From 4e4aaf881a902a1fc91e63eca5ba485b34dc062b Mon Sep 17 00:00:00 2001 From: Dander7BD Date: Tue, 28 Jan 2014 08:56:29 +0100 Subject: [PATCH] Inactivated code part 2 Matrix to angularAxis conversions in OysterMath --- Code/OysterMath/OysterMath.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Code/OysterMath/OysterMath.cpp b/Code/OysterMath/OysterMath.cpp index f44de9fd..bbaccf11 100644 --- a/Code/OysterMath/OysterMath.cpp +++ b/Code/OysterMath/OysterMath.cpp @@ -81,20 +81,20 @@ namespace Oyster { namespace Math2D namespace Oyster { namespace Math3D { - Float4 AngularAxis( const Float3x3 &rotationMatrix ) - { - return ::LinearAlgebra3D::AngularAxis( rotationMatrix ); - } + //Float4 AngularAxis( const Float3x3 &rotationMatrix ) + //{ + // return ::LinearAlgebra3D::AngularAxis( rotationMatrix ); + //} - Float4 AngularAxis( const Float4x4 &rotationMatrix ) - { - return ::LinearAlgebra3D::AngularAxis( rotationMatrix ); - } + //Float4 AngularAxis( const Float4x4 &rotationMatrix ) + //{ + // return ::LinearAlgebra3D::AngularAxis( rotationMatrix ); + //} - Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix ) - { - return ::LinearAlgebra3D::ExtractAngularAxis( orientationMatrix ); - } + //Float4 ExtractAngularAxis( const Float4x4 &orientationMatrix ) + //{ + // return ::LinearAlgebra3D::ExtractAngularAxis( orientationMatrix ); + //} Float4x4 & TranslationMatrix( const Float3 &position, Float4x4 &targetMem ) {