Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
This commit is contained in:
commit
4d7be753c5
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@ -54,122 +54,122 @@ Global
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||||
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||||
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||||
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||||
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||||
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||||
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|
@ -263,7 +263,8 @@ Global
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|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|Win32.Build.0 = Release|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|x64.ActiveCfg = Release|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|x64.ActiveCfg = Release|x64
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -71,32 +71,32 @@
|
|||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Network/NetworkAPI;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Network/NetworkAPI;$(IncludePath);C:\Program Files %28x86%29\Visual Leak Detector\include</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);C:\Program Files %28x86%29\Visual Leak Detector\include</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);C:\Program Files %28x86%29\Visual Leak Detector\include</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);C:\Program Files %28x86%29\Visual Leak Detector\include</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
|
|
@ -31,33 +31,55 @@ namespace DanBias
|
|||
{
|
||||
|
||||
int pType = p[0].value.netInt;
|
||||
Client::GameClientState::ProtocolStruct* protocolData;
|
||||
//Client::GameClientState::ProtocolStruct* protocolData;
|
||||
switch (pType)
|
||||
{
|
||||
case protocol_PlayerNavigation:
|
||||
|
||||
break;
|
||||
case protocol_PlayerPosition:
|
||||
protocolData = new Client::GameClientState::PlayerPos;
|
||||
for(int i = 0; i< 3; i++)
|
||||
case protocol_Gamplay_PlayerNavigation:
|
||||
{
|
||||
((Client::GameClientState::PlayerPos*)protocolData)->playerPos[i] = p[i].value.netFloat;
|
||||
|
||||
|
||||
Client::GameClientState::KeyInput* protocolData = new Client::GameClientState::KeyInput;
|
||||
for(int i = 0; i< 6; i++)
|
||||
{
|
||||
protocolData->key[i] = p[i+1].value.netBool;
|
||||
}
|
||||
|
||||
((Client::GameState*)gameClientState)->Protocol(protocolData);
|
||||
delete protocolData;
|
||||
protocolData = NULL;
|
||||
}
|
||||
break;
|
||||
case protocol_Gamplay_PlayerPosition:
|
||||
{
|
||||
Client::GameClientState::PlayerPos* protocolData = new Client::GameClientState::PlayerPos;
|
||||
for(int i = 0; i< 3; i++)
|
||||
{
|
||||
protocolData->playerPos[i] = p[i].value.netFloat;
|
||||
}
|
||||
//if(dynamic_cast<Client::GameState*>(gameClientState))
|
||||
gameClientState->Protocol(protocolData);
|
||||
delete protocolData;
|
||||
protocolData = NULL;
|
||||
}
|
||||
gameClientState->Protocol(protocolData);
|
||||
delete protocolData;
|
||||
protocolData = NULL;
|
||||
break;
|
||||
|
||||
|
||||
case protocol_ObjectPosition:
|
||||
protocolData = new Client::GameClientState::ObjPos;
|
||||
for(int i = 0; i< 16; i++)
|
||||
case protocol_Gamplay_ObjectPosition:
|
||||
{
|
||||
((Client::GameClientState::ObjPos*)protocolData)->worldPos[i] = p[i].value.netFloat;
|
||||
|
||||
Client::GameClientState::ObjPos* protocolData = new Client::GameClientState::ObjPos;
|
||||
protocolData->object_ID = p[1].value.netInt;
|
||||
for(int i = 0; i< 16; i++)
|
||||
{
|
||||
protocolData->worldPos[i] = p[i+2].value.netFloat;
|
||||
}
|
||||
|
||||
|
||||
gameClientState->Protocol(protocolData);
|
||||
|
||||
delete protocolData;
|
||||
protocolData = NULL;
|
||||
}
|
||||
gameClientState->Protocol(protocolData);
|
||||
delete protocolData;
|
||||
protocolData = NULL;
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -79,9 +101,9 @@ namespace DanBias
|
|||
}
|
||||
|
||||
public:
|
||||
Client::GameClientState* gameClientState;
|
||||
//Client::GameClientState* gameClientState;
|
||||
InputClass* inputObj;
|
||||
MyRecieverObject* r;
|
||||
MyRecieverObject* recieverObj;
|
||||
|
||||
} data;
|
||||
#pragma endregion
|
||||
|
@ -110,17 +132,19 @@ namespace DanBias
|
|||
prevTimeStamp = 0;
|
||||
QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);
|
||||
|
||||
m_data->r = new MyRecieverObject;
|
||||
m_data->r->nwClient = new Oyster::Network::NetworkClient();
|
||||
m_data->r->nwClient->Connect(desc.port, desc.IP);
|
||||
if (!m_data->r->nwClient->IsConnected())
|
||||
m_data->recieverObj = new MyRecieverObject;
|
||||
|
||||
m_data->recieverObj->nwClient = new Oyster::Network::NetworkClient(m_data->recieverObj, Oyster::Network::NetworkProtocolCallbackType_Object);
|
||||
m_data->recieverObj->nwClient->Connect(desc.port, desc.IP);
|
||||
|
||||
if (!m_data->recieverObj->nwClient->IsConnected())
|
||||
{
|
||||
// failed to connect
|
||||
return DanBiasClientReturn_Error;
|
||||
}
|
||||
// Start in lobby state
|
||||
m_data->gameClientState = new Client::LobbyState();
|
||||
m_data->gameClientState->Init(m_data->r->nwClient);
|
||||
m_data->recieverObj->gameClientState = new Client::LobbyState();
|
||||
m_data->recieverObj->gameClientState->Init(m_data->recieverObj->nwClient);
|
||||
|
||||
|
||||
return DanBiasClientReturn_Sucess;
|
||||
|
@ -237,27 +261,27 @@ namespace DanBias
|
|||
m_data->inputObj->Update();
|
||||
|
||||
DanBias::Client::GameClientState::ClientState state = DanBias::Client::GameClientState::ClientState_Same;
|
||||
state = m_data->gameClientState->Update(deltaTime, m_data->inputObj);
|
||||
state = m_data->recieverObj->gameClientState->Update(deltaTime, m_data->inputObj);
|
||||
|
||||
if(state != Client::GameClientState::ClientState_Same)
|
||||
{
|
||||
m_data->gameClientState->Release();
|
||||
delete m_data->gameClientState;
|
||||
m_data->gameClientState = NULL;
|
||||
m_data->recieverObj->gameClientState->Release();
|
||||
delete m_data->recieverObj->gameClientState;
|
||||
m_data->recieverObj->gameClientState = NULL;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case Client::GameClientState::ClientState_Lobby:
|
||||
m_data->gameClientState = new Client::LobbyState();
|
||||
m_data->recieverObj->gameClientState = new Client::LobbyState();
|
||||
break;
|
||||
case Client::GameClientState::ClientState_Game:
|
||||
m_data->gameClientState = new Client::GameState();
|
||||
m_data->recieverObj->gameClientState = new Client::GameState();
|
||||
break;
|
||||
default:
|
||||
return E_FAIL;
|
||||
break;
|
||||
}
|
||||
m_data->gameClientState->Init(m_data->r->nwClient); // send game client
|
||||
m_data->recieverObj->gameClientState->Init(m_data->recieverObj->nwClient); // send game client
|
||||
|
||||
}
|
||||
return S_OK;
|
||||
|
@ -275,15 +299,18 @@ namespace DanBias
|
|||
swprintf(title, sizeof(title), L"| Pressing A: %d | \n", (int)(isPressed));
|
||||
SetWindowText(g_hWnd, title);
|
||||
|
||||
m_data->gameClientState->Render();
|
||||
m_data->recieverObj->gameClientState->Render();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT DanBiasGame::CleanUp()
|
||||
{
|
||||
m_data->gameClientState->Release();
|
||||
delete m_data->gameClientState;
|
||||
m_data->recieverObj->gameClientState->Release();
|
||||
delete m_data->recieverObj->gameClientState;
|
||||
m_data->recieverObj->nwClient->Disconnect();
|
||||
delete m_data->recieverObj->nwClient;
|
||||
delete m_data->recieverObj;
|
||||
delete m_data->inputObj;
|
||||
delete m_data;
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ private:
|
|||
public:
|
||||
|
||||
virtual void Init(ModelInitData modelInit) = 0;
|
||||
virtual void setPos() = 0;
|
||||
virtual void setPos(Oyster::Math::Float4x4 world) = 0;
|
||||
|
||||
virtual void Render() = 0;
|
||||
virtual void Release() = 0;
|
||||
|
|
|
@ -26,9 +26,9 @@ void C_DynamicObj::Init(ModelInitData modelInit)
|
|||
privData->model->WorldMatrix = modelInit.world;
|
||||
privData->model->Visible = modelInit.visible;
|
||||
}
|
||||
void C_DynamicObj::setPos()
|
||||
void C_DynamicObj::setPos(Oyster::Math::Float4x4 world)
|
||||
{
|
||||
|
||||
privData->model->WorldMatrix = world;
|
||||
}
|
||||
|
||||
void C_DynamicObj::Render()
|
||||
|
|
|
@ -14,7 +14,7 @@ public:
|
|||
C_DynamicObj(void);
|
||||
virtual ~C_DynamicObj(void);
|
||||
void Init(ModelInitData modelInit);
|
||||
void setPos();
|
||||
void setPos(Oyster::Math::Float4x4 world);
|
||||
|
||||
void Render();
|
||||
void Release();
|
||||
|
|
|
@ -30,9 +30,9 @@ void C_Player::Init(ModelInitData modelInit)
|
|||
|
||||
|
||||
}
|
||||
void C_Player::setPos()
|
||||
void C_Player::setPos(Oyster::Math::Float4x4 world)
|
||||
{
|
||||
|
||||
privData->model->WorldMatrix = world;
|
||||
}
|
||||
|
||||
void C_Player::Render()
|
||||
|
|
|
@ -15,7 +15,7 @@ public:
|
|||
C_Player(void);
|
||||
~C_Player(void);
|
||||
void Init(ModelInitData modelInit);
|
||||
void setPos();
|
||||
void setPos(Oyster::Math::Float4x4 world);
|
||||
|
||||
void Render();
|
||||
void Release();
|
||||
|
|
|
@ -29,9 +29,9 @@ void C_StaticObj::Init(ModelInitData modelInit)
|
|||
privData->model->Visible = modelInit.visible;
|
||||
|
||||
}
|
||||
void C_StaticObj::setPos()
|
||||
void C_StaticObj::setPos(Oyster::Math::Float4x4 world)
|
||||
{
|
||||
|
||||
privData->model->WorldMatrix = world;
|
||||
}
|
||||
|
||||
void C_StaticObj::Render()
|
||||
|
|
|
@ -14,7 +14,7 @@ public:
|
|||
C_StaticObj(void);
|
||||
virtual ~C_StaticObj(void);
|
||||
void Init(ModelInitData modelInit);
|
||||
void setPos();
|
||||
void setPos(Oyster::Math::Float4x4 world);
|
||||
|
||||
void Render();
|
||||
void Release();
|
||||
|
|
|
@ -27,9 +27,9 @@ void C_UIobject::Init(ModelInitData modelInit)
|
|||
privData->model->Visible = modelInit.visible;
|
||||
|
||||
}
|
||||
void C_UIobject::setPos()
|
||||
void C_UIobject::setPos(Oyster::Math::Float4x4 world)
|
||||
{
|
||||
|
||||
privData->model->WorldMatrix = world;
|
||||
}
|
||||
|
||||
void C_UIobject::Render()
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace DanBias
|
|||
C_UIobject(void);
|
||||
virtual ~C_UIobject(void);
|
||||
void Init(ModelInitData modelInit);
|
||||
void setPos();
|
||||
void setPos(Oyster::Math::Float4x4 world);
|
||||
|
||||
void Render();
|
||||
void Release();
|
||||
|
|
|
@ -19,8 +19,13 @@ public:
|
|||
};
|
||||
struct ObjPos :public ProtocolStruct
|
||||
{
|
||||
int object_ID;
|
||||
float worldPos[16];
|
||||
};
|
||||
struct KeyInput :public ProtocolStruct
|
||||
{
|
||||
bool key[6];
|
||||
};
|
||||
struct PlayerPos :public ProtocolStruct
|
||||
{
|
||||
float playerPos[3];
|
||||
|
|
|
@ -91,8 +91,8 @@ GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyI
|
|||
case gameStateState_playing:
|
||||
// read server data
|
||||
// update objects
|
||||
// Client.send(obj);
|
||||
{
|
||||
bool send = false;
|
||||
GameLogic::Protocol_PlayerMovement movePlayer;
|
||||
movePlayer.bForward = false;
|
||||
movePlayer.bBackward = false;
|
||||
|
@ -105,23 +105,31 @@ GameClientState::ClientState GameState::Update(float deltaTime, InputClass* KeyI
|
|||
if(KeyInput->IsKeyPressed(DIK_W))
|
||||
{
|
||||
movePlayer.bForward = true;
|
||||
send = true;
|
||||
}
|
||||
if(KeyInput->IsKeyPressed(DIK_S))
|
||||
{
|
||||
movePlayer.bBackward = true;
|
||||
send = true;
|
||||
}
|
||||
if(KeyInput->IsKeyPressed(DIK_A))
|
||||
{
|
||||
movePlayer.bStrafeLeft = true;
|
||||
send = true;
|
||||
}
|
||||
if(KeyInput->IsKeyPressed(DIK_D))
|
||||
{
|
||||
movePlayer.bStrafeRight = true;
|
||||
send = true;
|
||||
}
|
||||
|
||||
if (privData->nwClient->IsConnected() && send)
|
||||
{
|
||||
privData->nwClient->Send(movePlayer);
|
||||
}
|
||||
|
||||
privData->nwClient->Send(movePlayer);
|
||||
|
||||
// send event data
|
||||
//
|
||||
if(KeyInput->IsKeyPressed(DIK_L))
|
||||
privData->state = GameState::gameStateState_end;
|
||||
}
|
||||
|
@ -164,17 +172,64 @@ bool GameState::Release()
|
|||
|
||||
void GameState::Protocol(ProtocolStruct* pos)
|
||||
{
|
||||
// move message
|
||||
/*
|
||||
if ((KeyInput*)pos)
|
||||
{
|
||||
}
|
||||
if((ObjPos*)pos)
|
||||
ObjectPosProtocol((ObjPos*)pos);
|
||||
else if((PlayerPos*)pos)
|
||||
PlayerPosProtocol((PlayerPos*)pos);
|
||||
PlayerPosProtocol((PlayerPos*)pos);*/
|
||||
}
|
||||
|
||||
void GameState::Protocol( PlayerPos* pos )
|
||||
{
|
||||
Oyster::Math::Float4x4 world, translate;
|
||||
|
||||
world = Oyster::Math::Float4x4::identity;
|
||||
translate = Oyster::Math::Float4x4::identity;
|
||||
translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(pos->playerPos[0],pos->playerPos[1],pos->playerPos[2]));
|
||||
world = world * translate;
|
||||
privData->object[0]->setPos( world );
|
||||
}
|
||||
|
||||
void GameState::Protocol( ObjPos* pos )
|
||||
{
|
||||
Oyster::Math::Float4x4 world;
|
||||
for(int i = 0; i<16; i++)
|
||||
{
|
||||
world[i] = pos->worldPos[i];
|
||||
}
|
||||
privData->object[pos->object_ID]->setPos(world);
|
||||
}
|
||||
|
||||
void GameState::Protocol( KeyInput* pos )
|
||||
{
|
||||
bool key = false;
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
key = pos->key[i];
|
||||
}
|
||||
}
|
||||
|
||||
void GameState::PlayerPosProtocol(PlayerPos* pos)
|
||||
{
|
||||
Oyster::Math::Float4x4 world, translate;
|
||||
|
||||
world = Oyster::Math::Float4x4::identity;
|
||||
translate = Oyster::Math::Float4x4::identity;
|
||||
translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(pos->playerPos[0],pos->playerPos[1],pos->playerPos[2] ));
|
||||
world = translate;
|
||||
privData->object[0]->setPos( world );
|
||||
}
|
||||
void GameState::ObjectPosProtocol(ObjPos* pos)
|
||||
{
|
||||
|
||||
Oyster::Math::Float4x4 world;
|
||||
for(int i = 0; i<16; i++)
|
||||
{
|
||||
world[i] = pos->worldPos[i];
|
||||
}
|
||||
privData->object[1]->setPos(world);
|
||||
}
|
||||
//void GameState::Protocol(LightPos pos);
|
|
@ -32,6 +32,9 @@ public:
|
|||
bool Release()override;
|
||||
|
||||
void Protocol(ProtocolStruct* pos)override;
|
||||
void Protocol(PlayerPos* pos);
|
||||
void Protocol(ObjPos* pos);
|
||||
void Protocol(KeyInput* pos);
|
||||
void PlayerPosProtocol(PlayerPos* pos);
|
||||
void ObjectPosProtocol(ObjPos* pos);
|
||||
//void Protocol(LightPos pos);
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
#include <Windows.h>
|
||||
#include <vld.h>
|
||||
|
||||
|
||||
//#include "DanBiasServerAPI.h"
|
||||
#include "DanBiasGame.h"
|
||||
|
||||
|
@ -29,8 +28,8 @@ int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdSh
|
|||
}
|
||||
// Game client starter code goes here
|
||||
DanBias::DanBiasGameDesc gameDesc;
|
||||
gameDesc.port = 1;
|
||||
gameDesc.IP = "10.1010.303";
|
||||
gameDesc.port = 15151;
|
||||
gameDesc.IP = "193.11.186.101";
|
||||
gameDesc.hinst = hinst;
|
||||
gameDesc.nCmdShow = cmdShow;
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace DanBias
|
|||
using namespace Oyster::Network;
|
||||
|
||||
|
||||
void GameServer::ClientConnectCallback(NetworkClient& client)
|
||||
void GameServer::ClientConnectCallback(NetworkClient* client)
|
||||
{
|
||||
printf("Client connected!\n");
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace DanBias
|
|||
|
||||
private:
|
||||
//static void ClientConnectCallbackFunction(Oyster::Network::NetworkClient& connectedClient);
|
||||
void ClientConnectCallback(Oyster::Network::NetworkClient& client) override;
|
||||
void ClientConnectCallback(Oyster::Network::NetworkClient* client) override;
|
||||
|
||||
bool initiated;
|
||||
bool running;
|
||||
|
|
|
@ -2,15 +2,15 @@
|
|||
|
||||
using namespace DanBias;
|
||||
|
||||
ClientObject::ClientObject(const Oyster::Network::NetworkClient& client)
|
||||
ClientObject::ClientObject(Oyster::Network::NetworkClient* client)
|
||||
{
|
||||
this->client = client;
|
||||
this->client.SetRecieverObject(this, Oyster::Network::NetworkProtocolCallbackType_Object);
|
||||
this->client->SetRecieverObject(this, Oyster::Network::NetworkProtocolCallbackType_Object);
|
||||
this->box = 0;
|
||||
}
|
||||
ClientObject::~ClientObject()
|
||||
{
|
||||
this->client.Disconnect();
|
||||
this->client->Disconnect();
|
||||
}
|
||||
|
||||
void ClientObject::SetPostbox(Oyster::PostBox<NetworkSession::NetEvent>* box)
|
||||
|
@ -23,11 +23,12 @@ GameLogic::Player* ClientObject::Logic_Object()
|
|||
}
|
||||
Oyster::Network::NetworkClient* ClientObject::NetClient_Object()
|
||||
{
|
||||
return &this->client;
|
||||
return this->client;
|
||||
}
|
||||
|
||||
void ClientObject::ProtocolRecievedCallback(Oyster::Network::CustomNetProtocol& protocol)
|
||||
{
|
||||
//this->client->Send(&protocol);
|
||||
if(!this->box) return;
|
||||
|
||||
NetworkSession::NetEvent _event;
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace DanBias
|
|||
:public Oyster::Network::ProtocolRecieverObject
|
||||
{
|
||||
public:
|
||||
ClientObject(const Oyster::Network::NetworkClient& client);
|
||||
ClientObject(Oyster::Network::NetworkClient* client);
|
||||
~ClientObject();
|
||||
|
||||
void SetPostbox(Oyster::PostBox<NetworkSession::NetEvent>* box);
|
||||
|
@ -26,7 +26,7 @@ namespace DanBias
|
|||
|
||||
private:
|
||||
GameLogic::Player logicPlayer;
|
||||
Oyster::Network::NetworkClient client;
|
||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client;
|
||||
Oyster::IPostBox<DanBias::NetworkSession::NetEvent>* box;
|
||||
};
|
||||
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "NetworkSession.h"
|
||||
#include <mutex>
|
||||
|
||||
static std::mutex ClientListLock;
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
NetworkSession::NetworkSession()
|
||||
|
@ -16,16 +18,27 @@ namespace DanBias
|
|||
|
||||
void NetworkSession::AttachClient(Utility::DynamicMemory::SmartPointer<ClientObject> client)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->clients.size(); i++)
|
||||
while (!ClientListLock.try_lock()); //Possible Deadlock
|
||||
|
||||
int k = -1;
|
||||
for (unsigned int i = 0; (k == -1) && i < this->clients.size(); i++)
|
||||
{
|
||||
if(!this->clients[i])
|
||||
{
|
||||
this->clients[i] = client;
|
||||
this->clients[i]->SetPostbox(&this->box);
|
||||
return;
|
||||
}
|
||||
k = i;
|
||||
}
|
||||
this->clients.push_back(client);
|
||||
|
||||
if(k == -1)
|
||||
{
|
||||
this->clients.push_back(client);
|
||||
this->clients[this->clients.size() - 1]->SetPostbox(&this->box);
|
||||
}
|
||||
else
|
||||
{
|
||||
this->clients[k]->SetPostbox(&this->box);
|
||||
}
|
||||
|
||||
ClientListLock.unlock();
|
||||
|
||||
}
|
||||
|
||||
void NetworkSession::DetachClient(Oyster::Network::NetworkClient* client)
|
||||
|
|
|
@ -154,7 +154,6 @@
|
|||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LobbyProtocols.h" />
|
||||
<ClInclude Include="ObjectProtocols.h" />
|
||||
<ClInclude Include="PlayerProtocols.h" />
|
||||
<ClInclude Include="ProtocolIdentificationID.h" />
|
||||
|
|
|
@ -10,15 +10,17 @@ namespace GameLogic
|
|||
{
|
||||
struct Protocol_ObjectPosition :public Oyster::Network::CustomProtocolObject
|
||||
{
|
||||
int object_ID;
|
||||
float worldMatrix[16];
|
||||
// look at dir
|
||||
|
||||
Protocol_ObjectPosition()
|
||||
{
|
||||
this->protocol[0].value = protocol_PlayerPosition;
|
||||
this->protocol[0].value = protocol_Gamplay_ObjectPosition;
|
||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
|
||||
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Float;
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Int;
|
||||
|
||||
this->protocol[2].type = Oyster::Network::NetAttributeType_Float;
|
||||
this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
|
||||
this->protocol[4].type = Oyster::Network::NetAttributeType_Float;
|
||||
|
@ -34,27 +36,29 @@ namespace GameLogic
|
|||
this->protocol[14].type = Oyster::Network::NetAttributeType_Float;
|
||||
this->protocol[15].type = Oyster::Network::NetAttributeType_Float;
|
||||
this->protocol[16].type = Oyster::Network::NetAttributeType_Float;
|
||||
this->protocol[17].type = Oyster::Network::NetAttributeType_Float;
|
||||
|
||||
}
|
||||
Oyster::Network::CustomNetProtocol* GetProtocol() override
|
||||
{
|
||||
|
||||
this->protocol[1].value = worldMatrix[0];
|
||||
this->protocol[1].value = object_ID;
|
||||
this->protocol[2].value = worldMatrix[1];
|
||||
this->protocol[3].value = worldMatrix[2]; //Forgot?
|
||||
this->protocol[4].value = worldMatrix[4]; //Forgot?
|
||||
this->protocol[5].value = worldMatrix[5];
|
||||
this->protocol[6].value = worldMatrix[6];
|
||||
this->protocol[7].value = worldMatrix[7];
|
||||
this->protocol[8].value = worldMatrix[8];
|
||||
this->protocol[9].value = worldMatrix[9];
|
||||
this->protocol[10].value = worldMatrix[10];
|
||||
this->protocol[11].value = worldMatrix[11];
|
||||
this->protocol[12].value = worldMatrix[12];
|
||||
this->protocol[13].value = worldMatrix[13];
|
||||
this->protocol[14].value = worldMatrix[14];
|
||||
this->protocol[15].value = worldMatrix[15];
|
||||
this->protocol[16].value = worldMatrix[16];
|
||||
this->protocol[3].value = worldMatrix[2];
|
||||
this->protocol[4].value = worldMatrix[3];
|
||||
this->protocol[5].value = worldMatrix[4];
|
||||
this->protocol[6].value = worldMatrix[5];
|
||||
this->protocol[7].value = worldMatrix[6];
|
||||
this->protocol[8].value = worldMatrix[7];
|
||||
this->protocol[9].value = worldMatrix[8];
|
||||
this->protocol[10].value = worldMatrix[9];
|
||||
this->protocol[11].value = worldMatrix[10];
|
||||
this->protocol[12].value = worldMatrix[11];
|
||||
this->protocol[13].value = worldMatrix[12];
|
||||
this->protocol[14].value = worldMatrix[13];
|
||||
this->protocol[15].value = worldMatrix[14];
|
||||
this->protocol[16].value = worldMatrix[15];
|
||||
this->protocol[17].value = worldMatrix[16];
|
||||
return &protocol;
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace GameLogic
|
|||
{
|
||||
struct Protocol_PlayerMovement :public Oyster::Network::CustomProtocolObject
|
||||
{
|
||||
int ProtocolID;
|
||||
|
||||
bool bForward;
|
||||
bool bBackward;
|
||||
bool bTurnLeft;
|
||||
|
@ -25,9 +25,9 @@ namespace GameLogic
|
|||
|
||||
Protocol_PlayerMovement()
|
||||
{
|
||||
this->protocol[0].value = ProtocolID = protocol_Gamplay_PlayerNavigation;
|
||||
this->protocol[0].value = protocol_Gamplay_PlayerNavigation;
|
||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||
|
||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Bool;
|
||||
this->protocol[2].type = Oyster::Network::NetAttributeType_Bool;
|
||||
this->protocol[3].type = Oyster::Network::NetAttributeType_Bool;
|
||||
|
@ -53,13 +53,14 @@ namespace GameLogic
|
|||
|
||||
struct Protocol_PlayerPosition :public Oyster::Network::CustomProtocolObject
|
||||
{
|
||||
|
||||
float position[3];
|
||||
// look at dir
|
||||
|
||||
Protocol_PlayerPosition()
|
||||
{
|
||||
this->protocol[0].value = protocol_Gamplay_PlayerPosition;
|
||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
|
||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_Float;
|
||||
this->protocol[2].type = Oyster::Network::NetAttributeType_Float;
|
||||
|
@ -68,7 +69,6 @@ namespace GameLogic
|
|||
}
|
||||
Oyster::Network::CustomNetProtocol* GetProtocol() override
|
||||
{
|
||||
|
||||
this->protocol[1].value = position[0];
|
||||
this->protocol[2].value = position[1];
|
||||
this->protocol[3].value = position[2];
|
||||
|
|
|
@ -47,6 +47,8 @@ namespace Oyster
|
|||
OYSTER_THREAD_ERROR Swap(const OysterThread* other);
|
||||
bool IsActive();
|
||||
void SetPriority(OYSTER_THREAD_PRIORITY priority);
|
||||
|
||||
bool IsCreated() const;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -59,10 +59,12 @@ using namespace Utility::DynamicMemory;
|
|||
};
|
||||
struct OysterThread::PrivateData
|
||||
{
|
||||
bool isCreated;
|
||||
SmartPointer<ThreadData> threadData;
|
||||
|
||||
PrivateData()
|
||||
{
|
||||
isCreated = false;
|
||||
threadData = new ThreadData();
|
||||
threadData->first = true;
|
||||
threadData->owner = 0;
|
||||
|
@ -73,6 +75,7 @@ using namespace Utility::DynamicMemory;
|
|||
}
|
||||
PrivateData(const PrivateData& o)
|
||||
{
|
||||
isCreated = o.isCreated;
|
||||
threadData = o.threadData;
|
||||
}
|
||||
const PrivateData& operator=(const PrivateData& o)
|
||||
|
@ -81,7 +84,13 @@ using namespace Utility::DynamicMemory;
|
|||
}
|
||||
~PrivateData()
|
||||
{
|
||||
threadData.Release();
|
||||
//if(threadData.Release() == 0)
|
||||
//{
|
||||
// if(this->threadData->workerThread->joinable())
|
||||
// {
|
||||
// this->threadData->workerThread->join();
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
};
|
||||
|
@ -109,10 +118,12 @@ theBegining:
|
|||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
break;
|
||||
case Oyster::Thread::OYSTER_THREAD_PRIORITY_3:
|
||||
std::this_thread::yield();
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
//std::this_thread::yield();
|
||||
break;
|
||||
}
|
||||
if(w->owner) shouldContinue = w->owner->DoWork();
|
||||
if(w->owner)
|
||||
shouldContinue = w->owner->DoWork();
|
||||
|
||||
if(w->state == OYSTER_THREAD_STATE_RESET) goto theBegining;
|
||||
else if(w->msec > 0) std::this_thread::sleep_for(std::chrono::milliseconds(w->msec));
|
||||
|
@ -122,7 +133,8 @@ theBegining:
|
|||
|
||||
if(w->state == OYSTER_THREAD_STATE_DEAD)
|
||||
{
|
||||
if(w->workerThread->joinable()) w->workerThread->detach();
|
||||
if(w->workerThread->joinable())
|
||||
w->workerThread->detach();
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -156,6 +168,7 @@ OysterThread::~OysterThread()
|
|||
OYSTER_THREAD_ERROR OysterThread::Create(IThreadObject* worker, bool start)
|
||||
{
|
||||
if(!this->privateData) return OYSTER_THREAD_ERROR_FAILED;
|
||||
if(this->IsCreated()) return OYSTER_THREAD_ERROR_FAILED;
|
||||
if(this->privateData->threadData->workerThread) return OYSTER_THREAD_ERROR_FAILED;
|
||||
|
||||
this->privateData->threadData->owner = worker;
|
||||
|
@ -172,6 +185,8 @@ OYSTER_THREAD_ERROR OysterThread::Create(IThreadObject* worker, bool start)
|
|||
{
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
|
||||
}
|
||||
|
||||
this->privateData->isCreated = true;
|
||||
return OYSTER_THREAD_ERROR_SUCCESS;
|
||||
}
|
||||
OYSTER_THREAD_ERROR OysterThread::Start()
|
||||
|
@ -276,4 +291,7 @@ void OysterThread::SetPriority(OYSTER_THREAD_PRIORITY priority)
|
|||
{
|
||||
this->privateData->threadData->prio = priority;
|
||||
}
|
||||
|
||||
bool OysterThread::IsCreated() const
|
||||
{
|
||||
return privateData->isCreated;
|
||||
}
|
||||
|
|
|
@ -32,7 +32,6 @@ struct CustomNetProtocol::PrivateData
|
|||
attributes[i->first] = i->second;
|
||||
}
|
||||
}
|
||||
attributes = o.attributes;
|
||||
}
|
||||
~PrivateData()
|
||||
{
|
||||
|
|
|
@ -78,7 +78,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
|
@ -88,12 +88,16 @@
|
|||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSDK_LibraryPath_x86);</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<OutDir>$(SolutionDir)..\Bin\DLL\</OutDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSDK_LibraryPath_x64);</LibraryPath>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
|
|
@ -26,15 +26,16 @@ namespace Oyster
|
|||
|
||||
class NetworkClient;
|
||||
class CustomNetProtocol;
|
||||
typedef void (*ClientConnectCallbackMethod)(NetworkClient);
|
||||
typedef void (*ClientConnectCallbackMethod)(NetworkClient*);
|
||||
typedef void(*ProtocolRecieverFunction)(CustomNetProtocol& protocol);
|
||||
struct ClientConnectedObject
|
||||
{
|
||||
virtual void ClientConnectCallback(NetworkClient& client) = 0;
|
||||
virtual void ClientConnectCallback(NetworkClient* client) = 0;
|
||||
};
|
||||
struct ProtocolRecieverObject
|
||||
{
|
||||
virtual void ProtocolRecievedCallback(CustomNetProtocol& protocol) = 0;
|
||||
virtual void DisconnectedCallback(CustomNetProtocol& protocol) { };
|
||||
};
|
||||
|
||||
union RecieverObject
|
||||
|
|
|
@ -48,8 +48,9 @@ struct ClientDataContainer
|
|||
InitWinSock();
|
||||
callbackType = NetworkProtocolCallbackType_Unknown;
|
||||
sendPostBox = new PostBox<CustomNetProtocol>();
|
||||
connection.SetBlockingMode(false);
|
||||
connection.InitiateClient();
|
||||
connection.SetBlockingMode(false);
|
||||
|
||||
}
|
||||
ClientDataContainer(IThreadObject* o, unsigned int socket )
|
||||
:connection(socket), ID(currID++)
|
||||
|
@ -122,32 +123,30 @@ struct NetworkClient::PrivateData : public IThreadObject
|
|||
{
|
||||
int errorCode = -1;
|
||||
|
||||
if(this->data->callbackType == NetworkProtocolCallbackType_Function)
|
||||
OysterByte temp = OysterByte();
|
||||
errorCode = this->data->connection.Recieve(temp);
|
||||
|
||||
if(errorCode == 0 && temp.GetSize())
|
||||
{
|
||||
OysterByte temp = OysterByte();
|
||||
errorCode = this->data->connection.Recieve(temp);
|
||||
CustomNetProtocol protocol;
|
||||
bool ok = this->data->translator.Unpack(protocol, temp);
|
||||
|
||||
if(errorCode == 0)
|
||||
//Check if the protocol was unpacked correctly
|
||||
if(ok)
|
||||
{
|
||||
CustomNetProtocol protocol;
|
||||
bool ok = this->data->translator.Unpack(protocol, temp);
|
||||
|
||||
//Check if the protocol was unpacked correctly
|
||||
if(ok)
|
||||
this->data->recvObjMutex.lock();
|
||||
if(this->data->callbackType == NetworkProtocolCallbackType_Function)
|
||||
{
|
||||
this->data->recvObjMutex.lock();
|
||||
if(this->data->callbackType == NetworkProtocolCallbackType_Function)
|
||||
{
|
||||
this->data->recvObj.protocolRecieverFnc(protocol);
|
||||
}
|
||||
else if(this->data->callbackType == NetworkProtocolCallbackType_Object)
|
||||
{
|
||||
this->data->recvObj.protocolRecievedObject->ProtocolRecievedCallback(protocol);
|
||||
}
|
||||
this->data->recvObjMutex.unlock();
|
||||
this->data->recvObj.protocolRecieverFnc(protocol);
|
||||
}
|
||||
else if(this->data->callbackType == NetworkProtocolCallbackType_Object)
|
||||
{
|
||||
this->data->recvObj.protocolRecievedObject->ProtocolRecievedCallback(protocol);
|
||||
}
|
||||
this->data->recvObjMutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
|
@ -166,19 +165,22 @@ NetworkClient::NetworkClient()
|
|||
NetworkClient::NetworkClient(unsigned int socket)
|
||||
{
|
||||
privateData = new PrivateData(socket);
|
||||
this->privateData->data->thread.Create(this->privateData, true);
|
||||
}
|
||||
|
||||
NetworkClient::NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type)
|
||||
{
|
||||
privateData = new PrivateData();
|
||||
this->privateData->data->recvObj = SmartPointer<RecieverObject>(&recvObj);;
|
||||
this->privateData->data->callbackType = type;
|
||||
this->privateData->data->recvObj = recvObj;
|
||||
}
|
||||
|
||||
NetworkClient::NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type, unsigned int socket)
|
||||
{
|
||||
privateData = new PrivateData(socket);
|
||||
this->privateData->data->recvObj = SmartPointer<RecieverObject>(&recvObj);
|
||||
this->privateData->data->recvObj = recvObj;
|
||||
this->privateData->data->callbackType = type;
|
||||
this->privateData->data->thread.Create(this->privateData, true);
|
||||
}
|
||||
|
||||
NetworkClient::NetworkClient(const NetworkClient& obj)
|
||||
|
@ -204,16 +206,20 @@ NetworkClient::~NetworkClient()
|
|||
|
||||
bool NetworkClient::Connect(unsigned short port, const char serverIP[])
|
||||
{
|
||||
privateData->data->connection.SetBlockingMode(true);
|
||||
int result = this->privateData->data->connection.Connect(port, serverIP);
|
||||
|
||||
//Connect has succeeded
|
||||
if(result == 0)
|
||||
{
|
||||
privateData->data->thread.Start();
|
||||
if(this->privateData->data->thread.IsCreated()) return false;
|
||||
|
||||
this->privateData->data->thread.Create(this->privateData, true);
|
||||
privateData->data->connection.SetBlockingMode(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
privateData->data->connection.SetBlockingMode(false);
|
||||
|
||||
|
||||
//Connect has failed
|
||||
return false;
|
||||
|
@ -234,9 +240,14 @@ void NetworkClient::Send(CustomProtocolObject& protocol)
|
|||
this->privateData->Send(protocol.GetProtocol());
|
||||
}
|
||||
|
||||
void NetworkClient::Send(CustomNetProtocol* protocol)
|
||||
{
|
||||
this->privateData->Send(protocol);
|
||||
}
|
||||
|
||||
void NetworkClient::SetRecieverObject(RecieverObject recvObj, NetworkProtocolCallbackType type)
|
||||
{
|
||||
if (type == NetworkProtocolCallbackType_Unknown) return;
|
||||
if (type == NetworkProtocolCallbackType_Unknown) return; //It should probably still be set even if it is unknown.
|
||||
|
||||
privateData->data->recvObjMutex.lock();
|
||||
privateData->data->recvObj = recvObj;
|
||||
|
|
|
@ -40,6 +40,7 @@ namespace Oyster
|
|||
|
||||
//Adds the protocol to the queue of protocols to be sent.
|
||||
void Send(CustomProtocolObject& protocol);
|
||||
void Send(CustomNetProtocol* protocol);
|
||||
|
||||
void SetRecieverObject(RecieverObject recvObj, NetworkProtocolCallbackType type);
|
||||
|
||||
|
|
|
@ -156,12 +156,12 @@ void NetworkServer::PrivateData::CheckForNewClient()
|
|||
//Create client and Proc function if the pointer is not NULL
|
||||
if(initDesc.callbackType == NetworkClientCallbackType_Function)
|
||||
{
|
||||
Oyster::Network::NetworkClient client(clientSocketNum);
|
||||
Oyster::Network::NetworkClient *client = new Oyster::Network::NetworkClient(clientSocketNum);
|
||||
initDesc.recvObj.clientConnectFnc(client);
|
||||
}
|
||||
else if(initDesc.callbackType == NetworkClientCallbackType_Object)
|
||||
{
|
||||
Oyster::Network::NetworkClient client(clientSocketNum);
|
||||
Oyster::Network::NetworkClient *client = new Oyster::Network::NetworkClient(clientSocketNum);
|
||||
initDesc.recvObj.clientConnectObject->ClientConnectCallback(client);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@ struct Translator::PrivateData
|
|||
auto end = ((MyCastingStruct*)protocol.privateData)->attributes.end();
|
||||
|
||||
size = 4; //size(int)
|
||||
message.SetSize(0);
|
||||
message.PackInt(size, bytes);
|
||||
|
||||
//Find all the data types
|
||||
|
@ -43,7 +44,7 @@ struct Translator::PrivateData
|
|||
headerString.push_back(it->second.type);
|
||||
}
|
||||
|
||||
message.PackShort(size, bytes);
|
||||
message.PackShort(headerString.size(), bytes);
|
||||
size += 2;
|
||||
|
||||
for(int i = 0; i < (int)headerString.size(); i++)
|
||||
|
@ -220,6 +221,8 @@ void Translator::Pack(OysterByte &bytes, CustomNetProtocol& protocol)
|
|||
|
||||
bool Translator::Unpack(CustomNetProtocol& protocol, OysterByte &bytes)
|
||||
{
|
||||
this->privateData->headerString.clear();
|
||||
|
||||
if(!privateData->UnpackHeader(protocol, bytes))
|
||||
{
|
||||
return false;
|
||||
|
|
|
@ -7,23 +7,37 @@
|
|||
|
||||
using namespace Oyster::Network;
|
||||
|
||||
int CloseSocket(int &socket)
|
||||
{
|
||||
if(socket == -1) return 0;
|
||||
|
||||
if(closesocket( socket ) == SOCKET_ERROR)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
}
|
||||
|
||||
socket = -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Connection::Connection()
|
||||
{
|
||||
this->socket = -1;
|
||||
bool stillSending = false;
|
||||
bool closed = true;
|
||||
this->stillSending = false;
|
||||
this->closed = true;
|
||||
}
|
||||
|
||||
Connection::Connection(int socket)
|
||||
{
|
||||
this->socket = socket;
|
||||
bool stillSending = false;
|
||||
bool closed = true;
|
||||
this->stillSending = true;
|
||||
this->closed = false;
|
||||
}
|
||||
|
||||
Connection::~Connection()
|
||||
{
|
||||
closesocket( this->socket );
|
||||
CloseSocket( this->socket );
|
||||
}
|
||||
|
||||
int Connection::Connect(unsigned short port , const char serverName[])
|
||||
|
@ -68,7 +82,7 @@ int Connection::InitiateServer(unsigned short port)
|
|||
if(bind(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
|
||||
{
|
||||
errorCode = WSAGetLastError();
|
||||
closesocket(this->socket);
|
||||
CloseSocket(this->socket);
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
|
@ -76,7 +90,7 @@ int Connection::InitiateServer(unsigned short port)
|
|||
if(listen(this->socket, 5) == SOCKET_ERROR)
|
||||
{
|
||||
errorCode = WSAGetLastError();
|
||||
closesocket(this->socket);
|
||||
CloseSocket(this->socket);
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
|
@ -94,14 +108,7 @@ int Connection::InitiateClient()
|
|||
|
||||
int Connection::Disconnect()
|
||||
{
|
||||
int result = closesocket(this->socket);
|
||||
|
||||
if(result == SOCKET_ERROR)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
}
|
||||
|
||||
return 0;
|
||||
return CloseSocket(this->socket);
|
||||
}
|
||||
|
||||
int Connection::Send(OysterByte &bytes)
|
||||
|
@ -186,6 +193,8 @@ int Connection::SetBlockingMode(bool blocking)
|
|||
///////////////////////////////////////
|
||||
int Connection::InitiateSocket()
|
||||
{
|
||||
if(this->socket != -1) return 0;
|
||||
|
||||
this->socket = (int)::socket(AF_INET, SOCK_STREAM, 0);
|
||||
if(this->socket == SOCKET_ERROR)
|
||||
{
|
||||
|
|
|
@ -44,6 +44,7 @@ void OysterByte::Resize(unsigned int cap)
|
|||
{
|
||||
delete[] byteArray;
|
||||
byteArray = new unsigned char[cap];
|
||||
capacity = cap;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -59,13 +60,14 @@ unsigned char* OysterByte::GetByteArray()
|
|||
|
||||
void OysterByte::AddSize(unsigned int size)
|
||||
{
|
||||
int oldSize = this->size;
|
||||
this->size += size;
|
||||
int newCapacity = this->size + size;
|
||||
|
||||
if(this->size >= capacity)
|
||||
if(newCapacity >= capacity)
|
||||
{
|
||||
IncreaseCapacity(oldSize);
|
||||
IncreaseCapacity(newCapacity);
|
||||
}
|
||||
|
||||
this->size += size;
|
||||
}
|
||||
|
||||
void OysterByte::SetBytes(unsigned char* bytes)
|
||||
|
@ -109,16 +111,35 @@ OysterByte::operator unsigned char*()
|
|||
return byteArray;
|
||||
}
|
||||
|
||||
OysterByte& OysterByte::operator +=(const OysterByte& obj)
|
||||
{
|
||||
int newSize = this->size + obj.size;
|
||||
|
||||
if(newSize >= (int)capacity)
|
||||
{
|
||||
IncreaseCapacity(newSize);
|
||||
}
|
||||
|
||||
for(int i = size, j = 0; i < newSize; i++, j++)
|
||||
{
|
||||
this->byteArray[i] = obj.byteArray[j];
|
||||
}
|
||||
|
||||
this->size = newSize;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/////////////
|
||||
// Private //
|
||||
/////////////
|
||||
|
||||
void OysterByte::IncreaseCapacity(unsigned int oldSize)
|
||||
void OysterByte::IncreaseCapacity(unsigned int newCapacity)
|
||||
{
|
||||
capacity = size * 2;
|
||||
capacity = newCapacity * 2;
|
||||
unsigned char* temp = new unsigned char[capacity];
|
||||
|
||||
for(int i = 0; i < (int)oldSize; i++)
|
||||
for(int i = 0; i < (int)this->size; i++)
|
||||
{
|
||||
temp[i] = byteArray[i];
|
||||
}
|
||||
|
|
|
@ -40,6 +40,8 @@ namespace Oyster
|
|||
operator const char*();
|
||||
operator unsigned char*();
|
||||
|
||||
OysterByte& operator +=(const OysterByte& obj);
|
||||
|
||||
private:
|
||||
//Expands the byteArray
|
||||
void IncreaseCapacity(unsigned int cap);
|
||||
|
|
|
@ -169,7 +169,7 @@ namespace Oyster
|
|||
//bool (1-bit)
|
||||
bool Unpackb(unsigned char buffer[])
|
||||
{
|
||||
return buffer;
|
||||
return *buffer;
|
||||
}
|
||||
|
||||
//char (8-bit)
|
||||
|
@ -282,7 +282,7 @@ namespace Oyster
|
|||
char* UnpackCStr(unsigned char buffer[])
|
||||
{
|
||||
short len = UnpackS(buffer);
|
||||
char* str = new char[len];
|
||||
char* str = new char[len+1];
|
||||
|
||||
buffer += 2;
|
||||
for(int i = 0; i < len; i++)
|
||||
|
@ -290,6 +290,8 @@ namespace Oyster
|
|||
str[i] = buffer[i];
|
||||
}
|
||||
|
||||
str[len] = '\0';
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,22 +1,16 @@
|
|||
#include <iostream>
|
||||
#include <WinSock2.h>
|
||||
#include <vld.h>
|
||||
#include "../NetworkDependencies/WinsockFunctions.h"
|
||||
#include "..\NetworkDependencies\Protocols.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../../Misc/ThreadSafeQueue.h"
|
||||
#include "../NetworkDependencies/ThreadedClient.h"
|
||||
#include "../../Misc/WinTimer.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
#include "../NetworkAPI/NetworkClient.h"
|
||||
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
#include "..\..\Game\GameProtocols\PlayerProtocols.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace Oyster::Network::Protocols;
|
||||
using namespace Oyster::Network;
|
||||
using namespace Utility;
|
||||
using namespace Utility::DynamicMemory;
|
||||
|
||||
void proc(CustomNetProtocol& protocol)
|
||||
{
|
||||
|
@ -25,6 +19,7 @@ void proc(CustomNetProtocol& protocol)
|
|||
|
||||
int main()
|
||||
{
|
||||
SetDllDirectory("..\\DLL\\");
|
||||
int errorCode;
|
||||
|
||||
char msgRecv[255] = "\0";
|
||||
|
@ -41,6 +36,8 @@ int main()
|
|||
errorCode = client.Connect(15151, "127.0.0.1");
|
||||
client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
|
||||
|
||||
|
||||
|
||||
if(errorCode != 1)
|
||||
{
|
||||
printf("%d", errorCode);
|
||||
|
@ -48,11 +45,14 @@ int main()
|
|||
}
|
||||
//client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
|
||||
|
||||
cout << "Done" << endl;
|
||||
std::cout << "Done" << endl;
|
||||
|
||||
GameLogic::Protocol_PlayerMovement p;
|
||||
while(1)
|
||||
{
|
||||
|
||||
std::cout << ". ";
|
||||
client.Send(p);
|
||||
Sleep(100000);
|
||||
}
|
||||
|
||||
ShutdownWinSock();
|
||||
|
|
|
@ -69,28 +69,28 @@
|
|||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath);$(IncludePath);C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath);$(SolutionDir)..\External\Lib\NetworkAPI;$(SolutionDir)..\Bin\DLL;C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(OutDir)..\DLL\</LibraryPath>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(SolutionDir)Network\NetworkAPI\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(LibraryPath);$(SolutionDir)..\External\Lib\NetworkAPI;C:\Program Files (x86)\Visual Leak Detector\lib\Win32;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(OutDir)..\DLL\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath);$(OutDir)..\DLL\</LibraryPath>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(SolutionDir)Network\NetworkAPI\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath);$(OutDir)..\DLL\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(SolutionDir)Network\NetworkAPI\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath);$(OutDir)..\DLL\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
|
||||
<IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;$(SolutionDir)Network\NetworkAPI\;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath);$(OutDir)..\DLL\</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
|
@ -99,12 +99,13 @@
|
|||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>
|
||||
</DelayLoadDLLs>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
|
@ -116,7 +117,9 @@
|
|||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);delayimp.lib</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -132,7 +135,9 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);delayimp.lib</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -148,10 +153,20 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);delayimp.lib</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Game\GameProtocols\GameProtocols.vcxproj">
|
||||
<Project>{da2aa800-ed64-4649-8b3b-e7f1e3968b78}</Project>
|
||||
<Private>false</Private>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<LinkLibraryDependencies>true</LinkLibraryDependencies>
|
||||
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Misc\Misc.vcxproj">
|
||||
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
|
||||
</ProjectReference>
|
||||
|
|
|
@ -102,8 +102,7 @@
|
|||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>
|
||||
</DelayLoadDLLs>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll</DelayLoadDLLs>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -116,6 +115,8 @@
|
|||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -131,6 +132,8 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll</DelayLoadDLLs>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -146,6 +149,8 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -1,24 +1,35 @@
|
|||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <vld.h>
|
||||
#include <mutex>
|
||||
#include "../NetworkDependencies/WinsockFunctions.h"
|
||||
#include "../NetworkAPI/NetworkServer.h"
|
||||
#include "../NetworkAPI/CustomNetProtocol.h"
|
||||
#include "../NetworkAPI/NetworkCallbackHelper.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace std;
|
||||
|
||||
std::mutex m;
|
||||
vector<NetworkClient> clients;
|
||||
|
||||
void proc(NetworkClient client)
|
||||
{
|
||||
cout << "Hej" << endl;
|
||||
m.lock();
|
||||
clients.push_back(client);
|
||||
m.unlock();
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
SetDllDirectory("..\\DLL\\");
|
||||
|
||||
NetworkServer server;
|
||||
Oyster::Network::NetworkServer::INIT_DESC desc;
|
||||
desc.port = 15151;
|
||||
desc.callbackType = NetworkClientCallbackType_Function;
|
||||
desc.recvObj = proc;
|
||||
//desc.recvObj = proc;
|
||||
|
||||
if(!server.Init(desc))
|
||||
{
|
||||
|
@ -36,9 +47,13 @@ int main()
|
|||
|
||||
while(1)
|
||||
{
|
||||
|
||||
Sleep(1000);
|
||||
m.lock();
|
||||
cout << clients.size() << endl;
|
||||
m.unlock();
|
||||
}
|
||||
|
||||
server.Stop();
|
||||
|
||||
system("pause");
|
||||
|
||||
|
|
Loading…
Reference in New Issue