removed debug lines
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2e75d168a1
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500ac117a7
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@ -85,11 +85,7 @@ bool GameState::Init( SharedStateContent &shared )
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Graphics::API::SetProjection( this->privData->camera.GetProjectionMatrix() );
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//tell server ready
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//this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
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// Debugg hack
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this->InitiatePlayer( 0, "crate_generic.dan",Float3( 0,132, 10), Quaternion::identity, Float3(1), true );
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// end debug hack
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this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
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return true;
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}
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@ -111,7 +107,7 @@ void GameState::InitiatePlayer( int id, const std::string &modelName, const floa
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this->privData->myId = id;
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this->privData->camera.SetPosition( this->privData->player.getPos() );
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Float3 offset = Float3( 0.0f );
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offset.y = this->privData->player.getScale().y + 0.5f; // debug hack +0.5f
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offset.y = this->privData->player.getScale().y * 0.9f;
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this->privData->camera.SetHeadOffset( offset );
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this->privData->camera.UpdateOrientation();
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}
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@ -54,11 +54,8 @@ bool NetLoadState::Init( SharedStateContent &shared )
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// we may assume that nwClient is properly connected to the server
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// signals querry to server for loading instructions
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//this->privData->nwClient->Send( Protocol_QuerryGameType() );
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this->privData->nwClient->Send( Protocol_QuerryGameType() );
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// debugg
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this->LoadGame( "..//Content//Worlds//2ofAll_updated.bias");
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this->ChangeState( ClientState_Game );
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return true;
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}
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