
ModelInitData modelData;
|
||||||
|
{
|
||||||
|
modelData.position = Float3( decoded.position );
|
||||||
|
modelData.rotation = Quaternion( Float3(decoded.rotationQ), decoded.rotationQ[3] );
|
||||||
|
modelData.scale = Float3( decoded.scale );
|
||||||
|
modelData.visible = true;
|
||||||
|
modelData.id = decoded.object_ID;
|
||||||
|
|
||||||
|
::Utility::String::StringToWstring( decoded.name, modelData.modelPath );
|
||||||
|
}
|
||||||
|
object->Init(modelData);
|
||||||
|
|
||||||
|
dynamicObjects.Push(object);
|
||||||
|
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case protocol_Gameplay_ObjectCreatePlayer: break; /** @todo TODO: implement */
|
||||||
|
case protocol_Gameplay_ObjectJoinTeam: break; /** @todo TODO: implement */
|
||||||
|
case protocol_Gameplay_ObjectLeaveTeam: break; /** @todo TODO: implement */
|
||||||
|
case protocol_Gameplay_ObjectWeaponCooldown: break; /** @todo TODO: implement */
|
||||||
|
case protocol_Gameplay_ObjectWeaponEnergy: break; /** @todo TODO: implement */
|
||||||
|
case protocol_Gameplay_ObjectRespawn: break; /** @todo TODO: implement */
|
||||||
|
case protocol_Gameplay_ObjectDie: break; /** @todo TODO: implement */
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -4,9 +4,7 @@
|
||||||
#include "OysterMath.h"
|
#include "OysterMath.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
//#include "Camera.h"
|
|
||||||
#include "Camera_FPS.h"
|
#include "Camera_FPS.h"
|
||||||
|
|
||||||
#include "LevelLoader/LevelLoader.h"
|
#include "LevelLoader/LevelLoader.h"
|
||||||
#include "C_obj/C_Player.h"
|
#include "C_obj/C_Player.h"
|
||||||
#include "C_obj/C_DynamicObj.h"
|
#include "C_obj/C_DynamicObj.h"
|
||||||
|
@ -16,53 +14,46 @@ namespace DanBias
|
||||||
{
|
{
|
||||||
namespace Client
|
namespace Client
|
||||||
{
|
{
|
||||||
class GameState : public GameClientState
|
class GameState : public GameClientState
|
||||||
{
|
|
||||||
enum gameStateState
|
|
||||||
{
|
{
|
||||||
gameStateState_loading,
|
enum gameStateState
|
||||||
gameStateState_playing,
|
{
|
||||||
gameStateState_end,
|
gameStateState_loading,
|
||||||
|
gameStateState_playing,
|
||||||
|
gameStateState_end,
|
||||||
|
};
|
||||||
|
private:
|
||||||
|
|
||||||
|
bool key_forward;
|
||||||
|
bool key_backward;
|
||||||
|
bool key_strafeRight;
|
||||||
|
bool key_strafeLeft;
|
||||||
|
bool key_Shoot;
|
||||||
|
bool key_Jump;
|
||||||
|
Camera_FPS camera;
|
||||||
|
|
||||||
|
int myId;
|
||||||
|
struct myData;
|
||||||
|
myData* privData;
|
||||||
|
Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<C_StaticObj>> staticObjects;
|
||||||
|
Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<C_Object>> dynamicObjects;
|
||||||
|
//Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<C_Player>> playObjects;
|
||||||
|
public:
|
||||||
|
GameState(void);
|
||||||
|
~GameState(void);
|
||||||
|
bool Init(Oyster::Network::NetworkClient* nwClient);
|
||||||
|
GameClientState::ClientState Update(float deltaTime, InputClass* KeyInput) override;
|
||||||
|
bool LoadModels(std::string mapFile);
|
||||||
|
bool LoadModels();
|
||||||
|
bool InitCamera(Oyster::Math::Float3 startPos) ;
|
||||||
|
void InitiatePlayer(int id, std::wstring modelName, Oyster::Math::Float4x4 world);
|
||||||
|
gameStateState LoadGame();
|
||||||
|
void readKeyInput(InputClass* KeyInput);
|
||||||
|
bool Render()override;
|
||||||
|
bool Release()override;
|
||||||
|
|
||||||
|
void DataRecieved(::Oyster::Network::NetEvent<NetworkClient*, ClientEventArgs> e);
|
||||||
};
|
};
|
||||||
private:
|
}
|
||||||
|
}
|
||||||
bool key_forward;
|
|
||||||
bool key_backward;
|
|
||||||
bool key_strafeRight;
|
|
||||||
bool key_strafeLeft;
|
|
||||||
bool key_Shoot;
|
|
||||||
bool key_Jump;
|
|
||||||
Camera_FPS camera;
|
|
||||||
//Camera* camera;
|
|
||||||
|
|
||||||
int myId;
|
|
||||||
//float pitch;
|
|
||||||
struct myData;
|
|
||||||
myData* privData;
|
|
||||||
Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<C_StaticObj>> staticObjects;
|
|
||||||
Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<C_Object>> dynamicObjects;
|
|
||||||
//Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<C_Player>> playObjects;
|
|
||||||
public:
|
|
||||||
GameState(void);
|
|
||||||
~GameState(void);
|
|
||||||
bool Init(Oyster::Network::NetworkClient* nwClient);
|
|
||||||
GameClientState::ClientState Update(float deltaTime, InputClass* KeyInput) override;
|
|
||||||
bool LoadModels(std::string mapFile);
|
|
||||||
bool LoadModels();
|
|
||||||
bool InitCamera(Oyster::Math::Float3 startPos) ;
|
|
||||||
void InitiatePlayer(int id, std::wstring modelName, Oyster::Math::Float4x4 world);
|
|
||||||
gameStateState LoadGame();
|
|
||||||
void readKeyInput(InputClass* KeyInput);
|
|
||||||
bool Render()override;
|
|
||||||
bool Release()override;
|
|
||||||
|
|
||||||
void Protocol(ProtocolStruct* pos)override;
|
|
||||||
void Protocol(PlayerPos* pos);
|
|
||||||
void Protocol(ObjPos* pos);
|
|
||||||
void Protocol( NewObj* pos );
|
|
||||||
void Protocol(RemoveObj* obj);
|
|
||||||
//void Protocol(LightPos pos);
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
#endif
|
#endif
|
|
@ -192,7 +192,7 @@ namespace GameLogic
|
||||||
struct Protocol_ObjectScale :public Oyster::Network::CustomProtocolObject
|
struct Protocol_ObjectScale :public Oyster::Network::CustomProtocolObject
|
||||||
{
|
{
|
||||||
short object_ID;
|
short object_ID;
|
||||||
float position[3];
|
float scale[3];
|
||||||
|
|
||||||
Protocol_ObjectScale()
|
Protocol_ObjectScale()
|
||||||
{
|
{
|
||||||
|
@ -204,14 +204,14 @@ namespace GameLogic
|
||||||
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
|
||||||
object_ID = 0;
|
object_ID = 0;
|
||||||
memset(&position[0], 0, sizeof(float) * 3);
|
memset(&scale[0], 0, sizeof(float) * 3);
|
||||||
}
|
}
|
||||||
Protocol_ObjectScale(Oyster::Network::CustomNetProtocol& p)
|
Protocol_ObjectScale(Oyster::Network::CustomNetProtocol& p)
|
||||||
{
|
{
|
||||||
object_ID = p[1].value.netShort;
|
object_ID = p[1].value.netShort;
|
||||||
position[0] = p[2].value.netFloat;
|
scale[0] = p[2].value.netFloat;
|
||||||
position[1] = p[3].value.netFloat;
|
scale[1] = p[3].value.netFloat;
|
||||||
position[2] = p[4].value.netFloat;
|
scale[2] = p[4].value.netFloat;
|
||||||
}
|
}
|
||||||
Protocol_ObjectScale(float v[3], int id)
|
Protocol_ObjectScale(float v[3], int id)
|
||||||
{
|
{
|
||||||
|
@ -223,14 +223,14 @@ namespace GameLogic
|
||||||
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
|
||||||
object_ID = id;
|
object_ID = id;
|
||||||
memcpy(&position[0], &v[0], sizeof(float) * 3);
|
memcpy(&scale[0], &v[0], sizeof(float) * 3);
|
||||||
}
|
}
|
||||||
Oyster::Network::CustomNetProtocol GetProtocol() override
|
Oyster::Network::CustomNetProtocol GetProtocol() override
|
||||||
{
|
{
|
||||||
this->protocol[1].value = object_ID;
|
this->protocol[1].value = object_ID;
|
||||||
this->protocol[2].value = position[0];
|
this->protocol[2].value = scale[0];
|
||||||
this->protocol[3].value = position[1];
|
this->protocol[3].value = scale[1];
|
||||||
this->protocol[4].value = position[2];
|
this->protocol[4].value = scale[2];
|
||||||
return protocol;
|
return protocol;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -242,7 +242,7 @@ namespace GameLogic
|
||||||
struct Protocol_ObjectRotation :public Oyster::Network::CustomProtocolObject
|
struct Protocol_ObjectRotation :public Oyster::Network::CustomProtocolObject
|
||||||
{
|
{
|
||||||
short object_ID;
|
short object_ID;
|
||||||
float position[3];
|
float rotationQ[4];
|
||||||
|
|
||||||
Protocol_ObjectRotation()
|
Protocol_ObjectRotation()
|
||||||
{
|
{
|
||||||
|
@ -252,18 +252,20 @@ namespace GameLogic
|
||||||
this->protocol[2].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[2].type = Oyster::Network::NetAttributeType_Float;
|
||||||
this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
|
||||||
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
|
||||||
object_ID = 0;
|
object_ID = 0;
|
||||||
memset(&position[0], 0, sizeof(float) * 3);
|
memset(&rotationQ[0], 0, sizeof(float) * 4);
|
||||||
}
|
}
|
||||||
Protocol_ObjectRotation(Oyster::Network::CustomNetProtocol& p)
|
Protocol_ObjectRotation(Oyster::Network::CustomNetProtocol& p)
|
||||||
{
|
{
|
||||||
object_ID = p[1].value.netShort;
|
object_ID = p[1].value.netShort;
|
||||||
position[0] = p[2].value.netFloat;
|
rotationQ[0] = p[2].value.netFloat;
|
||||||
position[1] = p[3].value.netFloat;
|
rotationQ[1] = p[3].value.netFloat;
|
||||||
position[2] = p[4].value.netFloat;
|
rotationQ[2] = p[4].value.netFloat;
|
||||||
|
rotationQ[3] = p[5].value.netFloat;
|
||||||
}
|
}
|
||||||
Protocol_ObjectRotation(float v[3], int id)
|
Protocol_ObjectRotation(float v[4], int id)
|
||||||
{
|
{
|
||||||
this->protocol[0].value = protocol_Gameplay_ObjectRotation;
|
this->protocol[0].value = protocol_Gameplay_ObjectRotation;
|
||||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||||
|
@ -271,16 +273,18 @@ namespace GameLogic
|
||||||
this->protocol[2].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[2].type = Oyster::Network::NetAttributeType_Float;
|
||||||
this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
|
||||||
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
|
||||||
object_ID = id;
|
object_ID = id;
|
||||||
memcpy(&position[0], &v[0], sizeof(float) * 3);
|
memcpy(&rotationQ[0], &v[0], sizeof(float) * 4);
|
||||||
}
|
}
|
||||||
Oyster::Network::CustomNetProtocol GetProtocol() override
|
Oyster::Network::CustomNetProtocol GetProtocol() override
|
||||||
{
|
{
|
||||||
this->protocol[1].value = object_ID;
|
this->protocol[1].value = object_ID;
|
||||||
this->protocol[2].value = position[0];
|
this->protocol[2].value = rotationQ[0];
|
||||||
this->protocol[3].value = position[1];
|
this->protocol[3].value = rotationQ[1];
|
||||||
this->protocol[4].value = position[2];
|
this->protocol[4].value = rotationQ[2];
|
||||||
|
this->protocol[5].value = rotationQ[3];
|
||||||
return protocol;
|
return protocol;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -292,7 +296,7 @@ namespace GameLogic
|
||||||
{
|
{
|
||||||
short object_ID;
|
short object_ID;
|
||||||
float position[3];
|
float position[3];
|
||||||
float rotation[3];
|
float rotationQ[4];
|
||||||
|
|
||||||
Protocol_ObjectPositionRotation()
|
Protocol_ObjectPositionRotation()
|
||||||
{
|
{
|
||||||
|
@ -307,10 +311,11 @@ namespace GameLogic
|
||||||
this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
|
||||||
this->protocol[6].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[6].type = Oyster::Network::NetAttributeType_Float;
|
||||||
this->protocol[7].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[7].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[8].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
|
||||||
this->object_ID = 0;
|
this->object_ID = 0;
|
||||||
memset(&this->position[0], 0, sizeof(float) * 3);
|
memset(&this->position[0], 0, sizeof(float) * 3);
|
||||||
memset(&this->rotation[0], 0, sizeof(float) * 3);
|
memset(&this->rotationQ[0], 0, sizeof(float) * 4);
|
||||||
}
|
}
|
||||||
Protocol_ObjectPositionRotation(Oyster::Network::CustomNetProtocol& p)
|
Protocol_ObjectPositionRotation(Oyster::Network::CustomNetProtocol& p)
|
||||||
{
|
{
|
||||||
|
@ -320,11 +325,12 @@ namespace GameLogic
|
||||||
this->position[1] = p[3].value.netFloat;
|
this->position[1] = p[3].value.netFloat;
|
||||||
this->position[2] = p[4].value.netFloat;
|
this->position[2] = p[4].value.netFloat;
|
||||||
//ROTATION
|
//ROTATION
|
||||||
this->rotation[0] = p[5].value.netFloat;
|
this->rotationQ[0] = p[5].value.netFloat;
|
||||||
this->rotation[1] = p[6].value.netFloat;
|
this->rotationQ[1] = p[6].value.netFloat;
|
||||||
this->rotation[2] = p[7].value.netFloat;
|
this->rotationQ[2] = p[7].value.netFloat;
|
||||||
|
this->rotationQ[3] = p[8].value.netFloat;
|
||||||
}
|
}
|
||||||
Protocol_ObjectPositionRotation(float p[3], float r[3], int id)
|
Protocol_ObjectPositionRotation(float p[3], float r[4], int id)
|
||||||
{
|
{
|
||||||
this->protocol[0].value = protocol_Gameplay_ObjectPositionRotation;
|
this->protocol[0].value = protocol_Gameplay_ObjectPositionRotation;
|
||||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||||
|
@ -337,10 +343,11 @@ namespace GameLogic
|
||||||
this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
|
||||||
this->protocol[6].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[6].type = Oyster::Network::NetAttributeType_Float;
|
||||||
this->protocol[7].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[7].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[8].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
|
||||||
object_ID = id;
|
object_ID = id;
|
||||||
memcpy(&this->position[0], &p[0], sizeof(float) * 3);
|
memcpy(&this->position[0], &p[0], sizeof(float) * 3);
|
||||||
memcpy(&this->rotation[0], &r[0], sizeof(float) * 3);
|
memcpy(&this->rotationQ[0], &r[0], sizeof(float) * 4);
|
||||||
}
|
}
|
||||||
Oyster::Network::CustomNetProtocol GetProtocol() override
|
Oyster::Network::CustomNetProtocol GetProtocol() override
|
||||||
{
|
{
|
||||||
|
@ -348,9 +355,10 @@ namespace GameLogic
|
||||||
this->protocol[2].value = this->position[0];
|
this->protocol[2].value = this->position[0];
|
||||||
this->protocol[3].value = this->position[1];
|
this->protocol[3].value = this->position[1];
|
||||||
this->protocol[4].value = this->position[2];
|
this->protocol[4].value = this->position[2];
|
||||||
this->protocol[5].value = this->rotation[0];
|
this->protocol[5].value = this->rotationQ[0];
|
||||||
this->protocol[6].value = this->rotation[1];
|
this->protocol[6].value = this->rotationQ[1];
|
||||||
this->protocol[7].value = this->rotation[2];
|
this->protocol[7].value = this->rotationQ[2];
|
||||||
|
this->protocol[8].value = this->rotationQ[3];
|
||||||
return protocol;
|
return protocol;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -437,66 +445,81 @@ namespace GameLogic
|
||||||
//ObjectType type; //ie player, box or whatever
|
//ObjectType type; //ie player, box or whatever
|
||||||
int object_ID;
|
int object_ID;
|
||||||
std::string name;
|
std::string name;
|
||||||
float worldMatrix[16];
|
float position[3];
|
||||||
|
float rotationQ[4];
|
||||||
|
float scale[3];
|
||||||
|
|
||||||
Protocol_ObjectCreate()
|
Protocol_ObjectCreate()
|
||||||
{
|
{
|
||||||
this->protocol[0].value = protocol_Gameplay_ObjectCreate;
|
this->protocol[0].value = protocol_Gameplay_ObjectCreate;
|
||||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||||
|
//NAME
|
||||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Int;
|
this->protocol[1].type = Oyster::Network::NetAttributeType_Int;
|
||||||
this->protocol[2].type = Oyster::Network::NetAttributeType_CharArray;
|
this->protocol[2].type = Oyster::Network::NetAttributeType_CharArray;
|
||||||
|
//POSITION
|
||||||
|
this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
//ROTATION
|
||||||
|
this->protocol[6].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[7].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[8].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[9].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
//SCALE
|
||||||
|
this->protocol[10].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[11].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[12].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
|
||||||
for (int i = 3; i <= 18; i++)
|
this->object_ID = 0;
|
||||||
{
|
memset(this->position, 0, sizeof(float) * 3);
|
||||||
this->protocol[i].type = Oyster::Network::NetAttributeType_Float;
|
memset(this->rotationQ, 0, sizeof(float) * 4);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Protocol_ObjectCreate(Oyster::Network::CustomNetProtocol& p)
|
Protocol_ObjectCreate( Oyster::Network::CustomNetProtocol& p )
|
||||||
{
|
{
|
||||||
|
/** @todo TODO: not implemented */
|
||||||
}
|
}
|
||||||
Protocol_ObjectCreate(float m[16], int id, char *path)
|
Protocol_ObjectCreate(float p[3], float r[4], int id, char *path)
|
||||||
{
|
{
|
||||||
this->protocol[0].value = protocol_Gameplay_ObjectCreate;
|
this->protocol[0].value = protocol_Gameplay_ObjectCreate;
|
||||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
|
this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
|
||||||
|
//NAME
|
||||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Int;
|
this->protocol[1].type = Oyster::Network::NetAttributeType_Int;
|
||||||
this->protocol[2].type = Oyster::Network::NetAttributeType_CharArray;
|
this->protocol[2].type = Oyster::Network::NetAttributeType_CharArray;
|
||||||
|
//POSITION
|
||||||
for (int i = 3; i <= 18; i++)
|
this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
|
||||||
{
|
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
||||||
this->protocol[i].type = Oyster::Network::NetAttributeType_Float;
|
this->protocol[5].type = Oyster::Network::NetAttributeType_Float;
|
||||||
}
|
//ROTATION
|
||||||
|
this->protocol[6].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[7].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[8].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[9].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
//SCALE
|
||||||
|
this->protocol[10].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[11].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
this->protocol[12].type = Oyster::Network::NetAttributeType_Float;
|
||||||
|
|
||||||
object_ID = id;
|
object_ID = id;
|
||||||
this->name = path;
|
this->name = path;
|
||||||
memcpy(&worldMatrix[0], &m[0], sizeof(float)*16);
|
|
||||||
|
memset(this->position, 0, sizeof(float) * 3);
|
||||||
|
memset(this->rotationQ, 0, sizeof(float) * 4);
|
||||||
}
|
}
|
||||||
Oyster::Network::CustomNetProtocol GetProtocol() override
|
Oyster::Network::CustomNetProtocol GetProtocol() override
|
||||||
{
|
{
|
||||||
|
|
||||||
this->protocol[1].value = object_ID;
|
this->protocol[1].value = object_ID;
|
||||||
this->protocol.Set(2, name);
|
this->protocol.Set(2, name);
|
||||||
this->protocol[3].value = worldMatrix[0];
|
this->protocol[3].value = this->position[0];
|
||||||
this->protocol[4].value = worldMatrix[1];
|
this->protocol[4].value = this->position[1];
|
||||||
this->protocol[5].value = worldMatrix[2];
|
this->protocol[5].value = this->position[2];
|
||||||
this->protocol[6].value = worldMatrix[3];
|
this->protocol[6].value = this->rotationQ[0];
|
||||||
this->protocol[7].value = worldMatrix[4];
|
this->protocol[7].value = this->rotationQ[1];
|
||||||
this->protocol[8].value = worldMatrix[5];
|
this->protocol[8].value = this->rotationQ[2];
|
||||||
this->protocol[9].value = worldMatrix[6];
|
this->protocol[9].value = this->rotationQ[3];
|
||||||
this->protocol[10].value = worldMatrix[7];
|
this->protocol[10].value = this->scale[0];
|
||||||
this->protocol[11].value = worldMatrix[8];
|
this->protocol[11].value = this->scale[1];
|
||||||
this->protocol[12].value = worldMatrix[9];
|
this->protocol[12].value = this->scale[2];
|
||||||
this->protocol[13].value = worldMatrix[10];
|
|
||||||
this->protocol[14].value = worldMatrix[11];
|
|
||||||
this->protocol[15].value = worldMatrix[12];
|
|
||||||
this->protocol[16].value = worldMatrix[13];
|
|
||||||
this->protocol[17].value = worldMatrix[14];
|
|
||||||
this->protocol[18].value = worldMatrix[15];
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return protocol;
|
return protocol;
|
||||||
}
|
}
|
||||||
|
|
|
@ -73,6 +73,7 @@
|
||||||
/************************************/
|
/************************************/
|
||||||
/*********** PROTOCOL MACROS ***************************************************************************************************/
|
/*********** PROTOCOL MACROS ***************************************************************************************************/
|
||||||
/************************************/
|
/************************************/
|
||||||
|
|
||||||
inline bool ProtocolIsLobby(short ID) { return (ID >= protocol_LobbyMIN && ID <= protocol_LobbyMAX); }
|
inline bool ProtocolIsLobby(short ID) { return (ID >= protocol_LobbyMIN && ID <= protocol_LobbyMAX); }
|
||||||
inline bool ProtocolIsGeneral(short ID) { return (ID >= protocol_GeneralMIN && ID <= protocol_GeneralMAX); }
|
inline bool ProtocolIsGeneral(short ID) { return (ID >= protocol_GeneralMIN && ID <= protocol_GeneralMAX); }
|
||||||
inline bool ProtocolIsGameplay(short ID) { return (ID >= protocol_GameplayMIN && ID <= protocol_GameplayMAX); }
|
inline bool ProtocolIsGameplay(short ID) { return (ID >= protocol_GameplayMIN && ID <= protocol_GameplayMAX); }
|
||||||
|
|
|
@ -32,10 +32,13 @@ using namespace std;
|
||||||
*************************************/
|
*************************************/
|
||||||
typedef NetworkClient::ClientEventArgs CEA;
|
typedef NetworkClient::ClientEventArgs CEA;
|
||||||
|
|
||||||
|
void OnRecieve_Default(NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e) {}
|
||||||
|
|
||||||
struct NetworkClient::PrivateData : public IThreadObject
|
struct NetworkClient::PrivateData : public IThreadObject
|
||||||
{
|
{
|
||||||
NetworkSession *owner;
|
NetworkSession *owner;
|
||||||
NetworkClient *parent;
|
NetworkClient *parent;
|
||||||
|
ClientEventFunction OnRecieve;
|
||||||
Connection connection;
|
Connection connection;
|
||||||
Translator translator;
|
Translator translator;
|
||||||
OysterThread thread;
|
OysterThread thread;
|
||||||
|
@ -54,8 +57,8 @@ struct NetworkClient::PrivateData : public IThreadObject
|
||||||
: ID(currID++)
|
: ID(currID++)
|
||||||
, parent(0)
|
, parent(0)
|
||||||
, owner(0)
|
, owner(0)
|
||||||
|
, OnRecieve(OnRecieve_Default)
|
||||||
{
|
{
|
||||||
|
|
||||||
InitWinSock();
|
InitWinSock();
|
||||||
this->thread.Create(this, false);
|
this->thread.Create(this, false);
|
||||||
this->thread.SetPriority(Oyster::Thread::OYSTER_THREAD_PRIORITY_1);
|
this->thread.SetPriority(Oyster::Thread::OYSTER_THREAD_PRIORITY_1);
|
||||||
|
@ -319,6 +322,18 @@ void NetworkClient::SetOwner(NetworkSession* owner)
|
||||||
this->privateData->owner = owner;
|
this->privateData->owner = owner;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NetworkClient::SetMessagePump( NetworkClient::ClientEventFunction func )
|
||||||
|
{
|
||||||
|
if( func )
|
||||||
|
{
|
||||||
|
this->privateData->OnRecieve = func;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this->privateData->OnRecieve = OnRecieve_Default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool NetworkClient::IsConnected()
|
bool NetworkClient::IsConnected()
|
||||||
{
|
{
|
||||||
if(!this->privateData) return false;
|
if(!this->privateData) return false;
|
||||||
|
@ -336,6 +351,10 @@ void NetworkClient::DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e)
|
||||||
{
|
{
|
||||||
this->privateData->owner->ClientEventCallback(e);
|
this->privateData->owner->ClientEventCallback(e);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this->privateData->OnRecieve( e );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//void NetworkClient::NetworkCallback(Oyster::Network::CustomNetProtocol& p)
|
//void NetworkClient::NetworkCallback(Oyster::Network::CustomNetProtocol& p)
|
||||||
|
|
|
@ -108,6 +108,11 @@ namespace Oyster
|
||||||
*/
|
*/
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||||||
void SetOwner(NetworkSession* owner);
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void SetOwner(NetworkSession* owner);
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||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
void SetMessagePump( ClientEventFunction func );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
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