Minor edit in CustomBodyState
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@ -35,11 +35,11 @@ namespace Oyster { namespace Physics
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this->staticFrictionCoeff = staticFrictionCoeff;
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this->staticFrictionCoeff = staticFrictionCoeff;
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this->kineticFrictionCoeff = kineticFrictionCoeff;
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this->kineticFrictionCoeff = kineticFrictionCoeff;
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this->inertiaTensor = inertiaTensor;
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this->inertiaTensor = inertiaTensor;
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this->reach = ::Oyster::Math::Float4( reach.xyz, 0.0f );
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this->reach = reach;
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this->centerPos = ::Oyster::Math::Float4( centerPos.xyz, 1.0f );
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this->centerPos = centerPos;
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this->angularAxis = ::Oyster::Math::Float4( rotation.xyz, 0.0f );
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this->angularAxis = rotation;
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this->linearMomentum = ::Oyster::Math::Float4( linearMomentum.xyz, 0.0f );
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this->linearMomentum = linearMomentum;
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this->angularMomentum = ::Oyster::Math::Float4( angularMomentum.xyz, 0.0f );
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this->angularMomentum = angularMomentum;
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this->linearImpulse = this->angularImpulse = ::Oyster::Math::Float4::null;
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this->linearImpulse = this->angularImpulse = ::Oyster::Math::Float4::null;
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this->isSpatiallyAltered = this->isDisturbed = false;
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this->isSpatiallyAltered = this->isDisturbed = false;
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}
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}
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