From 502d0c85861b0ca6693790607fbe4a5e95e44139 Mon Sep 17 00:00:00 2001 From: Erik Persson Date: Tue, 4 Feb 2014 14:07:02 +0100 Subject: [PATCH] GL - actually fixed respawning(turned off) --- Code/Game/GameLogic/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Code/Game/GameLogic/Player.cpp b/Code/Game/GameLogic/Player.cpp index ccd3e8f4..29fc77cb 100644 --- a/Code/Game/GameLogic/Player.cpp +++ b/Code/Game/GameLogic/Player.cpp @@ -61,7 +61,7 @@ Player::~Player(void) void Player::BeginFrame() { weapon->Update(0.002f); - if(playerState == PLAYER_STATE_DEAD) Respawn(Oyster::Math::Float3(0,308,0)); + //if(playerState == PLAYER_STATE_DEAD) Respawn(Oyster::Math::Float3(0,308,0)); Object::BeginFrame(); }