removed debug lines

This commit is contained in:
Dander7BD 2014-02-18 12:59:51 +01:00
parent 2e75d168a1
commit 500ac117a7
2 changed files with 3 additions and 10 deletions

View File

@ -85,11 +85,7 @@ bool GameState::Init( SharedStateContent &shared )
Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() ); Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() );
//tell server ready //tell server ready
//this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) ); this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
// Debugg hack
this->InitiatePlayer( 0, "crate_generic.dan",Float3( 0,132, 10), Quaternion::identity, Float3(1), true );
// end debug hack
return true; return true;
} }
@ -111,7 +107,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
this->privData->myId = id; this->privData->myId = id;
this->privData->camera.SetPosition( this->privData->player.getPos() ); this->privData->camera.SetPosition( this->privData->player.getPos() );
Float3 offset = Float3( 0.0f ); Float3 offset = Float3( 0.0f );
offset.y = this->privData->player.getScale().y + 0.5f; // debug hack +0.5f offset.y = this->privData->player.getScale().y * 0.9f;
this->privData->camera.SetHeadOffset( offset ); this->privData->camera.SetHeadOffset( offset );
this->privData->camera.UpdateOrientation(); this->privData->camera.UpdateOrientation();
} }

View File

@ -54,11 +54,8 @@ bool NetLoadState::Init( SharedStateContent &shared )
// we may assume that nwClient is properly connected to the server // we may assume that nwClient is properly connected to the server
// signals querry to server for loading instructions // signals querry to server for loading instructions
//this->privData->nwClient->Send( Protocol_QuerryGameType() ); this->privData->nwClient->Send( Protocol_QuerryGameType() );
// debugg
this->LoadGame( "..//Content//Worlds//2ofAll_updated.bias");
this->ChangeState( ClientState_Game );
return true; return true;
} }