From 4e502b298b9bfa2b74262ecc115403fb0ee1ea08 Mon Sep 17 00:00:00 2001 From: dean11 Date: Wed, 26 Feb 2014 16:10:04 +0100 Subject: [PATCH] GameServer - minor --- Code/Game/GameClient/DanBiasGame_Impl.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Code/Game/GameClient/DanBiasGame_Impl.cpp b/Code/Game/GameClient/DanBiasGame_Impl.cpp index 8eabffb3..2088427d 100644 --- a/Code/Game/GameClient/DanBiasGame_Impl.cpp +++ b/Code/Game/GameClient/DanBiasGame_Impl.cpp @@ -80,8 +80,8 @@ namespace DanBias //if(! data.window->CreateWin(WindowShell::WINDOW_INIT_DESC(L"Window", cPOINT(1600, 900), cPOINT()))) WindowShell::WINDOW_INIT_DESC winDesc; - winDesc.windowSize.x = 1920; - winDesc.windowSize.y = 1080; + winDesc.windowSize.x = 1280; + winDesc.windowSize.y = 720; winDesc.windowProcCallback = WindowCallBack; if(! data.window->CreateWin(winDesc) ) @@ -155,7 +155,7 @@ namespace DanBias Oyster::Graphics::API::Option p; p.modelPath = L"..\\Content\\Models\\"; p.texturePath = L"..\\Content\\Textures\\"; - p.Resolution = Oyster::Math::Float2( 1920.0f, 1080.0f ); + p.Resolution = Oyster::Math::Float2( 1280.0f, 720.0f ); //! @todo fix proper amb value p.AmbientValue = 1.3f;